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leon_gunblade

PostPosted: Mon Feb 18, 2008 9:43 am


Monster:
Armed Dragon LV3 2x
Armed Dragon LV5 2x
Blue-eyes White Dragon
Cave dragon
Decoy Dragon
Destiny hero dasher
Dragon ice
Divine Dragon Ragnarok 2x
Element Dragon
Exploder dragon
Felgrand dragon
Herald of Creation
Horus the black flamed dragon LV8
Horus the black flamed dragon LV6
Hunter Dragon
King dragun
Lord of D. 3x
Luster dragon
Masked Dragon 3x
Mirage Dragon
morphing jar
Red-eyes B. Chick
Red-eyes Black Dragon
Red-eyes Darkness Dragon
Spirit Ryu
Sangan
Snipe hunter
Spear Cretin
Spell Striker
The dragon dwelling in the cave
Twin-headed behemoth
Tyrant Dragon

Spell:
A wingbeat of a giant dragon
Bait doll
Brain control
Foolish Burial
Giant trunade
Heavy Storm
Lighting Vortex
Terraforming
The flute of summoning dragon 3x
Mausoleum of the emperor 2x
Mystik wok
Polymerization
Premature burial
Soul Exchange
Stamping Destruction 3x
Trade in
The shallow grave
Trap:
A hero emerges
Blast held by tribute
Burst Breath
Call of the haunted
Curse of Anubis
Cursed Seal of the forbidden spell
Dragon's rage 2x
Draining Shield
Dust tornado
Magic Jammer
Numinous healer
Sakuretsu armor
Shift
Soul resurrection
The dragon's bead
Trap jammer

Can you give me suggestions for other cards mainly trap and spell?
Also what is a horus lock-down deck?
PostPosted: Wed Feb 20, 2008 5:43 pm


A Horus Lock-Down deck is to use Horus Lv8 ability to negate all of your opponent's spell cards, as well as use either Jinzo or Royal Decree to negate all trap cards. From there it's up to you on what cards to use to stop effect monsters.

Jazz Turnabout


Jazz Turnabout

PostPosted: Wed Feb 20, 2008 6:11 pm


leon_gunblade
Monster:
Armed Dragon LV3 2x Horus the Black Flamed Dragon Lv4 2x
Armed Dragon LV5 2x
Blue-eyes White Dragon
Cave dragon
Decoy Dragon
Destiny hero dasher
Dragon ice
Divine Dragon Ragnarok 2x
Element Dragon
Exploder dragon 2x
Felgrand dragon
Herald of Creation
Horus the black flamed dragon LV8
Horus the black flamed dragon LV6 2x
Hunter Dragon
Lord of D. 3x The Dark- Hex Sealed Fusion 2x
Luster dragon 2x
Masked Dragon 3x 2x
Mirage Dragon 2x
morphing jar
Red-eyes B. Chick
Red-eyes Black Dragon
Red-eyes Darkness Dragon
Spirit Ryu
Sangan
Snipe hunter
Spear Cretin
Spell Striker
The dragon dwelling in the cave
Twin-headed behemoth
Tyrant Dragon

Spell:
A wingbeat of a giant dragon
Bait doll
Brain control
Foolish Burial
Giant trunade
Heavy Storm
Lighting Vortex
Terraforming
The flute of summoning dragon 3x
Mausoleum of the emperor 2x
Mystik wok
Premature burial
Soul Exchange
Stamping Destruction 3x Mystical Space Typhoon
Trade in
The shallow grave

Trap:
A hero emerges
Blast held by tribute
Burst Breath
Call of the haunted
Curse of Anubis
Cursed Seal of the forbidden spell
Dragon's rage 2x
Draining Shield
Dust tornado
Magic Jammer
Numinous healer
Polymerization (isn't even a trap card)
Sakuretsu armor 3x
Shift
Soul resurrection
The dragon's bead
Trap jammer Seven Tools of the Bandit

Fusions:
King Dragun 2x

Can you give me suggestions for other cards mainly trap and spell?
Also what is a horus lock-down deck?


It needs some work. Lets get started with the monsters.

What I did with the monsters was simple. I cut it down to 40, and suggested monsters that you should use, of course a bit of alterations (like Sangan) are acceptable. Armed Dragon is a extremely simple monster to get from the deck when used properly. However, the main role of this dragon is to destroy a monster with a simple discard, which with your strongest being either your only Horus Lv8 or Red Eyes, it's not cut out for the job here. Instead, focus more on Horus. Immunity to Spell cards is an awesome power, and negating even better.
2x Horus Lv4. Its attack is fairly decent, and with base cards out like Sangan, Pyramid Turtle, and Treeborn Frog, it shouldn't be difficult finding a target for your monster to Level Up. Double up on Lv 6. It's a 1-tribute monster, with a great defense. Its attack is 2300 tho, which is just a tiny bit low for monsters that level. So when Leveling up this one, keep your eye out for lower-level monsters. Horus Lv8 should be kept at 1. Plain and simple. Red-Eyes B. Dragon should be kept at 1. Plain and simple. Same goes for his counterparts. I cut out Decoy Dragon because every high-level monster up there either A) Requires a cost or condition to be special summoned from the grave (Felgrand, Horus Lv8, Red-Eyes Darkness Dragon, Tyrant Dragon), or B) Their attack/defense points aren't enough for a stand-out job (Red-Eyes B. Dragon). Dragon Ice I took out because you must discard for the annoying, nearly useless defense every time. Trust me, I tried him. He is not worth it. Cave Dragon.... is just a no. Blue-Eyes White Dragon should only be run in triples. That already is almost too much of a high-level count to run in an efficient deck. Cave Dragon... is just a no. his summoning and attacking conditions are crap. Destiny Hero. Those 2 words alone do the job for explaining why it shouldn't be in a DRAGON deck. Element Dragon is a no, because its only such a use when both the elements you need are on the field, which will almost never happen. Exploder Dragon is Exiled Force for Dragons. They are excellent, and should be doubled up. Felgrand Dragon is of no use at all unless already destroyed and sent to the grave from the field. Also, attack points don't mean anything anymore. He's out. Herald of Creation is useful with a lot of high-level monsters, not dragons. Hunter Dragon is of no use except for Cyberdarks. Lord of D. is a waste of space and time, and should be cut out for 2x The Dark- Hex Sealed Fusion. That already makes it fairly simpler to get King Dragun. Luster Dragon should be run 2x or 3x. No exceptions. Masked Dragon should be run in 2x or 3x. No exceptions. Mirage Dragon should be run in 2x. 1 is too little and not good enough, whereas 3x leaves your deck with three 1600 attack monsters, who won't stand a chance in battle against a Card Trooper or anything of the sort. Morphing Jar will allow you to draw at the cost of your hand. Not a good idea unless you plan on using the Graveyard all the time, which you clearly don't. Spirit Ryu is a pitiful dragon. Do not use him. Snipe Hunter is too costly, and does not blend well with this deck. Focus more on getting your good monsters out through your weaker ones, instead of just using what is cheap. Spell Striker is a warrior. Enough said. The Dragon Dwelling in the Grave has 2000 defense, but that does nothing for anyone anymore. Twin-Headed Behemoth only works once. Side him. Tyrant Dragon is good, but too costly to normal or special summon. Side him. That up there leaves you with 20 monsters

Your spells needed a lot of work. All that I have crossed out are not worth it, and if you played this deck in a tournament, or against the usual Zombie/Cyber Dragon/Monarch decks, you would know why. Most of them are insufficient. Spell cards you should get are Mystical Space Typhoon, Future Fusion, Dragon's Mirror, Pot of Avarice, and Swords of Revealing Light. 10 spells.

Your traps were.... here and there. Blast Held is a good substitute for Mirror Force, I agree with that. Burst Breath is a good substitute for Torrential Tribute, so I agree with that. Same with the spells, I only found 5 worth having. Get 2 more Sakuretsu, Seven Tools of the Bandit instead of Trap Jammer (at the cost of 1000, you'll find that its better reliability will be more than worth it), Waboku (surprisingly a misunderstood card), and Forced Back (or Divine Wrath, or Pulling the Rug).

Good Luck.
PostPosted: Wed Feb 20, 2008 7:17 pm


Almost forgot... your fusions should easily be:

2x Five-Headed Dragon
2x King Dragun

Jazz Turnabout


Necro aki chan

PostPosted: Sun Mar 09, 2008 10:09 pm


i think it needs a rainbow dragon. it only needs 2 tributes and has 4000 atk points.
PostPosted: Mon Mar 10, 2008 10:41 am


Vennominon Snake Deity
i think it needs a rainbow dragon. it only needs 2 tributes and has 4000 atk points.
rainbow dragon can only be sp summoned be having the 7 crystal beasts on the feild or in the graveyard

kaiou_michiru69
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Ryyoku of the Night

PostPosted: Sun Aug 17, 2008 1:00 pm


I'm trying to start a new Yubel OTK deck. So far it's good, probably better than my arcana deck, but i've still to obtain terror incarnate and nightmare.
this is what i have so far:
Monsters (13):
Yubel
Hannibal Necromancer
Dark Crusader
Vengeful Shinobi x2
Fox Fire
Gaia Soul The Combustible Collective x2
Man-Eater Bug
Hane-Hane
Kahkki, Guerilla of Dark World
Obsidian Dragon
Metabo Globster
Arcana Force 0 - The Fool

Traps (10)
Sinister Seeds
Limit Reverse
Simultaneous Loss
Pyro Clock of Destiny
Interdemensional Matter Transporter (IMT)
Fairy's Hand Mirror
Zoma The Spirit
Dust Tornado
Malevolent Catastrophe
Just Deserts
Shift

Spells (10)
Mausoleum of the Emperor
Trade-In
Spell Chronicle
Giant Trunade
Return of the Doomed
Nobleman of Crossout
Malevolent Nuzzler
Black Pendant
Monster Reborn
Lighten the load

If you have any suggestions for this deck please inform me.
(sorry for interrupting.....)  
PostPosted: Sun Aug 17, 2008 5:50 pm


Ryyoku of the Night
I'm trying to start a new Yubel OTK deck. So far it's good, probably better than my arcana deck, but i've still to obtain terror incarnate and nightmare.
this is what i have so far:
Monsters (13):
Yubel
Hannibal Necromancer
Dark Crusader
Vengeful Shinobi x2
Fox Fire
Gaia Soul The Combustible Collective x2
Man-Eater Bug
Hane-Hane
Kahkki, Guerilla of Dark World
Obsidian Dragon
Metabo Globster
Arcana Force 0 - The Fool

Traps (10)
Sinister Seeds
Limit Reverse
Simultaneous Loss
Pyro Clock of Destiny
Interdemensional Matter Transporter (IMT)
Fairy's Hand Mirror
Zoma The Spirit
Dust Tornado
Malevolent Catastrophe
Just Deserts
Shift

Spells (10)
Mausoleum of the Emperor
Trade-In
Spell Chronicle
Giant Trunade
Return of the Doomed
Nobleman of Crossout
Malevolent Nuzzler
Black Pendant
Monster Reborn
Lighten the load

If you have any suggestions for this deck please inform me.
(sorry for interrupting.....)


dude should have made a new thread but heres this. KILL this whole deck, the single easiest way to get Yubel out is use Mystic Tomato. as for the other two forms they are cheap at many internet stores like abctoy4me.com, toywiz.com, and stop2shop.com.
heres is a good build:
MONSTERS (16):
3 Yubel
2 Terror Incarnate
1 Ultimate Nightmare
3 Mystic Tomato
1 Treeborn Frog
3 destiny hero malicious (becomes 3 in september)
2 dreamsprites (yes, from LON. the attack redirecter)
1 elemental hero- stratos
SPELLS (17):
2 fires of doomsday
1 heavy storm
1 mystical space typhoon
2 dimensionholes (removes yubel and fulfills terror incarnates summoning terms)
1 brain control
2 trade-in
2 d-draws
2 foolish burial
2 cold wave
1 e- emergency call
1 scapegoat
TRAPS (7)
3 call of the earthbound
2 destruction ring (from IOC, fullfills ultimate nightmares summoning conditions)
2 threatening roar (when you have to stall to find yubel)

the biggest thing to remember is that yubel cannot become an otk. it is impossible to do. it is not otk material.

Jamez Bear

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