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Posted: Sun Aug 21, 2005 10:28 pm
Did anyone know about this? Apparently this thing was in development during the big Alpha 3 excitement, and has been completed. It's release date's been dated September 15th! This will most probably be the final SRW title release on the GBA. The mecha being included are getting weirder every game... what'll the next title have? Keroro? FLCL?
Note: I don't technically host these pictures... I don't have any bandwidth to host them...
Full Metal Panic! Tekkamen Blade & Gundam SEED Other Mecha included Original Mecha Oringinal Character
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Posted: Mon Aug 22, 2005 8:41 am
Tekkamen blade? dayum, I don't remember seeing him until about 9 years ago when they aired the anime on fox early Sat. mornings. xd thats great. now I gotta go to Ebay and every other vendor to get a copy.
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Posted: Mon Aug 22, 2005 9:26 am
I'm annoyed that Dancougar seems to be using his SRW4 Sprite. ><
Then again I always love having more Dancougar, G Gundam, and Nadesico.
I'm excited that the game is not using UC Gundam at all. I've been wanting an SRW to use some alternate series as the Gundam representative in the Holy Trinity for years.
Unfortunately, the holy trinity (Gundam, Mazinger, and Getter) has been broken since there is no Getter representative at all in this game. Oh well, Getter was sure to be the first one to fall out of the trinity since it almost didn't make it into Shin.
I'm praying that Mulian Alpha is a playable unit in the game though.
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Posted: Thu Aug 25, 2005 5:07 pm
:O!! Tekkaman Blade is in it!? Oh wow! My fave series of anime EVER combined with my fave series of game EVER!! Morale: +40 Morale: +40 Morale: +40 Morale: +40
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Posted: Sat Aug 27, 2005 10:50 am
I'm wondering how Tekkaman Blade will be treated. I'm guessing that it will be SS-size and have attacks rated similarly to some other strong mecha, but the actual damage dealt will have a penalty due to the SS-size.
Now if that ignore size skill from Alpha 3 made a return then it could be horribly abusive. ^_^;
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Posted: Sat Aug 27, 2005 2:15 pm
Everybody is excited about Tekkaman...........DIBS ON THE ARM SLAVES! ^_^
Full Metal Panic...........I am one happy SRW player. Here's hoping to a good effect for Lamba Driver. I'd guess that'll have some form of Mazinpowerish effect to it.
On that subject, Mazinkaiser Vs. Ankoku Daishogun was a surprise. Kaiser NEVER appears in GBA games............until now. Of course, this means we'll be without Tetsuya for a while. No biggee for me. Had to wait for OVER HALF THE GAME until Tets and Great signed on in GC (Though Mazinger Team WAS playable on a few levels before, they would be busy fighting Doctor Hell and Baron Ashura before they joined the GC Ranks. Z was only playable for three stages maximum!).
G-Gundam...........not since SRW R. Long live the King Of Hearts.........as he let's the UC boys sit back for a game (You know this is gonna be a short lived thing, lack of UC and Getter).
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Posted: Sat Aug 27, 2005 11:10 pm
Guilliam Yaeger G-Gundam...........not since SRW R. Long live the King Of Hearts.........as he let's the UC boys sit back for a game (You know this is gonna be a short lived thing, lack of UC and Getter). Technically not since SRW MX. ^_^; Anyway, I'm actually betting on the lack of UC to continue. It has honestly been needed for awhile and I know very few people who have actually seriously used UC games in the last few game. If anything I say UC will show up on consoles, if at all, while the alternates will be favored on portable systems. I'm sure the lack of Getter is temporary.
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Posted: Wed Oct 12, 2005 11:24 am
One long month and several weeks later, after ranting and coresponding with two japanese pen pals who then coordinated with their own network. I Finaly have a copy of this game. blaugh unfortnately I don't understand japanese gonk but if it's anything like the other games I'll figure out by sight and experimenting. The animation Kicks butt. unlike previous games on a handheld when they dodge they actually move and bounce their arms rather then the entire sprite just sliding into the background. I'm not sure if this is knew, but you can counter attack Missiles with some suites ( Aile Strike) with a beam rifle. I'm only on stage 14 but it's been good so far. the detail is excellent, you can actually use a sky grasper to deliver a Strike pack to the Strike. TEKKAMAN KICKS BUTT!
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Posted: Wed Oct 12, 2005 1:00 pm
Its been out for quite awhile now, I so want to play this but I stopped using emulation, I'm asking my dad to import it for me for christmas though
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Posted: Wed Oct 12, 2005 1:45 pm
you seriously wouldn't regret importing it. but I say even if it comes to emulation play this game anyway you can, It's something you shouldn't be deprived of.
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Posted: Wed Oct 12, 2005 1:55 pm
Armorius you seriously wouldn't regret importing it. but I say even if it comes to emulation play this game anyway you can, It's something you shouldn't be deprived of. I got kinda board of using it, to tell you the truth. I espcially didn't want to download games that I already owned, so that's why I stopped using emulation all together.
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Posted: Wed Oct 12, 2005 7:38 pm
I'm all for avoiding emulation in any form and you deserve kudos for avoiding it. ^_^
My copy just arrived. It is so nice seeing Aestivalis units having multiple frames of animation while dodging. That just floored me... on a GBA title...
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Posted: Sat Oct 22, 2005 11:38 am
I love these Barrier Systems. Dancougar, Mazinkaiser, and Great Mazinger are plowing through enemy lines taking very little if any damage.
Yamato Nadesico is also quite nice. ^_^
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Posted: Sat Oct 22, 2005 5:12 pm
From what I understand though, the Barrier system takes about 5 EN off of the said unit, sure its useful and all, but not when I'm trying to save up EN for an attack next turn.
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Posted: Sun Oct 23, 2005 9:20 am
Frankly Dancougar is needing the damage reduction and its gaining back 40 EN a turn with the Solar Panel so I am content.
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