Presumed Dead
User-name: William_ruby
Posting: Time zone: ~Character Data~
Name: Uchiha, Shiran
Village: KonohaClan/Bloodline: Uchiha
Element Affinity: All
Age: 19
Gender: Male
Rank: missing-nin
~Appearance~
Headband: Doesn't wear it often but when he does it is across his forehead.
Height: 5'9"
Weight: 145lb
Hair: Raven
Eyes: Dark
Physical Description: Shiran has a sleek toned body that is designed for speed. His body has just the right amount of muscle in all the right places.
Clothing: A black ANBU modified outfit.
Background: Shiran grew up in Konoha. He was not first of his class though as many of the Uchiha usually are. In fact he graduated last in his class. Being assigned to one of the wierdest teams possible Shiran didn't get much room for growth but once his sharingan activated everything changed. Shiran started to become more out spoken after having to keep to himself for so long. He began to despise those around him, they envied him now when before he was just another child. One day the Uchiha took off and traveled to the sand where he lived for a short period of time but was eventually forced to leave for the sand didn't want any chances in hurting their relationship with Konoha. Having no other place to go and being a missing-nin Shiran headed off to the sound where he was assigned to a new team. One that helped him grow in power and activate all the Toma in his eyes. When entering the chunins at last Shiran came face to face with his old team. He had been replaced but he was not suprised nor did he blame them. Afrer making it through most of the exam Shiran was set to fight against a member of his old team and strangely enough his best freind. Durring the fight Shiran became a little carried away and he ended up 'accidently' killing his freind after being insulted. Thus his ultimate form of the Sharingan was born. After the chunins though the raven haired team was forced to flee the village from wich they had been held for his eyes were feared by many. Oto sheltered and protected him, keeping him safe while Shiran planned some way to get help from the Hokage. Shiran knew for sure that the kage had his eyes as well for that is the first place he ever saw them and that was where he learned how to achieve his own. Shiran never had that chance however because the Kage seemed to vanish and leave the Uchiha on his own. It wasn't long before the Uchiha found something else to do. After growing in such power he became noticed by the Otokage and was placed in a squad on an extremely diffacult mission. Little did he know that the Hyuuga on the team would become his best friend and be the only one to return with him. After months of working Shiran finaly moved on and made it back to Konoha after being away for so many years. He was still a criminal to the village however but was content with his life and faking his identity.
Personality: Shiran keeps to himself around strangers and can be extremly hostile for almost no reason at all. He takes pride in his clan and often tends to brag or tease others.
Other: Shiran is on a quest for power and won't stop till satisfied.
Missions: S:
A:
B:
C:
D:
In game stats: This allows the user to track the opponents moves even easier and avoid many things. Add fifteen to AB and DB for each eye that has three toma or add 35 AB and DB overall if both eyes have it.
Ref saves:+15
Will save: +30
1 skill per level in spot, search, read lips
1 skill per level of sense motive
Genjutsu Eye Cast: Able to cast genjutsu during the enemies turn or yours as a free move. This free move can only be done once per players turn though.
+50 genjutsu
+20 ninjutsu, taijutsu
Jutsu Copy: This allows the user to perform any ninjutsu before their opponent. (can be started on enemies turn)
Control World: When brought to a world by an outer source the Sharingan has the power to turn all the affects around. Any beneficial effects go towards the Uchiha and any that aren't go towards the user.
Eye Copy Jutsu: Allows the user to memorize any technique it sees that isn't a bloodline or a summoning contract they do not have. The user must still meet all the requirements except for level requirements.
Tsukiyomi (Genjutsu)The user sends their target into a world of torture, hate and pain. What would seem like days of torture to the target, would only be seconds within real time. Their mind is sent into the dimension of the user's worst nightmare. Once caught within the technique, the target is powerless to escape it.
If you look at these eyes you will fall victim to their trap. You must look at the users feet or directly away.
Cp Cost: 600
Damage: 4500-5000+ int
Special: This genjutsu can be used only to take away the exact amount of MHp necessary to make the victim pass out and have to recover for an entire role play week.
Eye contact must be met. The opponent can choose to look away and suffer -20 to AB, DB, and all saves if they wish to continue to fight.
Also have -20 from any formula for Jutsu if they choose to look away.
Requirements: Uchiha, Mangekyo
Amaterasu (Ninjutsu)This ninjutsu calls upon the fire from the goddess of sun, Amaterasu. The flames are black, giving off no light while burning forever. If you are touched by the flames are the Amaterasu, they will burn straight through your bones and grow stronger. They will burn through anything, including metal. The only known way to stop the Amaterasu's flames is by sealing them in a scroll or letting them burn out after three days and three nights.
Cp Cost: 800
Damage:2500 to 4500 + Chakra Mod
Special: These flames burn for 7 rp days and unless sealed off by a fire scroll. If hit the part of the body that was hit burns off immediately. (so you don't stay on fire)
Anyone that touches the fire while it burns takes the damage as well. It hits in a circle 10 feet all around and the fire spreads 5 feet per round in all directions and it is capable of burning entire villages to the ground.
This uses the Base Attack Bonus against the dodge bonus instead of the normal reflex save.
Requirements: Uchiha, Mangekyo
Heaven to Earth: Members of the uchiha clan with the ultimate form of sharingan can reverse genjutsu back at their opponent.
Cp cost:30 (if their is a cost to continue the genjutsu per turn you must pay that cost.)
Damage: N/A
Speacial: If you survive the will save of a genjutsu you can send it back at the opponent.
Will save: 20 + character level + charisma mod.
Requirements: Uchiha, Mangekyo
Jutsu: Ninjutsu- All basic academy JutsuGenjutsu Kai: Release
The user attempts to break the chakra circulation flow in his body in order to see through a genjutsu.
Cp: 10
Damage: N/A
Requirements: Chakra Control 10
Training: 5 days
Special: Add chakra mod to Will Save
Konbi Henge (Combination Transformation)
An advanced form of Henge no Jutsu (Transformation Technique), Konbi Henge is where both the users are transformed into one being.
Cp cost: 30 "Divided to 15 between the users"
Damage: N/A
Requeriments: Henge no jutsu, both subjects most be willing to perform the jutsu.
Training days: N/A
Shunshin no Jutsu (Body Flicker Technique)
A high-speed movement technique. It is described as 'appearing with the wind and disappearing like the wind.' A very basic jutsu, it appears that most shinobi above Genin-rank know it. Using chakra to activate the body, the user is able to move from one point to another with extreme speeds. This super-fast movement is almost impossible to see with the naked eye. To a normal person, it would seem as if the user has teleported. The amount of Chakra used depends on the distance and elevation between the user and the destination.
Cp cost: 1 per ft
Damage: N/A
Requirements: Dexterity 20+
Training days: 3 days.
Special: When rolling initiation checks or racing, or anything that involves speed, add chk mod to the dice roll.
Fukumikuchi Hari (Hidden Mouth Needles)
The user is able to summon forth needles into the mouth and then spit them out at their opponent with precise accuracy.
Cp cost: 2 per needle
Damage: Needle "Senbon" damage + chk mod instead of dex mod
Requeriments: Dexterity 20+, Fuuin Jutsu 1
Training days: 5 days
Special: You can only spit out an amount of needles equivalent to your level. Eg. you are level 7, so you can only spit out 7 needles.
Futon: Daitoppa (Wind Release: Great Breakthrough)
The user sends out a powerful explosion of wind, which can easily level almost an entire area. It is known that a variation of the technique involves a smaller blast of wind which gets ignited with flame, making it stronger and more damaging to the target.
Cp cost: 25
Damage: 25 - 60
Requeriments: Level 7+, Wind Affinity, must know at least one flame jutsu before learning the flame combination
Training days: 5 days for basic technique / 1 day for flame combination.
Special: If combined with a flame jutsu, add 35 damage to the result.
Kanashibari no Jutsu (Temporary Paralysis Technique)
A Ninjutsu technique where the ninja stares down their opponent, causing them to become completely frozen in their tracks. Perfect for escaping a dire situation, or for stalling a target in an assassination, or for creating an opening for a more dangerous attack. The ANBU members are known especially for this Jutsu.
Cp cost: 30
Damage: N/A
Requirements: Chakra 20+ Level 15+
Will Save DC: 10 + 1/2 Character level + 1/2 Chakra modifier + 1 per 10 ranks in Intimidation.
Training days: 10 days
Special: This jutsu is broken upon impact.
Katon: Gokakyu no Jutsu (Fire Release: Grand Fireball Technique)
Utilizing a high amount of chakra, a large ball of flame is exhaled from the user's mouth.
Cp cost: 30
Damage: 20 - 40 + chakra modifier.
Reflex DC: 10 + Character level + chakra mod for half damage. Neutral 20 or surpassing the save by 10 means no damage.
Requirements: Fire Affinity, Chakra 20+, Chakra Control 12
Training days: 7 days/ if Uchiha teaches you, 4 days
Special: Uchihas learn this at young age.
Katon: Hosenka no Jutsu (Fire Release: Mythical Fire Phoenix Technique)
Multiple balls of fire are sent at the target. It is also possible to hide shurikens within the fireballs, creating an unexpected secondary surprise attack.
Cp cost: 15 + 3 per ball.
Damage: 6 - 15 per ball that hits.
Training: 7 days
Requirements: Chakra Control 10 + 2 per ball.
Special: If shuriken are hidden inside the fireballs, treat the shuriken attack as a Surprise Attack.
Kuchiyose no Jutsu (Summoning Technique)
This Jutsu, using a contract, Seal, and the user's blood, binds an animal to the user. The type of animal is determined by the contract and Seal performed. The blood is used as a signature to make the contract, which can be written on a scroll or tattoo, valid. Once bound, the animal can be summoned to perform a task or help the user in battle.
The summon usually is subservient to the summoner. However, the more powerful summons, for instance Gamabunta, or Manda, demand respect and loyalty from their summoners. Manda even demands hundreds of live human sacrifices.
Other types of summonings include even powerful objects, such as the Rashōmon gates.
Cp cost: 50 Cp per rank.
Example: Gamabunta would cost 200 chakra points while a small frog would cost 50 [There are four ranks. For more information check the Summonings Thread]
Damage: Depending on summon's power.
Requeriments: Chakra 30+
Training days: Depends on the quest.
Suiton: Suigadan (Water Release: Water Fang Bullet)
This jutsu creates a circle of crushing water spikes around the opponent, making it very difficult to evade or block.
Cp cost: 20
Damage: 30 - 45 + chakra mod.
Requeriments: Water Affinity.
Training days: 5 days.
Suiton: Suishoha (Water Release: Water Shockwave)
A large capacity of water is basically created out of nowhere. This water can then be directed at the targeted area.
Cp cost: 100
Damage: 200 - 300 + chakra mod.
Requeriments:
Training days:
Mizu Bunshin no Jutsu (Water Doppelganger Technique)
Creates one or more identical copies of the user out of water. More similar to Kage Bunshin no Jutsu (Art of the Shadow Doppelganger) than to a normal Bunshin no Jutsu (Doppelganger Technique), these clones are capable of attacking, except for the fact that each clone's power is only one-tenth of the user. Also, the clones can only be controlled within a certain radius of the user. That is the technique's weakness. This is considered to be the Water Style equivalent to the Leaf Village's "Kage Bushin No Jutsu" (Shadow Doppelganger Technique) mainly because it divides up the user's attention and chakra to an extent.
Cp cost: 4 per bushin.
Damage: Bushin deal 1/3 of your normal damage.
Requeriments: Water Affinity.
Training days: 3 days.
Kiri Gakure no Jutsu (Hiding Mist Technique)
This jutsu envelops the surrounding area in a dense mist, causing anyone within it to lose the advantage of sight.
Cp cost: 10 + 1 per minute the jutsu is mantained.
Damage: N/A
Requeriments: Chuunin or higher; Water Affinity; Kirigakure only
Training days: 10 days.
Suirō no Jutsu A move used to trap the victim inside a virtually inescapable prison of water. The only downside to this technique is that the user must keep one arm inside the water sphere at all times in order for the victim to remain imprisoned. This Jutsu cannot be performed without a sufficiently large body of water to supply the water for it.
Cp cost: 20 + 1 per round the jutsu is holded.
Damage: N/A
Requeriments: Water affinity, water supply, chakra 20+, Chakra Control 20
Training: 10 days
Kage Bunshin no Jutsu (Shadow Doppelganger Technique)
Unlike the normal Bunshin no Jutsu (Art of the Doppelganger), this jutsu does not create illusions, but real bodies of the user. The user's chakra is evenly distributed among every clone. This could be very dangerous if the user is low on chakra or makes too many clones (like with Tajū Kage Bunshin no Jutsu (Multiple Shadow Clone Technique). Kage Bunshin can't be detected by Byakugan. This is because the clones are real bodies with real chakra circulatory systems, identical to the user. The real one also cannot be detected by the Sharingan. Because the clones are basically real, they can perform Jutsu and real damage on their target, and can take some hits themselves, being even able to bleed, although they'll still disappear when enough damage has been done, which is usually after one blow or fatal attack. Since the clones are exact replicas of the user, one can use them in combination with many other techniques.
Cp cost: 10 per bushin.
Damage: Each bushin deals the same damage as you.
Requeriments: Chakra 50+
Training days: Varies.
Katon: Karyudan (Fire Release: Fire Dragon Missile)
A huge blaze is blown to ignite the mud balls launched from Doton: Doryūdan (Earth Release: Earth Dragon Bullet), making it more devastating.
Cp cost: 60
Damage: 20 - 50 + chakra mod per ball that hits
Requeriments: Doton Doryuudan. Fire and Earth affinity.
Training days: 20 days.
Doton: Doryudan (Earth Release: Earth Dragon Bullet)
Used in conjunction with Doton: Doryū Taiga (Earth Release: Earth Flowing River), this jutsu creates a likeness of a dragon's head that launches mud balls from its mouth onto the opponent.
Cp cost: 50
Damage: 10 - 30 per bullet.
Requeriments: Earth Affinity. Chakra 50+, used Doton: Doryu Taiga
Training days: 15 days.
Katon: Karyu Endan (Fire Release: Fire Dragon Flame Bullet)
Shoots an enormous ball of flame in the shape of a dragon from the user's mouth.
Cp cost: 80
Damage: 120 - 250 + chakra mod.
Requeriments: Fire affinity. Chakra 50+
Training days: 20 days.
Katon: Ryuka no Jutsu (Fire Release - Dragon Fire Technique)
After binding the opponent, the user blows a large torrential burst of fire usually along a length of cord, guide wire, or any other long thin object.
Kawara Shuriken (Roof Tile Shuriken)
Cp cost: 70
Damage: 100 - 200
Requeriments: Fire Affinity, Chakra 50 +
Training days: 16 days.
Suiton: Kokū no Jutsu (Water Release: Black Rain Technique)
This jutsu creates a flammable black mist that forms a small cloud. The user can then move the cloud above their target and disperse it, covering the target in flammable oil.
Cp cost: 10
Damage: N/A
Requirements: Chakra Control 35
Training: 3 days
Suiton: Suiryudan no Jutsu (Water Release: Water Dragon Bullet Technique)
A powerful attack that creates a huge current of water, usually in the form of a dragon, sent towards the target.
Cp cost: 70
Damage: 200 - 450 + chakra mod. "Reflex Halfs"
Requeriments: Water Affinity. chakra 40+
Training days: 20 Days.
Katon: Haisekishō, (Fire Release: Ash Product Burning)
Unlike other fire-based jutsu, this jutsu allows the user to breathe out a cloud of superheated ash capable of causing third-degree burns. Because it is ash and not flame, the ash remains in the air around the target, and therefore remains potent for a longer period.
Cp cost: 50
Damage: 50 - 80, then 20 per turn (for two turns)
Requirements: Fire Affinity
Training: 7 days
Special: Due to the cloud of ash its effects linger for 3 rounds (same as smoke bomb)
Bunshin Daibakuha (Clone Great Explosion)
This jutsu works in combination with the Kage Bunshin no Jutsu (Art of the Shadow Doppelganger), and creates a Shadow Clone that will explode on command, potentially killing or injuring those caught in the blast.
Cp cost: 4 per clone "To make explode"
Damage: 10 - 16 + chakra mod per clone.
Requeriments: Kage bushin no jutsu. Ninjutsu knowledge 50.
Training days: 30 days
Chidori (One Thousand Birds)
A very powerful technique that requires a huge amount of chakra, which becomes visible around the user's hand. Once the hand has been charged, it is then thrust straight through the target. Due to the direct and obvious path the user of the technique must take to achieve an effective strike, a user of Chidori is left highly vulnerable to counterattacks and dodges. The technique can only be safely attempted by a ninja with the Sharingan or a similar countermeasure to defenses and attacks. Although it produces a distinctive sound and is by no means stealthy, Chidori has been classified as an assassination technique due to the incredible speed it requires and the devastating effect of a successful execution. Chidori is also usable more than once. The name Chidori comes from the sound the technique makes, which is said to remind the listener of the chirping produced by a thousand birds. Due to the high amount of chakra it requires, a ninja can only use Chidori a limited number of times per day. Attempting to use the technique more times than one's chakra allows will result in Chidori failing. Depending on how much chakra they draw on past their limits, it may paralyze, or kill the user (due to lack of chakra). The Chidori is also referred to as The Lightning Blade, Raikiri (雷切).
Cp cost: 120
Damage: 200 - 400 +chakra mod.
Requeriments: Lightning Affinity. Ninjutsu 80 Ranks.
Training days: 30 days.
Doton: Yomi Numa (Earth Release: Swamp of the Underworld)
This technique turns a large area of land into a sinking swampland, making it impossible for anyone or anything in that area to move around or escape.
Cp cost: 50
Damage: N/A
Requeriments: Chakra 80+
Training days: 25 days.
Special: Opponent starts to sink and is engulfed in 5 minutes (50 turns). Escape Artist DC is 75.
Meisai Gakure no Jutsu (Hiding Camouflage Technique)
This jutsu renders the user invisible to the naked eye. Abilities such as the Sharingan, and even the Byakugan, can see through it however.
Cp cost: 10 + 1 per round the jutsu is holded.
Damage: N/A
Requeriments: N/A
Training days: 20
Roll: d20 + Chakra Control vs d20 + Spot
Chidori Nagashi (One Thousand Birds Current)
This jutsu allows user to project chakra from anywhere on his body, creating a Chidori-like effect. Can be used as a defensive technique, stunning multiple attackers within melee range similarly to the Raigeki no Yoroi (Lightning Armor). This jutsu can also be used offensively.
Cp cost: 50
Damage: 50 - 120 all directions.
Requeriments: Chidori. Knowledge ninjutsu 90 ranks. Lightning Affinity.
Training days: 50 days.
Hiru Bansho: Boka no Jutsu (Leech All Creation: Attack Prevention Technique)
The user merges with or within a nearby object, taking on its properties, and avoiding any damage.
Cp cost: 50
Damage: N/A
Requeriments:
Training days: 30 days
Nan no Kaizo (Soft Physique Modification)
Originally developed for spying activities, this technique can be done after some surgery and actual body modification. The user can then stretch and twist any parts of their body at any angle, elongating and allowing themselves to coil around their opponent, surprising them. This can also be used to make the user's body more malleable and snakelike.
Cp cost: N/A
Damage: your Damage
Requeriments: Special Training.
Training days:
Genjutsu- Magen: Narakumi no Jutsu (Demonic Illusion: Hell Viewing Technique)
Narakumi no Jutsu is a Genjutsu that causes its target to see a horrifying vision. The user will use the rat hand seal that causes an imaginary circle of leaves to spin and envelop the target and then fall away. Once cast, the world will appear normal to the target until they have already seen the illusion.
Cp cost: 20
Damage: 10 - 30 MHP + genjutsu bonus (2 to max per 10 in genjutsu)
Requirements: Genjutsu 20 Ranks
Training days: 5 days.
Will Save:10 + half user's level + int. mod
Specials= If this jutsu remains in effect for two turns, add the effects of Fear to all rolls
Kori Shinchu no Jutsu (Sly Mind Affect Technique)
Kori Shinchū no Jutsu is a Genjutsu which causes the target to travel around in circles. If the ninja is unable to detect the illusion very quickly, they can become exhausted mentally and physically because they are unable to reach their desired area by traveling along the same path over and over.
Cp cost: 40
Requirements: Genjutsu 30 Ranks
Training days: 6 days.
Will Save:10 + half user's level + int. mod
Specials: For every other post that the jutsu remains in effect, subtract 30 MHp and 40 Hp for fatigue
Magen: Jubaku Satsu (Demonic Illusion: Tree Bind Death)
With this jutsu, the user can make themselves disappear so that they can approach their opponent unnoticed. Once near the desired target, a tree will grow at the target's feet and branches from an illusory tree will bind them from behind so that they are unable to even move or use hand seals. Once the opponent believes that they are captured, the user can then reappear from above the tree and quickly kill the opponent, preferably with a kunai.
Cp cost: 60
Damage: 200 MHp
Requirements: Genjutsu 50 Ranks
Training days: 5 days.
Will Save:15 + half user's level + int. mod
Specials: If the Genjutsu is completely successfull, the Victim passes out for 1 turn, being the mind believes they have been "killed"
To remain consious, roll a Fortitude Check. If fortitude check is succesfull, victim remains concious.
Magen: Niju Kokoni Arazu no Jutsu (Demonic Illusion: Double False Surroundings Technique)
A second atmospheric layer of Genjutsu is placed among the first illusion performed at firsthand.
Cp cost: 75
Requirements: Genjutsu 45 Ranks
Training days: 5 days.
Will Save:15 + half user's level + int. mod
Shi no Kumi no Jutsu (Death Foreseeing Technique)
This jutsu is much like the Temporary Paralysis Technique, but paralyzes the foe by showing them a vision of their own gruesome death. In addition to the paralysis, the enemy is overwhelmed with fear, and will no doubt suffer severe mental stress.
Cp cost: 170, 15 per turn after to keep it up
Damage: 300- 400MHp, 70 per turn continual damage after initial shock
Requirements: Genjutsu 60
Training: 10 days
Will Save:20 + half user's level + int. mod
Special: -5 to fortitude and intellgience checks
Taijutsu- Goken (Strong Fist)
Gōken is the most basic form of Taijutsu. It aims at inflicting external damage and breaking bones. The gouken style also use extreme movements based on leg flexibility and spin kick for more damage.
Damage: Increases normal taijutsu damage to 5 - 16
Requirements: Taijutsu 20 ranks.
Training days: Must keep training all the time.
Sennen Goroshi (One Thousand Years of Death)
A very simple Taijutsu technique with a very over-dramatized name. A technique in the one plunges the user's fingers into the vicinity of the victim's rectal regions. However, the true meaning of the jutsu was mainly to use a pointed object (usually a kunai), in order to attack the blind-spot of the enemy. When combined with explosive seals, it can even damage Gaara in his semi transformed mode.
Damage: 10 - 20 + str.
Requirements: "Sick mind ?"
Training days: 0
Hayabusa Otoshi (Peregrine Falcon Drop)
While using the Sharingan, the user grabs a falling opponent by their ankles, wraps their legs around the opponents waist, and drives them head first into the ground.
Damage: Taijutsu damage and strength x 4
Requirements: Must droop yourself from a really high place along the enemy. Enemy recives extra 2 points of damage per 5 feet.
Training days: 2 days.
Konoha Reppu (Leaf Gale)
Using their quickness and agility, the user performs a spinning kick to sweep their opponent off their feet.
Damage: Taijutsu damage.
Requirements: Gouken style fighting.
Training days: 10 days.
Special: "With this technique you can hit all enemies around you in melee."
Konoha Senpu (Konoha Hurricane)
This Jutsu is mainly a set-up one, and consists of kicking the opponent high into the air, thus leaving them vulnerable to a subsequent more powerful attack (usually Kage Buyō, Shadow of the Dancing Leaf).
Damage: Taijutsu damage
Requirements: Goukken Taijutsu 12 Ranks.
Training days: 10 days
This technique reduce opponent Dodge bonus - 5.
Summoning Contract- ~Stats~
In game stats:
All elements.
1 skill per level in genjutsu,
+10 intimidate, seduction
LV. 55
Experience: Hp: 1210
Cp: 1540
MHp: 1375
Strength: 26 | mod = 8
Dexterity: 54 | mod = 22
Constitution: 35 | mod = 12
Intelligence: 100 | mod = 45
Wisdom: 40 | mod = 15
Charisma: 30 | mod = 10
Chakra: 60 | mod = 25
Dodge Bonus: 47 (
82)
Base Attack Bonus: 55
Attack Melee: 63
(98 )Attack Ranged: 77
(112)Base Save Bonus: 27
Fort: 40
Rex: 49
(64)Will: 42
(72)Damage: Taijutsu: 95-106
(99-110)Katana:34-43
Ninjutsu damage: add 189
(193)Genjutsu damage or dc: 80
(90)~Skills~
2475
Dark red=in game stats
red= sharingan stats
Swim: (Str)13
Balance: (Dex)22
Escape Artist: (Dex)100+22
Hide: (Dex)22
Move Silently: (Dex)22
Sleight of Hand: (Dex)22
Tumble: (Dex)22
Use Rope: (Dex)22
Concentration: (Con)20+12
Chakra Control: (Int)50+45
Craft: (Int)45
Disable Device: (Int)45
Forgery: (Int)45
Knowledge: (Int)45
Repair: (Int)45
Research: (Int)45
Search: (Int)10+45+
55Alchemy: (Wis)15
Listen: (Wis)15
Read Lips: (Wis)15+
55Sense Motive: (Wis)300+15+
55Spot: (Wis)300+15+
55Survival: (Wis)15
Treat Injury: (Wis)15
Bluff: (Cha)10
Diplomacy: (Cha)10
Disguise: (Cha)10
Gather Information: (Cha)50+10
Handle Animal: (Cha)10
Intimidate: (Cha)25+10+
10Innuendo: (Cha)10
Perform: (Cha)10
Seduction: (Cha)20+10+
10Ninjutsu: (Chk)800+25+
20Genjutsu: (Int)300 +45+
55+50Taijutsu: (Str)400+13+
20Fuuin Jutsu: (Int)45
Kawarimi:
Kunai:
Shuriken:
Ninja Weapons: 100
Sneak Attack:
~Possessions~
Money: Ryo: 500
Equipment: Black ANBU outfit Modified
Three Scrolls: All his items are held inside except his sword and outfit.
Katana: The katana is the most artistic and well crafted sword in all the world. The curve of the katana's blade allows the user to draw the sword at faster speed than any other sword created by man, the sword itself is both hard and light and can cut through almost anything with ease. Unfortunately it is large and so is cumbersome to fight with in small rooms.
Damage: 1 - 10 + str. mod.
Range: Melee.
Hunter Disposal Kit: Hunter ninja will track down and kill any ninja who commit crimes and flee their village. After kiling the criminal, they will dispose of the body to prevent any of the village's secrets from falling into enemy hands.
ValuablesA necklace that is shaped like a black star. It is the second half of the key to open the seal placed upon the Labrynth under Oto castle. It marks one of two Oto Gaurdians and was given to him by a former Otokage.
A kunai that has best friends always written on it.