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Dmitriana''s Suggestion: Pirate Class Goto Page: 1 2 [>] [»|]

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Pirate Class? (Why doesnt this poll save itself! It always dissappears everytime I edit the 1st post)
Yes please
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Bah. Ninjas
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Dmitriana

PostPosted: Wed Aug 24, 2005 1:41 am


Dmitriana''s Suggestion:


Pirate Class


User Image
(picture /borrowed/ from Fire Emblem: The Sacred Stones)


Here are some skills I thought up if there is to be, as it should, a Pirate Class sweatdrop

Over the Top [Passive]
Always eager to show-off their strength, Pirates engage in constant Arm Wrestling duels in order to see who is the strongest of them all.
Gains bonus to strength for every point placed on this skill. Bonuses do not stack.
[Level 1] Str +1
[Level 2] Str +2
[Level 3] Str +3
[Level 4] Str +4
[Level 5] Str +5

Improvised Weapon [Passive]
Always raiding and leaping from one place to another, Pirates soon become versatile in their weapon of choice.
They become proficient in weapons they are previously unable to wield
[Level 1] books and staves
(majical abilities of majical items can only be used a limited amount of times before the item is exhausted or destroyed)
[Level 2] bows and crossbows
[Level 3] whips and musical instruments
(majical abilities of majical items can only be used a limited amount of times before the item is exhausted or destroyed)
[Level 4] pistols and rifles
[Level 5] everything else in sight (e.g. rocks, kegs of liquor, etc.)

Improvised Armor
(same as above... only this time, with armors)
[Level 1] robes and mantles
[Level 2] hats and helms
[Level 3] accessories and jewelries (majical properties and bonuses are now gained)
[Level 4] ...etcetera...
[Level 5] ... etcetera....

Anchors Away [active]
During turbulent weather, massive typhoons and destructive maelstroms, dropping the anchor holds the ship steadfast amidst the ocean''s wrath.
Increases Defense. Grants immunity to certain status. Reduces speed and movement.
[Level 1] +20% defense. Immune to knockback. Reduces movement by -5 spaces.
[Level 2] +40% defense. Immune to knockback. Reduces movement by -5 spaces.
[Level 3] +60% defense. Immune to knockback. Reduces movement by -4 spaces.
[Level 4] +80% defense. Immune to knockback. Immune to Stun/Paralysis. Reduces movement by -4 spaces.
[Level 5] +100% defense. Immune to knockback. Immune to Stun/Paralysis. Reduces movement by -4 spaces.
*All levels reduce speed by 40%

Walk the Plank [passive]
At blade''s edge, Pirates force their captives to walk a thin plank and into their doom.
Causes knockback. Chance of deathblow.
[Level 1] 5% Knockback. 1% Deathblow.
[Level 2] 5% Knockback. 2% Deathblow.
[Level 3] 5% Knockback. 3% Deathblow.
[Level 4] 5% Knockback. 4% Deathblow.
[Level 5] 5% Knockback. 5% Deathblow.
*Using swords and hooks increases both chances by +5%

Man of the Sea [Passive]
Having stayed at sea for most of his life, a Pirate soon learns to embrace its wiles, being able to use it to his own advantage.
Increase Strength and defense when near, beside or on water terrain.
[Level 1] +10% Strength and Defense
[Level 2] +20% Strength and Defense
[Level 3] +30% Strength and Defense
[Level 4] +40% Strength and Defense
[Level 5] +50% Strength and Defense

''X'' Marks the Spot [active]
Spending most of his life in search of treasure, a Pirate grows ecstatic when he finds the elusive mark. Stopping at nothing to reach his goal, mowing down all foes in his path.
Places an ''X'' mark in the area. Enemies on the mark suffers penalties for attack and defense - allies gain bonuses.
[Level 1] Enemies recieve -10% penalty, Allies gain +10% bonus to Attack and Defense.
[Level 2] Enemies recieve -20% penalty, Allies gain +20% bonus to Attack and Defense.
[Level 3] Enemies recieve -30% penalty, Allies gain +30% bonus to Attack and Defense.
[Level 4] Enemies recieve -40% penalty, Allies gain +40% bonus to Attack and Defense.
[Level 5] Enemies recieve -50% penalty, Allies gain +50% bonus to Attack and Defense.
*Only applies when character is on the marked space.

Raid [active]
Raiding and pillaging is two of the most enjoyable pastimes of a Pirate. They have learned to attack an enemy''s blindspot with deadly accuracy - while also being able to pilfer a coin or two.
Gain attack bonus when attacking from the flanks or from behind. Chance to steal. Amount stolen is 40% of damage dealt.
[Level 1] Deals 110% damage. 4% Chance to Steal.
[Level 2] Deals 120% damage. 8% Chance to Steal.
[Level 3] Deals 130% damage. 12% Chance to Steal.
[Level 4] Deals 140% damage. 16% Chance to Steal.
[Level 5] Deals 150% damage. 42% Chance to Steal.

Flank Cannons [active]
In ships of old, the cannons were placed on a ships flanks, thus needing to turn sideways before being able to fire.
Defense increases when attacked from the flanks, does not apply when attacked from behind. Reduced defense when attacked in front.
[Level 1] +10% Flank Defense. + 5% Counter-Attack. -10% Front defense.
[Level 2] +20% Flank Defense. +10% Counter-Attack. -10% Front defense.
[Level 3] +30% Flank Defense. +15% Counter-Attack. -10% Front defense.
[Level 4] +40% Flank Defense. +20% Counter-Attack. -10% Front defense.
[Level 5] +50% Flank Defense. +25% Counter-Attack. -10% Front defense.

Iron Gullet [passive]
Always imbibing liquor whether at sea or on land, a Pirate''s body soon grows immune to intoxication and poisoning.
Increases Poison Resistance. Reduces Poison length.
[Level 1] +10% Poison Resist. - 5% Poison length reduced
[Level 2] +20% Poison Resist. -10% Poison length reduced
[Level 3] +30% Poison Resist. -15% Poison length reduced
[Level 4] +40% Poison Resist. -20% Poison length reduced
[Level 5] +50% Poison Resist. -25% Poison length reduced

Mother Ocean [active]
Awash in the splendor of the Ocean, Pirates learn to embrace its loving caress - but it too can be a terrible bane to those who are unfamiliar to it.
Heals all allies and damages all enemies.
[Level 1] Heals 5% of max HP. Deals 10% damage to remaining HP.
[Level 2] Heals 10% of max HP. Deals 20% damage to remaining HP.
[Level 3] Heals 15% of max HP. Deals 30% damage to remaining HP.
[Level 4] Heals 20% of max HP. Deals 40% damage to remaining HP.
[Level 5] Heals 25% of max HP. Deals 50% damage to remaining HP.
PostPosted: Wed Aug 24, 2005 3:25 am


well thought out


PIRATES! *RAWR*

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Dmitriana

PostPosted: Wed Aug 24, 2005 6:59 am


PostPosted: Wed Aug 24, 2005 7:22 am


That's a nice idea. I like it. We'll just have to wait for quest system to come out. I wonder how the quest will determin our class.

Doll-X


Dunkelheitherbeifuhren

PostPosted: Wed Aug 24, 2005 9:30 am


Very clever, have you made a game before?
PostPosted: Wed Aug 24, 2005 9:32 am


it looks like she has made a game before, that is a really well thought out system.

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Anglachel

PostPosted: Wed Aug 24, 2005 9:33 am


You totally stole the picture from FE. xd
PostPosted: Wed Aug 24, 2005 9:52 am


The picture is just for refrence, so it makes little difference where she got it from as long as it looks cool. It's not like she "stole" it and is using it for her own game, it's just a visual to relate to what she's explaining.

Dunkelheitherbeifuhren


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PostPosted: Wed Aug 24, 2005 9:58 am


very nice!

I like the game too! The one in the pic. xd

The layout of the skills remind me of Ragnarok Online.
PostPosted: Wed Aug 24, 2005 10:36 am


True, but the skills themselves are original enough for me to overlook the familiar format and pic. Then again, I'm a big fan of both FE and RO cool

Dunkelheitherbeifuhren


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PostPosted: Wed Aug 24, 2005 2:03 pm


Couldn't theives just be pirates?
PostPosted: Wed Aug 24, 2005 4:06 pm


While they could people still associate them as two different classes with much different skills. In comparison to her pirate a theif would have agi and evasion instead of str and def and a much more effective skill for stealing.

Dunkelheitherbeifuhren


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PostPosted: Wed Aug 24, 2005 6:52 pm


Dunkelheitherbeifuhren
While they could people still associate them as two different classes with much different skills. In comparison to her pirate a theif would have agi and evasion instead of str and def and a much more effective skill for stealing.
Well if there are pirates then shouldn't people be able to make boats instead of houses or alongside houses also? Because I mean a pirate is a thief/barbarian on water.
PostPosted: Wed Aug 24, 2005 7:57 pm


Anglachel
You totally stole the picture from FE. xd
Yah 3nodding
But stole is such a harsh word, more like borrowed indefinitely for own reason blaugh

And if I made a game? Sadly, no sweatdrop
If it counts for anything, I have suggested ideas regarding other games. sweatdrop

As with regards to Theives and Pirates.

In my opinion, may be Gaia could make a class progression system.

You start out as a Gaian then to Picaroon.
After that, you can choose to become a full-fledged Thief or Pirate.
Then it branches further.
If you chose Thief, you can then progress to the ever passe Assassin/Ninja/*insert stealthy death class here* class ninja
If you chose Pirate, you can then progress to Pirate Captain or Master/Mistress of the Sea pirate

And with regards to RO system.
It''s kind of a synergy with RO, Diablo, Warcraft, Final Fantasy tactics, and other such RPG games sweatdrop

Larco: I think you should fix your sig. It stretches the page. 3nodding

Dmitriana


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PostPosted: Thu Aug 25, 2005 12:52 pm


Dmitriana


Larco: I think you should fix your sig. It stretches the page. 3nodding
Oh whoops it's because of my house link sorry I'll try and fix it. sweatdrop
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