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Keppit
Captain

PostPosted: Fri Mar 28, 2008 9:36 am


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See below for number descriptions
 
PostPosted: Fri Mar 28, 2008 10:00 am


1. The Gellen Martus Cemetary - One large building in the upper corner and 78 graves. Only very important skull monkeys have been burried here, everyone else is cremated. Although the name of each dead skull monkey has been carved into the wall surrounding the cemetary, and there are currently thousands and thousands of names there. It is not uncommon to walk though the cemetary.

2. Rodan Workshop - Info comming.

3. Harlan Mute Home - The care center (home) for the island mutes who no longer have family capable of taking care of them. There are many islanders working at the Harlan Home, some of which live there full time with the mutes.

4. Northern Generator - An upper body based generator. More info to come.

5. Textiles Workshop - This is where all the island's clothing, blankets, cloths, towels, and such are created. Also made here are the leathers and hats consisting more of textiles... There is a special room set aside for belt and hats, and yet another section for goggles. Many many skull monkeys work here during the daytime hours.

6. Waverly Well - A small tea and cake shop. More info to come.

7. H. Wheel Generator - A small generator used specifically for the textiles workshops. Most monkeys are not assigned generator hours here, unless they're particularly good at generation.

8. Nevar Island - No houses here, but a good swimmer can get there in no time. It's a nice small island with many a young skull monkey's derelect old fort... named for a fascinating old book about children and faries and pirates.

9. Balkin Island - info to come.

10. Balkin housing - Housing to suit family needs, from two bedrooms each to eight. A very nice coastal set of rows.  

Keppit
Captain


Keppit
Captain

PostPosted: Fri Mar 28, 2008 10:25 am


11. Tileem Generator - A generator which focuses on the lower half of the body with it's machines.

12. Edvarni Remani Medical and Science Buildings - A series of old buildings built in/out/on top of/around/under each other, that used to house the Island's medical and scientfic labs in the old days. Now it serves as the hospital... and is pretty useless right now since there are very few doctors and scientists.

13. Gellan Martus Woodlands - The woodlands just out in front of the cemetary. The Reef housing inhabitants swear that the woods there are haunted, and even though nobody really believes this, there's not many Islanders who will go out into the Martus Woodlands at night.

14. Dee and Dum Islands - Information to come.

15. Reef Housing - An upscale housing unit that can cater to any household size. There are both row houses *smaller families* and individual multistory houses.

16. Lee Generator - Built by Mickey and dedicated to Rosalee, this generator is easily the largest on the island and has all variants of work machines. One would be hard pressed to find a skull monkey living on the island who hasn't had a shift at the Lee Generator.

17. Roundabout Appartments - The island's largest set of appartments, 8 stories tall, the building is a remainder from the old days. It caters to single occupants and families up to five members. There is no elevator, so monkeys living on the top floor walk up eight sets of stairs every day... the committiee must not like them very much.

18. Nivvan Reef - The upper reef surrounding the port. The first half is a walkable boardwalk, and the second half is basically a pile of rocks in a line.

19. Haut Housing - Simple row housing, all buildings are two stories tall. Caters to families only.

20. Port Packaging and Eatery - Two buildings with random workshops and cafes in them.  
PostPosted: Fri Mar 28, 2008 10:42 am


21. Committiee Business House - The building where the Committiee tends to all their business. It's also where all the current records are kept in large filing cabinets in 25 foot tall rooms with wooden ladders leaning up against the walls... very atmospheric of an old library. Any skull monkeys seeking to talk to the committie is registered in the main hall, and then taken to a witing room. The committiee meets in a large courthouse style room, complete with judging tables.

22. Wedylyn Woodlands - A beautiful woodlands protcted from island logging and housing many wild birds and squirrel like creatures. The Wedylyn Woodlands are great for a walk, or to go camping in.

23. Wedylyn Picnic Grounds - A beautiful clearing in the middle of the Wedylyn Woods, that someone has set up with benches and grillpits long long ago. This is a popular hangout for skull monkeys of all ages.

24. Geeter Generator - The first generator designed and built by Mickey Geeter. The second largest island generator, and oldest in operations, it caters to all work machines.

25. Chian Able Elderly Home - Like the Harlan Mute Home, Chian Able's is a housing unit dedicated to the care of elderly skull monkeys who no longer have family to take care of them. This is not a home for Mute's, but is run in much the same manner.

26. Port Driven Generator - The generator dedicated to the port and all it's buildings. It's powered half by regular island monkeys and half by port workers and off island visitors.

27. Port Row Housing - A row of hotel like houses, some of which are permanent homes for single monkeys and other which serve as temporary housing for port workers and off island visitors.

28.Origin Port Offices - anything and everything having to deal with the port will be housed in this building. There are records offices, storage units, workload waiting areas, contamination holds, quarantine centers.... you name it.

29. Origin Port - The largest, and technically only port on the island.

30. Kestrel Dock - The largest dock, dedicated to the Wandering Kestrel and it's minions.  

Keppit
Captain


Keppit
Captain

PostPosted: Mon Jul 21, 2008 12:37 pm


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36. School Houses (ages ranging) - The Island School rooms, with classes ranging from age 6 to age 30. Any one who teaches will have a classroom here with a specific age range and set of very specific topics. More advanced teachers will have more topics, and more advanced students will see more teachers. School is not taught everyday, but rather on certain days for certain classes... much like college.

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Origin Island Rps

 
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