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Posted: Thu Sep 01, 2005 4:26 am
GENESIS There comes a time in the course of human evolution where the need for power becomes absolute. Individuals take it upon themselves to gain a certain strength of mind, body, and capital that sets them up as rules and shining examples of strength. This power can boost the ego of an individual and twist good intentions. The road to hell is paved with good intentions. When a hero becomes a tyrrant, someone must step forward and topple their regime. When no one exists to police the police, someone must step in and shatter their power base and dispell the corruption. When a single being takes time and space and bends it to his will, someone must step forth and right their wrongs. Someone must step forth and guard the existance we have come to know and love. We take that step every day. Table of Contents 1. Introduction and ToC 2. Current Location and Announcements 3. History 4. Rules 5. Descripton-Gaia 6. Defenses-Gaia 7. Decription-Genesis 8. Defenses-Genesis 9. Memberlist, NPC Roster, and Application 10. Requirements, AIM, and Alignment 11. Guild Politics and Banned List 12. Realital Terrorist 13. The Tools of the Trade 14. Temporal Accords 15. Definitions Aim of the Guild: To protect the existance of Gaia as a whole. Open to attack Story: Description: Defenses: Rules: Member list: Alignment: Lawful Neutral
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Posted: Thu Sep 01, 2005 4:36 am
Current Location Genesis is currently located just off the shores of Gambino Announcements M/D/2006: Genesis has opened.
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Posted: Thu Sep 01, 2005 4:39 am
History The history of Genesis is long and involved. To understand how Genesis came to be, one must know its found. FATETacitus was born of the religous tendencies of a small group of pagans who were dedicated to the pasage of time and what was to come. In an age none left remember, Tacitus was a Pagan God of Fate. Against the will of the high council at the time, he took a mortal as a bride, without raising her status to that of an immortal, fearing it would corrupt her purity. To stave off death of himself, but more importantly his wife, he made a plea to the council and offered up a solution he knew they would think worse than death. Tacitus set into motion a long string of events that would force him to forget everything he was, his wife, and everything he knew. He also wove in a clause that would slowly recover his memories, if they could be found. As he slowly began losing himself he set his wife into stasis until a day he could be with her once more and banished himself from the heavens. Wheel of FateOver the long years he had many mortal forms, and skipped through time, not aging for long periods, but always forgot with each death. In one of his more recent forms his son that had come from what would have been his future killed him and stole the powers the body contained. To make sure his father would never oppose him, he hired three men to always track and kill him. These men were the Gorokian Hand, a band of three Ancients, with power rivaling the gods themselves when working as a unified force. Ascension BeginsThe cycle of killing continued until the stasis on Tac's wife was unlocked and she was returned to the mortal realm, though lacking her memories as well. The two were fated to meet and lived a life as farmers, until the Gorokian Hand found Tac. He was forced to watch them rape his wife until they killed them all one by one, Tac being the last. In a vengeful rage, and with his dying breath he was flooded with memories and energies as the killing of his wife took him back to the day he was sentenced to death by the Council. In his rage he leveled the countryside with one fell swoop and passed into his next mortal body. The Fated PathThis is the body that has been seeking his pasts lives, always searching and always finding just one more clue. The clause to break the cycle had been set into motion and he was remembering things of his past lives at an alarming rate. Could he be returning to his natural state? Breaking the Bond of MortalityTaint flooded the body of Tacitus Nusradai, the evil deeds of his past and the blaspheme against his very existance tearing at his soul. A depression fell over him and he killed the only two individuals of his ninth life, his secretary Niishima and Lucas Blaize. His being was split in two by the conflict, producing the mortal and immortal forms of Tacitus. These two entered into combat on several occassions, chasing one another through the timeline as the mortal form, tainted by evil, attempted to right his life the way he saw fit. The tainted mortal half was subdued and the taint was removed by First Rank Officer Cora Serenis of the House of El. RessurectionHis wife was ressurected by the weakened Gorokian Hand and was released because she had no knowledge of Tacitus they could use to find his new form. She was reunited with Tac in an off-hand way, the Herald of Aetas, Tac's immortal half, linked the two and now she lives as a diety of nature with Aetas in the Chronos Tower helping him tend his gardens. ExileFor a time Tacitus was banished from the main timeline by his own abilities that were hijacked by Nicoli Aquila. Nicoli had been under the sway of Viper, but this is unknown to most. During a lengthy exile Tacitus exchanged places with a Chosen Human, Jordan Daize, thus heralding the rise of a new era, the newest incarnation of the great Tacitus Nusradai. GenesisThough what had happened to The Fated? He was unable to be reinserted into the Gaian timeline by the restrictions his own powers had placed upon himself when Nicoli hijacked his abilities. He was left to float in timelessness, not longer bound to time or space. He eventually found his bearings and set to creating the GePD: Genesis Police Department, for he was still a police Commissioner at heart, but now was no longer bound to Gaia. He established it and brought it to power, seeking out beings not unlike himself whose sole goal was the protection of time and space.
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Posted: Thu Sep 01, 2005 4:43 am
Rules No munching. We respect, but do not directly enforce the AMP. For our less experienced counterparts it is suggested, but the rest common sense should reign supreme. One must obey the Current Location listing. That will be accurate even if the Description-Gaia post is not. I would request a reason you are attacking, but one is not required. No quote towers, one quoted person max. The 5 minute attack eligability regulation of the FFA subforum does not apply. You will read the defenses, rules, and all other pertinent information. If you have not and it is clear to us, we will ignore you, simple as that. THIS INCLUDES STOPPING IN THE BUZZ IN ROOM! Many people claim they are god in their threads. They are absolutely right. While I may not be god, you better treat me as such and anyone else given my authority. There are few case by case basis restrictions on magic and/or technology based on common sense and ruling by me. Restrictions will hardly ever be used aside from space fleets and other items outside the realm of common sense. This also extends to NPC usage. The heavy use of mechanics is frowned upon in RP. If you start spewing physics and linking to sites like Wikidpedia, if we don't understand, its likely not valid for this thread. All join requests are to be PMed to Tacitus. Any other applications will result in the subject applying being banned. I reserve the right to change these rules at any time outside combat conditions. This one is so low on the list because it should be common sense. Follow the Gaian Terms of Service.
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Posted: Thu Sep 01, 2005 4:46 am
Description-Gaia Genesis is located just off the shores of Gambino in a facility constructed with modular construction concepts. The outer shell is decorated with a stucco exterior to look pleasing to the eye. Around the building is a sandy beech with a large parking lot in front of it. A two lane road connects to the mainland with a more stable and wider tunnel set at another angle across the ocean. This can be opened to the sky for large objects and leads to a subterrainean complex where supplies and vehicles are stored. A blast door seals this path off, disguised to appear part of the landscape. The building itself has a single set of doors at the front of the building, accessed by a small flight of stairs leading up to the doors. Inside these doors is a small room known as the Buzz-in Room. Small, as mentioned here, means a corridor just large enough to fit the scanning equipment to come. Two men can lay side by side in the buzz-in room with mild discomfort. The walls have been reinforced to guard against bomb blasts as well as fire and the doors leading to reception are locked magnetically and mechanically. The door, which opens inwards to reception holds a high resistance window. The receptionist will buzz in people when needed, Although, officers need not go through the process, a highly sensitive Retinal Scanner and voice print ID system in conjunction with special ID chips in the officer's badge can bypass this system. A system has been implimented that allows transferal of objects between the buzz-in room and reception. Metal Detectors, a surveilance camera, Aura detection, bio readout, MagRes systems and a temporal signature analysis matrix are in place. A temporal signature cannot be blocked or hidden or changed and can give a recent history of the subject, these are logged for future reference. Arcane Eyes with True Sight have been introduced into all security cameras to alert of illusions and see through them, giving the illusion a faint blue transparent look. A small shield has been placed over the retinal and ID scanner to keep it intact in case of assault which can be opened using the ID badge chip. The reception room has three other doors and an elevator, which leads to the second floor. On the right after walking in from the Buzz-in Room is the elevator to the second floor and door to the stairway. On the far wall, behind the receptionist, is a larger doorway with glass sliding doors that leads to the offices, with two doors on the far end of that room leading to the Commissioner's Office, the security room, and a medical area with a hot nurse. On the left wall is a door that leads to a small recreational room for officers or citizen waiting for an appointment to relax. The room is stocked with the usual refreshments and has a small TV. Other items can be brought in by officers, which Genesis cannot be held liable for. The second floor holds the Temporal Annex, which doubles as the Evidence Locker, a few small rooms in case an officer needs a place to stay for the night, and the Locker rooms. The rooms appear mostly like hotel rooms, and remain locked at all times unless an officer gains authorization to use one. The Temporal Annex holds all GPD sanctioned weaponry and gear, not to mention any evidence, with only the Requisition Officer holding authorization to enter the Annex. Temporal Transparasteel seperates the Annex from the other half of the room it is in, with a slot for exchanging gear and evidence. This transparasteel can be used as a computer terminal or a workstation to do last minute checks on the temporal coordinates they will be visiting. The Locker rooms are seperated into the male and female portion, with all the required and expected ammenities therein, including showers, lockers, facilities, sinks, and a single changing room in each section. The basement holds the Cell Block and interrogation areas. The cells themselves are little more than alcoves to maintain Temporal Stasis. These alcoves are sealed by temporal steel blast doors and are locked both magnetically and mechanically, opened by an electronic keypad with secondary authorization from another officer at the master control for all the cells. No cells can be opened from either the cell itself or the master control alone, an officer must be at each pad. These alcoves do not run off any power system, simply frozen in time. While in stasis no time passes for the individual and thus they do not need nourishment. The roof holds a helipad with the only access being the stairway, which automatically locks when closed and requires a similar access procedure as required for officers to bypass the Buzz-in System.
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Posted: Thu Sep 01, 2005 4:49 am
Defenses-Gaia The outer walls themselves seem normal from the inside and out, but hold a 6 inch thick layer of temporal steel all the way around the building. On the outside of Genesis, just below the ornamental succo is a layer of Ferro-Ceramic Armor. Antimagic Runes are in between layers of armor. All the hallways are under constant surveilance. The cameras are placed to watch outside Genesis as well. The only areas not watched are the stalls of the men's and women's bathrooms. However, Genesis's cameras are HEAVILY centered around the entrances and exits. Arcane Eyes with True Sight have been introduced into all security cameras to alert of illusions and see through them, giving the illusion a faint blue transparent look. The ventilation system is composed of ducts that are only about as big as one's fist, making sure most people won't be passing through it to bust their buddy out of jail. These have had new filters added to weed out toxins and airborne infections, even sand. The filtration passes through a magical filter as well to get out what a mundane filter may not. This does nothing against magical abilities such as becoming mist. The facility tracks all temporal signatures within a one mile radius. These can be brought up in a 3D representation within the Officer's area to give a total view of the entire area. This is usually in place. This scanner is much more accurate and can give readings on the types of auras present, the ability theme of individuals, and even what metals they are carrying. This scan cannot be blocked by mundane means as it is slightly out of phase with the timeline. This also detects all teleportation abilities and freezes them and reversing the stream through time. All attempts at becoming an element and using shadows are similarly frozen and reversed. Altering one's location in space-time will also have this effect. Officers may request permission to have this effect exclude them. Lockdown System Ingrained into the armor around Genesis are runes that cancel out all supernatural effects. This includes, but is not limited to, perception altering, reality bending, magic, chakra, ki, chi, psionics, omnipotence, and anything else I can't do as a person IRL. These are only activated by Tacitus Nusradai or a high ranking officer, and not directly linked to the lockdown sequence. This system can also freeze Genesis in time. While frozen, no actions can be taken within five hundred feet of the building, including those inside. Those frozen cannot be harmed in any way. This cannot pick and choose. The security room inside the Genesis itself is manned by three guards. The Temporal scanning equipment is kept here, integrated into a wall and armored due to its sensitive nature. Security feeds line one of the walls allowing the guards to watch many locations in Genesis at one time. Computer System (Provided by Ex-Commissioner of the GPD Edymion Alturus) Genesis has a massive, complex, computer system. There are parts of it networked out for the general puplic, but a good portion, still, is encrypted for Genesis use, only. Genesis servers only store networked information, so it is impossible to hack non-networked information from an outside source. The information available to the public includes employment oppurtinities, where to apply, and a description of ranks. There is no available blueprint for Genesis available on the network. Therefore, it is impossible to hack, from an outside source, the exact layout and defenses of the Genesis premisis. There is a map of the island surrounding the compound, but that's about all you'll be able to get in terms of maps. Every bit of encrypted information is backed-up in non-networked systems. The list of Realital Terrorists is partially available to the public. There is an intranet chatboard for Genesis Agents to discuss who (individual or organization) should be added, next. The intranet system is networked out for Genesis Agents to input while on patrol. That is the server. That is the networked portion of Genesis. If one were to access the site, they would see a good deal of useful information on avoiding getting into trouble with known crimminals and mafias. They are also given contact information to the commissioners and reception. The server appears to have a Linux base to it, but looks can be decieving. The firewall and hack-prevention system seem unique, too. It looks like a real-life technician can operate to fight an invader. It also helps that Genesis has an ultra-fast CPU and connection that operates off time dialation and can freeze any and all incoming information to filter how it likes. This networked information, however, leaves much to the imagination. What is the Genesis premisis like? Where is the rest of the large cache of information Genesis must have? Where are intelligence documents? What type of activities is Genesis up to? This is all stored on non-networked systems -- not accessible to outside sources! Information kept soley through Genesis-only accessible systems include mission reports and personel profiles. Full details on certain crimminals can only be found on Genesis hardframe computers. The computer systems, themselves, seem to have that same Linux-based design so that any attempt to destroy one part won't destroy the entire thing. However, the design is not Linux, and this would become obvious to anybody able to view the sourcecode, which is highly unlikely to happen. The full base layout is accessible from only one place! This is the hard-drive in the Temporal Annex. The blueprints are highly encrypted and hidden behind barrier after barrier. Summary Lockdown System-we can freeze in time. Lockdown system-Tac can make all magic go away around the GPD cause he says so. Cameras are EVERYWHERE. They can see through invisibility and illusions. Gotta buzz in. Can't teleport at all unless you ask nicely. Air ducts small and filtered. Computers aren't that hackable, don't try or your computer will be frozen, permanently.
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Posted: Thu Sep 01, 2005 4:55 am
Decription-Genesis Genesis exists outside the realm of both time and space. In this void the laws of physics begin to break down because there is no space and there is no time. Genesis was forged of fragments of timelines, the end of all things meeting the beginning again to forge a cycle and build a fortress of eternity where technological supremacy was absolute. The facility is powered by Omega Molecules, one of which can power a city for years. These are held in a constant state of harmony with shielding around them that is largely stopped in time to halt interference. The building appears as a sphere outside of time and space with access points located across each timeline in every plane of existance. The main one currently is in the Genesis outpost in the 302242-C Timeline on the plane of Gaia off the shores of a city known as Gambino. The sphere is constructed of temporal steel with access points at regular intervals around the sphere. On either side of each access point are ports of some sort. There are a series of spheres passing inwards, a total of nine spheres, with the oputer shell being the ninth. Inside each sphere there is a space where gravity seems to be rather subjective, drawn out with down being drawn towards the sphere. A path leads down to each sphere by the form of ladder and hatch. Ninth SphereThis sphere houses the defense mechanisms. Automated systems of both technology in the highest degree and of magic provide the first line of defense. Lookouts and patrols exist here. Eighth SphereThis is the main access point for all incoming travellers. Reception resides here with all portals apparently converging around a single room. The laws of space cease and allow for this apparent disruption of space. All hatches up and down meet here from the above and below spheres, but only one at a time. All others are locked and unavailable to be opened without fail. Seventh SphereThis is the barracks. All NPCs reside here when not on duty. This level contains areas for food, lodging, and recreation. Sixth SphereThis is the training halls. This sphere seems much larger than normal. What is programmed from the Fifth Sphere to be in this room comes to pass. No effects extend from this level out of it. Fifth SphereThis is control and operations for the Training Room that composes the entire Sixth Sphere. This is a small sphere with only two rooms. One contains all the equipment and the other is like a hallway with the door to the equipment sealed to all non-authorized personel. Fourth SphereThis sphere is an obervation sphere, much like the Sixth Sphere. Here timelines can be scanned and temporal incursions can be tracked in any frame-speed. This allows for historical observation as if already in the timeline, but it is merely a projection, no interaction can be accomplished. This has the most up to date scanning equipment and can even analyze thought patterns and hidden traits. Third SphereThis sphere is the quarters for all Agents when resting in Genesis. They may live here and fashion their quarters however they like. Recreational facilities are more elaborate and complex than those for the common officer. Subjects can be extracted from a timeline and brought to this sphere temporarily, leaving the subject with no knowledge of the visit, at best a dream. Second SphereThis is the tactical sphere. It is heavily armored in comparison to the other spheres and contains the War Room. The armory is located here and this is where Agents ar eLaunched for missions. A briefing room is located in this Sphere as well as a box of doughnuts that seems neverending. First SphereThis is the bowels of Genesis. The reactors and defense mechanisms are located here. There is only one access point and only Commissioner Nusradai has access. The Omega Molecules are kept here and the entire Sphere seems to be frozen in time save for a few key lines and access points. These points are generally null zones that cancel out all supernatural effects.
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Posted: Thu Sep 01, 2005 5:02 am
Defenses-Genesis Simply put, Genesis is a nigh impenetrable fortress. It is not impossible to gain entry, but hard. Entering by any other means by a sanctioned gate is difficult, seeing as it is outside both Time and Space. Gates are location in shacks around Gaia. Find them. Activate them. Enter reception. Thats not hard, but requires a Buzz-in process similar to the Gaian Genesis. We detect an unauthorized gate, we try to shut it down. For any coming towards the Sphere outside the Ninth Sphere, each of the ports on eaither side of each entry point are launch tubes for Temporal Torpedoes. These weapons are phased just off the timeline, and thus shields do nothing against them. Most armors buckle under their force, pre-explosion. Only temporal steel has been known to halt it. When under attack from the outside a shield is errected that is in two parts. The inner layer is an energy shield that can withstand energy blasts that can wipe out a planet. The outer layer is a temporal distortion field where time simply stops. No matter can pass through this field and any attempts to null it are in turn frozen in time. Any forms of teleporting in by means other than the gate is detected at a time faster than it can occur, about .5 seconds beforehand. These effects are halted and frozen to be reversed and turned back by an automated system. This extends to teleporting, plane shifting, misting, psionic transmission, shadow walking, and elemental travel.
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Posted: Thu Sep 01, 2005 5:04 am
Memberlist Temporal Overseer: The Leader Tacitus "The Fated" Nusradai (Tacitus) Deputy Overseer: The Leader's right hand man Viper (Jans Viper) Top Agent: The best Agent ~None~ Agents: The ones who apprehend realital terrorists and fix incursions Fate Averruncus Epitome (TheForbidden_One) Ganato-Jin Mesa (8-ball Alchemist) Field Operatives: Hired hands in a timeline to help out. ~None~ NPC Roster Heather Cho: Receptionist Xa`nite: Temporal Annex Requisitions Overseer Dak`ar`rai: Historical Events The Bane of Kree: Training instructor Application [b]Name[/b]: [b]Age[/b]: [b]Gender[/b]: [b]Height[/b]: [b]Weight[/b]: [b]Strengths[/b]: [b]Weaknesses[/b]: [b]Mystical Abilities[/b]: [b]Skills[/b]: [b]Brief History[/b]: [b]Attitude[/b]: [b]Past Relations/Affiliates[/b]: [b]Other notes[/b]: [b]RP sample[/b]: [b]Why are you better than a n00b?[/b] [b]Do your character's abilities allow for apprehending Psion-planar characters?[/b] [b]Why do you want to join this guild?[/b]
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Posted: Thu Sep 01, 2005 5:07 am
Requirements Quote: Aim of the Guild: Below Open to attack: Yup Story: Tac was banished from the timelines. He decided time was good and should stay fun, not all messed up. Description: We're of the shores of Gambino. Defenses: If we have to. Rules: We have a few. Member list: Yup, we got one. Alignment: Lawful Neutral AIM and Alignment Genesis has components of Good, Evil, Law, and Chaos. Each of these forces, however, are set not on ending existance, but on enriching it through interaction and ensuring that those who threaten existance are jailed. As such the organization is considered Lawful Neutral.
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Posted: Thu Sep 01, 2005 5:11 am
Guild Politics To be added to any of the fields below, please PM [Genesis] AlliesEnemiesAnything Vexic Related Non-Aggression PactsGPD Banned List Not all are shown, as they are permabans through ignoring. These are temp bans.
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Posted: Thu Sep 01, 2005 5:15 am
Realital Terrorists These subjects are wanted for crimes against reality Ertai Vexic Permanently destroyed-20,000g Imprisoned without fail-10,000g Slain with allowance for ressurection-0g Ertai Vexic is a tyrrant of wide reknown. Many know him and fear him, but so many more hate him. On many ocassions he has destroyed sections of reality and rebuilt them as he pleases, usually to do his best to destroy someone. He seeks power and, apparently, to end the existance of tyrrants. This paradox is confusing and also, oddly, puts him up for an invitation to Genesis. His use of psion-planar abilies is known and documented as severe, approach with caution. If one can propose joining Genesis, find his reactions.
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Posted: Thu Sep 01, 2005 5:18 am
The Tools of the Trade Temporal Steel-This material is normal steel that has an added effect of having been tempered with temporal techniques. It is indestructable, but in an odd way. Nothing can so much as scratch Temporal Steel, and thus it has to be forged in the state it will be used, making it costly if produced mechanically. What striking temporal steel does, however, is shorten its lifespan. Continued blasts will eventually cause Temporal Steel to crumble to dust. Temporal Nanopistols-These weapons regenerate ammo at a phenominal rate, permanently affected by a time dialation effect. This allows instant configuration to any ammo type and eliminates the need for a reload. Most ammo types can be created, including grenade rounds. Sidearms are standard issue. Temporal Nanorifles-These weapons regenerate ammo at a phenominal rate, permanently affected by a time dialation effect. This allows instant configuration to any ammo type and eliminates the need for a reload. Most ammo types can be created, including grenade rounds. These weapons are required to be requisitioned and checked back in when a mission is completed. They place a temporal phase upon their ammunition to pass through energy barriers. Temporal Observatory-This small handheld device allows those not in Genesis to scan the timeline. It acts as a detection system, communication device, alert for any psion-planar ability users nearby, alert for any temporal incursions, and track specific temporal signatures. It also plays games. ^_^ Temporal Handcuffs-Yes, we even have temporal handcuffs. These are made of Temporal Steel and thus disallow breaking. They comfortably but snuggly fit around the wrists with an extension available for the ankles. While ordinary looking, they nullify any supernatural abilities a subject may have.
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Posted: Thu Sep 01, 2005 5:23 am
Temporal Accords Any Agent will take the utmost care not to disturb the timeline. Agents will repair incursions with the least residual ripples remaining. No subject may, without authority, participate in time travel. The alteration of past events is prohibited. One cannot interact without leaving something behind. Minimize traces. Altering time for one's own gains is a capital offense and will result in permanent temporal stasis. Time travel is not for recreation. When in a timeline, their laws are primary.
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Posted: Thu Sep 01, 2005 5:26 am
Definitions Phasing-This means that something is out of touch with reality. This includes incoporeal beings. Like incoporeal beings, if one is temporally phased certain effects are meaningless. Energy barries mean nothing to phased projectiles while certain types of magic do not affect temporally phased individuals, and beyond. Only the Commissioner seems to be phased. Dialation-This is the alteration of the flow of time in a localized area. One can either speed/slow a subject or speed/slow the environment. This can even extent to the point of stopping time. Realital Terrorism-Altering the timeline or distorting existance to better one's self or to cause the downfall of another. Any tampering with time or space, especially to create terror, fear, hatred, tyrrany, and destruction.
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