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The World of Kurne[Midevil Ages Fantasy RP][Not Open Yet]

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Kazumira

PostPosted: Sun Apr 06, 2008 5:45 pm


~The World of Kurne~


~Over All History~


The world of Kurne, a beautiful world full of many natural forests, land masses and mountainous regions. Most of the world is covered by lush forest, having only a few scattered deserts and 5 mountain ranges that are each 700 miles long. There are only two continents on Kurne and both are huge. Each continent takes up about 40% of the entire area of the planet. Half of the remaining 20% is taken up by the surrounding oceans, while the remaining 10% is taken up by 20 smaller islands. Located on these land masses are 5 different Kingdoms; 'The Driger Kingdom', 'The Yuka Kingdom', 'The Walst Kingdom', 'The Groden Kingdom' and 'The Mino Kingdom'. All of the kingdoms, except the Walst Kingdom are power hungry and want to rule the whole of Kurne, putting all of the inhabitants under their own control. For 12 years all of the Kingdoms have been at war, trying to gain superiority over the others. For around 2 years all of the kingdoms have been at a stalemate. However, the newest generation of recruits are proving to be more skilled than any of the previous soldiers in any of the armies combined. With the addition of these new troops to the war there is no doubt that one of these kingdoms shall come out victorious, the only question is which one.
PostPosted: Sat Apr 12, 2008 5:33 pm


~The World of Kurne~


~Kingdom History~


~The Driger Kingdom~

In an area known as Hushin, in the middle of the Alkane continent located on Kurne, there existed a group of people known as the Kini. The kini people were, at first, nomadic peoples who went from place to place following the different herds of migrating animals, which they used for food and for shelter. The life of the Kini were relatively peaceful, with conflict only happening between the people and the hungry animals that wanted to use them as food during drought or famine. However, the peaceful lives of the Kini did not last long, for when they reached the south western area of the Hushin, a large forest area known as 'Lida', they met with a barbaric force. All of the barbarians, wielding swords, spears and axes, descended on the makeshift camp of the Kini, killing 75% of their population, which barely broke 200 because of the fact that the Kini were a nomadic people. Only around 40 people survived the attack, but of these 40, only 15 escaped capture from the nomads and made it to safety. The remaining members, form that point on, were hunted, each and everyday, by the barbarians that attacked the rest of their people. The Kini weren't all that good fighters, but they were very good at hunting and trapping animals. Seeing that they would not be able to avoid being killed by the barbarians any other way, the remaining 15 Kini people started to lay deadly traps for the barbarians. It took the Kini 12 months of continuous trapping, fleeing and killing but they were able to wipe out the entire force of barbarians that attacked them. The person that led the Kini, or what was left of them, during this time was, Nika Driger, a skilled and smart female archer. Around 500 years later the Kini had built a powerful kingdom, covering the whole area of Hushin. All of their major cities are hidden in forest which makes them hard to find and attack. The current Queen, Lioa Driger, aims to take down the opposing kingdoms in the same way that Nika took down the barbarians and has thus focused her efforts mainly on the Groden Kingdom, which was founded by barbarians.

~The Yuka Kingdom~

Far north of Hushin, around 4500 miles north of the area, is an area known as the Reigien. This is area has two out of the five mountain ranges located around the whole of Kurne. Living in Reigien were a people known as the Aeina. Aeina's, being that there were only scattered patches of small forests located around Uzino and Marizo mountain ranges, spent most of their time looking for food on the mountains. Though the mountain ranges were long the animals that lived on the Uzino mountain rarely went father than 30 miles from where they lived. This made it possible for the Aeinan people to make permanent settlements. There were four main groups of Aeina peoples that lived on the Uzino mountains, in different sectors, but they never had any problems with each other because food was abundant and populations were small. However, over time, the populations of these four different Aeina people started to increase and encroach on the territories of the other ones. To make matters worse, the large amount of people started to deplete the food source, which caused a famine so bad that for three years the Aeina people had to go without food for months at a time. Eventually the four Aeina factions started to blame each other for the famine and went to war with each other. For around 3 months the Aeinan forces were in a stalemate because they were all weak from lack of food and each knew their way around the Uzino very well. The tide of the war was turned when a man name Kie Yuka, became the military leader for the third Aeinan faction, which was known as the Kira Aeina. With Kie at the helm the Kira faction was able to take down the other forces, burning their crops, homes and killing civilians, breaking their will to fight and taking out future forces in their armies. After only 2 months, the Kira faction came out of the war victorious. 500 years later, the Kira faction has since become the Yuka kingdom, lead by Lamari Yuka, a fierce and powerful leader. Always seeking to expand and untrusting of other nations, Lamari has since entered into the war amongst the five kingdoms, but has not had his forces venture very far from the Reigien area, only fighting defensively.

~The Groden Kingdom~

Located on the second continent on Kurne, Malkane , is the home of the most vicious animals on the whole planet. The animals are mainly carnivores and are extremely cannibalistic. Living along with these animals were a people without any real name or title. In order to survive in this hellish area, groups of people just joined forces and started to fight back against the animal, every single day of their lives, just to make it to the next day. It got to the point where the people would start to kill anything and everything that moved. This lead to them killing other groups of people that resided on Malkane, out of fear alone. Though the first few killings started due to accident and fear, eventually the peoples started to love to kill. After 100 years, there were established groups of 'barbarians' rampaging throughout the whole of Malkane. The people living on Malkane did not only have to worry about savage beasts trying to kill them and eat them alive, they now had to worry about barbarians. The two most powerful forces out of all of these barbarians were the Groden and the Hiyu. Both of these forces had fierce leaders who were strong, ruthless and worst of all loved to kill. Each of the forces had near 2000 men and were constantly fighting each other, going for power, lusting for battle and death. After 5 years of battling and death, the Groden barbarians came out on top, killing every last Hiyu, down to the very last child. With no other force in Malkane strong enough to oppose them the Groden started a reign of terror on the whole continent, seeking to control the whole area. 400 years later, the Groden kingdom, ruled by Yakami Groden, has control of 4/5 of the whole continent. Though the Groden are not as barbaric as they were before they are still very violent and blood thirsty. Yakami seeks to rule the whole of Kurne, both Malkane and Alkane, even the smaller islands that surround the two large continents. Groden has entered the war with all of the other five kingdoms, seeking to come out victorious.

~The Mino Kingdom~

In the south eastern part of Malkane lies a desert area known as the Jinkorou desert. In this desert area there is almost nothing but sand, and temperatures can reach well over 120 degrees Fahrenheit, making moving around during the day very difficult. Nights are a lot cooler but not cold, so the animals there are mostly nocturnal. The people that live in the Jinkorou desert can also be called nocturnal since they don't really do much during the day, waiting for night to fall before they hunt for food and carry out business. The people there called themselves 'Mino' after their god which they believed gave them their oasis located in the middle of the Jinkorou desert. For years the Mino did not have to worry about fighting, just hunting and gathering. However, this peace did not last for long as barbarian forces started to enter the area around Jinkorou. The Mino were a solitary people, so they, at first, tried to avoid the barbarians and go around them. However, as more barbarian forces started to travel into the Jinkorou area they found it more and more difficult to maneuver around them. Eventually the Mino people came into contact with the barbarians and the result was bloody conflict after bloody conflict. They could not beat the barbarians in strength so they had to use the environment of the Jinkorou against the barbarians, which meant that they had to go out during the day, leading the barbarians to areas where they would die of stroke. This did not work for long, because the barbarians numbers never seemed to cease, which constantly pushed the Mino people back. Their worst fear was for the Barbarians to find their oasis and destroy it, but they did not have the resources to defend it. In order to protect themselves the Mino people raided islands around Malkane, killing the inhabitants of the island, and enslaving those who surrendered, so that they could get their resources. Soon the Mino people had control over 4 out of the 9 small islands that surrounded Malkane. 500 years later the Mino people had control of eight of those islands and a very powerful kingdom, whose capital is the oasis that their original people came from. Their current leader, Kila Ishalik, has been fighting an offensive and defensive battle. They fight to protect their scared oasis on Malkane and are increasing the borders of their kingdom, trying to push around the Groden and take over the islands surrounding Alkane.

~The Walst Kingdom~

The islands that surround both the Alkane and Malkane continents of Kurne are rich in natural resources necessary for building powerful and sturdy equipment. Though none of this was known to the people that lived their first, the 'Ojian' people. These people were peaceful fishermen who lived off of the water that surrounded them, counting on it for agriculture and fish. The people soon formed small groups on all of the islands surrounding Alkane and started a fish trading network all around the continent, since different fish were in different areas. The trade networks kept the economy of the nation stable and its population in check. With so much food stored away the people started to focus on other things, such as technology, leadership, education and medicine. After around 500 years of study and advancement the people learned the great importance of the resources that they had all around them. The Ojian's used the resources to make better ships, tools and weapons necessary for fishing. They also found ways to increase the health of their people, and better their agriculture. Even with all of these advances in technology the Ojian people never thought to use it for military purposes, the reason being that they were peaceful people and were never attacked by their fellow Ojian trading partners. This all changed when the Ojian found themselves being attacked by the Driger, Yuka and Mino kingdoms, who all wanted their natural resources. The first few attacks were devastating for the Ojian did not have anything to defend themselves with, which caused them to lose 4 of their 11 islands within the time span of 3 months. Many times the Ojian people tried to use diplomacy to stop the people form attacking them but the compromises that the other nations made always ended with them being slaves. Seeking to defend itself and its people the Ojian people called upon its best leaders, fighters and engineers. Together they used all of their knowledge and their abundant resources to make an extremely powerful navy and strong defensive walls around their islands. Within three years the Ojian people had successfully been able to block the other nations off from their borders. They called themselves the 'Walst' kingdom, after the organization of engineers that built them their ships. The Walst Kingdom is now lead by king Iju Narami, who does not want to fight in the war, taking a defensive rather than offensive side in the war, only fighting when attacked.

Kazumira


Kazumira

PostPosted: Sat Apr 12, 2008 9:09 pm


~The World of Kurne~


~Necessary Information~


~Attributes and what they mean~



Strength: This, as you would expect, is how powerful your character is. The weakest is 10 and the strongest is 500. This also determines the maximum damage a character can dish out during battle.

Defense: This is how resistant your character is to physical attacks. The weakest is 30 and the strongest is 800. This reduces the amount of damage that a person receives from a physical attack.

Speed: This is how fast a person can cover a certain distance within a certain period of time. This ranges from 1 to 250. This is also the attack and strike speed for a character. Strike speed is how fast a single attack from a long distance moves and attack speed is how fast a character can do successive attacks at close range. Though I have put them both together it should be noted that each is obtained differently.

Agility: This is how skilled a character is at dodging attacks. This ranges from 1 to 200. Basically this affects the probability of a character being hit by an attack or not.

Accuracy: This is how accurate a characters attacks are. It ranges from 0 to 25. This stat is how skilled a character is at landing a hit on another character and also affects the accuracy of a counter.

Stamina: This is the amount of energy and health a character has. This ranges from 20 to 1000. If a persons stamina hits zero then they are on the brink of death and cannot attack or defend, and if they are forced into the negatives they die. Be sure to take note that characters, even if the attack should bring their stamina to the negatives, cannot have their stamina in the negatives from one attack. For example if the attack is 25-30 it will go to zero and then on the follow attack, if their is one, then the life will become negative.

Fatigue: As the name implies fatigue is how tired your character gets. This ranges from 0 to 100 percent. The things that your character does brings up fatigue though different actions bring up fatigue faster than others. Once a person is fatigued [ faituge = 100] their stats get significantly lower, meaning that its reduced to 10% of what it normally is. If a player does more actions, meaning they don't sleep or rest, then the fatigue goes over and starts to lower your stats by -1 each time. If the fatigue goes over 130% it will start to permanently lessen character stats by -1.

Moral: This is the battle effectiveness of a character. This ranges from 1 to 50. Basically this determines what 'level' a characters stats are at during a fight. Low moral can drastically lower a persons stats while high moral can raise them over their current stat level.


~Training Methods~



Training Strength:

Weight lifting: As the title implies your character will have to lift weights in order to gain strength. This is the fastest way to gain strength. There were no weights, really, back in the middle ages, so how do you lift weights you may ask. Well think of it as not 'lifting' but carrying weights. The weapons that you can get in the story and the armor that you wear are your 'weights', and those will determine just how much strength you will get within a certain time frame. (Note the benefits and negatives of weight lifting is based on the armor or weapons that the character has equipped.)

Sparring: Sparring is the second fastest way to gain strength but it requires that you and another player, and actual player, Role Play with each other. The Role Play has to be well detailed so that it accurately tells what the characters are doing in their spar. ( Note: Sparring is good because it is a way to bring up a majority of stats.)

-Benefits-

:: Every five posts (of the spar) both characters, if their stats are not maxed, will gain +2 for their strength, + 1 speed, +2 agility and +5 maximum stamina(By maximum stamina I mean your total not the stamina your character currently has. ex total stamina = 50, but you lose 20 fighting. Your relative stamina is 30 but when you work out it will add to the 50 total stamina not the 30 stamina you have). ::

-Negatives-

::Every five posts both characters will be given +15% fatigue. ::

Shadow sparring: Shadow sparring is the slowest way to gain strength but it does not require another character in order to do it. Basically the player just has to Role Play themselves with or without their weapons, swinging or punching the air as if their was an opponent in front of them (even though there is not)

-Benefits-

:: Every ten posts (of the spar) the character, if their stats are not maxed, will gain +1 for their strength, + 3 speed, +1 agility and + 2 maximum stamina. ::

-Negatives-

:Every 10 posts the character will be given +20% fatigue::

Training Defense:

Resistance training: Basically the player has to Role Play, inside of one of their kingdoms training facilities or that of a town, getting hit by another person. The person can be an NPC or another player character. NPC characters go from weak, medium and then strong. It should be noted that attacks in Resistance training always hit, accuracy plays no role here. (I will explain more about NPC's when I get to the battle system and how it works.)

-Benefits-

:: Every 5 posts the character(s) can gain up to +7 defense, and +1 strength::

-Negatives-

::Every 5 posts the character(s) gain 25% fatigue. Also every 5 posts the character(s) can lose stamina based upon the attack strength of their opponent as well as their own defense (All shall be explained when I explain the battle system). ::

Sit-ups: The player has to Role Play, as the name suggests, doing sit-ups. This, at first glance, seems easy, but remember you have to be detailed which each of your Role Plays so it may be a bit harder than you think. This requires some creativity in order to get the stats from this training method.

-Benefits-

::Every three posts players gain + 3 defense, + 5 maximum stamina +1 speed and +1 agility. ::

-Negatives-

:Every three posts players gain 10% fatigue which goes up by 5 percent every three posts. What I mean by this is that your first three posts will give you 10% fatigue but your next three will give you 15 for a total of 25 and it keeps going up like that.

Training Speed:

Sprinting: Basically players have to Role Play dashing short distances with good detail, simple as that.

-Benefits-

::Every three posts characters gain + 4 speed, + 1 agility, and +10 maximum stamina::

-Negatives-

::Every three posts characters gain 40% fatigue::

Weights: Characters will equip weights to themselves, much like for weight lifting for strength, but they don't have to Role Play the weight each post, since it will be a passive thing. There are different weights and they each have different benefits and negatives. When I explain weapons and tools I will explain that.

Training Agility:

Dodging: Dodging requires five things; A person attacking you, a high enough dice roll(Will be explained later), a high agility stat, a person attacking you and good Role Play detail.

-Benefits-

::Every 10 successful dodges will earn characters +4 agility and +1 maximum stamina::

-Negatives-

::Every dodge causes a player to gain +2% fatigue and players run the risk of getting hit and losing stamina with each probable dodge::

Training Accuracy:

Getting Hits: This is the only way to train accuracy and as the name implies you have to get 'hits' in order to gain accuracy. This means that the opponent cannot dodge the hit. Accuracy is that hardest stat to train because its based on the attacking players speed and agility and the agility and speed of the opponent. Accuracy is also affect by the dice roll (Which I will explain later)

-Benefits-

::Every 30 successful hits, a character will gain +1 accuracy::

-Negatives-

::It's dependent upon the speed and agility of both the attacker and foe. Characters gain 3% fatigue per 'hit.' Note, even though I typed 'hit' a miss still gains players 3% fatigue.

Training Stamina:

Walking/Running: Players just have to write detailed posts about their players running/walking somewhere, but it should be noted that Running yields more fatigue than walking.

-Benefits-

:: Walking gives players + 5 stamina per every 4 walking posts, which can be integrated into the posts for the other attributes. Running gives players + 10 stamina per every 4 running posts which can be integrated into the posts for the other attributes. ::

-Negatives-

:: Walking gives players +1% fatigue per post and running gives players + 6% fatigue per post::

Lowering Fatigue:

Rest: Just about everything that a character does in the Role Play can earn them fatigue, which they can lower by resting but where and what they rest on matters. When a person rests they have to wait for five other posts, not from themselves, before they can Role Play waking up.

-Sleeping-

o Sleeping outside:

-Benefits-

:: For every post that another player makes, the player who is resting loses 4% fatigue. Also sleeping on the ground outside is free. ::

-Negatives-

::When a character sleeps outside they are in danger of being attacked (Meaning that those with low agility will take the full force of an attack if they are asleep) and you lose five points from each stat after you wake up for a period of three posts from your character.::

o Sleeping inside on a bed:

-Benefits-

:: For every post that another player makes, the player who is resting loses 20% fatigue. Also after a good nights rest players will receive a temporary boost of +3 points to all their stats for a period of 5 posts by that character. ::

-Negatives-

::Sleeping on a bed inside of an inn costs money. ::

Gaining Moral:

-When a players Moral is above 25 then all of their stats besides fatigue goes up by 24 less than the current moral. Example [If a players moral is 26 then all their stats go up by 2.] Conversly if a players Moral is below 25 then all of theirs stats besides fatigue go down 24 less than the current moral. Example [If a players moral is 24 then all their stats go down by 1.] If a persons Moral drops to 0 then All of their stats are decreased to 1/10 of what they originally are. If a players Moral is 25 no gains or negatives are added.

Motivational speeches: Basically the player has to here a well developed and Role Played speech encouraging them, from another player. This will bring their moral to max. Whether or not a speech or just a few words of encouragement, is good enough to bring up a persons moral is something that myself and other GM's will look over. The negative to this is that speeches can also be used to break a persons moral, though this will be explained later on when I define classes and skills. (It should be noted that Moral is max by default)

Leader: This is the easiest way to gain moral and to lose moral (A very sharp double edged sword). The character just has to look up to another player character who is the leader or just someone that they believe in and their moral is max (once again the Role Play detail of the leader will also be taken into account.) The negative to this is that if a leader gets injured then the moral of the character is halved and if the leader dies the moral is brought down to one.


~Battle System~



Information about the Dice

:: Players, when they get into a fight or a spar, will roll three 10 sided dice. The first dice is for the strength of the attack, the second is for the speed of the attack and the last is for, if you were attacked in a previous post, agility. (This means that the person who does the first attack does not have to roll the dice for agility and if the person is not being attacked they don't have to roll the third dice. )

The meaning of the Dice rolls:




One: If a player rolls 1 then the stat that they rolled for such as attack, attack speed or agility is divided by 10
Two: If a player rolls 2 then the stat that they rolled for such as attack, attack speed or agility is brought down by to 20% of what it originally is.
Three: If a player rolls 3 then the stat that they rolled for such as attack, attack speed or agility is brought down to 30% of what it originally is.
Four: If a player rolls 4 then the stat that they rolled for, such as attack, attack speed or agility is brought down to 40% of what it originally is.
Five: If a player rolls 5 then the stat that they rolled for, such as attack, attack speed or agility is cut in half.
Six: If a player rolls 6 then the stat that they rolled for, such as attack, attack speed or agility is brought down to 60% of what it was before.
Seven: If a player rolls a seven then the stat that they rolled for, such as attack, attack speed or agility is brought down to 70% of what it originally was.
Eight: If a player rolls an eight then the stat that they rolled for, such as attack, attack speed or agility is brought down to 80% of what it originally was.
Nine: If a player rolls a nine then the stat that they rolled for, such as attack, attack speed or agility is brought down to 90% of what it originally was.
Ten: If a player rolls a ten then they experience no reduction in the original amount of their attack, attack speed or agility.


Critical Hits:


Criticals: Basically critical hits are precise attacks that multiply the damage of an attack if it connects. In order to get a critical the player must roll either a triple 3, triple 7 or triple 10. If the attack hits then the players attack with be multiplied by three. So if an attack was only going to do 90 originally it will do 270 thanks to the critical.


Amputations

Amputations is when a player loses a body part in the RP. To make things fair opponents can only Amputate an opponent if they 1. OOCly agree to it and 2. There stamina is 0 and cannot do anything in the RP to stop the person from cutting of one of their limbs. Note: Players are limited to either taking off an arm, leg or eye. Nothing else can be amputated. If a player loses a leg then their total speed is permanently cut in half and the maximum speed they can achieve is 125. If their arm gets cut off then their attack strength is permanently cut in half and the maximum of strength they can have is reduced to 250. Should the player lose an eye then their accuracy is cut in half permanently and the maximum amount of accuracy that they can gain is reduced to 12.5. Note: Losing a body part depletes a players moral down to 0 for a period of three days.



Battle Stats:

Attack Strength: A characters attack strength is determined by three factors, the dice roll, their own base strength and the defense of their opponent.

Strength equation:

:: ( (Current strength * 2) - (Opponents base defense) ) * (Dice roll number percentage/ 10)= Stamina lost if hit.

Ex. ((20 *2) - (30)) * (10%/10) = 1 stamina lost by opponent.

Note: Players can attack and get a negative number, what this means is that the opponent takes no damage but the player who attacked loses stamina from their own relative stamina.

Attack Speed: How fast a character attacks is determined by their base speed, their opponents base speed and the dice roll. Basically the faster opponent attacks first, even if that character was not the one who initiated the attack.

Attack Speed Situations:

:: If ((Attacker one base speed * (Dice roll number percentage/10) )) > ((Attacker two base speed * (Dice roll number percentage/ 10)) Then the First attack (The person who initiated the attack) will get to attack first. What this means is that even if the opponent did not do the first attack, it is their damage collection [if any] that will be done first. Note that if Attacker two's attack hits then Attacker one's attacker will be stopped and no damage, even if there was supposed to be any, will be taken by Attacker two. ::

:: If ((Attacker one base speed * (Dice roll number percentage/10 ) )) < ((Attack two base speed * (Dice roll number percentage/10) )) Then attacker one will be attacked by attack two first before they attack. If the second attackers attack hits then their attack is nullified. ::

:: If (( Attacker one base speed * (Dice roll number percentage/10 ) )) =
((Attack two base speed * (Dice roll number percentage/10) )) Then a clash ensues and both attacks are nullified.

Evasion: Evasion is whether or not a character gets hit by an attack or dodges it. This is determined by the characters agility the opponents accuracy and the dice roll number

Evasion situations:

o If (( Attacker one Agility * (Dice roll number percentage/10) )) > (( Attacker two accuracy * 8 )) then Attacker one evades attacker two's attack.

o If ((Attacker one Agility * (Dice roll number percentage/10) )) < (( Attacker two accuracy * 8 )) then Attacker one gets hit by attacker two's attack.

o If (( Attacker one's Agility * (Dice roll number percentage/10 )) = ((Attacker two accuracy * 8 )) both characters get locked in a clash and the one with the higher strength wins the clash.


~Time~



o Every 15 total posts in the RP will cause 12 hours to pass. This will turn day to night or night to day.

o Every 7 days equals one week and every 4 weeks a month passes.

Note: Months can pass or years even, if an event in the story makes it so. Players will be informed of the time change and will be given respective bonus points to all of their stats.

o The maximum that Players can go without resting is three days, or 90 posts. If a person tries to go any longer than this all their stats will be reduced to 0, if they are not their already, and if stats are already negative they will be multiplied by five and last for every day that the player went over the 90 day limit.
PostPosted: Sun Apr 20, 2008 8:25 pm


~The World of Kurne~


~General Classes~


Foot Soldier:



-Foot soldiers are in all of the Kingdoms. Basically they are grunts in the armies that don't have much or any battle experience and aren't well equipped. However a Foot Soldier can become any of the other second classes.-

Base Strength: 10

Base Defense: 30

Base Speed: 1

Base Agility: 1

Base Accuracy: 1

Base Stamina: 20

Fatigue:0%

Moral: 50

Special Skill: None

Requirements: None

Combat weapons: Hands



Basic Archer:



-Basic Archers are long range fighters whose main weapon of choice is a bow. Basic Archers have good agility speed and accuracy but lack strength. -

Base Strength: 12

Base Defense: 31

Base Speed: 15

Base Agility: 15

Base Accuracy: 3

Base Stamina: 21

Fatigue:0%

Moral: 50

Special Skill: ~One Shot~

The attack strength of an arrow is increased by 4 and for the post that the skill is used the players accuracy is increased by 1. In order to use this skill the Player must roll a total of 10 or more.

Requirements: Pass first week of basic training as a Foot Soldier and then choose class.

combat weapons: Bow and arrow



Basic Lancer:



-Basic Lancers are long range fighters whose main weapon of choice is the lance. Basic Lancers have good strike speed, decent strength and decent stamina.-

Base Strength: 18

Base Defense: 40

Base Speed: 9

Base Agility: 5

Base Accuracy: 2

Base Stamina: 30

Fatigue:0%

Moral:50

Special Skill:~Thrust~

The strike speed of the player increase by 3 and their strength goes up by 1 for the post that the skill is used. The skill requires a dice roll total of at least 10 to be used.

Requirements: Pass first week of basic training as a Foot Soldier and then choose class.

Combat weapons: Lance



Basic Swordsmen:



-Basic Swordsmen are good all around fighters who are very loyal to their leaders. Swordsmen, however, have their moral broken easily when they don't have a leader.-

Base strength: 25

Base Defense: 35

Base speed: 12

Base Agility:10

Base Accuracy: 1

Base Stamina: 25

Fatigue:0%

Moral: 25

Special Skill: ~Power Slash~

The strength of the character is increased by 5 for the post that this skill is used. The character needs a dice roll total of 10 to use this skill.

Requirements: Pass first week of basic training then choose class.

Combat weapons: Sword



Basic Axeman:



-Basic Axeman and all of those in the class are very strong but very sturdy but lack accuracy and evasion skills.-

Base Strength: 50

Base Defense: 40

Base speed: 2

Base Agility: 2

Base Accuracy: 1

Base Stamina: 60

Fatigue:0%

Moral: 50

Special Skill:~Rage~

The strength and defense of the player is increased by 10 for the post that this skill is used but their agility and speed is cut in half for 2 posts. The characters needs a dice roll total of 15 to use this skill.

Requirements: Pass first week of basic training then choose class.

Combat Weapon: Axe



Basic Medic:


Medics are the only people capable of helping a player restore their stamina on the battle field and even treat amputations (Though a Basic Medic can't do that.) They are not combat oriented but can learn some harmful techniques later on.

Base Strength: 10

Base Defense: 30

Base speed: 5

Base Agility: 5

Base Accuracy: 2

Base Stamina: 20

Special Skill:~Aid~

For one turn the Medic attempts to heal some of the wounds of the player. If successful the players wounds will gain 3 stamina. The Medic needs to roll a total of 5 to use this skill.

Requirements: Pass the first 3 days of basic Medic Training and then choose class.

Combat weapons:Hands and Daggers



~First Stage Archer Promotions~


Niju Archer



Niju archers are Walst Archers who have been promoted from the regular basic archer after hard work in the field. Usually after around three successful missions the archers are tested to see if they deserve to be a Niju Archer. Niju archers are faster than normal archers and has skills that compliment their increased speed.

Requirements to become Niju Archer:

1. Must be a soldier in the Walst Army

2.Must be Basic Archer

3. Required Stats:

Base Strength: 25

Base Defense: 45

Base Speed: 40

Base Agility: 40

Base Accuracy: 4

Base Stamina: 35

4. Pass Niju Promotion test in -Cecilia Training Grounds-

Skills Gained: [Note Players must choose between ONE of the two skills]

~Enhanced Arrow~

For three posts the players arrow damage is increased by 6. Players need to roll a total of 10 in order to use this skill. After the skill wears off players have to wait two posts before trying to reactivate it.

~Rapid Reload~

This Skill allows Niju Archers to Fire an arrow and, if they post faster than their opponent (well written as well) they are free to do a second attack. In order to use this skill players must roll a total of 12.

Combat weapons: Bow and arrows



~Miji Archer~

Miji Archers is another basic archer promotion that Walst basic archers get after they have shown skill in the field, in three missions, and pass the Miji Archer promotion test.

Requirements to become a Miji Archer

1. Must be a soldier in the Walst Army

2. Must be a Basic Archer

3. Required stats:

Base Strength: 26

Base Defense: 44

Base Speed: 40

Base Agility: 45

Base Accuracy: 4

Base Stamina: 35

4. Pass Miji Promotion test in -Cecilia Training Grounds-

Skills Gained: [Note Players must choose between ONE of the two skills]

~Feint arrow~

This skill, for one post, makes the opponent see more than one arrow coming at him, though all but one are illusions. (Basically it decreases an opponents agility by 3 for that one post) The player needs to roll a total of 15 to use this skill and it can only be used once every 3 posts.

~Swift~

This skill, for two posts, makes the user a bit faster. (It increases the speed and agility of the user by 5) The player needs to roll a total of 10 for the skill to be used and the skill can only be used once per every 5 turns after it has expired.

Combat weapons: Bows and Arrows



~Kini Archer~

A Kini Archer is an Archer of the Driger Kingdom that remains true to the the kingdoms routes, which also means that Kini archers are mostly female. Archers are the best of the Driger forces and are therefore the best equipped and well armed. (Must complete three missions successfully to get test to become Kini archer.)

Requirements to become a Kini Archer.

1. Must be a member of the Driger Army

2. Must be a Basic Archer

3. Required Stats:

Base Strength: 30

Base Defense: 40

Base speed: 50

Base Agility: 50

Base Accuracy: 4

Base Stamina: 40

4. Pass the Kini Promotion test in -Miraka Training Grounds-

Skills Gained:

~Mark~

For three posts that accuracy of the player goes up by 3. This skill can only be used if the player rolls a total of 10 or more and after the skill expires the player has to wait two posts before they can use it again.

~Point Blank~

The player fires one arrow and then goes right up to the face of the other player and launches an arrow at them. This is a two part attack so the first shot is basically a normal shot that can miss or hit, having no affect on the second shot. When the second shot happens and the player moves in they sacrifice half of their speed and agility to get to the other players face and launch their attack at point blank range which increases their strength by 5 and their accuracy by 5 for one post. The player has to wait 5 posts before using this skill again after it is used and it requires a total of 20 or more in order to use the skill.

Combat weapons: Bow and arrows



[[Will add more later.]]

Kazumira


Kazumira

PostPosted: Mon Apr 28, 2008 6:40 pm


~The World of Kurne~


~Maps~


~World Map~

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[[Not done with this or the previous section yet.]]
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