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The School of Dedicated Roleplayers [closed]

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A general roleplay guild with emphasis on improving RPers. 

Tags: Roleplaying, Tutoring, School, School of Dedicated Role Players, RPing 

Reply 06 General Archives (non-RP inactive threads)
Of diplomacy and steel. ((need people. kingdom rp))

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Gelmuhrockfort

PostPosted: Mon Dec 31, 2007 4:31 pm


The great nation of Ald Tarone was finally conquered by the Hiverian empire. Shortly after however rebellions broke out due to rumors of the captured soldgiers being used in sinister experiments. The open land was subejest to constant new countrys popping up, soon rebuilding the area. Now you can see what happened after these countrys formed...
PostPosted: Mon Dec 31, 2007 4:54 pm


Making a character:
User Image
first, choose a location for your kingdom. (example a1 or b4) then choose time age:
-Modern: 1940s technology. little to no magic
-Past: Medievil technology. magic everywhere
then a gov't style:
-tribunal: religion based gov't
-despotism: ruler gov't
-republic: council of lawmakers appointed by the people
-democracy: three branch gov't
and a race for your gov't:
-wood elf
-dark elf
-tiefling
-aasimar
-goblin
-demon
-human
-skeletons
-dwarf
(pm me other race if u want another one)
the finished product will be sorta like this:

A1 america (kingdom name)
modern
human
democracy

then make people for it, mainly high people like kings and queens. now you've got your kingdom

Gelmuhrockfort


Gelmuhrockfort

PostPosted: Mon Dec 31, 2007 5:23 pm


Accepted kingdoms:
Galbedair (d5)
republic
past
human
description: galbedair is one of the '3 Lords' countrys, based after Lord Galbedair, Saint Gironia, and Grandtemplar Galveria. It's a fertile land with great farming and mining. Many of thier exports are raw materials as a result. Galbedair (unlike the other '3 lords countrys') is a republic instead of a tribunal. The highest position in Galbedair is Grand minister, the 'leader' of the council. It is mildly hot in the summer and mildly cold in the winter. Galbedair features both powerful knights and devious rogues, but pure mages are rare.
Northern and coastal areas are mainly citys, while the western plains are mainly farms. Adventurers and fortune seekers are widely found in this area, and it is famous for it's endless fields, powerful fighters, and boundless freedom. It's symbol is a green flag with an off center white cross:
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06 General Archives (non-RP inactive threads)

 
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