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A Naruto role-playing guild using the d20 system, for semi-lit and above RPers. 

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kouri-chan_xx
Vice Captain

Noob

PostPosted: Sat Feb 16, 2008 3:39 am


Template:

[b]User-name:[/b]
[b]Posting:[/b]
[b]Time zone:[/b]

[align=center][b]~Character Data~[/b][/align]

[b]Name:[/b]
[b]Village:[/b]
[b]Clan/Bloodline:[/b]
[b]Element Affinity:[/b]
[b]Age:[/b]
[b]Gender:[/b]
[b]Rank:[/b]

[align=center][b]~Appearance~[/b] [/align]

[b]Headband:[/b]
[b]Height:[/b]
[b]Weight:[/b]
[b]Hair:[/b]
[b]Eyes:[/b]
[b]Physical Description:[/b]
[b]Clothing:[/b]
[b]Background:[/b]
[b]Personality:[/b]
[b]Other:[/b]

[b]Missions: [/b]

S:
A:
B:
C:
D:

[u][b]Jutsu:[/b][/u]

[u][b]Ninjutsu- [/b][/u]

[u][b]Genjutsu- [/b][/u]

[u][b]Taijutsu-[/b][/u]

[u][b]Summoning Contract-[/b][/u]

[align=center][b]~Stats~[/b][/align]
[b]LV. [/b]
[b]Experience:[/b]
[b]Hp:[/b]
[b]Cp:[/b]
[b]MHp:[/b]

>>>PLEASE ARRANGE YOUR STATS CLEARLY SHOWING WHICH POINTS WERE GAINED FROM TRAINING AND WHICH POINTS WERE GAINED FROM LEVEL UP, THANKS.<<<

[b]Strength:[/b]
[b]Dexterity:[/b]
[b]Constitution:[/b]
[b]Intelligence:[/b]
[b]Wisdom:[/b]
[b]Charisma:[/b]
[b]Chakra:[/b]
[b]Dodge Bonus:[/b]

[b]Base Attack Bonus:[/b]
[b]Attack Melee:[/b]
[b]Attack Ranged:[/b]

[b]Base Save Bonus:[/b]
[b]Fort:[/b]
[b]Rex:[/b]
[b]Will:[/b]

[align=center][b]~Skills~[/b][/align]

[u]Strength Modifier[/u]: [str mod here]
Swim:
Taijutsu:

[u]Dexterity Modifier[/u]:
Balance:
Escape Artist:
Hide:
Move Silently:
Sleight of Hand:
Tumble:
Use Rope:
Perform (Puppet Play):

[u]Constitution Modifier:[/u]
Concentration:

[u]Intelligence Modifier:[/u]
Chakra Control:
Craft:
Disable Device:
Forgery:
Knowledge:
Repair:
Research:
Search:
Genjutsu:
Fuuin Jutsu:

[u]Wisdom Modifier:[/u]
Alchemy:
Listen:
Read Lips:
Sense Motive:
Spot:
Survival:
Treat Injury:

[u]Charisma Modifier:[/u]
Bluff:
Diplomacy:
Disguise:
Gather Information:
Handle Animal:
Intimidate:
Innuendo:
Perform:
Seduction:

[u]Chakra Modifier:[/u]
Ninjutsu:

[u]Weapons[/u]: [add Strength or Dexterity modifier depending on circumstances]
Kunai:
Shuriken:
Ninja Weapons:

[u]No Modifiers:[/u]
Sneak Attack:
Kawarimi:

[align=center][b]~Possessions~[/b][/align]

[b]Money:[/b]

Ryo:

[b]Equipment:[/b]


[b]Valuables[/b]
PostPosted: Sat Feb 16, 2008 3:41 am


Contents:

Page 1:
Amane Sariko, Amane Mariko [ViciousKira]
Tategami Hiro, Banji, Karite Wolvine, Touji [Karite the Reaper]

Batosai Hitokiri [Caleo]
Jericho Ericsson [xxKawticxx]
Hoshigaki Hiru
Cassie [NPC by night326]
Mizu Wolvine and her wolf [Yoshmi]
Razuno Takuna [RudeFan21]
Fuyu Vesimine [Muzsa]

Takamura Shin [LuvMonke]
Midori Kane [Scrouton]
Tategami Sanabi, Rhiko Demson [RhikoDemson]
Dakatsu Kiketsu [Katz the Nine Lives]

Page 2:
Kumari Miyuko [Aramatsu911]
Ichimaru Haru [Bromisto]

Sensei, Batou, Granny Despada [1/2 NPC by kouri-chan_xx]
Fubuki Shinratsu, Fubuki Hatsuyuki [ProtoXtreme]
Arashi Uzuki, Arashi Shimura [Vizard Uchiha]
Odoriko Hikaru [The New Shadow]
Clou Irathin [night_wraith]
Poijin Mao [KoySuki]
Kimi Name [-Constant Image-]

Fubuki Koyuki, Fubuki Kira [ProtoXtreme]
Kuusho Rei
Gwendolyn Faer [VainRose]
Akimitsu Kazuma [Kazuma Ryuuzaki]

kouri-chan_xx
Vice Captain

Noob


sasuke is my boyfriend

PostPosted: Sat Feb 16, 2008 12:11 pm


User-name: sasuke is my boyfriend
Posting: near constant
Time zone: eh...doesn't matter I'm on all the time

~Character Data~


Name: Amane, Sariko (Sari)
Village: Kirigakure no Sato
Clan/Bloodline: Amane
Element Affinity: Water
Age: 14
Gender: Female
Rank: Genin

~Appearance~


Headband: Wears it around her waist.
Height: 4’11
Weight: 86
Hair: Picture.
Eyes: Picture.
Physical Description: User Image
Clothing:Picture.
Background: Sari and her sister have always been together since they were young. Always the better of the two, even though that isn’t much of a difference, she doesn’t like to be compared to her sister. Even though they are basically the same in every aspect, she likes to keep herself as her own person, and not as just ‘one of the twins.’ Sari dyes her hair, an attempt to keep herself different than her sister. Even with all the things they do to keep different, they are best friends as they always have been. When Sari was 10, her mother left for a mission, only to find she wouldn’t be coming home. The girl was left with her father, along with her sister. The family has been cold to each other since then. Only crossing for dinner or breakfast. When the girls had been sent to the Academy, she was happy to be able to stay away from her father, if only for a few hours during the day.
Personality: The happier of the twins, Sari is more of the type of girl to be seen walking the streets with a crowd of friends, unlike her sister. Loving to be the center of attention, Sari will perform for anyone who wants to watch. She’s always thinking of jutsus to learn when she gets out of the Academy. It’s quite common to find Sari playing around than learning though. Though, more often than not, she is very respectable to others who are more advanced or older than she is. She loves to do things that are creative in any way. Sari hopes to be better than her sister, since she sees her sister as better because she has a bit more in the chest area and is an inch taller. She likes to tell herself she so owns her sister in the weight department though.
Other:

Missions:

S:
A:
B:
C:
D:

Jutsu:

Ninjutsu-
Bunshin no Jutsu:
This is a basic technique taught to ninja at an academy. In certain years, Ninja are required to know this jutsu in order to advance to the Genin level. Bunshin no Jutsu creates one or more clones of the user, which can be used as a means to create a diversion, distraction, or cause confusion. Unlike Kage Bunshin no Jutsu (Art of the Shadow Doppelganger), these illusory clones will simply disappear if come into contact, thus, they are without substance, and cannot do anything to damage the opponent.
Cp cost: 1 pt. per bunshin.
Damage: N/A
Requirements: Academy students learn it on the academy as a basic jutsu.
Training days: Academy. Chakra control check DC: 5 per bunshin.
Special: Can create 1 per 5 points in Chakra control. Up to 5 bunshin can be created.
*The user assigns a number 1 through 6 to themselve and each of their clones indivudually. The attacker rolls a 6 sided die to see what they hit.

Henge no Jutsu (Transformation Technique)
The user utilizes the sheep hand seal or the tiger hand seal and concentrates their chakra to assume the appearance of another person, an animal, or even any object. This is one of the required basic jutsu taught at the Ninja Academy. Fundamentally, all ninjas know this technique.
Cp cost: 2 "+1 per minute the jutsu is maintained"
Damage: N/A
Requirements: Learn in the Academy.
Training days: Academy time. Chakra control check DC: 10
Special: Add chakra mod to your Disguise check.

Kawarimi no Jutsu (Replacement Technique)
This is a technique that usually confuses the attacker. The user quickly projects themselves with another nearby object such as a plant (normally a section of a log), an animal, or even another person within reach, leaving the opponent open to a counter-attack.
Cp cost: 1
Damage: N/A
Requirements: Must have something to replace with.
Training days: Academy time.
Special: Add chakra mod to dodge bonus. You cannot use this while in a defensive position.
Very Special: This jutsu is currently being hotly debated on and may change.

Jibaku Fuda: Kassei, (Exploding Tag: Activate)
Utilizing chakra, the user is able to activate the explosion mechanism of a distant bomb tag.
Cp cost: 3 per tag
Damage: Exploding tag damage [10-20]
Requirements: Chakra Control 5

Genjutsu-

Taijutsu-

Summoning Contract-

~Stats~


LV. 2
Experience: 72/120
Hp: 26
Cp: 12
MHp: 22


Strength: 12 | mod = 1
Dexterity: 10 | mod = 0
Constitution: 17 | mod = 3
Intelligence: 14 | mod = 2
Wisdom: 12 | mod = 1
Charisma: 10 | mod = 0
Chakra: 17 | mod =3
Dodge Bonus: 11

Base Attack Bonus: 2
Attack Melee: 3
Attack Ranged: 2

Base Save Bonus: 1
Fort: 4
Rex: 1
Will: 2

Damage:
Taijutsu: 2-7
[any other weapon you use]

~Skills~

alloted(start out and time skip) +trained+clan

Swim: (Str)

Balance: (Dex)
Escape Artist: (Dex)
Hide: (Dex) 1
Move Silently: (Dex)
Sleight of Hand: (Dex) -5
Tumble: (Dex)
Use Rope: (Dex)

Concentration: (Con)

Chakra Control: (Int) 2+12
Craft: (Int)
Disable Device: (Int)
Forgery: (Int)
Knowledge: (Int) 0+0+10
Repair: (Int)
Research: (Int) 0+0+10
Search: (Int)

Alchemy: (Wis)
Listen: (Wis) 1
Read Lips: (Wis)
Sense Motive: (Wis) -5
Spot: (Wis) 1
Survival: (Wis)
Treat Injury: (Wis) 1

Bluff: (Cha)
Diplomacy: (Cha)
Disguise: (Cha)
Gather Information: (Cha)
Handle Animal: (Cha)
Intimidate: (Cha)
Innuendo: (Cha)
Perform: (Cha) 2
Seduction: (Cha) 0+0+10

Ninjutsu: (Chk) 3+2
Genjutsu: (Int)
Taijutsu: (Str) 1+4
Fuuin Jutsu: (Int)
Kawarimi:
Kunai: 1
Shuriken: 1
Ninja Weapons:
Sneak Attack:

~Possessions~


Money:

Ryo:

Equipment:


Valuables


-------------------------------------------------------------------------------------------------------------------------------------------------------------------


User-name: sasuke is my boyfriend
Posting: near constant
Time zone: eh...doesn't matter I'm on all the time

~Character Data~


Name: Amane, Mariko (Mari)
Village: Kirigakure no Sato
Clan/Bloodline: Amane
Element Affinity: Wind
Age: 14
Gender: Female
Rank: Genin

~Appearance~


Headband: She has it sewn into her hat
Height: 5’0
Weight: 89
Hair: Picture. Streaks in her hair are red though.
Eyes: Picture.
Physical Description: User Image
Clothing:Picture. Jacket/shirt is red though.
Background:Mari and her sister have always been together since they were young. Always the more troublesome of the two, even though that isn’t much of a difference, she doesn’t like to be put down and compared to her ‘perfect sister‘. Even though they are basically the same in every aspect, she likes to keep herself as her own person, and not as just ‘one of the twins.’ Mari streaks her hair red, an attempt to keep herself different than her sister. Even with all the things they do to keep different, they are best friends as they always have been. When Mari was 10, her mother left for a mission, only to find she wouldn’t be coming home. The girl was left with her father, along with her sister. The family has been cold to each other since then. Only crossing for dinner or breakfast. When Mari was sent to the Academy, she didn’t really care about much. Nothing really meant anything to her, as it did her sister. The only thing Mari wants, is for her and her sister to stay together.
Personality: Mari is the more anti-social of the twins. She doesn’t like to talk to anyone other than her sister most of the time. Though she will pretend to be happy and helpful if she wants to. Seeing talking as just a form of wasted movement, she keeps to herself most of the time. Mari loves to hold onto Sari’s hand. It seems as though she is the more dependent of the two, even though she is a minute older and a inch taller.
Other:

Missions:

S:
A:
B:
C:
D:

Jutsu:

Ninjutsu-

Bunshin no Jutsu:
This is a basic technique taught to ninja at an academy. In certain years, Ninja are required to know this jutsu in order to advance to the Genin level. Bunshin no Jutsu creates one or more clones of the user, which can be used as a means to create a diversion, distraction, or cause confusion. Unlike Kage Bunshin no Jutsu (Art of the Shadow Doppelganger), these illusory clones will simply disappear if come into contact, thus, they are without substance, and cannot do anything to damage the opponent.
Cp cost: 1 pt. per bunshin.
Damage: N/A
Requirements: Academy students learn it on the academy as a basic jutsu.
Training days: Academy. Chakra control check DC: 5 per bunshin.
Special: Can create 1 per 5 points in Chakra control. Up to 5 bunshin can be created.
*The user assigns a number 1 through 6 to themselve and each of their clones indivudually. The attacker rolls a 6 sided die to see what they hit.

Henge no Jutsu (Transformation Technique)
The user utilizes the sheep hand seal or the tiger hand seal and concentrates their chakra to assume the appearance of another person, an animal, or even any object. This is one of the required basic jutsu taught at the Ninja Academy. Fundamentally, all ninjas know this technique.
Cp cost: 2 "+1 per minute the jutsu is maintained"
Damage: N/A
Requirements: Learn in the Academy.
Training days: Academy time. Chakra control check DC: 10
Special: Add chakra mod to your Disguise check.

Kawarimi no Jutsu (Replacement Technique)
This is a technique that usually confuses the attacker. The user quickly projects themselves with another nearby object such as a plant (normally a section of a log), an animal, or even another person within reach, leaving the opponent open to a counter-attack.
Cp cost: 1
Damage: N/A
Requirements: Must have something to replace with.
Training days: Academy time.
Special: Add chakra mod to dodge bonus. You cannot use this while in a defensive position.
Very Special: This jutsu is currently being hotly debated on and may change.

Genjutsu-

Taijutsu-

Summoning Contract-

~Stats~


LV. 2
Experience: 62/120
Hp: 24
Cp: 10
MHp:20


Strength: 18 | mod = 4
Dexterity: 12 | mod = 1
Constitution: 14 | mod = 2
Intelligence: 15 | mod = 2
Wisdom: 10 | mod = 0
Charisma: 12 | mod = 1
Chakra: 14 | mod = 2
Dodge Bonus: 11

Base Attack Bonus: 2
Attack Melee: 6
Attack Ranged: 3

Base Save Bonus: 1
Fort: 3
Rex:2
Will: 1

Damage:
Taijutsu: 5-10
[any other weapon you use]

~Skills~

alloted(start out and time skip)+trained+clan

Swim: (Str)

Balance: (Dex)
Escape Artist: (Dex)
Hide: (Dex) 1
Move Silently: (Dex)
Sleight of Hand: (Dex) -5
Tumble: (Dex)
Use Rope: (Dex)

Concentration: (Con)

Chakra Control: (Int) 2+4
Craft: (Int)
Disable Device: (Int)
Forgery: (Int)
Knowledge: (Int) 0+0+10
Repair: (Int)
Research: (Int) 1+0+10
Search: (Int)

Alchemy: (Wis)
Listen: (Wis)
Read Lips: (Wis)
Sense Motive: (Wis) -5
Spot: (Wis)
Survival: (Wis)
Treat Injury: (Wis) 1

Bluff: (Cha)
Diplomacy: (Cha)
Disguise: (Cha)
Gather Information: (Cha)
Handle Animal: (Cha)
Intimidate: (Cha) 2
Innuendo: (Cha)
Perform: (Cha)
Seduction: (Cha) 0+0+10

Ninjutsu: (Chk) 1
Genjutsu: (Int)
Taijutsu: (Str) 3+6
Fuuin Jutsu: (Int)
Kawarimi:
Kunai: 1
Shuriken: 1
Ninja Weapons: 1
Sneak Attack:

~Possessions~


Money:

Ryo:

Equipment:


Valuables
PostPosted: Sat Feb 16, 2008 9:54 pm


Username: Nightzblade

Time Zone: Eastern

Posting: at least three times a day

Name: Hiro "The Roaring Ocean" Tategami

Village: Kirigakure

Clan/Bloodline: Tategami


Element Affinity: earth, water

Age: 18

Gender: Male

Rank: Gennin

Headband: tied around his right arm.

Height: 5’ 8”.

Weight: 187.

Hair: Hiro's silver hair does not hang long but stays to right about his shoulder line usually in a tight pony tail with two bangs by his left eye.

Eyes: glowing red eyes with cat like irises. Usually change to a glowing green cat like in battle.

Physical Description: Hiro has grown into a muscular man, he has a fairly natural tan skin tone he wears a sleeveless black T-shirt. He has a scar on his right forearm that climbs up to his shoulder from a kunai. He has a Birth Mark on his chest that resembles a lion paw and a tattoo given at birth for the clan summoning on his back of a lion head.

Clothing: His Black sleeveless t-shirt reaches to about his belly button. He wears white pants that reach to his mid shin area. Followed by his ninja sandals. He carries a chain necklace with a lion head on it and his Tategami ring proving him head of the clan

Background: Hiro is a strong and gifted ninja. He trains hard for one reason. One day he hopes to protect his village like so many great shinobi before him, but one reason in particular is his two friends Mizu and Takara. They have always been there for him and he wishes to return the favor. Now Takara is dead and Mizu is M.I.A. He has no reason to live. Hiro was born an orphan and was left alone most of his life but Mizu and Takara where always there no matter what. They were Hiro's family and Hiro learned quickly to protect them. It became a instinct of a sort. So as a Ninja he hopes to do the same not just for them but the village as a whole. He has failed once. He swore he would not fail again.

Other: If there is one thing Hiro cant stand is people who quite before they even get to the hard part

Missions:
S: 0
A: 0
B: 0
C: 1
D: 2

Jutsu:

Ninjutsu-

Kawarimi no Jutsu (Replacement Technique.)
This is a technique that usually confuses the attacker. The user quickly projects themselves with another nearby object such as a plant (normally a section of a log), an animal, or even another person within reach, leaving the opponent open to a counter-attack.
Cp cost: 1
Damage: N/A
Requeriments: Must have something to replace with.
Training days: Academy time.

Nawanuke no Jutsu (Rope Escape Technique)
A basic technique taught at the Ninja academy. When a ninja is tied with rope, he can undo the knots and escape using this jutsu.
Cp cost: 0
Damage: N/A
Requeriments: Learn in the Academy.
Training days: Academy time.
Special: Roll an escape artist skill check when using this.

Doton: Shinju Zanshu no Jutsu (Earth Release: Inner Decapitation Technique)
The user, emerging from the ground below the target area, pulls down (or possibly swaps places with) the opponent so that only their head is above ground.
Cp cost: 6
Damage: N/A
Requeriments: Genin or highter rank. Must be trained to learn the jutsu.
Training days: 3 to 7 days. 2 - 5 With earth Affinity.

Shunshin no Jutsu (Body Flicker Technique)
A high-speed movement technique. It is described as 'appearing with the wind and disappearing like the wind.' A very basic jutsu, it appears that most shinobi above Genin-rank know it. Using chakra to activate the body, the user is able to move from one point to another with extreme speeds. This super-fast movement is almost impossible to see with the naked eye. To a normal person, it would seem as if the user has teleported. The amount of Chakra used depends on the distance and elevation between the user and the destination.
Cp cost: 1 per ft
Damage: N/A
Requirements: Dexterity 20+
Training days: 3 days.
Special: When rolling initiation checks or racing, or anything that involves speed, add chk mod to the dice roll.

Mizu Bunshin no Jutsu (Water Doppelganger Technique)
Creates one or more identical copies of the user out of water. More similar to Kage Bunshin no Jutsu (Art of the Shadow Doppelganger) than to a normal Bunshin no Jutsu (Doppelganger Technique), these clones are capable of attacking, except for the fact that each clone's power is only one-tenth of the user. Also, the clones can only be controlled within a certain radius of the user. That is the technique's weakness. This is considered to be the Water Style equivalent to the Leaf Village's "Kage Bushin No Jutsu" (Shadow Doppelganger Technique) mainly because it divides up the user's attention and chakra to an extent.
Cp cost: 4 per bushin.
Damage: Bushin deal 1/3 of your normal damage.
Requeriments: Water Affinity.
Training days: 3 days.

Suirō no Jutsu
A move used to trap the victim inside a virtually inescapable prison of water. The only downside to this technique is that the user must keep one arm inside the water sphere at all times in order for the victim to remain imprisoned. This Jutsu cannot be performed without a sufficiently large body of water to supply the water for it.
Cp cost: 20 + 1 per round the jutsu is holded.
Damage: N/A
Requeriments: Water affinity, water supply chakra 20 +
Training days: 15 +

Jibaku Fuda: Kassei, (Exploding Tag: Activate)
Utilizing chakra, the user is able to activate the explosion mechanism of a distant bomb tag.
Cp cost: 3 per tag
Damage: Exploding tag damage [10-20]
Requirements: Chakra Control 5

Genjutsu-

Bunshin no Jutsu:
This is a basic technique taught to ninja at an academy. In certain years, Ninja are required to know this jutsu in order to advance to the Genin level. Bunshin no Jutsu creates one or more clones of the user, which can be used as a means to create a diversion, distraction, or cause confusion. Unlike Kage Bunshin no Jutsu (Art of the Shadow Doppelganger), these illusory clones will simply disappear if come into contact, thus, they are substanceless, and cannot do anything to damage the opponent.
Cp cost: 1 pt. per bushin.
Damage: N/A
Requeriments: Accademy students learn it on the accademy as a basic jutsu.
Training days: Accademy. Chakra control check DC: 5 per bushin.

Henge no Jutsu (Transformation Technique)
The user utilizes the sheep hand seal or the tiger hand seal and concentrates their chakra to assume the appearance of another person, an animal, or even any object. This is one of the required basic jutsu taught at the Ninja Academy. Fundamentally, all ninjas know this technique.
Cp cost: 2 "+1 per minute the jutsu is mantained"
Damage: N/A
Requeriments: Learn in the Academy.
Training days: Accademy time. Chakra control check DC: 10

Kakuremino no Jutsu (Cloak of Invisibility Technique)
This jutsu is where one uses a cloak or a piece of cloth to make oneself blend in with the background, interpreting oneself invisible.
Cp cost: 0
Damage: N/A
Requeriments: Learn in the academy.
Training days: Academy time.

Taijutsu-

Kage Buyo (Shadow of the Dancing Leaf)
While the target is airborne, the user jumps in such a way as to appear below the target while following a similar trajectory through the air. Since the victim is airborne, he is in a vulnerable position to a more damaging attack such as Omote Renge or Shishi Rendan.
Cp cost: 1
Damage: 0
Requirements: Gouken
Training days: 1 day.

Sennen Goroshi (One Thousand Years of Death)
A very simple Taijutsu technique with a very over-dramatised name. A technique in the one plunges the user's fingers into the vicinity of the victim's rectal regions. However, the true meaning of the jutsu was mainly to use a pointed object (usually a kunai), in order to attack the blindspot of the enemy. When combined with explosive seals, it can even damage Gaara in his semi transformed mode.
Damage: 10 - 20 + str.
Requeriments: "Sick mind ?"
Training days: 0

Jutsu: Slicing wind claw
Description: Charging the chakra into the nails the user sends a blast of chakra in the form of claw marks cutting almost anything in its path.
CP: 35
Damage: 30-45+chk
Requirements: Earth affinity
STR: 25 Dex: 18 Chakra: 20

Hien (Flying Swallow)
Using their Chakra to extend the blades of some trench knives, the user charges almost directly at their opponent. Though appearing to miss, it is usually a near-fatal blow across the chest.
Damage: Weapon damage.
Requirements: Weapons
Training day: 1 day.

Goken (Strong Fist)
Gōken is the most basic form of Taijutsu. It aims at inflicting external damage and breaking bones. The gouken style also use extreme movements based on leg flexibility and spin kick for more damage.
Damage: Increases normal taijutsu damage to 5 - 16
Requirements: Taijutsu 20 ranks.
Training days: Must keep training all the time.

Hayabusa Otoshi (Peregrine Falcon Drop)
the user grabs a falling opponent by their ankles, wraps their legs around the opponents waist, and drives them head first into the ground.
Damage: Taijutsu damage and strength x 4
Requirements: Must drop yourself from a really high place along the enemy. Enemy recives extra 2 points of damage per 5 feet.
Training days: 2 days.

Summoning Contract- Here you post your character summoning contract if any. To get a contract you must first make a quest for it. Ask a crew member to help you with this.

~Stats~:
LV. 9
Experience: 80/180
Hp: 162
Cp: 108
Mhp:144
Strength: 8+10+11=30 {10}
Dexterity: 8+9+11=28 {9}
Constitution: 8+9+10=27 {8}
Intelligence: 8+10+7=25 (7}
Wisdom: 8+8+7=23 (6}
Charisma: 8+6+10=24 (7}
Chakra: 8+10+10=28{9}

Dodge Bonus: 24

Base Points: 8.

Points for Distribution: 36


Base Attack Bonus: 9/4

Attack Bonus: 20/15

Ranged Bonus: 19/14

Damage: 14-31
Aian Nakkuru: 23-44
Katana: 10-25
Kunai: Melee: 10-14, Ranged: 9-14
Shuirken: 9-116

Base Save Bonus: 4

Fortitude: 14

Reflex Save: 14

Will Save: 10

Skills:
Bluff: (Char) 7+8+0=15
Diplomacy: (Char) 7+0+0=7
Disguise: (Char) 7+0+0=7
Gather Information: (Cha) 7+0+0=7
Handle Animal: (Cha) 7+0+0=7
Intimidate: (Cha) 7+4+12=23
Innuendo: (Cha) 7+0+0=7
Perform: (Cha) 7+0+0=7
Sense Motive: (Wis) 6+2+10=18
Read Lips: (Wis) 6+0+0=6
Seduction: (Cha) 7+0+4=11

Balance: (Dex) 8+0+5=13
Disable Device: (Int) 6+0+0=6
Escape Artist: (Dex) 8+0+6=14
Hide: (Dex) 8+0+4=12
Listen: (Wis) 6+3+0=9
Move Silently: (Dex) 8+0+0=8
Sleight of Hand: (Dex) 8+7+4=19
Survival: (Wis) 6+0+1=7
Swim: (Str) 9+0+0=9
Treat Injury: (Wis) 6+0+0=6
Tumble: (Dex) 8+0+0=8
Use Rope: (Dex) 8+0+0=8

Concentration: (Con) 8+0+1=9
Craft: (Int) 6+0+0=6
Forgery: (Int) 6+0+0=6
Knowledge: (Int) 6+0+0=6
Repair: (Int) 6+0+0=6
Research: (Int) 6+0+0=6
Search: (Int) 6+0+0=6
Alchemy: (Wis) 6+2+1=9
Spot: (Wis) 6+0+1=7

Chakra Control: (Int) 6+15+1=22
Ninjutsu: (Chk) 9+5+33=47
Genjutsu: (Int) 6+6+0=12
Taijutsu: (Str) 9+4+16=29
Fuuin Jutsu: (Int) 6+0+0=6
Kawarimi: 0+7+8=15
Kunai: 5+3+2=10
Shuriken: 5+6+0=11
Ninja Weapons:
Katana: 7+5+12=27
Aian Nakkuru: 15+7+7=29
Sneak Attack: 0+0+8= 8

Skill Points: 63

Possessions: Tategami Ring

¥en:

Ryo: 15

Equipment:
katana
Smoke Boms: 25
Kunai: 68
Shuriken: 37
Aian Nakkuru
Wire: 150 ft
--------------------------------------------------------------------------------------
Name: Banji ((like iron hammer))
Species: Lion
Size: medium
Element Affinity: Earth
Age: 2
Gender: Male

~Appearance~


Height: 4’ 5”
Weight: 210 lbs
Fur: Tawny fur with black paws and a red tail. His mane is wild and grows ragged.
Eyes: Golden eyes
Physical Description: He is a large cat for his age and is already full size. He won’t get any bigger but his teeth are something that never seems to stop growing.
Background: Left on the forbidden island he was raised alone until Hiro found him thanks to Karite’s observation of tracks.
Personality: Unlike Hiro he is much lazier then he is but enjoys fighting with Hiro. Isn’t very trusting of people and tends to shun them away. He will warn you before attacking, but if not found worthy of his strength he will ignore you.
Other:

Missions:

S:
A:
B:
C:
D:

Jutsu:

Ninjutsu-

Genjutsu-

Taijutsu-

~Stats~

LV. 7
Experience:
Hp: 98
Cp: 35
MHp: 49

>>>PLEASE ARRANGE YOUR STATS CLEARLY SHOWING WHICH POINTS WERE GAINED FROM TRAINING AND WHICH POINTS WERE GAINED FROM LEVEL UP.<<<

Strength: 8+10=18 | mod = 4
Dexterity: 8+10= 18| mod = 4
Constitution: 8+10=18| mod = 4
Intelligence: 8+5=13| mod = 1
Wisdom: 8+5=13| mod = 1
Charisma: 8+5=13| mod = 1
Chakra: 8+7=15| mod = 2
Dodge Bonus:

Base Attack Bonus: 7/2
Attack Melee: 11/6

Base Save Bonus: 3
Fort: 7
Rex: 7
Will: 4

Damage: 1-9


~Skills~


>>>PLEASE SEPARATE THE STAT MODIFIER FROM THE POINTS YOU ASSIGN TO THE SKILL, THANK YOU.<<<

Str mod: 4
Swim: (Str)
Taijutsu: (Str)

Dex mod: 4
Balance: (Dex)
Escape Artist: (Dex)
Hide: (Dex) 1
Move Silently: (Dex) 1
Tumble: (Dex)
Sneak Attack: (Dex)

Con Mod: 4
Concentration: (Con)

Int mod: 1
Chakra Control: (Int)
Search: (Int)
Genjutsu: (Int)
Fuuin Jutsu: (Int)

Wis Mod: 1
Listen: (Wis) 1
Sense: (Wis) 1
Spot: (Wis) 1
Survival: (Wis)
Track: (Wis) 2

Cha mod: 1
Diplomacy: (Cha)
Intimidate: (Cha)
Perform: (Cha)

Chk mod: 2
Ninjutsu: (Chk)

Skill points: 7

~Possessions~


Equipment:

Valuables

--------------------------------------------------------------------------------------

Username: Nightzblade

Time Zone: Eastern

Posting: at least three times a day

Name: Karite "The Howling Fang" Wolvine

Village: Kirigakue

Clan/Bloodline: Clan Name: Wolvine
Description of Limit: The Wolvine unlike their cousin clan Tategami are not solely strength related. While they do have strength they deal more with speed and mind games. They deal in Taijutsu but are extremely weak in their use of genjutsu. Because of their constant thinking process they tend to fear illusions. While they have skill in Ninjutsu but they rarely use it. Wolvine tend to play games with their prey. They are none as artist of jutsu; they are very showy with their skills. They take art and death to a whole new level. Wolvine have claws for nails, wolf like eyes and the senses of such as well.

The Bloodline Limit is speed and the ability to think multiple thoughts at once. High senses and foreshadowing.

Village: scattered, Known in Kirigakure

History: The Wolvine’s origin is unknown but it is said they came from the land of snow they were highly revered as warriors to be feared. Their thought process caused them to be constantly questioned because of the scattered speech; they had many thoughts swirling around in their head it was not considered normal, but on the battlefield they focus on their prey and nothing else. As wars came and go they were known for making impossible strategies and selling them to the highest bidder some were not as good, but some how managed to work.. Now the clan has regained a high amount of honor and is well known for being advisor's off and on the battle field and still making beautiful jutsus of any kind.

In game Stats: -2 Constitution. +2 Dex, -8 genjutsu, +1Wisdom, +1 Int

Jutsu List:

Jutsu: Slicing wind claw
Description: Charging the chakra into the nails the user sends a blast of chakra in the form of claw marks cutting almost anything in its path.
CP: 35
Damage: 30-45+chk
Requirements: Earth affinity
STR: 25 DEX: 18 Chakra: 20
Training days: 4 days

Doton: Venus death trap jutsu: The user forms his chakra into the ground arching it towards his enemy. Then the earth around them closes up forming a flower like structure, with a final snap spikes form and pierces the target.
CP: 50
Damage: 40-80
Requirements: Earth affinity
Training Days: 7

Water release: Water drill jutsu
the user forms the water in their hands. Pointing in a funnel shape the water spins in a drill like pattern
CP: 16
Damage: 12-30
Requirements: water affinity
Training days: 3

Water release: Thousand cherry blossom winds
the user forms a spiral of water around the opponent. They stop the water and lets it separates into thin pedal like disk. Then they crash into the enemy.
CP: 65
Damage: 70-100
Requirements: water affinity, Chakra Control 55
Training Days: 8

Numbing jutsu
Description: the target is thrown into a black box, where he sees nothing but the glow of their now white eyes. Each round a sword is thrusted through the box piercing through them.
Requirements: 30 ranks genjutsu;
Cp: 50; 10 per round
Damage: 15-25mh per sword
Training Days: 5 days

Claws explode:
Description: The user removes the claw from their finger tips and places it on a target or other object and detonates it. The claw replaces itself and can be used again.
Requirments: Wolvine, Chakra Control: 20, Wisdom: 12
CP: 12 per nail
Damage: Bomb tag
Training days: 4
Special: takes 2 turns to grow the nail back

Final Grip Claw
Description: This Taijutsu was created to use the claws of the Wolvine clan with their speed to take their opponents attacks against them and cause damage. Using the force of their opponents attack a Wolvine would grip the attacker and wait for them to pull back causing them to cut them self using their constant loss of blood against them.
Damage: normal Taijutsu plus bleeding damage.
Requirements: 25 taijutsu, DB 18
Training Days: 3

Wolvine soul thrasher
Description: The user digs into the ground and from his chest emerges a ghost like entity of a wolf that swarms around the opponent shredding them on the outside slicing them apart. Only it is all in their mind
Damage: Mhp: 43-59
Requirments: Genjutsu: 43
Training Days: 8

Element Affinity: Water & Earth

Age: 23

Gender: Male

Rank: ANBU

Headband: Covering left eye when not in battle

Height: 6’ 1”.

Weight: 195.

Hair: Karite has long white hair that is slicked back, but is shaved to a fade on the sides and put in a pony tail.

Eyes: icy blue eyes in a tight circle with red irises

Physical Description: Karite does not look like a muscular person, but is much stronger then he looks, he has a fairly natural tan skin tone but has many scars on his arms from jutsus. He wears a long sleeved black shirt and a normal ANBU outfit. He has two tattoos, one of the kiri symbol from his chunin graduation on his right shoulder blade, another of a wolf on his left shoulder blade representing his clan.

Clothing: User Image

Background: Karite is a strong and gifted ninja. He trains hard for one reason. To lead the best ANBU cell in Kirigakure. He is known for being stand-offish but secretly loves his teammates and students. He is well known for being artsy with his jutsu but it is in his blood. He use to be a close adviser to the old Kage but now is just in limbo.

Other: Karite trains his men and students like he would himself, till collapse. That way they will be prepared for when their lives are on the line. All ninjas have two worries. Themselves and their team, but nothing comes before their team then the mission then the them self. Something they wont teach you in the Shinobi Principals which he is a firm believer in and preaches constantly.

Missions:
S: 0
A: 0
B: 2
C: 5
D: 0

Jutsu:

Ninjutsu-

Bunshin no Jutsu:
This is a basic technique taught to ninja at an academy. In certain years, Ninja are required to know this jutsu in order to advance to the Genin level. Bunshin no Jutsu creates one or more clones of the user, which can be used as a means to create a diversion, distraction, or cause confusion. Unlike Kage Bunshin no Jutsu (Art of the Shadow Doppelganger), these illusory clones will simply disappear if come into contact, thus, they are substanceless, and cannot do anything to damage the opponent.
Cp cost: 1 pt. per bushin.
Damage: N/A
Requeriments: Accademy students learn it on the accademy as a basic jutsu.
Training days: Accademy. Chakra control check DC: 5 per bushin.

Henge no Jutsu (Transformation Technique)
The user utilizes the sheep hand seal or the tiger hand seal and concentrates their chakra to assume the appearance of another person, an animal, or even any object. This is one of the required basic jutsu taught at the Ninja Academy. Fundamentally, all ninjas know this technique.
Cp cost: 2 "+1 per minute the jutsu is mantained"
Damage: N/A
Requeriments: Learn in the Academy.
Training days: Accademy time. Chakra control check DC: 10

Kakuremino no Jutsu (Cloak of Invisibility Technique)
This jutsu is where one uses a cloak or a piece of cloth to make oneself blend in with the background, interpreting oneself invisible.
Cp cost: 0
Damage: N/A
Requeriments: Learn in the academy.
Training days: Academy time.

Kawarimi no Jutsu (Replacement Technique.)
This is a technique that usually confuses the attacker. The user quickly projects themselves with another nearby object such as a plant (normally a section of a log), an animal, or even another person within reach, leaving the opponent open to a counter-attack.
Cp cost: 1
Damage: N/A
Requeriments: Must have something to replace with.
Training days: Academy time.

Nawanuke no Jutsu (Rope Escape Technique)
A basic technique taught at the Ninja academy. When a ninja is tied with rope, he can undo the knots and escape using this jutsu.
Cp cost: 0
Damage: N/A
Requeriments: Learn in the Academy.
Training days: Academy time.
Special: Roll an escape artist skill check when using this.

Doton: Shinju Zanshu no Jutsu (Earth Release: Inner Decapitation Technique)
The user, emerging from the ground below the target area, pulls down (or possibly swaps places with) the opponent so that only their head is above ground.
Cp cost: 6
Damage: N/A
Requeriments: Genin or highter rank. Must be trained to learn the jutsu.
Training days: 3 to 7 days. 2 - 5 With earth Affinity.

Kage Shuriken no Jutsu (Shadow Shuriken Technique)
The user of this technique throws multiple large shuriken in such a way that the first shuriken hides the subsequent ones by blocking the line of sight. To the target, it would look like only one shuriken was thrown.
Cp cost: 4
Damage: Shuriken Damage.
Requeriments: Fuuma Shuriken. Gennin or highter Rank, Shuriken skill 10+ Ranks.
Training days: 2.

Shunshin no Jutsu (Body Flicker Technique)
A high-speed movement technique. It is described as 'appearing with the wind and disappearing like the wind.' A very basic jutsu, it appears that most shinobi above Genin-rank know it. Using chakra to activate the body, the user is able to move from one point to another with extreme speeds. This super-fast movement is almost impossible to see with the naked eye. To a normal person, it would seem as if the user has teleported. The amount of Chakra used depends on the distance and elevation between the user and the destination.
Cp cost: N/A
Damage: N/A
Requeriments: Dexterity 20+
Training days: 3 days.

Kanashibari no Jutsu (Temporary Paralysis Technique)
This technique is used to cause one's opponent to lose the advantage of movement. Freezing them in their tracks, this creates an opening for a more dangerous attack. The ANBU members are known especially for this Jutsu.
Cp cost: 20
Damage: N/A
Requirements: Chakra 20+ Level 15+
Fort DC: 10 + Character level + Chakra modifier.
Training days: 20 days.

Suirō no Jutsu
A move used to trap the victim inside a virtually inescapable prison of water. The only downside to this technique is that the user must keep one arm inside the water sphere at all times in order for the victim to remain imprisoned. This Jutsu cannot be performed without a sufficiently large body of water to supply the water for it.
Cp cost: 20 + 1 per round the jutsu is holded.
Damage: N/A
Requeriments: Water affinity, water supply chakra 20 +
Training days: 15 +

Kansei: Mizu no Kyuutai (Trap: Orb of Water)- The victim of watery traps has an unkind fate to come to. Water spreads up around the poor soul and they begin to drown. The lucky can break loose, but then they still have to face the caster of the jutsu.
Cp Cost: 75 + 10 per holding post
Damage: 25 - 40 + Chakra Mod + Ninjutsu Bonus
Requirements: Water Affinity
Training: 20 days
Special: 1d20 + Fort Save vs. 1d20 + Chakra Control

Sensatsu Suisho (A Thousand Flying Water Needles of Death)
This jutsu freezes water into the shape of sharp needles, which then home in on the opponent from all directions. To perform this Jutsu, the user must be near a body of water.
Cp cost: 10 +2 per needle.
Damage: 4 - 8 per needle.
Requeriments: Water Affinity. Must be close to a body of water.
Training days: 10 days.

Suiton: Suikodan no Jutsu (Water Release: Water Shark Bullet Technique)
This jutsu utilizes water to attack the enemy with a powerful water burst.
Cp cost: 23
Damage: 40 - 75 + chakra mod.
Requeriments: Water Affinity.
Training days: 4 days.

Suiton: Suiryudan no Jutsu (Water Release: Water Dragon Bullet Technique)
A powerful attack that creates a huge current of water, usually in the form of a dragon, sent towards the target.
Cp cost: 70
Damage: 200 - 450 + chakra mod. "Reflex Halfs"
Requeriments: Water Affinity. chakra 40+
Training days: 20 Days.

Fukumikuchi Hari (Hidden Mouth Needles)
The user is able to summon forth needles into the mouth and then spit them out at their opponent with precise accuracy.
Cp cost: N/A
Damage: Needle "Senbon" damage.
Requeriments: Dexterity 20+
Training days: 10 Days.

Soshuha (Manipulating Attack Blades)
Blades are held floating in mid-air as they are controlled by the user's chakra. These blades can then be directed towards any desired target.
Cp cost: 6 per blade.
Damage: 1 - 10 per blade.
Requeriments: Chakra 25 +
Training days: 14 days.

Doton: Venus death trap jutsu: The user forms his chakra into the ground arching it towards his enemy. Then the earth around them closes up forming a flower like structure, with a final snap spikes form and pierces the target.
CP: 50
Damage: 40-80
Requirements: Earth affinity

Water release: Thousand cherry blossom winds
The user forms a spiral of water around the opponent. They stop the water and lets it separates into thin pedal like disk. Then they crash into the enemy.
CP: 65
Damage: 70-100
Requirements: water affinity, Chakra Control 55

Genjutsu-

Kokuangyo no Jutsu (Bringer-of-Darkness Technique)
Forming the tiger hand seal, this powerful Genjutsu creates an ambience of complete darkness around the surrounding background, enabling the user to attack without being seen.
Cp cost: 35
Requeriments: Genjutsu 50 Ranks
Training days: 10
Will save: 20 + character level + charisma mod.

Mizu Bunshin no Jutsu (Water Doppelganger Technique)
Creates one or more identical copies of the user out of water. More similar to Kage Bunshin no Jutsu (Art of the Shadow Doppelganger) than to a normal Bunshin no Jutsu (Doppelganger Technique), these clones are capable of attacking, except for the fact that each clone's power is only one-tenth of the user. Also, the clones can only be controlled within a certain radius of the user. That is the technique's weakness. This is considered to be the Water Style equivalent to the Leaf Village's "Kage Bushin No Jutsu" (Shadow Doppelganger Technique) mainly because it divides up the user's attention and chakra to an extent.
Cp cost: 4 per bushin.
Damage: Bushin deal 1/3 of your normal damage.
Requeriments: Water Affinity.
Training days: 3 days.

Taijutsu-

Goken (Strong Fist)
Gōken is the most basic form of Taijutsu. It aims at inflicting external damage and breaking bones. The gouken style also use extreme movements based on leg flexibility and spin kick for more damage.
Damage: Inceases normal taijutsu damage to 5 - 16
Requeriments: Taijutsu 20 ranks.
Training days: Must keep training all the time.

Sennen Goroshi (One Thousand Years of Death)
A very simple Taijutsu technique with a very over-dramatised name. A technique in the one plunges the user's fingers into the vicinity of the victim's rectal regions. However, the true meaning of the jutsu was mainly to use a pointed object (usually a kunai), in order to attack the blindspot of the enemy. When combined with explosive seals, it can even damage Gaara in his semi transformed mode.
Damage: 10 - 20 + str.
Requeriments: "Sick mind ?"
Training days: 0


Summoning Contract- Here you post your character summoning contract if any. To get a contract you must first make a quest for it. Ask a crew member to help you with this.

~Stats~:
LV. 37
Experience: 413/1000
Hp: 945
Cp: 700
Mhp:630
Strength: 14+31+6=51 {20}
Dexterity: 14+31+6=51 {20}
Constitution: 14+30+2=46 {18}
Intelligence: 14+36+4=54 {23}
Wisdom: 14+13+5=32 {11}
Charisma: 14+0+2=16 {3}
Chakra: 14+30+2=50 {20}

Dodge Bonus: 41

Base Points: 14.

Points for Distribution: 168


Base Attack Bonus: 37/32/27/22/17/12/7/2

Melee Attack Bonus: 57/52/47/42/37/27/22

Ranged Attack Bonus: 57/52/47/42/37/27/22

Taijutsu Damage: 21 - 46
Juuken Kempo style: 21 - 46
Katana: 20-30
Kunai (Melee): 21 - 23
Kunai (Ranged): 21-24
Shuriken: 21-22
Fuuma Shuriken: 21-28

Base Save Bonus: 18

Fortitude: 36

Reflex Save: 38

Will Save: 29

Skills:
Bluff: (Char) 3+0+18=21
Diplomacy: (Char) 3+0+10=13
Disguise: (Char) 3+0+0=3
Gather Information: (Cha) 3+0+0=3
Handle Animal: (Cha) 3+0+0=3
Intimidate: (Cha) 3+3+30=36
Innuendo: (Cha) 3+0+0=3
Perform: (Cha) 3+0+0=3
Sense Motive: (Wis) 11+0+35=46
Read Lips: (Wis) 11+0+30=44
Seduction: (Cha) 3+0+48=51

Balance: (Dex) 20+0+10=30
Disable Device: (Int) 23+0+9=32
Escape Artist: (Dex) 20+0+14=34
Hide: (Dex) 20+0+19=39
Listen: (Wis) 11+0+19=30
Move Silently: (Dex) 20+0+9=29
Sleight of Hand: (Dex) 20+0+25=45
Survival: (Wis) 11+0+0=11
Swim: (Str) 20+0+0=20
Treat Injury: (Wis) 11+6+0=17
Tumble: (Dex) 20+0+=20
Use Rope: (Dex) 20+0+0=20

Concentration: (Con) 18+0+10=28
Craft: (Int) 23+0+45=68
Forgery: (Int) 23+0+0=23
Knowledge: (Int) 23+0+30=53
Anatomy: 53
Repair: (Int) 23+0+22=45
Research: (Int) 23+0+0=23
Alchemy: (Wis): 11+2+4=17
Search: (Int) 23+0+17=39
Spot: (Wis) 11+0+25=36

Chakra Control: (Int) 23+15+39=77
Ninjutsu: (Chk) 20+22+100=142
Genjutsu: (Int) 23+0+75=98
Taijutsu: (Str) 20+15+100=135
Fuuin Jutsu: (Int) 23+0+0=23
Kawarimi: 10+0=10
Kunai: 26+0=26
Shuriken: 26+0=26
Ninja Weapons:
Katana:100+7=107
Ninja To :35+18=53
Sneak Attack: 17+0=17

Skill Points: 851

Possessions:

¥en:

Ryo:

Equipment:
Katana: The katana is the most artistic and well crafted sword in all the world. The curve of the katana's blade allows the user to draw the sword at faster speed than any other sword created by man, the sword itself is both hard and light and can cut through almost anything with ease. Unfortunately it is large and so is cumbersome to fight with in small rooms.
Damage: 1 - 10 + str. mod.
Range: Melee.
Special: Can be used with Taijutsu skill for more damage.

Kunai x10: "Read description in melee weapons"
Damage: 1 - 4 + Dex
Range: 30 fts.
Special:

Shuriken x10: The shuriken is a traditional Japanese concealed weapon that was used for throwing, and sometimes stabbing. They are small, sharpened, hand-held blades made from a variety of everyday items, such as needles, nails, and knives, as well as coins, washers and other flat plates of metal.
Damage: 1 - 2 + Dex mod
Range: 40 Fts.
Special: Can throw six shuriken per turn. "In other words 4 from each hand."

Fuuma Shuriken x2: The fuma shuriken is a bigger version of a nirmal shuriken that normally has 4 sides to balance its rotating speed. People normally carry these shuriken in summoning scrolls.
Damage: 1 - 8 + Dex mod
Range: 50 Fts.
Special: Can be used with the shadow shuriken no jutsu.

ANBU Armour: The light armour that all ANBU wear. This gives a +2 damage reduction to all piercing attacks to the chest.

Hikari Dama: A ball which emits a tremendous flash of light that can temporarily blind an opponent. It will also extend any shadows, which can be beneficial for techniques such as the Shadow Copy Skill (Kage Mane no Jutsu).
Effects: First round:
Blind: character attack roll is reduced by -30, character loses all dex bonus to his dodge bonus also attacker receives a +10 bonus on his attack rolls.
Next 10 rounds:
Blurry vision: Character penalty is reduced to -10 attack roll for 10 rounds, however this penalty acts like a count down that is reduced -1 every round. His dodge bonus suffers the same penalty however he can adds half of his dex modifier to his dodge.

Hyourougan: (Soldier Pill) A special medicine that allows an individual to fight for three days and three nights without resting. It is full of protein and contains a special stimulant.
Effect: Hp increases by 10% for 100 rounds (10 minutes)

Karasu: A specially designed puppet which is controlled by strings of chakra. The puppet itself, is a very versatile tool. It is capable of holding a variety of weapons and poisons within its body, which can be projected from various openings. The puppet can also be disguised to look like person.

Kemuridamax25: An item which creates a dense cloud of smoke that can provide an opportunity to attack. "Smoke Bombs"
Effect: They increase your Hide check by +6.

Kibaku Fudax67: [exploding tag] A piece of paper marked with the character "Explode" (Baku). The tag can be placed on various objects and will detonate after a certain amount of time.
Damage: 10 - 20

Makibishi: This weapon is primarily used during escape, numerous makibishi are thrown on the ground and enemy soldiers will have a difficult time pursuing because the spiked metal can penetrate the sole of the shoe wear.
Damage: 1 damage per 3 spikes.

Radio: The short range radio is capable of keeping ninja in contact across several miles. The radio can accept multiple frequencies and is activated to talk by pushing a button on the neck attachment.

Scrollsx6: Scrolls remain one of the most important pieces of equipment in a ninja's arsenal. Because of their size, multiple scrolls can be carried into battle in the front pouches of a flak jacket or in a pouch. This will save space and not sacrifice a much needed piece of equipment which may be required later. The scroll allows the ninja to summon creatures, people and items to their aid.

Suzux2: A basic bell used to test the abilities of a ninja, such as Genin.

Metal Wire: Wire can be used in several situations. It can allow the ninja to create trip wire explosive traps, it can be used in grappling, or as a method to tie down and restrict the movement of an opponent (Use Rope).

Zouketsuganx6: (Blood Formation Pill) A special pill, which is used to create more blood when it is lost from a wound or injury.
--------------------------------------------------------------------------------------
Name: Touji ((Like wind))
Species: Arctic Wolf
Size: medium
Element Affinity: Water
Age: 6 years
Gender: Female

~Appearance~


Height: 3’ 7”
Weight: 158
Fur: White fur with blue streaks across the body
Eyes: red
Physical Description: Only thing that stands out among the body is the scar across the snout and the scar on the tail looks like teeth marks
Background: She was found on the forbidden island when Karite came across he trapped in a bear trap by her. Tail, she was with her one pup and he rescued them both. Her history beyond that is unknown
Personality: She is very protective and fierce to all strangers. She knows who to trust and who not to trust by simply smelling or sensing it in her wolf like instincts
Other:

Missions:

S:
A:
B:
C:
D:

Jutsu:

Ninjutsu-

Genjutsu-

Taijutsu-

~Stats~

LV.
Experience:
Hp: 840
Cp: 595
MHp: 700

>>>PLEASE ARRANGE YOUR STATS CLEARLY SHOWING WHICH POINTS WERE GAINED FROM TRAINING AND WHICH POINTS WERE GAINED FROM LEVEL UP.<<<

Strength: 14+24=38 | mod = 14
Dexterity: 14+24=38 | mod = 14
Constitution: 14+24=38 | mod = 14
Intelligence: 14+24=38 | mod = 14
Wisdom: 14+24=38 | mod = 14
Charisma: 14+24=38 | mod = 14
Chakra: 14+24=38 | mod = 14
Dodge Bonus:

Base Attack Bonus: 35/30/25/20/15/10/5
Attack Melee: 49/44/38/34/29/24/19


Base Save Bonus: 17
Fort: 31
Rex: 31
Will: 31

Damage: 1-27


~Skills~


>>>PLEASE SEPARATE THE STAT MODIFIER FROM THE POINTS YOU ASSIGN TO THE SKILL, THANK YOU.<<<

Str mod: 14
Swim: (Str) 23
Taijutsu: (Str) 30

Dex mod: 14
Balance: (Dex) 23
Escape Artist: (Dex) 23
Hide: (Dex) 23
Move Silently: (Dex) 23
Tumble: (Dex) 23
Sneak Attack: (Dex) 23

Con Mod: 14
Concentration: (Con) 23

Int mod: 14
Chakra Control: (Int) 23
Search: (Int) 23
Genjutsu: (Int) 23
Fuuin Jutsu: (Int)

Wis Mod: 14
Listen: (Wis) 23
Sense: (Wis) 23
Spot: (Wis) 23
Survival: (Wis) 23
Track: (Wis) 23

Cha mod: 14
Diplomacy: (Cha) 23
Intimidate: (Cha) 23
Perform: (Cha) 23

Chk mod: 14
Ninjutsu: (Chk) 23

Skill points: 490

~Possessions~


Equipment:

Valuables  

Karite The Reaper

Dapper Hunter


LOL0800

5,100 Points
  • The Perfect Setup 150
  • Forum Sophomore 300
  • Forum Regular 100
PostPosted: Tue Feb 19, 2008 1:07 pm


User-name: Caleo
Posting: when i'm feeling like it
Time zone: GMT
~Character Data~
Name: Batosai Hitorki
Village: Kirigakure (Village Hidden in the Mist)
Clan/Bloodline: none
Element Affinity: Earth
Age: 12
Gender: Male
Rank: Academy Student

~Appearance~

Headband: none

Height: 5'5"
Weight: 115
Hair: its short lengthed; straight black hair
Eyes: big blood red eyes
Physical Description: He pretty thin, but not like a stick. He works out a lot in the sun, but he also attends to his studies too. Because of this he sorta tan, not really tan just enough so that he doesn't look pale. The workouts and training had made pretty muscular for his age. His studies has also made pretty smart kid.
Clothing: Wears black baggy pants with a tight white tank top

Background: Batosai was born in the land of water 12 years ago in a small, poor village. He never had a father, there is no known information about him or his whereabouts. The only information was rumors. Some said he was a ninja who died in war. Some said that he was a business man who abandoned him and his mother. Some said that he had no father to begin with. So Batosai was raised by only his mother. Within the years of raising him, she actually never really mentioned or talked about his father. Batosai never really cared for his father anyway. To him his father was just a man, nothing more, nothing less.

His mother was a gentle woman with a lot of spirt in her heart. Batosai was more quiet and to himself then all the other children were, but yet his mother still loved him for who he was. Also unlike his mother, Batosai never really showed that he loved her, when she showed it like he was her entire world. Even if he never showed that he loved her, she was only thing important to him. Cause of this he sworn he would be strong and protect his mother from everything. This oath kinda brought them closer. So after all of those years of raising Batosai she never showed concerned about Batosai having a father figured since he showed such strength as a child.

He was raised by his mother for 8 years before his mother died. There was war at the time, and it unfortunatly came to Batosai's home. Batosai can remember that night like it happened yesterday. All the death and destruction around as the fires rised high into the sky, as he was on his knees over his dead mother.

As of that day he decided not to get close to anyone for as long as he lived. This promise to himself wasn't hard for keep as he had no one else left in the world. He was all alone without no one to help him throught all of this pain he had. He also lost his home in the fighting as it raged on all through the night. So not only his was alone but he had nowhere to call home.

So thats was the day when Batosai left his village, which was laid to ruins. He began to travel a great distance throughout the land, discovering a vast world for him to call home. He met so many people and see so many places. It just amazed him that their was all of this outside of his old home. He didn't try to think about his home as he wanted to forget the fires, destruction, and death all around him, especially his mother. This and the lonliness he had made him cold and emotionless.

It didn't take long for him to find a place to live as he found a temple of scholars and monks. He was accepted as a member of their family. As two years progressed Batosai was able to read scrolls in just about every subject. He gained so much knowledge that it impressed the scholars. He also began to meditate with the monks as he was trying to learn their ways and culture. Batosai, a ten year old child, found a place called home. But even though he found home, he never could forget what happen a year ago in his village. It haunted him like a leech attached on your skin that won't let go.

As time progressed, he started to read scrolls of the history of ninja. He was astonish on how ninjas went through so much and lived on to this very day. So he began to learn about their ninja way. He started to channel his chakra, learn hand to hand combat from some of the monks. and trying to learn jutsus with the help of the scholars. The scholars and monks were very supportive in what Batosai was trying to accomplish. But as Batosai tried harder, the more he had fail. But within time Batosai learned basic hand to hand combat, learned to channel his chakra correctly. This is when Batosai decided to become a ninja. But he knew that he couldn't do it alone, but he couldn't have help from the scholars and monks either. So he packed up what he had left and set out to the village in the mist, so that he could accomplish his goal.

Personality: He a quiet person who mainly keeps to himself. He only talks when he wants to, but that so far seems to rarely happen. Even though he can be quiet he is actually pretty smart. So if he was in a battle he would study his surroundings and come up with options on how to stay alive and to take out his enemy without putting harm to his team and himself. He also one of those type of people who hard to understand, like they don't show any emotion, like they keep to themselves.

Missions:

S:
A:
B:
C:
D:

Jutsu:

Ninjutsu-

Genjutsu-

Taijutsu-

Summoning Contract-

~Stats~


LV. 1
Experience: 51/100
Hp: 10
Cp: 4
Mhp: 8
Strength: 9 | mod = -1
Dexterity: 8 | mod = -1
Constitution: 9 | mod = -1
Intelligence: 12 | mod = 1
Wisdom: 7 | mod = -2
Charisma: 6 | mod = -2
Chakra: 12 | mod = +1
Dodge Bonus: 8

Base Attack Bonus: 1
Attack Melee: -1
Attack Ranged: -1

Base Save Bonus: 0
Fort: -1
Rex: -1
Will: -2

Damage: 0-5

~Skills~
(1)x1= 1 skill point
Bluff: (Cha) -2
Diplomacy: (Cha) -2
Disguise: (Cha) -2
Gather Information: (Cha) -2
Handle Animal: (Cha) -2
Intimidate: (Cha) -2
Innuendo: (Cha) -2
Perform: (Cha) -2
Sense Motive: (Wis) -2
Read Lips: (Wis) -2
Seduction: (Cha) -2

Alchemy: (Wis) -2
Balance: (Dex) 1
Disable Device: (Int) 1
Escape Artist: (Dex) -1
Hide: (Dex) -1
Listen: (Wis) -2
Move Silently: (Dex) -1
Sleight of Hand: (Dex) 1
Survival: (Wis) -2
Swim: (Str) -1
Treat Injury: (Wis) -2
Tumble: (Dex) 1
Use Rope: (Dex) -1

Concentration: (Con) -1
Craft: (Int) 1
Forgery: (Int) 1
Knowledge: (Int) 1
Repair: (Int) 1
Research: (Int) 1
Search: (Int) 1
Spot: (Wis) -1

Chakra Control: (Int) 1
Ninjutsu: (Chk) 3
Genjutsu: (Int) 1
Taijutsu: (Str) -1
Fuuin Jutsu: (Int) 1
Kawarimi:
Kunai:
Shuriken:
Ninja Weapons:
Sneak Attack:

~Possessions~

Money:

Ryo:

Equipment:

Valuables:
PostPosted: Tue Feb 19, 2008 1:44 pm


User-name: xxkawticxx
Posting: often during most weekdays, weekends not so much.
Time zone: eastern ((north America))

~Character Data~


Name: Jericho Ericsson
Village: Kirigakure
Clan/Bloodline: Ericsson
Element Affinity: Lightning
Age: 9
Gender: Male
Rank: Student

~Appearance~


Headband: A simple black cloth headband wrapped around his right bicep
Height: 59 inches
Weight: 74lbs
Hair: Long dark brown hair that goes down past his nose in the front and covers his neck in the back. It is mostly striate but curls a little bit at the ends all the way around.
Eyes: Big brown eyes
Physical Description: Jericho is pretty stocky for his age. He has a slight tan and has 7 horizontal scars going up his back. He has decently broad shoulders for his age, and his fingers are long and thin. He has slightly slanted eyebrows, and his face always looks slightly mean or pouty.
Clothing: A black sleeveless top that has a large golden symbol on the back that stands for luck. Matching black slightly baggy cloth pants held up with a long silk golden sash. He does not wear shoes and has a large tiger tooth strung around his neck. He often wears a black headband that is not his Ninja headband that keeps his hair out of his face when he is training or needs to see without distraction.
Background: Jericho was born to a feudal lord Named Oni Ericsson. Growing up Jericho followed his father around in hopes of someday becoming powerful and strong like him. He watched him as he trained and had philosophical conversations with him. Jericho never knew his mother, and didn’t really care to. When Jericho was only eight years old his fathers kingdom was attacked and his father commanded Jerichos bodyguard to bring him somewhere that would make him good and strong. Jericho and the scout traveled for a year until arriving at the hidden village of the mist.
Personality: Jericho is very focused when training but when he is alone he often gets lost in his own head. He is kind and gentle even though he does not look it. He enjoys training and yearns to be the best warrior there ever was but loves to do artsy things. He enjoys people but loves to be alone in nature.
Other: Even though Jericho is focused on becoming a powerful person, he has a very powerful love of the arts and enjoys playing the guitar and painting more then anything else.


Missions:

S:
A:
B:
C:
D:

Jutsu:

Ninjutsu-
Bunshin no Jutsu

Genjutsu-

Taijutsu-

Summoning Contract-

~Stats~

LV. 1
Experience: 81/100
Hp: 10/10
Cp: 3/3
MHp: 9/9


Strength: 10 , 2 | mod = +1
Dexterity: 9 , 1 | mod = 0
Constitution: 8 , 1 | mod = 0
Intelligence: 8 , 3 | mod = 0
Wisdom: 8 , 0 | mod = -1
Charisma: 12 , 0 | mod = +1
Chakra: 7 , 2 | mod = 0
Dodge Bonus: 8

Base Attack Bonus: 1
Attack Melee: 1
Attack Ranged: 0

Base Save Bonus: 0
Fort: –1 +1
Rex: -1
Will: -1

Damage:
Taijutsu: 2-7
[any other weapon you use]

~Skills~



Swim: (Str) 1 , 1

Balance: (Dex) 0 , 0
Escape Artist: (Dex) 0 , 0
Hide: (Dex) 0 , 0
Move Silently: (Dex) 0 , 0
Sleight of Hand: (Dex) 0 , 0
Tumble: (Dex) 0 , 0
Use Rope: (Dex) 0 , 0

Concentration: (Con) 0 , 0

Chakra Control: (Int) 0 , 2
Craft: (Int) 0 , 0
Disable Device: (Int) 0 , 0
Forgery: (Int) 0 , 0
Knowledge: (Int) 0 , 0
Repair: (Int) 0 , 0
Research: (Int) 0 , 0
Search: (Int) 0 , 0

Alchemy: (Wis) 0 , 2
Listen: (Wis) 0 , 0
Read Lips: (Wis) 0 , 0
Sense Motive: (Wis) 0 , 1
Spot: (Wis) 0 , 0
Survival: (Wis) 0 , 0
Treat Injury: (Wis) 0 , 0

Bluff: (Cha) 1 , 0
Diplomacy: (Cha) 1 , 0
Disguise: (Cha) 1 , 0
Gather Information: (Cha) 1 , 0
Handle Animal: (Cha) 1 , 0
Intimidate: (Cha) 1 , 0
Innuendo: (Cha) 1 , 0
Perform: (Cha) 1 , 0
Seduction: (Cha) 1 , 0

Ninjutsu: (Chk) 0 , 2
Genjutsu: (Int) 0 , 4
Taijutsu: (Str) 1 , 3
Fuuin Jutsu: (Int) 0 , 0
Kawarimi:
Kunai:
Shuriken:
Ninja Weapons:
Sneak Attack:

~Possessions~


Money:

Ryo: 0

Equipment:


Valuables Tiger tooth necklace

xxKawticxx


Hoshigaki Hiru
Crew

PostPosted: Wed Feb 20, 2008 11:15 am


User-name: Hoshigaki Hiru (Mule of Burn)
Posting: Frequent, mostly during week days
Time zone: ET

~Character Data~


Name: Hoshigaki Hiru
Village: Village hidden in the Mist
Clan/Bloodline: Hoshigaki
Element Affinity: Water
Age: 12
Gender: Male
Rank: Student

~Appearance~


User Image

Headband: None yet
Height: 5’1’’
Weight: 149 lbs
Hair: Dark blue
Eyes: Shark eyes
Physical Description: A bit short for a Hoshigaki but still taller than normal humans his age. His skin is of a silverish gray, just like a shark’s. Teeth are pointy and he has two rows of them, new ones push all of the old ones away should one break or fall.
Clothing: Simple, dominance of blue, (see avatar).
Background: Comes from a typical Hoshigaki family, strength, power and killing. Has recently run away to join the academy against his clan’s wishes having been deemed too soft for a ninja’s life and a possible shame to the clan.
Personality: Lacks confidence, somewhat shy yet still very friendly. Would not hurt a fly if he did not have to. Tends to get somewhat aggressive when riled nevertheless.
Other:

Missions:

S: 0
A: 0
B: 0
C: 0
D: 0

Jutsu:

Bunshin no Jutsu:
This is a basic technique taught to ninja at an academy. In certain years, Ninja are required to know this jutsu in order to advance to the Genin level. Bunshin no Jutsu creates one or more clones of the user, which can be used as a means to create a diversion, distraction, or cause confusion. Unlike Kage Bunshin no Jutsu (Art of the Shadow Doppelganger), these illusory clones will simply disappear if come into contact, thus, they are without substance, and cannot do anything to damage the opponent.
Cp cost: 1 pt. per bunshin.
Damage: N/A
Requirements: Academy students learn it on the academy as a basic jutsu.
Training days: Academy. Chakra control check DC: 5 per bunshin.
Special: Can create 1 per 5 points in Chakra control. Up to 5 bunshin can be created.
*The user assigns a number 1 through 6 to themselve and each of their clones indivudually. The attacker rolls a 6 sided die to see what they hit.

Henge no Jutsu (Transformation Technique):
The user utilizes the sheep hand seal or the tiger hand seal and concentrates their chakra to assume the appearance of another person, an animal, or even any object. This is one of the required basic jutsu taught at the Ninja Academy. Fundamentally, all ninjas know this technique.
Cp cost: 2 "+1 per minute the jutsu is maintained"
Damage: N/A
Requirements: Learn in the Academy.
Training days: Academy time. Chakra control check DC: 10
Special: Add chakra mod to your Disguise check.

Nawanuke no Jutsu (Rope Escape Technique):
A basic technique taught at the Ninja academy. When a ninja is tied with rope, he can undo the knots and escape using this jutsu.
Cp cost: 1
Damage: N/A
Requirements: Learn in the Academy.
Training days: Academy time.
Special: Roll an escape artist skill check when using this. Add your chakra mod to the check.

Mizu Bunshin no Jutsu (Water Doppelganger Technique)
Creates one or more identical copies of the user out of water. More similar to Kage Bunshin no Jutsu (Art of the Shadow Doppelganger) than to a normal Bunshin no Jutsu (Doppelganger Technique), these clones are capable of attacking, except for the fact that each clone's power is only one-tenth of the user. Also, the clones can only be controlled within a certain radius of the user. That is the technique's weakness. This is considered to be the Water Style equivalent to the Leaf Village's "Kage Bushin No Jutsu" (Shadow Doppelganger Technique) mainly because it divides up the user's attention and chakra to an extent.
Cp cost: 4 per bushin.
Damage: Bushin deal 1/3 of your normal damage.
Requeriments: Water Affinity.
Training days: 3 days.

Ninjutsu-

Genjutsu-

Taijutsu-

Summoning Contract-

~Stats~


LV: 4
Experience: 0/130
Hp: [10 + constitution modifier] x level = (10 + 0) x 4 = 40
Cp: [3 + chakra modifier] x level = (3+4) x 4 = 28
MHp: [10 + wisdom modifier] x level = (10-1) x 4 = 36

Attribute:......Base | Distribute | Level | Training | Clan | Total

Strength:.........6 | 4 | 1 | 2 | +20% | 15 mod = +2
Dexterity:.......6 | 3 | 2 | 5 | ------- | 16 mod = +3
Constitution:...6 | 2 | 0 | 3 | ------- | 11 mod = 0
Intelligence:....6 | 4 | 2 | 5 | -30% | 12 mod = +1
Wisdom:.........6 | 2 | 0 | 0 | ------- | 8 mod = -1
Charisma:.......6 | 1 | 0 | 0 | ------- | 7 mod = -2
Chakra:...........6 | 4 | 4 | 2 | +20% | 19 mod = +4

Dodge Bonus: [10+wis mod+ dex mod] = 10 - 1 + 3 = 12

Base Attack Bonus: [level] = 4
Attack Melee: [str mod + bab] = 2 + 4 = 6
Attack Ranged: [dex mod + bab] = 3 + 4 = 7

Base Save Bonus: [level/2 (down)] = 2 (down) = 2
Fort: [con mod + bsb] = 0 + 2= 2 (+1 for marine poisons)
Rex: [dex mod + bsb] = 3 + 2 = 5
Will: [wis mod + bsb] = -1 + 1 = 0

Damage:

Taijutsu: [(1-6) + str mod + 2x(tai jutsu level/10)] = (1-6) + 2 + 0 = ( 3-8 )

[any other weapon you use]

None

~Skills~



Skill: (Mod) | Distribute | Level | Training | Clan | Total

Swim: ....................(Str) | 0 | 0 | 3 | +100% | 10

Balance: ................(Dex) | 0 | 0 | 2 | ------ | 2
Escape Artist: .........(Dex) | 0 | 0 | 2 | ------ | 2
Hide: .....................(Dex) | 0 | 0 | 1 | ------ | 1
Move Silently: .........(Dex) | 0 | 0 | 1 | ------ | 1
Sleight of Hand: ......(Dex) | 0 | 0 | 1 | ------ | 1
Tumble: .................(Dex) | 0 | 0 | 3 | ------ | 3
Use Rope: ..............(Dex) | 0 | 0 | 2 | ------ | 2
Perform Puppet Play: (Dex) | 0 | 0 | 0 | ------ | 0

Concentration: ........(Con) | 0 | 0 | 1 | ------ | 1

Chakra Control: ......(Int) | 0 | 2 | 12 | ------ | 15
Craft: .....................(Int) | 0 | 0 | 0 | ------ | 0
Disable Device: .......(Int) | 0 | 0 | 0 | ------ | 0
Forgery: .................(Int) | 0 | 0 | 0 | ------ | 0
Knowledge: .............(Int) | 0 | 0 | 0 | ------ | 0 [Tactics: 3]
Repair: ...................(Int) | 0 | 0 | 0 | ------ | 0
Research: ...............(Int) | 0 | 0 | 0 | ------ | 0
Search: ..................(Int) | 0 | 0 | 0 | ------ | 0

Alchemy: ...............(Wis) | 0 | 0 | 0 | ------ | 0
Listen: ...................(Wis) | 0 | 0 | 0 | ------ | 0
Read Lips: ..............(Wis) | 0 | 0 | 0 | ------ | 0
Sense Motive: ........(Wis) | 0 | 0 | 0 | ------ | 0
Spot: .....................(Wis) | 0 | 0 | 2 | ------ | 2
Survival: ................(Wis) | 0 | 0 | 1 | ------ | 1
Treat Injury: ..........(Wis) | 0 | 0 | 1 | ------ | 1

Bluff: ....................(Cha) | 0 | 0 | 0 | ------ | 0
Diplomacy: ............(Cha) | 0 | 0 | 0 | ------ | 0
Disguise: ...............(Cha) | 0 | 0 | 0 | ------ | 0
Gather Information: (Cha) | 0 | 0 | 0 | ------ | 0
Handle Animal: .......(Cha) | 0 | 0 | 0 | ------ | 0
Intimidate: .............(Cha) | 0 | 0 | 0 | ------ | 0
Innuendo: ..............(Cha) | 0 | 0 | 0 | ------ | 0
Perform: ................(Cha) | 0 | 0 | 0 | ------ | 0
Seduction: .............(Cha) | 0 | 0 | 0 | ------ | 0

Ninjutsu: ..............(Chk) | 0 | 0 | 7 | ------ | 7
Genjutsu: ..............(Int) | 0 | 0 | 0 | ------ | 0
Taijutsu: ...............(Str) | 0 | 0 | 1 | ------ | 3
Fuuin Jutsu: ...........(Int) | 0 | 0 | 0 | ------ | 0
Kawarimi: ..............(---) | 0 | 0 | 0 | ------ | 0
Sneak Attack: ........(---) | 0 | 0 | 0 | ------ | 0

Ninja Weapons:

Kunai: ..................(---) | 0 | 0 | 0 | ------ | 0
Shuriken: .............(---) | 0 | 0 | 1 | ------ | 1
Bo Staff: ..............(Str) | 0 | 2 | 0 | ------ | 3


~Possessions~


Money: 0

Ryo: 15

Equipment:

Clothes

Valuables

None
PostPosted: Thu Feb 21, 2008 11:43 am


User-name: night326
Posting: hopefully enough
Time zone: USA Central

~Character Data~


Name: Cassie
Village: Kirigakure no Sato
Clan/Bloodline:
Element Affinity: Water
Age: 22
Gender: Female
Rank: Chunin

~Appearance~


Headband: One head, to the left, faceplate out.
Height: 5'2
Weight: 106 pounds
Hair: Short hair reaching to the nape of her neck and layered bangs, she wears a sailor-stripe bandanna
Eyes: green-blue
Physical Description: She's short, however her appearance makes up for it. She has a medium build and most likely if you piss her off your a** is grass.
Clothing: She wears a 3/4 T-shirt with a sailor-stripe scarf, a piece of cloth tied in a bunch to her left arm where the sleeve meets the arm. she also wears assorted bracelets, bangles, and what not. A pair of tight cotton shorts up to her knees completes the ensemble and Roman sandals.
Background: She came from a family sailor family, she sailed the seas until one day her family docked in Kiri, from there she became a ninja. Soon after she had made friends with Andou and Batou she promised to sail away with her family. Rumors spread through out Kiri that Cassie's ship had sank to the bottom of the sea and Andou became a bit dressed about the whole thing. While everyone was thinking that Cassie wasn't dead! Their ship sunk they got captured by island tribes people and forced to be slaves for years. (6 year back story...too lazy to figure it out right now) Eventually, Cassie and her family gets off the island...and now she's here.
Personality: Very outgoing, sweet, and jubilant. Her present feels larger than she is.
Other: Don't call her short...

Missions:

S:
A:
B:
C:
D:

Jutsu:

Ninjutsu-
Bunshin no Jutsu

Henge no Jutsu (Transformation Technique)

Kakuremino no Jutsu (Cloak of Invisibility Technique)

Kawarimi no Jutsu (Replacement Technique)

Nawanuke no Jutsu (Rope Escape Technique)

Jibaku Fuda: Kassei, (Exploding Tag: Activate)
Utilizing chakra, the user is able to activate the explosion mechanism of a distant bomb tag.
Cp cost: 3 per tag
Damage: Exploding tag damage [10-20]
Requirements: Chakra Control 5
Training: 1 day or Learn in the academy.

Shunshin no Jutsu (Body Flicker Technique)
A high-speed movement technique. It is described as 'appearing with the wind and disappearing like the wind.' A very basic jutsu, it appears that most shinobi above Genin-rank know it. Using chakra to activate the body, the user is able to move from one point to another with extreme speeds. This super-fast movement is almost impossible to see with the naked eye. To a normal person, it would seem as if the user has teleported. The amount of Chakra used depends on the distance and elevation between the user and the destination.
Cp cost: 1 per ft
Damage: N/A
Requirements: Dexterity 20+
Training days: 3 days.
Special: When rolling initiation checks or racing, or anything that involves speed, add chk mod to the dice roll.

Mizu Bunshin no Jutsu (Water Doppelganger Technique)
Creates one or more identical copies of the user out of water. More similar to Kage Bunshin no Jutsu (Art of the Shadow Doppelganger) than to a normal Bunshin no Jutsu (Doppelganger Technique), these clones are capable of attacking, except for the fact that each clone's power is only one-tenth of the user. Also, the clones can only be controlled within a certain radius of the user. That is the technique's weakness. This is considered to be the Water Style equivalent to the Leaf Village's "Kage Bushin No Jutsu" (Shadow Doppelganger Technique) mainly because it divides up the user's attention and chakra to an extent.
Cp cost: 4 per bushin.
Damage: Bushin deal 1/3 of your normal damage.
Requeriments: Water Affinity.
Training days: 3 days.

Sensatsu Suisho (A Thousand Flying Water Needles of Death)
This jutsu freezes water into the shape of sharp needles, which then home in on the opponent from all directions. To perform this Jutsu, the user must be near a body of water.
Cp cost: 10 +2 per needle.
Damage: 4 - 8 per needle.
Requeriments: Water Affinity. Must be close to a body of water.
Training days: 10 days.

Genjutsu-

Taijutsu-

Summoning Contract-


~Stats~

LV. 20
Experience: 47/1000 (last updated 30/6/200 cool
Hp: 280
Cp: 252
MHp: 252

Strength: | mod =
Dexterity: | mod =
Constitution: | mod =
Intelligence: | mod =
Wisdom: | mod =
Charisma: | mod =
Chakra: | mod =
Dodge Bonus:

Base Attack Bonus: 14
Attack Melee: 14 + 4str= 18
Attack Ranged: 14 + 8dex= 22


Base Save Bonus:7
Fort: 7 + 5con= 12
Rex: 7 + 8dex= 15
Will: 7 + 8wis= 15


Damage:
6-11
Taijutsu:
[any other weapon you use]

~Skills~


Swim: (Str)

Balance: (Dex)
Escape Artist: (Dex)
Hide: (Dex)
Move Silently: (Dex)
Sleight of Hand: (Dex)
Tumble: (Dex)
Use Rope: (Dex)

Concentration: (Con)

Chakra Control: (Int)
Craft: (Int)
Disable Device: (Int)
Forgery: (Int)
Knowledge: (Int)
Repair: (Int)
Research: (Int)
Search: (Int)

Alchemy: (Wis)
Listen: (Wis)
Read Lips: (Wis)
Sense Motive: (Wis)
Spot: (Wis)
Survival: (Wis)
Treat Injury: (Wis)

Bluff: (Cha)
Diplomacy: (Cha)
Disguise: (Cha)
Gather Information: (Cha)
Handle Animal: (Cha)
Intimidate: (Cha)
Innuendo: (Cha)
Perform: (Cha)
Seduction: (Cha)

Ninjutsu: (Chk)
Genjutsu: (Int)
Taijutsu: (Str)
Fuuin Jutsu: (Int)
Kawarimi:
Kunai:
Shuriken:
Ninja Weapons:
Sneak Attack:

~Possessions~


Money:

Ryo:

Equipment:


Valuables

((Will finish later...too busy to finish all))

night326


Yoshmi

PostPosted: Sat Feb 23, 2008 8:44 pm


User-name: Yoshmi
Posting: whenever I am able
Time zone: Eastern Standard Time

~Character Data~


Name: Wolvine, Mizu
Village: Kirigakure
Clan/Bloodline:Wolvine
Element Affinity: Water
Age: 17
Gender: Female
Rank: Genin

~Appearance~


Headband: placed in various spots
Height: 5’4”
Weight: 110”lb
Hair: Red-ish black (you see the read very well in the sun). Hangs free, hair is mid length. Bangs grown out to chin length; keeps them brushed to either side.
Eyes: Black with outer edge of the eye trimmed in white trimmed in which the outside of that is trimmed in the back. When blood like is active Mizu’s eyes turn wolf like.
Physical Description: Shorter upper body with long legs. Lean and toned. Ink Black claws that extend and recede at will.
Clothing: Mizu wears a smoke grey sweater were the sleeves aren’t connected to the shirt; the sleeves lace up half way on the sides. [Image Reference] She wears a white pleaded skirt. With unnoticeable black shorts under the skirt. (So when jumping nothing can be seen) She also wears smoke gray leg warmers made of the same material as the sweater. The leg warmers cover the majority of her blue shoes. And occasionally wears a big black hooded jacket. Her shuriken and kunai holsters are attached to her upper right thigh concealed by her skirt. She also has white leather gloves that cut off an inch before her wrist, at the tips of the gloves there are wholes for her claws to fit though making it look as though her claws a feature of the gloves.
Background: Mizu left the village for independent training for two years; at the end of her training she began to head back the mist village but lost her way. As Mizu drifted the lands she meets someone named Nakamura, Hitomi, former Anbu of Kusa, whom offered to escort Mizu home. During their travel Mizu had gotten word that her mother had died with all of the insanity of the fifth dawn.
Personality: Mizu doesn’t talk much most of the time she is examining others; she only speaks when spoken to. Since she’s been out of touch with the people she cares for its rare to see a smile on Mizu’s face. She often dulls her loneliness with sleeping, training, and hobbies.
Other:
Mizu doesn’t go home anymore, she no long enjoys cooking or baking. She often trains and does art work
Missions:

S:
A:
B:
C:
D:

Jutsu:

Ninjutsu-

Kakuremino no Jutsu (Cloak of Invisibility Technique)
This jutsu is where one uses a cloak or a piece of cloth to make oneself blend in with the background, interpreting oneself invisible.
Cp cost: 1
Damage: N/A
Requirements: Learn in the academy.
Training days: Academy time.
Special: Add chakra mod to your Hide check.
Kawarimi no Jutsu (Replacement Technique)
This is a technique that usually confuses the attacker. The user quickly projects themselves with another nearby object such as a plant (normally a section of a log), an animal, or even another person within reach, leaving the opponent open to a counter-attack.
Cp cost: 1
Damage: N/A
Requirements: Must have something to replace with.
Training days: Academy time.
Special: Add chakra mod to dodge bonus. You cannot use this while in a defensive position.

Nawanuke no Jutsu (Rope Escape Technique)
A basic technique taught at the Ninja academy. When a ninja is tied with rope, he can undo the knots and escape using this jutsu.
Cp cost: 1
Damage: N/A
Requirements: Learn in the Academy.
Training days: Academy time.
Special: Roll an escape artist skill check when using this. Add your chakra mod to the check.

Bunshin no Jutsu:
This is a basic technique taught to ninja at an academy. In certain years, Ninja are required to know this jutsu in order to advance to the Genin level. Bunshin no Jutsu creates one or more clones of the user, which can be used as a means to create a diversion, distraction, or cause confusion. Unlike Kage Bunshin no Jutsu (Art of the Shadow Doppelganger), these illusory clones will simply disappear if come into contact, thus, they are without substance, and cannot do anything to damage the opponent.
Cp cost: 1 pt. per bunshin.
Damage: N/A
Requirements: Academy students learn it on the academy as a basic jutsu.
Training days: Academy. Chakra control check DC: 5 per bunshin.
Special: Can create 1 per 5 points in Chakra control. Up to 5 bunshin can be created.
*The user assigns a number 1 through 6 to themselves and each of their clones individually. The attacker rolls a 6 sided die to see what they hit.
The Intelligence check DC to see through an attacker's bunshin is the 1/2 the attacker's int mod + half the attacker's chk mod.

Henge no Jutsu (Transformation Technique)
The user utilizes the sheep hand seal or the tiger hand seal and concentrates their chakra to assume the appearance of another person, an animal, or even any object. This is one of the required basic jutsu taught at the Ninja Academy. Fundamentally, all ninjas know this technique.
Cp cost: 2 "+1 per minute the jutsu is maintained"
Damage: N/A
Requirements: Learn in the Academy.
Training days: Academy time. Chakra control check DC: 10
Special: Add chakra mod to your Disguise check.

Shunshin no Jutsu (Body Flicker Technique)
A high-speed movement technique. It is described as 'appearing with the wind and disappearing like the wind.' A very basic jutsu, it appears that most shinobi above Genin-rank know it. Using chakra to activate the body, the user is able to move from one point to another with extreme speeds. This super-fast movement is almost impossible to see with the naked eye. To a normal person, it would seem as if the user has teleported. The amount of Chakra used depends on the distance and elevation between the user and the destination.
Cp cost: 1 per ft
Damage: N/A
Requirements: Dexterity 20+
Training days: 3 days.
Special: When rolling initiation checks or racing, or anything that involves speed, add chk mod to the dice roll.

Jibaku Fuda: Kassei, (Exploding Tag: Activate)
Utilizing chakra, the user is able to activate the explosion mechanism of a distant bomb tag.
Cp cost: 3 per tag
Damage: Exploding tag damage [10-20]
Requirements: Chakra Control 5
Training: 1 day or Learn in the academy.

Genjutsu-

Taijutsu-

Summoning Contract-

~Stats~

LV. 2
Experience: 42/110
Hp: 22
Cp: 10
MHp: 20

Strength: 8+2=10 | mod = 0
Dexterity: 8+12+2(clan)=22 | mod = 6
Constitution: 8+7-2(clan)=13 | mod = 1
Intelligence: 8 +4+1(clan)=13| mod = 1
Wisdom: 8+3+1(clan)=12 | mod = 1
Charisma: 8+1=9 | mod = -1
Chakra: 8+7=15 | mod = 2
Dodge Bonus: 17

Base Attack Bonus: 2
Attack Melee: 2
Attack Ranged: 8

Base Save Bonus: 1
Fort: 2
Rex: 7
Will: 2

Damage:
Taijutsu: (1-6)+0+ 0

[any other weapon you use]

~Skills~




Swim: 1+0(Str)=1

Balance: 1+6(Dex)= 7
Escape Artist: 6(Dex)
Hide: 6(Dex)
Move Silently: 1+6(Dex)= 7
Sleight of Hand: 6(Dex)
Tumble: 6(Dex)
Use Rope: 6(Dex)
Puppet Play: 6(Dex)

Concentration: 1+2(Con)=3

Chakra Control: 2+1(Int)+3= 6
Craft: 1+1(Int)= 2
Disable Device: 1(Int)
Forgery: 1(Int)
Knowledge: 1(Int)
Repair: 1(Int)
Research: 1(Int)
Search: 1(Int)

Alchemy: 1(Wis)
Listen: 1+1(Wis)= 2
Read Lips: 1(Wis)
Sense Motive: 1(Wis)
Spot: 2+1(Wis)= 3
Survival: 1(Wis)
Treat Injury: 1(Wis)

Bluff: -1(Cha)
Diplomacy: -1(Cha)
Disguise: -1(Cha)
Gather Information: -1(Cha)
Handle Animal: -1(Cha)
Intimidate: -1(Cha)
Innuendo: -1(Cha)
Perform: -1(Cha)
Seduction: -1(Cha)

Ninjutsu: 2(Chk)
Genjutsu: -8+1(Int)= -7
Taijutsu: 0(Str)
Fuuin Jutsu: 1(Int)
Kawarimi:
Kunai:
Shuriken:
Ninja Weapons:
Bomb Tags: 5
Kunai: 3

Sneak Attack:

~Possessions~


Money:

Ryo:

Equipment:


Valuables

~Pet Data~


Name: Makoto (Sincere, honest)
Species: Arctic Wolf
Size: Small
Element Affinity: Water
Age: 0
Gender: Male

~Appearance~


Height: 12” (1 foot)
Weight: 5 lbs
Fur: His fur is long and fluffy soft, it’s winter white with the tip of his left front paw smoke gray. He also has a small smoke gray tear shape patch on the upper part of his nose, where the nose and eyes meet. He also has that same identical patch on his chest.
Eyes: They are a golden yellow that seems to gleam in the night. He has thin white rings that circle the outer edges of his eyes.
Physical Description: He’s a runt, very lean but may appear fat and fluffy because of all of his fur.
Background: He was found on the forbidden island when Karite came across his trapped mother. He was with his mother attempting, but failing, to free her from the bear trap. They both were rescued by Karite, his history beyond that is unknown.
Personality: He is timid and very obedient, though he has a small attention span, which can make training difficult. He doesn’t really feel comfortable with strangers.
Other:

Missions:

S:
A:
B:
C:
D:

Jutsu:

Ninjutsu-

Genjutsu-

Taijutsu-

~Stats~

LV. 2
Experience: 0/110
Hp: 18
Cp: 2
MHp: 18

>>>PLEASE ARRANGE YOUR STATS CLEARLY SHOWING WHICH POINTS WERE GAINED FROM TRAINING AND WHICH POINTS WERE GAINED FROM LEVEL UP.<<<

Strength: 6+1=7 | mod = -2
Dexterity: 6+5=11 | mod = 0
Constitution: 6+2=8 | mod = -1
Intelligence: 6+1=7 | mod = -2
Wisdom: 6+3=9 | mod = -1
Charisma: 6+0=6 | mod = -2
Chakra: 6+0=6 | mod = -2
Dodge Bonus: 9+2(small animal)= 11

Base Attack Bonus: 2
Attack Melee: 0
Attack Ranged: 2

Base Save Bonus: 1
Fort: 0
Rex: 2
Will: 1

Damage: 1-3-2(str)


~Skills~


>>>PLEASE SEPARATE THE STAT MODIFIER FROM THE POINTS YOU ASSIGN TO THE SKILL, THANK YOU.<<<

Swim: -2(Str)

Balance: 0(Dex)
Escape Artist: 0(Dex)
Hide: 0(Dex)
Move Silently: 0(Dex)
Tumble: 0(Dex)

Concentration: -1(Con)

Chakra Control: -2(Int)
Search: -2(Int)

Listen: -1(Wis)
Sense: -1(Wis)
Spot: -1(Wis)
Survival: -1(Wis)
Track: -1(Wis)

Diplomacy: -2(Cha)
Intimidate: 1(small animal) -2(Cha)= -1
Perform: -2(Cha)

Ninjutsu: (Chk)
Genjutsu: (Int)
Taijutsu: -2(Str)
Fuuin Jutsu: -2(Int)
Sneak Attack: 0(Dex)

~Possessions~


Equipment:

Valuables
PostPosted: Thu Mar 06, 2008 4:35 pm


User-name:RudeFan21
Posting:All the time I can
Time zone: Central

~Character Data~

Name:Takuna Razuno
Village:Kirigakure
Clan/Bloodline:none
Element Affinity:Water
Age:20
Gender:Male
Rank:Jounin


~Appearance~


Headband:Over mouth
Height:5"9
Weight:135
Hair:spiky, blue, see description
Eyes:Blue, slightly squinted and sees everything in front of him. His eyes always glint every time he gets excited. He loves to stare people down with them or wait till they look away. It's a little game he plays that amuses him and shows what kind of person someone is.
Physical Description:User Image
He has a slight tan and slender face. He isn't overly fit or muscular but has some strength. His eyebrows are always furled and they have a mean look. He is clean shaven and likes to chew on his headband when it's over his mouth.
Clothing:Blue long sleeve shirt with blue scarf. Black pants(despite picture) and black shinobi shoes. His scarf is somewhat short and is made of a fine cotton.
Background: Takuna grew up in the mist village and passed the genin exams when they still had to kill each other to pass.He was mis-lead that they didn't have to so he made friends with all of them. When it came time, their sensei let them loose into a forest at night. He informed them they would either be killed, or kill. He chose to stay alive and was the only one still alive. He quickly passed the chuunin exam when he was 13. He lead a team for 5 years without a single mission failure till the last one. His squad was to find some secret Intel from Sunagakure. They entered and were spotted easily by anbu. Someone had informed them about their mission and had tipped off the anbu. Takuna escaped but barely alive. He recovered and was offered to take the jounin exams when ready. He did and passed it only being 18. Now he has enhanced his jutsu almost tenfold.
Personality:He portrays a stern look about himself and never speaks (see other.) He acts quickly and doesn't take no for an answer.
Other:Mute.

Missions:

S:
A:
B:
C:
D:

Jutsu:

Ninjutsu- Suirō no Jutsu
A move used to trap the victim inside a virtually inescapable prison of water. The only downside to this technique is that the user must keep one arm inside the water sphere at all times in order for the victim to remain imprisoned. This Jutsu cannot be performed without a sufficiently large body of water to supply the water for it.
Cp cost: 20 + 1 per round the jutsu is holded.
Damage: N/A
Requeriments: Water affinity, water supply, chakra 20+, Chakra Control 20
Training: 10 days

Kansei: Mizu no Kyuutai (Trap: Orb of Water)
The victim of watery traps has an unkind fate to come. Water spreads up around the poor soul and they begin to drown. The lucky can break loose, but then they still have to face the caster of the jutsu.
Cp Cost: 75 + 10 per holding post
Damage: 60 - 80 + Chakra Mod + 2 per 10 points in Ninjutsu to Max Damage
Requirements: Water Affinity, Chakra Control 30
Training: 20 days
Special: Roll (Defender)1d20 + melee attack bonus vs. (User)1d20 + chakra control to escape from this jutsu.
If you fail to escape, Roll a Fortitude check per turn of DC 20. The DC increases by 5 per roll. Upon failure, receive a -15 penalty to all checks made.

Suiton: Goshokuzame (Water Release: Five Eating Sharks)
This jutsu is used when an opponent is knocked into water. From the water, five sharks are created and used to attack the opponent. The sharks must be created in a large amount of water. The user must keep his hand on the water or else the sharks will fall apart, since they are made from chakra. They first attack one-by-one, with each attack Kisame said "First Meal" up to "Fifth Meal". If the sharks suffer severe damage they can quickly regenerate themselves, making this a powerful technique.
Cp cost: 200
Damage: 50 - 80 per shark
Requirements: Chakra 35+, Chakra Control 45, water source.
Training: 12 days
Special: User must keep at least one hand in water.

Razor Tooth Finish Jutsu:
The user thins the water into a saw like blade and sends them running through the earth to their target
Cp: 30
Damage: 75-100
Requirements: Water affinty, Kiri, Str: 20, Agl: 20

Water hammer jutsu
Description: the user creates a ball of water in both hands. when the ball is at a size the user desires he can pelt the balls at high speeds, the user can then Hide items in them such as kunai, or bomb tags
Requirements: water affinity; kiri only, str 15
CP: 10 per ball
Damage: 1-4+str per hit

Suiton: Suikodan no Jutsu (Water Release: Water Shark Bullet Technique)
This jutsu utilizes water to attack the enemy with a powerful water burst.
Cp cost: 60
Damage: 60 - 110 + chk mod
Requirements: Water Affinity, Water Source
Training days: 17 days

Suiton: Mizuame Nabara (Water Release: Syrup Capture Field)
Using this jutsu, the user can spit a stream of extremely sticky syrup that covers the ground and holds opponents in place. Any ninja capable of walking on water can avoid being stuck in the syrup, but needs to do so before being caught.
Cp cost: 40
Damage: N/A
Requirements: Chakra Control 20
Special: Ninja cannot move.
Escape Artist DC: 50
Training: 8 days

Mizu Bunshin no Jutsu (Water Doppelganger Technique)
Creates one or more identical copies of the user out of water. More similar to Kage Bunshin no Jutsu (Art of the Shadow Doppelganger) than to a normal Bunshin no Jutsu (Doppelganger Technique), these clones are capable of attacking, except for the fact that each clone's power is only one-tenth of the user. Also, the clones can only be controlled within a certain radius of the user. That is the technique's weakness. This is considered to be the Water Style equivalent to the Leaf Village's
"Kage Bushin No Jutsu" (Shadow Doppelganger Technique) mainly because it divides up the user's attention and chakra to an extent.
Cp cost: 4 per bushin.
Damage: Bushin deal 1/3 of your normal damage.
Requeriments: Water Affinity.
Training days: 3 days.

Kiri Gakure no Jutsu (Hiding Mist Technique)
This jutsu envelops the surrounding area in a dense mist, causing anyone within it to lose the advantage of sight.
Cp cost: 10 + 1 per minute the jutsu is mantained.
Damage: N/A
Requeriments: Chuunin or higher; Water Affinity; Kirigakure only
Training days: 10 days.

Suiton: Hahonryū (Water Release: Rapid Crasher)
This technique creates water that spirals in the user's hand and fires at a high speed at the enemy. Like a spinning fastball of water.
Cp cost: 60
Damage: 50 - 100
Requirements: Ninjutsu 30, Chakra Control 40
Training: 8 days

Genjutsu-

Taijutsu-

Summoning Contract-none

~Stats~

LV. 30
Experience:
Hp:630
Cp:600
MHp:690


Strength:12 + 19 = 31 | mod =10
Dexterity:12 + 22 = 34 | mod =12
Constitution:12 + 20 = 32 | mod =11
Intelligence:12 + 31 = 43 | mod =16
Wisdom: 12 + 24 = 36 | mod =13
Chakra: 12+ 32=44 | mod =17
Dodge Bonus:10 + 13 + 12=35

Base Attack Bonus:30
Attack Melee:40
Attack Ranged:42

Base Save Bonus:15
Fort:26
Rex:27
Will:28

Damage:
Taijutsu:
[any other weapon you use]

~Skills~



Swim:18 (Str)

Balance:18 (Dex)
Escape Artist:17 (Dex)
Hide:18 (Dex)
Move Silently:24 (Dex)
Sleight of Hand:17 (Dex)
Tumble: 18(Dex)
Use Rope: (Dex)

Concentration: 18(Con)

Chakra Control:46 (Int)
Craft: (Int)
Disable Device: (Int)
Forgery: (Int)
Knowledge: 17(Int)
Repair: (Int)
Research: (Int)
Search:15 (Int)

Alchemy:16 (Wis)
Listen:18 (Wis)
Read Lips: (Wis)
Sense Motive: (Wis)
Spot: 18(Wis)
Survival: 18(Wis)
Treat Injury:18 (Wis)

Bluff: (Cha)
Diplomacy: (Cha)
Disguise: (Cha)
Gather Information: 18(Cha)
Handle Animal: (Cha)
Intimidate sad Cha)
Innuendo:19 (Cha)
Perform: (Cha)
Seduction: (Cha)

Ninjutsu: 37(Chk)
Genjutsu:10 (Int)
Taijutsu: 15(Str)
Fuuin Jutsu: (Int)
Kawarimi:
Kunai:15
Shuriken:15
Ninja Weapons:10
Sneak Attack:27

~Possessions~


Money:

Ryo:

Equipment:
Shuriken pouch, kunai bag
Valuables

RudeFan21


Muzsa

5,100 Points
  • Dressed Up 200
  • Heckler 50
  • Full closet 200
PostPosted: Thu Mar 06, 2008 5:21 pm


User-name: Muzsa
Posting: Everyday
Time zone: Central

~Character Data~


Name: Vesimine
Village: Mist
Clan/Bloodline: Fuyu
Element Affinity: None
Age: 12
Gender: Female
Rank: Academy Student

~Appearance~


Headband: Doesn’t have one
Height: 4’6”
Weight: 67 Ibs
Hair: Red
Eyes: Slate Blue
Physical Description: Unusually petite, LONG hair (The stuff sweeps the floor when she has it put up!) When she’s older - younger its a little shorter, Small limbs, pale skin (really pale), little fingers, built more like a medic then a ninja

Clothing: Beginning: Torn, ripped robes that were once made from a fine material. Later: A form fitting body suit and mask showing only her eyes and mouth (Its to keep her skin from the sun)

Background: Her clan was once part of the land of snow but when it began to melt the were forced to leave the suns rays. They were well known to be healers with there own body - that is to say they absorbed illnesses and poisons into their blood to become a living vaccine. She wondered away from her home use to being able to go where she please without worrying about the sun and ended up trying to run from the light. She got lost.

Personality: Polite to a fault, very soft spoken and rarely outspoken she has a tendency to fall back into herself for long bouts of time.

Other: Her skin is so sensitive to sun light that if the sun touches her skin she begins so burn. If the sun in a place like Suna touched her, she would probably die; burned alive.

Missions:

S: 0
A: 0
B: 0
C: 0
D: 0

Jutsu: Knowledgeable about poisons - she has already absorbed many. She can use some basic healing using VERY cold water, ice, or snow.

Ninjutsu- Healing abilities though there few

Genjutsu- She’s not very good with these

Taijutsu- Fast by nature but doesn't have the proper training

Summoning Contract- Not yet.

~Stats~

LV. 1
Experience: 39/100
Hp: 8
Cp: 1
MHp: 8

Strength: 6 | mod = -2
Dexterity: 26 | mod = 8
Constitution: 6 | mod = -2
Intelligence: 6 | mod = -2
Wisdom: 6 | mod = -2
Charisma: 6 | mod = -2
Chakra: 6 | mod = -2
Dodge Bonus: 16

Base Attack Bonus: 1
Attack Melee: -1
Attack Ranged: 9

Base Save Bonus: 0
Fort: -2
Rex: 8
Will: -2

Damage: 0

Taijutsu:
Her Blood (With all the poisons its both healing and toxic – toxic in its purest form).

~Skills~


Swim: 0(Str)

Balance: 9(Dex)
Escape Artist: 8(Dex)
Hide: 8(Dex)
Move Silently: 8(Dex)
Sleight of Hand: 8(Dex)
Tumble: 9(Dex)
Use Rope: 8(Dex)

Concentration: 1(Con)

Chakra Control: 2(Int)
Craft: 0(Int)
Disable Device: 0(Int)
Forgery: 0(Int)
Knowledge: 0(Int)
Repair: 0(Int)
Research: 0(Int)
Search: 0(Int)

Alchemy: 2(Wis)
Listen: 0(Wis)
Read Lips: 0(Wis)
Sense Motive: 0(Wis)
Spot: 0(Wis)
Survival: 0(Wis)
Treat Injury: 0(Wis)

Bluff: 0(Cha)
Diplomacy: 0(Cha)
Disguise: 0(Cha)
Gather Information: 0(Cha)
Handle Animal: 0(Cha)
Intimidate: 0(Cha)
Innuendo: 0(Cha)
Perform: 0(Cha)
Seduction: 0(Cha)

Ninjutsu: 0(Cha)
Genjutsu: 0(Int)
Taijutsu: 0(Str)
Fuuin Jutsu: 0(Int)
Kawarimi:
Kunai: 0
Shuriken: 0
Ninja Weapons: 0
Sneak Attack: 0

~Possessions~


Money:0

Ryo: 0

Equipment:0


Valuables: Solid silver ornamental hair chop sticks, miniature (this thing is tiny!) diamond (Because diamond cuts everything) mortar and pestle on a necklace
PostPosted: Sun Mar 09, 2008 5:13 pm


User-name: luvmonke
Posting: 2+ posts a day
Time zone: Eastern

~Character Data~

Name:
Shin Takamura
Village: Kirigakure
Clan/Bloodline: Masuta – Katanakaji (Master of Arts, Swordsmith branch)
+1 Int every 8 levels
+ 1 to Craft: Blacksmith every 2 levels
+ 2 to desired ninja weapon skill every 5 levels
Element Affinity: Water and EarthUser Image
Age: 12
Gender: Male
Rank: Academy Student

~Appearance~

Headband:
None
Height: 5' 1"
Weight: 140
Hair: Dark Blue
Eyes: Light Brown
Physical Description:
[im.g]http://img340.imageshack.us/img340/6906/avml5.jpg[/img]
Clothing: He wears a blue vest that is adorned with a several pockets all with waterproof lining on the inside the zipper is usually left half done. Underneath is a red hoodie with black sleeves and thick black jeans and dark blue boots. He also wears a light blue full body wetsuit underneath it all which is normally not visible and blue gloves.
Background: The Takamuras are rather timid people, ones who run when the fighting starts. This is a result of or this is the cause of why few attend the academy and none have passed so far. Shin hopes to break such a bad habit and make his family name known. He comes that by becoming a strong shinobi his clan will no longer be called the Timid Takamuras but rather the Teriffying Takamuras. As his clan does not fight and he is the first to really attempt to become a ninja, they are no family techniques to be passed on. Any jutsu that may be associated with his clan would have to created by him or his descendants.
Personality: Shin is a rather straight forward individual, one who does not beat around the bush but comes to conclusion quickly and sticks to them. He is fierce in combat with a almost self-sacrificial spirit, one that yearns to break free of the shame associated with his family name. Creative and quick on his feet, he is always thinking ahead to the next step.
Other: Wears a pair of orange goggles.

~Missions~

S:
A:
B:
C:
D:

~Jutsu~

Ninjutsu

Henge no Jutsu (Transformation Technique)
The user utilizes the sheep hand seal or the tiger hand seal and concentrates their chakra to assume the appearance of another person, an animal, or even any object. This is one of the required basic jutsu taught at the Ninja Academy. Fundamentally, all ninjas know this technique.
Cp cost: 2 "+1 per minute the jutsu is maintained"
Damage: N/A
Requirements: Learn in the Academy.
Training days: Academy time. Chakra control check DC: 10
Special: Add chakra mod to your Disguise check.

Bunshin no Jutsu (Doopleganger Technique)
This is a basic technique taught to ninja at an academy. In certain years, Ninja are required to know this jutsu in order to advance to the Genin level. Bunshin no Jutsu creates one or more clones of the user, which can be used as a means to create a diversion, distraction, or cause confusion. Unlike Kage Bunshin no Jutsu (Art of the Shadow Doppelganger), these illusory clones will simply disappear if come into contact, thus, they are without substance, and cannot do anything to damage the opponent.
Cp cost: 1 pt. per bunshin.
Damage: N/A
Requirements: Academy students learn it on the academy as a basic jutsu.
Training days: Academy. Chakra control check DC: 5 per bunshin.
Special: Can create 1 per 5 points in Chakra control. Up to 5 bunshin can be created.
*The user assigns a number 1 through 6 to themselves and each of their clones indivudually. The attacker rolls a 6 sided die to see what they hit.
The Intelligence check DC to see through an attacker's bunshin is the 1/2 the attacker's int mod + half the attacker's chk mod.

Nawanuke no Jutsu (Rope Escape Technique)
A basic technique taught at the Ninja academy. When a ninja is tied with rope, he can undo the knots and escape using this jutsu.
Cp cost: 1
Damage: N/A
Requirements: Learn in the Academy.
Training days: Academy time.
Special: Roll an escape artist skill check when using this. Add your chakra mod to the check.


Genjutsu




Taijutsu




Summoning Contract-

~Stats~

LV. 3
Experience: 14 / 120
Hp: 33
Cp: 12
MHp: 27

[base + distribute + train + level = total]

Strength: 6 + 4 + 7 + 0 = 17 | mod = 3
Dexterity: 6 + 5 + 1 + 2 = 14 | mod = 2
Constitution: 6 + 2 + 4 + 0 = 12 | mod = 1
Intelligence: 6 + 4 + 0 + 0 = 10 | mod = 0
Wisdom: 6 + 2 + 0 + 2 = 10 | mod = 0
Charisma: 6 + 2 + 0 + 0 = 8 | mod = -1
Chakra: 6 + 2 + 2 + 2 = 12 | mod = 1
Dodge Bonus: 12

Base Attack Bonus: 3
Attack Melee: 6
Attack Ranged: 5

Base Save Bonus: 1
Fort: 2 (+1 for marine poisons)
Rex: 3
Will: 1

Damage:
Taijutsu 4 ~ 9

~Skills~

[mod + distribute + train]

Swim: (Str) 3 + 0 + 0 = 3

Balance: (Dex) 2 + 0 + 5 = 7
Escape Artist: (Dex) 2 + 0 + 2 =4
Hide: (Dex) 2 + 0 + 1 = 3
Move Silently: (Dex) 2 + 0 + 0 = 2
Sleight of Hand: (Dex)2 + 0 + 1 = 3
Tumble: (Dex) 2 + 0 + 2 = 4
Use Rope: (Dex) 2 + 0 + 2 = 4

Concentration: (Con) 1 + 0 + 0 = 1

Chakra Control sad Int) 0 + 0 + 11 = 11
Craft: (Int)
Blacksmith: 0 + 1 + 0 = 1
Disable Device: (Int)
Forgery: (Int)
Knowledge: (Int)
Repair: (Int)
Research: (Int)
Search: (Int)

Listen: (Wis)
Read Lips: (Wis)
Sense Motive: (Wis)
Spot: (Wis) 0 + 0 + 2 = 2
Survival: (Wis) 0 + 0 + 1 = 1
Treat Injury: (Wis)

Bluff: (Cha)
Diplomacy: (Cha)
Disguise: (Cha)
Gather Information: (Cha)
Handle Animal: (Cha)
Intimidate: (Cha)
Innuendo: (Cha)
Perform: (Cha)
Seduction: (Cha)

Ninjutsu sad Chk) 1 + 0 + 4 = 5
Genjutsu sad Int) 0 + 0 + 3 = 3
Taijutsu: (Str) 3 + 0 + 1 = 4
Fuuin Jutsu: (Int)
Kawarimi:
Kunai: 1
Shuriken: 1
Ninja Weapons:
Katana: 2
Sneak Attack:


~Possessions~

Money: 0
¥en: 0
Ryo: 0

Equipment: Red goggles (for show)

LuvMonke

Dapper Dabbler


Scrouton

PostPosted: Mon Mar 10, 2008 1:05 pm


User-name: Scrouton
Posting: Frequently
Time zone: ME, America- Atlantic

~Character Data~


Name: Midori Kane (Midori=Green | Kane=Tribute/Warrior)
Village: Kirigakure No Sato
Clan/Bloodline: Taida (Read Background)
Element Affinity: Earth
Age: 13
Gender: Female
Rank: Academy Student

~Appearance~


Headband: None
Height: 5” 3’
Weight: 130lbs
Hair: White and short. Silky and thin. Her hair is just right above her shoulders. Perfect for swaying in the wind.
Eyes: Dark bluish grey. They are very shiny and big. They are very swirly. They show much happiness and cheerfulness.
Physical Description: Average height, Skinny but heavy. She spends most of her time outside. She is very pale. Has some muscle but not very visible.
Clothing: White, vest like turtleneck, grey pleated skirt, long grey socks and black boots.
Background: Her mother was assassinated in Iwagakure No Sato the year of her birth. She was born in Iwagakure and was sent to her father in Kirigakure. In Kirigakure, Midori was raised as an only child oblivious to the fact that she had a old sister in Iwagakure. Her father had no clue that his wife had been assassinated in Iwa so he continued to live on, keeping hopes up that she would come back. He had no idea about his first child, Navalie. That was, until Midori told the news about it. But two years before Midori entered the academy, Navalie visited Kiri and met Midori at the shores of Kiri. Navalie stayed with Midori, oblivious to the fact that the two were sisters. Before any of the two had found out because of a letter from their mother, the two had separated. Someday, Midori wishes to see her sister again and see what a real childhood was actually like.
Personality: Kind, Sweet, Hyper, Random, Energetic, Can be a big pain.
Other: She has a fascination with the way things are. She notices things others might not.

Missions:

S:
A:
B:
C:
D:

Jutsu:

Ninjutsu-

Genjutsu-

Taijutsu-

Summoning Contract-

~Stats~

LV. 1
Experience: 12
Hp: 10
Cp: 3
MHp: 10



Strength:6+4=10-10= 0/2= | mod =0
Dexterity:6+2=8-10= -2/2= | mod = -1
Constitution:6+2=8-10= -2/2= | mod = -1
Intelligence:6+4=10-10= 0/2= | mod =0
Wisdom:6+3=9-10= -1/2= | mod = -1
Charisma:6+3=9-10= -1/2= | mod = -1
Chakra:6+2=8-10= -2/2= | mod = -1
Dodge Bonus: 10+0+-1= |9

Base Attack Bonus: 1
Attack Melee:0+1=1
Attack Ranged: 1+-1=0

Base Save Bonus: 0
Fort: 0+-1= -1
Rex: 0+-1= -1
Will: 0+0= 0

Damage:
Taijutsu:1- 6
[any other weapon you use]

~Skills~


Swim: (Str)

Balance: (Dex)
Escape Artist: (Dex)
Hide: (Dex) 1
Move Silently: (Dex)
Sleight of Hand: (Dex)
Tumble: (Dex) 1
Use Rope: (Dex)
Perform Puppet Play: (Dex)

Concentration: (Con)

Chakra Control: (Int) 1
Craft: (Int)
Disable Device: (Int)
Forgery: (Int)
Knowledge: (Int)
Repair: (Int)
Research: (Int)
Search: (Int)

Alchemy: (Wis)
Listen: (Wis) 1
Read Lips: (Wis)
Sense Motive: (Wis)
Spot: (Wis)
Survival: (Wis)
Treat Injury: (Wis) 1

Bluff: (Cha)
Diplomacy: (Cha)
Disguise: (Cha) 1
Gather Information: (Cha) 1
Handle Animal: (Cha)
Intimidate: (Cha) 1
Innuendo: (Cha)
Perform: (Cha)
Seduction: (Cha)

Ninjutsu: (Chk) 1
Genjutsu: (Int) 1
Taijutsu: (Str) 1
Fuuin Jutsu: (Int)
Kawarimi: 1
Kunai:
Shuriken:
Ninja Weapons:
Sneak Attack:

~Possessions~


Money:

Ryo: None

Equipment:
None

Valuables
PostPosted: Sun Mar 16, 2008 12:43 pm


User-name: RhikoDemson
Posting: As long as I’m on, I post
Time zone: EST

~Character Data~


Name: Tategami Sanabi
Village: Kirigakure
Clan/Bloodline: Tategami
Element Affinity: Earth/Water
Age: 11
Gender: Male
Rank: Academy Student

~Appearance~


Headband: (Doesn’t have one yet…)
Height: 4 Feet & 8 Inches
Weight: 90 Pounds
Hair: A Little Scruffy / Half Neck Length / Brown
Eyes: Brown
Physical Description: Thin, but has a good build. Has tan skin, but not very rough, his skin is rather on the sensitive side, but, because of his recent training, he has begun to toughen up more and more. However, this still appears to be rather weak, yet he isn’t. He often fools larger opponents into thinking they have a strength advantage.
Clothing: Sanabi has rather poor apparel. The outfits he owns are very few in number, and very raggedy. He however does have one new outfit that he likes to wear, given to him by the mother of a genin in the village that took pity on his appearance. This includes an old black tank top, a brown denim jacket, and some black jeans. His brown shoes are always the same, and he only owns one pair for all occasions.
Background: Sanabi has lived a tough life, in the beginning, it was good, a child, with his parents, learning from them every day, about their ninja way, and how to survive. They instilled in him, an ability to live on his own, right from birth, perhaps they knew that the day he would be on his own was not far in the future. When Sanabi was 6, his parents were killed by rioters, who saw their pride in the clan’s name, insulting.
The child was left only with his home, and a kind woman who decided to take care of the boy during the hard times, but left soon after, finding the boy had all it took to survive at least. He now lives in that same house, but sadly it has long since degraded from its former beauty, and holds together by threads. He lives in the upstairs closet, in his old room, the room itself has almost no floor, but he refuses to give it up, and has taken the closet as residence.
Personality: : Sanabi is friendly, and loyal. His ties to friends are hard to break, and he’ll rarely leave their side, even if it’s the losing one. When a debate breaks out, he rarely joins in until he’s gotten a good overview of the subject. Listening and waiting is his specialty, then after making a definitive decision, he’ll state his opinion and reasons why, and leave it at that. When he is part of the original debate however, he often wont back down and keep fighting, even after he’s lost.
Other:

Missions:

S:
A:
B:
C:
D:

Jutsu:

Ninjutsu-
-Bunshin no Jutsu:
This is a basic technique taught to ninja at an academy. In certain years, Ninja are required to know this jutsu in order to advance to the Genin level. Bunshin no Jutsu creates one or more clones of the user, which can be used as a means to create a diversion, distraction, or cause confusion. Unlike Kage Bunshin no Jutsu (Art of the Shadow Doppelganger), these illusory clones will simply disappear if come into contact, thus, they are without substance, and cannot do anything to damage the opponent.
Cp cost: 1 pt. per bunshin.
Damage: N/A
Requirements: Academy students learn it on the academy as a basic jutsu.
Training days: Academy. Chakra control check DC: 5 per bunshin.
Special: The Int DC to see through a bunshin is 1/2 of your Chakra mod + 1/2 of your Int mod.

-Henge no Jutsu (Transformation Technique)
The user utilizes the sheep hand seal or the tiger hand seal and concentrates their chakra to assume the appearance of another person, an animal, or even any object. This is one of the required basic jutsu taught at the Ninja Academy. Fundamentally, all ninjas know this technique.
Cp cost: 2 "+1 per minute the jutsu is maintained"
Damage: N/A
Requirements: Learn in the Academy.
Training days: Academy time. Chakra control check DC: 10
Special: Add chakra mod to your Disguise check.

Genjutsu-

Taijutsu-

Summoning Contract-

~Stats~

LV. 2
Experience: 30/110
Hp: 20
Cp: 4
MHp: 18

[Base+Distribute=Sum|Training]

Strength: 8+5=13| 2 mod = 2
Dexterity: 8+6=14| 1 mod = 2
Constitution: 6+4=10| mod = 0
Intelligence: 6+2=8| 6 mod = 2
Wisdom: 6+2=8| mod = -1
Charisma: 6+2=8| mod = -1
Chakra: 6+2=8| 1 mod = -1
Dodge Bonus: 11

Base Attack Bonus: 2
Attack Melee: +4
Attack Ranged: +4

Base Save Bonus: 1
Fort: 1|1=+2
Rex: +3
Will: 0

Damage:
Taijutsu: 3 – 8
Paper Shuriken: 2-3

~Skills~


Swim: (Str|+2) = 2

Balance: 2 (Dex|+2) = 2
Escape Artist: (Dex|+2) = 2
Hide: (Dex|+2) = 2
Move Silently: (Dex|+2) = 2
Sleight of Hand: 1 (Dex|+2) = 2
Tumble: 2 (Dex|+2) = 2
Use Rope: (Dex|+2) = 2

Concentration: 1(Con|0) =1

Chakra Control: 6 (Int|+2) = 8
Craft: (Int|+2)
-Art: 3= 5
Disable Device: (Int|+2) = 2
Forgery: (Int|+2) = 2
Knowledge: (Int|+2) = 2
Repair: (Int|+2) = 2
Research:8 (Int|+2) = 10
Search: (Int|+2) = 2

Alchemy: (Wis|-1) =-1
Listen: (Wis|-1) =-1
Read Lips: (Wis|-1) =-1
Sense Motive: (Wis|-1) =-1
Spot: (Wis|-1) =-1
Survival:1 (Wis|-1) =-1
Treat Injury: (Wis|-1) =-1

Bluff: (Cha|-1) =-1
Diplomacy: (Cha|-1) =-1
Disguise: (Cha|-1) =-1
Gather Information: (Cha|-1) =-1
Handle Animal: (Cha|-1) =-1
Intimidate: (Cha|-1) =-1
Innuendo: (Cha|-1) =-1
Perform: (Cha|-1) =-1
Seduction: (Cha|-1) =-1

Ninjutsu:2 (Chk|-1) = 1
Genjutsu: (Int|+2) = 2
Taijutsu:4 (Str|+1) = 5
Fuuin Jutsu: (Int|+2) = 2
Kawarimi: 1
Kunai:
Shuriken: 2
Ninja Weapons:
Sneak Attack:

~Possessions~


Money:

Ryo:

Equipment:
10x -Paper Shuriken: Damage= 0-1+Dex mod

Valuables
1x (Book) -Tategami Research Fubuki Journal - (Research Catagory=Ninja Lore)

1x (Book) -Wolvine Research Fubuki Journal - (Research Catagory=Ninja Lore)


_____________________________________________________________


User-name: RhikoDemson
Posting: As Long As I’m On I Post
Time zone: EST
~Character Data~



Name: Rhiko Demson
Village: Kirigakure
Clan/Bloodline: No Blood Line
Element Affinity: Water
Age: 17
Gender: Male
Rank: Genin
~Appearance~


Quick Referance

Headband: Stitched along the length of his shirt’s right forearm.
Height: 6ft 1in
Weight: 120
Hair: Dark Brown, combed back with a couple strands hanging out the front.
Eyes: Dark Brown
Physical Description: Rhiko has light skin, with virtually no tan, but has a swimmer’s build. He has a scar horizontally across his eye where a dog attacked him when he was young.
Clothing: He wears a light blue long sleeve undershirt, and an open white button-up T-shirt over it. In the right sleeve he has his headband stitched on, for mostly practical uses, if he happens to be caught in a close hand-to-hand combat, WHY would you want the metal guard on your HEAD?
He carries a messenger bag with him wherever he goes, it is filled with numerous books and scrolls which he picks up at the library every day.
Background: Rhiko grew up in Kirigakure, lives in Kirigakure, and is loyal to Kirigakure. His family is very loyal to the village, and obeys with no problem. Rhiko has lived a good life, average family, average house, nice friends, and a very good education. His family is very, very oppressive of education. This has driven him in the direction of intellectual supremacy.
Personality: Rhiko is very loyal, and duty bound. He holds true to his beliefs, and will never abandon a cause he has dedicated himself to. He is a defender, he will always take a blow or punishment for a friend to avoid seeing a friend suffer. He will also jump in to a friends side of an argument, even if it is loosing. Though if his friend’s argument is opposite of that of his beliefs however, he might be the one to lead an argument against him. But in a neutral argument, he will always stay with his friends, no matter the odds.
Other: Rhiko has a horrid fear of K9s, because of a terrible accident involving a rabid dog in his childhood!
He works at the main island library.

Missions:

S:
A:
B:
C:
D:

~Jutsu~


Ninjutsu-

Bunshin no Jutsu:
This is a basic technique taught to ninja at an academy. In certain years, Ninja are required to know this jutsu in order to advance to the Genin level. Bunshin no Jutsu creates one or more clones of the user, which can be used as a means to create a diversion, distraction, or cause confusion. Unlike Kage Bunshin no Jutsu (Art of the Shadow Doppelganger), these illusory clones will simply disappear if come into contact, thus, they are without substance, and cannot do anything to damage the opponent.
Cp cost: 1 pt. per bunshin.
Damage: N/A
Requirements: Academy students learn it on the academy as a basic jutsu.
Training days: Academy. Chakra control check DC: 5 per bunshin.
Special: The Int DC to see through a bunshin is 10 + 1/2 of the jutsu user's Chakra mod + 1/2 of the user's Int mod.

Henge no Jutsu (Transformation Technique)
The user utilizes the sheep hand seal or the tiger hand seal and concentrates their chakra to assume the appearance of another person, an animal, or even any object. This is one of the required basic jutsu taught at the Ninja Academy. Fundamentally, all ninjas know this technique.
Cp cost: 2 "+1 per minute the jutsu is maintained"
Damage: N/A
Requirements: Learn in the Academy.
Training days: Academy time. Chakra control check DC: 10
Special: Add chakra mod to your Disguise check.

Kawarimi no Jutsu (Replacement Technique)
This is a technique that usually confuses the attacker. The user quickly projects themselves with another nearby object such as a plant (normally a section of a log), an animal, or even another person within reach, leaving the opponent open to a counter-attack.
Cp cost: 1
Damage: N/A
Requirements: Must have something to replace with.
Training days: Academy time.
Special: Add chakra mod to dodge bonus. You cannot use this while in a defensive position.

Nawanuke no Jutsu (Rope Escape Technique)
A basic technique taught at the Ninja academy. When a ninja is tied with rope, he can undo the knots and escape using this jutsu.
Cp cost: 1
Damage: N/A
Requirements: Learn in the Academy.
Training days: Academy time.
Special: Roll an escape artist skill check when using this. Add your chakra mod to the check.

Kakuremino no Jutsu (Cloak of Invisibility Technique)
This jutsu is where one uses a cloak or a piece of cloth to make oneself blend in with the background, interpreting oneself invisible.
Cp cost: 1
Damage: N/A
Requirements: Learn in the academy.
Training days: Academy time.
Special: Add chakra mod to your Hide check.

Jibaku Fuda: Kassei, (Exploding Tag: Activate)
Utilizing chakra, the user is able to activate the explosion mechanism of a distant bomb tag.
Cp cost: 3 per tag
Damage: Exploding tag damage [10-20]
Requirements: Chakra Control 5

Genjutsu Kai: Release
The user attempts to break the chakra circulation flow in his body in order to see through a genjutsu.
Cp: 10
Damage: N/A
Requirements: Chakra Control 10
Training: 5 days
Special: Add chakra mod to Will Save

Mizu Bunshin no Jutsu (Water Doppelganger Technique)
Creates one or more identical copies of the user out of water. More similar to Kage Bunshin no Jutsu (Art of the Shadow Doppelganger) than to a normal Bunshin no Jutsu (Doppelganger Technique), these clones are capable of attacking, except for the fact that each clone's power is only one-tenth of the user. Also, the clones can only be controlled within a certain radius of the user. That is the technique's weakness. This is considered to be the Water Style equivalent to the Leaf Village's "Kage Bushin no Jutsu" (Shadow Doppelganger Technique) mainly because it divides up the user's attention and chakra to an extent.
Cp cost: 4 per bushin.
Damage: Bushin deal 1/3 of your normal damage.
Requirements: Water Affinity.
Training days: 3 days.

Genjutsu-

Magen: Narakumi no Jutsu (Demonic Illusion: Hell Viewing Technique)
Narakumi no Jutsu is a Genjutsu that causes its target to see a horrifying vision. The user will use the rat hand seal that causes an imaginary circle of leaves to spin and envelop the target and then fall away. Once cast, the world will appear normal to the target until they have already seen the illusion.
Cp cost: 20
Damage: 10 - 25 + int mod + Genjutsu bonus
Requirements: Genjutsu 15 Ranks
Training days: 5 days.
Will Save:10 + half user's level + half int mod + half wis mod
Specials= If this jutsu remains in effect for two turns, add the effects of Fear to all rolls

Taijutsu-

Summoning Contract-
~Stats~


LV. 4
Experience: 21/130
Hp: 40
Cp: 32
MHp: 60

[Base+Distribute=Sum|Training]

Strength: 8+2=10 | mod = 0
Dexterity: 8+4=12 | mod = 1
Constitution: 8+2=10 | mod = 0
Intelligence: 8+11=19 | 5 mod = 7
Wisdom: 8+10=18 | 3 mod = 5
Charisma: 8+2=10 | mod = 0
Chakra: 8+12=20 | 1 mod = 5
Dodge Bonus: 16

Base Attack Bonus: 4
Attack Melee: 4
Attack Ranged: 5

Base Save Bonus: 2
Fort: 2
Rex: 3
Will: 7

Damage:
Taijutsu: 1 – 6
Naginata- Damage: 1 - 14

~Skills~


Distribute|Training+(Mod)

Swim: (Str) 0

Balance: (Dex) 1
Escape Artist: (Dex) 1
Hide: (Dex) 1
Move Silently: (Dex) 1
Sleight of Hand: (Dex) 1
Tumble: (Dex) 1
Use Rope: (Dex) 1

Concentration: (Con) 0

Chakra Control: 3|3 (Int) 7
Craft: (Int) 7
Disable Device: (Int) 7
Forgery: (Int) 7
Knowledge: (Int) 7
Repair: (Int) 7
Research: 5|0 (Int) 7
Search: (Int) 7

Alchemy: (Wis) 5
Listen: (Wis) 5
Read Lips: (Wis) 5
Sense Motive: (Wis) 5
Spot: (Wis) 5
Survival: (Wis) 5
Treat Injury: 3|0 (Wis) 5

Bluff: (Cha) 0
Diplomacy: (Cha) 0
Disguise: (Cha) 0
Gather Information: (Cha) 0
Handle Animal: (Cha) 0
Intimidate: (Cha) 0
Innuendo: (Cha) 0
Perform: (Cha) 0
Seduction: (Cha) 0

Ninjutsu: 3|2 (Chk) 5
Genjutsu: 26|17 (Int) 7
Taijutsu: (Str) 0
Fuuin Jutsu: (Int) 7
Kawarimi:
Kunai:
Shuriken:
Ninja Weapons:
Naginata- 11|0
Sneak Attack:
~Possessions~



Money:

Ryo:

Equipment:
1x Naginata- Damage: 1 - 12 + Str Mod

Valuables
1x- Gold Cross Necklace
1x- Onyx and White Gold Ring  

RhikoDemson

Naughty Goat

6,615 Points
  • Friend of the Goat 100
  • Streaker 200
  • Waffles! 25

Katz the Nine Lives

Hunter

PostPosted: Wed Mar 19, 2008 9:47 pm


User-name:Katz the Nine Lives
Posting:Weekdays are sporadic. Weekends iffy because of dial up.
Time zone:US Eastern (GMT-5)
Updated: 12 July 2008

~Character Data~


Name biggrin akatsu Kiketsu (family name first)
Village: Mist
Clan/Bloodline: Yakushi
Element Affinity:Wind
Age:10
Gender:Male
Rank:Academy Student

~Appearance~
User Image

Headband:None
Height:4'10
Weight:88 lbs
Hair biggrin ark purple, short dread locks. They are wildly around his head. One dread hangs in front of his face like a bang of hair.
Eyes:Serpentine lime with darkened skin running under his eye and at the sides of his nose.

Physical Description: Kiketsu is a bit on the scrawny side. He's slightly short and very light. Skin pale as snow and the darkened bags under his eyes give the impression of a sickly child which is far from the truth. His face has a roundness to it with a stubby nose and elliptical eyes. Similar to a snake, his tongue can extend much further than a normal person. On top of his tongue is a deep slash mark. His front teeth are also more reminiscent of the fangs of a snake rather than normal human teeth.

Clothing:Kiketsu wears a zippered shirt with long sleeves that hide his hands most of the time. The shirt is a dark blue and at the end of the sleeves is a hexagon pattern in green. On the left arm of the sleeve is the symbol of a scorpion with a snake as its tail in white. Over this shirt is a white sleeveless vest. On the back of this vest is the kanji for 'Orochi'. His pants are a light brown color. His left side covers his entire leg aside from the sandal. The other side is pushed up to his ankle. Bandages are worn the ankle until it reaches his sandal. On both pant legs are zippers just below the knee allowing Kiketsu to take off the lower parts of the pants making them shorts. In his left ear is a silver earring.

Background:Kiketsu was found as a baby by the Dakatsu family. Intrigued and curious by his appearance they took in the baby. He grew up in a town with his father, Batsu, mother, Joshou, and older sister, Midoru. The town had regarded Midoru as genius and she was always ahead of her little brother. Midoru was able to become a shinobi, which only caused Kiketsu to become more jealous. Kiketsu's parents had always favored Midoru over him, but her unique promotion within the town made him almost completely ignored. This only spurred his jealousy which lead to unfortunate events.

A group of rouge shinobi planned on taking over the town and Kiketsu became the trigger that released these shinobi. They planted hopes of making Kiketsu a shinobi greater than his sister if he would give up the town's guarded secrets. Once the shinobi acquired all the information they needed, they struck the village. Almost everyone within the town was slaughtered. Kiketsu watched helplessly as two shinobi, one with red eyes and the other with purple, cut through his parents and slit his sister's throat.

The next day the survivors exiled Kiketsu, cutting his tongue as a reminder that he shouldn't speak so freely. Kiketsu wandered around different towns for the next two years, never staying because of the way he looks. Eventually his nomadic lifestyle would bring him across a certain village....

Timeline:
-16yrs: Midoru born
-10yrs: Kiketsu found and adopted
-5yrs: Midoru's genius earns town's appreciation. Kiketsu jealous
-4yrs: Midoru becomes ninja. Kiketsu comes to despise his sister. Kiketsu begins to talk with shinobi outside the village
-2yrs: Shinobi attack town. Kill 90% population. Kiketsu's family killed. Remaining survivors exile Kiketsu. Wanders the land
0yrs: Kiketsu resurfaces

Personality:Four words have been used to describe Kiketsu. Apathetic, selfish, stiff, and rude. At least three of those are true. Selfishness has become part of his personality based on his childhood. He went from two extremes; to being spoiled to being neglected which has spouted negative effects upon him. Once the tragedy occurred and his life became a trial in fending for himself, there was no need to care for anyone else, but his own need.

His rudeness is really just Kiketsu being direct with people. Even though the boy is usually quiet, the times he does speak up it is strong, clear, chaste, blunt and severe depending on the topic at hand. This can also make him seem arrogant in the eyes of others. The feelings for others are secondary if Kiketsu is trying to get a point across.

Decency and efficiency is one that runs (or ran) through the Dakatsu family. At times he can be rude, but this is only to people he does not take a liking to. To seniors that he respects, Kiketsu is polite in speech and manner. Because of his noble background, Kiketsu retains his composure in most situations not discerning much emotions. This also makes it seem as if the boy cannot take a joke and is too rigid (which is partially true).

His apathetic tendencies are derived from continuous events in his life. The neglect of his parents and a unique physical appearance that differentiated him from others caused him to indifferent and unfeeling to others around him. During his exile these feelings of impassiveness and callousness grew till it would seem that the boy is emotionless. The short years of solitude were enough to make the child forget how to express emotions.

Don't be fooled though. It may be rare, but the child does express emotions like anger when under stress. During anger his face is etched closer to a smirking predator and his speech becomes more frequent and caustic. The even rarer times when he smirks or smiles out of joy, you may be able to see a fang or two.

A trait that many may not notice immediately is Kiketsu's avaricious appetite for learning and a vast amount of curiosity. Once his curiosity is perked the child won't be deterred until his mind finds an answer. This causes him to analyze things, using his sense of touch, smell (and even taste) upon the object that peeks his curiosity. During these times Kiketsu can forget about another person's personal boundaries.

Other:Likes: Plums, wild meat, sun bathing, books on reincarnation, winning, learning.

Dislikes: The color red (despises it), mongooses, chocolate, silly people, losing.

What you didn't know: Dakatsu means serpent and scorpion, Kiketsu means beginning and end. Over his years as a stray Kiketsu began to create his own version of a bingo book from the shinobi he's seen. His sketching is not bad, although he tends to create names for people (even if he knows their name). As of now, only one shinobi has their actual name within this book.

What Kiketsu doesn't want you to know: During the times Kiketsu makes facial expressions, it can be seen that his tongue will flicker across his upper lip before and sometimes during the expression. He dislikes when people point this out to him.

Missions:

S:
A:
B:
C:
D:

Jutsu:

Ninjutsu-

Bunshin no Jutsu:
This is a basic technique taught to ninja at an academy. In certain years, Ninja are required to know this jutsu in order to advance to the Genin level. Bunshin no Jutsu creates one or more clones of the user, which can be used as a means to create a diversion, distraction, or cause confusion. Unlike Kage Bunshin no Jutsu (Art of the Shadow Doppelganger), these illusory clones will simply disappear if come into contact, thus, they are without substance, and cannot do anything to damage the opponent.
Cp cost: 1 pt. per bunshin.
Damage: N/A
Requirements: Academy students learn it on the academy as a basic jutsu.
Training days: Academy. Chakra control check DC: 5 per bunshin.
Special: Can create 1 per 5 points in Chakra control. Up to 5 bunshin can be created.
*The user assigns a number 1 through 6 to themselves and each of their clones indivudually. The attacker rolls a 6 sided die to see what they hit.

Genjutsu-

Taijutsu-

Summoning Contract-

~Stats~

LV. 2
Experience: 16/110
Hp:16
Cp:4
MHp:22

*green=Yakushi clan mods
*blue=Training
>>>PLEASE ARRANGE YOUR STATS CLEARLY SHOWING WHICH POINTS WERE GAINED FROM TRAINING AND WHICH POINTS WERE GAINED FROM LEVEL UP, THANKS.<<<

Strength:11[+5] | mod = 0
Dexterity:12[+5]
{+1}| mod = 1
Constitution:6[+2]
[-2]| mod = -2
Intelligence:15[+3]
[+4] {+2}| mod = 2
Wisdom:12[+6] | mod = 1
Charisma:2
[-4]| mod = -4
Chakra:8[+2] | mod = -1
Dodge Bonus:12

Base Attack Bonus: +2
Attack Melee: 2
Attack Ranged: 3

Base Save Bonus: +1
Fort: 0
Rex: 2
Will: 2

Damage:
Taijutsu:
[any other weapon you use]

~Skills~


>>>PLEASE INCLUDE ONLY THE ONES YOU ARE SUPPOSED TO HAVE AS YOU HAVE A LIMITED AMOUNT OF SKILLS. FOR MORE INFORMATION CHECK THE 'SKILLS' SECTION OF THE STEP BY STEP THREAD. ALSO PLEASE SEPARATE THE STAT MODIFIER FROM THE POINTS YOU ASSIGN TO THE SKILL, THANK YOU.<<<

Swim: (Str)

Balance: (Dex) 2
Escape Artist: (Dex)
Hide: (Dex) 1
Move Silently: (Dex)
Sleight of Hand: (Dex) 1
Tumble: (Dex) 2
Use Rope: (Dex)
Perform Puppet Play: (Dex)

Concentration: (Con)

Chakra Control: (Int) 2
Craft: (Int)
Disable Device: (Int)
Forgery: (Int)
Knowledge: (Int)
Repair: (Int)
Research: (Int)
Search: (Int)

Alchemy: (Wis)
Listen: (Wis)
Read Lips: (Wis)
Sense Motive: (Wis)
Spot: (Wis) 2
Survival: (Wis) 1
Treat Injury: (Wis)

Bluff: (Cha)
Diplomacy: (Cha)
Disguise: (Cha)
Gather Information: (Cha)
Handle Animal: (Cha)
Intimidate: (Cha)
Innuendo: (Cha)
Perform: (Cha)
Seduction: (Cha)

Ninjutsu: (Chk) 3
Genjutsu: (Int) 1
Taijutsu: (Str) 1
Fuuin Jutsu: (Int)
Kawarimi:
Kunai:
Shuriken:
Ninja Weapons:
Sneak Attack:

~Possessions~


Money:

Ryo:0

Equipment:none


Valuables:Vest with the 'Orochi' kanji on the back
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