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The_Broken_Hearted_Lover
Vice Captain

PostPosted: Fri Nov 23, 2007 2:59 pm


This is where all Approved Jutsus Go if you have approved a Jutsu it goes here.
PostPosted: Fri Nov 23, 2007 3:04 pm


WIND: This is For Wind Elemental Jutsu


Jutsu Name: Sonic Strike-Do
CP: 5
Type: Ninjutsu
Element: Wind
Effect: Shin slices the air with his fan, mixing a tiny amount of is chakra in it. A sound wave with a deep and faint pitch, flies through the air that shatters objects. When Shin sings this pitch, the vibrations cause internal aural damage, throwing off a person's balance

Name: Tsubametobikomi (Swallow Dive)
Type: Ninjutsu
CP: 20

Shinku will fly high in to the air and then DO a Nose dive straight at the ground Focusing Wind CHakra infront of him creates a Wall of Wind that he uses so that at the last second He pulls up from the ground and then Tackles the Enemy causign massive Damage it can be leatal if Shinku dives form a high enough Area.

Name: Wind Hands
Type: Ninjutsu
Rank: B
Element: Wind
Chakra: 25 & 10 afterwards
Effect: The User preforms the necessary handsign while focusing his wind chakra around his arms taking the form of them. The User will then outstretch the wind chakra to any reach he wants controlling it like it was his own actual hands and arms. The jutsu is active for 5 posts unless the user adds aditional chakra. ((After activated the user only has to pay 10 cp after every 5 post to keep active))

Name: Tanabota (windfall)
Type: Ninjutsu
Rank: C
Element: Fuuton
Chakra: 14
Wind energy is fused with the her Tsukihana (her arm blades) so as the blades are thrown they are collecting air that is turned into wind that is released when the wire reaches its length limit and continues slicing through anything in its path, just as if the blades had continued on.

Name: Fusha (windmill)
Type: Ninjutsu
Rank: B
Element: Fuuton
Chakra: 25
Her blades are thrown at her opponent so that they are surrounded and bound by the wire while the blades anchor them to the ground. Then she sends wind energy between the two wires so that the opponent is cut in half.

Yuukaipou: YukiArashi
Type: Ninjutsu/Kekkei Genkai
Rank: D
Element: Suiton/Fuuton
Chakra: 6
After internally mixing the Water Spirit and Wind spirit, they will disassemble upon releasing the combined snow shower into the sky. The Wind Spirit will then kick up again and blow a massive gust of wind causing the snow particles to cyclone and become rock hard. These particles will then pelt the opponent(s) and will move fast enough to pierce like needles. However, a sufficient fire jutsu (NP must be higher) will melt the ice.

O-ba-ro-do: Inmetsu
Type: Ninjutsu/Kekkei Genkai
Rank: A
Element: Fuuton/Raiton/Katon/Suiton/Douton
Chakra: 100
One of the ultimate attacks of the Kakuzu clan. The clan member will concentrate chakra into the mouths of the masks, and all focusing on a central spot, they will release all five blasts of the chakra at the opponent. This wave of chakra will decimate the surrounding area and reduces much of the escape from the opponent to zero. Since this blast is comprised of all five basic elements, the opponent can not help but be overwhelmed as they do not have the elemental requirements to defeat all the elements.

Gehika Haburi
Type: Ninjutsu/Kekkei Genkai
Rank: D
Element: Fuuton/Raiton
Chakra: 6
By introducing the unique ability of elemental fusion through the mask spirits of the Kakuzu clan, the Kakuzu will combine their Fuuton and Raiton elements in a simultaneous blast from both masks. However, this can combine into a single but more wide-range and lethal attack. The combination of these two elements will force the lightning into a swirling mass of wind, usually in the form of a cyclone, combined with the electricity to deliver a quite shocking barrage of wind.

Name: Fezaarashi (Feather Storm)
Type: Ninjutsu
Element: Wind
CP: 15

Shinku will flap his wings as he does he creates a large swirling wind as he flaps feathers come of his wings and spin with he wing the feathers become Sharp and slice the foe to peices.

Name: Fezauindo (Feather Wind)
Type: Ninjutsu
Element: Wind
CP: 15

Shinku swings hsi sword Rapidly from his bakc and charges with with wind CHakra the wind puls feathers from hsi wings and then as he swings the feathers slice andy one who dodges hsi swing by launching the Feathers after the swing passes.

Name: Fezaame (Feather Rain)
Type: Ninjutsu
Element: Wind
CP: 40

Shinku wiill fly in to the air and then Force many of he feathers off hsi wings to fire straight down so he needs to be above the enemy. This will cause the Enemy to be perferated and will be hard to dodge due to the unknown path at wich they will come down.

Name: Soldiers of Chaos
Element: Thunder wind and water
Type: Summon
CP: 40

Gabriel bites his thumb and does the needed hand seals to summon Legendary metal soldiers from the underworld.

thunder soldier - twice the speed of the Gabriel but half the Attack
Wind soldier - twice the attack of Gabriel but half the Defence
Waterr soldier -Twice the defence of Gabriel but is half in attack

Gabriel is also able to join his body with one suit of armor temperarily giving him the abilities ... and weaknesses of the armor

Jutsu name: Assassin’s Rush
Element: Wind
Rank: D
Type: Ninjutsu
CP: 6
Effect: Expelling a great deal of chakra, the user forces a vast amount of wind out behind them. This blast of wind has two effects, first, anything behind the user will likely be knocked over by the blast, secondly it propels the user extremely quickly in their desired direction, and the user may use the wind to make continual adjustments to their trajectory during this short dash. The dash lasts for barely a second, but in that time the user can cover considerable distance, making this an excellent assassination jutsu as the name implies. After use the user must wait three posts before using it again.


Jutsu name: Wind Instantaneous Body Escape
Element: Wind
Rank: E
Type: Ninjutsu
CP: 3
Effect: An ability which allows the user to transport from one area to another in a gust of wind. The user has to have been to the area before, and be able to sense the location with his own chakra before being able to transport himself there. This means that the distance is limited to about one mile. This jutsu can only be used to escape combat, and may not be used in the same post if the shinobi has attacked or defended.


Jutsu name: Armor of Wind
Element: Wind
Rank: C
Type: Ninjutsu
CP: 25
Effect: The user utilizes his chakra and the wind around him to create a whirlwind around himself. The wind forms a circle around the user, five feet in radius, so ten feet in diameter. The wind picks up debris and acts as armor for the user. The wind armor lasts for five posts. Debris on the ground strengthens the armor and projectiles thrown towards the wind also become part of the armor. A taijutsu user is useless against the armour. A genin who gets caught in the wind will become part of the armor, Chuunin will be knocked back five feet, and a Jounin will be knocked back two feet. Any jutsu is useless against the armor, but if a fire one is used against the armor it weakens it greatly. Two posts after an fire jutsu is used against the armor is dispelled.

Name: As the Wind: Wind Talon Strike
Type: Taijutsu Style
Rank: B
Element: Fuuton
Chakra: 15
One of the only offensive techniques of the taijutsu style As the Wind and considerably powerful at that. The ninja twists wind chakra around their dominant hand until it forms a tight vortex of air. Using the speed and mobility of the style the ninja launches at their foe and strikes. The tight concentration of twisting wind energy timed well with the surrounding air tears into the target and, while highly localized, can rip a hole out of them.

Jutsu Name: wind sensor
Element: Wind
Rank: D
Type: Ninjutsu
Chakra: 5 +1 for every post is active.
Effect: Fujin seeps out air from his mouth all around him. The wind is nearly invisible and untraceable. Once the air is leaked out, Fujin focuses on it allowing him to sense objects around him. Fujin is able to feel all bodily movements of the object he senses

Delta Trinity Storm
Element: Wind+Lightning+Water
Rank: C
Type: Ninjutsu
CP: 15
A trinity attack with Kazejin, Suijin, and Raijin. Jazu will play a unique melody on his saxophone, causing the elementals to release a tornado, blowing away his opponents.

Delta Trinity Barrier
Element: Wind+Lightning+Water
Rank: C
Type: Ninjutsu
CP: 20
The elementals will form a triangle, creating a storm barrier around Jazu. +50 DEF


Jutsu name: Storm Barrier
Level: ((C or B. I can't make up my mind.))
Type: Ninjutsu
Chakra: 25 and 5 for each post it's active.
Fujin creates a thunderstorm surrounding him then makes a dome with wind to surround the lightning. Protecting him of all incoming attacks and harming anyone who touches the barrier.Size of the dome can be shifted to Fujn's choice to either protect another or harm foes

Jutsu name: Wind Stream
Rank: D
Element: Wind
Type: Ninjutsu
Chakra points: 5 and 2 for every other post. ((tell me if this needs to be changed))
Effect: Fujin releases a straight stream of wind in the air then jumps on the stream in front of him. Then controlling the stream in any direction he please he can ride the stream anywhere. ((for a example of this think of iceman from the Xmen. When he has rides the ice))

Name: Gale Shield
Type: Ninjutsu
Rank: B
Element: Fuuton
Chakra: 17, 3 for every block
With the proper hand signs the ninja conjures the surrounding air to become their shield. The swirling winds appear to be worthless except to blow away smoke which it does proficiently. Direct blows appear to penetrate the shield easily but the truth is that the winds divert the blows intended path and therefore significantly decreases the intended damage. When projectiles are thrown at the ninja the winds display their powers of diversion by causing them to curve around the ninja and miss entirely.

Name: As the Wind: Cloud Runner
Type: Taijutsu Style
Rank: A
Element: Fuuton
Chakra: 4, 1 per post active
Considered one of the pinnacle techniques of the taijutsu style As the Wind. The original technique style of gliding on cushions of air is amplified to an amazing degree. The martial artist builds chakra and air at the soles of their feet and creates cloud-like structures able to lift them from the ground. As long as the ninja continues to move they can effectively fly, even moving upside down if necessary. While the ninja moves they are susceptible to strong currents of wind but capable of moving at amazing speeds.

Sonic Arrow
element: wind
Rank: C
type: ninjutsu
CP: 15
Naomi charges an arrow with wind chakra, and fires it at her opponent. The arrow actually travels at the speed of sound, leaving a massive shockwave in its wake, so even if it misses it can deal large amounts of damage.

jutsu name: Wind Arrow
element: Fuuton
Rank: E
type: Ninjutsu
Chakra points: 1 per arrow
effect: Naomi charges an arrow with her wind chakra before firing it. This will essentially cause the arrow to fly faster and penetrate deeper

Name: Kairai Engeki • Kuro Higikiki Tenshiisshi (Puppet Theater • Black Secret Technique Angels Arrow)
Rank:-
Element: Wind
CP: Asmuch needed for the penetration needed.
The angel Arm When it transforms and releases its bow the Arrow that si fired is charged with Wind CHakra increasing its peircign power and its speed.

Name: Kairai Engeki • Kuro Higikiki Akumatategami (Puppet Theater • Black Secret Technique Demons Mane)
Rank-
Element:Wind
CP: Asmuch needed for penetration and slashing.

The Demon arms coverd in scaly spines that with the wind chakra will help slash up the enemy even if the enemy misses the cuts extend off the spines givign it a little more range. (Yes kinda liek Asumas Knifes.)

Name: As The Wind
Type: Taijutsu Style
Rank: C
Element: Fuuton
Chakra: 1 per post of movement, 11 per burst
A strangely unique style that allows a ninja to flow and dodge like the gentle breeze and strike like a gale. The movements of this style are very graceful and soft but as a result the ninja’s resilience to blows decreases (defense is cut in half) but the gliding motions drastically increase evasive ability. (speed is considered doubled but only for evasive maneuvers). This is because the ninja actually projects chakra from their feet with each step to just barely lift them from the ground, this makes it so they travel farther faster but also prevents them from bracing against the ground against attacks. The winds provide evasion but also offense. When an opening presents itself the ninja launches forward at an amazing speed seemingly suspended by a wind force as they blow past their opponent and quickly return out of their reach

Name: As The Wind
Type: Taijutsu Style
Rank: C
Element: Fuuton
Chakra: 11 per burst
A strangely unique style that allows a ninja to flow and dodge like the gentle breeze and strike like a gale. The movements of this style are very graceful and soft but as a result the ninja’s resilience to blows decreases (defense is cut in half) but the gliding motions drastically increase evasive ability. (speed is considered doubled but only for evasive maneuvers). The winds provide evasion but also offense. When an opening presents itself the ninja launches forward at an amazing speed seemingly suspended by a wind force as they blow past their opponent and quickly return out of their reach.

Name: As the Wind: Whirlwinds Evasion
Type: Taijutsu Style
Rank: B
Element: Fuuton
Chakra: 3 per spin
Considered the next level progression of the taijutsu style As the Wind. Emphasizing the evasive abilities of the style the ninja spins when blows come close to contact and kicks up wind around them in a small whirlwind. The result is that the blow glides off the ninja and moves them out of harms way ready for a counter.

Name: As The Wind
Type: Taijutsu Style
Rank: C
Element: Fuuton
Chakra: 1 per post of movement, 11 per burst
A strangely unique style that allows a ninja to flow and dodge like the gentle breeze and strike like a gale. The movements of this style are very graceful and soft but as a result the ninja’s resilience to blows decreases (defense is cut in half) but the gliding motions drastically increase evasive ability. (speed is considered doubled but only for evasive maneuvers). This is because the ninja actually projects chakra from their feet with each step to just barely lift them from the ground, this makes it so they travel farther faster but also prevents them from bracing against the ground against attacks. The winds provide evasion but also offense. When an opening presents itself the ninja launches forward at an amazing speed seemingly suspended by a wind force as they blow past their opponent and quickly return out of their reach.

Name: As the Wind: Whirlwinds Evasion
Type: Taijutsu Style
Rank: B
Element: Fuuton
Chakra: 3 per spin
Considered the next level progression of the taijutsu style As the Wind. Emphasizing the evasive abilities of the style the ninja spins when blows come close to contact and kicks up wind around them in a small whirlwind. The result is that the blow glides off the ninja and moves them out of harms way ready for a counter.

Name: Hurricane Kicks
Type: Taijutsu
Rank: B
Element: Fuuton
Chakra: 10, 3 per turn active
Building chakra in their feet the ninja stands on their hands with their legs spread and quickly spins like a top. This causes violent winds around the ninja and draws opponents into the vortex even as the ninja continues to move across the ground on their hands.

Name: Reitenassaku (Zero Pressure)
Element: Wind
Rank: B
Type: Ninjutsu
CP: 30

Focusing CHakra in to Kankuros blades at the impact fo the swing causes a mass Gust of wind that cna blow away many things. THe more CHakra thats Pumped in to it though the more powerful the Blast.

jutsu name:Storm Shatter jutsu
element:ice/wind
Rank:B
type:ninjustu
Chakra points:45
effect: Larka will wave her closed fan in a mini circle leaving a blue trail. Then she will wave her fan sending out a large wall of wind that will freeze anything it touches. After this wave is clear she will send out another wave that can easily slash all everything that was frozen into tiny pieces

Name Sand storm Jutsu
Type Ninjutsu
Rank C
Element Wind

Kankuro slams his fist in to the sand and a tornado of Sand arises it kicks up more sand creatign a makeshift sand storm aslong as his hand in in the sand.

Name: Flying Pressure
Element: Wind.
Rank: E
Type: N/A
Chakra: 3 per smal gust.
Effect:Using his trusty summoned bat; Aku, the bat turns into a pair of metal gloves, fist weapons with two talons at the kunckles, about 4 inches long. Doing so, gives Sukaru to sue the power of wind within his hands, manipulating it. Sending abit of chakra into his hands, and out the gloves, Sukaru would throw kunai, senbon, or any projectile into the air. He would send his palm towards the weapons, sending them flying towards his opponent, alot faster then it would be if normal thrown. He could also use this to make his main weapons ((Windmill Shuriken)) to move faster.

Name: Bat Wind Punch.
Element: Wind.
Rank: d
Type: N/A?
Chakra: 6 CP per wind blade sent.
Effect: Using his trusty summoned foxbat; Aku, the bat turns into a pair of metal like gloves, fist weapons with two talons at the knuckles about 4 inches long. Doing so, gives Sukaru to use the power of wind within his hands. Sending abit of chakra into his hands, and out the gloves with each punch he sends a gust of wind shaped like a bat at his opponent. If made contact it does a cut, as if a sword cutting the flesh, but alot cleaner, and not as deep, much like a lash from a whip.

Name: Bat Wind Deflection.
Element: Wind
Rank: D
Type: N/A?
Chakra: 6 per wind barrier.
Effect: Using his trusty summoned bat; Aku, the bat turns into a pair of metal like gloves, fist weapons with two talons at the knuckles about 4 inches long. Doing so, gives Sukaru to sue the power of wind within his hands. Sending abit of chakra into his hands, and out the gloves sending abit of chakra into Sukaru's hands, and into the gloves, with a wave of my arm/hand, a small quick wind barrier blocks incoming projectiles.

jutsu name: Cyclone Movement. (Wind Cyclone Follow-up)
element: WInd
Rank: D
type: Ninjutsu
Chakra points: 15
effect: After performing the "Wind Cyclone" Fujin is able to decide where the opponet is being blown to. Either it being left, right or even right above Fujins head.

jutsu name: Cutting Crest
element: Wind
Rank: C (The rank of the jutsu goes up by one for 2x the cp)
type: Ninjutsu
Chakra points: 15
effect: Fujin strikes with his Halbred in any form it's in making a arch-like blast. Able to cut through the ground, trees, rocks, or even chop an opponets body limb off if Fujin uses the nessecary chakra for it. (Note: to be able to cut off a limb it would have to be classified as a A or S rank)

jutsu name: Wind cyclone
element: Wind
Rank: D
type: Ninjutsu
Chakra points: 5
effect: Fujin uses his Halbred in it's spear form He spins it around in fast motion creating a cyclone blowing the opponet away and all in thats in it's path cutting up everything

Name: Wind Pressure
element:Wind
rank:C
Type:Ninjutsu
chackra points:15
effect: The user forms the hand signs needed and raises his hands up collecting wind from over the opponets head. Then forcefully pulls his hands down forcing the wind collected to drop down on the opponet forcing him straight to the ground. The opponet will be trapped for 1 post. If the opponet has a weak body this jutsu could do some severe damage

jutsu name: Dragon Twister
element: Wind
Rank: B
type: Ninjutsu
Chakra points: 36
effect: The user puts forms the handseals required and a powerful gust of wind comes from behind the user blinding the opponet for a short period of time then behind the user raise a giant wind element dragon. The dragon then attacks by circling the opponet making a fierce twister. If touched by the dragon the opponet could possibly die or if very strong (Chuunin or higher) then just take serious damage.If touched by the slicing wind the user takes moderate damage. The opponet is stuck in the twister for 2 posts

jutsu name biggrin ouble Dragon Twister
element: Wind and any second element user may have
Rank: A
type: Ninjutsu
Chakra points: 50
effect: Basically the same effect as Dragon twister but double the damage in all ways. The real big difference is that Instead of one dragon there's two dragons. both of different elements and the duration the opponet is trapped is 4 posts.

jutsu name: Dragon Twister
element: Wind
Rank: B
type: Ninjutsu
Chakra points: 25
effect: The user puts forms the handseals required and a powerful gust of wind comes from behind the user blinding the opponet for a short period of time then behind the user raise a giant wind element dragon. The dragon then attacks by circling the opponet making a fierce twister. If touched by the dragon the opponet could possibly die or if very strong (Chuunin or higher) then just take serious damage.If touched by the slicing wind the user takes moderate damage. The opponet is stuck in the twister for 2 posts.

Name: Fan Slice
Element: Wind
Cost: 10 cp per slice
Rank: D
Type: Ninjutsu
Effect: Antony holds her fan in the air and forms a single hand seal. She touches the fan with her hand fter the seal. When she slams it through the air, it will release a razor-sharp blade of wind that will strike at the opponent.


Elemental Fox Slash
Element: Wind
Rank D
Type: Taijutsu
CP: 5

Focuses Elemental Chakra in to his claws so that he cna slash them ith the elemental power through his claws.

Jutsu name: Kuuki no rokukankaku (6th sense of air)
Element: Wind
Rank: D
Type: Ninjutsu
Chakra points: 5cp to activate 1cp for each point active.
Effect: The user gathers a layer of air around their body. This layer is sensitive in that the user can sense any disturbance acted upon the air. An example would be the that the user could detect an incoming object such as a kunai or an attackers fist moments before said object actually hit the users body. This sense is also more difficult to fool with genjutsu than the 5 basic senses.

jutsu name: Air Consuption
element: Wind
Rank: B
type: Ninjutsu
Chakra points: 60
effect: The user puts his hand over any part of the body that recieves air to the body and sucks out all air until their is none left. This jutsu takes to posts to complete.

jutsu name: Wind Missle
element: Wind
Rank: D
type: Ninjutsu
Chakra points:5
effect: The user of this jutsu spits out of his mouth a missle of wind.





jutsu name: Wind arm Blast
element: Wind
Rank:C
type: Ninjutsu
Chakra points: 12
effect: Whirls of wind envelopes the users arms and become whips. Any who is hit by this jutsu is cut repeatedly.






jutsu name: Wind Arm Blade
element: Wind
Rank: A
type: Ninjustu
Chakra points: 50
effect: The user envelops his arms with wind. The wind take the form of sharp blades around his arms and hands. The wind acts for blades. If hit the target can take heavy damage.





jutsu name: Black Wind Mist
element: Wind
Rank: B
type: Genjustu
Chakra points:30
effect: This genjutsu covers the target in a black mist with blowing wind so the target can't see nor hear a thing.

Name: Typhoon Spin
Type: Taijutsu
Rank: D (variable)
Element: Fuuton
Chakra: 5 (to 25)
Leaping feet first at their opponent the ninja expels chakra to spin counterclockwise causing the impact damage and speed to amplify considerably. The more chakra the ninja expends the faster they spin until they literally become a miniature typhoon; although this comes at much higher levels.
(12 chakra = C-rank, 19 chakra = B-rank, 25 chakra = A-rank)

Jutsu Name: Kadou Yuudoudan (Vortex Missile)
Rank: B
Type: Taijutsu

Taku Will first use his vents to kick up a cloud of dust and again to propell the loose dirt at his opponent. he then uses the cover of the dust to make an opening for himself. He uses a bit of chakra to boost his speed and propells himself in the air using his vents, spinning him like a torpedo towards his oponent. Moments before contact, Taku will lash his arms out in from of him and eject an extremely powerful blast of chakra infused Wind from his vents towards the opponent, while in direct contact with him/her.

Jutsu Name: Kiteki Genshi (SteamWhistle Vision)

Element: Wind

Type: Genjutsu

Chakra Cost: 12

Rank: C

Effect: After forming the neccesary seals (the last of which being the Monkey), Taku clenches his fist, blocking the air holes in his palms. The pressure differential causes the shoulder exhausts to eminate a whine that can vary in pitch. Depending on Taku's desire, he can alter the pitch and frequency in order to change the vision, molding it into most anything he desires. These can range from making the opponent see double, to causing a temporary schitzophrenia, to even placing certain memories into their heads.

The_Broken_Hearted_Lover
Vice Captain


The_Broken_Hearted_Lover
Vice Captain

PostPosted: Fri Nov 23, 2007 3:07 pm


LIGHTNING: This area is for Lightnign Jutsu


Name: Water travel
Type: Ninjutsu
Rank: A
Element: water/thunder
Chakra: 30 to activate
Gabriel when touching water can wrap himself in lightning which he then conducts himself through the water at high speeds to whatever spot he likes almost instantly. He remains in this state until his body is completely removed from the water. Then has to be reactivated. when he is under water he appears to have transformed into a thunderbolt

Yuukaipou: AmeKyuuten
Type: Ninjutsu/Kekkei Genkai
Rank: D
Element: Suiton/Katon/Raiton
Chakra: 6
After releasing his Lightning Spirit to create clouds and his Water Spirit to have the clouds rain down an oil substance, he will let his Fire Spirit shoot a powerful flame into the clouds to ignite the clouds and thus igniting the rain/oil substance, which in turn makes a raining fire.

Yuukaipou: Kuro Asaito Harou
Type: Ninjutsu/Kekkei Genkai
Rank: D
Element: Raiton/Douton
Chakra: 6
After hardening their threads with their Douton spirit, the Kakuzu will build electricity in them to launch at their opponent. Since these threads are able to skewer, electric surges can be sent into the body. Also, if one were to be wrapped up in these threads, they could be shocked externally. +40 DEF

O-ba-ro-do: Inmetsu
Type: Ninjutsu/Kekkei Genkai
Rank: A
Element: Fuuton/Raiton/Katon/Suiton/Douton
Chakra: 100
One of the ultimate attacks of the Kakuzu clan. The clan member will concentrate chakra into the mouths of the masks, and all focusing on a central spot, they will release all five blasts of the chakra at the opponent. This wave of chakra will decimate the surrounding area and reduces much of the escape from the opponent to zero. Since this blast is comprised of all five basic elements, the opponent can not help but be overwhelmed as they do not have the elemental requirements to defeat all the elements.

Gehika Haburi
Type: Ninjutsu/Kekkei Genkai
Rank: D
Element: Fuuton/Raiton
Chakra: 6
By introducing the unique ability of elemental fusion through the mask spirits of the Kakuzu clan, the Kakuzu will combine their Fuuton and Raiton elements in a simultaneous blast from both masks. However, this can combine into a single but more wide-range and lethal attack. The combination of these two elements will force the lightning into a swirling mass of wind, usually in the form of a cyclone, combined with the electricity to deliver a quite shocking barrage of wind.

Name; Raitonryuu no Jutsu
Type: Ninjutsu
Element: Raiton
Rank:A
CP: 100

Kanryu does serveral hand signs then releases theJutsu whihc is a Lightning bolt in teh shape of a dragon it comes from the sky down straight at Kanryu but then Turns at the last second twoards the enemy Its a straight forward Jutsu so if he misses hes preaty much screwed. The jutsu is rather large though.

Name: Soldiers of Chaos
Element: Thunder wind and water
Type: Summon
CP: 40

Gabriel bites his thumb and does the needed hand seals to summon Legendary metal soldiers from the underworld.

thunder soldier - twice the speed of the Gabriel but half the Attack
Wind soldier - twice the attack of Gabriel but half the Defence
Waterr soldier -Twice the defence of Gabriel but is half in attack

Gabriel is also able to join his body with one suit of armor temperarily giving him the abilities ... and weaknesses of the armor

Name: Sakura Raiton
Element: Raiton
Type: Ninjutsu
CP: 10

Ichigo Jumps in to the after acumulating CHakra in to his palm he then spins around in a flip releasing the Lightning it floats down in red sparks that look liek Sakura Petals can be used as a light source or as an atack as touching one will numb you temporarly. WHen the land on the ground they burst creatign a small burst of light and if yrou foot or body part is in the burst it is numbed shortly. the charge is minor so its liek Electro shock theropy enough to numb a bit but not be extreamly dangerous its more of a suplimentary jutsu.


Name: Raiton Spear
Element: Raiton
Type: Ninjutsu
CP: 15

By charging Electrecal Chakra in to hsi hand he shapes it in to a long rod. As so its like a spear he then hurls it at the enemy its not every acurate. But if it does miss it will release an explosion of electrical energy in to a moderate sized radius the person his by it will have an average sized hole with burns at the point of entry and exit aswell as numbness in the area for a while.


Name: Raiton Burst
Element: Raiton
Type: Ninjutsu
CP: 20

Ichigo will build up lightnign chakra all over hsi Body and then Release it out in al directions at once. This Jutsu is Used to Break the grip of anyone holding him in place by any means. This causes Ichigo Minor Numbness for a hort amount of time but he quickly recovers. The will cause the enemy sever burns aswell as numbness.


Name: Raiton Flash
Element: Raiton
Type: Ninjutsu
CP: 10

Ichigo Charges electrecal CHakra in each hand then slams them together creating a flash that lasts about on whole post. It is use dto blind the enemy aswell as a jutsu used to help him escape.

Name: Haras Sting
Type: Attack
Rank: B
Element: Thunder
Chakra: 25
Gabriel bites his thumb and slides the blood across the blade of Haras. The blood begins to engulf the blade in a dark crimson color, as electric chakra swirls the blade sharpening the blade to near unstopable capasities. ((increases STR of sword based attacks by 25%))


Name: Serapis Dance
Type: attack
Rank: B
Element: water/thunder
Chakra: 30
Gabriel spins Serapis around his finger shooting out a small tunnle of water directly at the opponent, while a powerful bolt of electricity bounces off the tunnle walls steadily sharging until it hits the opponent, this is strong enough to puncture through the opponent.


Name: Hayras body flicker
Type: taijutsu
Rank: B
Element: water/thunder
Chakra: 25
Drawing pure lightning from Haras Gabriel uses his body flicker (faster than the stone yellow flash) to almost instantainioulsy appear behind the enemy where he is then able to subdue or kill the enemy using serapis.

Name: Ultamate water prison
Type: Ninjutsu
Rank: B
Element: water/ thunder
Chakra: 25
the opponent is sealed inside a hollow dome of water with a strong current of electrisity flowing around the dome, touching this prison would cause devistating effects on the prisoner and paralysis

Name: Conducting swords
Type: taijutsu/ninjutsu
Rank: A
Element: thunder
Chakra: 40
Gabriel summons lightning to strike Hayras using chakra he charges the lightning X10 and swings his blade to send a stream of lightning at the opponent

Jutsu name: Static Cling
Element: Lightening
Rank: D
Type: Ninjutsu
Chakra points: 9
Notes: Zaruku
Effect: When Zaruku touches someone with his static hand they develop static cling to, A. metals, B. other static people. Kunia thrown at the foe who is under static may not be able to doge the kunia thrown as it is attracted threw the static cling.

Name: Denshi Gekitai #2
Type: Taijutsu
Rank: C
Element: Raiton
Chakra: 1 CP per successful strike
After activating the second stage of the Kurogan, the Maboroshi will be able to detect the electric charge of the electrons within the atoms. Upon every successful strike, the user will be able to repulse the electric charge of the electrons of the atoms, thus sending charges through the electron cloud which will totally short fuse the atom and render whichever body part the attack hit useless for 20 opponent posts.

Name: Denshi Gekitai #3
Type: Taijutsu
Rank: B
Element: Raiton
Chakra: 1 CP per successful strike
After activating the third stage of the Kurogan, the Maboroshi will be able to detect the electric charge of the electrons within the atoms. Upon every successful strike, the user will be able to repulse the electric charge of the electrons of the atoms, thus sending charges through the electron cloud which will totally short fuse the atom and render whichever body part the attack hit useless for 25 opponent posts.

Name: Denshi Kumo: Hara
Type: Ninjutsu
Rank: A
Element: Raiton
Chakra: 48
This allows the Mabaroshi to let their electric chakra expand into the surrounding air and charge the electron clouds to a point where the electricity becomes visible. Since the amount of the electricity is amplified, the power of the electric jutsu is amplified (In the form of +60NP). This field will expand to encompass the area and will conflict with the electrons of those surrounding it. This means the air will be in a constant state of electric charge as well as the electrons the opponent is made up of. Basically, being shocked over and over, constantly until the field is dampened or dispersed

Name: Dendouten
Type: Taijutsu
Rank: C
Element: Raiton
Chakra: 12
Using the Maboroshi natural reflex of electric chakra, the user will spin at a high velocity while letting their chakra expand into a dome shape. This dome will continue to move with the spinning of the user, thus creating a shield from incoming attacks and fending off metallic objects. Also, if this were to come into contact with an opponent, this will damage their nervous system.

Name: Shugo DendouRokujuuyonshou
Type: Taijutsu/Defensive
Rank: C
Element: Raiton
Chakra: 1 CP per successful block (Total=64)
Mimicking Hinata's defensive system, the Mabaroshi will use the third stage of the Kurogan to allow for maximum image intake of images. This will allow the user to create a defense of electric proportions, in which they will use the gamma, cosmic, and radio waves infused with their electric chakra to create a defensive field in which will defend against physical attacks and repel metallic objects. Also, if an opponent were to touch this defense, then they will have damage done to their system. Defense counts for this.

Name: Denshi Gekitai #1
Type: Taijutsu
Rank: D
Element: Raiton
Chakra: 1 CP per successful strike
After activating the first stage of the Kurogan, the Maboroshi will be able to detect the electric charge of the electrons within the atoms. Upon every successful strike, the user will be able to repulse the electric charge of the electrons of the atoms, thus sending charges through the electron cloud which will totally short fuse the atom and render whichever body part the attack hit useless for 15 opponent posts.

Name: Lightning’s Song
Type: Ninjutsu
Rank: B
Element: Raiton
Chakra: 20, 3 per round active
Performing the necessary hand signs the ninja builds chakra into their throat while making various melodic sounds. Upon completion the ninja blasts out an arc of electricity from their mouth. This electricity can spread out in a 100 degree radius from the ninja or can be concentrated into a long-range lightning bolt. This technique will continue for as long as the ninja keeps singing and they can move freely so long as they do. Once the technique ends the ninja can not use their voice for ten rounds.

Name: Thunder’s Song
Type: Ninjutsu
Rank: B
Element: Raiton
Chakra: 20, 3 per round
Performing the necessary hand signs the ninja builds chakra into their throat while making various melodic sounds. Upon completion the ninja blasts out a concentrated “sound beam” from their mouth. The ninja can manipulate this sound wave to be a disorienting shaking in front of them or a concussive long-range blast of thunder. This continues for as long as the ninja keeps singing and they can move freely as long as they do. Once the technique ends the ninja can not use their voice for ten rounds.

Name: Fists of Dark Lightning
Type: Ninjutsu
Rank: A
Element: Raiton (Dark)
Chakra: 12, 3 if Lightning Fists active, 2 per post active, 6 per “strike”
Channeling black chakra into the Lightning Fists causes them to amplify to a horrible degree. The speed the ninja has is amplified even greater and the sheer power of the electricity causes hits to an opponents head or chest to be almost always lethal shutting down the nervous system or the cardiovascular and respiratory systems completely. The strike ability is also amplified being able to hit up to 20 meters and arcing outward in a fan.
(Speed increases by 15 while active, Strength decreases by 15 while active)
(Requires a curse seal or other source of dark chakra to use)

Name: Fists of Dark Thunder
Type: Ninjutsu
Rank: A
Element: Raiton (Dark)
Chakra: 12, 3 if Thundering Fists active, 2 per post active
Channeling dark chakra into the Thundering Fists turns them into a powerful weapon of destruction. The strikes come slowly, needing longer time to recharge the sound waves but a single strike is more than enough. When the “strike” occurs the dark vibrations blast forward in a radius of 60 centimeters creating enough noise to effectively deafen anyone not killed outright. Direct strikes are lethal. The dark sound waves blast through an opponents body shattering bones, pulverizing organs, and almost literally shaking the opponent apart.
(Requires a curse seal or other source of dark chakra to use)

Jutsu Name: Lightning Pulse
Element: Raiton
Rank: A
Type: Taijutsu
Chakra: 50
Effect: Fujin focuses the lightning chakra in his palm. He then rushes to his opponent and thrusts his open palm to their body. If the strike hits the area of the heart then the current of the electricity will stop the heart and kill the opponent. If it were to make contact with another body part it would just send a current through the body part disabling it. Also, if it were to make contact with water the current would flow with the water current and be able to electrify the opponent. (example is if someone were to send out water from their mouth, the electricity would follow the water current all the way to the opponents mouth and go inside the body.)

Jutsu Name: Lightning Speed
Element: Raiton
Rank: C
Type: Taijutsu
Chakra: 12 + 3for every post
Effect: Fujin focuses the lightning chakra into his feet giving him the speed of lightning. Increases speed by x2.

Jutsu Name: Lightning Claw
Element: Raiton
Rank: B
Type: Ninjutsu
Chakra: 30
Effect: Fujin summons lightning from above. 5 lightning strikes hits the ground and start to move infront of Fujin tearing up the ground and all whose caught in the attack.

Jutsu Name: Lightning Orb
Element: Raiton
Rank: B
Type: Ninjutsu
Chakra: 30
Effect: Fujin focuses the lightning chakra in his hands in the form of a rotating sphere(like the rasengan). Then he throws into the air where it explodes and lightning strikes strike hits the ground surrounding Fujin rotating around him destroying everything it hits

Delta Trinity Storm
Element: Wind+Lightning+Water
Rank: C
Type: Ninjutsu
CP: 15
A trinity attack with Kazejin, Suijin, and Raijin. Jazu will play a unique melody on his saxophone, causing the elementals to release a tornado, blowing away his opponents.

Delta Trinity Barrier
Element: Wind+Lightning+Water
Rank: C
Type: Ninjutsu
CP: 20
The elementals will form a triangle, creating a storm barrier around Jazu. +50 DEF


Jutsu name: Storm Barrier
Level: ((C or B. I can't make up my mind.))
Type: Ninjutsu
Chakra: 25 and 5 for each post it's active.
Fujin creates a thunderstorm surrounding him then makes a dome with wind to surround the lightning. Protecting him of all incoming attacks and harming anyone who touches the barrier.Size of the dome can be shifted to Fujn's choice to either protect another or harm foes

Name: Thundering Blows: Crashing Twin Barrier
Type: Taijutsu Style
Rank: B
Element: Raiton
Chakra: 5
One of the next progressions of the taijutsu style Thundering Blows. The naturally defensive style turns a defense into a powerful offense. Bracing both arms up at an incoming blow the ninja snaps their limbs together and blasts out a crashing set of dual vibrations into each other to amplify into a defensive shockwave sending the unfortunate ninja sprawling backwards.

Name: electric Impulse Field.
type: Ninjutsu
rank: B
cost: 30cp
element: electric
effect: after performing the necessary handseals, Kage forms an positive or negatively charged electric barrier around her body that has two effects. She can change the polarity at a moments notice.
1. Any metal object is repelled by the barrier away from her body.
2. Any water based attack used against. Water will lose its form and fall helpless to the ground.

Conditions: She must be wearing her Raijin Amulet.

Name: Lightning Fists
Type: Ninjutsu
Rank: B
Element: Raiton
Chakra: 8, 2 if Shocking Fists active, 1 per post active, 3 per “strike”
The perfected form of the electric fists. Adding a few more handsigns the ninja charges their chakra into the electricity amplifies it to new levels. The ninjas hands disappear within bright blue crackling electricity that arcs in thousands of small bolts that touch whatever is closest. The electricity causes the ninjas body to speed up significantly and even though the blows become weaker the sheer intensity of the electricity can cause immense nerve damage and direct blows to the head are considered instantly lethal. Alternatively the ninja can choose to focus the arcs of electricity and force it into a bolt to strike up to ten meters away.
(Speed increases by 10 while active, Strength decreases by 10 while active)

Name: Thundering Fists
Type: Ninjutsu
Rank: B
Element: Raiton
Chakra: 8, 2 if Roaring Fists active, 1 per post active
The perfected form of the Rumbling Fists. Performing more handsigns and blending their chakra into the vibrations the ninja amplifies them until they emit a low pulse and become visible as a light grey haze. When the ninja strikes the vibrations are released in a thundering crash blasting out in an impact with a radius of 30 centimeters. The vibrations from this are incredibly dangerous, direct hits can shatter bones or hemorrhage organs. The ninja needs to take time to recharge the sound so their strikes come slower although this hardly matters.

Name: Thunder Drill
Type: Ninjutsu
Rank: C
Element: Raiton
Chakra: 10
With a single handsign the ninja channels chakra and concentrated sound vibrations into two fingers of their striking hand. A blow from these fingers burrow into their target and then release the sound vibrations blowing a fist sized hole through the target with a loud bang

Name: Net of Dancing Butterflies
Type: Ninjutsu
Rank: B
Element: Raiton
Chakra: 40
An advanced variation of the Swarm of Dancing Butterfly Sparks. Performing the proper handsigns the ninja charges their hands with chakra and massive amounts of electricity. What the ninja releases is a swarm of 100 butterfly sparks each connected to at least five others by an arc of electricity. Instead of exploding the butterflies attempt to in close the opponent preventing escape before moving in for a massive electric blast usually enough to kill any living thing but quickly crippling anything that survives. This technique if very debilitating because of the chakra control and electricity involved and although they can move just as fast they cannot use their hands for awhile without causing themselves excruciating pain. (10 posts)

Name: Black Butterflies
Type: Ninjutsu
Rank: C
Element: Raiton (Dark)
Chakra: 20
The dark form of Dancing Butterfly Sparks. With the normal hand signs performed the ninja channels dark chakra into their hands to bond with the electricity. The ten black sparks released from this technique are faster, stronger and more accurate than their original form. When a spark makes contact with it’s target it explodes with negative energy, usually rendering the target helpless, multiple hits are increasingly deadly.
((requires an active source of dark chakra to use)

Name: Thundering Blows
Type: Taijutsu Style
Rank: C
Element: Raiton
Chakra: 3 per blow
A Taijutsu defensive style inspired by storm clouds. The rigid stance limits movement but staves off blows; every point of speed lost becomes one point of defense. When the opponent leaves themselves open the ninja a powerful, close range strike charged with vibrations to send them reeling. All blows of this style are close-ranged and even when not fighting defensively unleashes rumbling cracks. An immensely powerful Taijutsu style but not for those without patience.

Name: Vibrating Body
Type: Taijutsu
Rank: C
Element: Raiton
Chakra: 4 (varies, up to 30 cumulative)
A technique with many applications and a potentially dangerous outcome. Channeling their chakra throughout their body the ninja cells begin to vibrate with a low pulse. Unlike techniques like Rumbling Fists and Vibrating Sound Drill that focus vibrations to do damage Vibrating Body disperses them and is unable to cause damage until intensified. A ninja can force chakra into their bodies to increase the vibrations speed and intensity but this comes at a price as the cells are stressed further. When 10 points of chakra are used the ninja begins feeling fatigued and dulled that can last over an hour after the technique stops. When 20 points of chakra are used the ninja begins feeling fatigued as well as stabbing pains that can continue hours after the technique ends. The maximum release is extremely powerful, causing the ground to shake and allowing the ninja to shred objects by merest touch but comes at a price, the ninjas body vibrates with such intensity that their cells begin to burst. The ninja can only hold vibrations from expending 30 points of chakra for three rounds before they need to end it or suffer death, those that end it are incapacitated for a day or more.

Name: Rumbling Fists
Type: Ninjutsu
Rank: D
Element: Raiton
Chakra: 6, 1 per three posts active
After performing a few handsigns the ninjas hands begin to pulse and hum with vibrations. This makes it so that the ninjas strikes deal damage inward into the opponents bones and muscles leading to disorientation and impaired movement. The ninja must be careful however because the vibrations can damage their own hands.

Name: Roaring Fists
Type: Ninjutsu
Rank: C
Element: Raiton
Chakra: 9, 3 if Rumbling Fists active, 1 per 2 posts active
An advanced form of the Rumbling Fists. Making a few more handsigns and coating their hands in chakra to resist personal damage the ninja intensifies the vibrations until they can be barely seen from air disruption. When the ninja strikes an object the vibrations condensed around their hands burst outward in a wave of sound that spreads out in a radius of 15 centimeters. The vibrations numb muscles but mainly force the opponent backwards from the impact of sound. Because of the rigidity of the skeleton the vibrations can cause major damage provided that the opponent is not pushed back. This jutsu takes time in combat since the sound waves need to re-condense after bursting.

Jutsu name: Magnetic hold
Element: Lighting
Rank: D
Type: Ninjutsu
Chakra points: 8
Effect: Tasubi uses his lighting and swift hand movement to his metal gloves and metal shards to put the enemy in some what of a cacoon hold an open to attacks. Can't lift it of the ground like the sand. Not as effective, and quick as sand coffin, so can be avoided pretty easily.

Jutsu name: Magnetic crush
Element: lighting
Rank: C
Type: Ninjutsu
Chakra points: 20
Effect: Once the person is in the Magnetic hold he can crush the person in it but not much. Since he can only magnetize the shards and not completely control them. Not as powerful as sand burial.

Name: Charge
Element: Lighting
Rank biggrin
Type: Ninjutsu
Chakra: +5 chakra points per post.
Effect: The user goes into a meditive state, almost sleep state where the lighting chakra charges in them quickly. (Note: they can't react to attacks.)

jutsu name: Static Cannon
element: Raiton
Rank: B
type: Ninjutsu
Chakra points: 30
effect: Fires of a large ball of lighting, when it hits a object or person. It puts a large bluid up of static electricty, that decharge slowly by sending blots out of the persons body.

Name: Rumbling Fists
Type: Ninjutsu
Rank: D
Element: Raiton
Chakra: 6, 1 per three posts active
After performing a few handsigns the ninjas hands begin to pulse and hum with vibrations. This makes it so that the ninjas strikes deal damage inward into the opponents bones and muscles leading to disorientation and impaired movement. The ninja must be careful however because the vibrations can damage their own hands.

Jutsu name: Blast shot
element: lighting
rank: D
type: Ninjutsu
Chakra points: 5
effect: User fires a small bolt of lighting like a gun with there fingers.


Jutsu name: dendu no rokukankaku (6th sense of electricity)
Element: thunder
Rank: D
Type: Ninjutsu
Chakra points: 5cp to activate 1cp for each point active.
Effect: The user gathers a layer of Ionized air around their body. This layer is sensitive in that the user can sense any disturbance acted upon the ionized air. An example would be the that the user could detect an incoming object such as a kunai or an attackers fist moments before said object actually hit the users body. This sense is also more difficalt to fool with genjutsu than the 5 basic senses.

jutsu name: Raiton- Lightning Arc Jutsu
element: Lightning
Rank: C
type: Ninjutsu
Chakra points: 12
effect: The ninja focuses chakra into his arm, swinging it down at the ground. A low-power bolt of lightning arcs across the ground at an opponent, dealing lightning damage

Name: Roaring Fists
Type: Ninjutsu
Rank: C
Element: Raiton
Chakra: 9, 3 if Rumbling Fists active, 1 per 2 posts active
An advanced form of the Rumbling Fists. Making a few more handsigns and coating their hands in chakra to resist personal damage the ninja intensifies the vibrations until they can be barely seen from air disruption. When the ninja strikes an object the vibrations condensed around their hands burst outward in a wave of sound that spreads out in a radius of 15 centimeters. The vibrations numb muscles but mainly force the opponent backwards from the impact of sound. Because of the rigidity of the skeleton the vibrations can cause major damage provided that the opponent is not pushed back. This jutsu takes time in combat since the sound waves need to re-condense after bursting

Name: Butterfly Paralysis
Type: Ninjutsu
Rank: C
Element: Raiton
Chakra: 1 for every two butterflies per round
A special alteration of the Dancing Butterfly Sparks technique. Making a single handsign after the butterflies are released changes their abilities. Instead of exploding when they touch an opponent they land on them. When this happens the electrical energy of the butterflies channels into their opponent but instead of damaging the target they stun the nerves causing complete paralysis of that region. The energy travels through their nerves to amplify the area of paralysis so that if a butterfly alights at the base of an opponents neck they will become paralyzed from the neck down. This technique does no lasting damage causing the target to feel no more than a slight tingling after the butterfly leaves.

Name: Lightning Whip
Type: Ninjutsu/Tool
Rank: C
Element: Raiton
Chakra: 10 (5 optional)
The ninja performs handsigns while holding a long wire. Once the handsigns are completed the wire becomes infused with electricity and literally becomes a whip of electricity. The effects are not permanent and if the ninja loses contact with the wire the jutsu ends. If the ninja gets a chance they can release a burst of chakra that sends a surge of electricity down the wire providing triple the charge.
Side Note: This jutsu can be activated so long as the ninja can touch the wire. This means that it can be wrapped around an opponent to begin with.

Name: Shocking Fists
Type: Ninjutsu
Rank: C
Element: Raiton
Chakra: 5, 1 if Stunning Fists active, 1 per 2 posts active
The next stage in the electric fists. With a couple extra handsigns the ninja protects their hands with chakra and pulls the electricity from their body and the air around them. This significantly increases the charge of the punches and causes glancing blows to cause numbness and focused blows to cause nerve damage. The electricity circulates throughout the body and actually speeds up the ninja’s body even while making the actual punches weaker.
(Speed increases by 5 while active)

Name: Thunder Clap
Type: Ninjutsu
Rank: D
Chakra Cost: 5
Element: Raiton
Description: After performing the hand signs the ninja builds vibrations in their hands before slamming them together. The loud sound is said to reflect thunder and creates a minor concussive blast outward capable of blowing back most smaller objects. The loud sound can also cause temporary deafness to individuals close to the blast including the ninja that used it.

Name: Thunder Bolt
Type: Ninjutsu
Rank: D
Chakra Cost: 10
Element: Raiton
Description: Performing a few handsigns the ninja begins to vibrate their body and enhance their speed. Upon completion the ninja blasts towards the opponent with enough force to appear before them immediatly before they are hit with a disorienting shockwave. This technique is unlike the body flicker as it taxes the users body, slowing them down until they can recover.

Jutsu Name: Raikon - Swarm of Dancing Butterfly Sparks
Element: Lightning
Type: Ninjutsu
Rank: C-Rank
Chakra: 30
Effect: Similar to its lesser form Dancing Butterfly Sparks this jutsu creates arcs of electricity in the the shape of butterflys once the seals are performed and chakra is charged. After the ninja charges chakra and electricity from the air into their clasped hands they blow forth a cloud of fifty butterflys. The butterflys act the same as with the lesser jutsu but remain for a longer duration. It should be noted that this jutsu can prove lethal but only if all the butterflys hit as the electricity overloads the central nervous system.


Jutsu Name: Raikon - Dancing Butterfly Sparks
Element: Lightning
Type: Ninjutsu
Rank: D-Rank
Chakra: 10
Effect: After the hands seals are performed the user of this techniqe claps there hands to together before tossing forth ten arcing sparks in the rough shape of butterflys. The sparks move quickly and home in on there enemy. Upon contact with anything the "butterflys" burst in a flash of dazzling sparks and crackling electricity that numbs and paralyzes the nervous system for a short amount of time. The "butterflys" burst after a time regardless of if they find a foe or not.


Jutsu Name: Raikon - Stunning Fists
Element: Lightning
Type: Ninjutsu
Rank: D-Rank
Chakra: 1 per three posts active.
Effect: This is a simple technique with basic hand signs designed to agument taijutsu. By light manipulation of there chakra a the ninja accelerates the natural electrical currents of their body and brings it to the surface around their hands in small visible arcs. The electricity can cause horrible numbing if striking a biological subject and distruption in machines. Because this is the bodies natural electricity it requires practically no chakra to activate and sustain but also because of this the electicity created cannot be powerful and causes damage to the ninja if amplified.
PostPosted: Fri Nov 23, 2007 3:10 pm


FIRE: For Fire Based Jutsu


jutsu name:Giant Lion
element:Fire
Rank:C
type:Summon
Chakra points: 30
effect:Asunka summons a Giant Fire Lion to take on his foes it destroys itself after 3 posts It has 40 massive claws to rip apart his enemys it has all of his owners stats +5

Yuukaipou: FuttouKiri
Type: Ninjutsu/Kekkei Genkai
Rank: D
Element: Suiton/Katon
Chakra: 6
Simultaneously releasing his Water Spirit and Fire Spirit into the air around them from the mask point of origin, the mixture of both will turn the elements into a thick mist. This mist differs from a cover as it can also be used as an attack. This mist is extremely hot and with continued exposure, it could start to cause spontaneous combustion as well as steam burns.

Yuukaipou: KiretsuMaguma
Type: Ninjutsu/Kekkei Genkai
Rank: D
Element: Sution/Douton/Katon
Chakra: 6
After releasing his Earth Spirit into the ground while simultaneously feeding his Water Spirit and Fire Spirit into the entry point, the ground will begin to erupt into a fierce force of falling earth and magma shooting forth from the ground around his opponent.

Yuukaipou: AmeKyuuten
Type: Ninjutsu/Kekkei Genkai
Rank: D
Element: Suiton/Katon/Raiton
Chakra: 6
After releasing his Lightning Spirit to create clouds and his Water Spirit to have the clouds rain down an oil substance, he will let his Fire Spirit shoot a powerful flame into the clouds to ignite the clouds and thus igniting the rain/oil substance, which in turn makes a raining fire.

O-ba-ro-do: Inmetsu
Type: Ninjutsu/Kekkei Genkai
Rank: A
Element: Fuuton/Raiton/Katon/Suiton/Douton
Chakra: 100
One of the ultimate attacks of the Kakuzu clan. The clan member will concentrate chakra into the mouths of the masks, and all focusing on a central spot, they will release all five blasts of the chakra at the opponent. This wave of chakra will decimate the surrounding area and reduces much of the escape from the opponent to zero. Since this blast is comprised of all five basic elements, the opponent can not help but be overwhelmed as they do not have the elemental requirements to defeat all the elements.

jutsu name: Ground Inferno
element: fire
Rank: C
type: ninjutsu
Chakra points: 30
effect: the user (after performing the necessary hand seals) slams his hands into the ground and from underneath the opponent, an inferno rises

Name: Ganmen Itsubusu (Face Melter)
Rank: D
Chakra Cost: 15
Using a quick series of notes from his guitara, Nikora uses a bit of chakra to fire off a series of flaming darts that radiate outwards in waves


Name: Katon: Doroganhoi-ru no Jutsu ((Fire Style: Dragonwheel Jutsu))
Rank: D
Type: Ninjutsu
Element: Fire
CP: 6 +1 for every post it remains out
Effect: After performing the hand signs, Monzae will expel from his mouth a dragon made of flame that will twist and curve around his opponent and follow Monzae's command until the dragon is extinguished or the attack connects.

Name: Katon: Inferuno no Narugenkai ((Fire Style:Inferno of the Hell Bound))
Rank: D
Type: Ninjutsu
Element: Fire
CP: 6
Effect: Basically is creates flames in the shape of lost souls which are basically orbs. These orbs are expelled at the opponent at which point upon reaching them they twist together into a twister of fire around the opponent that will close in and finally collapse around them.

Name: Katon: Taiyou Funshutsu no Jutsu ((Fire Style: Sun Eruption Jutsu))
Rank: D
Type: Ninjutsu
Element: Fire
CP: 6
Effect: After performing the hand seals, Monzae will expel an explosive liquid from his mouth that at which point he chooses will some of his fire chakra ignite it and an explosion will surrounded his opponent causing severe burns.

Name:seiko's black flame jet (unnamed)
Element:fire
Cost:65
Type:bloodline
Effect is a move used to convert seiko's chakra into actual fire (which is still black) and is then blown at the enemy, this move is for the most part a combination between Amaterasu and Karyuu Endan, but not as mystical as Amaterasu

Name: Nenshou Genki No Okuni-Nushi (Burning Spirit of Okuni-Nushi)
Element: Fire
Type: Medical Ninjutsu
Rank: C
Cost: 12+1/wound for Non-Meds. 12 for Meds
Okuni-Nushi is the God of Magic and Medicin. This Technique is a great asset to any Nin, though it works more for Medics than anyone.
This Jutsu, once activated, will use a small amount of chakra in order to Cauterize any wound on the user's body, stopping any bloodloss from ocurring in order to allow them to fight longer and not worry about losing blood from even the most fatal wounds.
When a medical Ninja uses the technique, they don't have to use any additional chakra in order to cauterize ther wonds, only the initial amount (12)

Jutsu name: kanetsu no rokukankaku (6th sense of heat)
Element: fire
Rank: D
Type: Ninjutsu
Chakra points: 5cp to activate 1cp for each point active.
Effect: The user gathers a layer of heated air around their body. This layer is sensitive in that the user can sense any disturbance acted upon the heated air. An example would be the that the user could detect an incoming object such as a kunai or an attackers fist moments before said object actually hit the users body. This sense is also more difficalt to fool with genjutsu than the 5 basic senses.


Jutsu name: Clouds of Fire
Element: Fire
Rank: D
Type: Genjutsu
Chakra points: 5 chakra points
effect: the opponent/s it is used on is put into a trance where they think that they are in the middle of a very large fire. This imaginary fire causes the opponent to feel very painful burns.

Jutsu Name: Goraishi

Element: Katon

Rank: S

Type: Ninjutsu

Chakra points: 100

Effect: Like the Rasengan, this technique does not require hand signs to form. It is a technique is unique to Doku. It forms around his right hand, like a glove with claws. The technique is made of the element fire, such as the Chidori is made of lightning and Rasenshuriken is made of wind. Doku will form chakra around his hand, using his innate of fire he will add the element to it. Once it is formed he will attempt to slash his opponent, if he does then it will cause great damage. If not he can also slam it into the ground, sending waves of chakra energy in explosive amounts causing damage to whatever it hits.

Name: Yousen Tenpenchii (Molten Cataclysm)
Element: Fire/earth
Rank: A
Type: Ninjutsu
Chakra: 45
"The Volcano" performs a string of handsigns before spewing a river of lava from her palms. The lava's temperature is high enough to slowly melt steel or char flesh when in it's liquid state. Once dormant, it hardens into a shell of hard rock, allowing her to use earthen jutsu no matter where they are, even if the usual floor is made of iron.

Name: Fushichou Ketsurui(Tears of the Phoenix)
Type: Ninjutsu
Element: Fire
Rank: C
Chakra: 10
"The Volcano" expends her chakra in order to absorb a fire-based attack. This absorbtion in turn gives her a 10 point Stat boost(which she can distribute where needed). Also, the absorbtion increases her will to fight, and heals her injuries by a small increment.


Name: Fushichou Toriyose(Phoenix Call)
Type: Ninjutsu
Element: Fire/Sound
Rank: B
Chakra: 20
"The Volcano" will create a roaring flame in the palm of her hand and use chakra in order to amplify the roaring into a subsonic frequency. This frequency can give the target a sickened feeling in their stomach, usually causing fainting. The flame used also caused physical damage to the opponent

Name: Kyoufu no Hakumei(Terror of Twilight)
Type: Genjutsu
Element: Fire
Rank: B
Chakra: 20
This jutsu is much like Orochimaru's killer intent. "The Volcano" needs only to focus her chakra into her eyes and make eye contact with her opponent for this jutsu to activate. (and a half-ram) The target sees themself dying in a torrential blaze, drilling the image into their brain to the point where they think it's actually happening to them, making the think they feel heat and pain.

Name: Hayaku Higure (Early Sunset)
Type: Ninjutsu
Element: Fire
Rank: C
Chakra: 10
"The Volcano" will clap her hands together and use her chakra to amplify the heat. the resulting ball of flame is launched straight up, soon to explode in a rain of flaming projectiles

Name: Taiyoufurea no Jutsu (Solar Flare Technique)
Element: Fire
Rank: B
Type: Ninjutsu
Chakra: 23
"The Volcano" will spin rapidly, using chakra to amplify the heat given off in order to launch out an expansive field of fire that emanates outwards. The thin sheet of fire is designed to burn the opponent badly, making future damage more painful, specifically the Taiyoukokuten (Sunspot Technique)

Name: Homura Eiga (Blaze of Glory)
Type: Ninjutsu
Rank: S
Element: Fire
Chakra: All but one.
"The Volcano" expends a mixture of most of her remaining chakra and adrenaline. This last-resort technique releases a gargantuan blaze of white-hot fire from her entire body, designed to engulf her opponent and deal massive damage, enough to take down a fully trained Jounin.

Name: Senkou Enkou (Flash Flame)
Type: Ninjutsu
Rank: E
Element: Fire
Chakra: 2
"The Volcano" focuses chakra at her fingertips before simply snapping, sending a small dart of fire at the opponent

Name: Hell's demons
Type: genjutsu
Chakra cost: A (individual)
Element: fire
Description: the user does a string of handseals and flames circle the target putting them into a transe where they think they wake up in hell with demons made of pure fire torment them while the actual pain they feel is what they do to themselves in certain cases some people clawed at their own skin and others who had a type of weapon in their hands used the weapon on themselves cutting into their own skin but not killing themselves only causing excrusiating agony

Jutsu name biggrin ragon Inferno
Rank:A
Type:Ninjutsu
The user does a string of hand signs and the users body emits streams of fire that start swirling around them and the user can manipulate the fire using chakra so it never misses


jutsu name:Kuro Fenikkusu-Black Phoenix
element:fire
type:genjutsu
effect:desesistracts the oponent with the presance of the Black Phoenix.enables attack from any side.

jutsu name:Chuuten Fenikkusu- Rising Phoenix
element:fire
type:ninjutsu
effect:engulfs the entire body in a flaming chakra.prevents the opponent from contact with your body,you burn what ever u come in contact with.(damages the body afterwords)

jutsu name:Bakuhatsu Fuuin- Exlposion Seal
element:fire
type:ninjutsu
effect:a seal is places on a throwing weapon (kunai or Shuken). this seal ives it the same effect as if there were an explosive scroll or tag on it. when trown or almost thrown,the user adds a small amount of chakra to the weapon as to egnite it, the item becomes enflamed and when it hits its target,it eplodes.

The_Broken_Hearted_Lover
Vice Captain


The_Broken_Hearted_Lover
Vice Captain

PostPosted: Fri Nov 23, 2007 3:14 pm


WATER: For water type Jutsu



Se Kujo
Chakra: 30
Effect: After performing the needed hand signs, Baku will be able to extract the water molecule from the air, creating a substantial amount. This will break down the bond between hydrogen and oxygen, making the air around him and whomever else might be there very toxic, and as such, those that breath it in would suffocate in minutes from the poisonous element. To keep from breathing in this element, Baku will use the concentrated hydrogen (in the form of a liquid) and swirl it around himself, thus repairing the bonds and creating new oxygen that only he is able to breathe from inside the torrent of water.

Name: Water travel
Type: Ninjutsu
Rank: A
Element: water/thunder
Chakra: 30 to activate
Gabriel when touching water can wrap himself in lightning which he then conducts himself through the water at high speeds to whatever spot he likes almost instantly. He remains in this state until his body is completely removed from the water. Then has to be reactivated. when he is under water he appears to have transformed into a thunderbolt

Name: Quick sand
Type: Ninjutsu
Rank: A
Element: water
Chakra: 50
Gabriel stabs his sword into the ground filling the underground with water turning the area into a pool of quicksand that immobilizes all in the area. If the jutsu isn’t escaped from or or stopped then anyone will in the sand will die in 8 turns.

Yuukaipou: FuttouKiri
Type: Ninjutsu/Kekkei Genkai
Rank: D
Element: Suiton/Katon
Chakra: 6
Simultaneously releasing his Water Spirit and Fire Spirit into the air around them from the mask point of origin, the mixture of both will turn the elements into a thick mist. This mist differs from a cover as it can also be used as an attack. This mist is extremely hot and with continued exposure, it could start to cause spontaneous combustion as well as steam burns.

Yuukaipou: KiretsuMaguma
Type: Ninjutsu/Kekkei Genkai
Rank: D
Element: Sution/Douton/Katon
Chakra: 6
After releasing his Earth Spirit into the ground while simultaneously feeding his Water Spirit and Fire Spirit into the entry point, the ground will begin to erupt into a fierce force of falling earth and magma shooting forth from the ground around his opponent.

Yuukaipou: AmeKyuuten
Type: Ninjutsu/Kekkei Genkai
Rank: D
Element: Suiton/Katon/Raiton
Chakra: 6
After releasing his Lightning Spirit to create clouds and his Water Spirit to have the clouds rain down an oil substance, he will let his Fire Spirit shoot a powerful flame into the clouds to ignite the clouds and thus igniting the rain/oil substance, which in turn makes a raining fire.

Yuukaipou: YukiArashi
Type: Ninjutsu/Kekkei Genkai
Rank: D
Element: Suiton/Fuuton
Chakra: 6
After internally mixing the Water Spirit and Wind spirit, they will disassemble upon releasing the combined snow shower into the sky. The Wind Spirit will then kick up again and blow a massive gust of wind causing the snow particles to cyclone and become rock hard. These particles will then pelt the opponent(s) and will move fast enough to pierce like needles. However, a sufficient fire jutsu (NP must be higher) will melt the ice.

O-ba-ro-do: Inmetsu
Type: Ninjutsu/Kekkei Genkai
Rank: A
Element: Fuuton/Raiton/Katon/Suiton/Douton
Chakra: 100
One of the ultimate attacks of the Kakuzu clan. The clan member will concentrate chakra into the mouths of the masks, and all focusing on a central spot, they will release all five blasts of the chakra at the opponent. This wave of chakra will decimate the surrounding area and reduces much of the escape from the opponent to zero. Since this blast is comprised of all five basic elements, the opponent can not help but be overwhelmed as they do not have the elemental requirements to defeat all the elements.

Name: Soldiers of Chaos
Element: Thunder wind and water
Type: Summon
CP: 40

Gabriel bites his thumb and does the needed hand seals to summon Legendary metal soldiers from the underworld.

thunder soldier - twice the speed of the Gabriel but half the Attack
Wind soldier - twice the attack of Gabriel but half the Defence
Waterr soldier -Twice the defence of Gabriel but is half in attack

Gabriel is also able to join his body with one suit of armor temperarily giving him the abilities ... and weaknesses of the armor

Name: Ultamate water prison
Type: Ninjutsu
Rank: B
Element: water/ thunder
Chakra: 25
the opponent is sealed inside a hollow dome of water with a strong current of electrisity flowing around the dome, touching this prison would cause devistating effects on the prisoner and paralysis

Name: Serapis Dance
Type: attack
Rank: B
Element: water/thunder
Chakra: 30
Gabriel spins Serapis around his finger shooting out a small tunnle of water directly at the opponent, while a powerful bolt of electricity bounces off the tunnle walls steadily sharging until it hits the opponent, this is strong enough to puncture through the opponent.


Name: Hayras body flicker
Type: taijutsu
Rank: B
Element: water/thunder
Chakra: 25
Drawing pure lightning from Haras Gabriel uses his body flicker (faster than the stone yellow flash) to almost instantainioulsy appear behind the enemy where he is then able to subdue or kill the enemy using serapis.

Name: Hydro jet Stream
Type: Attack
Rank: C
Element: Water
Chakra: 15 if in watered area 25 if there is a lack of water
Haruka gathers a substantial amount of water in his finger tip when there is enough points at his enemy and fires a small stream of water at the enemy about the size of a needle in width, with enough power to cut clear through a stone, this attack is nearly unstoppable

jutsu name: Drowning in the mist jutsu
element: water
Rank: S
type: ninjutsu
Chakra points: 100
effect: The user of this jutsu will be able to use either the hidden mist technique or mist servant technique to drown their opponent in 3 turns. The jutsue will condense the water in the air into the opponents lungs

jutsu name: Advanced mist clone jutsu
element: water
Rank: C
Type: water ninjutsu
Chakra points: 40 each
effect: The user summons a mist clone the is able to condense his body into the form of an attack, allowing the clone to throw punches or other attacks, the only thing that can destroy them is fire.
Extra: if hidden mist technique is summoned then CP = 1/4

jutsu name: Mist clone eye
element: water
Rank: D
type: Water ninjutsu
Chakra points: 5 pt each
effect: The user is able to fuse his chakra with that of his mist clones allowing the user to see what the mist clones sees.

Delta Trinity Storm
Element: Wind+Lightning+Water
Rank: C
Type: Ninjutsu
CP: 15
A trinity attack with Kazejin, Suijin, and Raijin. Jazu will play a unique melody on his saxophone, causing the elementals to release a tornado, blowing away his opponents.

Delta Trinity Barrier
Element: Wind+Lightning+Water
Rank: C
Type: Ninjutsu
CP: 20
The elementals will form a triangle, creating a storm barrier around Jazu. +50 DEF

Jutsu name: Ame no Sumi
Element: Suiton
Rank: Depends on the water jutsu used
Type: Ninjutsu
Chakra points: Depends on the water jutsu used
Effect: After performing a water jutsu, the Myousumi is able to add their own blood to the water thus transforming the water into a blood/ink based liquid. The Myousumi will then be able to control the liquid and create whatever they see fit using Choujuu Giga in conjunction with the liquid. Also the liquid can reshape at the cost of another Choujuu Giga use making an infinite amount of ink possible for attacks.

Jutsu name: Kiri no Sumi
Element: Suiton
Rank: D
Type: Ninjutsu
Chakra points: 6
Effect: After performing the set of hand signs, a mist of blood infused ink will pour from the mouth of the Myousumi and condense with the air. This mist will blanket the area, making visibility almost zero percent, as well as the Myousumi be able to use the ink in any way they see fit, mostly to capture the opponent.

jutsu name: Aqua Pulse
element: water
Rank: C
type: Ninjutsu
Chakra points: 15
effect: by focusing chakra into a hammer and slamming it on the ground towards an opponant, a wave of water is formed, it's destructive but can be easily stopped by large objects

Name: Typhoon Terra
element:water
type:Ninjutsu
Rank:C
chakra:15
Effect: After some hand sighns the target is surrended by a large amount of Rapidly spinning water almost like a tornado but with water. The target is launched upwards ,if cought by one. Then the target is very vonaurible and can either drown or be shot out of the cyclone.

jutsu name biggrin rowning suige
element:water
Rank:C
type:Genjutsu
Chakra points:15cp
effect biggrin rowning suige is all an illusion. It makes the the target have the feeling of drowning. Therefour giveing the user the biggest opening of there life. After a senquence of hand sighns the targets thinks he/she is falling into a pit of water and cant get out. But there actualy just laying on the ground gasping for air. Now how the drowning feeling works is that, what the mind sees is what that person feels so. So if my mind were to se that im on fire then i will start to feel hotter then usaul.

jutsu name:Water arrows
element: Watter
Rank: c
type:ninjutsu
Chakra points:12
effect:Send a surpluse of small arrow shaped masses of water at the person he/she is useing it against.

Jutsu name: Gigantic Torrential Blade

Element: Mizu

Rank: Upper C

Type: Ninjutsu / Supplemental

Chakra points: 13cp 8cp every successive post active

Effect: After the user has formed “Torrential Armor” and has 3 mizu bushin that has also formed the “Torrential Armor” jutsu. The 3 mizu bushin link arms and 2 of the mizu bushin push a larg amout of Torrential water out of their hands forming a “Blade” and the 3rd bushin creates a hilt at all three bushin’s feet creating a “hilt”. Than the real user creats 4 Torrential limbs that He/she uses to grastp the “Torrential Blade” that His/Her Mizu Bushin have formed and 2 Torrential limbs to brace himself. for a total of 6 Torrential limbs.


Jutsu name: Torrential Armor
element: Mizu
Rank: C
type: Ninjutsu
Chakra points: 11cp to activate 3cp per sequential post active
effect:
Prerequisites: This Jutsu has two prerequisite jutsu. They are the “water fist” and the “water foot” jutsu. Only once the above jutsu have been preformed can the user use the Torrential Armor.
Description: Once the prerequisite jutsu have been preformed and the proper hand seals have be made the user gathers more water into the water that surrounds their hands and feet. The excess water than forms around the entire body, the water from the hands covers the entire upper body and the water from the feet covers the lower half. As this is happening the user is saturating the water with their chakra causing the water to don the color of the chakra that saturates it. (Blue in most cases) Once properly saturated the water than flows into the mouth and nose and oxygenates the lungs directly, until this happens the user must hold their breath. The process of chakra saturation also causes the water to churn and swirl around the user’s body. When the jutsu is complete the water has become hyperactive to the point that it performs as a protective barrier around the user.(thus the name) The water can also be manipulated much in the same way the “water fist” and “water foot” is. But instead of limiting the user to four (one for each hand and foot) separate protrusions (or water limbs) the water that forms “Torrential Armor” has the capacity to produce 10 separate “water limbs” and as the water is completely surrounding the user these “limbs” emanate from any part of the “Torrential Armor”

Name: Water Spout
Element: Water
Cost:15
Rank: C
Type: Ninjutsu
Effect: Antony forms hand seals, bites her thumb, and touches the blood to the fan. When she slams her fan on he Water, it sends a ripple throughout and unleashes a powerful jet, "a spout" of water under the oppenent sending him/her into the air. Must be performed on water or ice.((Enough damage to be C rank))


Jutsu name: Kiri no rokukankaku (6th sense of mist)
Element: Water
Rank: D
Type: Ninjutsu
Chakra points: 5cp to activate 1cp for each point active.
Effect: The user gathers a layer of fine mist around their body. This layer is sensitive in that the user can sense any disturbance acted upon the mist. An example would be the that the user could detect an incoming object such as a kunai or an attackers fist moments before said object actually hit the users body. This sense is also more difficult to fool with genjutsu than the 5 basic senses.

Jutsu name: Mizu no Ashi / water's foot
Element: Water
Rank: D
Type: Ninjutsu / Attack, Supplementary
Chakra points: 1 cp for every post active
effect: Much like Mizu no Genkotsu the user must perform the needed hand seals, water then forms around the users feet or sometimes the entire leg instead of the hands. The water can then then be manipulated in various ways just as with Mizu no Genkotsu . It can be used to augment kicks and jumps. The water can also snake out to attack the user’s target. Or can be thrown to the ground to either create mud or just a slippery surface under the targets feet. After each attack the water has to retract back to the water around the foot or leg

Jutsu name: Mizu no Genkotsu : / water fist jutsu

Element: Water
Rank: D
Type: Ninjutsu / Attack, Supplementary
Chakra points: 1 cp for every post active
effect: After performing the needed hand seals, water forms around the users hands. The water can then be manipulated in various ways. It can be used to augment punches and throws. The water can also snake out to attack the user’s target. Or can be thrown to the ground to either create mud or just a slippery surface under the targets feet. After each attack the water has to retract back to the water around the hands.


Jutsu name: water cofin jutsu

Element: water

Rank: b

Type: ninjustsu

Chakra point: 60

Effect: water covers a persons body and sucks all the air out ether killing or disabling the person

jutsu name: water shield jutsu
element: water
Rank: c
type: ninjutsu
Chakra points:20
effect: a water swirl corver my body making like a bubble a water that moves so fast any attack is ether stop or less damaging

jutsu name: Sumi no Muchi
element: um.. water?
Rank: D
type: ninjutsu
Chakra points: 8
effect: Sumi no Muchi is a Ninjutsu technique that utilizes ink to create a whip. It can also be used to aply ink to an opponent or object, much like a long, very flexible, brush. Otherwise acts like the mizu no muchi.
notes: Myousumi Clan jutsu

jutsu name: Trembling Geyser
element: water
type: Ninjutsu
rank: b
cost: 40
effect: After forming the necessary handseals the user slams his palms on the ground. It appears as if it does nothing, for one post, but on the next post a jet of superheated water blasts its way up through the ground under the target

Jutsu name: Breath of Life
element: Water
rank: A
cost:70
type: Ninjutsu
Effect: After forming the necessary handseals, the user exhales a mist that absorbs itself into the bloodstream. It heightens speed and chakra by 20, but after 5 minutes((3 posts after the mist hits)) it wears off and cuts both speed and chakra levels in half.

jutsu name: Breath of Death
element: Water
Rank: S
Type: Ninjutsu
cost: 100 cp
Effect: Only usable by Midou. After froming the necessary handseals, Midou exhales a poisonous mist that absors itself into the targets bloodstream. It causes massive damage to the target. It lasts for 5 minutes((3 posts after the mist hits)). On the first post, attack is reduced by 15. On the second post, defense is reduced by 15, on the last post chakra points areduced by 25.

name: Niruchi no Jutsu • Blood-boiling Technique
Rank: S or high A
element: water, air
type: ninjutsu
chakra cost: 78
effect: this jutsu requires physical contact, or the user's chakra (preferably infused into an object (weapon) on or in the victim's body) to perform. It basically does what the name implies; it makes the victim's blood boil, the pressure change of which will them make the victim explode.
seals: ram, tiger, dragon, bird, single-palm-parallel pointing to victim, can be done one-handed

name: Iteruchi no Jutsu • Blood-freezing Technique
Rank: S or high A
Element: water, ice
type: ninjutsu
Charka cost: 78
effect: this jutsu requires physical contact, or the user's chakra (preferably infused into an object (weapon) on or in the victim's body) to perform. It basically does what the name implies; it makes the victim's blood freeze solid, shutting the victim’s body down and effectively killing them with very little (i.e. none) mess.
seals: ram, ox, dragon, boar, bird, single-palm-parallel pointing to victim, can be done one-handed

Name: Gesuishori Saisei (Water Treatment Refresh)
Rank: B
Type: Ninjutsu
Chakra Cost: the same amount as the patient receives.
This Jutsu utilizes the element of Mizu(water). Benjiro will use any source of water at hand in order to use this. Benjiro will infuse a small amount of chakra into the water and let his patient swallow the liquid. Upon doing so, the patient receives a reletively large boost in chakra, restoring them by half of their needed chakra. ((EG: If the patient has 40/60 chakra, the jutsu will restore half of the margin. bringing the patient up to 50/60))
PostPosted: Fri Nov 23, 2007 3:24 pm


EARTH: For the all important Earth Jutsu

Name: Striking Fangs of the Great Earth Dragon
Type: Ninjutsu
Rank: B
Element: Doton
Chakra: 23
Performing the necessary hand signs and striking the ground with both palms the shinobi alters the earth in a localized area to attack their foes. The earth in front of the ninjas striking palms blast outward in several long pillars of stone and tightly compressed minerals that aim to smash like a hammer into their target and crush them into paste. The creation of the pillars also forces a displacement of ground so that it may sink around the opponent or other areas.

Name: Stone Scales of the Great Earth Dragon
Type: Ninjutsu
Rank: C
Element: Doton
Chakra: 16
When the ninja slams their palms into the ground after performing the proper hand signs they pull up stone and minerals from the ground to form an indestructible barrier of stone plates in a half circle around the ninja. While the stone scales are virtually indestructible it can not be considered an ultimate defense since they remain stationary and only cover 180 degrees so it is only a matter of walking around them.

Name: Slashing Claws of the Great Earth Dragon
Type: Ninjutsu
Rank: D
Element: Doton
Chakra: 11
Slamming their palms into the ground after performing the hand signs the ninja pulls minerals out of the stone and creates five diagonal spikes of stone and compressed earth that launch forward through the ground in a spread pattern to impale the opponent. This jutsu can only be preformed on a flat, diagonal surface for the claws to move on and has a fairly short range. The claws remain where they are once they stop.

Sugumchi Moodoo: Chika Kunren
Rank: D
CP: 12
Type: Ninjutsu
Element: Doton
Morphing his tendrils into several large spinning drills, they will be used mostly to burrow underground. However, they can also be used to attack. They can be controlled by the user's will. +40 to ATK

Crystal Shard Eternal Storm
Type: Ninjutsu
rank: A
element: Earth
CP: 50
A highly magnified version of the Crystal Shards, Genki will create a massive number of tall Crystal Spires then will form the ‘Snake’ seal, causing every Spire to shatter into billions of tiny shards too small to be seen by the human eye. If inhaled, these shards will automatically expand within the opponent’s body, stabbing into them and ripping them apart from the inside.
Even if they are not inhaled, the shards will still cut due to Genki’s chakra running through them, and if needs be he can control their flight as a whole.

Sugumichi Moodo: Chika Shindou
Type: Ninjutsu/Kekkei Genkai
Rank: D
Element: Douton
Chakra: 8
Combining his tendrils with his Earth Spirit, the tendrils will enter the ground, making tremors quake through the earth and break it up. They will then reappear anywhere the Kakuzu wishes, and will retain the earth spirit power. +20 to STR and to DEF.

Yuukaipou: KiretsuMaguma
Type: Ninjutsu/Kekkei Genkai
Rank: D
Element: Sution/Douton/Katon
Chakra: 6
After releasing his Earth Spirit into the ground while simultaneously feeding his Water Spirit and Fire Spirit into the entry point, the ground will begin to erupt into a fierce force of falling earth and magma shooting forth from the ground around his opponent.

Yuukaipou: Kuro Asaito Harou
Type: Ninjutsu/Kekkei Genkai
Rank: D
Element: Raiton/Douton
Chakra: 6
After hardening their threads with their Douton spirit, the Kakuzu will build electricity in them to launch at their opponent. Since these threads are able to skewer, electric surges can be sent into the body. Also, if one were to be wrapped up in these threads, they could be shocked externally. +40 DEF

O-ba-ro-do: Inmetsu
Type: Ninjutsu/Kekkei Genkai
Rank: A
Element: Fuuton/Raiton/Katon/Suiton/Douton
Chakra: 100
One of the ultimate attacks of the Kakuzu clan. The clan member will concentrate chakra into the mouths of the masks, and all focusing on a central spot, they will release all five blasts of the chakra at the opponent. This wave of chakra will decimate the surrounding area and reduces much of the escape from the opponent to zero. Since this blast is comprised of all five basic elements, the opponent can not help but be overwhelmed as they do not have the elemental requirements to defeat all the elements.

Kesshou Goremu no Jutsu (Crystal Golem Technique)
Rank: C, B, S
Type: Bloodline
Element: Earth
CP: 30, 50, 100
Genki can manifest his crystal armor in a massive 'golem' form.
This boosts his stats (except for CP)
Note: his Crystal Armor has to be in effect already.
30 CP - all stats x 2, twice Genki's normal size
50 CP - all stats x 3, four times Genki's normal size
80 CP - all stats x 5, ten times Genki's normal size


Metsubou Ame no Kyuuten: Kurokaze no Reijingu (Destruction Rains from the Heavens: Black Wind Raging)
Rank: -
Type: Bloodline
CP: depends on form

A physical manifestation of the Black Chakra, this condenses the Black Wind into various forms. The use of this causes Karu's eyes to glow deep purple.

Black Wind Raging - Tentacles
Creates four razor-sharp tentacles of the Black Chakra, which sprout from Karu's back. These can be used in various ways.
10 CP
Black Wind Raging - Wings
Creates a pair of pitch-black wings. This allows Karu to fly at accelerated speeds he could not normally reach through his telekinesis alone. SPD + 30
20 CP
Black Wind Raging - Toxin
Manifests the Black Chakra as a thick, noxious cloud that acts like a powerful toxin, except for the fact that it causes no physical damage; it breaks down the target's chakra from the inside out. It produces severe nausea and headaches within the victim and subtracts Karu's remaining CP from the target's NP, TP, and INT.
50 CP

Jutsu Name: Stone Prison
Type: Bloodline
Rank: C
Element: earth
Chakra: 25
Effect: By jumping high into the air and landing Katashi shatters the ground benieth the foe trapping him in a hole 8 feet deep the roof of the hole is then closed by 8 stone spikes that meet in the center.

Jutsu Name: Stone Golem
Type: Summon
Rank: C
Element: Earth
Chakra: 20 Each
Effect: Katashi summons a Gaint golem wielding a Stone club with 4X the physical strength of the summoner but half the speed. These stone golems defences are nearly inpenitrable.

Jutsu Name: Heavy Stomp
Type: Bloodline
Rank: -
Element: Earth
Chakra: 15 each
Effect: Katash stomps his foot on the ground in the right position to shoot a stone spike out of the ground at his opponent. (this effect also works with hitting a cliff wall)

Jutsu Name: Fissure
Type: Bloodline
Rank: -
Element: None
Chakra: 30
Effect: Katashi Strikes the ground opening up a great fissure to engulf the enemy.

Kesshou Funbo no Jutsu (Crystal Tomb Technique)
Element: Earth
Rank: A
type: Bloodline
CP: 45
Effect: Due to Genki's personal honor code, he prefers not to fight to the death, or ever have to resort to any kind of jutsu that would be considered as 'dishonorable'.
However, should he be faced with a situation in which he has no other choice than to kill his opponent as quickly as possible, he will be forced to use the deadliest jutsu in his arsenal.
Genki presses his palm to the ground as if he's using the Crystal Rising Spires, but instead of the spires, a large spike will form around the target.
Genki will make another hand-sign, and hundreds of spikes will burst from the interior of the Tomb, impaling the target and killing them.

Shuriken no Kesshou (Crystal Shuriken)
element: earth
rank: E
type: Bloodline
CP: 2
effect: Genki's fingertips sharpen into darts and then fire at the opponent.

Monosugoi-Kobushi (Earth-Shattering Fist)
element: earth
Rank: D
type: Taijutsu
CP: 12
effect: Using his massive strength, Genki slams both fists into the ground, causing a small-scale earthquake in a 20-foot radius

jutsu name biggrin eido reikyuu (mud coffin)
element:earth
Rank:C
type:Genjutsu
Chakra points:15
effect: kaichou plays her flute and everyone that hears the song falls under this genjutsu((if her int is high enough)). This genjutsu makes the ground turn into mud and move up there legs and slowly start to consume there whole body. After words the mud hardens and turns to stone making it so they can't move.


jutsu name surprised -ba dokuro (Overturned Skull)
element:earth
Rank biggrin
type:ninjutsu
Chakra points:15
effect: This jutsu creates a skull made of earth around kaichou. When activated the bottom jaw of the skull shoots up from the earth first in front of kaichou and then the top of the skull forms from the earth shooting up from the back. The mouth and top then close around kaichou leaving the only open area the eye holes of the skull. This is not a perfect defense but only powerful jutsu can knock it down easily.

Name: earth rain
Rank: C
Element: earth
Type: ninjutsu
CP: 15
Effect: The user does a few hand signs and nearby rocks fly into the air and are launched at the opponent

Name: Earthquake
Rank: C
Element: earth
Type: ninjutsu
CP: 20
Effect: The user does a string of hand signs and a loud rumbling is heard as the ground shakes vigorously and large cracks form in the ground

Name: Rock spiders
Type: Ninjutsu
Rank: C + 10 for each spider
Element: earth
Effect: The user does a string of hand seals and puts a single hand to the ground. When that happens spiders made of rock crawl out and do whatever the user commands but due to the rocky compesition they aren't generally fast but they are durable and strong

jutsu name: Bai Tou ( Bolder Punch)
element: Earth
Rank: D
type: Ninjutsu
Chakra points:10cp
effect: User fastly does a series of hand signs, kicks the ground, a bolder comes out, and user uses their chakara to punch the bolder realy hard and have it rush into the opponet and hit him/her HARD

Jutsu name: Shadered Peaks
Element: Earth
Rank: D
Type: Ninjustu
Chakra points: 10cp
Effect: user does a series of hand signs and then three moutain peaks come out of the ground and randomly come out around you. if it hits the opponet the opponet loses 10chk points

jutsu name:Earth claw jutsu
element:Earth
Rank: D
type: Ninjuts/taijutsu
Chakra points: 10
effect:dose a series of handsigns and lowers hands toward ground and then earth comes up and attaches to nails and makes nails sharp as kunai sometimes sharper

Jutsu name: Clay Object Transform

Element: Earth

Rank: Unknown

Type: Ninjutsu (uses the 7-taled Bijuu’s power)

Chakra points: 1 cp per pound of clay used. (1 pounds in a knife so 1cp used 10 pounds in a Katana so 10cp used.)

Effect: Once Ardea has created clay using her Bijuu’s powers she uses these powers again to create a clay object. The object size can range from the size of a bead to a building. But the chakra used changes proportionately. Something the size of a bead would take very little chakra where a house would take quite a lot.

Jutsu name: kure- no bure-do keiteki (whistling blades of clay)
Element: Earth
Rank: D (I think)
Type: Ninjutsu
Chakra points: 6
Effect: First Ardea must have a source of clay (the most convenient source is from her Jinchuuriki jutsu “earth clay transform”) Once she has some clay to work with she will thrust a few sharp edged weapons (ie kunai or katana) into the clay. After that she will perform the needed hand seals and layers of clay will form around said weapons. Ardea can than pull the weapons out of the ground and with a powerful swing added with a gentle nudge of chakra a few layers of clay fly off of the weapon. This forms a blade of clay that flies directly towards its target. The amount of clay that forms around each weapon limits the number of blades that can be formed to three times per weapon.

Name: Earth Shattering Stomp
Type: Ninjutsu/Taijutsu
Element: Earth
Rank: D
Cost: 15
Effect: After performing Earth Style Kick, the user forms handseals. When the user kicks against the ground,he/she will send and earth breaking ripple across the ground towards the opponet, knocking them off guard if it hits. Reduces STR by 10 afterwards.

Name: Flying Earth Punch
Type: Ninjutsu/Taijutsu
Rank: D
Element: Earth
Cost: 15
Effect: After using Earth Style Fist, the user forms another set of handseals which, when they punch the air, will send a fist made of earth flying towards the opponent. Using this will cause STR to be reduced by 10.

Name: Earth Style Kick
Type: Taijutsu
Element: Earth
Rank: D
Cost: 10
Effect: The user draws bits and pieces of the earth and forms them around his/her feet to increase STR by 10. Reduces DEF by 10 while jutsu is in effect

Name: Earth Style Punch
Type: Taijutsu
Element: Earth
Rank: D
Cost: 10
Effect: The user draws bits of the earth to his/her hands to increase STR by 10

Jutsu name: Hokori no rokukankaku (6th sense of dust)
Element: Earth
Rank: D
Type: Ninjutsu
Chakra points: 5cp to activate 1cp for each point active.
Effect: The user gathers a layer of fine dust around their body. This layer is sensitive in that the user can sense any disturbance acted upon the dust. An example would be the that the user could detect an incoming object such as a kunai or an attackers fist moments before said object actually hit the users body. This sense is also more difficult to fool with genjutsu than the 5 basic senses.

jutsu name: Clay Ball Jutsu
element: Earth
Rank: D
type: ninjutsu
Chakra points: 5 plus 1 for every ball thrown
effect: makes clay balls come from hands and hurls them at oppents arms and head (can brake bones if hits!!!)


Jutsu name:Shattered earth blast

Element:Earth

Rank biggrin

Type:ninjutsu

Chakra points:5 cp per shot.six shots total per Okan-yaiba(earth-sword)

effect: Once the user has formed a Okan-yaiba she/he swings the sword and fires several shards of the Okan-yaiba at her/his target. A typical Okan-yaiba has the capacity for 6 shots. As the Okan-yaiba is also the ammunition it's blade length shrinks with each shot fired. After the first two shots the Okan-yaiba's blade which is ruffly the same length as a katana will than be shortened to the length of a wakizashi (or"short" blade). after both the third and fourth shots are consumed the okan-yaiba's blade further shortens to the length of a tanto (dagger). After reaching the tanto state the Okan-yaiba can only fire a further two shots before being completely consumed. once all six shots have been fired only a useless handle remaines.



Name: Okan-yaiba

Element: Earth

Type: Ninjutsu

Cost: 15

Rank: D

Effect: Forms a blade of slightly denser than a normal blade and holds a keener edge, out of rock. Will only heat up in a forge. Prerequisite of Burning Blade

jutsu name: Rock Armor
type: Ninjutsu
rank: B
element: earth
cost: 35
effect: After forming the necessary handseals, the user slams his palms onto the ground. It breaks all types of terrain(except metal) and solidifies the minerals into rock, which them begins to form around the users body. This armor is strong agains physical atacks as well as agains wind and fire based attacks. It is weak against water and lightning based attacks, and boots defense by 20 points.

jutsu name: Iron field
Rank: A
element: Earth
cost: 50
type: ninjutsu
effect: After forming handseals, the user slams his palms on the ground. On the first post after, the terrain hardens beyond all measure. On the second post it becomes solid iron for a twenty foot radius from the user.

jutsu name: Iron Escape
rank: A
cost: 50
element: earth
type: ninjutsu
effect: After forming the handseals, the user alters his mineral structre to match that of the iron field and is able to sink wothin it and ppear anywhere on it. This only works on the twenty-foot metal field. The users body does not become as hard as metal, nor as strong, it just changes to allow passage freely within the metal field.

jutsu name: Iron Bind
type: ninjutsu
rank: A
cost: 75
element: earth
effect: The user must have cast Iron Field to use this jutsu. The user forms handseals and touches the metal field with both hands. This causes ten, iron tentacles to rise from the iron field to bind the target. 2 tencles bind the righ leg. 2 tentacles bind the left leg. 2 tentacles bind the left arm, and 2 tentacles bind the right arm. The remaining 2 tentacles bind any other appendage(arm or leg), and if there aren't any other appendages, then they play a support role to the other appendages.

jutsu name: Grass Sword
element: Earth
Rank: D or C
type: Ninjitsu
Chakra points: 16-30
effect: User creates a sword from grass that is as hard as steel. The amount of chakra put into creating it determines the strength of the weapon.
Other: Only known by the old Kusakage and Laina the teacher.

jutsu name: Grass Bind
element: Earth
Rank: C
type: Ninjitsu
Chakra points: 20,
effect: Grass comes from the ground and begins to tightly bind the opponent's body, beginning with the feet. Can only be cut by chakra.
Other: Only known by the previous Kusakage and Laina the teacher of the grass village.

Name: Yousen Tenpenchii (Molten Cataclysm)
Element: Fire/earth
Rank: A
Type: Ninjutsu
Chakra: 45
"The Volcano" performs a string of handsigns before spewing a river of lava from her palms. The lava's temperature is high enough to slowly melt steel or char flesh when in it's liquid state. Once dormant, it hardens into a shell of hard rock, allowing her to use earthen jutsu no matter where they are, even if the usual floor is made of iron.

jutsu name: Seismic Kick
element: earth
Rank: C
type: ninjutsu
Chakra points: 12
effect: the user does a few hand signs and then the user kicks the earth and a slab of rock comes up and goes in the direction of the kick

Name: Bidou Tokkumiai (Tremor Grapple)
Type: Ninjutsu
Element: Earth
Rank: D
Chakra: 6
"The Volcano" stomps her foot, sending a wave of chakra to the target location. Once it reaches it's destination, the earth will open up and envelope the target's legs, preventing them from escaping. She uses this mostly for her Richter Combination.

Name: Horinezumi Eikyou (Gopher Effect)
Type: Ninjutsu
Element: Earth
Rank: E
Chakra: 3
"The Volcano" manipulates a small area of earth which shifts and erode, as it does when a gopher tunnels. She can control it for only a few seconds, and this is used to trip up the opponent so that they are easier to hit with other attacks.

Name: Kazanbai (Volcanic Ash)
Type: Ninjutsu
Element: Earth
Rank: D
Chakr: 4
"The Volcano" uses her control over earth and sends a cloud of combustable ash in front of her. She can then use her Flash Flame technique to create a small explosion.

Jutsu name:Earth pulse
Rank:B
Type: ninjutsu
the user does a string of hand signs and fucuses their chakra into their hand and puts it on the earth and sends out kind of a sonar system that locates other nin if they are on the ground.

The_Broken_Hearted_Lover
Vice Captain


The_Broken_Hearted_Lover
Vice Captain

PostPosted: Fri Nov 23, 2007 3:34 pm


ICE: For Ice elemental Jutsu



Yuukaipou: YukiArashi
Type: Ninjutsu/Kekkei Genkai
Rank: D
Element: Suiton/Fuuton
Chakra: 6
After internally mixing the Water Spirit and Wind spirit, they will disassemble upon releasing the combined snow shower into the sky. The Wind Spirit will then kick up again and blow a massive gust of wind causing the snow particles to cyclone and become rock hard. These particles will then pelt the opponent(s) and will move fast enough to pierce like needles. However, a sufficient fire jutsu (NP must be higher) will melt the ice.

Jutsu name: Hyouton Cover
Element: Hyouton
Rank: B
Type: Ninjutsu
Chakra points: 36
Effect: After performing hand signs, Baku will place his hands on any surface which will freeze over and keep in place. He will then be able to use more chakra if he wishes to control the ice in any way he wishes.

Bundoru Ooru Dou - Seize all Motion
CP: 25 initial + 5/Post
Element: Fuuton + Suiton
By radiating a mixture of the two chakras from Baku's body, he can in every sense halt the motion of Solid objects absolutely. This is done as a chakra infused ice engulfs the object. THis is a nearly absolute defense.

jutsu name:Storm Shatter jutsu
element:ice/wind
Rank:B
type:ninjustu
Chakra points:45
effect: Larka will wave her closed fan in a mini circle leaving a blue trail. Then she will wave her fan sending out a large wall of wind that will freeze anything it touches. After this wave is clear she will send out another wave that can easily slash all everything that was frozen into tiny pieces

Name: Chouteiiteru(Hyper-Freeze)
Type: Hekkai Genkai
Element: Water/Wind
Cost: Ten per person frozen.
This is the clan's Hekkai Genkai. The Miyamuras can emit a certain mist from anywhere on their body. This mist is cold enough to hyper-freeze whatever it touches. The Miyamuras can then use their chakra to briefly control anything that the mist touches. (Only one post)

Name: Hyoushoku Ayatsuri (Glacial Manipulation)
Type: Supplementary
Cost: 5 per post
After the opponent is Hyper frozen, a Miyamura can pump extra chakra into the ice, allowing more lengthy control.

Name: Hyoushoku Chiheimen (Glacial Plane)
Type: Ninjutsu
Rank: D
Cost: 10
Miyamuras can infuse their chakra into the ground, creating a layer of Permafrost under the ground. The Jutsu Requires no handsigns, and as such, is mostle undetectable.

Name: Hyoushoku Sentou (Glacial Spire)
Type: Ninjutsu
Rank: C
Cost: 10
Upon completion of the above Jutsu, the Permafrost can be manipulated in order to shoot a variably sized Spike, which can impale an unsuspecting target from below.

Name: Hyoushoku Heikouidou (Glacial Shift)
Type: Ninjutsu
Rank: C
Cost: 10Once Chiheimen is achived, Miyamuras can use their contrrol over ice in order to cause a rift in the ground, essentially causing an earthquake inside of a controlled area to throw off the opponent's balance.

Name: Hyoushoku Sashimi (Glacial Thrust)
Type: Taijutsu
Rank: D
Chakra: 3 per armA Miyamura can hyperfreeze their fists, using their control to perform a punch which causes additional damage.

Name:Hyoushoku Ashige (Glacial Kick)
Type: Taijutsu
Rank: D
Chakra: 3 per leg.
Following the same concept of Sashimi, using the ice around their foot, hardening the blow extensively.

Name:Hakanai Hyouga no Senritsu Eikou (Ephemeral Glacier of Terrible Glory)
Type: Forbidden Ninjutsu
Rank: S
Chakra: 80
Only highly skilled Miyamuras are fully capable of this Jutsu, as it consumes a monterous amount of chakra to perform.
Their Icey chakra consumes their entire body, shaping them into the form of a Were-Polar Bear. Half man, half Polar bear. In this state, Lightning Jutsu have minimal to no effect, as do physical and most other elemental attacks. The user's strength is multiplied tenfold, and their speed is at least quadrupled. Unfortunately though, the user is incapable of using much more chakra. Using the jutsu can also wera the body doen by taking a few years off of the user's life. Once the jutsu wears off, the user is rendered unconsious, making them a sitting duck unless they can effectively beat back the attacker into death of retreat.


Name: Reitou Chi (Freezing Blood)
Element: Hyouton
Cost: 80
Rank: S
Type: Ninjutsu
Effect: This jutsu can act in conjunction with Rei Retsu Fuudo or act separately. After the initial hand signs, ice crystals will begin to form inside the bloodstream of the shinobi's opponent, but if the one casting the jutsu is not careful to regulate their body heat they can to succumb to this jutsu. After the initial hand signs are performed, the user will form single-handed hand signs to control the ice within their opponents bloodstream and chakra network. If the shinobi does not possess this talent, they will not be able to control the ice. This ice controlling talent will act in conjunction with the hand signs, making the ice converge on the chakra gates, slowly yet effectively closing them and stopping the flow of chakra thus ultimately killing the enemy shinobi

Name: Ice Blast
Element: Ice
Rank: C
Cost: 25
Type: Ninjutsu
Effect: Form handseals, bite thumb, and run blood along fan. When she slams the fan against water or ice. Violent shaking occurs in water as tiny ice explosions travel in a line across the water, or across the ice, causing a formation of crystals, until it comes to the opponent. When it hits the opponent, a large formation of crystals "spike" up causing damage((C rank)). When done in the air, a freezing gust of wind travels towards, and sucks in, the opponent. If it successfully gets the opponent, an implosion occurs mid-air causing the opponent to be trapped within a spike ice cage, causing damage. ((C ranked damage))

Name: Flying Ice Needles
Element: Ice
Cost: 10 per needle
Rank: D
Type: Ninjutsu
Effect: Antony dips her fan in water and forms a hand sign with one hand. The water freezes as she pulls the fan from the water. When ever she swings her fan, dozens of ice crystals fly at the opponent. If she hits water, the droplets that fly into the air from the smack are turned into ice and are launched at the opponent..

Jutsu Name: Rei Retsu Fuudo (Zero Cold Air)

Element: Hyouton

Rank: B

Type: Ninjutsu-Supplimentary

Chakra points: 36

Effect: After performing the needed hand signs, the air in the vicinity of the user will grow to a chilling degree, chilling most metal, freezing most water, lowering body temperature, dropping heart rate, and slowing motor functions. Most of these effects could be countered by the proper heating proportions by equaling the amount of cold air with warm air around one person using chakra. Inexperienced shinobi will not be able to counter this sudden change of temperature.

The air will become thick and heavy with moisture, allowing easier use of ice and water jutsu. Those with supreme power of these jutsu will be able to use their abilities better than ever before.

name: Niruchi no Jutsu • Blood-boiling Technique
Rank: S or high A
element: water, air
type: ninjutsu
chakra cost: 78
effect: this jutsu requires physical contact, or the user's chakra (preferably infused into an object (weapon) on or in the victim's body) to perform. It basically does what the name implies; it makes the victim's blood boil, the pressure change of which will them make the victim explode.
seals: ram, tiger, dragon, bird, single-palm-parallel pointing to victim, can be done one-handed

name: Iteruchi no Jutsu • Blood-freezing Technique
Rank: S or high A
Element: water, ice
type: ninjutsu
Charka cost: 78
effect: this jutsu requires physical contact, or the user's chakra (preferably infused into an object (weapon) on or in the victim's body) to perform. It basically does what the name implies; it makes the victim's blood freeze solid, shutting the victim’s body down and effectively killing them with very little (i.e. none) mess.
seals: ram, ox, dragon, boar, bird, single-palm-parallel pointing to victim, can be done one-handed

jutsu name:saihyousen-ice breaker
element:ice
type:ninjutsu
effect:saihyousen is a Ninjutsu technique that utilizes ice to create a sword. The sword can be wielded in the normal fashion, allowing the ninja to cut and stab like a normal blade.



jutsu name:Urufu Garyuu no Jutsu - Wolf Fang Technique
element:ice
type:ninjutsu
effect:Hyouton • Urufu Garyuu is a Ninjutsu technique utilizing the Ice Element. After forming the needed handseals,Several mounds of snow will rise out of the snowy ground. As the mound increases in size, it will coalesce into large snow wolves. These wolves can follow Simca's bidding and attack her opponent. A sufficiently powerful straight thrust can disrupt the wolves and return them to snow.


jutsu name:Sekkei an'ya-Snowy Night
element:ice
type:genjutsu
effect:Snowy night is a genjutsu that puts the ones traped in it into a mindless trance.What they see is a beautiful snowy night.

Jutsu name:Hyouton • hinotama amanohara-Falling Heavens
element:ice
type:ninjutsu
effect:Hyouton • hinotama amanohara is a ninjutsu. After using the needed hand seals, it starts to snow.Nomater what the temperature it is it will snow, the temp just controlls how long it will last.



Jutsu name:Hyouton • Doraiaisu Ibuk-Ice Breath
element:ice
type:ninjutsu
effect:after using the nesasary hand seals, the user emits an icey breath that when made contact with water will freeze it, when made contact with the oponent it an freeze them or emobalize them.

Jutsu name:Hyouton • Gureeto Itetsuku- Great Freeze
element:ice
type:ninjutsu
effect:after the needed hand seals, the user will dip there finger into a body of water and it will freeze solid.

Jutsu name:Tsumetai Fuuin-Ice Seal
element:ice
type:ninjutsu
effect:a seal is placed on a throwing weapon(such as kunai or shrukens) when the weapon hits its target, it parshly freezes it.
PostPosted: Fri Nov 23, 2007 3:40 pm


NON-ELEMENTAL JUTSU: For Non-Elemental Jutsu

Kabuki Barrier
Rank: A
Element: N/A
Type: Ninjutsu
CP: 40
After summoning his Kabuki, Kujira can cause them to spread out and form a large barrier around an area, preventing the entry of others into the area. Since they are inside the barrier they cannot be removed from the outside but they can be taken out from inside, though as long as there are at least four Kabuki holding up the barrier it cannot be dispelled.

Jutsu Name: Shin Clan Genjutsu- Daydream Song
Tye: Genjutsu
Rank: C
CP: 15
Element: None
Effect: Tsuko begins singing a dreamy tune that puts the listener into a deep sleep. Once put to sleep, they can not be woken up by using "Kai." They can only be woken up by recieving damage, and once awoken, their response time is slowed down.

jutsu name: Parasite Co-op
element: None
Rank: E
type: Bloodline
Chakra points: 2 for each
effect: Yukie's special parasite. She sends it into only her allies. Unlike other parasites this one does no harm to it. It indicates the location of the host to Yukie.



jutsu name: Parasite Healing Vapor
element: None
Rank: C
type: Bloodline
Chakra points: 20
effect: Yukie focus her chakra into her parasite which starts to release a vapor. The vapor exits out of the holes on Yukie's body spreading throughout the area. To avoid enemies from using the vapor to heal themselves, only those who have Yukie's co-op parasite inside them can use the vapor to heal. All others who make contact to the vapor are affected with a flesh eating poison.



jutsu name: Evolved Parasite Co-op
element: None
Rank: B
type: Bloodline
Chakra points: 25 for each
effect: The Parasite's evolved version. In this form it does the exact same as the above but it''s a older version of the parasite. With the growth of the Parasite, it becomes attached to the host and will protect it to survive. In the event of poison getting to the host the parasite will suck out the poison to protect itself from danger.

Jutsu Name: Shin Clan Genjutsu- Song of Confusion
Type: Genjutsu
Rank: C
CP: 10
Element: None
Effect: Tsuko starts singing a "sing-song" tune that entraps the listener in a daydream. While in the daydream, reality is turned backwards. The listener cannot distinguish between friend or foe. The genjutsu is released when the listener is hit, or if "Kai" is used.

Sugumichi Moodo: Yari Doomu
Rank: E
CP: 6
Type: Ninjutsu
Element: N/A
Letting his black tendrils out, they will take the form of a dome in front of him with speared like tendrils whipping out of the dome to attack the enemy. Because these are made out of tendrils, they will be able to move in any direction needed to defend and or attack. +25 to STR and DEF

Name: Evolved Parasitic Acid
Type: Kekkei Gankai
CP: 15

This Jutsu allows Ichigo to Launch acid out of any of the holes on hsi body. This acid is highly corossive. If it gets on a persons flesh it dosent stop till it eats away the whoel appendage. so if a drop gets on yrou arm its gonna eat a hoel through yrou arm. the cost counts for each hole.

Jutsu name: Seal- Special Chakra Explosion
Rank:
Type: Fuuinjutsu
Element: None
CP: 5 if used with paper, 20, without.
Effect: With Paper: Hijima writes a seal on chakra infused paper that acts like an exploding note. The difference is the chakra infused paper. It allows Hijima to remotely detonate the seal. The seal will also detonate if it is forcefully removed, or tampered with in any way, form or fashion.

Without Paper: At the cost of 20cp, hijima creates a chakra infused seal on an object that acts like an exploding note. He can detonate it remotely, or it can be triggered by removal of any kind, or tampering of any kind.

Name: Partial Parasitic Armor Control
Type: Kekkei Genkai
CP: 10 for each part

Ichigo Has doen extream traingin to control the armor hsi body produces. This has allowed him to place the armor on specific parts of his body. SO he can armor his arm or leg or he can do miltiple at teh same time.

Name: Parasitic Tentacle Opening Evolution
Type: Kekkei Genkai
CP: 100

This is a One tiem use Jutsu since its th eParasite Evolving. This uses a surplus of CHakra to force teh Iminante and Currently happening Evolution of hsi Parasite. This makes two more holes appear on His back. Aswell as generate Holes Up his arms that allow sharp curved Spines coem out of. also Small tentecles cna come out of these holes but they are only about 5 feet long.

Name: Parasitic Razor Whip
Type: Kekkei Genkai
CP: 15

The Parasite inside Ichigo has evolved the apility to rotate the Armor on its tenticles so that even if the tentecles Pointed tip grazes the enemy the plates can spin and slice through the flesh a bit more.

Name: Evolved Parasite Spawn
Type: Kekkei Genkai
CP: 2

THe evolved Parasite absorbs 10 CP for three posts. They also Can be controled remotly by the Host of the original Parasite so that THey cna move to a More Exceptable place to Attack the internal organs the fault of this jutsu is that they have to hit the enemy in there egg form first

Name: Parasitic Poison spine armor
Type: Kekkei Genkai
CP: 30

Ichigo Sends Chakra in to hsi Parasite and a New form of armor Generates around hsi Body it increases hsi Def by 90 like th eoriginal Parasitic Armor but also Has more spikes and larger Spikes growing off it that are all coated in a Poison. THe antidote to teh Poison is Ichigos Own Blood.


jutsu name: Parasite Serum
element: None
Rank: ((Depends on injury))
type: Bloodline
Chakra points: ((5 to bring out parasite))
effect: Yukie summons a specific type of parasite which has a special serum within it's body. It has 3 different types of serum. Minor woulds are called Alpha; Medium wounds are called Beta; and Deadly Injuries are called Delta. For each serum, a set amount of chakra is needed from the host to form and produce the serum. If giving the serum the injury would be able to heal in 2 post. All depends on the serum. (example is if person A had a minor wound it would take 2 post to heal if given alpha serum but say if it was a minor wound and Person A was given the Delta serum then the injury would heal in that post.))

Alpha Serum- 10
Beta Serum- 20
Delta Serum- 30

Seal-Origami Capture
Rank: D or C
CP: 20
Effect: Hijima places a small Seal on a piece of paper. When this paper comes in contact with anything it starts bnding and folding around the victim and slowly imobilizes them. The paper is as hard as steel and threfore much harder to break.

jutsu name: Mind barrier
element: Mitsude
Rank: C
type: Fuuinjutsu
effect: A mitsude manipulates leylines into the form of a seal and permanently embeds it on to the body of a person of his choosing this seal can be activated at anytime by either the mitsude that placed it or the victim ((mitsude has absolute controll though))at the cost of 30 CP. This seal charges the laylines surrounding the brain blocking it from any mind based attacks (( basically if someone was trying to manipulate the mind, thier attempts would be void ... unless the person with the seal wills it))



Artemis Gauntlet
Type: Ninja Equipment
CP: 15 to activate
A plain, fingerless elbow-length white glove worn on the left hand. It has a chakra receptor on the back that looks like a silver wing. By channeling Chakra into the receptor, angelic wings will sprout from the wrist, forming the shape of a bow.
The user can automatically produce arrows made of chakra.

Angelic Aura
Element: -
Type: Ninjutsu
Rank: C
CP: 20
A ninjutsu Naomi developed on her own, it is essentially a weaker version of the 'Mystic Hands' Jutsu. By channeling chakra throughout her whole body (which is seen as a glowing aura surrounding her), Naomi can speed up another person's healing process (nowhere NEAR the rate of the Kyuubi, mind you). Weaker poisons will be neutralized along with any infections, and most minor wounds will heal within two to three posts.

Name: Black void
Rank: A
Type: Ninjutsu
Element: summon
Chakra: 100
Gabriel slashes his blades in the air between them a black void appears and 10000 swords fly out that travel in any direction the user wills, they only last one post and they cannot separate from each other ((they fly as a group in a line about 30 feet x 30 feet))

Death Trance
Type: genjutsu
rank: C
element: -
CP: 20, + 15 per post
A powerful genjutsu that projects Karu's body as if he is dead or unconscious. In the target's mind, Karu has just died from their attack.
While using this Genjutsu, Karu is able to use the Ley Lines to absorb their Chakra unnoticed.

Name: Wild Beast – Earth Claw Shield
Rank: D
Type: Taijutsu
Element: Kekkei Genkai: Devouring Feral Beasts
Chakra: 6
Part of a charging attack that provides excellent defense. A Yajuu clan member digs their claws into the ground and twists them as they move forward, ripping the ground up and transforming it into a shield of dirt and rocks that spreads from the ground after the claws. The main trick to this technique is that it obscures an opponent’s sight of the clan member as they charge that amplified with the amount of debris they tear up slows strikes coming towards them and can completely deflect them.

Name: Wild Beast – Rending Grapple
Rank: E
Type: Taijutsu
Element: Kekkei Genkai: Devouring Feral Beasts
Chakra: 3
If a Yajuu clan member has a strength score equal to or higher than an opponent they can stop attacks and prevent and opponent from attacking by grappling their limbs. With this benefit it doesn’t prevent the clan member from attacking, they dig their claws into their pinned foe and rip chunks out of their flesh slowly.

Name: Wild Beast – Whirling Dervish of Shredding Ferocity
Rank: A
Type: Taijutsu
Element: Kekkei Genkai: Devouring Feral Beasts
Chakra: 50
There are few people to see this dreaded technique and escape unscathed, nobody has been the target of this technique and gotten away without some grievous injury. The Yajuu are animals, this is a link to the more primal and destructive side of nature. To explain this skill simply, it is a sensory overload. Feeding their own chakra throughout their nervous system the clan members senses go ballistic, they can feel even the slightest movement as the air around them bends, they can hear the panicking of their victims heartbeat, see blood as it pulses the veins beneath the skin, their own body even reacts faster than usual. Of course this sudden rush of information processing would kill most people; the Yajuu of course can get around this limit due to their bodies. When this move is utilized the majority of the clan members higher brain functions temporarily shut down, problem solving, morality, self preservation among other things ceases to function. In this state clan members are uncontrollable only barely recognizing friend from foe by the taste of their chakra and even then attacking 50% of the time. While using this technique the clan members’ speed is considered 3 times higher than normal and are unaffected by genjutsu or ninjutsu that impairs the senses and lasts for 10 posts. After the technique ends all of the clan members stats are considered divided in half for 20 posts though this can be reduced by spending 15 points of chakra for post subtracted.

Name: Wild Beast – Steel Splitting Bite
Rank: C
Type: Taijutsu
Element: Kekkei Genkai: Devouring Feral Beasts
Chakra: 12
Because the Yajuu clan has their chakra network into their fangs and claws (one of the reasons that said claws and fangs are so brutally sharp and hard by years of reinforcement) they can do things that most other people would find terrifying, like break metal with their teeth. The powerful jaws of the Yajuu can latch on to almost anything, even catch a shuriken or kunai with little effort, when they do this they can then channel chakra directly through their fangs and strengthen their already powerful jaw muscles. Quite literally what this allows the clan member to do is break metal with their teeth. This technique does create problems, such as difficulty catching a sword blade in their mouth without risking decapitation, along with that supremely worked metals may not break but simply dent, as well as items with chakra poured into them will remain unaffected unless the Yajuu pours more chakra into their bites than the item has (a nearly impossible feat).

Name: Wild Beast – Spinning Slash Rebuke
Rank: D
Type: Taijutsu
Element: Kekkei Genkai: Devouring Feral Beasts
Chakra: 6
Blocking any attack while unarmed allows a Yajuu clan member to immediately mount a counterattack. As soon as the opponent is blocked lightly the clan member spins off sideways out of reach while twisting their claws into their opponent and ripping flesh as they move to safety.

Name: Wild Beast – Flying Claws
Rank: C
Type: Taijutsu
Element: Kekkei Genkai: Devouring Feral Beasts
Chakra: 10
The deadly Yajuu clan is capable of attacking from distance when they so desire. A phenomenon of high speed movement the clan member plies chakra directly into their claws and swings at high speed, the strike actually is so fast that it doesn’t push through the air but splits through it. The slashing power of the Yajuus claws is then projected out and carried between two vacuums that extend a massive distance and amplify. Since there is no arm to stop you must dodge it or suffer the consequences, possibly meaning being split in half.

Name: Flesh to Flesh
Rank: C
Type: Ninjutsu
Element: Kekkei Genkai: Devouring Feral Beasts
Chakra: 15
The unique bodies of the Yajuu derive different things from the raw flesh they consume from their enemies, coupled with a ludicrous amount of stamina and durability it’s disconcerting to think that such animals could heal their bodies by feeding on their opponents. This ability is frighteningly unique; when a Yajuu’s body is damaged they can heal themselves by consuming parts of their opponent. This is not a regeneration of the clan member’s cells as some believe; it is actually closer to a system of replacements. The clan member devours proteins along with chakra and plies it into cells closely associate with the ones damaged, at which time the replacement cells fuse with the damaged ones to become perfectly new. This entire process of not using ones cells is thought to possibly extend life spans and other biological cycles though it is unproven.

Name: Consume Jutsu
Rank: B
Type: Ninjutsu
Element: Kekkei Genkai: Devouring Feral Beasts
Chakra: 32
The unique tongues of the Yajuu clan that allow them to literally taste chakra can be applied to their consumption of enemies. When a clan member feeds on the flesh and chakra network of an opponent they uncover many of the abilities of their opponent and memorize them by following distinct patterns in common chakra flow and elemental use and levels. Using this, the Yajuu can learn almost all the techniques that their victim knew and can imitate them perfectly; however they must still have the necessary level and elemental decipher to perform the techniques.

Name: Consume Memory
Rank: B
Type: Ninjutsu
Element: Kekkei Genkai: Devouring Feral Beasts
Chakra: 32
Even in death the brain holds a mild electrical current for a short time. A fresh body can provide a wealth of information to those that can unlock them, to the Yajuu clan this is childs play. Devouring the fresh brain of a human a Yajuu clan member consumes the intertwined chakra network with the mind as well as the unique imprints to every mind. Doing this allows the clan member to absorb many of their victims memories, however, because of the way they are acquired the majority of memories are imperfect, there are gaps or minor details missing from dozens memories, although the more important and closely remember the thing was the less likely this is to occur.

Name: Wild Beast
Rank: E
Type: Taijutsu Style
Element: Kekkei Genkai: Devouring Feral Beasts
Chakra: 0
The Yajuu clan is known for fighting like wild animals, even to other close combatants they show an individual ferocity that is unmatched. Sprinting around on all fours they slash with all of their limbs to attack and rip with their sharp teeth in a disorganized fashion that never the less has an underlying order. Faced with something so erratic and different most opponents have difficulty mounting a physical counterattack against the clan member. While utilizing this taijutsu style the shinobi is treated as if his speed was 10 points higher for the purposes of attack and evasion so long as they are in melee.

Name: Wild Beast – Ricochet
Rank: E
Type: Taijutsu
Element: Kekkei Genkai: Devouring Feral Beasts
Chakra: 3 per bounce
Running on all fours greatly increases a Yajuu clan member’s mobility. This coupled with naturally long limbs, flexibility and sharp claws allows a clan member to bounce off almost any surface in a redirected lunging attack. Using this a clan member can never be caught prone and can make a single melee charge attack at 1.5 times their speed.

Crystal Refraction
Type: Bloodline
Element: depends
Rank: depends
CP: Target Jutsu plus 1/4 (per reflection)
Genki grows a unique Crystal 'Shield' from his hands that can reflect an elemental jutsu back in a direction of his choosing. If his DEF is higher than the opponent's NP he will not take damage from the jutsu but if their NP is higher than his DEF he will still take damage, but the jutsu will be reflected.
Also, he cannot reflect a jutsu out of his rank and he also cannot reflect Earth Jutsus.

Blinding Glare
Type: Bloodline
Element: -
Rank: D
CP: 6
Genki uses his chakra to make his crystals highly reflective so that looking at him directly will cause temporary blindness. Obviously doesn't work in areas where there is no light.

Kuchiyose - Empress Butterfly
Type: Summoning
Rank: C
Element: -
CP: 10
Naomi summons a large butterfly that can serve as a means of fast transportation.

Butterfly Pollen
Type: Ninjutsu
Rank: D
Element: -
CP: 5 per 'burst'
Naomi produces a fine powder that, once inhaled, will cause a feeling of intense drowsiness that will cause the target to fall asleep within five posts.

Name: Genjutsu prison
element: N/A
Rank: D
Type: ninjutsu
CP: Sends a pink glob at the enemy if hit the opponent is captured inside a gel like prison that automatically sends the opponent into a genjutsu of my choosing.

Sparkle Butterflies
Element: -
Rank: C
Type: Summoning
CP: 15
Naomi creates ten beautiful shining butterflies made out of chakra, which fly up into the air and hover over her. For the next ten posts, Naomi and any allies that may be fighting with her will gain an amount of CP equal to the number of butterflies left, after which they will dissipate.
Note that the butterflies can be destroyedby a chakra-based attack.

Butterfly Petals
Element: -
Rank: D
Type: Genjutsu
CP: 5
Used in conjunction with Butterfly Fields, Naomi will create a genjutsu that allows her to 'disappear' in a swarm of butterflies that look exactly like the ones summoned from BF. Since the opponent will already be distracted by thousands of butterflies flying around his/her head, they won't see her disappearance.

Name: Mitsude healing
element: N/A
Rank: D
Type: ninjutsu
CP:
small 5
medium 20
large 40

The user manipulates leylines to act as stitches. selaling the wound and healing it in a fraction of the time. Last 5 Turns

Name: Ley Dart
element: N/A
Rank: DE
Type: ninjutsu
CP: 5 The user takes a ley line and manipulates it into a needle like form ad darts it at the opponent. Once inside the user is then more susceptible to mind manipulation and genjutsu.


Name: Ley barrier
element: N/A
Rank: D
Type: ninjutsu
CP: 3The user manipulates all the ley lines around him into a dome shield that surrounds him. He remains visable but the dome is a slightly transparent pink bubble. This Dome is impenetrable by normal nin tools such as the kunai or shuriken but can be broken by physical attacks if attack is greater than the caster’s INT

Name: Psych trance
element: N/A
Rank: D
Type: ninjutsu
CP: 3 The user closes his eyes and focuses on the pattern of leylines around him. If any of the leylines are disturbed the user knows with pinpoint accuracy where it is and is able to attack without even looking at the opponent.

Name: Demonic orb blast
element: N/A
Rank: C
Type: ninjutsu
CP: 30 The User holds out his palms and 100 small pink orbs made out of chakra charged ley lines begin to fill his hands, using his mind he launches the balls at the opponent which then explode a small blast that leaves a small burn.



Name: Demonic orb trap
element: N/A
Rank: D
Type: ninjutsu
CP: The same as orb blast except the orbs do not explode instead they fly all over the arena, meant to trip up the opponent.

Name: Scare Tactics
element: N/A
Rank: D
Type: ninjutsu
CP: 3 The caster Uses ley lines to give the belief of elemental manipulation.
Thunder. The user charges a large ball of chakra into a ley line and fires it, following the ley lines giving the appearance of lightning
Fire – The user explodes a ley line across the ground catching the grass on fire.
((other elements will be added when I come up with them))





Name: Friendship ley
element: N/A
Rank: E
Type: ninjutsu
CP: 7 The user manipulates the leylines into a large pink air filled orb to catch people if they are falling or if they are flying

Unstopable prison
Type: Bloodline
Rank: C
Element: N/A
CP: 28

Haruka places his hands on the ground and long sharp bones arise from the ground surrounding the opponent at about a 10 meeter distance and then another layer of sharp bone rises out of 8 meters and so on until there is one merter of room left around the opponent

Kurokaze no Reijingu - Yakyoku (Black Wind Raging - Nocturne)
Type: Bloodline
Rank: -
Element: N/A
CP: 40
The true manifestation of Ultima's 'Black Chakra', Karu's body becomes completely engulfed in the Chakra, turning his skin and hair pitch black until the only things visible are his eyes, which glow with the same purple aura. Also, a thick black aura surrounds his body, though this does not seem to have any added benefit.
The technique has several drawbacks however; not only does the technique cause severe damage to Karu's body, but it seems to have a very negative effect on his psyche...
INT/SPD/NP x 1.5, CP back to full
Note: After technique's use, all stats are cut in half.

(Not usable Yet)
Kuchiyose no Jutsu - Ultima (Shadow Form)
Type: Summoning
Rank: A
Element: N/A
CP: 50
Only usable when Nocturne is in effect. The Black Chakra intensifies, a tall featureless figure emerging from it. The figure is Ultima in spiritual form, and though he cannot interact with physical objects, he can use the basic-level Mitsude Bloodline techniques with intense power...

Name: Kasuihonekougake
Type: Taijutsu
CP: 20

KasuihoneKougake translated is Spike Bone Gauntlet. Its similar to Yucca no Mai but Only the arms and hands an explosive tag can be used to propel the Spikes at hsi opponents.


Name: Honesuishin no Jutsu
Type: Suplimentary
CP: Depends on the size of the Bones aswell as the Shape and what not.

This si an Advanced Kaguya jutsu Kimishun develops to try and cancel out the Use of Explosive tags to propel the Bone spikes from hsi body. This Jutsu Is Used so that Kimishun can Combine hsi long and short range jutsu. and evne turn his short range jutsu to long range. This Jutsu Kimishun is still developign so He wotn be able to use it with Yucca no Mai but he can use it with the Kasuihonekougake

Name: Yucca no Mai
Type: Taijutsu
CP: 40


Kimishun will fall to al fours and release Bone spikes from every inch of his body if the enemy is strikign they will be impaled Kimishun can then use Explosive tags to blow the spikes in to multipl directions but this will cause him some damage as he is Blowing up hsi own body. he does use a layer of bone to dampen the Damage of the explosion but he still feels it.


Sugumichi Moodo: Sanmai
Type: Ninjutsu/Kekkei Genkai
Rank: C
Element: N/A
Chakra: 12
After situating the masks and tendrils in a way they can intercept the attack, they will absorb the elemental and physical properties of any elemental attack used against the, providing the Kakuzu's NP is higher than the opponent's. This will add half of the CP cost of the jutsu to the Kakuzu's total CP.

Sugumichi Moodo: Ijou Raishuu
Type: Ninjutsu/Kekkei Genkai
Rank: C
Element: N/A
Chakra: 2 per blast
Letting his tendrils form bodies with the masks, the masks will form into several attack positions, firing off rounds of concentrated elemental chakra.

Sugumichi Moodo: Diskonfigure-shon
Type: Ninjutsu/Kekkei Genkai
Rank: C
Element: N/A
Chakra: 15
This will let the Kakuzu spread their tendrils out to detach their limbs and other body parts from their central body cavity to more easily evade on coming attacks. Their vital organs can be pushed out as well to evade injury by the tendrils with their vital connectivities still attached to the organ.

Sugumichi Moodo: Danketsu Nui
Type: Ninjutsu/Kekkei Genkai
Rank: E
Element: N/A
Chakra: 5
A basic skill in using the tendrils, yet highly effective. This will let the Kakuzu sew himself to allies and or opponents. This will then in effect allow him to keep close to the opponent to attack him at very close ranges (point-blank) and use some of the abilities of his allies. Mostly it will be so he can heal and reattach limbs that might of been lost.

Sugumichi Moodo: Supaiku Chikara
Type: Ninjutsu/Kekkei Genkai
Rank: D
Element: Depends on the masks used
Chakra: 6
The tendrils will recede inward and then a moment later, they will sprout forth from the body as long and hard spikes, capable of ripping through most materials. The masks will remain close up against the body, making them well protected as well as being able to guard the hearts from being wounded or killed. The masks will be able to elementally charge the spikes so jutsu can be used as well.


Name: Tsukiyo (moonlit night)
Type: Genjutsu
Rank: B
Element:
Chakra: 28
The entire battle field is surrounded by darkness, even for spectators and the only source of light is the illusion of a full moon above and spot lights her. But when the opponent attacks her it is only a clone and another appears in a different spot on the battle field, leading the opponent to in circles so that she can attack from the dark while they are distracted.

Name: Tsuki no Hikari (moon light)
Type: Genjutsu
Rank: C
Element:
Chakra: 17
The illusion of the full moon begins to descend on the battle field filling it with a blinding light leaving the opponent unable to use their eyes and forcing them to shield them from it, leaving enough time for her to attack before the both jutsus come to an end.(This jutsu will usually be released when the opponent is attempting to escape from Tsukiyo or the jutsu is coming to a weak point.)

Shinto no Tekken - Suzaku no Waza (Four Gods Fist - Arts of the Red Phoenix)
Rank: A/S
Type: Taijutsu Branch Style
CP: 40/0
A branch of the Four Gods Fist style developed by Masashi Hikotsu, Suzaku no Waza focuses Chakra to enhance the senses of touch, sight, smell, and hearing to superhuman levels. This will allow the user to learn things about their opponents that would never be possible otherwise. A master of the technique would not need chakra to do this, and could sense their opponent's movements based solely on air movements alone. This also greatly improves accuracy.
However, it does have a side effect; use of this technique will leave the senses temporarily dulled.
Special Jounin: INT/TP +50
Jounin: +60
Elite Jounin/Medic/Hunter-nin: +80
ANBU: + 100

Suzaku - Shishou no Kuchibashi (Stabbing Beak)
Type: Taijutsu
Rank: C
The most basic technique of the Suzaku branch. The user uses their senses to strike an opponent's pressure points, which produce different effects. Note that this is different from the Chakra Points.

Suzaku - Tsumetetsu (Iron Talon)
Type: Taijutsu
Rank: B
CP: 10
The second-level technique of Suzaku. The user focuses chakra into their fingertips, forming a long 'needle' of chakra to do massive damage to the pressure points.

Suzaku - Fenikkusu Sutoraiku (Seven-Tailed Phoenix Strike)
Type: Taijutsu/Kinjutsu
Rank: S
CP: 10 per strike, 70 total
The top-level Suzaku technique. The user forms their chakra into their hands, and then strikes seven points in this order: Solar Plexus to stun, Kidneys to injure, Sternum to shatter the breastplate, Brachial Plexi to dislocate the arms, Trachea to cut off breathing, Suprasternal Notch to mortally wound, and finally the Heart to kill.
By themselves any one of these strikes would prove to be critically injuring, but should all seven hits land, the victim will die without fail.
Naturally, this is classified as an S-Rank forbidden jutsu.

Sugumichi Moodo: Kamen Benso
Type: Ninjutsu/Kekkei Genkai
Rank: C
Element: Depends on the mask used
Chakra: 30
Letting his tendrils out of his body some, he will detach the masks from the mass and each will become their own bundle of tendrils with a mask for a face. They will then grow into an orb around the Kakuzu to where his defense is amplified with a boost of +60. He can also see through the mask eyes and fire concentrated blasts of elemental jutsu which costs the CP of whatever the rank is.

Shinto no Tekken - Suzaku no Waza (Four Gods Fist - Arts of the Red Phoenix)
Rank: A/S
Type: Taijutsu Branch Style
CP: 40/0
A branch of the Four Gods Fist style developed by Masashi Hikotsu, Suzaku no Waza focuses Chakra to enhance the senses of touch, sight, smell, and hearing to superhuman levels. This will allow the user to learn things about their opponents that would never be possible otherwise. A master of the technique would not need chakra to do this, and could sense their opponent's movements based solely on air movements alone. This also greatly improves accuracy.
However, it does have a side effect; use of this technique will leave the senses temporarily dulled.
Special Jounin: INT/TP +50
Jounin: +60
Elite Jounin/Medic/Hunter-nin: +80
ANBU: + 100

Suzaku - Shishou no Kuchibashi (Stabbing Beak)
Type: Taijutsu
Rank: C
The most basic technique of the Suzaku branch. The user uses their senses to strike an opponent's pressure points, which produce different effects. Note that this is different from the Chakra Points.

Suzaku - Tsumetetsu (Iron Talon)
Type: Taijutsu
Rank: B
CP: 10
The second-level technique of Suzaku. The user focuses chakra into their fingertips, forming a long 'needle' of chakra to do massive damage to the pressure points.

Suzaku - Fenikkusu Sutoraiku (Seven-Tailed Phoenix Strike)
Type: Taijutsu/Kinjutsu
Rank: S
CP: 10 per strike, 70 total
The top-level Suzaku technique. The user forms their chakra into their hands, and then strikes seven points in this order: Solar Plexus to stun, Kidneys to injure, Sternum to shatter the breastplate, Brachial Plexi to dislocate the arms, Trachea to cut off breathing, Suprasternal Notch to mortally wound, and finally the Heart to kill.
By themselves any one of these strikes would prove to be critically injuring, but should all seven hits land, the victim will die without fail.
Naturally, this is classified as an S-Rank forbidden jutsu

Sugumichi Moodo: Kamen Benso
Type: Ninjutsu/Kekkei Genkai
Rank: C
Element: Depends on the mask used
Chakra: 30
Letting his tendrils out of his body some, he will detach the masks from the mass and each will become their own bundle of tendrils with a mask for a face. They will then grow into an orb around the Kakuzu to where his defense is amplified with a boost of +60. He can also see through the mask eyes and fire concentrated blasts of elemental jutsu which costs the CP of whatever the rank is.

Shinto no Tekken - Seiryuu no Waza (Four Gods Fist - Arts of the Blue Dragon)
Rank: C/S
Type: Taijutsu Branch Style
CP: 30/10
A branch of the Four Gods Fist style developed by Masashi Hikotsu, Seiryuu no Waza is primarily an evasion taijutsu; it uses Chakra to 'supercharge' the nervous system, thereby drastically decreasing response time and creating lightning-fast reflexes. Masters of the technique require much less Chakra.
However, it does have a side effect; use of this technique tends to leave a feeling of numbness in the peripheral nervous system.
Genin: SPD/TP +30
Chuunin: +40
Special Jounin: +50
Jounin: +60
Elite Jounin/Medic/Hunter-nin: +80
ANBU: + 100

Seiryuu - Ryutouhi (Dragon's Evasion)
Type: Taijutsu
Rank: C
The most basic technique of the Seiryuu branch. Using the increase in speed the user will use the momentum of a dodge to strike their opponent while they are off-balance from the hit.

Seiryuu - Ryuken Hangeki (Dragon Blade Counterattack)
Type: Taijutsu
Rank: B
CP: 5
The second-level technique of Seiryuu. When attacked with a blade or limb, the user will grab the attacking object, then using their other hand will ram an open palm into the object, snapping it at the contact point.
(obviously, it won't work on certain weapons.)

Seiryuu - Joushouryuu (Rising Dragon)
Type: Taijutsu
Rank: S
CP: 40
The top-level Seiryuu technique. Using Chakra to further double their speed, the user will unleash a flurry of palm strikes and kicks that move so quickly the air around them burns with blue flames.
Treat SPD as x2 during technique's use.



Kuchiyose: Fukumen
Type: Ninjutsu
Rank: C
Element: Depends on the mask that is summoned
Chakra: 22
After performing a string of hand signs (specific seals required to summon specific elemental item) a mask or several masks will appear of hearts infused into masks which can be used to replace broken or destroyed hearts of the Kakuzu.

Shinto no Tekken - Genbu no Waza (Four Gods Fist - Arts of the Black Tortoise)
Rank: B/S
Type: Taijutsu Branch Style
CP: 30/10
A branch of the Four Gods Fist style developed by Masashi Hikotsu, Genbu no Waza uses chakra to force contraction of the muscles. This results in an 'iron defense' that doesn't rely heavily on chakra barriers. Physical Taijutsu are rendered almost completely useless, and even blade strikes are repelled by the chakra running through the user's muscles. A true master of the style can trigger it with very small amounts of Chakra, and can even repel chakra-based attacks.
However, it does have a side effect; use of this technique has a lingering effect of stiffness in the muscles, which can be very painful if one has not trained well in it.
Chuunin: DEF/TP +40
Special Jounin: +50
Jounin: +60
Elite Jounin/Medic/Hunter-nin: +80
ANBU: + 100

Genbu - Kamekawa Goei (Tortoise Shell Guard)
Type: Taijutsu
Rank: C
The most basic technique of the Genbu branch. The user curls up into a ball, contracting the muscles in their back, neck, and arms, so that they cannot retaliate, but no attack can reach any vital organs.

Genbu - Suppon Tetsuago (Snapping Turtle Iron Jaw)
Type: Taijutsu
Rank: B
CP: 10
The second-level technique of Genbu. The user will block an attacker's strikes with his open palm, grabbing it. They will then force the muscles in their hand to contract, crushing the attacker's bones.

Genbu - Kinmotsu Kame no Hebi Kujo (Forbidden Tortoise and Serpent Destruction)
Type: Taijutsu/Kinjutsu
Rank: S
CP: 50
The top-level Genbu technique. The user will hook two fingers into the target's brachial plexus, inserting chakra into the opponent's body. This allows the user to force their muscles to contract in the same way. However, unless the target has been exclusively trained in the use of Genbu, this will render the target completely immobile. Then the user will ram his fist into the target's gut, forcing another contraction, which if successful will shatter every bone in the victim's body that is directly connected to a muscle.
This is classified as a Forbidden Technique simply because it is so powerful and destructive.

Name: Kafun no Mai (Dance of the Pollen)
Type: Ninjutsu
CP: 15

Kimishun Releases Bone Dust that is sharpened each particle is extremly sharp an dpointy if you inhale it through your mouth or nose it will cut up yrou mouth nose esophogus and Lungs causing terrible pain and Extream internal Bleeding

Shinto no Tekken - Byakko no Waza (Four Gods Fist - Arts of the White Tiger)
Rank: C/S
Type: Taijutsu Branch Style
CP: 20/0
A branch of the Four Gods Fist style developed by Masashi Hikotsu, Byakko no Waza uses chakra to artificially trigger the adrenal gland, which produces a sort of berserker trance, vastly increasing the user's senses and physical capabilities. A true master of the style can trigger it without Chakra.
However, it does have a side effect; use of this technique does leave the user exceptionally tired after use, to the point that an exerting battle can cause a Byakko user to pass out.
Genin: STR/TP + 30
Chuunin: + 40
Special Jounin: +50
Jounin: +60
Elite Jounin/Medic/Hunter-nin: +80
ANBU: + 100

Byakko - Toraken Dageki (Tiger Fist Strike)
Type: Taijutsu
Rank: C
The most basic technique of the Byakko branch. It uses the adrenal boost to put massive amounts of power into the fist.

Byakko - Toratsu Dageki (Tiger Claw Strike)
Type: Taijutsu
Rank: B
CP: 5
The second-level technique of Byakko. It focuses chakra to the fingertips, forming 'claws' at the ends of the fingers. Though not very long, the claws can sever even chakra lines within the body.

Byakko - Torakiba Rendan (Tiger Fang Barrage)
Type: Taijutsu
Rank: S
CP: 30
The top-level Byakko technique. It creates three foot-long blades of pure chakra on each hand. These blades are so incredibly powerful they could cut through anything short of a barrier placed by a Kage

Name: Chakra Control Device
Category: Device/Weapon
Type: Accessories
Chakra:0
Description: This device can be used to suck out the chakra of a captured enemy combatant. This will prevent them from using chakra to create jutsu. The device also creates an impenetrable wall around the prisoner, preventing them from removing the device. the effects only last 3 posts of the person wearing it and one can only have no more then 5 of them at a time or in battle.
Picture:Click

Name: Spiritual Qualms - Jashun Reckoning
Type: Genjutsu
Rank: A
Element: N/A
Chakra: 50
Effect: A string of hand signs is performed and after such, the opponent(s) enters a world in which bodies are strung around on the ground, fountains of blood flowing over them. It will then be to the opponents that their flesh is being ripped from their bones, limb by limb, inch by inch. It will then be as if their body is torn apart, and their limbs are being controlled. It is then Baku appears in the center of a swirling mass of body parts, seeming to conduct them from within.

Name: Chakra Oshi - Tsurugi Kata
Type: Ninjutsu
Rank: B
Element: N/A
Chakra: 36
Effect: Adding chakra to his blade, Baku will increase the pressure in the air and of his own chakra. This will be used in usual sword fashion where the pressure of the chakra is able to cut through flesh and the like of same tensile strength.

Name: Haruka's upper hand
Type: summon
Rank: C
Element: Bloodline
Chakra: 30
after performing the needed hand seals Haruka and the opponent are transported inside the Kaguya manor for the duration of the fight

Name: Senbon underground attack
Type: Attack
Rank: D
Element: Bloodline
Chakra: 5 each
If For any reason the senbones miss the target they sink into the ground and one out the enemy.

Kuchiyose no Jutsu - Art Hall
Rank: D
Range:
Type: Ninjutsu - Kuchiyose
Notes: Myousumi clan jutsu

After performing the needed hand signs, the Myousumi will summon to the area the Myousumi Art Hall in which hangs hundreds of paintings and drawings of previous clan members. Using a single Chouju Giga technique, the paintings and drawings come to life to do the bidding of the Myousumi. What the works of art contain is up to the imagination of the user.
Cost: 6 cp

Sumi Numa
Rank: D
Range:
Type: Ninjutsu
Notes: Myousumi clan jutsu

Completing the correct sequence of hand signs will produce below the area a swamp of ink, located in the area in which the Myousumi is currently in. This will slow the opponent down (cut their speed in half) and increase the amount of ink the Myousumi has to work with (increase their CP by half of the current total).
Cost: 6 cp

Sumi Zuyhou
Rank: D
Range:
Type: Ninjutsu
Notes: Myousumi clan jutsu

Once there is a large concentration of ink, the Myousumi will be able to super-impose drawings and paintings of various designs on his or her opponent/ally by feeding chakra into the ink. If the opponent/ally is surrounded by ink, then this will happen instantly. Then, combining this with the Chouju Giga technique, the Myousumi will be able to bring such creations on the opponent/ally to life.
Cost: 6 cp

Crystal Shrine Summoning
Rank: B
Element: -
Type: Summoning
CP: 30
Summons a 100 -foot wide 'platform' of crystal, with pillars twisting into an elegant dome. Once summoned, the pillars automatically grow thick 'windows' of crystal, closing off the Shrine completely.
Though extremely beautiful, the Crystal Shrine also provides any Makoto clan member the benefit of 1/2 CP cost for bloodline techniques.

Crystal Cloud Shatter
Rank: A
Type: Ninjutsu/Taijutsu
CP: 20
Genki punches any crystal structure with enough force to cause it to shatter into microscopic pieces of 'dust'. If this dust is inhaled, it will severely damage the inside of the target's lungs, causing lacerations and massive internal bleeding.

Jutsu name: Exploding Parasites
Element: None
Rank: E
Type: Bloodline
Chakra points: 3 for each parasite
effects: By focusing on her chakra into the parasites, Yukie can make any parasite explode at her own will. The more the parasites, the bigger and more destructive the explosive blast.

Gomuken Ryuu - Hoippurasshu Reppuu (Whiplash Violent Wind)
Type: Taijutsu
Rank: E
A variation of Rock Lee's Konoha Reppuu, Masaru drops to the ground, swinging his leg in a wide arc, tripping up anyone within a ten-foot radius. He can also flow into Nagahandou, or Whiplash Rising Wind.

Gomuken Ryuu - Hoipurasshu Senpuu (Whiplash Whirlwind)
Type: Taijutsu
Rank: D
A variation of Rock Lee's Konoha Senpuu, Masaru charges his opponent and jumps into the air, spinning rapidly as he does so. Like with the Tornado Kick, this causes his legs to extend and knock away his opponent with a very powerful strike.

Gomuken Ryuu - Hoippurasshu Shoufuu (Whiplash Rising Wind)
Type: Taijutsu
Rank: D
CP: 5
A variation of Rock Lee's Konoha Shoufuu, Masaru will drop to the ground, aiming an explosive kick at his opponent from below. This will either disarm his opponent or send them flying

Gomuken Ryuu - Nagahandou (Long Kick)
Type: Taijutsu
Rank: E
Element: -
Chakra: -
Masaru extends his leg to where it is behind his opponent then snaps it back, sending them flying forward. This is often followed up by Whiplash Fist, or possibly Raging Strikes.

Gomuken Ryuu - Gojuugeki no Gekido (50 Raging Strikes)
Type: Taijutsu Combo
Rank: C
Element: -
Chakra: 2 per each set of 10 landed (10 total)
Masaru unleashes a flurry of brutal punches and kicks on his opponent, frequently using Long Kick to forcibly bring his opponent back in. The combo is composed of fifty individual strikes, and usually once the technique begins, it's very difficult to get out of it.

Gomuken Ryuu - Hoippurasshu no Hangeki (Whiplash Counterattack)
Type: Taijutsu
Rank: C
Element: -
Chakra: 15
When Masaru is hit by a powerful physical attack, he can use the natural properties of his body to transfer the momentum into his fist, adding his attacker's strength and speed to his own and turning it into a much more powerful attack. He will still take damage from the attack, but it will be turned against his attacker.

Jutsu name: Ghost of the Phoenix
Element: None
Rank: B
Type: Summoning
CP: 50; 25 to resurrect after defeated.
Effect: Summons a ghostly, nearly transparent phoenix. The phoenix has an attack called ghostly flame which can't be stopped by another jutsus and can't be blocked by a shield (As long as np is higher then defense). The Phoenix can neither be attacked physically but with a powerful jutsu it can be destroyed. Yet like a phoenix it will resurrect after 3 posts.

Jutsu name: dance of 100 needles
Element: bloodline
Rank: C
Type: Attack
Chakra points: 15
effects: Haruka extends both of his palms and fires 100 needles of bone at the opponent.

Jutsu name: Dance of 1000 needles
Element: bloodline
Rank: B
Type: Attack
Chakra points: 30
Effect: Haruka extends both of his palms and fires 1000 needles of bone at the opponent.

Name: Puppet Gods Summoning
Type: Ninjutsu
CP: 50 for a singel For all250

This Jutsu Summons Five Puppets The amount of Chakra needed to control all of them is ommence due to the intracacy of these puppets. the puppets can summoned individualy though.

User Image

(Exclude the humen in the middle)

Starting from Left to right. The first is Orochitenshu With Four arms each as there own weapon he can launch them and they are attached to chains as he can fight close and long range numeous other hiden kunai launchers cover the puppet. the head can open and launch out Tiny snake puppets that are covered in blades and covered in a deadly poison. Th head also has fangs that are poisoneus the tals tip si a spear and the segments cna release blades incase some on etryes to grab the tail.

next is Hissoritenshu This Puppet unlike others is used for the silent kill designed not to click and clatter as it moves about. The blade on its back canBe set ablaze with no need for an excelerent or a spark. The kunai that he can launch from the numerous hidden parts under hsi cloack can do the same at the Controlers will. (To spark 5 CP)

next is Tsuchitenshu He has pure brute strength his arms are strong enough to lift the earth off the ground and use it as a club.

Next is Sendotenshu He has Eight hands Two sets are normal hands that are used with hsi large scythe the blade is poisoned the rest of the hands are bladed weapons fo some sort. He uses no long range assults as he is used t bring a swift in yrou face death on his opponents.

Last is Yamitenshu With his Giant metal fan he blocks and uses wind based jutsu as defences. He has soem phisical strength as so he can force back enemies that come at his master but thats about it his short legs have claws on them a so he wont be pushed bakc whiel defending.

Name: Jutsu Amulet
Type: Equipment
CP: None
Picture: User Image
Effect: A amulet used for intense training. It has 3 sides with a jewel in the middle of each side and middle of the amulet. Each jewel stands for ninjutu, genjutsu, and taijutsu. When the jewel of either side stops shining, it indicates that FUjin cannot use that specific style. If the middle jewel goes out it indicates that Fujin is dead or lost all of his chakra. FUjin wears this at all times and only disables the jewels for training. When he does disables it increases his training of it. He cannot disable all three at once. 2 is the maximum he can use since if he used 3 at once he'd be left helpless.

Name: Kaguya Aracnid form
Type: bloodline
Rank: -
Element: N/A
Chakra: 35
Members of the Kaguya will eject 8, 12 foot legs with razor sharp points at the end, from their back giving him added reach for attacks and the ability to evade attacks easier

Jutsu Name: Parasite Outbreak
Element: None
Rank: B
Type: Bloodline
Chakra: 50
Effect: Yukie sends out a hundred parasites all around her from the palms of her hands while her original one stays inside her own body. In this state she is able to control each and everyone of them to her will. From attacking them to protecting her from attacks.


Jutsu Name: Parasite Clone
Element: None
Rank: C
Type: Bloodline
Chakra: 25 + 10 every 5 post
Effect: Yukie focuses her chakra into the parasite making it produce a parasite clone of Yukie. Since the clone is a actual being it cannot be destroyed in a poof like other clones but since it's a parasite and it's seperated from it's user it can only last 5 posts. But if Yukie sends her chakra into the parasite to feed it, it can last 5 more posts.

Jutsu Name: Skin thickening
Type: Defence
Rank: C
Element: None
Chakra: 20
Effect: By adding Chakra to his skin katashi will gain a defene boost of 25%

Jutsu Name: Parasite Chakra Treatment
Type: Bloodline
Rank: C
Element: None
Chakra: X
Effect: Yukie sends out of her palm a parasite of a different species. This specific parasite gives chakra to the object instead of taking it away.



Jutsu Name: Parasite chakra absorbtion
Type: Bloodline
Rank: C
Element: None
Chakra: 20
Effect: Yukie sends out two parasites to the end of the holes from her palms. The parasites stay there until she sends them at the opponent like the parastic eggs. While they are there, they can suck all chakra from ninjutsus and add them to Yukie's chakra.

Jutsu Name: Parasite Domain
Type: Bloodline
Rank: C
Element: None
Chakra: 30
Effect: Yukie summons the inside of her parasites bodies. Both her and her opponent will be sent her. While inside the parasite the opponent will continuously lose chakra on every post. Yukie however will be uneffected since the parasite came from her own body. ((Every post the opponent loses 5 chakra))

Name: Regal Kicks: Heavenly Ascension
Type: Taijutsu Style
Rank: B
Element: N/A
Chakra: 3 per upward strike
Considered the next level progression in the taijutsu style Regal Kicks. The unique style of using only ones legs for both attack and defense is a strange one that appears to borrow several techniques but still remains unique. Heavenly Ascension is a combo with no intended finish. Catching their opponent with their defenses down the ninja braces against the ground and delivers two powerful kicks to send their opponent skyward, from there it enters the loop dubbed Heavenly Ascension. The ninja continues sending a series of one-two kicks into their opponent however many times they desire, each time sending their opponent higher into the air and using the force and recoil bringing the ninja along with. This can continue for as long as there is room, the ninja has stamina, or the opponent remains helpless.

Name: Regal Kicks: Entanglement Throw
Type: Taijutsu Style
Rank: C
Element: N/A
Chakra: 9
One of the few throwing techniques of the Regal Kicks taijutsu style. The ninja partially immobilizes their opponent by wrapping one of their legs around their opponents arm or waist, they then twist and send a kick into their foes jaw sending them spinning off, effectively thrown.

Name: Regal Kicks: Scorpion Tail Throw
Type: Taijutsu Style
Rank: C
Element: N/A
Chakra: 7
One of the very few techniques of the Regal Kicks taijutsu style that uses the hands. Bracing in a handstand with their back to their opponent the ninja bends their spine foreword and takes hold of the opponents neck, making sure to exert large amounts of pressure on the sensitive area. Once they have hold of their target the ninja twists and flips their opponent over and into the ground. Stronger opponents are winded at least but with weaker opponents the sheer force of the attack usually snaps their necks.

Name: Aftershocks: Touch of Decay
Type: Taijutsu Style
Rank: A
Element: N/A
Chakra: 10 per strike
Considered to be the pinnacle of the taijutsu style Aftershocks. The entire taijutsu style that reflects as a mirage of the feared gentle fist can never truly attain it, but in its strongest form it is capable of accomplishing things that the gentle fist can’t. Not being able to attack an opponents internal organs the ninja attacks the muscles instead, at first it appears to merely be the same as the base form of the style, even showing the fatigue in the opponent subjected to it, usually by the time they realize the difference it is too late. The ninja patterns a highly rapid explosion of chakra at the impact site on their opponent and drags the strike longer than necessary, the result feels like a painful tingling sensation that eventually becomes numb. What is actually occurring is a slow necrosis of the cells of the muscle tissue at the impact site. These dead cells spread very slowly from the impact sight if left alone, so much so that if left completely unchecked can completely kill an opponent over two days. Knowledgeable Shinobi can prevent the spread of the decay themselves if they need to, a concentration of chakra focused and circulating through the area halts any further decay but medical treatment is needed to recover the dead cells.

Name: Shadow Discipline: Shadow Strike
Type: Taijutsu Style
Rank: B
Element: N/A
Chakra: 15
Faster even than the quickdraw sword technique is the skill of the Shadow Discipline school known as Shadow Strike. Even those with the keenest of eyes in full light have trouble perceiving it, coupled with that is the sudden twist of the blade letting the light reflection cause an appearance of distortion. There is no warning to when the strike will be delivered, to attain the sudden speed necessary the ninja must utilize nearly every muscle in their body and tenses them before hand to build energy. When the strike comes the ninja usually targets a vital spot on their targets body since the vast emphasis on speed limits the strikes destructive potential, done correctly however and the opponent will hit the ground before they even feel the blade.

Name: Shadow Discipline: Continuance Disemboweling
Type: Taijutsu Style
Rank: C
Element: N/A
Chakra: 5
Like a great many techniques of the taijutsu style Shadow Discipline this attack is used against an opponent to progress to another quickly. Grabbing their opponents arm the ninja holds fast and drives their light blade into their opponents far side. Pivoting on their heel the ninja spins away, dragging their blade through their stomach and causing catastrophic damage before driving the blade like a spike into the next foe.

Name: Shadow Discipline: Fury in Darkness
Type: Taijutsu Style
Rank: A
Element: N/A
Chakra: 35
The pinnacle technique of the Shadow Discipline taijutsu style, an ability said to take down an entire attack force from the shadows. While the technique holds amazing power and speed it stresses the body amazingly and is usually used as a last resort. When the full power is unleashed the ninja gains amazing speed in controlled bursts, the effect is such that dark shadows appear in the areas, even showing multiple afterimages of the ninja to give the impression of genjutsu. While the assassination technique is originally designed to take out large groups at a time it is equally effective against a single foe.

Name: Shadow Discipline: Wheeling Sword Dance
Type: Taijutsu Style
Rank: B
Element: N/A
Chakra: 10
One of the most devastating techniques of the taijutsu style Shadow Discipline. Based on speed and motion the ninja pulls in close and opens their opponents’ defenses before twisting. Spinning, the centrifugal forces pull and put force into the blade causing each swing to have more power than the last. By the third swing it can split steel though the attack can not progress beyond the third stroke.

Name: Shadow Discipline: Block Cross
Type: Taijutsu Style
Rank: C
Element: N/A
Chakra: 3
Against an attack from the side those proficient in the Shadow Discipline style fold their blade over their unarmed hand and soak up the impact from the opponents attack. With the strike pinned the ninja’s unarmed hand can slam into the opponent.

Name: Shadow Discipline: Rising Spin
Type: Taijutsu Style
Rank: C
Element: N/A
Chakra: 2
Driving their off hand blade into a vertical surface the ninja uses it as a hold to spin up and send a strong kick into their opponent. The ninja can also use this technique to turn corners when moving at high speeds without slowing down.

Kuchiyose no Jutsu - Ultima Spawn (Chaos)
element: none
Rank: B
type: Summon
Chakra points: 80
effect: The Final Ultima Spawn, it is so massive that it cannot be directly summoned from its 'pocket dimension'. Instead, it requires that Karu summon himself and his target into this dimension. The area is basically an absolute void, saturated so heavily with Ley Energy that any basic Mitsude Bloodline Technique takes 1/2 the chakra it did before. (meaning Telekinesis, Odori no Yaiba, and other such techniques that deal DIRECTLY with the Ley Lines; his sword strikes and seals do not count)
As for the Spawn itself, Karu can move independently through it much like the 'Dance of the young ferns' from the Kaguya clan. The armor of the Spawn is formable so it works with Telekinesis but is still tough.

jutsu name: blood wolf
element: none
Rank: Varies on how many you summon E=1, D=1-3, C=1-5
type: Summon
Chakra points: 30 each
effect: Summons a dead-Wolf with yellow eyes that only answers to Haruka, this wolf can travel through the Sawarabi no Mai kaguya bloodline technique, and has a slow acting poison in it's claws that paralyses the part of the bodie scratched. The teeth of this beast shed inside the body of the opponent (if bitten) and grows long vines of bone from the bite that binds the victim for a short while (2 posts).

jutsu name: Drilling Yanagi no Ma
Rank: -
type: bloodline tech
Chakra points: 20
effect:Using his ability to manipulate his bone structure, Kimimaro will grow and extend a forearm bone through the palm of his hand to form a Drilling instrument that can oenetrate any armor if direct hit the bone splinters inside the body as it is spinning. Using fluid and precise movements, he will then impale his opponents

jutsu name: Haruka Manor manipulation
type: bloodline tech (haruka only)
Chakra points: 20 for the fight
effect: If Haruka is inside the Kaguya manor, he is able to infuse his chakra with the walls and he create shapr spikes that he can stab through the wall at the opponent. this is the kaguya form of security

jutsu name: Hollow bone
element: none
Rank: D
type: Bloodline
Chakra points: 40
effect: The user is able to hollow out the inside of the bone making his or herself lighter, this increases speed but brings the strength of our bone back down to normal level
spd. = + 20
Effect = bones are more fragile and easier to break making some techniques easier to defend against.

jutsu name: Splintered sonbon technique
element: none
Rank: D
type: Bloodline
Chakra points: 1 each
effect: The user ejects sonbon- like bones from his wrist, these special bones splinter off into the opponent making it more painful and lowering moral of the opponent.

jutsu name: bone coffin technique
element: none
Rank: C
type: bloodline jutsu
Chakra points: 30
effect: The user Extends his arm out sending a giant trunk of a bone hurtling twards their body, if this attack connects then the person will be enveloped in a cocoon of bone, which tightens around the enemy crushing their bones.

jutsu name: Advanced body change jutsu
element: none
Rank: A
type:Bloodline
Chakra points: 50 per shift
effect: This Allows the user of the kaguya clan to arrange his bones to that of another animal (I.e. Dragon, Dog, ect) This gives the user the ability to use the attributes of that animal, strength speed, ect. This technique fused with the transform technique allows the user to be a more realistic animal.

jutsu name: Dance of boneshift
element: none
Rank: B
type: Bloodline/ taijutsu
Chakra points: -
effect: This is a fighting style that fuses the art of dance with the evasive skills needed to survive, this danceform allows the user to transform his bone into a rubber like material that allows him to evade more easily.

jutsu name: Bone platform
element: none
Rank: B
type: Summon
Chakra points: 50 + 5 for each spike summoned
effect: The user will summon a platform of bone. The bone is infused with chakra so that the user can feel weight on the bone. The user is also able to summon spikes that will rise from the platform to attack the enemy.



jutsu name: Anti- paralysis jutsu
element: none
Rank: C
type: Bloodline
Chakra points: 5 per post
effect: In the event of the user being paralyzed, the user is able to channel his or her chakra into her bones to move, decreasing the need to use the paralyzed muscle.

jutsu name: Bone armor
element: none
Rank: B
type: bloodline defensive
Chakra points: 20
effect: The user expels bone to look like scales of a dragon this armor protects against deep puncture wounds from kunai, shurikens, and senbon needles.
Effect 2: Def = x2 speed = cuts in half
Effect 3: if the armor is no longer needed then the user has the chance to A. shoot the scales from his body in all directions this cost’s an additional 30 cp or B. the user can absorb the scales back into his body and no cp cost.

jutsu name: item fusion
element: none
Rank: D
type: bloodline
Chakra points: 5
effect: The member of the kaguya family that uses this technique is able to infuse his bone with chakra and into the weapon making it possible to cut chakra lines and inflict physical damage (I.e. a person could surround a blade of a sword with bone to harden, lengthen, or sharpen the attack. If the person’s weapon is soft material like a wooden staff, the person is able to create blades of multiple size and shape.)

jutsu name: bone scab
element: none
Rank: C
type: Bloodline
Chakra points: small: 10 medium: 30 life threatening: 60
effect: The user is able to use the bones in his body to seal a wound protecting it from killing or effecting the user. The bone stays there until a real scab forms.

Jutsu name: Balance of the Hearing
Element: N/A
Rank: E
Type: ?
Chakra points: 6
Notes: Auykawa
Effect: Chakra is sent to the eyes and ears to enhance them. With the strike of two small symbols in hand the sound will be sent out like echo location. This gives the eyes the false vision like bats. This technique is only available to the first generation as of now but will be taught to further generations unless not blind. This is a prototype for an easy way see better then the original seeing abilities. This skill may fail sometimes because it was introduced to the clans shinobi.

(For the record, Karu can not use this summon just yet.)
Kuchiyose no Jutsu - Ultima Spawn (Wyvern)
Element: N/A
Type: Summoning
Rank: B
CP: 50
Another demonic creature spawned from the darkness of Ultima's soul, this massive summon is the penultimate power of the Ultima Spawn. Its claws can rend steel as easily as flesh, and is capable of unleashing a breath of flames hotter than 5000 degrees (roughly half of the surface temperature of the sun). Not to mention the fact that its armor is nigh-impenetrable.

Sword of Nirvana
Element: N/A
Type: Bloodline
Rank: B
CP: 30
An old sword technique developed by the Mitsude, this uses a Ley Weapon's internal Lines to create an extended blade of chakra. The blade cannot exceed 1.5 times the original blade in length

Ken'in I
rank: C
type: ninjutsu
effect:
The user calls blood to them, usually forcing it out of their target's body. Doesn't necessarily move all the way to the user. In this case, the target begins to bleed from the mouth and the inside of the throat. No contusions are made; the blood simply seeps through the tissue as if it were cloth. Takes two posts: one to focus on the target, and one to place the jutsu.
cost:16
notes: Kekkonii Clan

Ken'in II
rank: B
type: ninjutsu
effect:
The user calls blood to them, usually forcing it out of their target's body. Doesn't necessarily move all the way to the user. In this case, the target begins to bleed from the eyes and the arms. No contusions are made; the blood simply seeps through the tissue as if it were cloth. Takes two posts: one to focus on the target, and one to place the jutsu.
cost:26
notes: Kekkonii Clan


Ken'in III: Shoumei
rank:A
type: ninjutsu
effect:
The user calls blood to them, usually forcing it out of their target's body. Doesn't necessarily move all the way to the user. In this case, blood explodes out of the target area, usually a limb. Takes two posts: one to focus on the target, and one to place the jutsu.
cost:48
notes: Kekkonii Clan


Sumi no Yoroi
Rank: B
Range:
Type:
Notes: Myou

The_Broken_Hearted_Lover
Vice Captain


The_Broken_Hearted_Lover
Vice Captain

PostPosted: Thu Dec 27, 2007 10:41 pm


Aroura: FOr the Aroura Clan



Aurora Special-Beam Cannon
Type: Ninjutsu/Kekkei Genkai
Rank: B
Element: Aurora
Chakra: 20
Placing two fingers again their forehead, from that central spot a highly condensed blast of Aurora chakra will fire forth, and split into several smaller beams. All the Tsubaya will have to do is mentally imagine where one of the beams will go, and the beam will head in that direction.

Aurora Rotating Disc
Type: Ninjutsu/Kekkei Genkai
Rank: B
Element: Aurora
Chakra: 30
Letting chakra pool into the palm, the Tsubaya will then have the chakra flatten into a single rotating disc with serrated edges. This disc will then be thrown and if hitting bare flesh, it could begin to rip though the CCS, and in a result, that part of the body will not be able to flow chakra until healed completely. This large disc can also separate into many smaller discs and still fly at the targets.

Name: Aurora Raikiri
Type: Ninjutsu
Rank: A
Element: Aurora
Chakra: 40
Modeling this technique after Raikiri and Chidori, Nehan will pool his chakra into one hand and have it rotate into the correct shape and then stem electrical spikes of his chakra that will move because of the rotation of the main sphere.

Jutsu name: Aurora Blood Seal
Element: Aurora
Rank: D
Type: Fuuinjutsu
Chakra points: 6
Effect: After drawing the seal and adding a drop of blood, the seal will begin to glow with Aurora chakra which will give the Aurora a boost in chakra. ((+20 Chakra))
Seal:Here

Jutsu name: Aurora Flowering Seal
Element: Aurora
Rank: D
Type: Fuuinjutsu
Chakra points: 6
Effect: After making the seal and performing the hand sign, the seal will expand to encompass the user and create a film of their own chakra around them. This film will then begin to encompass and mold to their body giving them a thin sheet of chakra armor.
Seal:Here

Jutsu name: Aurora Trapping Seal
Element: Aurora
Rank: D
Type: Fuuinjutsu
Chakra points: 6
Effect: After drawing the seal, the Aurora will perform a hand seal to make the seal expand to encompass an area. This seal will effectivel ensnare anyone that does not have Aurora chakra flowing through their veins.
Seal:Here

Jutsu name: Aurora Kujaku Fan
Element: Aurora
Rank: D
Type: Ninjutsu
Chakra points: 6
Effect: Transfering chakra to the hands, the Aurora can spread out chakra into the form of fans which can slice and beat down targets upon connection. They can also create slight gusts of wind.


Jutsu name: Aurora Healer
Element: Aurora
Rank: D
Type: Ninjutsu
Chakra points: 11 initially, the more severe the wounds the more chakra is needed
Effect: After performing the needed hand signs, the Aurora will be able to induce their own chakra into their wounds and heal them completely. Depending on the wounds and how severe they are, more chakra might be needed.

Jutsu name: Aurora Senbon
Element: Aurora
Rank: D
Type: Ninjutsu
Chakra points: 10
Effect: Letting chakra curl around the fingers and sharpening around the nail, an Aurora will be able with a fling of the arm or wrist or perhaps a combination of the two, fling sharp pieces of their chakra at opponents which can pierce through their target(s).

Jutsu name: Aurora Helix Orb
Element: Aurora
Rank: A
Type: Ninjutsu
Chakra points: 48
Effect: After focusing a small orb of chakra into the palm of their hand, the Aurora will be able to condense their chakra into the orb and control it's size and spin, thus affecting it's strength. It is similar to the Rasengan but the Aurora orb will also be able to take shape in natural chakra form to such things as throwing weapons((to be launched or thrown at opponents with an eruption of energy)) or even molding along the user's body to provide a source of chakra to extend attacks.



Jutsu name: Aurora Pulsing Fist
Element: Aurora
Rank: D
Type: Kekkei Genkai
Chakra points: 9
Effect: After focusing a bit of chakra into ones hand, the Aurora will multiply his or her strength by two but will suffer the effects of the chakra waves that resonate from their hand after hitting a target.
STR 20 until the chakra is discharged or absorbed back into the body.

Jutsu name: Aurora Chakra Nagaisha
Element: Aurora
Rank: S
Type: Ninjutsu
Chakra points: 50
Effect: In using his Kusanagi blade ((Like the one Sasuke has)), Nehan will curl his Aurora chakra around his blade in any form he desires to increase the blades cutting strength and over all cutting ability.

Jutsu name: Aurora Net
Element: Aurora
Rank: C
Type: Ninjutsu
Chakra points: 12
Effect: By using their chakra and metal wires, the Aurora is able to fasten metal wires together into a net and charge it with their chakra which will be able to capture the opponent and give a charge to their system.
((Attempting to mimic the element of lightning with Aurora chakra.))



Jutsu name: Aurora Dragon Seeker
Element: Aurora
Rank: C
Type: Ninjutsu
Chakra points: 12
Effect: Using nothing but the dragon hand sign, an Aurora will expel from his or her mouth their own chakra that will seek out the chakra of another, mostly an opponent, and collide with them causing more burn like damage. It is different from the fire dragon because it is pure chakra.

Jutsu name: Aurora Dome
Element: Lighting
Rank: D
Type: Ninjutsu
Chakra points: 8
Effect: Nehan will perform the needed hand signs after kneeling down, then his chakra will sprout forth and form a protective dome capable of protecting him for three posts


Jutsu name: Aurora Talisman
Element: Aurora
Rank: D
Type: Kekkei Genkai Fuuinjutsu
Chakra points: 9
Effect: After performing the need hand signs, the Aurora will be able to draw in a and seal lingering Aurora chakra into the talisman and store it for later use. It may even do so on its own jutsu, like on the Aurora Sword for example. Instead of waisting the chakra, they can seal it into a talisman and reuse the chakra later.


Jutsu name: Aurora Beads
Element: Aurora
Rank: D
Type: Ninjutsu
Chakra points: 10
Effect: After focusing chakra into a beaded necklace, Nehan will be able to enlarge the beads and whip them at the opponent in hopes to bind them. It will be then the Aurora chakra will consume the beads and come in contact with the opponent's flesh, burning them.
((It's designed to be an Aurora mimic of the fire element.))

Jutsu name: Chakra Kyuuin - Aurora Style
Element: Aurora
Rank: D
Type: Ninjutsu
Chakra points: 10
Effect: The effect of this jutsu is quite simple. It absorbs an opponent's chakra through the Tsubaya's hands, and converts it into Aurora Chakra. Adds 10CP per post it is connected.

Jutsu name: Aurora Bow and Arrow Combo
Element: Aurora
Rank: D
Type: Ninjutsu
Chakra points: 6
Effect: Condensing chakra, the Tsubaya will form a chakra shape of a bow and arrow in their hands. The following actions would follow as a regular arrow and bow would be used. Except the fired arrow explodes on contact.

Jutsu name: Fukumi Hari - Aurora Style
Element: Aurora
Rank: D
Type: Ninjutsu
Chakra points: 6
Effect: After condensing chakra into the mouth, Nehan will let forth a hail of needles made of his chakra at the opponent, firing with great accuracy. The force of the condensed chakra would be like taking punch after punch, leaving small p***k sized bruises and occasionally tearing into the skin.


Jutsu name: Kahen Moya Nemuri
Element: N/A
Rank: C
Type: Genjutsu
Chakra points: 12
Effect: After performing this Genjutsu, the user will appear to all others to dissolve into sakura petals and float around the enemy. They will float in such a way that the sensitive nerves of the eye will begin to move rapidly, increasing the natural eye function of REM (rapid eye movement). This naturally occurs when one sleeps, so this will slowly put the opponent to sleep.


Jutsu name: Aurora Genjutsu - Enclosing Wall
Element: Aurora
Rank: C
Type: Ninjutsu
Chakra points: 12
Effect: After confusing the opponent's chakra with his own chakra, Nehan will cast the illusion that walls of Aurora chakra are closing in on the opponent from all angles, hoping to scare the opponent enough into shock or fleeing.

Jutsu name: Aurora Genjutsu - Solar Flare
Element: Aurora
Rank: D
Type: Ninjutsu
Chakra points: 6
Effect: After performing the needed hand signs, the world will seem to grow dark to the opponent. Then, right in their minds eyes, they will see a blinding white light, blinding them to all else. This will cause their sight to go weak for a time, until the Genjutsu is broken. Even if one were to see without their normal eyes, such as through psychic powers or a third eye somewhere else, this would also blind that sense.

Jutsu name: Aurora Spindle Fibers
Element: Aurora
Rank: D
Type: Ninjutsu
Chakra points: 6
Effect: Filtering his chakra through his mouth, Nehan will form it to where a giant spider like web will shoot forth and engulf the opponent. Thanks to this net being made of chakra, it can not be cut by ordinary methods. Nehan can control this web in any way he wants.

Jutsu name: Pollen of the Butterfly
Element: N/A
Rank: D
Type: Ninjutsu
Chakra points: 6
Effect: After performing the needed hand signs, the air will fill with a toxic dust cloud of particles that will intoxicate others and cause hallucinations, as well as slowly poison their insides.

Jutsu name: Aurora Peacock Formation
Element: Aurora
Rank: D
Type: Ninjutsu
Chakra points: 6
Effect: After performing hand signs, Tsubaya chakra will form behind him in the form of peacock feathers. He then can bend the chakra in anyway he wants with a 2 CP cost until he dissipates it.

Jutsu name: Aurora Mind Boost
Element: Aurora
Rank: D
Type: Ninjutsu
Chakra points: 10
Effect: After performing the needed hand seals over a piece of parchment, a seal for 'mind' will appear. This will be used for the next 9 turns to increase the Tsubaya's INT by x2.

Jutsu name: Kuchiyose no Jutsu - Aurora Borealis
Element: Aurora
Rank: C
Type: Ninjutsu
Chakra points: 12
Effect: After summoning, the air will fill with the Aurora chakra, replacing the air that is used for breathing making everyone but the caster or other Tsubaya unable to breathe it in. This chakra will then upon the users command manifest itself into a mirror, then come back out as a mirror monster. This monster will be able to reflect any attack used against it as long as the Tsubaya's NP is higher. But it will only be able to reflect attacks that are ranked the same as the Tsubaya.


Jutsu name: Aurora Claws
Element: Aurora
Rank: D
Type: Ninjutsu
Chakra points: 6
Effect: After focusing chakra to the nails, Aurora's may extend the chakra to claw like form to increase their attack ability and damage ratio.
Adds +15 STR

Jutsu name: Aurora Field
Element: Aurora
Rank: C
Type: Ninjutsu
Chakra points: 6
Effect: After performing the needed hand signs, the air would become heavy with Aurora chakra, making it hard to move. The chakra will bear down on the enemy. The only way to break this would be if the opponents' NP were higher than Nehan's. As another effect, any Ninjutsu involving Aurora chakra, the CP cost is cut in half.


Jutsu name: Kuchiyose no Jutsu - Aurora Temple
Element: N/A
Rank: C
Type: Ninjutsu
Chakra points: 20
Effect: After summoning, the user and his opponent(s) will be transported to the Tsubaya Solar Temple. This is where the sun automatically shines in and reflects over the hundreds of mirrors inside the temple. This increases the power of the Tsubaya. +30 NP and +30 CP


Jutsu name: Sun Forthcoming
Element: N/A
Rank: D
Type: Ninjutsu
Chakra points: 10
Effect: This brings out the sun in even the cloudiest or darkest of areas, except when it is night. This will add to the power of the Tsubaya Ninjutsu. +40 NP


Jutsu name: Aurora Cocoon
Element: Aurora
Rank: E
Type: Ninjutsu
Chakra points: 4
Effect: Condensing and wrapping his chakra around him, Nehan will become encased in a protective cocoon which will protect him while he evolves. It protects him by multiplying his defense by 2.


Jutsu name: Aurora Spawn
Element: Aurora
Rank: D
Type: Ninjutsu
Chakra points: 6
Effect: After breaking out of the cocoon, Nehan will be covered in Aurora chakra which will then begin to transform him into his family's ancient beast, Aurora Butterfly. This stage he is only vulnerable.


Jutsu name: Aurora Fruition - Butterfly
Element: Aurora
Rank: C
Type: Ninjutsu
Chakra points: 10
Effect: This is the final stage of the Butterfly Transformation. In this form, his NP raises by half of what it is and his SPD also increase by half of what it is. This is where his Ninjutsu are most dangerous, in the aspect of this transformation.

Jutsu name: Explosion of the Temple
Element: N/A
Rank: C
Type: Ninjutsu
Chakra points: 10
Effect: It is basically the same as releasing the summoning, but it is a massive explosion that destroys the temple summoning, hurting any others in it that are not Tsubaya.

Jutsu name: Aurora Initiation
Element: N/A
Rank: C
Type: Fuuinjutsu
Chakra points: 17
Effect: After performing the hand signs and placing the seal on their palm, the Tsubaya will make contact with the opponent and seal their chakra. This will turn the opponent's chakra into Tsubaya chakra for a short while, in which the Tsubaya will drain chakra from their opponent to boost their own. 10 CP a post for the opponent.

Jutsu name: Aurora Whip
Element: Aurora
Rank: D
Type: Ninjutsu
Chakra points: 3 Chakra Per Nail
Effect: By focusing their chakra to their nails, the Aurora's nails will glow a rainbow shimmering color that when whipped through the air will create whips of aurora chakra that can lash out and strike an opponent. It can also be used for other purposes. Please note that these are long whips and can reach quite a distance.

Name: Big Aurora Fireball
Element: Aurora
Rank: D
Type: Ninjutsu
Cost: 15cp
Effect: A copy jutsu. Is similare to Powerful Fireball Technique. After forming handseals, Mai sucks in air and shoots a big aurora colored ball of energy from his mouth towards his opponent

Name: Aurora Needles
Element: Aurora
Rank: D
Cost: 10cp for ten needles
Type: Ninjutsu
Effect: A copy jutsu. This is like Raining Needles.Mai pulls out an umbrella, throws it into the air. Once in the air, he performs his handseals. Ten, chakra needles come flying out of the umbrella down on the opponents. Not very accurate.
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