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Posted: Sat Jan 12, 2008 7:40 pm
Well I just finished coloring this with my tablet.  [larger here http://exspresso.deviantart.com/art/Time-Keeper-74490302 ] Thats what we finished with =/ Thoughts? Advice? Compliments and Complaints? All are welcome I suppose. Edit: suppose I should mention I'm a reject razz Also, He's Supposed to be around 7-8 ft in height. This should explain his elongated torso, But if you guys have some other way for me to show he's gigantic then by all means. Things I already know: +His mouth is small. +He's lanky.
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Posted: Sat Jan 12, 2008 8:42 pm
There's a lot going on in this picture. I can tell you worked hard on it.
There isn't much I can give you in the way of concrete, specific critiques on this piece because I don't think they would really help you right now.
How often do you look at pictures of people? How often do you look at a picture of a person or even a person and draw what you see?
I know it probably sounds tedious, but it would help you out a whole lot.
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Posted: Sat Jan 12, 2008 11:06 pm
The Iconoclast There's a lot going on in this picture. I can tell you worked hard on it. There isn't much I can give you in the way of concrete, specific critiques on this piece because I don't think they would really help you right now. How often do you look at pictures of people? How often do you look at a picture of a person or even a person and draw what you see? I know it probably sounds tedious, but it would help you out a whole lot. Hmm I look at pictures of people fairly often, I wanted to elongate him making him around 7-8 ft tall or so I need to practice on my realism thankyou [[its alright but I'm never happy with it, I'm told it looks good though]] I always feel odd posting on guilds I don't belong to o_o This is the sketch if that helps at all 
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Posted: Sun Jan 13, 2008 10:58 am
Sort of in the vein of what Iconoclast said, you should definitely practice form. You have the basic shape of a person down, but really look at specific parts of the human body and how they're shaped. Try to get familiar with more detailed forms - your character is pretty flat right now because his body looks more like an elongated tube than a torso. You have a nice concept here, though, and I agree that it looks like you worked hard on it.
Because your art seems to lean more towards anime style, you might get people telling you to quit doing the weeaboo anime thing and draw something else. I'm not going to comment either way, since how someone chooses to draw is up to them, but I will say that you have to learn the rules before you can break them - it's apparent even in stylized artwork how familiar the artist is with drawing their subject, and any obvious flaws will only be hurt by stylization, not helped. It's something to keep in mind.
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Posted: Sun Jan 13, 2008 1:00 pm
you should also try to think about overall balance and negative space in your compositions*
they are very awkward looking on the page i think the weird anatomy contributes to this mostly
but even if you considered all of the above* when thinking about how to fill a space
i think it would hold the attention of the viewer more and make your pictures less bland
mrgreen
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Posted: Sun Jan 13, 2008 8:17 pm
SilverTiger Sort of in the vein of what Iconoclast said, you should definitely practice form. You have the basic shape of a person down, but really look at specific parts of the human body and how they're shaped. Try to get familiar with more detailed forms - your character is pretty flat right now because his body looks more like an elongated tube than a torso. You have a nice concept here, though, and I agree that it looks like you worked hard on it. Because your art seems to lean more towards anime style, you might get people telling you to quit doing the weeaboo anime thing and draw something else. I'm not going to comment either way, since how someone chooses to draw is up to them, but I will say that you have to learn the rules before you can break them - it's apparent even in stylized artwork how familiar the artist is with drawing their subject, and any obvious flaws will only be hurt by stylization, not helped. It's something to keep in mind.
Also he's supposed to be around 7+ ft tall. I probably should add that to the description because it was a struggle to do that for his body for me.
Oddly enough I don't just draw anime, I also do American comic and realism as well as vector XD and photomanipulation
though I'm ashamed of most of it [well I like some of my realism] and hide it within the depths of my closet, With the acception of my vector

Anyways, Rambling again. Thankyou smile
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Posted: Sun Jan 13, 2008 8:20 pm
Mirenes you should also try to think about overall balance and negative space in your compositions* they are very awkward looking on the page i think the weird anatomy contributes to this mostly but even if you considered all of the above* when thinking about how to fill a space i think it would hold the attention of the viewer more and make your pictures less bland mrgreen
Bland eh? Well I assume your referring to the straight on view and the elongated torso, Suppose its back to the drawing board.
Edit: If not please tell me why your saying its bland.
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Posted: Wed Jan 16, 2008 6:11 pm
i get you're trying to make him super tall but that still doesnt change the fact that the body looks awkward (um regardless that you are trying to make it look that way?) i have always been told learn the basics first, get familiar with correct anatomy, then stylize it will just make your work better as a whole
also it doesn't look finished to me
ps idk if anyone's pointed it out but a big thing i can see is his jaw is really awkward and well... not right
the best way to get better is just study the human figure constantly over and over and over no matter what your skill level is its always a good thing to do smile
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Posted: Wed Jan 16, 2008 7:21 pm
inktvis i get you're trying to make him super tall but that still doesnt change the fact that the body looks awkward (um regardless that you are trying to make it look that way?) i have always been told learn the basics first, get familiar with correct anatomy, then stylize it will just make your work better as a whole also it doesn't look finished to me ps idk if anyone's pointed it out but a big thing i can see is his jaw is really awkward and well... not right the best way to get better is just study the human figure constantly over and over and over no matter what your skill level is its always a good thing to do smile
Hmm Alright.
I'm capable of drawing correct anatomy This is something I did earlier today =/ I was trying to get back into comics...  Eh I'll get there, in anycase thankyou Practice practice practice
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Posted: Wed Jan 16, 2008 7:57 pm
we're not saying you're like incapable
but studying never ever hurt anyone ever. the more you know about how the human body works, the better you'll be able to render it, I promise.
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Dr. Valentine Vice Captain
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Posted: Thu Jan 17, 2008 9:54 am
caffeinatedbliss Hmm Alright. I'm capable of drawing correct anatomy This is something I did earlier today =/ I was trying to get back into comics...  Eh I'll get there, in anycase thankyou Practice practice practice I need to respectfully disagree with Snakes on one of her points. If that seems correct to you then you are not, in fact, capable of drawing correct anatomy. That is a cartoon person with cartoon limbs and a cartoon face underneath a cartoon haircut. The lengths of her limbs are pretty close to proportional, but just that doesn't mean you know anatomy. For the most part, I can only agree with what's been said - but I'd like to add that you should try to learn to look at your own work critically. No artist ever got good by being satisfied. Except perhaps Bob Ross.
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Posted: Thu Jan 17, 2008 3:21 pm
Dr. Valentine caffeinatedbliss Hmm Alright. I'm capable of drawing correct anatomy This is something I did earlier today =/ I was trying to get back into comics...  Eh I'll get there, in anycase thankyou Practice practice practice I need to respectfully disagree with Snakes on one of her points. If that seems correct to you then you are not, in fact, capable of drawing correct anatomy. That is a cartoon person with cartoon limbs and a cartoon face underneath a cartoon haircut. The lengths of her limbs are pretty close to proportional, but just that doesn't mean you know anatomy. For the most part, I can only agree with what's been said - but I'd like to add that you should try to learn to look at your own work critically. No artist ever got good by being satisfied. Except perhaps Bob Ross.
Alright understandable, I'm not perfect. I agree and I am am unsatisfied with my work or else I wouldn't have asked, But it appears everyone keeps attempting to help me with anatomy and I'm saying in this picture thats not what I'm asking for [I practice anatomy I have been all day and I've also been practicing perspective]
I'm planning on redrawing this in due time when I am more talented and therefore am asking merely for opinions on how to improve it with the acception of the anatomy, He is supposed to look confused and disconnected and has no voice.
Referring to the unfinished picture, Its just that, unfinished. and beneath it I stated "Eh I'll get there...practice practice practice".
Thankyou smile
Oh and also I'm not really annoyed if I sound that way at all, Well actually I am slightly because I continue to get the same comment and I'm hoping for something different to make the picture feel finished, or to help me redraw it but if the anatomy is the only thing anyone wishes to leave a comment on then very well I suppose that I will go left unsatisfied.
Edit: Something to fix anything wrong with this picture would be nice rather than just telling me his anatomy is off Tell me how you would approach drawing someone around 7-8 ft tall Please explain how to fix it
If you really want to go there no anatomy is perfect. My arms are too long for my body, my breasts are slightly over-sized for my frame and my fingers are too long, Also for a woman I'm a tad tall.
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Posted: Thu Jan 17, 2008 6:26 pm
Everyone's natching on the anatomy because it's glaring.
There's not really a way around that. Sorry. We could tell you all sorts of things about costume and character design, but judging from the comments, that's not what stands out.
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Posted: Thu Jan 17, 2008 10:43 pm
You know what Kid
you need to rethink your priorities as an artist....
you should always be lookin long term, if you catch my drift. Looking for spot critiques in EVERYTHING you do isn't NEARLY as helpful as something that will help your skills overall and down the road. Not to say that a quick fix isnt bad....
And if you want people to stop banging on your figure CRACK DOWN and improve it! Take the time to bust out the figure drawing books and go do ******** of studies, in parks, malls, tapes, movies...whatever...get in the habit of drawing from life...(I reccomend the books Force: dynamic Figure drawing for animators, by mattessi and Bridgemans complete guide to drawing from life by George Bridgeman). Let me say it ******** of studies....you cant do enough of em....
That way people are LESS prome to bang on your anahtoemee and more likey to bang on nitpicky s**t or other areas like comp
Plus don't rely on excuses, thats sellin yourself cheap kid....and if you say you can do it PROVE IT
DO IT!
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Posted: Fri Jan 18, 2008 1:42 am
Also, Quote: If you really want to go there no anatomy is perfect. My arms are too long for my body, my breasts are slightly over-sized for my frame and my fingers are too long, Also for a woman I'm a tad tall. is a cop-out. Someone could draw you and do it incorrectly (and their picture would be an example of "bad anatomy"), and someone else could draw you, do it correctly and true-to-life (and their picture would be an example of "good anatomy"). Actually, people can trace things directly from a photograph and the picture can be an example of bad anatomy, because they don't understand anything beyond the surface.
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