::Advanced Summons::Gamabunta - ((
Owned by ))

Summons the boss of frogs, he is a large toad tat is orange, he usually is smoking a large brown pipe wears a blue kimono, and uses a large dagger to fight. He can jump very far and is very skilled with his dagger.
- Upward Slash - Gamabunta holds his dagger and slashes upward into the air. With the speed and power of his slash creating a large powerful gust of wind. Once the wind hits its target it explodes sending the opponent backwards.
- Toad Oil Fire - If the summoner of Gamabunta knows a fire based attack, then they can light the oil when it is blown from Gamabuntas mouth. If the user does not know a flame based attack then Gamabunta can still spit oil at the enemy causing him to be flammable and move slower do to the extra weight.
- Gamadosuzan - Gamadosuzan is a taijutsu technique used by the toad boss summon Gamabunta, when in close combat. Using his huge dagger, he will slice off a limb of the opponent he faces.
- Teppou Dama - Teppou Dama, is a large ball of water-infused chakra that is sent from the mouth towards the aggressor.
Katsuya ((
Owned By: Zetsu, Cytisus [Reaver Darkside] ))
Summons the head of all slugs. She is very big and has two slug like antennas where her eyes are. She has two more slug like antennas by the side of its mouth. She is mostly white but has a blue streak across her back.
- Slug Great Division - Allows Katsuyu to release a Bunshin type offspring from herself to do her bidding. She can also breakdown her whole body into multiple smaller divisions which she can use to escape harm. She can then have the smaller versions recombine to form her normal whole larger self.
- Tongue Tooth Sticky Acid - This technique allows Katsuyu to expel a sticky burning acid that can burn through any material.
King Enma Summons the monkey king, he wears a tiger like fur coat, beneath this he wears ninja netting, and he has white long hair with a white furry tail. He is strong and has the ability to turn into 'King Enmas Thunder Pole'
- King Enma Combo 8 - Once you strike a firm blow near the stomach with the Thunder Pole he will emerge from the pole halfway keeping his legs and tail inside and do eight consecutive slashes before punching the opponent hard in the stomach.
- King Enma Clutch - Once the pole is close enough to the opponents face, King Enma hand emerges from the pole and clutches the opponents neck. Once he has a grip around the neck no one can make him let go except a slice to his hand or something happening to the Summoner.
Lord Kuwagata - ((
Owned by ))
Summons the beetle lord. He is dark red with white or light gray markings across his face and side. He has a dark blue stomach and wears a white yukata with cherry blossoms spread across the fabric, (has two holes for his wings) but is worn more as a coat then the traditional way (closed at the chest). He has six arms, two used to stand up, the middle one holds a shining light blue orb, and the top are free. He has two enormous wings from his back and a large horn.
- Spirit Sphere Release - Kuwagata releases the glowing ball from his clutch. Once let go it will fly straight forward destroying everything in its path at an enormous speed. (Kuwagata will vanish in smoke after this)
- Six Rush Tackle - The Beetle Lord will lower himself so he stands on all his legs. His wings release from beneath his yukata and will start fluttering immensely. Then in a burst of speed he will fly forward and tackle his opponent.
- Horn Impalement Technique - Once close enough Lord Kuwagata will clap his two hands onto the floor. Letting chakra pour from his hands were and freeze the enemy for one second. Then while the enemy is frozen he lifts his horn through the opponent.
Manda - ((
Owned by Uchiha, Shikyo [Reaver Darkside] ))

Summons the large king of snakes. He is extremely fast and his body is sturdy enough to withstand Deidara's ultimate attack, and remain intact, while providing a relatively safe shelter for anyone to hide inside his mouth. He is also able to shed his skin in a manner similar to the Body Replacement Technique or Body Shedding. He is purple with black stripes and the only horned snake yet. Manda is quite rude and holds a large grudge against Gamabunta.
- Serpents Spit - The large snake will burrow itself beneath the ground and reappear below its opponent. Manda will open his large mouth and keep his opponent inside of him. Once his opponent is within his mouth he will spit them back out with a great amount of force.
- Castoff Skin Molting - Much like the Body Substitution Skill allows Manda to substitute himself for his shedding of skin to dodge an attack.
- Toxic Saliva - Whether the target gets eaten by Manda, or Manda simply spits the saliva at the target. The toxic venom of the King of Snakes functions almost like acid.
Fai Ryu - ((
Owned by Archanam [Circe] {Shikamettsura}))
Summons the outcast of all dragons, due to his bloody sacrifice demands. He is totally black except for his stomach which is a crimson red. He has scars across his body and is blind in one eye. His teeth always seem to be blood stained. He hates the Dragon of Light who banished him.
- Hell Flame Sphere - Fai Ryu will breathe black fire which has a rather wide range. It will melt metal and even make molten rock out of the ground if it should touch it. A contact from this would kill instantly.
- Smog Sheet - The dragon will breathe a large amount of smoke from his nostrils. This will cover for at least five miles diameter in black smog. Only Fai Ryu and its user are immune to the horrible smell. Affects of this move are Constant Coughing and a limited sight.
Ring of Fire - Fai Ryu can summon forth walls of hellfire that tower 15 feet high, and one foot thick. They can be used to box in opponents or force opponents to move in a desired direction. These walls can also serve as a flame barrier, acting as a defensive maneuver; but in both instances used, these walls can only be created on a solid surface.
Spider Queen 
Summons a large black spider. It has an orange streak across its back and comes summoned with a large amount of webbing.
- Raining Spiders - When above its opponent it will lay a large sack of webbing. In a mere moment it will open and million spiders will fall from the egg sack onto the opponent. Either biting or binding the opponent.
Kumouri - ((
Owned by Mashira Z. Theriathrope))
Summons the large King of Bats. He is dark brown, wears a nitch in his left ear, and can fly up to the speed of sound. He can use large screeches to send people back and pierce their eardrums. His weakness is that he is totally blind in the day.
- Wing Blade - From a far distance bursts forward with his wings spread apart. Once hitting the speed of sound he can hit his target and slice straight through its interior.
- Screech Pitch - Kumouri will open its mouth and emit a high pitch screech almost tearing an eardrum to bits.
- Sonic Echo - The King of Bats who lets out a burst of a few sonic rings. These rings travel at an amazing speed and can send an enemy flying.
Raikiz Summons the Great Lightning Eagle. He is golden and has black and red rings surrounding his eyes. He isn't huge, but big enough so you can sit upon his neck. He wears a black kimono with a thunder bolt in a circle on the back, its tied with a yellow sash.
- Lightning Streak - Raikiz opens his mouth and lets out a large cry. From his mouth he then releases a Streak of Lightning shocking and burning anything it hits.
- Lightning Cyclone - When from a far distance from his opponent he will prepare for a burst of speed. After rushing forward he will start to spin violently and conjure electricity from within him. With his beak forward he will stab the opponent and let electricity flow into him. The opponent will fly back spinning and shocked.
DeitySummons a large dark blue whale. He has a strange yellow marking on his chin and above his eyes. He is almost useless when out of water but almost unbeatable within water.
- Tidal Rush - Underwater he will gain speed and rush through the waters. He will slowly emerge to the surface with this speed and strike the opponent at the front.
- Body Entry - Deity will appear above the opponent and fall on top of them. If there is water below him he will stay there if not he will disappear in smoke.
- Sea Water Blast - Deity will open his mouth letting a powerful jet of water burst from his mouth and hit the opponent. Depending on what he has eaten he will spit that out as well. (Such as a Wheel or other fish)
Doragon Summons a silver dragon of light with a clean white stomach. A shiny aura surrounds him and clouds float about him. He wears a white band around his left arm.
- Light Transformation - Doragon transforms into a pure light force letting everything go through him.
- Light Beam - Doragon charges light from his throat and stores it inside his mouth. Once he opens his mouth and he will let out an enormous blast of energy disintegrating everything in its way.
Gai Uruf - ((
Owned by ))
Summons a large white wolf with three tails. He has glistening white teeth and can be quite threatening and intimidating.
- Stone Defense - Taps the ground with his enormous paw and a giant stone will float from the ground to in front of him.
- Gravel Whip - Swipes the air with his three tails sending several large rocks forward with great speed.
- Earth Slash - Gaia Uruf slashes at the air. Then out of the swipe mud will appear and connect with the opponent. Sending them back and bound with mud. In only a mere second when the opponent gets hit will the mud dry and turn to a material almost as hard as steel.
Gadra Komage - ((
Owned By: ))
A large dragon with a transparent form, that has a hint of a golden color with red eyes. It has chains that hang loosely around it's neck.
- Afterlife Reinforcement - Gadra Komage opens a portal to the afterlife. He enters through it and brings back one soul to assist you. (First Hokage, Orochimaru, etc.) He cannot come back after entering the portal.
Yin-Yang Dormaza - ((
Owned by Uchiha, Kenshin))
A large Chinese-style dragon. It has a Yin-Yang symbol on the top of it's head and it's body is covered in a white-black spiral pattern.
- Yin Light Flash - Sends out a flash of light that temporally blinds the opponent.
- Yang Darkness Smash - Dormaza launches a ball of dark energy from his mouth that makes a 5 foot explosion.
Horagai, The Living Foundation - ((
Owned By: ))
A huge conch like mollusk with a spiky shell and massive quantities of water stored in its mantle. Like all mollusk, it rarely shows its soft body tissues and its shell is extremely hard. By rotating its shell, it can dig into the earth. Horagai is rumored to be thousands of years old.Its only visible part is the shell, which is bluish-gray with sharp projections coming out of it. There are often living creatures attached to the shell, like crabs and mussels.
- Fortress of Light - Secretes mother-of-pearl and creates an outer layer on its shell. The liquid hardens into pearl in a matter of seconds and Horagai will then dig down and leave the enemy to attack an empty shell.
- Flood Gate of Heaven - Horagai draws water from its mantle to expel 2 enormous pressurized jets of water from a crevice in its shell.
- Sand Cyclone - Digs under the earth and creates a whirling suction force, drawing the opponent underground. Easier to do in sand, but mud will also allow the technique to work, since Horagai can release water into the earth to make mud.
Kikaigan - ((
Owned By: ))
Kikaigan is a large orange-reddish dragon. He has two large wings that look as though they are mechancial. He also wears a large helmet that is made of a very strong material. His hands and claws are also covered in the same special material.
His finger tips can open in close. When the metal finger tips are open they can shoot several chakra bullets at the enemy.
- Gattling Dragon Blast - Kikaigan opens his mouth as several balls of disintegrating fire comes out and flurries at the opponent.
- Kikaigan Armory - Kikaigan becomes a red light and surrounds the user. The user then gains a smaller version of Kikaigan's attacks and characteristics. The user gains the powers of Kikaigan.
((The user gains Kikaigan's claw on his left hand to shoot the chakra bullets. The user gains a dragon shaped head on his right hand to use the gattling dragon blast. The user also gains the helmet and wings of Kikaigan.))
Twilight Merago A black beast, covered in red zigzag lines. The beast has a giant plate like object on it's head and tentacles where it's mouth is. When summoned, Merago is usually accompanied by the sky turning to the color of Dawn.
- Soul Prison Barricade - Merago creates a bunch of poles that create a shield that prevent the user or opponent from escaping.
- Soul Decay Beam - Summons spirits that come together to form a powerful beam at the opponent.
Myūtsū - ((
Owned by ))
The name Myutsu originates from Myu, the Creature from whom its genes originated. The "tsu" suffix refers to Myutsu being an enhanced Myu. Although many people refer to Myutsu as a clone, a clone is defined as an exact duplicate of an individual, and where as Myutsu is not an exact duplicate, but rather an enhanced, genetically manipulated version that would be classified as a transgenic creature.
- Hypno Blast - Myutsu sends an invisible wave of psychic energy towards an opponet hypnotizing him or her.
- Psybeam - This attack lets Myutsu shoot beams of concentrated psychic energy from it's finger tips.
- Shadow Ball - This technique allows Myutsu to shoot a ghostly shadow ball at an opponent. It is attracted to chakra so it's homing. When it hits someone it leaves an aura of darkness around the opponent blocking their vision.
Kuchiyose: Consists of three men:
See no evil-a masked troll with giant claws attached to his arms
hear no evil-a long haired gangster with a giant mace
speak no evil-a walking mummy/hotdog with needles stuck into its face.
- War of Wicked Men - The three summons spit out a ghost that is still attached to the men that steals physical chakra.
- Tri Attack - The three summons charge at the opponent, striking three times continually.
- Silent Strike - As two summons approach from the front, the final summon sneaks up from the back and strikes at the opponent while they are unaware.
Okami Summon - ((
Owned By: ))
- Elemental Control - Okami is able to manipulate the elements, if they are provided in the area.
- Fire Control - Okami can shoot fire blasts, and make fire explosions, because of the spinning fire wheel on her back. ll other elements must be provided for Okami to use them.
- Water Control - Okami can create a water spout, to lift her in the air, or shoot water blasts
- Electric Control - Okami is able to shoot electrical; blasts
- Wind Control - Okami is able to make wind blasts, to extinguish fire.
- Ice Control - Okami is able to shoot ice blasts, that will freeze anything they touch. This can also be used from snow
Team Angel ((
)Owned By: })
An ADV Summon that Consents of Three Sumons working together as One.
- Little Cherub - When summoned, this little angel follows one target for every post they make in the same village. When recalled, they managed to copy a random jutsu that ninja possesses
- Angel of Lost Love - Can only be summoned within Broken Heart, begins to heal physical injuries, also attempts to shoot opponent with arrow which fills them with remorse over what they've done.
- Aphrodite - When she is summoned, no one can attack until she leaves.
King of Beasts, Gorran ((
Owned By: ))
Originating from the Hidden Village of Sand, this great beast was famously known as the living sandstorm. It got this original title because whenever it would run across the vast sands of the hidden sand, its powerful legs would kick up sound and the wind it created from his vicious charges would create huge sand storms that would envelop unsuspecting villages. It was said that it’s strength and speed riveled the gods themselves. It was said in myths that the great beast Gorran was given a seat in the heavens but he would need to seal his essence in a scroll so he may lend his great strength to the mortal realm. He then vanished without a trace and left only legends and whispers of his existence in this world. No one knows where his scroll has ended up but many shinobi that have heard the tale of the King of Beasts has searched long and hard for it.
Image:
Gorran- Armor of the Great Beast - Gorran fuses with the user and becomes powerful full body set of armor that is comprised of his own iron hide armor. This armor is saturated in the kings own charka which enhances physical strength and gives the wearer a powerful horn at the center of their head.
- Wind Rider - Gorrans stay in the Heavens has granted him the ability to run off the ground. With this technique he can let the summoner ride high in the sky. The offense of this move is that the summoner is now riding a flying battering ram.
- The Kings Last Stand - The King of Beasts Leaves the summoner after this move, It is a ninjutsu technique that enhances the kings own strength. With this enhance he charges straight for the opponent at a lightning speed trying to demolish him or her. The Stampeding King also has his signature whirlwind flying behind him as he makes his last stampede.
Monferno - ((
Owned by ))
Monferno is a little different from his older brother because unlike Inferape he uses fire that causes physical damage.
- Monkey Special: Devil’s Prison - Multiple pillars come up from the ground surrounding the enemy. Then Monfero makes them move together burning the person on the inside the prison.
- Monkey Special: Flame Web - This technique allows Monfero to create webs like a spider out of flames to bind or trap an opponent.
- Burning Fist - The Burning Fist is when Monofero's hands get so hot they can melt steel and he combines it with the monkey style of fighting.
Zazo The Guitar Major Zazo is the Leader of the Band of Musician Summons. He has the ability to call them all in one not. Zazo is also only able to be summoned by the Guitar of Heroes.
- Sound Barrier - Zazo is able to make a large barrier of sound that will repel almost any attacks that comes it way. It will blow away slower than the speed of sound. But if high pitch sound clashes with it then the barrier is null.
- Axe Grind - Zazo will first play a song to stop the movement of his opponent. Then he will be able To Extend his Guitar and strings will detach and wrap around the opponent. The Guitar strings will tighten and hold the opponent in place while the strings are cutting through the body.
- The Band Recollection - Zazo will call together his band of Hard Rockers. Each one of them will take a at turn hitting you with another element. First is Rhino the Drummer. He will hit with a massive earth strike. Then next Swazo the Guitar Minor he will use his Lightning Strike, Then Jimi will hit you with his Voice of fire, then Jager will hit you with his hands of frosty, and finally Zazo with his Guitar Solo will tie it all together with the Strike of Destiny. It will Unleashes Swazo true power as he makes a giant Axe Appear and smash his opponent. He will disappear after this attack.
Seinaru, The Abyssal Flute - ((
Owned By: ))
A 5 meter long pipe fish (elongated seahorse) that can change its colour at will. It can erect poisonous spines from it's body at will, though normally the spines lay flat on its body. It moves normally moves sluggishly on land or in water, but occasionally it can whip out its tail or jerk its body with impressive speed to attack or dodge. It also likes to pretend to be a tree by standing on its tail and changing colour. Like all pipe fish, it has a thick leathery skin for protection.
- Vallha - Seinaru takes any sound based ninjutsu or genjutsu and echoes it within his pipe-like interior, mixing it with his chakra and amplifying the technique to 5 times the original strength. This allows the summoner to trap an opponent with 5 times as much chakra points in a genjutsu. Any offensive sound-based attack will be five times stronger once Seinaru amplifies it. This technique requires the summoner to be constantly using the technique while seinaru amplifies it.
- Gleipnir - Seinaru gathers chakra for one post and then transforms into gleipnir, a flexible spear that can extend poisonous spines at will. Seinaru's eyes will still be present after the transformation.
- Requiem - Seinaru draws in air and starts playing a mournful song that does not cast a genjutsu, but interferes with all other sound-based techniques of the opponent and also neutralizes small projectiles.
Archer - ((
Owned by Suzumi, Tamao ((Hedoro Koutai))))
Archer appears as an ordinary young man; tan skin with prematurely white hair, a cynical expression and piercing gray eyes. He is sarcastic and cynical- but under his hardened exterior lies a complex and dark personality. He is dressed in black clothes, with armor of an unknown material as a breastplate and boots. He also wears a long red jacket is actually a holy burial cloth. Archer is also in possession of a sleek black longbow, composed of the same material as his armor. He is skilled in all manner of weapons, although he prefers long-range over melee.
- Tracing - By drawing upon the nature of his Reality Marble (third ability) without the need to deploy it, Archer is capable of recording all information regarding physical constitution, supernatural properties and even history of any manner of ancient and modern weapons merely by glancing upon them, and then materializing an astonishingly precise copy. The copies not only possess the same magical and conceptual traits as the originals, but they also retain the memories of the weapons, enabling Archer to reach into these records and download any skills or techniques these armaments might have been employed for. His method is not without limitation, though, as weapons traced are lowered in power by one rank, and it is not possible to replicate artifacts composed of substances not existent in this world.
- Alteration & Reinforcing -Through the use of Alteration, Archer can modify the traced copies to infuse them with new special properties. The most effective use of this skill is the crafting of Broken Phantasms, unique weapons overloaded with chakra which, at the cost of being destroyed after use, exponentially increases their attack power. Whereas most would be reluctant to sacrifice their weapons in such a manner, Archer's unlimited arsenal (again, third ability) allows him to employ this method at will, his particular style consisting of modifying swords to be fired as arrows. Reinforcement, the art of temporarily strengthening the construction of objects through the understanding of their nature and perfection of defects in their structure through tracing, enhancing the fundamental properties of the target, such as an armor's resistance or the sharpness of a blade. It is basically Alteration, but only halfway. Less powerful, but much longer lasting. One of the most difficult employments of this craft is the reinforcement of living beings, as insertion of chakra into other live organisms is a complex process and any mistake in the procedure is perceived as an invasion and subsequently rejected. Archer employs this method on himself to enhance his physical performance, particularly his eyesight, granting him such a precise vision that it approaches a limited form of clairvoyance.
- Reality Marble, Unlimited Blade Works - A Reality Marble, also known as an Innate Bounded Field, is an extremely rare and high-class technique that expands an enclosed alternate reality that is a physical representation of a user's soul. Within a Reality marble, users are able to violate the laws of nature, the creation of an ideal battlefield. Archer's Reality marble is known as Unlimited Blade Works, which manifests as an open, barren field, littered with countless weapons anchored in the ground like grave markers. Monolithic black gears gyrate in the distance, and illumination from the sun is obscured by thick haze obscuring the horizon. Wisps of black smog float on light zephyrs throughout this world, and sparks of iron forgings rise from the ground like bubbles from water.Within Unlimited Blade Works exist all the raw materials and chakra required to facilitate Tracing, allowing Archer to reconstruct any bladed weapon merely by seeing it. Furthermore, his Tracing allows him to inherit the combat skills of those who previously used his weapon, granting him instant proficiency with whatever he traces. However, human imagination cannot fully conceptualize the existences of an object through only one sense, so the quality of enchantment on each Traced weapon will be degraded by one rank, never equaling the original. Swords, spears and halberds are favored, but shields are also replaceable at a slightly higher cost. Archer is also able to levitate weapons within his Reality Marble, arcing blades into the sky and then raining them down on opponents. Most of the weapons in Unlimited Blade Works are copies of legendary weapons archived inside the Gate of Babylon, although several others were Traced through his own experiences.
Kushin - ((
Owned By: ))
Shiro's first ever try at a creating a Chimera. All seemed to go well at first when he fused a cat with a dog, but soon he would come to notice that his new pet just didn't have the traits of a dog and a cat, but that of a mouse and a sparrow as well. Shiro would later come to realize that this pet continued to absorb gentic material and incorporate it into it's own form. This chimera developed it's own unique skill that made it valuable and thus Shiro was saddened when he was separated from it by his capture and incarceration. A century later Shiro was finally able to track down the beast who was still out there absorbing more genetic material. This strange monsters basic form has degenerated to a huge gelly like ball with a glowing and pulsing core containing countless types of animal Dna. Without any real conscious effort the beast can transform into any combination of any of the animals it's absorbed.
- Beast of Paradise - This skill lets Kushin utilize every single piece of genetic material it has available to transform into a huge monster whose different components could be switched at will. It can also produce attacks similar to other animals whether it be spitting oil, acid or poison.
- Armor of Paradise - This skill allows Kushin to momentarily absorb her master before becoming his ultimate armor. As soon as the two connect they enter into a symbiotic relationship and as long as the summoner can maintain his chakra flow then Kushin can meld around him to form a skintight armor composed of flexible versions of all animal armor put together. This substances defensive properties is second only to Adamantium.
- Chimera King - This simple skill fuses Kushin with another Chimera temporarily granting it's exponential boosts in all of it's skills.
Giant Crustacean The Crustacean is a large Crab-like summon from an underwater nether region. This was Pain's personal summon.
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- Violent Bubble Wave - A ninjutsu technique utilizing the Water Element. After Pain summons his giant crustacean, the creature will expel a huge wave of water from its mouth.
- Crustacean Defense - The Crustacean walks in front of the ninja and crouches down and leans forward, creating a giant wall.
- Crushing Pincer - The Crustacean holds up its large claw and manifests water to cover it. Then, the Crustacean slams it's pincer into the ninjas target.
Giant Chameleon This is a giant chameleon-chimera, which has the ability to turn invisible. The chimera itself has the body of a chameleon, wings, horns and a snake tail. It also has the ability to breath fire.
- Tongue Lash - With this Ninjutsu technique, the Giant Chameleon can lash out its tongue that can instantly burn anything it touches.
- Invisible Flame - A Ninjutsu technique utilizing the Fire element. The Chameleon can turn invisible and shoot invisible fireballs at it's opponent. It can be seen by a few Doujutsu.
- Horn Defense - A Ninjutsu technique. The Chameleon can grow the horns on it's head into an entangled web of horn in front of it to make a solid shield capable of blocking nearly anything.
Giant 9-Headed Dog - ((
Owned by ))
This is a giant dog, which has the ability to split into more dogs each time it is struck. These dogs can then merge and split apart at will.
- Ferocious Roar - A Ninjutsu technique utilizing the Wind element. The 9-Headed Dog can shoot blasts of wind from each head either simultaneously or alternating to create a devastating wind-based attack.
- Summon Amplification - Zoufuku Kuchiyose no Jutsu is a Ninjutsu technique used by Pain with his giant multi-headed canine summon. Upon being struck by a direct attack, the canine can divide into another identical beast and increase its power. The beast can then recombine if needed, with one body carrying the heads of however many additional beasts were created.
- Howling Defense - A Ninjutsu technique utilizing the Wind element. With this technique, the 9-Headed Dog can emit a very large blast of wind all at once by all heads, that conjoin the blast into a massive one, that can deflect almost any projectile.
Giant Ram - ((
Owned By: ))
This is a giant ram, which has the ability to charge and smash its target at incredible speeds.
- All Out - A Ninjutsu technique. Using this move, the Ram can charge very quickly in a single direction and stop fairly quickly, change direction and start to charge again.
- Triple Finish - A Ninjutsu technique. Using this technique, the Ram can clone two more of it's selves and all three can charge at an enemy, each of it's own free will.
- Reckless Sacrifice - A Ninjutsu technique. With this technique, the Ram gains supernatural speed and is able to dash out of nowhere into a headlong attack that can clash head-to-head with another technique, canceling it out, but costing the summon to be dismissed.
Giant Panda This is a giant panda with two giant black protrusions coming from it's back, which has the ability to harden its body to create a defensive shield that can exert spikes from it's body.
- Tumbling Roll - A Ninjutsu technique. With this technique, the Panda can harden it's body into a ball and grow spike,s and proceed to roll about the battlefield.
- Bamboo Shoot - A Ninjutsu Technique utilizing the Wind and Earth elements. Using this technique, the Panda can launch itself high into the air, expand and harden it's body and grows spikes. Then the ground under the victim is raised up at extreme speeds as the Panda plummets to meet them half-way.
- Panda Defense - A Ninjutsu technique utilizing the Earth element. With this technique, the Panda can expand it's body to even more immense sizes and harden itself, and grow spikes. Any oncoming attack is canceled, and the victim ninja is dealt half the damage. This can only be used 2 times per battle.
Raikuo[ ((Owned By: Inari Amarante))
Summons and extremely large beast that is slightly larger than your average advanced summon. This beast is incredibly fast for it size. It's static aura has caused black thunder clouds to hover above him at a constant. Its tail is composed completely of a high velocity electric mass, that can result in a devastating wipe out if used.
- Raijin Strike - Harnesses clouds that hover above to create great amounts of static electricity that can be guided by the metal head piece of the beast. Can result in leaving large craters in the ground, setting forests ablaze, and even wiping out a proportion of a village.
- Tail of the God Raijin - Releases tails shape making it an indefinite abundance of lightning nature chakra. This chakra is a high toned white, making it blinding upon sight. By whipping or running with this trail behind, it can cause catastrophic damage.
- Violet Cloud Vengeance - Uses a large cloud the hovers above him and directs it over its target. Then, several large, plasma bolt a fired below. If this is used on a village, the foe must break Raikou's concentration.
Shemhazai the Whisperer ((Owned By: ))
Summons a cloven scion who, like Puck, loves sewing mischief and chaos, wielding control over the souls that wander the underworld. Though she once served the gods as a guardian, when the devil announced his rebellion, Shemhazai went to him, whispering of the gods' hidden weaknesses. She then descended upon the land without leave of the gods, and taught men of destruction and evil. For this was she stricken down and bound into a summoning contract, forced to serve who next found her.
- Echo of Thunder - Spinning the blades upon her gun-arms, Shemhazai sends out twin bolts of lighting which can be fired like blasts or commanded like whips.
- Devour Soul - Rolling a four-sided die, Shemhazai can devour a portion of the opponent's chakra equal to the dice roll x1000, and then return 1/10 of that amount to her owner.
- Soul Purge - Shemhazai's ultimate attack, its power is elemented to that of the moonlight, her eyes glowing like the full moon to fuel the deadly attack. Shemhazai splits into four and charges an opponent from four sides, firing pure moon energy bullets. Then she recombines and lands near the enemy, and the moon energy that struck missed the opponent charges up into a nuclear explosion, creating a massive blast of energy in its wake which can often severely damage the opponent even if the initial attack misses.
Udah - ((Owned By: ))
Udah is a vile beast of untold legends. It relies on an uneven temperament and normally listens to not even it's own summoner. When the beast is released, it tends to attack whatever it sees first hand. Only then, after it has tasted blood, will it decide if it plans to listen or continue to attack. If the summoner survives the first summoning of this creature, Udah normally listens to it's summoner from then onwards without incident. Udah stands about double the size of an average human male. Though it is normally crouched in order to be about the size of an average male in height.
- Unforgiving Jaws - Udah's gaping mouth, consists of a saliva that is of a very acidic substance. When the saliva touches that of anything with a fleshy base, it rather too easily burns away at the flesh, making it easier for Udah to bite that part of whatever it's bitten clean off. When this attack is used, Udah will rush forward at a blinding speed which is a movement as a sort of blurring pace to the untrained eye, in order to open it's mouth wide, and attempt to bite into the opponent.
- Bone Array - When agitated, Udah's spiky bones that range across it's body stand on end. With this attack, Udah is able to shoot these bones out, in such a way as to pierce into most objects that may be around it. Although the attack is limited to a twenty foot radius, before the attack is not lethal. And there is a fair warning, of the tensing of the bones and the entire body, before the spikes are shot.
- Juggernaut - This attack is used when Udah's other attacks have failed. Udah would then rush an opponent, with it's blinding speed coming up as a sort of blur to the untrained eye, and attack with both the spikes littered across it's body, along with the claws on it's hands and feet. Even it's acidic saliva coated teeth are added, as it rushes forward and attempts to rip the opponent to shreds in an almost unstoppable onslaught of a charge. This charge lasts for only three posts, before Udah then vanishes in a puff of green and black smoke.
Wayne the Giant Turtle (Owned By: Joker)
Wayne is a giant turtle that hates to stay in the Summon World. SO even when its not summoned it stays with its host. Wayne also hates to walk so it usually will ride on the users back as a back pack. However he still needs to be summoned to fight for you.
- Turtle Shell -Once Wayne has been summoned..He can absorb the user in his shell causing one block. This block will take 100% of the damage. Wayne will be unhurt but he can't use this technique again.
- Turtle Cannon - Wayne will go inside of his shell. Once Wayne goes inside of shell three cannons will pop out of his shell. The Cannons will fire off literal cannon balls. These cannon balls will explode into shards of kunais and ninja stars causing a rain of ninja stars. So even if the cannon ball misses the ninja stars will possibly get a hit.
- Turtle it UP - The User and Wayne can form together. Wayne will give the user 50% More Defense and the user will gain one of Wayne's Cannons. This form will cause the user to sacrifice their own speed by half. After this form is discarded Wayne can not be summoned again till the end of the battle.
Screamer The Howling Monkey((Owned by ONE))
Follower of The Rock God Swazo. Screamer is one of the many followers of Swazo. He loves scream music and can be usually seen with his microphone and mini guitar.
- Screaming! - Screamer first and primary attack is to scream really loud. This scream however is a more a defense ability as it is able to cause the earth to shift. Causing large mountains to form in an instant. With another Yell the rocks can cause the mountain to explode again causing avalanche.
- Mini Guitar Strike - Screamer can play his guitar. Once he starts playing the guitar the Earth will began to sink under the opponent. Causing a quick sand to start developing. The quick sand starts to spin a circle and tries to swallow the opponent. Even if they are not swallowed by the sand... they will be stuck in place for 5 turns.
- Grand Finale - Screamer Grand Finale causes him to disappear. Screamer will slam his guitar on the ground. Once the guitar breaks in half it causes a large Mountain with a Monkey face on it to appear. The Monkey Mountain will create a large volcano that will erupt in three turns. Destroying anything in its vicinity even his own user.
Babs the Shy Bunny of the South - ((Owned By: ))
Babs is a bunny of the south. She is from the southern most point of the summon realm. She feels socially awkward around the other adv summons because of her small size. She only really likes to be left alone with her summoning master. Since that is the only one she feels comfortable with.
- Go Away Please - As soon as Babs is summoned, she will cause any other summons to disappear. That is her immediate effect. No matter what kind of summon it is, they will disappear with her immediate arrival. Once she is activated there can be no other summons on the field until she leaves.
- Feeling Uncomfortable - Once bunny enters the fray she will begin to feel uncomfortable if she gets to far separated from her master. Bunny will then start to get nervous. Bunny will run towards her opponent at a sonic speed exploding on contact against them.
- I Am Too Shy - Babs releases a pheromone into the air which causes the opponent not to be able to use any thing that makes the user unique I.E Curse Seals, Made Ups, Seals, Demons, anything. The Pheromone will also make the user unable to use any technique that is over 900 skill points However it does only last Five post and can only be used twice in battle.
Condor The Birds of the Tornadoes
The Bird flies in the tornadoes. Condor doesn't really leave her home of the tornadoes and likes to stay hidden among the wind.
- Quick Attack - For Each turn that Condor is active she can get a hit in. So the user is able to perform two action plus Condor using Quick attack. Quick attack is usually just a flying tackle. However the attack is almost impossible to see unless unusually focus on the bird which will leave them open to the summoners attack.
- Wind Drill - Condor is able to upgrade its Quick attack to a Wind Drill. Once Inside this Wind Drill Condor will spin as fast as possible. Once Condor flies at an opponent they will be spun into the tornado if they are in the immediate range of the drill. However if they are not in the immediate range they still may be hit by the other items that the wind drill causes to fall. However Condor can only use this once.
- Gale Wind -The Condor will fire one straight gust of wind. This wind is strong enough to carry weapons, scrolls, or even people inside. This is more of a strategic attack than anything.
Sting ((Owned By: ))
Summons a rather large scorpion, easily twice the height of an average human, allowing his scroll holder to ride upon him.
- Scorpion Sting - Sting's stinger is filled with a dangerous acidic poison that when injected into anything will kill almost instantly. Also when injected into earth, it kills all minerals, plant life, etc. around and turns it into mush.
- Scorpion Death Drop - Sting burrows underground and comes up under his opponent. slamming him into the air with Sting coming up behind him. When they fall Sting is on top of the opponent.
- Scorpion Death Smog - Sting releases an acidic smog of poison from his stinger that has the ability to kill within 10 posts.
Salamander
The summon of the late Salamander Hanzo, Kage of the Rain Village and the man who gave Tsunade, Orrochimaru and Jariya the name Sannin, The beast is large enough for one to stand on top of it.
- Fire Breath - Salamander fires flame from his mouth at his enemy.
- Water Blast - Salamander fires a torrent of water from his mouth at his enemy capable of launching him backwards several feet.
- Earth Spit - Salamander will tunnel under ground and come up under the opponent, shooting him up into the air.
Erikson, The Ice Dragon - ((Owned by ))
Summons a western Style white and silver Dragon found off the coast of the western continent in a land of Ice. The dragon is believed to be the brother Doragon. Instead of Fire, this dragon breathes Ice. In that, this dragon is unbearably cold
- Ice Breath - Erikson opens his mouth and releases a ray of cold Ice that instantly freezes anything that it touches.
- Winter Snow - Erikson flies high into the clouds and begins to circle. Within moments it begins to snow, regardless of how hot it is. The snow is not real ice and when it hits the ground, or anything for that matter it creates small explosions.
- Chilly Wind - Erkison flaps his wings and can blow away anything under 600 lbs. with a cold wind, hitting them with wind and ice damage.
Gamma, the Forgotten Dragon
Summons a yellow dragon found in a western continent. He seemed to be resting in a sea believed to be the center of the world when Akira found him. He has two blades above his wings stretching far ahead of his head.
- Water Cannon - Gamma opens his mouth and sprays out a large amount of water capable of throwing the opponent back several yards.
- Run Through - Gamma fly close to the ground at high speeds in an attempt to run the opponent through with its blades.
- Gamma Cannon - This technique relies on the dragons magic. It is a rather large beam that is fired directly from its stomach at his opponent. This is capable of causing huge craters.
Metalos, The Iron Dragon - ((Owned by ))
A dragon of Iron and Copper made, not born in a western continent. This beast was made to be stronger than all of the other dragons combined. However, it was because of fear of that kind of power that his power was weakened.
- Lightning Shot - Metalos opens his mouth and expells a ray of lightning at his enemy. Because it is lightning, it is a pretty fast technique.
- Electromagnetism - From the spines in his wings, Metalos shoots out iron rods. These rods carry electromagnetic fields that deflect projectiles.
- Armor of Metalos - The beast detaches itself and forms around the ninja giving him some flight ability, an electromagnetic field and decent defense against all but the strongest lightning attacks
Wolfsbane
The superior of Lycantrophe This being is easily ten times as strong and fast as he is. This beast is far more muscular than Lycantrophe and seems to be able to commit to sentient conversation along with that. Both his claws and teeth are poisoned. Along with those, he carries a great sword.
- Howl at the Moon - This technique blurs the opponents ability to mold chakra for as long as Wolfsbane continues to howl. Along with that, the technique also gives the opponent a loss of coordination making it harder to dodge attacks.
- Lunar Dragon - Concentrating lunar energy into his blade, Wolfsbane is able to create a dragon of lunar energy that he can fully control and launch it at his enemies.
- Poisoned Shots - Wolfsbane fires his claws at his opponent. The claws are incredibly strong and are fired at a great speed, as well as being poisonous.
Name: Chaos, the Bringer of Order (( Owned by: ))
Bio: A great elemental whom was called upon by the Titans to aid in the forging of the World; only to be trapped in the mortal plane with those whom he'd created the land for. Upon entering the world of Man, he was enveloped in the turmoil rampant there. Forsaken by the Gods, he died and was reborn countless times, a walker of life's wheel. By sitting in meditation upon the Unrh Pedestal does he clear heart and mind until all that has order and reason and thought is made as nothing. Though meditation, he commands four mythrill swords and two massive shields which circle around him like the wheels of time. Apart from being able to attack and defend normally with these swords and shields, Chaos also commands three great magicks which focus upon the continents of the Earth:
Attack 1: Aeroga, the Magic of the Living Winds- Chaos' sole defensive ability. His four swords revolve around him while he performs a series of hand seals. The swords rise high above Chaos' head and spin closely together, then separate into a square pattern. A colorful, square-shaped crest appears, and each of the swords is driven into a corner of the crest. Once planted, a series of strong, swirling winds begin to blow around Chaos, intensifying the air pressure in order to create a solid barrier. Anything within the barrier is protected so long as Chaos maintains the barrier; but he loses ability to use any of his other attacks while doing so.
Attack 2: Roxxor, the Magic of Earthen Fury- Leaping from his Unrh Pedestal, Chaos descends beneath the earth, taking his twin shields down with him. Landing amidst the magma beneath the earth's surface, he draws power into himself and then jumps, smashing back through the surface of the planet. His leap causes the earth to break into enormous chunks, smashing the enemies in range above him and unleashing torrents of lava.
Attack 3: Pyroclasm, Magic of the Suns Inferno- Chaos summons a giant fireball, fifty feet in diameter. His four swords then strike towards the ground in a blazing bury to create a ring of fire around the target. Chaos then leaps into the air and punts the massive fireball towards its target before landing back upon his Unrh Pedestal. The massive fireball then crashes down upon the target's location, incinerating what lies in its path.
While his strongest attack; the sheer amount of energy required to perform this technique forces Chaos to have his summoning dismissed.
Name: Huojin no Ryuu (Owned by: Ryu Sanada [Uchiha])
Description: A large humanoid dragon spirit, clad in gun-metal black armor over parts of its body. Seeing as [Huojin no Ryuu] is a spirit rather than a physical being, it's only physical attacks come from using the armor. A simple sleek helmet fits the Ryuu's head while the body is protected by plate mail that matches the helmet's sleek design. Fastened to the back of the torso armor are a pair of large dragon wings to give it flight. On the Ryuu's fore-arms are a pair of gauntlets with sharp claws on the end.
Ability 01: Kuro Ryuu Blaze - [Huojin no Ryuu] seems to have once been a Guardian of the Uchiha clan. As such the fire it breathes is black and as hot as Amaterasu. This means only the most powerful Suiton and Aisuton can put out the flames.
Ability 02: Dragoon Burst - Focusing a massive amount of Chakra inwards, [Huojin no Ryuu] can create a blast of black flames from it's body in every direction. Those unlucky enough to be caught in this blast tend to be burned to ash in seconds, though it is known of few that have taken the attack head on and lived. This attack is so powerful that the current wearer of the armor can only use it once or risk burning themselves to death.
Ability 03: Armorize Ryuu - Transfers [Huojin no Ryuu]'s armor to it's summoner. The summoner gains the armor as it is on the Ryuu, though the claws disconnect from the gauntlets and form a whip sword held together by Chakra. While [Huojin no Ryuu] is armor less, it can not use it's [Dragoon Burst]. Instead it's summoner is able to use that attack.