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Inu-Mitsu
Captain

Werewolf

PostPosted: Fri Nov 23, 2007 3:55 pm


This is to help everyone have a general idea on where their character stands in comparison to everyone else's. Strength, power, dexterity, and otherwise. This will be a general reference so no need for dice, but if a problem occurs during a battle that no one can agree on what would happen it will be left up to chance and the dice will be used. So as long as everyone can be adults about this and keeps their character in check as to what they can really do, no need to make this more complicated.

If I hear ANY complaints about this or the dice system, if it has to be used, this is your ONE and ONLY warning. You will be placed on the Gray List and be banned from RP for 2 weeks. It happens again and you are out of the game. I will not tolerate whining about it, this is the only way to keep things fair and I've gone to a lot of trouble to get this set up. (Actually DAYWALK3R went to the trouble, I'm just stealing the credit.) If you have questions or concerns feel free to bring them up. I don't mind questions or concerns about how something will work. Just don't whine to me about how it's not fair and you can't build your character to the extent that you want. This is to ensure that we don't have all powerful god like characters.
PostPosted: Fri Nov 23, 2007 3:58 pm


Please read everything before you fill out your stat form!

Inu-Mitsu
Captain

Werewolf


Inu-Mitsu
Captain

Werewolf

PostPosted: Fri Nov 23, 2007 4:12 pm


User Image

This is the stat sheet. Out of fairness EVERYONE has 75 points to use. Each point is equal to 1 box. To be considered to have average ability in a particular skill you must have the bar filled in up and including the gray shaded area. Once the chart is filled in and submitted, any changes you wish to be made must be acknowledged and approved by the moderators. Changes will only be made for appropriate reasons, in order to keep story, and room fairness to a maximum.

Now to make this a little easier for everyone just post in the thread as to how many boxes you would like to have filled out for what keeping in mind that you can only fill in 75 boxes total.

Example: (If you post.

Strength: 8

Speed: 10

Agility: 10

Dexterity: 6

Range: 7

Willpower: 9

Defense: 8

Intelligence: 7

Power: 5

Recuperation: 5

Your chart will look like this:

User Image
PostPosted: Fri Nov 23, 2007 4:35 pm


Run through of the abilities:

Strength - Raw power, the ability to move heavy or large objects. Also determines the amount of equipment you can carry.

Speed - Your physical speed, determines how fast you can move, block, and attack.

Agility - Your ability to move quickly, and retain your balance.

Dexterity - The ability to handle a weapon or manipulate small or complicated objects.

Range - Your reach. The distance you can throw something of average weight and hit your target accurately.

Willpower - Your ability to fight back against mental attacks such as telepathy, mind games, or even criticism. Also determines how much damage a character can take before they cannot fight back anymore.

Defense - Your ability to defend against an attack.

Intelligence - Your ability to out think your opponent, also dictates your ability to read, learn, and carry on a simple conversation. Also determines the level of spells or chi attacks that you can use.

Power - Your reserve for storing or using magic and chi attacks.

Recuperation
- This determines you characters physical ability to heal after a successful attack.

Inu-Mitsu
Captain

Werewolf


Inu-Mitsu
Captain

Werewolf

PostPosted: Fri Nov 23, 2007 5:21 pm


Explanation:

Novice: Complete beginner, you have no knowledge of what your supposed to do. Basically you are retarded.

Average: You would have the abilities of your run of the mill average human being. Nothing outstanding but you get by.

Skilled: You're above average, your a little better than run of the mill

Master: You've practiced and worked at this skill and are fluent in said skill or easily able to preform the task.

Superhuman:
You're skills are unmatched by a normal individual. The skills you know are second nature to you now and are performed with ease.

Strength

Novice: About equal to that of a little girl.
Average: The strength of a normal well developed human.
Skilled: Stronger than the average person. Can lift 150-200lbs.
Master: Far above average this person can lift 300-500lbs.
Super Human: Unbelievable power, this persons strength seems boundless.

Speed


Novice: This person has a hard time keeping up with even the slowest of people.
Average: The speed of a well developed human.
Skilled: This person's speed is equivalent to an Olympic track runner.
Master: This person has the speed of a master ninja.
Super Human: This character's movements cannot be tracked by the human eye.

Agility


Novice: This person falls over their own feet....constantly
Average: The agility of a normal well developed human.
Skilled: This character's agility is equal to that of a professional fighter.
Master: This character is a hard one to catch. Even when caught they can usually find a way out.
Super Human: Conventional attacks will not usually work on this character. They have the agility of a DBZ character.

Dexterity


Novice: This person drops their weapon....constantly
Average: The dexterity of a normal well developed human.
Skilled: This character is ambidextrous and can pick locks.
Master: This character is the master of at least one weapon, and can manipulate objects almost flawlessly.
Super Human: This character is able to pick up a weapon and fight with ease immediately, despite never using it before.

Range


Novice: This character can't hit the broad side of a barn.
Average: The range of a normal well developed human.
Skilled: Equivalent to a pro sports athlete, attacks hit often.
Master: Any object that can be picked up with ease can be thrown the length of 2 football fields, attacks also easily hit their mark.
Super Human: This character can throw anything he can pick up with ease a mile or more, you rarely ever miss with an attack.

Will Power


Novice: This person is easily hypnotized or peer pressured into doing absolutely anything.
Average: The willpower of a normal well developed human being.
Skilled: This character can fight a telepath and does not give in to peer pressure.
Master: This character is unaffected by mental attacks.
Super Human: Anyone that tries to mentally attack this character may find themselves being attacked.

Defense


Novice: This character's idea of blocking is assuming the fetal position and trying to protect their face.
Average: The defense of a normal well developed human.
Skilled: This character is equivalent to a well taught martial artist.
Master: It's almost agitating to fight this character because nothing seems to make it through.
Super Human: This character can stop bullets with their bare hands.

Intelligence


Novice: This character cannot read or write, they not speak even well.
Average: The intelligence of a normal well developed human
Skilled: This character is equivalent to a college graduate. This person thinks quick in a battle.
Master: This character has the intellect of a person with multiple doctorates. This character learns very, very easily.
Super Human: This character is a freaking genius. This character's battle strategy is nigh perfect.

Power


Novice: This character doesn't even know what chi or magic is, let alone how to harness and use it
Average: This character knows how to harness magic and control their chi.
Skilled: This person can manifest great feats with magic or chi.
Master: This person can use magic or chi with ease and can manifest great feats in rapid succession. Summoning can be performed.
Super Human: This character has raw power coursing through their body. No spell or chi attack is to big to attempt at least once.

Recuperation


Novice: This character is a hemophiliac, one little scrape and they may very well bleed to death.
Average: The recuperative ability of a normal well developed human.
Skilled: This character can have broken boned and fight through the pain to continue the fight. But as soon as the fight concludes they will likely pass out.
Master: This character can heal pretty fast. They could be considered to have regenerative capabilities.
Super Human: Any damage done to this character seems to disappear within mere seconds.

Note: Remember to keep your character balanced! Balance is important. You can't have strong mental will power and be dumber than a rock or be able to perform or block telepathy without having at least a basic knowledge of magic. You can't have awesome speed without some sort of agility. Stuff like that. I think I'm also going to require a least once space be filled on every ability. If you have a problem with this let me know and we may be able to work something out. Otherwise something must be filled out on everything. Also keep in mind what kind of character you have and what they are really capable of. Nothing should be maxed out to the extreme unless there is good reason and it really fits your character. I will bring things into question if I think they don't fit. If you can give me an honest and good reason why your stats should be that high then they can stay that way, otherwise I will need you to distribute your points elsewhere. If you actually read this post put three hearts in your post.
PostPosted: Fri Nov 23, 2007 5:24 pm


Another tidbit of info to fill out about your character:

User Image

Inu-Mitsu
Captain

Werewolf


Inu-Mitsu
Captain

Werewolf

PostPosted: Fri Nov 23, 2007 5:30 pm


Okay, once you read everything you are more than welcome to post your stats and your sheets will be posted with your character's profile as soon as the chart images are finished. Remember to total up your points to no more than 75. On the other survey thing to fill out for your character just let me know on a level of 1 to 10 on where you character stands for that particular stat. (Ex. Alignment: 7, Demeanor: 4, etc etc.)
PostPosted: Fri Nov 23, 2007 5:31 pm


reserved for dice rules

Inu-Mitsu
Captain

Werewolf

Reply
The Land of Nao

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