
Pirate Class

(picture /borrowed/ from Fire Emblem: The Sacred Stones)
Here are some skills I thought up if there is to be, as it should, a Pirate Class sweatdrop
Over the Top [Passive]
Always eager to show-off their strength, Pirates engage in constant Arm Wrestling duels in order to see who is the strongest of them all.
Gains bonus to strength for every point placed on this skill. Bonuses do not stack.
[Level 1] Str +1
[Level 2] Str +2
[Level 3] Str +3
[Level 4] Str +4
[Level 5] Str +5
Improvised Weapon [Passive]
Always raiding and leaping from one place to another, Pirates soon become versatile in their weapon of choice.
They become proficient in weapons they are previously unable to wield
[Level 1] books and staves
(majical abilities of majical items can only be used a limited amount of times before the item is exhausted or destroyed)
[Level 2] bows and crossbows
[Level 3] whips and musical instruments
(majical abilities of majical items can only be used a limited amount of times before the item is exhausted or destroyed)
[Level 4] pistols and rifles
[Level 5] everything else in sight (e.g. rocks, kegs of liquor, etc.)
Improvised Armor
(same as above... only this time, with armors)
[Level 1] robes and mantles
[Level 2] hats and helms
[Level 3] accessories and jewelries (majical properties and bonuses are now gained)
[Level 4] ...etcetera...
[Level 5] ... etcetera....
Anchors Away [active]
During turbulent weather, massive typhoons and destructive maelstroms, dropping the anchor holds the ship steadfast amidst the ocean''s wrath.
Increases Defense. Grants immunity to certain status. Reduces speed and movement.
[Level 1] +20% defense. Immune to knockback. Reduces movement by -5 spaces.
[Level 2] +40% defense. Immune to knockback. Reduces movement by -5 spaces.
[Level 3] +60% defense. Immune to knockback. Reduces movement by -4 spaces.
[Level 4] +80% defense. Immune to knockback. Immune to Stun/Paralysis. Reduces movement by -4 spaces.
[Level 5] +100% defense. Immune to knockback. Immune to Stun/Paralysis. Reduces movement by -4 spaces.
*All levels reduce speed by 40%
Walk the Plank [passive]
At blade''s edge, Pirates force their captives to walk a thin plank and into their doom.
Causes knockback. Chance of deathblow.
[Level 1] 5% Knockback. 1% Deathblow.
[Level 2] 5% Knockback. 2% Deathblow.
[Level 3] 5% Knockback. 3% Deathblow.
[Level 4] 5% Knockback. 4% Deathblow.
[Level 5] 5% Knockback. 5% Deathblow.
*Using swords and hooks increases both chances by +5%
Man of the Sea [Passive]
Having stayed at sea for most of his life, a Pirate soon learns to embrace its wiles, being able to use it to his own advantage.
Increase Strength and defense when near, beside or on water terrain.
[Level 1] +10% Strength and Defense
[Level 2] +20% Strength and Defense
[Level 3] +30% Strength and Defense
[Level 4] +40% Strength and Defense
[Level 5] +50% Strength and Defense
''X'' Marks the Spot [active]
Spending most of his life in search of treasure, a Pirate grows ecstatic when he finds the elusive mark. Stopping at nothing to reach his goal, mowing down all foes in his path.
Places an ''X'' mark in the area. Enemies on the mark suffers penalties for attack and defense - allies gain bonuses.
[Level 1] Enemies recieve -10% penalty, Allies gain +10% bonus to Attack and Defense.
[Level 2] Enemies recieve -20% penalty, Allies gain +20% bonus to Attack and Defense.
[Level 3] Enemies recieve -30% penalty, Allies gain +30% bonus to Attack and Defense.
[Level 4] Enemies recieve -40% penalty, Allies gain +40% bonus to Attack and Defense.
[Level 5] Enemies recieve -50% penalty, Allies gain +50% bonus to Attack and Defense.
*Only applies when character is on the marked space.
Raid [active]
Raiding and pillaging is two of the most enjoyable pastimes of a Pirate. They have learned to attack an enemy''s blindspot with deadly accuracy - while also being able to pilfer a coin or two.
Gain attack bonus when attacking from the flanks or from behind. Chance to steal. Amount stolen is 40% of damage dealt.
[Level 1] Deals 110% damage. 4% Chance to Steal.
[Level 2] Deals 120% damage. 8% Chance to Steal.
[Level 3] Deals 130% damage. 12% Chance to Steal.
[Level 4] Deals 140% damage. 16% Chance to Steal.
[Level 5] Deals 150% damage. 42% Chance to Steal.
Flank Cannons [active]
In ships of old, the cannons were placed on a ships flanks, thus needing to turn sideways before being able to fire.
Defense increases when attacked from the flanks, does not apply when attacked from behind. Reduced defense when attacked in front.
[Level 1] +10% Flank Defense. + 5% Counter-Attack. -10% Front defense.
[Level 2] +20% Flank Defense. +10% Counter-Attack. -10% Front defense.
[Level 3] +30% Flank Defense. +15% Counter-Attack. -10% Front defense.
[Level 4] +40% Flank Defense. +20% Counter-Attack. -10% Front defense.
[Level 5] +50% Flank Defense. +25% Counter-Attack. -10% Front defense.
Iron Gullet [passive]
Always imbibing liquor whether at sea or on land, a Pirate''s body soon grows immune to intoxication and poisoning.
Increases Poison Resistance. Reduces Poison length.
[Level 1] +10% Poison Resist. - 5% Poison length reduced
[Level 2] +20% Poison Resist. -10% Poison length reduced
[Level 3] +30% Poison Resist. -15% Poison length reduced
[Level 4] +40% Poison Resist. -20% Poison length reduced
[Level 5] +50% Poison Resist. -25% Poison length reduced
Mother Ocean [active]
Awash in the splendor of the Ocean, Pirates learn to embrace its loving caress - but it too can be a terrible bane to those who are unfamiliar to it.
Heals all allies and damages all enemies.
[Level 1] Heals 5% of max HP. Deals 10% damage to remaining HP.
[Level 2] Heals 10% of max HP. Deals 20% damage to remaining HP.
[Level 3] Heals 15% of max HP. Deals 30% damage to remaining HP.
[Level 4] Heals 20% of max HP. Deals 40% damage to remaining HP.
[Level 5] Heals 25% of max HP. Deals 50% damage to remaining HP.