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A Naruto role-playing guild using the d20 system, for semi-lit and above RPers. 

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ViciousKira

PostPosted: Sat Dec 15, 2007 3:29 pm


Here are all the active and alive profiles for random NPCs and ninja's. This is just for the use of missions and things for all of us to tell when someone is cheating a characters stats. And...it keeps us from losing the profile in a pile of papers at our house XD
PostPosted: Sat Dec 15, 2007 3:34 pm


Presumed Dead



User-name: William_ruby
Posting:
Time zone:

~Character Data~


Name: Uchiha, Shiran
Village: Konoha
Clan/Bloodline: Uchiha
Element Affinity: All
Age: 19
Gender: Male
Rank: missing-nin

~Appearance~

User Image
Headband: Doesn't wear it often but when he does it is across his forehead.
Height: 5'9"
Weight: 145lb
Hair: Raven
Eyes: Dark
Physical Description: Shiran has a sleek toned body that is designed for speed. His body has just the right amount of muscle in all the right places.
Clothing: A black ANBU modified outfit.
Background: Shiran grew up in Konoha. He was not first of his class though as many of the Uchiha usually are. In fact he graduated last in his class. Being assigned to one of the wierdest teams possible Shiran didn't get much room for growth but once his sharingan activated everything changed. Shiran started to become more out spoken after having to keep to himself for so long. He began to despise those around him, they envied him now when before he was just another child. One day the Uchiha took off and traveled to the sand where he lived for a short period of time but was eventually forced to leave for the sand didn't want any chances in hurting their relationship with Konoha. Having no other place to go and being a missing-nin Shiran headed off to the sound where he was assigned to a new team. One that helped him grow in power and activate all the Toma in his eyes. When entering the chunins at last Shiran came face to face with his old team. He had been replaced but he was not suprised nor did he blame them. Afrer making it through most of the exam Shiran was set to fight against a member of his old team and strangely enough his best freind. Durring the fight Shiran became a little carried away and he ended up 'accidently' killing his freind after being insulted. Thus his ultimate form of the Sharingan was born. After the chunins though the raven haired team was forced to flee the village from wich they had been held for his eyes were feared by many. Oto sheltered and protected him, keeping him safe while Shiran planned some way to get help from the Hokage. Shiran knew for sure that the kage had his eyes as well for that is the first place he ever saw them and that was where he learned how to achieve his own. Shiran never had that chance however because the Kage seemed to vanish and leave the Uchiha on his own. It wasn't long before the Uchiha found something else to do. After growing in such power he became noticed by the Otokage and was placed in a squad on an extremely diffacult mission. Little did he know that the Hyuuga on the team would become his best friend and be the only one to return with him. After months of working Shiran finaly moved on and made it back to Konoha after being away for so many years. He was still a criminal to the village however but was content with his life and faking his identity.
Personality: Shiran keeps to himself around strangers and can be extremly hostile for almost no reason at all. He takes pride in his clan and often tends to brag or tease others.
Other: Shiran is on a quest for power and won't stop till satisfied.

Missions:

S:
A:
B:
C:
D:

User Image

In game stats: This allows the user to track the opponents moves even easier and avoid many things. Add fifteen to AB and DB for each eye that has three toma or add 35 AB and DB overall if both eyes have it.
Ref saves:+15
Will save: +30
1 skill per level in spot, search, read lips
1 skill per level of sense motive
Genjutsu Eye Cast: Able to cast genjutsu during the enemies turn or yours as a free move. This free move can only be done once per players turn though.
+50 genjutsu
+20 ninjutsu, taijutsu
Jutsu Copy: This allows the user to perform any ninjutsu before their opponent. (can be started on enemies turn)
Control World: When brought to a world by an outer source the Sharingan has the power to turn all the affects around. Any beneficial effects go towards the Uchiha and any that aren't go towards the user.
Eye Copy Jutsu: Allows the user to memorize any technique it sees that isn't a bloodline or a summoning contract they do not have. The user must still meet all the requirements except for level requirements.

User Image

Tsukiyomi (Genjutsu)
The user sends their target into a world of torture, hate and pain. What would seem like days of torture to the target, would only be seconds within real time. Their mind is sent into the dimension of the user's worst nightmare. Once caught within the technique, the target is powerless to escape it.
If you look at these eyes you will fall victim to their trap. You must look at the users feet or directly away.
Cp Cost: 600
Damage: 4500-5000+ int
Special: This genjutsu can be used only to take away the exact amount of MHp necessary to make the victim pass out and have to recover for an entire role play week.
Eye contact must be met. The opponent can choose to look away and suffer -20 to AB, DB, and all saves if they wish to continue to fight.
Also have -20 from any formula for Jutsu if they choose to look away.
Requirements: Uchiha, Mangekyo

Amaterasu (Ninjutsu)
This ninjutsu calls upon the fire from the goddess of sun, Amaterasu. The flames are black, giving off no light while burning forever. If you are touched by the flames are the Amaterasu, they will burn straight through your bones and grow stronger. They will burn through anything, including metal. The only known way to stop the Amaterasu's flames is by sealing them in a scroll or letting them burn out after three days and three nights.
Cp Cost: 800
Damage:2500 to 4500 + Chakra Mod
Special: These flames burn for 7 rp days and unless sealed off by a fire scroll. If hit the part of the body that was hit burns off immediately. (so you don't stay on fire)
Anyone that touches the fire while it burns takes the damage as well. It hits in a circle 10 feet all around and the fire spreads 5 feet per round in all directions and it is capable of burning entire villages to the ground.

This uses the Base Attack Bonus against the dodge bonus instead of the normal reflex save.

Requirements: Uchiha, Mangekyo

Heaven to Earth: Members of the uchiha clan with the ultimate form of sharingan can reverse genjutsu back at their opponent.
Cp cost:30 (if their is a cost to continue the genjutsu per turn you must pay that cost.)
Damage: N/A
Speacial: If you survive the will save of a genjutsu you can send it back at the opponent.
Will save: 20 + character level + charisma mod.
Requirements: Uchiha, Mangekyo



Jutsu:

Ninjutsu- All basic academy Jutsu
Genjutsu Kai: Release
The user attempts to break the chakra circulation flow in his body in order to see through a genjutsu.
Cp: 10
Damage: N/A
Requirements: Chakra Control 10
Training: 5 days
Special: Add chakra mod to Will Save

Konbi Henge (Combination Transformation)
An advanced form of Henge no Jutsu (Transformation Technique), Konbi Henge is where both the users are transformed into one being.
Cp cost: 30 "Divided to 15 between the users"
Damage: N/A
Requeriments: Henge no jutsu, both subjects most be willing to perform the jutsu.
Training days: N/A

Shunshin no Jutsu (Body Flicker Technique)
A high-speed movement technique. It is described as 'appearing with the wind and disappearing like the wind.' A very basic jutsu, it appears that most shinobi above Genin-rank know it. Using chakra to activate the body, the user is able to move from one point to another with extreme speeds. This super-fast movement is almost impossible to see with the naked eye. To a normal person, it would seem as if the user has teleported. The amount of Chakra used depends on the distance and elevation between the user and the destination.
Cp cost: 1 per ft
Damage: N/A
Requirements: Dexterity 20+
Training days: 3 days.
Special: When rolling initiation checks or racing, or anything that involves speed, add chk mod to the dice roll.

Fukumikuchi Hari (Hidden Mouth Needles)
The user is able to summon forth needles into the mouth and then spit them out at their opponent with precise accuracy.
Cp cost: 2 per needle
Damage: Needle "Senbon" damage + chk mod instead of dex mod
Requeriments: Dexterity 20+, Fuuin Jutsu 1
Training days: 5 days
Special: You can only spit out an amount of needles equivalent to your level. Eg. you are level 7, so you can only spit out 7 needles.




Futon: Daitoppa (Wind Release: Great Breakthrough)
The user sends out a powerful explosion of wind, which can easily level almost an entire area. It is known that a variation of the technique involves a smaller blast of wind which gets ignited with flame, making it stronger and more damaging to the target.
Cp cost: 25
Damage: 25 - 60
Requeriments: Level 7+, Wind Affinity, must know at least one flame jutsu before learning the flame combination
Training days: 5 days for basic technique / 1 day for flame combination.
Special: If combined with a flame jutsu, add 35 damage to the result.



Kanashibari no Jutsu (Temporary Paralysis Technique)
A Ninjutsu technique where the ninja stares down their opponent, causing them to become completely frozen in their tracks. Perfect for escaping a dire situation, or for stalling a target in an assassination, or for creating an opening for a more dangerous attack. The ANBU members are known especially for this Jutsu.
Cp cost: 30
Damage: N/A
Requirements: Chakra 20+ Level 15+
Will Save DC: 10 + 1/2 Character level + 1/2 Chakra modifier + 1 per 10 ranks in Intimidation.
Training days: 10 days
Special: This jutsu is broken upon impact.

Katon: Gokakyu no Jutsu (Fire Release: Grand Fireball Technique)
Utilizing a high amount of chakra, a large ball of flame is exhaled from the user's mouth.
Cp cost: 30
Damage: 20 - 40 + chakra modifier.
Reflex DC: 10 + Character level + chakra mod for half damage. Neutral 20 or surpassing the save by 10 means no damage.
Requirements: Fire Affinity, Chakra 20+, Chakra Control 12
Training days: 7 days/ if Uchiha teaches you, 4 days
Special: Uchihas learn this at young age.

Katon: Hosenka no Jutsu (Fire Release: Mythical Fire Phoenix Technique)
Multiple balls of fire are sent at the target. It is also possible to hide shurikens within the fireballs, creating an unexpected secondary surprise attack.
Cp cost: 15 + 3 per ball.
Damage: 6 - 15 per ball that hits.
Training: 7 days
Requirements: Chakra Control 10 + 2 per ball.
Special: If shuriken are hidden inside the fireballs, treat the shuriken attack as a Surprise Attack.

Kuchiyose no Jutsu (Summoning Technique)
This Jutsu, using a contract, Seal, and the user's blood, binds an animal to the user. The type of animal is determined by the contract and Seal performed. The blood is used as a signature to make the contract, which can be written on a scroll or tattoo, valid. Once bound, the animal can be summoned to perform a task or help the user in battle.

The summon usually is subservient to the summoner. However, the more powerful summons, for instance Gamabunta, or Manda, demand respect and loyalty from their summoners. Manda even demands hundreds of live human sacrifices.

Other types of summonings include even powerful objects, such as the Rashōmon gates.
Cp cost: 50 Cp per rank.
Example: Gamabunta would cost 200 chakra points while a small frog would cost 50 [There are four ranks. For more information check the Summonings Thread]
Damage: Depending on summon's power.
Requeriments: Chakra 30+
Training days: Depends on the quest.

Suiton: Suigadan (Water Release: Water Fang Bullet)
This jutsu creates a circle of crushing water spikes around the opponent, making it very difficult to evade or block.
Cp cost: 20
Damage: 30 - 45 + chakra mod.
Requeriments: Water Affinity.
Training days: 5 days.

Suiton: Suishoha (Water Release: Water Shockwave)
A large capacity of water is basically created out of nowhere. This water can then be directed at the targeted area.
Cp cost: 100
Damage: 200 - 300 + chakra mod.
Requeriments:
Training days:

Mizu Bunshin no Jutsu (Water Doppelganger Technique)
Creates one or more identical copies of the user out of water. More similar to Kage Bunshin no Jutsu (Art of the Shadow Doppelganger) than to a normal Bunshin no Jutsu (Doppelganger Technique), these clones are capable of attacking, except for the fact that each clone's power is only one-tenth of the user. Also, the clones can only be controlled within a certain radius of the user. That is the technique's weakness. This is considered to be the Water Style equivalent to the Leaf Village's "Kage Bushin No Jutsu" (Shadow Doppelganger Technique) mainly because it divides up the user's attention and chakra to an extent.
Cp cost: 4 per bushin.
Damage: Bushin deal 1/3 of your normal damage.
Requeriments: Water Affinity.
Training days: 3 days.

Kiri Gakure no Jutsu
(Hiding Mist Technique)
This jutsu envelops the surrounding area in a dense mist, causing anyone within it to lose the advantage of sight.
Cp cost: 10 + 1 per minute the jutsu is mantained.
Damage: N/A
Requeriments: Chuunin or higher; Water Affinity; Kirigakure only
Training days: 10 days.


Suirō no Jutsu
A move used to trap the victim inside a virtually inescapable prison of water. The only downside to this technique is that the user must keep one arm inside the water sphere at all times in order for the victim to remain imprisoned. This Jutsu cannot be performed without a sufficiently large body of water to supply the water for it.
Cp cost: 20 + 1 per round the jutsu is holded.
Damage: N/A
Requeriments: Water affinity, water supply, chakra 20+, Chakra Control 20
Training: 10 days


Kage Bunshin no Jutsu (Shadow Doppelganger Technique)
Unlike the normal Bunshin no Jutsu (Art of the Doppelganger), this jutsu does not create illusions, but real bodies of the user. The user's chakra is evenly distributed among every clone. This could be very dangerous if the user is low on chakra or makes too many clones (like with Tajū Kage Bunshin no Jutsu (Multiple Shadow Clone Technique). Kage Bunshin can't be detected by Byakugan. This is because the clones are real bodies with real chakra circulatory systems, identical to the user. The real one also cannot be detected by the Sharingan. Because the clones are basically real, they can perform Jutsu and real damage on their target, and can take some hits themselves, being even able to bleed, although they'll still disappear when enough damage has been done, which is usually after one blow or fatal attack. Since the clones are exact replicas of the user, one can use them in combination with many other techniques.
Cp cost: 10 per bushin.
Damage: Each bushin deals the same damage as you.
Requeriments: Chakra 50+
Training days: Varies.

Katon: Karyudan (Fire Release: Fire Dragon Missile)
A huge blaze is blown to ignite the mud balls launched from Doton: Doryūdan (Earth Release: Earth Dragon Bullet), making it more devastating.
Cp cost: 60
Damage: 20 - 50 + chakra mod per ball that hits
Requeriments: Doton Doryuudan. Fire and Earth affinity.
Training days: 20 days.

Doton: Doryudan (Earth Release: Earth Dragon Bullet)
Used in conjunction with Doton: Doryū Taiga (Earth Release: Earth Flowing River), this jutsu creates a likeness of a dragon's head that launches mud balls from its mouth onto the opponent.
Cp cost: 50
Damage: 10 - 30 per bullet.
Requeriments: Earth Affinity. Chakra 50+, used Doton: Doryu Taiga
Training days: 15 days.

Katon: Karyu Endan (Fire Release: Fire Dragon Flame Bullet)
Shoots an enormous ball of flame in the shape of a dragon from the user's mouth.
Cp cost: 80
Damage: 120 - 250 + chakra mod.
Requeriments: Fire affinity. Chakra 50+
Training days: 20 days.

Katon: Ryuka no Jutsu (Fire Release - Dragon Fire Technique)
After binding the opponent, the user blows a large torrential burst of fire usually along a length of cord, guide wire, or any other long thin object.
Kawara Shuriken (Roof Tile Shuriken)
Cp cost: 70
Damage: 100 - 200
Requeriments: Fire Affinity, Chakra 50 +
Training days: 16 days.

Suiton: Kokū no Jutsu (Water Release: Black Rain Technique)
This jutsu creates a flammable black mist that forms a small cloud. The user can then move the cloud above their target and disperse it, covering the target in flammable oil.
Cp cost: 10
Damage: N/A
Requirements: Chakra Control 35
Training: 3 days

Suiton: Suiryudan no Jutsu (Water Release: Water Dragon Bullet Technique)
A powerful attack that creates a huge current of water, usually in the form of a dragon, sent towards the target.
Cp cost: 70
Damage: 200 - 450 + chakra mod. "Reflex Halfs"
Requeriments: Water Affinity. chakra 40+
Training days: 20 Days.

Katon: Haisekishō, (Fire Release: Ash Product Burning)
Unlike other fire-based jutsu, this jutsu allows the user to breathe out a cloud of superheated ash capable of causing third-degree burns. Because it is ash and not flame, the ash remains in the air around the target, and therefore remains potent for a longer period.
Cp cost: 50
Damage: 50 - 80, then 20 per turn (for two turns)
Requirements: Fire Affinity
Training: 7 days
Special: Due to the cloud of ash its effects linger for 3 rounds (same as smoke bomb)





Bunshin Daibakuha (Clone Great Explosion)
This jutsu works in combination with the Kage Bunshin no Jutsu (Art of the Shadow Doppelganger), and creates a Shadow Clone that will explode on command, potentially killing or injuring those caught in the blast.
Cp cost: 4 per clone "To make explode"
Damage: 10 - 16 + chakra mod per clone.
Requeriments: Kage bushin no jutsu. Ninjutsu knowledge 50.
Training days: 30 days

Chidori (One Thousand Birds)
A very powerful technique that requires a huge amount of chakra, which becomes visible around the user's hand. Once the hand has been charged, it is then thrust straight through the target. Due to the direct and obvious path the user of the technique must take to achieve an effective strike, a user of Chidori is left highly vulnerable to counterattacks and dodges. The technique can only be safely attempted by a ninja with the Sharingan or a similar countermeasure to defenses and attacks. Although it produces a distinctive sound and is by no means stealthy, Chidori has been classified as an assassination technique due to the incredible speed it requires and the devastating effect of a successful execution. Chidori is also usable more than once. The name Chidori comes from the sound the technique makes, which is said to remind the listener of the chirping produced by a thousand birds. Due to the high amount of chakra it requires, a ninja can only use Chidori a limited number of times per day. Attempting to use the technique more times than one's chakra allows will result in Chidori failing. Depending on how much chakra they draw on past their limits, it may paralyze, or kill the user (due to lack of chakra). The Chidori is also referred to as The Lightning Blade, Raikiri (雷切).
Cp cost: 120
Damage: 200 - 400 +chakra mod.
Requeriments: Lightning Affinity. Ninjutsu 80 Ranks.
Training days: 30 days.

Doton: Yomi Numa (Earth Release: Swamp of the Underworld)
This technique turns a large area of land into a sinking swampland, making it impossible for anyone or anything in that area to move around or escape.
Cp cost: 50
Damage: N/A
Requeriments: Chakra 80+
Training days: 25 days.
Special: Opponent starts to sink and is engulfed in 5 minutes (50 turns). Escape Artist DC is 75.


Meisai Gakure no Jutsu (Hiding Camouflage Technique)
This jutsu renders the user invisible to the naked eye. Abilities such as the Sharingan, and even the Byakugan, can see through it however.
Cp cost: 10 + 1 per round the jutsu is holded.
Damage: N/A
Requeriments: N/A
Training days: 20
Roll: d20 + Chakra Control vs d20 + Spot

Chidori Nagashi (One Thousand Birds Current)
This jutsu allows user to project chakra from anywhere on his body, creating a Chidori-like effect. Can be used as a defensive technique, stunning multiple attackers within melee range similarly to the Raigeki no Yoroi (Lightning Armor). This jutsu can also be used offensively.
Cp cost: 50
Damage: 50 - 120 all directions.
Requeriments: Chidori. Knowledge ninjutsu 90 ranks. Lightning Affinity.
Training days: 50 days.


Hiru Bansho: Boka no Jutsu (Leech All Creation: Attack Prevention Technique)
The user merges with or within a nearby object, taking on its properties, and avoiding any damage.
Cp cost: 50
Damage: N/A
Requeriments:
Training days: 30 days

Nan no Kaizo (Soft Physique Modification)
Originally developed for spying activities, this technique can be done after some surgery and actual body modification. The user can then stretch and twist any parts of their body at any angle, elongating and allowing themselves to coil around their opponent, surprising them. This can also be used to make the user's body more malleable and snakelike.
Cp cost: N/A
Damage: your Damage
Requeriments: Special Training.
Training days:



Genjutsu-
Magen: Narakumi no Jutsu (Demonic Illusion: Hell Viewing Technique)
Narakumi no Jutsu is a Genjutsu that causes its target to see a horrifying vision. The user will use the rat hand seal that causes an imaginary circle of leaves to spin and envelop the target and then fall away. Once cast, the world will appear normal to the target until they have already seen the illusion.
Cp cost: 20
Damage: 10 - 30 MHP + genjutsu bonus (2 to max per 10 in genjutsu)
Requirements: Genjutsu 20 Ranks
Training days: 5 days.
Will Save:10 + half user's level + int. mod
Specials= If this jutsu remains in effect for two turns, add the effects of Fear to all rolls

Kori Shinchu no Jutsu (Sly Mind Affect Technique)
Kori Shinchū no Jutsu is a Genjutsu which causes the target to travel around in circles. If the ninja is unable to detect the illusion very quickly, they can become exhausted mentally and physically because they are unable to reach their desired area by traveling along the same path over and over.
Cp cost: 40
Requirements: Genjutsu 30 Ranks
Training days: 6 days.
Will Save:10 + half user's level + int. mod
Specials: For every other post that the jutsu remains in effect, subtract 30 MHp and 40 Hp for fatigue

Magen: Jubaku Satsu (Demonic Illusion: Tree Bind Death)
With this jutsu, the user can make themselves disappear so that they can approach their opponent unnoticed. Once near the desired target, a tree will grow at the target's feet and branches from an illusory tree will bind them from behind so that they are unable to even move or use hand seals. Once the opponent believes that they are captured, the user can then reappear from above the tree and quickly kill the opponent, preferably with a kunai.
Cp cost: 60
Damage: 200 MHp
Requirements: Genjutsu 50 Ranks
Training days: 5 days.
Will Save:15 + half user's level + int. mod
Specials: If the Genjutsu is completely successfull, the Victim passes out for 1 turn, being the mind believes they have been "killed"
To remain consious, roll a Fortitude Check. If fortitude check is succesfull, victim remains concious.

Magen: Niju Kokoni Arazu no Jutsu (Demonic Illusion: Double False Surroundings Technique)
A second atmospheric layer of Genjutsu is placed among the first illusion performed at firsthand.
Cp cost: 75
Requirements: Genjutsu 45 Ranks
Training days: 5 days.
Will Save:15 + half user's level + int. mod



Shi no Kumi no Jutsu (Death Foreseeing Technique)
This jutsu is much like the Temporary Paralysis Technique, but paralyzes the foe by showing them a vision of their own gruesome death. In addition to the paralysis, the enemy is overwhelmed with fear, and will no doubt suffer severe mental stress.
Cp cost: 170, 15 per turn after to keep it up
Damage: 300- 400MHp, 70 per turn continual damage after initial shock
Requirements: Genjutsu 60
Training: 10 days
Will Save:20 + half user's level + int. mod
Special: -5 to fortitude and intellgience checks





Taijutsu-
Goken (Strong Fist)
Gōken is the most basic form of Taijutsu. It aims at inflicting external damage and breaking bones. The gouken style also use extreme movements based on leg flexibility and spin kick for more damage.
Damage: Increases normal taijutsu damage to 5 - 16
Requirements: Taijutsu 20 ranks.
Training days: Must keep training all the time.

Sennen Goroshi (One Thousand Years of Death)
A very simple Taijutsu technique with a very over-dramatized name. A technique in the one plunges the user's fingers into the vicinity of the victim's rectal regions. However, the true meaning of the jutsu was mainly to use a pointed object (usually a kunai), in order to attack the blind-spot of the enemy. When combined with explosive seals, it can even damage Gaara in his semi transformed mode.
Damage: 10 - 20 + str.
Requirements: "Sick mind ?"
Training days: 0

Hayabusa Otoshi (Peregrine Falcon Drop)
While using the Sharingan, the user grabs a falling opponent by their ankles, wraps their legs around the opponents waist, and drives them head first into the ground.
Damage: Taijutsu damage and strength x 4
Requirements: Must droop yourself from a really high place along the enemy. Enemy recives extra 2 points of damage per 5 feet.
Training days: 2 days.

Konoha Reppu (Leaf Gale)
Using their quickness and agility, the user performs a spinning kick to sweep their opponent off their feet.
Damage: Taijutsu damage.
Requirements: Gouken style fighting.
Training days: 10 days.
Special: "With this technique you can hit all enemies around you in melee."

Konoha Senpu (Konoha Hurricane)
This Jutsu is mainly a set-up one, and consists of kicking the opponent high into the air, thus leaving them vulnerable to a subsequent more powerful attack (usually Kage Buyō, Shadow of the Dancing Leaf).
Damage: Taijutsu damage
Requirements: Goukken Taijutsu 12 Ranks.
Training days: 10 days
This technique reduce opponent Dodge bonus - 5.



Summoning Contract-

~Stats~


In game stats:
All elements.
1 skill per level in genjutsu,
+10 intimidate, seduction


LV. 55
Experience:
Hp: 1210
Cp: 1540
MHp: 1375

Strength: 26 | mod = 8
Dexterity: 54 | mod = 22
Constitution: 35 | mod = 12
Intelligence: 100 | mod = 45
Wisdom: 40 | mod = 15
Charisma: 30 | mod = 10
Chakra: 60 | mod = 25
Dodge Bonus: 47 (82)

Base Attack Bonus: 55
Attack Melee: 63 (98 )
Attack Ranged: 77 (112)

Base Save Bonus: 27
Fort: 40
Rex: 49 (64)
Will: 42 (72)

Damage:
Taijutsu: 95-106 (99-110)
Katana:34-43
Ninjutsu damage: add 189 (193)
Genjutsu damage or dc: 80 (90)

~Skills~


2475
Dark red=in game stats
red= sharingan stats
Swim: (Str)13

Balance: (Dex)22
Escape Artist: (Dex)100+22
Hide: (Dex)22
Move Silently: (Dex)22
Sleight of Hand: (Dex)22
Tumble: (Dex)22
Use Rope: (Dex)22

Concentration: (Con)20+12

Chakra Control: (Int)50+45
Craft: (Int)45
Disable Device: (Int)45
Forgery: (Int)45
Knowledge: (Int)45
Repair: (Int)45
Research: (Int)45
Search: (Int)10+45+55

Alchemy: (Wis)15
Listen: (Wis)15
Read Lips: (Wis)15+55
Sense Motive: (Wis)300+15+55
Spot: (Wis)300+15+55
Survival: (Wis)15
Treat Injury: (Wis)15

Bluff: (Cha)10
Diplomacy: (Cha)10
Disguise: (Cha)10
Gather Information: (Cha)50+10
Handle Animal: (Cha)10
Intimidate: (Cha)25+10+10
Innuendo: (Cha)10
Perform: (Cha)10
Seduction: (Cha)20+10+10

Ninjutsu: (Chk)800+25+20
Genjutsu: (Int)300 +45+55+50
Taijutsu: (Str)400+13+20
Fuuin Jutsu: (Int)45
Kawarimi:
Kunai:
Shuriken:
Ninja Weapons: 100
Sneak Attack:

~Possessions~


Money:

Ryo: 500

Equipment:
Black ANBU outfit Modified
Three Scrolls: All his items are held inside except his sword and outfit.
Katana: The katana is the most artistic and well crafted sword in all the world. The curve of the katana's blade allows the user to draw the sword at faster speed than any other sword created by man, the sword itself is both hard and light and can cut through almost anything with ease. Unfortunately it is large and so is cumbersome to fight with in small rooms.
Damage: 1 - 10 + str. mod.
Range: Melee.
Hunter Disposal Kit: Hunter ninja will track down and kill any ninja who commit crimes and flee their village. After kiling the criminal, they will dispose of the body to prevent any of the village's secrets from falling into enemy hands.



Valuables
A necklace that is shaped like a black star. It is the second half of the key to open the seal placed upon the Labrynth under Oto castle. It marks one of two Oto Gaurdians and was given to him by a former Otokage.

A kunai that has best friends always written on it.

william_ruby


william_ruby

PostPosted: Sat Dec 15, 2007 3:52 pm


User-name:
Posting:
Time zone:

~Npc Data~


Name: Kagetachi, Ahleh
Village: none
Clan/Bloodline:
Element Affinity:Fire
Age: 19
Gender: Male
Rank: ANBU

~Appearance~


Headband:none
Height: 5'9"
Weight:145
Hair: Dark Brown
Eyes: Brown
Doujutsu:User Image
Physical Description:
Clothing:
Background: He is one of the strongest in his clan and follows Ahihko everywhere he goes. They have known each other since childhood and are best friends though he doesn't want to live in his friends shadow anymore.
Personality:He is very cocky but normally quiet. In battle he shows no mercy.
Other:
User Image
User Image
Missions:

S:1
Attack on Oto:
+15 shuriken
+20 move silently
+20 hide
+15 ninja weapon

Attack part one
+15 ninjutsu
+30 sneak attack

Attack part three
+20 sneak attack



A:
B:
C:
D:

Jutsu:

Bloodline moves:


Jutsu Name: Shadow bending
Description of Jutsu: After years of living in the shadows and stalking his victims the mans body began to evolve. Finally all those many times where he has wish to be able to move out of the shadows without being seen if only for a little bit was possible. They do so by the movement of their body... It is hard for someone to naturally keep their eyes on the people of this clan even when they aren't hiding. While in conversation peoples eyes just seem to slip away from the face. The clan takes grasp of this ability to actually be able to sneak while in someones view.
Cp Cost: None
Damage: n/a
Requirements: Be a part of the Kagetachi clan.
Training:6 days
Special: If the user is within ten feet of any shadow they can hide in plain sight. The check against this is hide vs spot.


Jutsu Name: Shadow Strike
Description of Jutsu: This is an educated attack from the shadows that can leave the opponent paralyzed.
Cp Cost:
Damage: Depends on your sneak attack.
Requirements: 30 ranks in sneak attack and 10 ranks in knowledge(anatomy) Must be within the Kagetachi clan.
Training: 5 days and one day studying
Special: Using their knowledge of the body the user can strike
their opponent in a vulnerable area leaving them paralyzed if they study their opponent for one whole round before they make their attack. Dc fort save has to beat 10+users lvl+users int mod

Jutsu Name: Assassin eyes
Description of Jutsu:These eyes seem to glow yellow and allow the user to see in the dark as well as give them faster reaction time as the pupils can take in more.
Cp Cost: 2cp per turn activated
Damage: n/a
Requirements: A clan member receives upon their first kill. The kill must be to only confirm that they are ready to be an assassin.
Training: None.
Special: +4 dex +15 spot
If in the dark and suddenly exposed to great light or very sudden light the user suffers a -5 penalty to attack rolls and to their dodge bonus.




Ninjutsu-
Meisai Gakure no Jutsu (Hiding Camouflage Technique)
This jutsu renders the user invisible to the naked eye. Abilities such as the Sharingan, and even the Byakugan, can see through it however.
Cp cost: 10 + 1 per round the jutsu is holded.
Damage: N/A
Requeriments: N/A
Training days: 20

Kanashibari no Jutsu (Temporary Paralysis Technique)
This technique is used to cause one's opponent to lose the advantage of movement. Freezing them in their tracks, this creates an opening for a more dangerous attack. The ANBU members are known especially for this Jutsu.
Cp cost: 20
Damage: N/A
Requirements: Chakra 20+ Level 15+
Fort DC: 10 + Character level + Chakra modifier.
Training days: 20 days.



Katon: Hosenka no Jutsu (Fire Release: Mythical Fire Phoenix Technique)
Multiple balls of fire are sent at the target. It is also possible to hide shurikens within the fireballs, creating an unexpected secondary surprise attack.
Cp cost: 12 + 2 per ball.
Damage: 10 - 20 per ball that hits.
Requeriments: Fire Afinity.
Training days: 10 days



Katon: Karyu Endan
(Fire Release: Fire Dragon Flame Bullet)
Shoots an enormous ball of flame in the shape of a dragon from the user's mouth.
Cp cost: 80
Damage: 120 - 250 + chakra mod.
Requeriments: Fire affinity. Chakra 50+
Training days: 20 days.


Genjutsu Kai:
Release

The user attempts to break the chakra circulation flow in his body in order to see through a genjutsu.
Cp: 10
Damage: N/A
Requirements: Chakra Control 15
Training: 5 days
Special: Add chakra mod to Will Save


Kage Bunshin no Jutsu
(Shadow Doppelganger Technique)
Unlike the normal Bunshin no Jutsu (Art of the Doppelganger), this jutsu does not create illusions, but real bodies of the user. The user's chakra is evenly distributed among every clone. This could be very dangerous if the user is low on chakra or makes too many clones (like with Tajū Kage Bunshin no Jutsu (Multiple Shadow Clone Technique). Kage Bunshin can't be detected by Byakugan. This is because the clones are real bodies with real chakra circulatory systems, identical to the user. The real one also cannot be detected by the Sharingan. Because the clones are basically real, they can perform Jutsu and real damage on their target, and can take some hits themselves, being even able to bleed, although they'll still disappear when enough damage has been done, which is usually after one blow or fatal attack. Since the clones are exact replicas of the user, one can use them in combination with many other techniques.
Cp cost: 10 per bushin.
Damage: Each bushin deals the same damage as you.
Requeriments: Chakra 50+
Training days: Varies.

Hiru Bansho: Boka no Jutsu (Leech All Creation: Attack Prevention Technique)
The user merges with or within a nearby object, taking on its properties, and avoiding any damage.
Cp cost: 50
Damage: N/A
Requeriments:
Training days: 30 days


Dokugiri (Poison Mist)
The user breathes out a toxic gas from their body that can also be used as a handy smokescreen.
Cp cost: 30
Damage: N/A "poison"
Requeriments: Int 30 + Chakra 30+
Training days:30 days.
Poison Effect: 2d10 cont damage + 1d4 con damage per turn you spend breathing the cloud of smoke
Save: Reflex: 10 + character level + chakra mod. "To avoild"
Fort: 10 + character level + chakra mod. To resist the poison.


Suiton: Mizuame Nabara
(Water Release: Syrup Capture Field)
Using this jutsu, the user can spit a stream of extremely sticky syrup that covers the ground and holds opponents in place. Any ninja capable of walking on water can avoid being stuck in the syrup, but needs to do so before being caught.
Cp cost: 40
Damage: N/A
Requirements: Chakra Control 20
Special: Ninja cannot move.
Escape Artist DC: 50
Training: 8 days




Genjutsu-

+Kokuangyo no Jutsu (Bringer-of-Darkness Technique)
Forming the tiger hand seal, this powerful Genjutsu creates an ambience of complete darkness around the surrounding background, enabling the user to attack without being seen.
Cp cost: 35
Requeriments: Genjutsu 50 Ranks
Training days: 10
Will save: 20 + character level + charisma mod.

Kori Shinchu no Jutsu (Sly Mind Affect Technique)
Kori Shinchū no Jutsu is a Genjutsu which causes the target to travel around in circles. If the ninja is unable to detect the illusion very quickly, they can become exhausted mentally and physically because they are unable to reach their desired area by traveling along the same path over and over.
Cp cost: 20
Requirements: Genjutsu 30 Ranks
Training days: 6 days.




Magen: Jubaku Satsu (Demonic Illusion: Tree Bind Death)
With this jutsu, the user can make themselves disappear so that they can approach their opponent unnoticed. Once near the desired target, a tree will grow at the target's feet and branches from an illusory tree will bind them from behind so that they are unable to even move or use hand seals. Once the opponent believes that they are captured, the user can then reappear from above the tree and quickly kill the opponent, preferably with a kunai.
Cp cost: 30
Requirements: Genjutsu 50 Ranks
Training days: 5 days.
Will save: 15 + character level + charisma mod.


Nehan Shoja no Jutsu
(Temple of Nirvana Technique)
This technique is an incantation spell that allows the caster to place a large body of people into an intense and unconscious state. The spell, however, can be avoided by forming the tiger hand seal and using the dispel skill, dispersing it away.
Cp cost: 50
Requirements: Genjutsu 60 Ranks
Training days: 20 days.
Will save: 20 + character level + charisma mod.

Shi no Kumi no Jutsu
(Death Foreseeing Technique)
This jutsu is much like the Temporary Paralysis Technique, but paralyzes the foe by showing them a vision of their own gruesome death. In addition to the paralysis, the enemy is overwhelmed with fear, and will no doubt suffer severe mental stress.
Cp cost: 50
Damage: 100 - 200
Requirements: Genjutsu 60
Training: 10 days



Taijutsu-

Goken (Strong Fist)
Gōken is the most basic form of Taijutsu. It aims at inflicting external damage and breaking bones. The gouken style also use extreme movements based on leg flexibility and spin kick for more damage.
Damage: Increases normal taijutsu damage to 5 - 16
Requirements: Taijutsu 20 ranks.
Training days: Must keep training all the time.



Summoning Contract-

~Stats~

LV. 35
Experience:5500/2500
Hp:560
Cp:630
MHp:420

Strength: 14 | mod = 2
Dexterity: 70 | mod = 30 +4
Constitution: 30 | mod = 10-4=6
Intelligence: 70 | mod = 30
Wisdom: 14 | mod = 2
Charisma: 22 | mod = 6
Chakra: 50 | mod = 15
Dodge Bonus: 42

Base Attack Bonus: 35/30/25/20/15/10/5
Attack Melee: 65/60/55/50/45/40/35 ((69/64/59/54/49/44/39))
Attack Ranged: 65

Base Save Bonus: 17
Fort:27
Rex:47
Will:19

Damage:
Taijutsu:
Goken: 35-46
Shruiken: 33-34
Kunai:31-34
Katana:33-42
Sneak attack: 27d20

~Skills~

1050

Swim: (Str)

Balance: (Dex) 30
Escape Artist: (Dex)30+40
Hide: (Dex)30+220+20
Move Silently: (Dex)30+220+20
Sleight of Hand: (Dex)30
Tumble: (Dex) 30
Use Rope: (Dex)30

Concentration: (Con)10+10

Chakra Control: (Int)30+10
Craft: (Int)30
Disable Device: (Int)30
Forgery: (Int)30
Knowledge: (Int)30+10
Repair: (Int)30
Research: (Int)30
Search: (Int)30

Alchemy: (Wis)2
Listen: (Wis)2
Read Lips: (Wis)2+30
Sense Motive: (Wis)2+250
Spot: (Wis)2
Survival: (Wis)2
Treat Injury: (Wis)2

Bluff: (Cha)6
Diplomacy: (Cha)6
Disguise: (Cha)6
Gather Information: (Cha)6
Handle Animal: (Cha)6
Intimidate: (Cha)6
Innuendo: (Cha)6
Perform: (Cha)6
Seduction: (Cha)6

Ninjutsu: (Chk)30+40 -10
Genjutsu: (Int)30+50
Taijutsu: (Str)2+10 -10
Fuuin Jutsu: (Int)30
Kawarimi:
Kunai:
Shuriken: 15
Ninja Weapons:
Katana: 15
Sneak Attack:250+20

~Possessions~


Money: 1000

Ryo:

Equipment:
A forged passport to every village.
Radio
3 Hikari Dama: A ball which emits a tremendous flash of light that can temporarily blind an opponent. It will also extend any shadows, which can be beneficial for techniques such as the Shadow Copy Skill (Kage Mane no Jutsu).
Effects: First round:
Blind: character attack roll is reduced by -30, character loses all dex bonus to his dodge bonus also attacker receives a +10 bonus on his attack rolls.
Next 10 rounds:
Blurry vision: Character penalty is reduced to -10 attack roll for 10 rounds, however this penalty acts like a count down that is reduced -1 every round. His dodge bonus suffers the same penalty however he can adds half of his dex modifier to his dodge.

Valuables
PostPosted: Thu Dec 20, 2007 8:09 pm


~NPC/Teacher Data~


Name: Mumochi, Raito
Village: Otogakure no Sato
Clan/Bloodline: n/a
Element Affinity: Wind/ Fire
Age: 34
Gender: Male
Rank: Jounin

~Appearance~


Headband: He wears his head band where it should be...on his head...
Height: 6'4"
Weight: 130 lbs
Hair: Long and blonde, it reaches to his middle back
Eyes: The lightest shade of baby blue you've ever seen. It looks like the sky fell and graced his body with the gift of heaven.
Physical Description:
User Image
An extremely built body and long blonde hair with blue eyes seems to be every girls turn on, and Raito is no exception. Even for being his age he is one damn hot guy! Often catching random girls...and guys...attention, he barely notices. He doesn't care all too much about appearences and barely keeps up with combing his hair.
Clothing: He likes to wear his white long sleeve shirt and black jean pants all the time.
Background:
Personality: Aloaf and usually bored with everything, Raito is a very basic guy. He wears his white muscle shirt and blue jean pants in any weather, and likes to sleep in any place that is quiet. He hates having to wait on people, but is usually late himself. Liking to take the easy way out of things, he is extremely intellegent about what he does. Raito doesn't like to do things unneccessarily or out of turn.
Other:

Missions:

S:
A:
B:
C:
D:

Jutsu:

Ninjutsu-
Bunshin no Jutsu:
This is a basic technique taught to ninja at an academy. In certain years, Ninja are required to know this jutsu in order to advance to the Genin level. Bunshin no Jutsu creates one or more clones of the user, which can be used as a means to create a diversion, distraction, or cause confusion. Unlike Kage Bunshin no Jutsu (Art of the Shadow Doppelganger), these illusory clones will simply disappear if come into contact, thus, they are without substance, and cannot do anything to damage the opponent.
Cp cost: 1 pt. per bunshin.
Damage: N/A
Requirements: Academy students learn it on the academy as a basic jutsu.
Training days: Academy. Chakra control check DC: 5 per bunshin.
Special: Can create 1 per 5 points in Chakra control. Up to 5 bunshin can be created.
*The user assigns a number 1 through 6 to themselve and each of their clones indivudually. The attacker rolls a 6 sided die to see what they hit.

Henge no Jutsu (Transformation Technique)
The user utilizes the sheep hand seal or the tiger hand seal and concentrates their chakra to assume the appearance of another person, an animal, or even any object. This is one of the required basic jutsu taught at the Ninja Academy. Fundamentally, all ninjas know this technique.
Cp cost: 2 "+1 per minute the jutsu is maintained"
Damage: N/A
Requirements: Learn in the Academy.
Training days: Academy time. Chakra control check DC: 10
Special: Add chakra mod to your Disguise check.

Kakuremino no Jutsu (Cloak of Invisibility Technique)
This jutsu is where one uses a cloak or a piece of cloth to make oneself blend in with the background, interpreting oneself invisible.
Cp cost: 1
Damage: N/A
Requirements: Learn in the academy.
Training days: Academy time.
Special: Add chakra mod to your Hide check.

Kawarimi no Jutsu (Replacement Technique)
This is a technique that usually confuses the attacker. The user quickly projects themselves with another nearby object such as a plant (normally a section of a log), an animal, or even another person within reach, leaving the opponent open to a counter-attack.
Cp cost: 1
Damage: N/A
Requirements: Must have something to replace with.
Training days: Academy time.
Special: Add chakra mod to dodge bonus. You cannot use this while in a defensive position.
Very Special: This jutsu is currently being hotly debated on and may change.

Nawanuke no Jutsu (Rope Escape Technique)
A basic technique taught at the Ninja academy. When a ninja is tied with rope, he can undo the knots and escape using this jutsu.
Cp cost: 1
Damage: N/A
Requirements: Learn in the Academy.
Training days: Academy time.
Special: Roll an escape artist skill check when using this. Add your chakra mod to the check. .

Futon: Daitoppa (Wind Release: Great Breakthrough)
The user sends out a powerful explosion of wind, which can easily level almost an entire area. It is known that a variation of the technique involves a smaller blast of wind which gets ignited with flame, making it stronger and more damaging to the target.
Cp cost: 25
Damage: 25 - 60
Requeriments: Level 7+, Wind Affinity, must know at least one flame jutsu before learning the flame combination
Training days: 5 days for basic technique / 1 day for flame combination.
Special: If combined with a flame jutsu, add 35 damage to the result.

Kamaitachi no Jutsu (Cutting Whirlwind Technique)
A Jutsu that, using a giant fan or similar, creates huge gusts of wind mixed with chakra capable of cutting the target apart. This whirlwind is powerful enough to repel and destroy multiple types of throwing weapons and can even reflect sound waves right back at their original source.
Cp cost: 35
Damage: 40 - 50 + chakra modifier.
Requirements: Wind Affinity, chakra 20+, Kyodai Sensu
Training days: 8 days

Katon: Gokakyu no Jutsu (Fire Release: Grand Fireball Technique)
Utilizing a high amount of chakra, a large ball of flame is exhaled from the user's mouth.
Cp cost: 30
Damage: 20 - 40 + chakra modifier.
Reflex DC: 10 + Character level + chakra mod for half damage. Neutral 20 or surpassing the save by 10 means no damage.
Requirements: Fire Affinity, Chakra 20+, Chakra Control 12
Training days: 7 days/ if Uchiha teaches you, 4 days
Special: Uchihas learn this at young age.

Katon: Hosenka no Jutsu (Fire Release: Mythical Fire Phoenix Technique)
Multiple balls of fire are sent at the target. It is also possible to hide shurikens within the fireballs, creating an unexpected secondary surprise attack.
Cp cost: 15 + 3 per ball.
Damage: 6 - 15 per ball that hits.
Training: 7 days
Requirements: Chakra Control 10 + 2 per ball.
Special: If shuriken are hidden inside the fireballs, treat the shuriken attack as a Surprise Attack.

Medical Technique: Minor Chakra Heal
By using one's chakra, a ninja can repair damaged muscles and skin. Through hard studies and continual practice a ninja can master the proteins in a body to help repair these injuries. [No bones can be repaired by this technique.]
Cp Cost: 10 per round
Heals: 1 - 10 + Chakra Mod. For ever 10 ranks ninjutsu, +2 max heal.
Requirements: Treat Injury (10), Knowledge: Life Sciences (5), Chakra Control (12)
Training: 8 days

Kaze no Yaiba (Blade of Wind)
This Jutsu creates a blade out of wind which, being wind, makes it impossible to block. However, unlike the Kamaitachi no Jutsu, this Jutsu requires no tool.
Cp cost: 50
Damage: 100 - 200
Requeriments: Wind Afinity.
Training days: 30 days.



Genjutsu-

Taijutsu-
Goken (Strong Fist)
Gōken is the most basic form of Taijutsu. It aims at inflicting external damage and breaking bones. The gouken style also use extreme movements based on leg flexibility and spin kick for more damage.
Damage: Increases normal taijutsu damage to 5 - 16
Requirements: Taijutsu 20 ranks.
Training days: Must keep training all the time.

Konoha Reppu (Leaf Gale)
Using their quickness and agility, the user performs a spinning kick to sweep their opponent off their feet.
Damage: Taijutsu damage.
Requirements: Gouken style fighting.
Training days: 10 days.
Special: "With this technique you can hit all enemies around you in melee."

Tsutenkyaku (Painful Sky Leg)
This is basically just a kick down from the air, where the user uses their marvelous strength to create a gigantic crater and an earth-quake like effect to the surrounding area.
Damage: Taijutsu damage + double strength.
Requirements: Taijutsu 20 Ranks.
Training days: 10 days.



Summoning Contract-

~Stats~

LV. 45
Experience:
Hp: 1485
Cp: 1350
MHp: 855


Strength: 48| mod = 19
Dexterity:53 | mod = 23
Constitution:68 | mod =27
Intelligence:68 | mod = 27
Wisdom:38 | mod = 9
Charisma:38 | mod = 9
Chakra:68 | mod = 27
Dodge Bonus:

Base Attack Bonus: 45
Attack Melee: 64
Attack Ranged: 68

Base Save Bonus: 22
Fort: 49
Rex: 45
Will: 41

Damage:
Taijutsu: 20-25+6=26-31


~Skills~



Swim: (Str)

Balance: (Dex) 20
Escape Artist: (Dex) 30
Hide: (Dex) 50
Move Silently: (Dex) 20
Sleight of Hand: (Dex)
Tumble: (Dex)
Use Rope: (Dex)

Concentration: (Con) 30

Chakra Control: (Int) 50
Craft: (Int)
Disable Device: (Int)
Forgery: (Int)
Knowledge: (Int) 50
Repair: (Int)
Research: (Int) 50
Search: (Int) 30

Alchemy: (Wis)
Listen: (Wis) 40
Read Lips: (Wis) 20
Sense Motive: (Wis) 40
Spot: (Wis) 20
Survival: (Wis) 30
Treat Injury: (Wis) 50

Bluff: (Cha) 20
Diplomacy: (Cha)
Disguise: (Cha) 30
Gather Information: (Cha) 40
Handle Animal: (Cha)
Intimidate: (Cha) 100
Innuendo: (Cha) 30
Perform: (Cha)
Seduction: (Cha) 100

Ninjutsu: (Chk) 60
Genjutsu: (Int) 60
Taijutsu: (Str) 30
Fuuin Jutsu: (Int)
Kawarimi: 30
Kunai: 30
Shuriken: 30
Ninja Weapons: 40
Sneak Attack: 30

~Possessions~


Money:

Ryo:

Equipment:


Valuables

ViciousKira


sasuke is my boyfriend

PostPosted: Fri Jan 04, 2008 11:55 pm


~NPC~


~Character Data~


Name: Misato, Rima
Village: Otogakure no Sato
Clan/Bloodline: Misato?
Element Affinity: Wind/Water
Age: 27
Gender: Female
Rank: Jounin

~Appearance~


Headband:
Height: 5'6
Weight: 110
Hair:
Eyes:
Physical Description:
User Image

Clothing:
Background: When Rima was a young girl she lived in Kirigakure no Sato. She lived on her own, but spent as much time with her parents as possible. She loved them and didn’t want to leave them. When she got a summon from the Otokage in power, that there was a new Kage that needed protection and secretarial needs, Rima packed up and left her beloved family. Rima was already a Jounin by that time. She had became a Jounin in her village, Kirigakure. Rima has lived in Otogakure since it was destroyed a few years back. With the quickly changing Kages after that, she never thought she’d stay there much longer. When Saiya came into the picture a few days before she was going to leave, Rima decided to stay. More thinking ‘A woman could pawn a man in a Kage position,’ than anything. Coming to know Saiya a bit more everyday, Rima now thinks her way of living so far is fine. She hadn’t met a guy a Kiri and so didn’t have any real attachments other than her family.
Personality: Rima likes to read and learn new things all the time. In between cooking at her ramen shop of course. Often found at the library on her days off, she is the best if you want to learn something new. Intelligence gatherer and a Medical ninja, Rima has the best of both. Her knowledge of the human body can only be surpassed by the smartest of medical ninja. Her attitude towards everything isn’t chosen. Rima doesn’t care for much anything that doesn’t have to do with her research.
Other:

Missions:

S:
A:
B:
C:
D:

Jutsu:

Ninjutsu-
Katon: Gokakyu no Jutsu (Fire Release: Grand Fireball Technique)
Utilizing a high amount of chakra, a large ball of flame is exhaled from the user's mouth.
Cp cost: 30
Damage: 20 - 40 + chakra modifier.
Reflex DC: 10 + Character level + chakra mod for half damage. Neutral 20 or surpassing the save by 10 means no damage.
Requirements: Fire Affinity, Chakra 20+, Chakra Control 12
Training days: 7 days/ if Uchiha teaches you, 4 days
Special: Uchihas learn this at young age.

Katon: Hosenka no Jutsu (Fire Release: Mythical Fire Phoenix Technique)
Multiple balls of fire are sent at the target. It is also possible to hide shurikens within the fireballs, creating an unexpected secondary surprise attack.
Cp cost: 15 + 3 per ball.
Damage: 6 - 15 per ball that hits.
Training: 7 days
Requirements: Chakra Control 10 + 2 per ball.
Special: If shuriken are hidden inside the fireballs, treat the shuriken attack as a Surprise Attack.

Medical Technique: Minor Chakra Heal
By using one's chakra, a ninja can repair damaged muscles and skin. Through hard studies and continual practice a ninja can master the proteins in a body to help repair these injuries. [No bones can be repaired by this technique.]
Cp Cost: 10 per round
Heals: 1 - 10 + Chakra Mod. For ever 10 ranks ninjutsu, +2 max heal.
Requirements: Treat Injury (10), Knowledge: Life Sciences (5), Chakra Control (12)
Training: 8 days

Genjutsu-

Taijutsu-

Summoning Contract-

~Stats~


(red is clan things)
LV. 30
Experience:
Hp: 630
Cp: 780
MHp: 780


Strength: 22 | mod = 6
Dexterity: 32 | mod = 11
Constitution: 22 | mod = 6
Intelligence: 46 | mod = 18
Wisdom: 32 | mod = 11
Charisma: 22 | mod = 6
Chakra: 46 | mod = 18
Dodge Bonus: 32

Base Attack Bonus: 30
Attack Melee: 36
Attack Ranged: 43

Base Save Bonus: 15
Fort: 21
Rex: 26
Will: 25

Damage:
Taijutsu: 17-22
[any other weapon you use]

~Skills~



Swim: (Str)

Balance: (Dex)
Escape Artist: (Dex)
Hide: (Dex) 20
Move Silently: (Dex)
Sleight of Hand: (Dex)
Tumble: (Dex) 20
Use Rope: (Dex)

Concentration: (Con) 20

Chakra Control: (Int) 70
Craft: (Int) 40
Disable Device: (Int)
Forgery: (Int)
Knowledge: (Int) 20
Repair: (Int)
Research: (Int) 20
Search: (Int) 20

Alchemy: (Wis)
Listen: (Wis) 20
Read Lips: (Wis)
Sense Motive: (Wis) 20
Spot: (Wis) 20
Survival: (Wis)
Treat Injury: (Wis) 80

Bluff: (Cha)
Diplomacy: (Cha) 20
Disguise: (Cha)
Gather Information: (Cha) 30
Handle Animal: (Cha)
Intimidate: (Cha) 30
Innuendo: (Cha) 20
Perform: (Cha) 20
Seduction: (Cha) 20

Ninjutsu: (Chk) 50
Genjutsu: (Int)
Taijutsu: (Str) 50
Fuuin Jutsu: (Int)
Kawarimi:
Kunai: 20
Shuriken: 20
Ninja Weapons: 20
Sneak Attack: 20

~Possessions~


Money:

Ryo:

Equipment:


Valuables
PostPosted: Sun Apr 20, 2008 10:48 pm


~NPC~

~Character Data~


Name: Tekkenseisai Kaori
Village: Otogakure
Clan/Bloodline: Tekkenseisai
Element Affinity: n/a
Age: 31
Gender: fm
Rank: civilian

Headband: n/a
Height: 120
Weight: 5”7’
Hair: Kaori’s hair is a silver blue that matches her eyes.
Eyes: Her eyes are a light ocean blue that seem grayish or silver in the right lighting
Physical Description:
~Appearance~

User Image
Clothing: Kaori usually wears comfortable casual clothing like jeans and tank tops.
Background: Kaori had her first son Heisei when she was 17 with her soon to be husband. And 5 years after they were married she had Raine, unfortunately just 5 months after Raine was born he husband was killed on a mission. She raised her sons lonely but strongly and learned to enjoy life after the death of her husband but after Heisei died on a mission as well at the age of 14 she was heart broken. Hiding her grief away from Raine she lives at home and sells flowers and vegetables she grows in her garden.
Personality: Kaori usually smiles a lot when she’s in the sun or with Raine, but she often gets depressed about the death of her son and husband (much more over heisei)
Other: She likes to garden and plant flowers, so her home is full of color and wonderful smells.

Jutsu:Chikatsu Saisei no Jutsu (Healing Resuscitation Regeneration Technique)
A very advanced healing technique. Chikatsu Saisei uses a part of the casualty's body as a medium to heal the casualty's wounds. It requires an almost room-wide seal, and a lot of time. Unfortunately, this treatment's success rate isn't very high.
Cp cost: 50 per person, minimum 3 people
Damage: N/A
Requirements: Treat Injury 80 Ranks, Chakra Control 80
Training days: 25 days
Special: Revives a person who has been Dead (-10 Hp) for half an RP day or under.

~Stats~

LV. 30
Experience: 0/5500
Hp: 630

Strength: 12+18=30
mod = 10
Dexterity: 12+0=12
mod = 1
Constitution: 12+20=32
mod = 11
Intelligence: 12+20=32
mod = 11
Wisdom: 12+30=42
mod = 16
Charisma: 12+40=52
mod = 21
Chakra: 12+0=12
mod = 1

~Skills~


Craft: (11) 100
Knowledge: (11) 100
Listen: (16) 100
Sense Motive: (16) 100
Treat Injury: (16) 100

Bluff: (21) 50
Diplomacy: (21) 50
Gather Information: (21) 80
Handle Animal: (21) 75
Perform: (21) 75
Seduction: (21) 100

~Possessions~


Money:

Ryo: 2,000

Equipment:


Valuables A locket with a picture of her late husband and son.

ViciousKira


cheerios18

PostPosted: Tue Jun 24, 2008 12:34 am


Genin Thug


Element Affinity: n/a
Age: 14
Sex: Male
Rank: Genin

Missions:
S:
A:
B:
C:
D:

Jutsu:

Ninjutsu-
Bunshin no Jutsu:
This is a basic technique taught to ninja at an academy. In certain years, Ninja are required to know this jutsu in order to advance to the Genin level. Bunshin no Jutsu creates one or more clones of the user, which can be used as a means to create a diversion, distraction, or cause confusion. Unlike Kage Bunshin no Jutsu (Art of the Shadow Doppelganger), these illusory clones will simply disappear if come into contact, thus, they are without substance, and cannot do anything to damage the opponent.
Cp cost: 1 pt. per bunshin.
Damage: N/A
Requirements: Academy students learn it on the academy as a basic jutsu.
Training days: Academy. Chakra control check DC: 5 per bunshin.
Special: The Int DC to see through a bunshin is 1/2 of your Chakra mod + 1/2 of your Int mod.

Henge no Jutsu (Transformation Technique)
The user utilizes the sheep hand seal or the tiger hand seal and concentrates their chakra to assume the appearance of another person, an animal, or even any object. This is one of the required basic jutsu taught at the Ninja Academy. Fundamentally, all ninjas know this technique.
Cp cost: 2 "+1 per minute the jutsu is maintained"
Damage: N/A
Requirements: Learn in the Academy.
Training days: Academy time. Chakra control check DC: 10
Special: Add chakra mod to your Disguise check.

Kawarimi no Jutsu (Replacement Technique)
This is a technique that usually confuses the attacker. The user quickly projects themselves with another nearby object such as a plant (normally a section of a log), an animal, or even another person within reach, leaving the opponent open to a counter-attack.
Cp cost: 1
Damage: N/A
Requirements: Must have something to replace with.
Training days: Academy time.
Special: Add chakra mod to dodge bonus. You cannot use this while in a defensive position.
Very Special: This jutsu is currently being hotly debated on and may change.

Kakuremino no Jutsu (Cloak of Invisibility Technique)
This jutsu is where one uses a cloak or a piece of cloth to make oneself blend in with the background, interpreting oneself invisible.
Cp cost: 1
Damage: N/A
Requirements: Learn in the academy.
Training days: Academy time.
Special: Add chakra mod to your Hide check.

Nawanuke no Jutsu (Rope Escape Technique)
A basic technique taught at the Ninja academy. When a ninja is tied with rope, he can undo the knots and escape using this jutsu.
Cp cost: 1
Damage: N/A
Requirements: Learn in the Academy.
Training days: Academy time.
Special: Roll an escape artist skill check when using this. Add your chakra mod to the check.

Genjutsu-

Taijutsu-

Summoning Contract-

~Stats~
LV. 5
Experience: 87/140
Hp: 60
Cp: 25
MHp: 55

Strength: 8 +6 = 14 mod= 2
Dexterity: 8 + 6 +2= 16 mod= 3
Constitution:8 + 6 +1= 15 mod= 2
Intelligence: 8 + 4 = 12 mod= 1
Wisdom: 8 + 4 = 12 mod= 1
Charisma:8 + 4 +2= 14 mod= 2
Chakra: 8 + 6 = 14 mod= 2

Dodge Bonus: 13

Base Attack Bonus: 5
Attack Melee: 7
Attack Ranged: 7

Base Save Bonus: 2
Fort: 4
Rex: 4
Will: 3

Damage:

~Skills~
Swim: (Str) 2+

Balance: (Dex) 2+1 =3
Escape Artist: (Dex) 2+
Hide: (Dex) 2+
Move Silently: (Dex) 2+
Sleight of Hand: (Dex) 2+
Tumble: (Dex) 2+ 1 = 3
Use Rope: (Dex) 2+

Concentration: (Con) 2+

Chakra Control: (Int) 1+ 1 +4 =6
Craft: (Int) 1+
Disable Device: (Int) 1+
Forgery: (Int) 1+
Knowledge: (Int) 1+
Repair: (Int) 1+
Research: (Int) 1+
Search: (Int) 1+1 =2

Alchemy: (Wis) 1+
Listen: (Wis) 1+
Read Lips: (Wis) 1+
Sense Motive: (Wis) 1+
Spot: (Wis) 1+1 =2
Survival: (Wis) 1+
Treat Injury: (Wis) 1+

Bluff: (Cha) 1+
Diplomacy: (Cha) 1+
Disguise: (Cha) 1+
Gather Information: (Cha) 1+
Handle Animal: (Cha) 1+
Intimidate: (Cha) 1+
Innuendo: (Cha) 1+
Perform: (Cha) 1+
Seduction: (Cha) 1+

Ninjutsu: (Chk) 2+
Genjutsu: (Int) 1+
Taijutsu: (Str) 2+
Fuuin Jutsu: (Int) 1+
Kawarimi:
Kunai:
Shuriken:
Ninja Weapons:
Sneak Attack:

~Possessions~

Money:

Ryo:
Yen: 50-10=40

Equipment:
Pouch
6 Kunai
8 Shuriken
PostPosted: Sun Oct 12, 2008 11:51 am


~NPC~

~Character Data~


Name: Jakunen Akabane
Village: Otogakure
Clan/Bloodline: N/A
Element Affinity: Fire
Age: 12
Gender: Male
Rank: Academy Student

~Appearance~


User Image
Headband: N/A
Height: 5'0"
Weight: 94
Hair: Black, shoulder length hair.
Eyes: Hazel
Physical Description: Rather tall for his age, Akabane has pale skin. Skinny for his age.
Clothing: He wears a white shirt and on top of it a black cloak that covers much of his body. On the back of the cloak is the symbol of Otogakure. He also wears a pair of faded black long pants beneath the cloak. There is a small pouch that carries his Shuriken clipped to the left side of his cloak.
Background: He grew up with his mother, Akabane’s father died when he was a small child. His father was an ANBU, something that Akabane aspires to be someday when he grows up. At the age of nine Akabane entered the academy, there he met Duke who is his best friend at the moment. In the academy Akabane is an average student though he excels in noticing Genjutsus.

He began his training with his Sensei the Otokage or Makashima-Sensei as most of the other students call him. Duke and him trained on the Makashima Dojo with the basic stuff, some push-ups hand signs and a spar. This spar with Duke was very interesting since Akabane had the intention of killing Duke. Not that he wanted too it was just the tension of battle that gave him this thought.

The day after Akabane met a kunoichi a year older than him named Omei. He doesn't know why or when it happened but he felt sort of attracted to this young women. He doesn't like her or anything its something like a platonic love he has for her. Akabane doesn't know what he truly feels for her but he does known that is nothing more than a friendship, all he does know is, that the girl is simply beautiful and he knows that he can trust her.

The other day he spoke to the Otokage, his sensei and told him he had to go to the Academy, he wouldn't let him train with him because he would misuse his teachings for wrong doings. He was in he Academy for a few minutes because then he left and spoke to Makashima again, Akabane had rethought about what he had done and vowed not to do it again.

He has trained for a few days now, he did another spar with Duke but was beaten by him. After that he tried doing a Chakra Burn-Out he taunted himself on burning more than usual because he thought about his father. His father a traitor to Otogakure something only his mother and he knew. But now he was dead and he would make his mother proud. After failing the Chakra Burn Out, Akabane learned the Shunshin no Jutsu (Body Flicker Technique). After that he did a Shuriken training, he is currently on the Training Grounds He just finished doing another Shuriken training. Akabane is beginning to do some Push-ups and later he will do a Chakra burn out.

After a hard time and a left arm gone numb Akabane managed to do twenty push-ups. He decided not to do the Chakra Burn Out because he was tired. A long time after that (currently) he is on his home which is on the Housing District. He ponders and what to do the next day.

Personality: He has a rather misterious air surrounding him. The boy can be friendly or harsh depending the situation. He isn't the most happy person you might see and he rarely smiles. The boy smirks every once in a while though. He has a rather romantic side of him who no one has seen before.
Other: He aspires to be an ANBU

Missions:

S:
A:
B:
C:
D:

Jutsu:

Ninjutsu-
Bunshin no Jutsu:
This is a basic technique taught to ninja at an academy. In certain years, Ninja are required to know this jutsu in order to advance to the Genin level. Bunshin no Jutsu creates one or more clones of the user, which can be used as a means to create a diversion, distraction, or cause confusion. Unlike Kage Bunshin no Jutsu (Art of the Shadow Doppelganger), these illusory clones will simply disappear if come into contact, thus, they are without substance, and cannot do anything to damage the opponent.
Cp cost: 1 pt. per bunshin.
Damage: N/A
Requirements: Academy students learn it on the academy as a basic jutsu.
Training days: Academy. Chakra control check DC: 5 per bunshin.
Special: The Spot DC to see through a bunshin is 1/2 of your Chakra mod + 1/2 of your Int mod.

Henge no Jutsu (Transformation Technique)
The user utilizes the sheep hand seal or the tiger hand seal and concentrates their chakra to assume the appearance of another person, an animal, or even any object. This is one of the required basic jutsu taught at the Ninja Academy. Fundamentally, all ninjas know this technique.
Cp cost: 2 "+1 per minute the jutsu is maintained"
Damage: N/A
Requirements: Learn in the Academy.
Training days: Academy time. Chakra control check DC: 10
Special: Roll a disguise check

Nawanuke no Jutsu (Rope Escape Technique)
A basic technique taught at the Ninja academy. When a ninja is tied with rope, he can undo the knots and escape using this jutsu.
Cp cost: 1
Damage: N/A
Requirements: Learn in the Academy.
Training days: Academy time.
Special: Roll an escape artist skill check when using this. Add your chakra mod to the check.

Shunshin no Jutsu (Body Flicker Technique)
A high-speed movement technique. It is described as 'appearing with the wind and disappearing like the wind.' A very basic jutsu, it appears that most shinobi above Genin-rank know it. Using chakra to activate the body, the user is able to move from one point to another with extreme speeds. This super-fast movement is almost impossible to see with the naked eye. To a normal person, it would seem as if the user has teleported. The amount of Chakra used depends on the distance and elevation between the user and the destination.
Cp cost: N/A, depends on distance
Damage: N/A
Requeriments: Dexterity 20+, or training from Kage
Training days: 1 days.

Genjutsu-

Taijutsu-

Summoning Contract-

~Stats~

LV. 5
Experience: 21/140
Hp: 50
Cp: 70
MHp: 50

Strength: 20 | mod = 5
Dexterity: 10 | mod =0
Constitution: 12 | mod = 1
Intelligence: 16 | mod = 3
Wisdom: 10 | mod = 0
Charisma:10 | mod = 0
Chakra:20 | mod = 5
Dodge Bonus: 10

Base Attack Bonus: 5
Attack Melee: 10
Attack Ranged: 5

Base Save Bonus: 2
Fort: 2
Rex: 2
Will: 2

Damage:
Taijutsu: 1-6
[any other weapon you use]

~Skills~



Swim: (Str)

Balance: (Dex)
Escape Artist: (Dex)
Hide: (Dex)
Move Silently: (Dex)
Sleight of Hand: (Dex)
Tumble: (Dex)
Use Rope: (Dex)

Concentration: (Con)

Chakra Control: (Int)
Craft: (Int)
Disable Device: (Int)
Forgery: (Int)
Knowledge: (Int)
Repair: (Int)
Research: (Int)
Search: (Int)

Listen: (Wis)
Read Lips: (Wis)
Sense Motive: (Wis)
Spot: (Wis)
Survival: (Wis)
Treat Injury: (Wis)

Bluff: (Cha)
Diplomacy: (Cha)
Disguise: (Cha)
Gather Information: (Cha)
Handle Animal: (Cha)
Intimidate: (Cha)
Innuendo: (Cha)
Perform: (Cha)
Seduction: (Cha)

Ninjutsu: (Chk)
Genjutsu: (Int)
Taijutsu: (Str)
Fuuin Jutsu: (Int)
Kawarimi:
Kunai:
Shuriken:
Ninja Weapons:
Sneak Attack:


~Possessions~


Money:

Ryo:

Equipment:
Simple Kunai
10x Shuriken

Valuables
His Father's Gloves

ViciousKira


ViciousKira

PostPosted: Sun Oct 12, 2008 11:56 am


~NPC~

~Character Data~


Name: Kiro Ulquiorra
Village: Otogakure
Clan/Bloodline: N/A
Element Affinity: Wind
Age: 23
Gender: male
Rank: Former Otokage

~Appearance~

User Image
Headband: N/A
Height: 6'2
Weight: 122lbs
Hair: black
Eyes: green
Physical Description: slim/slender, average build |X|
Clothing: X
Background: Native born of Otoakure, he attended the hidden sound academy. Not particularly the strongest of shinobi but good with controling chakra and knowledge of jutsu. After graduation he continued training in the Kuma forest. After the seige of Fifth dawn, Kira rebuilt otogakure from the base up. After re-establishing the village he left on official training business and left Oto to worthy shinobi. After finishing his training and achieving his summoning contract, he has returned. He is now working with Saiya as an assistant. He is often seen with his pet cat Mira |X|
Personality: timid, self reserved. He speaks often but about random things. Enjoys reading and learning new jutsu. He often wears his glasses while working but rarely outside the office. Is often out at the movies.
Other: dual lip piercing (studs), 00 guages, tattoo coming from the bttom of his eyes, a black circle on his chest near his throat

Missions:

S: --
A: --
B: --
C: --
D: --

Jutsu:

Ninjutsu-

Bunshin no Jutsu:
This is a basic technique taught to ninja at an academy. In certain years, Ninja are required to know this jutsu in order to advance to the Genin level. Bunshin no Jutsu creates one or more clones of the user, which can be used as a means to create a diversion, distraction, or cause confusion. Unlike Kage Bunshin no Jutsu (Art of the Shadow Doppelganger), these illusory clones will simply disappear if come into contact, thus, they are without substance, and cannot do anything to damage the opponent.
Cp cost: 1 pt. per bunshin.
Damage: N/A
Requirements: Academy students learn it on the academy as a basic jutsu.
Training days: Academy. Chakra control check DC: 5 per bunshin.
Special: The Int DC to see through a bunshin is 1/2 of your Chakra mod + 1/2 of your Int mod.

Henge no Jutsu (Transformation Technique)
The user utilizes the sheep hand seal or the tiger hand seal and concentrates their chakra to assume the appearance of another person, an animal, or even any object. This is one of the required basic jutsu taught at the Ninja Academy. Fundamentally, all ninjas know this technique.
Cp cost: 2 "+1 per minute the jutsu is maintained"
Damage: N/A
Requirements: Learn in the Academy.
Training days: Academy time. Chakra control check DC: 10
Special: Add chakra mod to your Disguise check.

Kawarimi no Jutsu (Replacement Technique)
This is a technique that usually confuses the attacker. The user quickly projects themselves with another nearby object such as a plant (normally a section of a log), an animal, or even another person within reach, leaving the opponent open to a counter-attack.
Cp cost: 1
Damage: N/A
Requirements: Must have something to replace with.
Training days: Academy time.
Special: Add chakra mod to dodge bonus. You cannot use this while in a defensive position.
Very Special: This jutsu is currently being hotly debated on and may change.

Genjutsu Kai: Release
The user attempts to break the chakra circulation flow in his body in order to see through a genjutsu.
Cp: 10
Damage: N/A
Requirements: Chakra Control 10
Training: 5 days
Special: Add chakra mod to Will Save

Shunshin no Jutsu (Body Flicker Technique)
A high-speed movement technique. It is described as 'appearing with the wind and disappearing like the wind.' A very basic jutsu, it appears that most shinobi above Genin-rank know it. Using chakra to activate the body, the user is able to move from one point to another with extreme speeds. This super-fast movement is almost impossible to see with the naked eye. To a normal person, it would seem as if the user has teleported. The amount of Chakra used depends on the distance and elevation between the user and the destination.
Cp cost: 1 per ft
Damage: N/A
Requirements: Dexterity 20+
Training days: 3 days.
Special: When rolling initiation checks or racing, or anything that involves speed, add chk mod to the dice roll.

Fukumikuchi Hari (Hidden Mouth Needles)
The user is able to summon forth needles into the mouth and then spit them out at their opponent with precise accuracy.
Cp cost: 2 per needle
Damage: Needle "Senbon" damage + chk mod instead of dex mod
Requeriments: Dexterity 20+, Fuuin Jutsu 1
Training days: 5 days
Special: You can only spit out an amount of needles equivalent to your level. Eg. you are level 7, so you can only spit out 7 needles.

Futon: Daitoppa (Wind Release: Great Breakthrough)
The user sends out a powerful explosion of wind, which can easily level almost an entire area. It is known that a variation of the technique involves a smaller blast of wind which gets ignited with flame, making it stronger and more damaging to the target.
Cp cost: 25
Damage: 25 - 60
Requeriments: Level 7+, Wind Affinity, must know at least one flame jutsu before learning the flame combination
Training days: 5 days for basic technique / 1 day for flame combination.
Special: If combined with a flame jutsu, add 35 damage to the result.

Kanashibari no Jutsu (Temporary Paralysis Technique)
A Ninjutsu technique where the ninja stares down their opponent, causing them to become completely frozen in their tracks. Perfect for escaping a dire situation, or for stalling a target in an assassination, or for creating an opening for a more dangerous attack. The ANBU members are known especially for this Jutsu.
Cp cost: 30
Damage: N/A
Requirements: Chakra 20+ Level 15+
Will Save DC: 10 + 1/2 Character level + 1/2 Chakra modifier + 1 per 10 ranks in Intimidation.
Training days: 10 days
Special: This jutsu is broken upon impact.

Kuchiyose no Jutsu (Summoning Technique)
This Jutsu, using a contract, Seal, and the user's blood, binds an animal to the user. The type of animal is determined by the contract and Seal performed. The blood is used as a signature to make the contract, which can be written on a scroll or tattoo, valid. Once bound, the animal can be summoned to perform a task or help the user in battle.

The summon usually is subservient to the summoner. However, the more powerful summons, for instance Gamabunta, or Manda, demand respect and loyalty from their summoners. Manda even demands hundreds of live human sacrifices.

Other types of summonings include even powerful objects, such as the Rashōmon gates.
Cp cost: 50 Cp per rank.
Example: Gamabunta would cost 200 chakra points while a small frog would cost 50 [There are four ranks. For more information check the Summonings Thread]
Damage: Depending on summon's power.
Requeriments: Chakra 30+
Training days: Depends on the quest.

Medical Technique: Minor Chakra Heal
By using one's chakra, a ninja can repair damaged muscles and skin. Through hard studies and continual practice a ninja can master the proteins in a body to help repair these injuries. [No bones can be repaired by this technique.]
Cp Cost: 10 per round
Heals: 1 - 10 + Chakra Mod. For ever 10 ranks ninjutsu, +2 max heal.
Requirements: Treat Injury (10), Knowledge: Life Sciences (5), Chakra Control (12)
Training: 8 days

Tanuki Neiri no Jutsu, "Play Possum Jutsu"
The user forces them self into a deep sleep using their chakra to cover their pulse and heartbeat to fool an opponent.
Cp cost: 20 + 5 per turn
Damage: N/A
Requirements: Chakra Control 10
Special: You appear dead. DC to find out you are alive is 35. Roll is d20 + wis mod.
Training: 2 days

Name: Chakra Kyūin Jutsu, (Chakra Absorption Technique)
Description: This jutsu allows the user to absorb the physical and spiritual energy of an opponent. The user doesn't have to actually touch the opponent, since it is also possible to use it through other media, as Jirobo did with his Earth Release Barrier: Dungeon Chamber of Nothingness. The only necessary condition is some medium through which chakra can be channeled.
Cp cost: 1/3 amount of chakra taken
Damage: Loss of CP
Requirements: Chakra Control 35
Training: 7 days
Special: Regain Cp.

Shikon no Jutsu (Dead Soul Technique)
With this Jutsu, the user can make the dead seem lifelike and allow their bodies to run around a bit as a diversion or decoy. What this skill actually does is cause the dead to temporarily resuscitate, allowing the user to control them and their actions for only a few minutes.
Cp cost: 20 + 5 per minute the jutsu is holded. " 20 per body"
Damage: Damage deal by the body.
Requeriments: Chakra 20 + Medic ninja Only. Heal 50+
Training days: 20 days.

Kaze no Yaiba (Blade of Wind)
This Jutsu creates a blade out of wind which, being wind, makes it impossible to block. However, unlike the Kamaitachi no Jutsu, this Jutsu requires no tool.
Cp cost: 50
Damage: 100 - 200
Requeriments: Wind Afinity.
Training days: 30 days.

Tomegane no Jutsu (Telescope Technique)
One is able to view through any different areas within the country by a clairvoyant crystal ball.
Cp cost: 1 per minutes used.
Damage: N/A
Requeriments: Spot 30 ranks. Concentration 20 ranks.
Training days: 10 days.

Iki Uindo Hauringun no Jutsu( Howling wind spirit technique)- The user with some hand seals makes a great howl with his mouth wich summons forth agreat gust of Wind wich sounds like a whole wolf pack howling. This gust of wind hits the opponent and not only deals damage by cutting to his flesh by its force( like small knives or claws slashing at it) but also throws him to any nearby objects making him crash on to them.
Cp cost:35
Damage: 30-70 +Chk. mod
Requirements:Wind affinity,. Chk control ranks 20+ , Ninjutsu ranks 15+ ,Otogakure no Sato Only
Training days: 20 days(must endure those 20 days in a desolated windy place. 10 days of phisical training and 10 days of meditation so he can learn to control such a strong wind. with Chk control cheks of 10 on the first day and then each other day add 2 to the DC. must atleast achieve 5 cheks consequtively to learn it!)


Genjutsu-

Magen: Narakumi no Jutsu (Demonic Illusion: Hell Viewing Technique)
Narakumi no Jutsu is a Genjutsu that causes its target to see a horrifying vision. The user will use the rat hand seal that causes an imaginary circle of leaves to spin and envelop the target and then fall away. Once cast, the world will appear normal to the target until they have already seen the illusion.
Cp cost: 10
Damage: 1 - 6
Requirements: Genjutsu 10 Ranks
Training days: 5 days.
Will Save: 10 + character level + charisma mod.

Kori Shinchu no Jutsu (Sly Mind Affect Technique)
Kori Shinchū no Jutsu is a Genjutsu which causes the target to travel around in circles. If the ninja is unable to detect the illusion very quickly, they can become exhausted mentally and physically because they are unable to reach their desired area by traveling along the same path over and over.
Cp cost: 20
Requirements: Genjutsu 30 Ranks
Training days: 6 days.

Magen: Jubaku Satsu (Demonic Illusion: Tree Bind Death)
With this jutsu, the user can make themselves disappear so that they can approach their opponent unnoticed. Once near the desired target, a tree will grow at the target's feet and branches from an illusory tree will bind them from behind so that they are unable to even move or use hand seals. Once the opponent believes that they are captured, the user can then reappear from above the tree and quickly kill the opponent, preferably with a kunai.
Cp cost: 30
Requirements: Genjutsu 50 Ranks
Training days: 5 days.
Will save: 15 + character level + charisma mod.

Taijutsu-

Sennen Goroshi (One Thousand Years of Death)
A very simple Taijutsu technique with a very over-dramatized name. A technique in the one plunges the user's fingers into the vicinity of the victim's rectal regions. However, the true meaning of the jutsu was mainly to use a pointed object (usually a kunai), in order to attack the blind-spot of the enemy. When combined with explosive seals, it can even damage Gaara in his semi transformed mode.
Damage: 10 - 20 + str.
Requirements: "Sick mind ?"
Training days: 0

Dainamikku-Entori (Dynamic Entry)
Simply a flying jump kick straight at the enemy. Usually used as an opening or surprise attack.
Damage: Double taijutsu damage.
Requirements: Jump 10 ranks. Taijutsu 10 ranks.
Training days: 2 days.

Tsutenkyaku (Painful Sky Leg)
This is basically just a kick down from the air, where the user uses their marvelous strength to create a gigantic crater and an earth-quake like effect to the surrounding area.
Damage: Taijutsu damage + double strength.
Requirements: Taijutsu 20 Ranks.
Training days: 10 days.



Summoning Contract- Owl

~Stats~

LVL. 62
Experience:????
Hp: 1240
Cp: 1736
MHp: 2170

Strength: 20 + 40 = 60 | mod = 60-10/2= 25
Dexterity: 20 + 50 = 70 | mod = 70-10/2= 30
Constitution: 20 + 10 = 30 | mod = 30-10/2= 10
Intelligence: 20 + 60 = 80 | mod = 80-10/2= 35
Wisdom: 20 + 40 = 60 | mod = 60-10/2= 25
Charisma: 20 + 28 = 48 | mod = 48-10/2= 19
Chakra: 20 + 40 = 60 | mod = 60-10/2= 25
Dodge Bonus:

Base Attack Bonus: 62
Attack Melee: 62+25=87
Attack Ranged: 62+30=92

Base Save Bonus: 62/2=31
Fort: 31+10=41
Rex: 31+30=61
Will: 31+25=56

Damage: --
Taijutsu: --
[any other weapon you use]

~Skills~



Swim: 30 + 25 = 55

Balance: 40 + 30 = 70
Escape Artist: 25 + 30 =55
Hide: 50 + 30 = 80
Move Silently: 50 + 30 = 80
Sleight of Hand: 35 + 30 =65
Tumble: 25 + 30 =55
Use Rope: 15 + 30 = 45

Concentration: 50 + 10 = 60

Chakra Control: 50 + 35 = 85
Craft: 15 + 35 = 50
Disable Device: 10 + 35 = 45
Forgery: 35 + 35 = 65
Knowledge: 70 + 35 = 105
Repair: 30 + 35 = 65
Research: 50 + 35 = 85
Search: 30 + 35 = 65

Alchemy: 25 + 25 = 50
Listen: 30 + 25 = 55
Read Lips: 25 + 25 = 50
Sense Motive: 50 + 25 = 75
Spot: 30 + 25 = 55
Survival: 30 + 25 = 55
Treat Injury: 30 + 25 = 55

Bluff: 20 + 19 = 39
Diplomacy: 25 + 19 = 44
Disguise: 20 + 19 = 39
Gather Information: 20 + 19 = 39
Handle Animal: 30 + 19 = 49
Intimidate: 40 + 19 = 59
Innuendo: 20 + 19 = 39
Perform: 35 + 19 = 54
Seduction: 30 + 19 = 49

Ninjutsu: (Chk) 190 + 25 = 215
Genjutsu: (Int) 200 + 35 = 235
Taijutsu: (Str) 180 + 25 = 205
Fuuin Jutsu: (Int) 120 + 35 = 155
Kawarimi: 72
Kunai: 72
Shuriken: 72
Ninja Weapons: 74
Sneak Attack: 100

~Possessions~


Money:

Ryo: 200

Equipment:

--

Valuables

thin white plastic bracelets
PostPosted: Sun Oct 12, 2008 12:00 pm


~NPC~

~Character Data~


Name: Reag Rattlebolt
Village: Otogakure
Clan/Bloodline: Hakatshi
Element Affinity: Earth
Age: 18
Gender: Male
Rank: Jounin

~Appearance~

User Image
Headband: Sown into his glove
Height: 5'11
Weight: 146 pounds
Hair: White rather spiky, an eternal bead head if you will.
Eyes: Silver
Physical Description: Stalky, although his physical body is normally covered by baggy cloths and thus it is unable to really tell.
Clothing: His clothing hangs lossly on his body, often composed of very nice fabrics, such as silk. Metal chains hang from his neck, the chains are made of a pure iron, although not usefull in a fight, it is vary flashy, and looks much better then metals that have been tempered and hardened for battle.
Background:
Pre academy:

Reags life before the academy was that of any other civilain, he held his mothers hand as her crossed streets, he had bad dreams at wich he would craw into his parents bed for protection, and he huged his parents. Of course unlike most other civilains of Oto he is a pupet master, has been sense birth. His first toy was a simple marienet that would fall apart and pull itself back together when he pulled on the string right, this provided him with hours of enjoyment, and unbeknowst to him, hours of training. Yes that was his parents plan all alonge, train from the age of one... Become better then all others.

They had taught him of crafting puppets, so he could make very simple ones that held no weapons. He had become very good at the craft, and inf act had soon surpased his father in such tasks. Yes even before he was old enough to enter the acdemy he had divised a puppet of very complex nature, although it was only made of eight parts. Ok so maybe it wasn't complex, but it was his... And he loved it like a brother

Academy time:

When Reag had entered the academy he felt much like an outcast, being the only puppet user in all of Oto at the time. He carried around his little puppet like a kid carried around a stuffed animal or a favorite blanket. For this he was teased, but he didn't care. He knew that this puppet would one day save his life, and be able to pull itself to gother afterwords. Their taunts bounced off him like a bouncy balll off a wall. In fact, he secretly laughed at them. they had no life time partners, they only had themselfs. But he would always have Clip, the name of wich he had given the puppet.

((To lazy to write more.))
Personality: He is calm and collected, but very cinical. He critisized most everything that effects him directaly, but otherwise he is easy to get alonge with.
Other:

Missions:

S:
A:
B:
C:
D:

Jutsu:

Ninjutsu-

Henge no Jutsu (Transformation Technique)
The user utilizes the sheep hand seal or the tiger hand seal and concentrates their chakra to assume the appearance of another person, an animal, or even any object. This is one of the required basic jutsu taught at the Ninja Academy. Fundamentally, all ninjas know this technique.
Cp cost: 2 "+1 per minute the jutsu is maintained"
Damage: N/A
Requirements: Learn in the Academy.
Training days: Academy time. Chakra control check DC: 10
Special: Add chakra mod to your Disguise check.

Kawarimi no Jutsu (Replacement Technique)
This is a technique that usually confuses the attacker. The user quickly projects themselves with another nearby object such as a plant (normally a section of a log), an animal, or even another person within reach, leaving the opponent open to a counter-attack.
Cp cost: 1
Damage: N/A
Requirements: Must have something to replace with.
Training days: Academy time.
Special: Add chakra mod to dodge bonus. You cannot use this while in a defensive position.
Very Special: This jutsu is currently being hotly debated on and may change.

Bunshin no Jutsu:
This is a basic technique taught to ninja at an academy. In certain years, Ninja are required to know this jutsu in order to advance to the Genin level. Bunshin no Jutsu creates one or more clones of the user, which can be used as a means to create a diversion, distraction, or cause confusion. Unlike Kage Bunshin no Jutsu (Art of the Shadow Doppelganger), these illusory clones will simply disappear if come into contact, thus, they are without substance, and cannot do anything to damage the opponent.
Cp cost: 1 pt. per bunshin.
Damage: N/A
Requirements: Academy students learn it on the academy as a basic jutsu.
Training days: Academy. Chakra control check DC: 5 per bunshin.
Special: The Int DC to see through a bunshin is 1/2 of your Chakra mod + 1/2 of your Int mod.

Jutsu Name:Kunai/shuriken/senbon
Description of Jutsu:Uses pieces of puppet to put together the weapon of choice.
Cp Cost:8 chakra for Kunai,4 for shuriken,and 1 for a senbon
Damage:Takes the normal weapon damage
Requirements:Must have puppet and member of the Hakatshi clan
Special:The weapons subtract the same amount of health as they do chakra,but when the weapon is added back into the puppet,that health returns.

Jutsu Name:Rain
Description of Justu:The puppet shatters itself in to as many pieces as possible (while still being able to pull itself back together)And can be used to quickly lash out or rain down on the opponent.
Cp Cost:50 chakra and 5 more per turn used.
Damage:40-50 +Chakra Mod.
Requirements:Must have a puppet and member of the Hakatshi clan.
Special:

Jutsu Name:Sheild
Description of Jutsu:The user breaks the puppet into many pieces and uses it to put together a circular shield that closes the user in,regular puppet attack may be activated from inside.
Cp Cost:N/A
Damage:None
Requirements:Must have puppet and member of the Hakatshi clan
Special:Uses the puppets health in place of your own,when it is broken,the puppet pulls itself together.attacks can still be launched from inside the puppet.If the puppets health hits 0 or below,the puppet is broken beyond quick repair.You must take 3 repair posts to repair it to full health.

Jutsu Name razz uppet Blades
Description of Jutsu:The user uses chakra strings that have large blades (similar to kama) made from many pieces of puppet attached to the end,these can be used to swing and act as a melee and ranged weapon.
Cp Cost:10Cp per string,and 4Cp per every turn the blades are out.
Damage:3-9 + chakra modifier
Requirements:Must have puppet and member of the Hakatshi clan.
Special:

Justu Name:Mobile armor
Description of Jutsu:The user breaks the puppet to pieces and rests them on their body.This adds some of the puppets qualities to the user
Cp cost:5 Cp per turn to keep from pieces falling off
Damage:The users chakra mod is used in place of his strength and dexterity,this is because chakra strings are pulled instead of much physical movement.
Requirements:Must have puppet and member of the Hakatshi clan.
Special:The user gains a health bonus equal to half of the puppets health.The pull of chakra strings allows for increased mobility,but this also is bad for joints because they are forced to move faster,so for every post this is activated,you lose 5 health.If the damage sustained is more then half the puppets health,it becomes immediately useless and must be repaired.To repair the puppet to full health requires 3 repair posts.

Jibaku Fuda: Kassei, (Exploding Tag: Activate)
Utilizing chakra, the user is able to activate the explosion mechanism of a distant bomb tag.
Cp cost: 3 per tag
Damage: Exploding tag damage [10-20]
Requirements: Chakra Control 5

Shunshin no Jutsu (Body Flicker Technique)
A high-speed movement technique. It is described as 'appearing with the wind and disappearing like the wind.' A very basic jutsu, it appears that most shinobi above Genin-rank know it. Using chakra to activate the body, the user is able to move from one point to another with extreme speeds. This super-fast movement is almost impossible to see with the naked eye. To a normal person, it would seem as if the user has teleported. The amount of Chakra used depends on the distance and elevation between the user and the destination.
Cp cost: 1 per ft
Damage: N/A
Requirements: Dexterity 20+
Training days: 3 days.
Special: When rolling initiation checks or racing, or anything that involves speed, add chk mod to the dice roll.

Genjutsu-

Suzu Senbon no Genkaku (Illusion Bell Needles)
Technique which uses special bells attached to throwing needles. The bells ring at a certain frequency and the sound directly affects the brain. This is able to disorient the opponent and create various illusions (has a random D-Rank Genjutsu effect).
Cp cost: 4 per minute the jutsu is hold.
Requirements: Needles. Genjutsu 16 Ranks
Training days: 2 days.
Will Save: 10 + character level + charisma mod.

Magen: Kokoni Arazu no Jutsu (Demonic Illusion: False Surroundings Technique)
Kokoni Arazu no Jutsu is a rather sophisticated Genjutsu which changes the appearance of a nearby object or climate.
Cp cost: 10
Requirements: Genjutsu 15 Ranks
Training days: 5
Save: Will 10 + character level + charisma mod.
Intelligence check DC "Same as above"


Taijutsu-

Summoning Contract-

~Stats~
LV. 30
Experience: 0/3000
Hp: 900
Cp: 1440
MHp: 690

Strength: 31 | mod = 10
Dexterity: 37 | mod = 13
Constitution: 51 | mod = 20
Intelligence: 36 | mod = 13
Wisdom: 36 | mod = 13
Charisma: 31 | mod = 10
Chakra: 100 | mod = 45
Dodge Bonus: 36

Base Attack Bonus: 30/ 25/20/15/10/5
Attack Melee: 40/35/30/25/20/15
Attack Ranged: 43/38/33/28/13/18

Base Save Bonus: 15
Fort: 35
Rex: 28
Will: 28

Damage:
Taijutsu: 11-27
[any other weapon you use]

~Skills~


Swim: (Str)

Balance: 30 + 13 = 43(Dex)
Escape Artist: 30 + 13 = 43 (Dex)
Hide: (Dex)
Move Silently: (Dex)
Sleight of Hand: 10 + 13 = 23(Dex)
Tumble: (Dex)
Use Rope: (Dex)

Concentration: (Con)

Chakra Control: 40 + 13 = 53(Int)
Craft: 40 + 13 = 53 (Int)
Disable Device: (Int)
Forgery: (Int)
Knowledge: (Int)
Repair: (Int)
Research: (Int)
Search: (Int)

Alchemy: (Wis)
Listen: (Wis)
Read Lips: (Wis)
Sense Motive: (Wis)
Spot: (Wis)
Survival: (Wis)
Treat Injury: (Wis)

Bluff: (Cha)
Diplomacy: (Cha)
Disguise: (Cha)
Gather Information: (Cha)
Handle Animal: (Cha)
Intimidate: (Cha)
Innuendo: (Cha)
Perform: (Cha)
Seduction: (Cha)

Ninjutsu: 40 + 45 = 85 (Chk)
Genjutsu: 50 + 13 = 63(Int)
Taijutsu: 40 + 10 = 50(Str)
Fuuin Jutsu: 20 + 13 = 33 (Int)
Kawarimi:
Kunai: 30
Shuriken: 30
Ninja Weapons:
Sneak Attack:

~Possessions~

Money:

Ryo:

Equipment:


Valuables:Clip

ViciousKira


ViciousKira

PostPosted: Sun Oct 12, 2008 12:04 pm


~NPC~

~Character Data~


Name: Mashida Tenchi
Village: unknown
Clan/Bloodline: none
Element Affinity: Lightning
Age: 12
Gender: Male
Rank: Academy student

~Appearance~


Headband: none yet
Height: 1.43cm
Weight: 52kg
Hair:his hair is blonde (See picture for further details)
Eyes: He has blue eyes (See picture for further details)
Physical Description:
User Image - Blocked by "Display Image" Settings. Click to show.
Clothing:
His jacket and pants are light-blue and his shoes and gloves are dark-grey (See picture for further details)
Background:
His family runs a farm in a small village near otogakure. Unfortunately the village is in the grip of an evil land-lord who rips them off by raising the taxes all the time and if the farmers don't pay they get beaten up.
One time the collectors (that’s how they called them) came once again to collect the taxes from the farmers; but unfortunately his parents didn’t have enough money at that time, so the collectors took out a big wooden stick and hit his dad with it, Mashida got angry and ran to the collector who was beating his dad and kicked him in the nuts, the other collectors pushed Mashida aside and slapped him in the face.
At that time Mashida felt really helpless because he couldn’t do anything to help not only his parents but the whole village out. So since then he was determined to become a strong ninja and to eventually come back to his village to relieve the evil land-lord of his throne.
And now he has reached the age that he could go to an academy to become a skilled ninja.
Personality:
He is a nice type of person that always wants to help, especially the helpless people. He always walks around with a smile and doens't get angry easily.
Other:
Missions:

S:
A:
B:
C:
D:

Jutsu:


Ninjutsu-

Bunshin no Jutsu:
This is a basic technique taught to ninja at an academy. In certain years, Ninja are required to know this jutsu in order to advance to the Genin level. Bunshin no Jutsu creates one or more clones of the user, which can be used as a means to create a diversion, distraction, or cause confusion. Unlike Kage Bunshin no Jutsu (Art of the Shadow Doppelganger), these illusory clones will simply disappear if come into contact, thus, they are without substance, and cannot do anything to damage the opponent.
Cp cost: 1 pt. per bunshin.
Damage: N/A
Requirements: Academy students learn it on the academy as a basic jutsu.
Training days: Academy. Chakra control check DC: 5 per bunshin.
Special: Can create 1 per 5 points in Chakra control. Up to 5 bunshin can be created.
*The user assigns a number 1 through 6 to themselves and each of their clones indivudually. The attacker rolls a 6 sided die to see what they hit.
The Intelligence check DC to see through an attacker's bunshin is the 1/2 the attacker's int mod + half the attacker's chk mod.

Henge no Jutsu (Transformation Technique)
The user utilizes the sheep hand seal or the tiger hand seal and concentrates their chakra to assume the appearance of another person, an animal, or even any object. This is one of the required basic jutsu taught at the Ninja Academy. Fundamentally, all ninjas know this technique.
Cp cost: 2 "+1 per minute the jutsu is maintained"
Damage: N/A
Requirements: Learn in the Academy.
Training days: Academy time. Chakra control check DC: 10
Special: Add chakra mod to your Disguise check.

Kakuremino no Jutsu (Cloak of Invisibility Technique)
This jutsu is where one uses a cloak or a piece of cloth to make oneself blend in with the background, interpreting oneself invisible.
Cp cost: 1
Damage: N/A
Requirements: Learn in the academy.
Training days: Academy time.
Special: Add chakra mod to your Hide check.

Kawarimi no Jutsu (Replacement Technique)
This is a technique that usually confuses the attacker. The user quickly projects themselves with another nearby object such as a plant (normally a section of a log), an animal, or even another person within reach, leaving the opponent open to a counter-attack.
Cp cost: 1
Damage: N/A
Requirements: Must have something to replace with.
Training days: Academy time.
Special: Add chakra mod to dodge bonus. You cannot use this while in a defensive position.

Nawanuke no Jutsu (Rope Escape Technique)
A basic technique taught at the Ninja academy. When a ninja is tied with rope, he can undo the knots and escape using this jutsu.
Cp cost: 1
Damage: N/A
Requirements: Learn in the Academy.
Training days: Academy time.
Special: Roll an escape artist skill check when using this. Add your chakra mod to the check.

Genjutsu-

Taijutsu-

Summoning Contract-

~Stats~

LV. 5
Experience: 14/300
Hp: 50
Cp: 40
MHp: 65


Strength: 8+5=13 |0 mod = 1
Dexterity: 8+5=13 |1 mod = 1
Constitution: 8+3=11 |2 mod = 0
Intelligence: 8+3=11 |6+1 mod = 0
Wisdom: 8+8=16 |4 mod = 3
Charisma: 8+8=16 |6 mod = 3
Chakra: 8+4=12 |1 mod = 1
Dodge Bonus: = 8


Base Attack Bonus: 5
Attack Melee: 6 (36 with butterfly sword)
Attack Ranged: 6

Base Save Bonus: 2
Fort: 2
Rex: 3
Will: 5

Damage:
Taijutsu: 2-7
Butterfly sword:17-21

~Skills~



Swim: 1

Balance: 1
Escape Artist: 1+5
Hide: 1+1
Move Silently: 1
Sleight of Hand: 1+5
Tumble: 1+3
Use Rope: 1

Concentration: 0

Chakra Control: 0+7
Craft: 0
Disable Device: 0
Forgery: 0
Knowledge: 0
Repair: 0
Research: 0
Search: 0

Alchemy: 3
Listen: 3
Read Lips: 3
Sense Motive: 3+5
Spot: 3 +1
Survival: 3
Treat Injury: 3+5

Bluff: 3
Diplomacy: 3+10
Disguise: 3
Gather Information: 3
Handle Animal: 3
Intimidate: 3
Innuendo: 3
Perform: 3+5
Seduction: 3

Ninjutsu: 1
Genjutsu: 0
Taijutsu: 1
Fuuin Jutsu: 0
Kawarimi:
Kunai:
Shuriken:
Ninja Weapons:15
Sneak Attack:

~Possessions~


Money:

Ryo:

Equipment:
1xButterfly sword: The butterfly sword is a short sword with a broad weapon that is mostly used in set of 2. "One in each hand" The sword main ability or combat style is based on the old saying "2 swords serve your lord better than one". On combat one sword would be use to parry enemy attacks while the other sword launch an attack to the enemy open spots. This can also be combined with taijutsu.
Damage: 1 - 4 + str. "Per weapon"
Range: Melee.
Special: When fighting with 2 sword you can make an extra attack per turn with - 2 penalty. You can also chose not to you the second attack and win a + 2 in your dodge bonus for the next turn.

Valuables:
PostPosted: Sun Oct 12, 2008 12:09 pm


~NPC~

~Character Data~


Name: Kaichi Karankou
Village: Otogakure
Clan/Bloodline:
Element Affinity: Wind
Age: 10
Gender: Male
Rank: Academy Student

~Appearance~

User Image

Headband:
Height: 4'8"
Weight: 73 lbs.
Hair: Blonde
Eyes: Blue
Physical Description: He is well built and tall for his age. His blonde hair and Kinmotsu no Manoko eyes make his face look offsetting. It also makes his skin tone look paler than it is. His unusual height is backed up by his little bit over regular weight, making his physique normal. Unless you knew his age, he would look like a Genin, which is why he is always mistaken for one.
Clothing: He wears a black shirt that comes to where his gloves end. Tan shorts with two sleeves of Ninja netting. He usually wears his long cut hair pulled back in a pony tail with two bangs hanging out.
Background: Kaichi was born into his clan as a surprise. His parents had no intention of another child, but nature insisted. His unusual blonde hair makes him stand out anywhere in the village. He was sent down to Otogakure no soto because of this. He is currently an Academy student.
Personality: Kaichi is always feeling like an outsider because he is not in the normal conditions of his family. He has few friends, and they hardly ever hang out with him, making them mere acquaintances.
Other: N/A

Missions:

S:
A:
B:
C:
D:

Jutsu:

Ninjutsu-

N/A

Genjutsu-

N/A

Taijutsu-

N/A

Summoning Contract-

N/A

~Stats~
LV. 1
Experience: 0/100
Hp: 10
Cp: 2
MHp: 8

Strength: 10 | mod = 0
Dexterity: 9 | mod = -1
Constitution: 10 | mod = 0
Intelligence: 11 | mod = 0
Wisdom: 7 | mod = -2
Charisma: 6 | mod = -2
Chakra: 9 | mod = -1
Dodge Bonus:7

Base Attack Bonus: 1
Attack Melee: 1
Attack Ranged: 0

Base Save Bonus: 0
Fort: 0
Rex: -1
Will: -2

Damage:
Taijutsu: 1-6 + 0= 1-6


~Skills~


Swim: (Str)

Balance: (Dex)
Escape Artist: (Dex)
Hide: (Dex)
Move Silently: (Dex)
Sleight of Hand: (Dex)
Tumble: (Dex)
Use Rope: (Dex)

Concentration: (Con)

Chakra Control: (Int)
Craft: (Int)
Disable Device: (Int)
Forgery: (Int)
Knowledge: (Int)
Repair: (Int)
Research: (Int)
Search: (Int)

Alchemy: (Wis)
Listen: (Wis)
Read Lips: (Wis)
Sense Motive: (Wis)
Spot: (Wis)
Survival: (Wis)
Treat Injury: (Wis)

Bluff: (Cha)
Diplomacy: (Cha)
Disguise: (Cha)
Gather Information: (Cha)
Handle Animal: (Cha)
Intimidate: (Cha)
Innuendo: (Cha)
Perform: (Cha)
Seduction: (Cha)

Ninjutsu: (Chk)
Genjutsu: (Int)
Taijutsu: (Str)
Fuuin Jutsu: (Int)
Kawarimi:
Kunai: 0
Shuriken:
Ninja Weapons:
Sneak Attack:

~Possessions~

Money:

Ryo: 0

Equipment:

N/A

Valuables:

ViciousKira


ViciousKira

PostPosted: Sun Oct 12, 2008 12:13 pm


~NPC~

~Character Data~


Name: Amaru Hyuuga
Village: Otogakure no soto
Clan/Bloodline: Hyuuga Clan
Element Affinity:
Age: 11
Gender: Male
Rank: Academy Student

~Appearance~

Headband:
Height: 4'9"
Weight: 76lbs.
Hair: black, kept short
Eyes: Hyuuga's dull almost colorless eyes.
Physical Description: Amaru has a normal figure, not too fat, not too skinny. He still takes his training seriously, and stays in tip-top condition. He has a round face like most in his clan, and narrow body.
User Image - Blocked by "Display Image" Settings. Click to show.
Clothing: He wears a Hyuuga style vest and black shorts. Ninja netting covers his legs to the shin, and his arms to his elbows. He keeps his vest’s top buttons undone, revealing more netting on his chest.
Background: Amaru was originally from Konohagakure no soto. He was separated from his family while they were heading to Iwagakure no soto. A group of bandits attacked his family while they were following the the Hokage. His father told him and his sister to go hide in a nearby cave. They hid in the back of the cave for half a day. A wounded clan member came to the cave and told them what had happened: “Your parents and the rest of our clan got away. We held them off, but I don’t think I’m going to make it.” The Fellow clan member fell to the ground, dead. Amaru and his sister got him up and rested him against the cave wall. The two planned a way to get out of the cave and back to their family. The day they were to execute this plan, Amaru went to get his cousin, the dead clan member. He lifted him up, but the wall the man was leaning on caved in. Amaru was hurled outside and into a river. He was found unconscious a little ways out of Otogakure no soto, by the river that connects to Iwagakure no soto. He was enrolled into Oto’s Academy as a refugee. He was held as a rare jewel in Oto’s eyes, since he was a Hyuuga.
Personality: Amaru was once out-going, but now is mostly quiet unless he is around friends.
Other: N/A

Missions:

S:
A:
B:
C:
D:

Jutsu:

N/A

Ninjutsu-

N/A

Genjutsu-

N/A

Taijutsu-

N/A

Summoning Contract-

N/A

~Stats~
LV. 1
Experience:0/100
Hp: 9
Cp:4= (3 / 2) +1
MHp: 9

Strength: 10 | mod = 0
Dexterity: 8 + 4 =12 | mod = 1
Constitution: 8 | mod = -1
Intelligence: 10 | mod = 0
Wisdom: 8 | mod = -1
Charisma: 8 | mod =-1
Chakra: 10 | mod = 0
Dodge Bonus:

Base Attack Bonus: 1
Attack Melee: 1
Attack Ranged: 2

Base Save Bonus: 0
Fort: -1
Rex: -1
Will: -1

~Skills~


Swim: (Str)

Balance: (Dex)
Escape Artist: (Dex)
Hide: (Dex)
Move Silently: (Dex)
Sleight of Hand: (Dex)
Tumble: (Dex)
Use Rope: (Dex)

Concentration: (Con)

Chakra Control: (Int)
Craft: (Int)
Disable Device: (Int)
Forgery: (Int)
Knowledge: (Int)
Repair: (Int)
Research: (Int)
Search: (Int)

Alchemy: (Wis)
Listen: (Wis)
Read Lips: (Wis)
Sense Motive: (Wis)
Spot: (Wis)
Survival: (Wis)
Treat Injury: (Wis)

Bluff: (Cha)
Diplomacy: (Cha)
Disguise: (Cha)
Gather Information: (Cha)
Handle Animal: (Cha)
Intimidate: (Cha)
Innuendo: (Cha)
Perform: (Cha)
Seduction: (Cha)

Ninjutsu: (Chk)
Genjutsu: (Int)
Taijutsu: (Str)
Fuuin Jutsu: (Int)
Kawarimi:
Kunai:
Shuriken:
Ninja Weapons:
Sneak Attack:

~Possessions~

Money:

Ryo: 0

Equipment:

N/A

Valuables:
PostPosted: Sun Oct 12, 2008 12:17 pm


~NPC~

~Character Data~


Name: Ara D'artigan
Village: Otogakure
Clan/Bloodline: D'artigan clan
Element Affinity: Water
Age: 17
Gender: Female
Rank: Jounin

~Appearance~

Headband: Around her forhead, like it should be.
Height: 5'9
Weight: 103 Lbs
Hair: Brown
Eyes: Grey
Physical Description:
User Image

Clothing: Refer to the picture.
Background: Ara lived when the d'artigan clan was still respected. she remembered the days parents would pay highly to have fany toys crafted for there children, but thoughs days where gone. the D'artigan name had gone down the tubes, people no longer respected the people of kids. But she would show thoughs people. She had gone as far as respectable ninja using only her toys. She had grown up in the Village hidden under the stars, it was a small village that very few people knew about. She carries with her a bod filled with weapons that most would let slide thorugh security. Including tops, bouncy balls, yo-yos, and a lot of dice.
Personality: She is odd, a little dark. But at the same time she is a kid inside.
Other: She has a phobia of the dark, absolutly terrifed of it.

Missions:

S:
A:
B:
C:
D:

Jutsu:

Ninjutsu-

Bunshin no Jutsu:
This is a basic technique taught to ninja at an academy. In certain years, Ninja are required to know this jutsu in order to advance to the Genin level. Bunshin no Jutsu creates one or more clones of the user, which can be used as a means to create a diversion, distraction, or cause confusion. Unlike Kage Bunshin no Jutsu (Art of the Shadow Doppelganger), these illusory clones will simply disappear if come into contact, thus, they are without substance, and cannot do anything to damage the opponent.
Cp cost: 1 pt. per bunshin.
Damage: N/A
Requirements: Academy students learn it on the academy as a basic jutsu.
Training days: Academy. Chakra control check DC: 5 per bunshin.
Special: The Int DC to see through a bunshin is 10 + 1/2 of the jutsu user's Chakra mod + 1/2 of the user's Int mod.

Henge no Jutsu (Transformation Technique)
The user utilizes the sheep hand seal or the tiger hand seal and concentrates their chakra to assume the appearance of another person, an animal, or even any object. This is one of the required basic jutsu taught at the Ninja Academy. Fundamentally, all ninjas know this technique.
Cp cost: 2 "+1 per minute the jutsu is maintained"
Damage: N/A
Requirements: Learn in the Academy.
Training days: Academy time. Chakra control check DC: 10
Special: Add chakra mod to your Disguise check.

Kawarimi no Jutsu (Replacement Technique)
This is a technique that usually confuses the attacker. The user quickly projects themselves with another nearby object such as a plant (normally a section of a log), an animal, or even another person within reach, leaving the opponent open to a counter-attack.
Cp cost: 1
Damage: N/A
Requirements: Must have something to replace with.
Training days: Academy time.
Special: Add chakra mod to dodge bonus. You cannot use this while in a defensive position.
Very Special: This jutsu is currently being hotly debated on and may change.

Kansei: Mizu no Kyuutai (Trap: Orb of Water)- The victim of watery traps has an unkind fate to come to. Water spreads up around the poor soul and they begin to drown. The lucky can break loose, but then they still have to face the caster of the jutsu.
Cp Cost: 75 + 10 per holding post
Damage: 25 - 40 + Chakra Mod + Ninjutsu Bonus
Requirements: Water Affinity, Chakra Control 30
Training: 20 days
Special: 1d20 + Fort Save vs. 1d20 + Chakra Control

Suiton: Suigadan (Water Release: Water Fang Bullet)
This jutsu creates a circle of crushing water spikes around the opponent, making it very difficult to evade or block.
Cp cost: 20
Damage: 30 - 45 + chakra mod.
Requeriments: Water Affinity.
Training days: 5 days.

Suiton: Suiryudan no Jutsu (Water Release: Water Dragon Bullet Technique)
A powerful attack that creates a huge current of water, usually in the form of a dragon, sent towards the target.
Cp cost: 70
Damage: 200 - 450 + chakra mod. "Reflex Halfs"
Requeriments: Water Affinity. chakra 40+
Training days: 20 Days.

Suiton: Daibakufu no Jutsu (Water Release: Great Waterfall Technique)
This technique is used to create a massive blast of water.
Cp cost: 65
Damage: 90 - 180 + chakra mod.
Requeriments: Water Affinity.
Training days: 40 days.

Suiton: Kaihodan (Water Release: Pressure Cannon)
A strong jet stream of water is blasted out of the user's mouth.
Cp cost: 20
Damage: 20 - 50 + chakra mod.
Requeriments: Water affinity.
Training days: 7 days

Suiton: Suishoha (Water Release: Water Shockwave)
A large capacity of water is basically created out of nowhere. This water can then be directed at the targeted area.
Cp cost: 100
Damage: 200 - 300 + chakra mod.
Requeriments:
Training days:


Jutsu Name: Top Slice jutsu
Description of Jutsu: The user spins a top funneling chakra into it. After reaching a certain amount of chakra it is released into blades of spinning chakra. The top will continue to spin as long as chakra is being funneled into it.
Rank:C
Cp Cost: 4 cp per post
Damage: 10-15 per post
Requirements: chakra control 10, Concentration 10.
Training: 3 Days
Special: Blades pass harmlessly through user. You need to spin the top consecutively for five turns. Must be part of the D'artegan clan, or be taught by one in the D'artegan clan.
Owner:Night_wraith

Jutsu Name: Yo-yo Cutter Jutsu
Description of Jutsu: User throws the yo-yo as if starting a "walk-the-dog". The user then channels his chakra through the string of the yo-yo causing it to spin and extreme speed. As long as the string is enchanted with chakra it is under complete control of the user.
Rank:C
Cp Cost: 15 + 6 per post
Damage: 10-20 damage per post
Requirements: Chakra control 15, Concentration 15.
Training: 5 Days
Special: To control the string the user must make a concentration check ((DC:25)) if failed the Yo-yo flails wildly ((Roll a d20 1-10 Hits the user, 11-19 Hits intended target but lose controll of yo-yo, 20 regains control of Yo-yo completely.)) Must be part of the D'artegan clan, or be taught by one in the D'artegan clan.
Owner:Night_wraith.

Jutsu Name: Ball crasher Jutsu
Description of Jutsu: The user channels his/her chakra into a ball throwing it at an opponent ((Ranged attack.)) the ball releases the chakra once it hits another object.
Rank:B
Cp Cost: X ((Any amount not over 50))
Damage: X ((80% of chakra used.))
Requirements: Chakra control 30
Training: 1 week 2 days
Special: Amount of Cp can not pass half the amount of users total Cp.Must be part of the D'artegan clan, or be taught by one in the D'artegan clan.
Owner:Night_wraith

Jutsu Name: Dice shot jutsu
Description of Jutsu: User combines his chakra to a 6 sided dice. as it lands beams of focused chakra shoot out of holes carved into the dice. ((Aka if it lands with the one dot (1) faced up it shoots 1 beam if it rolls two dot (2) faced up 2 beams shot out.))
Rank:A
Cp Cost: 50cp
Damage: 40 per beam
Requirements: Chakra control 40, consentration 25
Training: 6 days
Special: Must be part of the D'artegan clan, or be taught by one in the D'artegan clan.


Genjutsu-

Taijutsu-

Summoning Contract-

~Stats~
LV. 30
Experience:
Hp: 570
Cp: 1327
MHp: 570

[[base + train+ clan mod =

Strength: 12 + 17 mod = 9
Dexterity: 12 + 17 mod = 9
Constitution: 12 + 17 mod = 9
Intelligence: 12 + 17 mod = 9
Wisdom: 12 + 17 mod = 9
Charisma: 12 + 17 mod = 9
Chakra: 12 + 80 mod = 41
Dodge Bonus: 28

Base Attack Bonus: 30
Attack Melee: 39
Attack Ranged: 39

Base Save Bonus: 15
Fort: 24
Rex: 24
Will: 24

Damage:
Taijutsu: 10 - 21
[any other weapon you use]

~Skills~


Swim: (Str)

Balance: (Dex)
Escape Artist:21 + 9 = 30 (Dex)
Hide: (Dex)
Move Silently:21 + 9 = 30 (Dex)
Sleight of Hand: (Dex)
Tumble: (Dex)
Use Rope: (Dex)

Concentration:21 + 9 = 30 (Con)

Chakra Control: (Int)
Craft: 21 + 9 + 12 = 43(Int)
Disable Device: 21 +9 = 30 (Int)
Forgery: (Int)
Knowledge: (Int)
Repair:21 + 9 = 30 (Int)
Research: (Int)
Search: (Int)

Alchemy: (Wis)
Listen: (Wis)
Read Lips:21 + 9 = 30 (Wis)
Sense Motive:21 + 9 = 30 (Wis)
Spot: (Wis)
Survival: (Wis)
Treat Injury:21 + 9 = 30 (Wis)

Bluff:20 + 9 = 29 (Cha)
Diplomacy: (Cha)
Disguise: (Cha)
Gather Information: (Cha)
Handle Animal: (Cha)
Intimidate: (Cha)
Innuendo: (Cha)
Perform: (Cha)
Seduction: (Cha)

Ninjutsu: 10 + 41 = 51 (Chk)
Genjutsu: (Int)
Taijutsu: 21 + 9 = 30 (Str)
Fuuin Jutsu: (Int)
Kawarimi:
Kunai:
Shuriken:
Ninja Weapons: 30
Sneak Attack:

~Possessions~

Money:

Ryo:

Equipment:

4 Tops
3 yo-yos
4 Bouncy balls
7 6 sided Dice


Valuables:

ViciousKira


ViciousKira

PostPosted: Sun Oct 12, 2008 12:22 pm


~NPC~

~Character Data~


Name: Kenji Hiyomura
Village: Sunagakure/Otogakure
Clan/Bloodline: Hiyomura
Element Affinity: Fire Wind
Age: 24
Gender: male
Rank: jounin

~Appearance~


Headband: Suna band (scratched over) worn on his hip tied nearly at the middle of his back and at the same length to the the other side on his front creating somthing like half a belt with the protecter on hip. Worn around neck. He doesent like it to mess up his hair.
Height: 6'2"
Weight: 187
Hair: Black
Eyes: Green
Physical Description: Nothing out of the ordinary. Muscular but not overly sized, more tone then size. His eyes seem to always be darker around the outsides then normal peoples. Romani style hair.
Clothing: Normally wears comfortable black pants hi top shoes and a good fitting black shirt, with the jounin vest over the top.
Background: Kenji grew up in Sunagakure as the child of a rather rich family. His brother and father were also shinobi and so Kenji knew this is what he would also grow to be. Though his father still lived with him, as did his mother, Kenji's older brother had died on a mission. It was a hard blow to the family but they managed to get over the pain with time. As a student he stuck out among the other children due to his clan and his riches, it could be seen by the way his mother dressed him. When Kenji could fully dress himself he picked plain clothes as an attempt to fit in. But he never really was accepted in the village of sand. And so Kenji plotted to leave in search of somewhere to fit in and maybe even for someone to devote his life to. Someone to love. This plan of Kens was set into action whilst he was on a A ranked mission from Suna. In the middle of a battle Kenji slipped away. He ran and ran, for fear that his comrades would notice. But they never did notice, and presumed him dead. Kenji made it all the way to Otogakure, the village hidden in the sound. It was there he would make his new home. Hop fully his sand comrades would never find him, or he would be marked as a missing ninja, a threat. They would never understand.
Genin age-11
chunin age-15
jounin age-19.
Personality: Quiet but happy. Listens to those who have earned his respect disregards those who havent. Loyal to a fault. He normally has a bit of an off sense of humor and laughs sometimes at things normally not found to be funny. Somewhat of a hot-head Kenji often rushes into fights without really knowing what he is doing. Lucky for him he is also quite lucky. Ken also has a weak spot in his personalty, he is quite vain if flattered by the right girl. If he is caught off guard a pretty girl can have him hanging from puppet strings in a matter of moments.
Other: Nindo ((Way of the ninja)): I shall never break a promise, unless death takes me first.

Missions:

S:
A:
B:
C:
D:

Jutsu:

Kekkai Genkai
Kenshutsu (Detection)

Seishin Kansei (Mind Sensing)

Konjou Chakushu (Spirit Launch)

Ninjutsu-

Shunshin no Jutsu (Body Flicker Technique)

Futon: Daitoppa (Wind Release: Great Breakthrough)

Genjutsu Kai: Release

Katon: Gokakyu no Jutsu (Fire Release: Grand Fireball Technique)

Kage Bunshin no Jutsu (Shadow Doppelganger Technique)

Bunshin Daibakuha (Clone Great Explosion)

Katon: Karyu Endan (Fire Release: Fire Dragon Flame Bullet)

Kaze no Yaiba (Blade of Wind)


Genjutsu-

Gensou no Mai (Dance of Illusion)

Oujoute (Death Hands)

Kurogoku ni Kaeru (Return to the Dark World)

Kori Shinchu no Jutsu (Sly Mind Affect Technique)

Shi no Kumi no Jutsu (Death Foreseeing Technique)



Taijutsu-

Summoning Contract-

~Stats~


LV. 30
Experience:0/3500
Hp: 600
Cp: 690
MHp: 750


Strength: 20 | mod = +5
Dexterity: 46 | mod = +18
Constitution: 30 | mod = +10
Intelligence: 26+12=38 | mod = +14
Wisdom:40 | mod = +15
Charisma: 20 | mod = +5
Chakra: 50 | mod = +20
Dodge Bonus: 43

Base Attack Bonus:30/25/20/15/10/5/1
Attack Melee: 35
Attack Ranged: 48

Base Save Bonus: 15
Fort: 25
Rex: 33
Will: 30

Damage:
Taijutsu: 30-35
Katana: 38-55
Kunai: 31-58

~Skills~



Skill points=444

Skill cap=600

Swim: (Str)

Balance:8+18=26 (Dex)
Escape Artist: (Dex)
Hide:12+18=30 (Dex)
Move Silently:10+18=28 (Dex)
Sleight of Hand:5+18=23 (Dex)
Tumble:22+18+40 (Dex)
Use Rope: (Dex)

Concentration:5+10=15 (Con)

Chakra Control: 34+14+12=70 (Int)
Craft: (Int)
Disable Device: (Int)
Forgery: (Int)
Knowledge:50 (Ninjutsu) (Int)
Repair: (Int)
Research: (Int)
Search:32+8=40 (Int)

Alchemy: (Wis)
Listen:15+15=30 (Wis)
Read Lips: (Wis)
Sense Motive: (Wis)
Spot:35+15+50 (Wis)
Survival: (Wis)
Treat Injury: (Wis)

Bluff: (Cha)
Diplomacy: (Cha)
Disguise: (Cha)
Gather Information:20+5=25 (Cha)
Handle Animal: (Cha)
Intimidate: (Cha)
Innuendo: (Cha)
Perform: (Cha)
Seduction: (Cha)

Ninjutsu: 40+20=60(Chk)
Genjutsu: 68+12=80(Int)
Taijutsu: 10+5=15(Str)
Fuuin Jutsu: (Int)
Kawarimi:3
Kunai: 2
Shuriken:
Ninja Weapons: 50
Sneak Attack: 5

~Possessions~



Money:

Ryo:

Equipment:
Katana: The katana is the most artistic and well crafted sword in all the world. The curve of the katana's blade allows the user to draw the sword at faster speed than any other sword created by man, the sword itself is both hard and light and can cut through almost anything with ease. Unfortunately it is large and so is cumbersome to fight with in small rooms.

10-Kunai: "Read description in melee weapons"
Damage: 1 - 4 + Dex. mod.
Range: 30 ft.


Valuables
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