NON-ELEMENTAL JUTSU: For Non-Elemental Jutsu
Kabuki Barrier
Rank: A
Element: N/A
Type: Ninjutsu
CP: 40
After summoning his Kabuki, Kujira can cause them to spread out and form a large barrier around an area, preventing the entry of others into the area. Since they are inside the barrier they cannot be removed from the outside but they can be taken out from inside, though as long as there are at least four Kabuki holding up the barrier it cannot be dispelled.
Jutsu Name: Shin Clan Genjutsu- Daydream Song
Tye: Genjutsu
Rank: C
CP: 15
Element: None
Effect: Tsuko begins singing a dreamy tune that puts the listener into a deep sleep. Once put to sleep, they can not be woken up by using "Kai." They can only be woken up by recieving damage, and once awoken, their response time is slowed down.
jutsu name: Parasite Co-op
element: None
Rank: E
type: Bloodline
Chakra points: 2 for each
effect: Yukie's special parasite. She sends it into only her allies. Unlike other parasites this one does no harm to it. It indicates the location of the host to Yukie.
jutsu name: Parasite Healing Vapor
element: None
Rank: C
type: Bloodline
Chakra points: 20
effect: Yukie focus her chakra into her parasite which starts to release a vapor. The vapor exits out of the holes on Yukie's body spreading throughout the area. To avoid enemies from using the vapor to heal themselves, only those who have Yukie's co-op parasite inside them can use the vapor to heal. All others who make contact to the vapor are affected with a flesh eating poison.
jutsu name: Evolved Parasite Co-op
element: None
Rank: B
type: Bloodline
Chakra points: 25 for each
effect: The Parasite's evolved version. In this form it does the exact same as the above but it''s a older version of the parasite. With the growth of the Parasite, it becomes attached to the host and will protect it to survive. In the event of poison getting to the host the parasite will suck out the poison to protect itself from danger.
Jutsu Name: Shin Clan Genjutsu- Song of Confusion
Type: Genjutsu
Rank: C
CP: 10
Element: None
Effect: Tsuko starts singing a "sing-song" tune that entraps the listener in a daydream. While in the daydream, reality is turned backwards. The listener cannot distinguish between friend or foe. The genjutsu is released when the listener is hit, or if "Kai" is used.
Sugumichi Moodo: Yari Doomu
Rank: E
CP: 6
Type: Ninjutsu
Element: N/A
Letting his black tendrils out, they will take the form of a dome in front of him with speared like tendrils whipping out of the dome to attack the enemy. Because these are made out of tendrils, they will be able to move in any direction needed to defend and or attack. +25 to STR and DEF
Name: Evolved Parasitic Acid
Type: Kekkei Gankai
CP: 15
This Jutsu allows Ichigo to Launch acid out of any of the holes on hsi body. This acid is highly corossive. If it gets on a persons flesh it dosent stop till it eats away the whoel appendage. so if a drop gets on yrou arm its gonna eat a hoel through yrou arm. the cost counts for each hole.
Jutsu name: Seal- Special Chakra Explosion
Rank:
Type: Fuuinjutsu
Element: None
CP: 5 if used with paper, 20, without.
Effect: With Paper: Hijima writes a seal on chakra infused paper that acts like an exploding note. The difference is the chakra infused paper. It allows Hijima to remotely detonate the seal. The seal will also detonate if it is forcefully removed, or tampered with in any way, form or fashion.
Without Paper: At the cost of 20cp, hijima creates a chakra infused seal on an object that acts like an exploding note. He can detonate it remotely, or it can be triggered by removal of any kind, or tampering of any kind.
Name: Partial Parasitic Armor Control
Type: Kekkei Genkai
CP: 10 for each part
Ichigo Has doen extream traingin to control the armor hsi body produces. This has allowed him to place the armor on specific parts of his body. SO he can armor his arm or leg or he can do miltiple at teh same time.
Name: Parasitic Tentacle Opening Evolution
Type: Kekkei Genkai
CP: 100
This is a One tiem use Jutsu since its th eParasite Evolving. This uses a surplus of CHakra to force teh Iminante and Currently happening Evolution of hsi Parasite. This makes two more holes appear on His back. Aswell as generate Holes Up his arms that allow sharp curved Spines coem out of. also Small tentecles cna come out of these holes but they are only about 5 feet long.
Name: Parasitic Razor Whip
Type: Kekkei Genkai
CP: 15
The Parasite inside Ichigo has evolved the apility to rotate the Armor on its tenticles so that even if the tentecles Pointed tip grazes the enemy the plates can spin and slice through the flesh a bit more.
Name: Evolved Parasite Spawn
Type: Kekkei Genkai
CP: 2
THe evolved Parasite absorbs 10 CP for three posts. They also Can be controled remotly by the Host of the original Parasite so that THey cna move to a More Exceptable place to Attack the internal organs the fault of this jutsu is that they have to hit the enemy in there egg form first
Name: Parasitic Poison spine armor
Type: Kekkei Genkai
CP: 30
Ichigo Sends Chakra in to hsi Parasite and a New form of armor Generates around hsi Body it increases hsi Def by 90 like th eoriginal Parasitic Armor but also Has more spikes and larger Spikes growing off it that are all coated in a Poison. THe antidote to teh Poison is Ichigos Own Blood.
jutsu name: Parasite Serum
element: None
Rank: ((Depends on injury))
type: Bloodline
Chakra points: ((5 to bring out parasite))
effect: Yukie summons a specific type of parasite which has a special serum within it's body. It has 3 different types of serum. Minor woulds are called Alpha; Medium wounds are called Beta; and Deadly Injuries are called Delta. For each serum, a set amount of chakra is needed from the host to form and produce the serum. If giving the serum the injury would be able to heal in 2 post. All depends on the serum. (example is if person A had a minor wound it would take 2 post to heal if given alpha serum but say if it was a minor wound and Person A was given the Delta serum then the injury would heal in that post.))
Alpha Serum- 10
Beta Serum- 20
Delta Serum- 30
Seal-Origami Capture
Rank: D or C
CP: 20
Effect: Hijima places a small Seal on a piece of paper. When this paper comes in contact with anything it starts bnding and folding around the victim and slowly imobilizes them. The paper is as hard as steel and threfore much harder to break.
jutsu name: Mind barrier
element: Mitsude
Rank: C
type: Fuuinjutsu
effect: A mitsude manipulates leylines into the form of a seal and permanently embeds it on to the body of a person of his choosing this seal can be activated at anytime by either the mitsude that placed it or the victim ((mitsude has absolute controll though))at the cost of 30 CP. This seal charges the laylines surrounding the brain blocking it from any mind based attacks (( basically if someone was trying to manipulate the mind, thier attempts would be void ... unless the person with the seal wills it))
Artemis Gauntlet
Type: Ninja Equipment
CP: 15 to activate
A plain, fingerless elbow-length white glove worn on the left hand. It has a chakra receptor on the back that looks like a silver wing. By channeling Chakra into the receptor, angelic wings will sprout from the wrist, forming the shape of a bow.
The user can automatically produce arrows made of chakra.
Angelic Aura
Element: -
Type: Ninjutsu
Rank: C
CP: 20
A ninjutsu Naomi developed on her own, it is essentially a weaker version of the 'Mystic Hands' Jutsu. By channeling chakra throughout her whole body (which is seen as a glowing aura surrounding her), Naomi can speed up another person's healing process (nowhere NEAR the rate of the Kyuubi, mind you). Weaker poisons will be neutralized along with any infections, and most minor wounds will heal within two to three posts.
Name: Black void
Rank: A
Type: Ninjutsu
Element: summon
Chakra: 100
Gabriel slashes his blades in the air between them a black void appears and 10000 swords fly out that travel in any direction the user wills, they only last one post and they cannot separate from each other ((they fly as a group in a line about 30 feet x 30 feet))
Death Trance
Type: genjutsu
rank: C
element: -
CP: 20, + 15 per post
A powerful genjutsu that projects Karu's body as if he is dead or unconscious. In the target's mind, Karu has just died from their attack.
While using this Genjutsu, Karu is able to use the Ley Lines to absorb their Chakra unnoticed.
Name: Wild Beast – Earth Claw Shield
Rank: D
Type: Taijutsu
Element: Kekkei Genkai: Devouring Feral Beasts
Chakra: 6
Part of a charging attack that provides excellent defense. A Yajuu clan member digs their claws into the ground and twists them as they move forward, ripping the ground up and transforming it into a shield of dirt and rocks that spreads from the ground after the claws. The main trick to this technique is that it obscures an opponent’s sight of the clan member as they charge that amplified with the amount of debris they tear up slows strikes coming towards them and can completely deflect them.
Name: Wild Beast – Rending Grapple
Rank: E
Type: Taijutsu
Element: Kekkei Genkai: Devouring Feral Beasts
Chakra: 3
If a Yajuu clan member has a strength score equal to or higher than an opponent they can stop attacks and prevent and opponent from attacking by grappling their limbs. With this benefit it doesn’t prevent the clan member from attacking, they dig their claws into their pinned foe and rip chunks out of their flesh slowly.
Name: Wild Beast – Whirling Dervish of Shredding Ferocity
Rank: A
Type: Taijutsu
Element: Kekkei Genkai: Devouring Feral Beasts
Chakra: 50
There are few people to see this dreaded technique and escape unscathed, nobody has been the target of this technique and gotten away without some grievous injury. The Yajuu are animals, this is a link to the more primal and destructive side of nature. To explain this skill simply, it is a sensory overload. Feeding their own chakra throughout their nervous system the clan members senses go ballistic, they can feel even the slightest movement as the air around them bends, they can hear the panicking of their victims heartbeat, see blood as it pulses the veins beneath the skin, their own body even reacts faster than usual. Of course this sudden rush of information processing would kill most people; the Yajuu of course can get around this limit due to their bodies. When this move is utilized the majority of the clan members higher brain functions temporarily shut down, problem solving, morality, self preservation among other things ceases to function. In this state clan members are uncontrollable only barely recognizing friend from foe by the taste of their chakra and even then attacking 50% of the time. While using this technique the clan members’ speed is considered 3 times higher than normal and are unaffected by genjutsu or ninjutsu that impairs the senses and lasts for 10 posts. After the technique ends all of the clan members stats are considered divided in half for 20 posts though this can be reduced by spending 15 points of chakra for post subtracted.
Name: Wild Beast – Steel Splitting Bite
Rank: C
Type: Taijutsu
Element: Kekkei Genkai: Devouring Feral Beasts
Chakra: 12
Because the Yajuu clan has their chakra network into their fangs and claws (one of the reasons that said claws and fangs are so brutally sharp and hard by years of reinforcement) they can do things that most other people would find terrifying, like break metal with their teeth. The powerful jaws of the Yajuu can latch on to almost anything, even catch a shuriken or kunai with little effort, when they do this they can then channel chakra directly through their fangs and strengthen their already powerful jaw muscles. Quite literally what this allows the clan member to do is break metal with their teeth. This technique does create problems, such as difficulty catching a sword blade in their mouth without risking decapitation, along with that supremely worked metals may not break but simply dent, as well as items with chakra poured into them will remain unaffected unless the Yajuu pours more chakra into their bites than the item has (a nearly impossible feat).
Name: Wild Beast – Spinning Slash Rebuke
Rank: D
Type: Taijutsu
Element: Kekkei Genkai: Devouring Feral Beasts
Chakra: 6
Blocking any attack while unarmed allows a Yajuu clan member to immediately mount a counterattack. As soon as the opponent is blocked lightly the clan member spins off sideways out of reach while twisting their claws into their opponent and ripping flesh as they move to safety.
Name: Wild Beast – Flying Claws
Rank: C
Type: Taijutsu
Element: Kekkei Genkai: Devouring Feral Beasts
Chakra: 10
The deadly Yajuu clan is capable of attacking from distance when they so desire. A phenomenon of high speed movement the clan member plies chakra directly into their claws and swings at high speed, the strike actually is so fast that it doesn’t push through the air but splits through it. The slashing power of the Yajuus claws is then projected out and carried between two vacuums that extend a massive distance and amplify. Since there is no arm to stop you must dodge it or suffer the consequences, possibly meaning being split in half.
Name: Flesh to Flesh
Rank: C
Type: Ninjutsu
Element: Kekkei Genkai: Devouring Feral Beasts
Chakra: 15
The unique bodies of the Yajuu derive different things from the raw flesh they consume from their enemies, coupled with a ludicrous amount of stamina and durability it’s disconcerting to think that such animals could heal their bodies by feeding on their opponents. This ability is frighteningly unique; when a Yajuu’s body is damaged they can heal themselves by consuming parts of their opponent. This is not a regeneration of the clan member’s cells as some believe; it is actually closer to a system of replacements. The clan member devours proteins along with chakra and plies it into cells closely associate with the ones damaged, at which time the replacement cells fuse with the damaged ones to become perfectly new. This entire process of not using ones cells is thought to possibly extend life spans and other biological cycles though it is unproven.
Name: Consume Jutsu
Rank: B
Type: Ninjutsu
Element: Kekkei Genkai: Devouring Feral Beasts
Chakra: 32
The unique tongues of the Yajuu clan that allow them to literally taste chakra can be applied to their consumption of enemies. When a clan member feeds on the flesh and chakra network of an opponent they uncover many of the abilities of their opponent and memorize them by following distinct patterns in common chakra flow and elemental use and levels. Using this, the Yajuu can learn almost all the techniques that their victim knew and can imitate them perfectly; however they must still have the necessary level and elemental decipher to perform the techniques.
Name: Consume Memory
Rank: B
Type: Ninjutsu
Element: Kekkei Genkai: Devouring Feral Beasts
Chakra: 32
Even in death the brain holds a mild electrical current for a short time. A fresh body can provide a wealth of information to those that can unlock them, to the Yajuu clan this is childs play. Devouring the fresh brain of a human a Yajuu clan member consumes the intertwined chakra network with the mind as well as the unique imprints to every mind. Doing this allows the clan member to absorb many of their victims memories, however, because of the way they are acquired the majority of memories are imperfect, there are gaps or minor details missing from dozens memories, although the more important and closely remember the thing was the less likely this is to occur.
Name: Wild Beast
Rank: E
Type: Taijutsu Style
Element: Kekkei Genkai: Devouring Feral Beasts
Chakra: 0
The Yajuu clan is known for fighting like wild animals, even to other close combatants they show an individual ferocity that is unmatched. Sprinting around on all fours they slash with all of their limbs to attack and rip with their sharp teeth in a disorganized fashion that never the less has an underlying order. Faced with something so erratic and different most opponents have difficulty mounting a physical counterattack against the clan member. While utilizing this taijutsu style the shinobi is treated as if his speed was 10 points higher for the purposes of attack and evasion so long as they are in melee.
Name: Wild Beast – Ricochet
Rank: E
Type: Taijutsu
Element: Kekkei Genkai: Devouring Feral Beasts
Chakra: 3 per bounce
Running on all fours greatly increases a Yajuu clan member’s mobility. This coupled with naturally long limbs, flexibility and sharp claws allows a clan member to bounce off almost any surface in a redirected lunging attack. Using this a clan member can never be caught prone and can make a single melee charge attack at 1.5 times their speed.
Crystal Refraction
Type: Bloodline
Element: depends
Rank: depends
CP: Target Jutsu plus 1/4 (per reflection)
Genki grows a unique Crystal 'Shield' from his hands that can reflect an elemental jutsu back in a direction of his choosing. If his DEF is higher than the opponent's NP he will not take damage from the jutsu but if their NP is higher than his DEF he will still take damage, but the jutsu will be reflected.
Also, he cannot reflect a jutsu out of his rank and he also cannot reflect Earth Jutsus.
Blinding Glare
Type: Bloodline
Element: -
Rank: D
CP: 6
Genki uses his chakra to make his crystals highly reflective so that looking at him directly will cause temporary blindness. Obviously doesn't work in areas where there is no light.
Kuchiyose - Empress Butterfly
Type: Summoning
Rank: C
Element: -
CP: 10
Naomi summons a large butterfly that can serve as a means of fast transportation.
Butterfly Pollen
Type: Ninjutsu
Rank: D
Element: -
CP: 5 per 'burst'
Naomi produces a fine powder that, once inhaled, will cause a feeling of intense drowsiness that will cause the target to fall asleep within five posts.
Name: Genjutsu prison
element: N/A
Rank: D
Type: ninjutsu
CP: Sends a pink glob at the enemy if hit the opponent is captured inside a gel like prison that automatically sends the opponent into a genjutsu of my choosing.
Sparkle Butterflies
Element: -
Rank: C
Type: Summoning
CP: 15
Naomi creates ten beautiful shining butterflies made out of chakra, which fly up into the air and hover over her. For the next ten posts, Naomi and any allies that may be fighting with her will gain an amount of CP equal to the number of butterflies left, after which they will dissipate.
Note that the butterflies can be destroyedby a chakra-based attack.
Butterfly Petals
Element: -
Rank: D
Type: Genjutsu
CP: 5
Used in conjunction with Butterfly Fields, Naomi will create a genjutsu that allows her to 'disappear' in a swarm of butterflies that look exactly like the ones summoned from BF. Since the opponent will already be distracted by thousands of butterflies flying around his/her head, they won't see her disappearance.
Name: Mitsude healing
element: N/A
Rank: D
Type: ninjutsu
CP:
small 5
medium 20
large 40
The user manipulates leylines to act as stitches. selaling the wound and healing it in a fraction of the time. Last 5 Turns
Name: Ley Dart
element: N/A
Rank: DE
Type: ninjutsu
CP: 5 The user takes a ley line and manipulates it into a needle like form ad darts it at the opponent. Once inside the user is then more susceptible to mind manipulation and genjutsu.
Name: Ley barrier
element: N/A
Rank: D
Type: ninjutsu
CP: 3The user manipulates all the ley lines around him into a dome shield that surrounds him. He remains visable but the dome is a slightly transparent pink bubble. This Dome is impenetrable by normal nin tools such as the kunai or shuriken but can be broken by physical attacks if attack is greater than the caster’s INT
Name: Psych trance
element: N/A
Rank: D
Type: ninjutsu
CP: 3 The user closes his eyes and focuses on the pattern of leylines around him. If any of the leylines are disturbed the user knows with pinpoint accuracy where it is and is able to attack without even looking at the opponent.
Name: Demonic orb blast
element: N/A
Rank: C
Type: ninjutsu
CP: 30 The User holds out his palms and 100 small pink orbs made out of chakra charged ley lines begin to fill his hands, using his mind he launches the balls at the opponent which then explode a small blast that leaves a small burn.
Name: Demonic orb trap
element: N/A
Rank: D
Type: ninjutsu
CP: The same as orb blast except the orbs do not explode instead they fly all over the arena, meant to trip up the opponent.
Name: Scare Tactics
element: N/A
Rank: D
Type: ninjutsu
CP: 3 The caster Uses ley lines to give the belief of elemental manipulation.
Thunder. The user charges a large ball of chakra into a ley line and fires it, following the ley lines giving the appearance of lightning
Fire – The user explodes a ley line across the ground catching the grass on fire.
((other elements will be added when I come up with them))
Name: Friendship ley
element: N/A
Rank: E
Type: ninjutsu
CP: 7 The user manipulates the leylines into a large pink air filled orb to catch people if they are falling or if they are flying
Unstopable prison
Type: Bloodline
Rank: C
Element: N/A
CP: 28
Haruka places his hands on the ground and long sharp bones arise from the ground surrounding the opponent at about a 10 meeter distance and then another layer of sharp bone rises out of 8 meters and so on until there is one merter of room left around the opponent
Kurokaze no Reijingu - Yakyoku (Black Wind Raging - Nocturne)
Type: Bloodline
Rank: -
Element: N/A
CP: 40
The true manifestation of Ultima's 'Black Chakra', Karu's body becomes completely engulfed in the Chakra, turning his skin and hair pitch black until the only things visible are his eyes, which glow with the same purple aura. Also, a thick black aura surrounds his body, though this does not seem to have any added benefit.
The technique has several drawbacks however; not only does the technique cause severe damage to Karu's body, but it seems to have a very negative effect on his psyche...
INT/SPD/NP x 1.5, CP back to full
Note: After technique's use, all stats are cut in half.
(Not usable Yet)
Kuchiyose no Jutsu - Ultima (Shadow Form)
Type: Summoning
Rank: A
Element: N/A
CP: 50
Only usable when Nocturne is in effect. The Black Chakra intensifies, a tall featureless figure emerging from it. The figure is Ultima in spiritual form, and though he cannot interact with physical objects, he can use the basic-level Mitsude Bloodline techniques with intense power...
Name: Kasuihonekougake
Type: Taijutsu
CP: 20
KasuihoneKougake translated is Spike Bone Gauntlet. Its similar to Yucca no Mai but Only the arms and hands an explosive tag can be used to propel the Spikes at hsi opponents.
Name: Honesuishin no Jutsu
Type: Suplimentary
CP: Depends on the size of the Bones aswell as the Shape and what not.
This si an Advanced Kaguya jutsu Kimishun develops to try and cancel out the Use of Explosive tags to propel the Bone spikes from hsi body. This Jutsu Is Used so that Kimishun can Combine hsi long and short range jutsu. and evne turn his short range jutsu to long range. This Jutsu Kimishun is still developign so He wotn be able to use it with Yucca no Mai but he can use it with the Kasuihonekougake
Name: Yucca no Mai
Type: Taijutsu
CP: 40
Kimishun will fall to al fours and release Bone spikes from every inch of his body if the enemy is strikign they will be impaled Kimishun can then use Explosive tags to blow the spikes in to multipl directions but this will cause him some damage as he is Blowing up hsi own body. he does use a layer of bone to dampen the Damage of the explosion but he still feels it.
Sugumichi Moodo: Sanmai
Type: Ninjutsu/Kekkei Genkai
Rank: C
Element: N/A
Chakra: 12
After situating the masks and tendrils in a way they can intercept the attack, they will absorb the elemental and physical properties of any elemental attack used against the, providing the Kakuzu's NP is higher than the opponent's. This will add half of the CP cost of the jutsu to the Kakuzu's total CP.
Sugumichi Moodo: Ijou Raishuu
Type: Ninjutsu/Kekkei Genkai
Rank: C
Element: N/A
Chakra: 2 per blast
Letting his tendrils form bodies with the masks, the masks will form into several attack positions, firing off rounds of concentrated elemental chakra.
Sugumichi Moodo: Diskonfigure-shon
Type: Ninjutsu/Kekkei Genkai
Rank: C
Element: N/A
Chakra: 15
This will let the Kakuzu spread their tendrils out to detach their limbs and other body parts from their central body cavity to more easily evade on coming attacks. Their vital organs can be pushed out as well to evade injury by the tendrils with their vital connectivities still attached to the organ.
Sugumichi Moodo: Danketsu Nui
Type: Ninjutsu/Kekkei Genkai
Rank: E
Element: N/A
Chakra: 5
A basic skill in using the tendrils, yet highly effective. This will let the Kakuzu sew himself to allies and or opponents. This will then in effect allow him to keep close to the opponent to attack him at very close ranges (point-blank) and use some of the abilities of his allies. Mostly it will be so he can heal and reattach limbs that might of been lost.
Sugumichi Moodo: Supaiku Chikara
Type: Ninjutsu/Kekkei Genkai
Rank: D
Element: Depends on the masks used
Chakra: 6
The tendrils will recede inward and then a moment later, they will sprout forth from the body as long and hard spikes, capable of ripping through most materials. The masks will remain close up against the body, making them well protected as well as being able to guard the hearts from being wounded or killed. The masks will be able to elementally charge the spikes so jutsu can be used as well.
Name: Tsukiyo (moonlit night)
Type: Genjutsu
Rank: B
Element:
Chakra: 28
The entire battle field is surrounded by darkness, even for spectators and the only source of light is the illusion of a full moon above and spot lights her. But when the opponent attacks her it is only a clone and another appears in a different spot on the battle field, leading the opponent to in circles so that she can attack from the dark while they are distracted.
Name: Tsuki no Hikari (moon light)
Type: Genjutsu
Rank: C
Element:
Chakra: 17
The illusion of the full moon begins to descend on the battle field filling it with a blinding light leaving the opponent unable to use their eyes and forcing them to shield them from it, leaving enough time for her to attack before the both jutsus come to an end.(This jutsu will usually be released when the opponent is attempting to escape from Tsukiyo or the jutsu is coming to a weak point.)
Shinto no Tekken - Suzaku no Waza (Four Gods Fist - Arts of the Red Phoenix)
Rank: A/S
Type: Taijutsu Branch Style
CP: 40/0
A branch of the Four Gods Fist style developed by Masashi Hikotsu, Suzaku no Waza focuses Chakra to enhance the senses of touch, sight, smell, and hearing to superhuman levels. This will allow the user to learn things about their opponents that would never be possible otherwise. A master of the technique would not need chakra to do this, and could sense their opponent's movements based solely on air movements alone. This also greatly improves accuracy.
However, it does have a side effect; use of this technique will leave the senses temporarily dulled.
Special Jounin: INT/TP +50
Jounin: +60
Elite Jounin/Medic/Hunter-nin: +80
ANBU: + 100
Suzaku - Shishou no Kuchibashi (Stabbing Beak)
Type: Taijutsu
Rank: C
The most basic technique of the Suzaku branch. The user uses their senses to strike an opponent's pressure points, which produce different effects. Note that this is different from the Chakra Points.
Suzaku - Tsumetetsu (Iron Talon)
Type: Taijutsu
Rank: B
CP: 10
The second-level technique of Suzaku. The user focuses chakra into their fingertips, forming a long 'needle' of chakra to do massive damage to the pressure points.
Suzaku - Fenikkusu Sutoraiku (Seven-Tailed Phoenix Strike)
Type: Taijutsu/Kinjutsu
Rank: S
CP: 10 per strike, 70 total
The top-level Suzaku technique. The user forms their chakra into their hands, and then strikes seven points in this order: Solar Plexus to stun, Kidneys to injure, Sternum to shatter the breastplate, Brachial Plexi to dislocate the arms, Trachea to cut off breathing, Suprasternal Notch to mortally wound, and finally the Heart to kill.
By themselves any one of these strikes would prove to be critically injuring, but should all seven hits land, the victim will die without fail.
Naturally, this is classified as an S-Rank forbidden jutsu.
Sugumichi Moodo: Kamen Benso
Type: Ninjutsu/Kekkei Genkai
Rank: C
Element: Depends on the mask used
Chakra: 30
Letting his tendrils out of his body some, he will detach the masks from the mass and each will become their own bundle of tendrils with a mask for a face. They will then grow into an orb around the Kakuzu to where his defense is amplified with a boost of +60. He can also see through the mask eyes and fire concentrated blasts of elemental jutsu which costs the CP of whatever the rank is.
Shinto no Tekken - Suzaku no Waza (Four Gods Fist - Arts of the Red Phoenix)
Rank: A/S
Type: Taijutsu Branch Style
CP: 40/0
A branch of the Four Gods Fist style developed by Masashi Hikotsu, Suzaku no Waza focuses Chakra to enhance the senses of touch, sight, smell, and hearing to superhuman levels. This will allow the user to learn things about their opponents that would never be possible otherwise. A master of the technique would not need chakra to do this, and could sense their opponent's movements based solely on air movements alone. This also greatly improves accuracy.
However, it does have a side effect; use of this technique will leave the senses temporarily dulled.
Special Jounin: INT/TP +50
Jounin: +60
Elite Jounin/Medic/Hunter-nin: +80
ANBU: + 100
Suzaku - Shishou no Kuchibashi (Stabbing Beak)
Type: Taijutsu
Rank: C
The most basic technique of the Suzaku branch. The user uses their senses to strike an opponent's pressure points, which produce different effects. Note that this is different from the Chakra Points.
Suzaku - Tsumetetsu (Iron Talon)
Type: Taijutsu
Rank: B
CP: 10
The second-level technique of Suzaku. The user focuses chakra into their fingertips, forming a long 'needle' of chakra to do massive damage to the pressure points.
Suzaku - Fenikkusu Sutoraiku (Seven-Tailed Phoenix Strike)
Type: Taijutsu/Kinjutsu
Rank: S
CP: 10 per strike, 70 total
The top-level Suzaku technique. The user forms their chakra into their hands, and then strikes seven points in this order: Solar Plexus to stun, Kidneys to injure, Sternum to shatter the breastplate, Brachial Plexi to dislocate the arms, Trachea to cut off breathing, Suprasternal Notch to mortally wound, and finally the Heart to kill.
By themselves any one of these strikes would prove to be critically injuring, but should all seven hits land, the victim will die without fail.
Naturally, this is classified as an S-Rank forbidden jutsu
Sugumichi Moodo: Kamen Benso
Type: Ninjutsu/Kekkei Genkai
Rank: C
Element: Depends on the mask used
Chakra: 30
Letting his tendrils out of his body some, he will detach the masks from the mass and each will become their own bundle of tendrils with a mask for a face. They will then grow into an orb around the Kakuzu to where his defense is amplified with a boost of +60. He can also see through the mask eyes and fire concentrated blasts of elemental jutsu which costs the CP of whatever the rank is.
Shinto no Tekken - Seiryuu no Waza (Four Gods Fist - Arts of the Blue Dragon)
Rank: C/S
Type: Taijutsu Branch Style
CP: 30/10
A branch of the Four Gods Fist style developed by Masashi Hikotsu, Seiryuu no Waza is primarily an evasion taijutsu; it uses Chakra to 'supercharge' the nervous system, thereby drastically decreasing response time and creating lightning-fast reflexes. Masters of the technique require much less Chakra.
However, it does have a side effect; use of this technique tends to leave a feeling of numbness in the peripheral nervous system.
Genin: SPD/TP +30
Chuunin: +40
Special Jounin: +50
Jounin: +60
Elite Jounin/Medic/Hunter-nin: +80
ANBU: + 100
Seiryuu - Ryutouhi (Dragon's Evasion)
Type: Taijutsu
Rank: C
The most basic technique of the Seiryuu branch. Using the increase in speed the user will use the momentum of a dodge to strike their opponent while they are off-balance from the hit.
Seiryuu - Ryuken Hangeki (Dragon Blade Counterattack)
Type: Taijutsu
Rank: B
CP: 5
The second-level technique of Seiryuu. When attacked with a blade or limb, the user will grab the attacking object, then using their other hand will ram an open palm into the object, snapping it at the contact point.
(obviously, it won't work on certain weapons.)
Seiryuu - Joushouryuu (Rising Dragon)
Type: Taijutsu
Rank: S
CP: 40
The top-level Seiryuu technique. Using Chakra to further double their speed, the user will unleash a flurry of palm strikes and kicks that move so quickly the air around them burns with blue flames.
Treat SPD as x2 during technique's use.
Kuchiyose: Fukumen
Type: Ninjutsu
Rank: C
Element: Depends on the mask that is summoned
Chakra: 22
After performing a string of hand signs (specific seals required to summon specific elemental item) a mask or several masks will appear of hearts infused into masks which can be used to replace broken or destroyed hearts of the Kakuzu.
Shinto no Tekken - Genbu no Waza (Four Gods Fist - Arts of the Black Tortoise)
Rank: B/S
Type: Taijutsu Branch Style
CP: 30/10
A branch of the Four Gods Fist style developed by Masashi Hikotsu, Genbu no Waza uses chakra to force contraction of the muscles. This results in an 'iron defense' that doesn't rely heavily on chakra barriers. Physical Taijutsu are rendered almost completely useless, and even blade strikes are repelled by the chakra running through the user's muscles. A true master of the style can trigger it with very small amounts of Chakra, and can even repel chakra-based attacks.
However, it does have a side effect; use of this technique has a lingering effect of stiffness in the muscles, which can be very painful if one has not trained well in it.
Chuunin: DEF/TP +40
Special Jounin: +50
Jounin: +60
Elite Jounin/Medic/Hunter-nin: +80
ANBU: + 100
Genbu - Kamekawa Goei (Tortoise Shell Guard)
Type: Taijutsu
Rank: C
The most basic technique of the Genbu branch. The user curls up into a ball, contracting the muscles in their back, neck, and arms, so that they cannot retaliate, but no attack can reach any vital organs.
Genbu - Suppon Tetsuago (Snapping Turtle Iron Jaw)
Type: Taijutsu
Rank: B
CP: 10
The second-level technique of Genbu. The user will block an attacker's strikes with his open palm, grabbing it. They will then force the muscles in their hand to contract, crushing the attacker's bones.
Genbu - Kinmotsu Kame no Hebi Kujo (Forbidden Tortoise and Serpent Destruction)
Type: Taijutsu/Kinjutsu
Rank: S
CP: 50
The top-level Genbu technique. The user will hook two fingers into the target's brachial plexus, inserting chakra into the opponent's body. This allows the user to force their muscles to contract in the same way. However, unless the target has been exclusively trained in the use of Genbu, this will render the target completely immobile. Then the user will ram his fist into the target's gut, forcing another contraction, which if successful will shatter every bone in the victim's body that is directly connected to a muscle.
This is classified as a Forbidden Technique simply because it is so powerful and destructive.
Name: Kafun no Mai (Dance of the Pollen)
Type: Ninjutsu
CP: 15
Kimishun Releases Bone Dust that is sharpened each particle is extremly sharp an dpointy if you inhale it through your mouth or nose it will cut up yrou mouth nose esophogus and Lungs causing terrible pain and Extream internal Bleeding
Shinto no Tekken - Byakko no Waza (Four Gods Fist - Arts of the White Tiger)
Rank: C/S
Type: Taijutsu Branch Style
CP: 20/0
A branch of the Four Gods Fist style developed by Masashi Hikotsu, Byakko no Waza uses chakra to artificially trigger the adrenal gland, which produces a sort of berserker trance, vastly increasing the user's senses and physical capabilities. A true master of the style can trigger it without Chakra.
However, it does have a side effect; use of this technique does leave the user exceptionally tired after use, to the point that an exerting battle can cause a Byakko user to pass out.
Genin: STR/TP + 30
Chuunin: + 40
Special Jounin: +50
Jounin: +60
Elite Jounin/Medic/Hunter-nin: +80
ANBU: + 100
Byakko - Toraken Dageki (Tiger Fist Strike)
Type: Taijutsu
Rank: C
The most basic technique of the Byakko branch. It uses the adrenal boost to put massive amounts of power into the fist.
Byakko - Toratsu Dageki (Tiger Claw Strike)
Type: Taijutsu
Rank: B
CP: 5
The second-level technique of Byakko. It focuses chakra to the fingertips, forming 'claws' at the ends of the fingers. Though not very long, the claws can sever even chakra lines within the body.
Byakko - Torakiba Rendan (Tiger Fang Barrage)
Type: Taijutsu
Rank: S
CP: 30
The top-level Byakko technique. It creates three foot-long blades of pure chakra on each hand. These blades are so incredibly powerful they could cut through anything short of a barrier placed by a Kage
Name: Chakra Control Device
Category: Device/Weapon
Type: Accessories
Chakra:0
Description: This device can be used to suck out the chakra of a captured enemy combatant. This will prevent them from using chakra to create jutsu. The device also creates an impenetrable wall around the prisoner, preventing them from removing the device. the effects only last 3 posts of the person wearing it and one can only have no more then 5 of them at a time or in battle.
Picture:
ClickName: Spiritual Qualms - Jashun Reckoning
Type: Genjutsu
Rank: A
Element: N/A
Chakra: 50
Effect: A string of hand signs is performed and after such, the opponent(s) enters a world in which bodies are strung around on the ground, fountains of blood flowing over them. It will then be to the opponents that their flesh is being ripped from their bones, limb by limb, inch by inch. It will then be as if their body is torn apart, and their limbs are being controlled. It is then Baku appears in the center of a swirling mass of body parts, seeming to conduct them from within.
Name: Chakra Oshi - Tsurugi Kata
Type: Ninjutsu
Rank: B
Element: N/A
Chakra: 36
Effect: Adding chakra to his blade, Baku will increase the pressure in the air and of his own chakra. This will be used in usual sword fashion where the pressure of the chakra is able to cut through flesh and the like of same tensile strength.
Name: Haruka's upper hand
Type: summon
Rank: C
Element: Bloodline
Chakra: 30
after performing the needed hand seals Haruka and the opponent are transported inside the Kaguya manor for the duration of the fight
Name: Senbon underground attack
Type: Attack
Rank: D
Element: Bloodline
Chakra: 5 each
If For any reason the senbones miss the target they sink into the ground and one out the enemy.
Kuchiyose no Jutsu - Art Hall
Rank: D
Range:
Type: Ninjutsu - Kuchiyose
Notes: Myousumi clan jutsu
After performing the needed hand signs, the Myousumi will summon to the area the Myousumi Art Hall in which hangs hundreds of paintings and drawings of previous clan members. Using a single Chouju Giga technique, the paintings and drawings come to life to do the bidding of the Myousumi. What the works of art contain is up to the imagination of the user.
Cost: 6 cp
Sumi Numa
Rank: D
Range:
Type: Ninjutsu
Notes: Myousumi clan jutsu
Completing the correct sequence of hand signs will produce below the area a swamp of ink, located in the area in which the Myousumi is currently in. This will slow the opponent down (cut their speed in half) and increase the amount of ink the Myousumi has to work with (increase their CP by half of the current total).
Cost: 6 cp
Sumi Zuyhou
Rank: D
Range:
Type: Ninjutsu
Notes: Myousumi clan jutsu
Once there is a large concentration of ink, the Myousumi will be able to super-impose drawings and paintings of various designs on his or her opponent/ally by feeding chakra into the ink. If the opponent/ally is surrounded by ink, then this will happen instantly. Then, combining this with the Chouju Giga technique, the Myousumi will be able to bring such creations on the opponent/ally to life.
Cost: 6 cp
Crystal Shrine Summoning
Rank: B
Element: -
Type: Summoning
CP: 30
Summons a 100 -foot wide 'platform' of crystal, with pillars twisting into an elegant dome. Once summoned, the pillars automatically grow thick 'windows' of crystal, closing off the Shrine completely.
Though extremely beautiful, the Crystal Shrine also provides any Makoto clan member the benefit of 1/2 CP cost for bloodline techniques.
Crystal Cloud Shatter
Rank: A
Type: Ninjutsu/Taijutsu
CP: 20
Genki punches any crystal structure with enough force to cause it to shatter into microscopic pieces of 'dust'. If this dust is inhaled, it will severely damage the inside of the target's lungs, causing lacerations and massive internal bleeding.
Jutsu name: Exploding Parasites
Element: None
Rank: E
Type: Bloodline
Chakra points: 3 for each parasite
effects: By focusing on her chakra into the parasites, Yukie can make any parasite explode at her own will. The more the parasites, the bigger and more destructive the explosive blast.
Gomuken Ryuu - Hoippurasshu Reppuu (Whiplash Violent Wind)
Type: Taijutsu
Rank: E
A variation of Rock Lee's Konoha Reppuu, Masaru drops to the ground, swinging his leg in a wide arc, tripping up anyone within a ten-foot radius. He can also flow into Nagahandou, or Whiplash Rising Wind.
Gomuken Ryuu - Hoipurasshu Senpuu (Whiplash Whirlwind)
Type: Taijutsu
Rank: D
A variation of Rock Lee's Konoha Senpuu, Masaru charges his opponent and jumps into the air, spinning rapidly as he does so. Like with the Tornado Kick, this causes his legs to extend and knock away his opponent with a very powerful strike.
Gomuken Ryuu - Hoippurasshu Shoufuu (Whiplash Rising Wind)
Type: Taijutsu
Rank: D
CP: 5
A variation of Rock Lee's Konoha Shoufuu, Masaru will drop to the ground, aiming an explosive kick at his opponent from below. This will either disarm his opponent or send them flying
Gomuken Ryuu - Nagahandou (Long Kick)
Type: Taijutsu
Rank: E
Element: -
Chakra: -
Masaru extends his leg to where it is behind his opponent then snaps it back, sending them flying forward. This is often followed up by Whiplash Fist, or possibly Raging Strikes.
Gomuken Ryuu - Gojuugeki no Gekido (50 Raging Strikes)
Type: Taijutsu Combo
Rank: C
Element: -
Chakra: 2 per each set of 10 landed (10 total)
Masaru unleashes a flurry of brutal punches and kicks on his opponent, frequently using Long Kick to forcibly bring his opponent back in. The combo is composed of fifty individual strikes, and usually once the technique begins, it's very difficult to get out of it.
Gomuken Ryuu - Hoippurasshu no Hangeki (Whiplash Counterattack)
Type: Taijutsu
Rank: C
Element: -
Chakra: 15
When Masaru is hit by a powerful physical attack, he can use the natural properties of his body to transfer the momentum into his fist, adding his attacker's strength and speed to his own and turning it into a much more powerful attack. He will still take damage from the attack, but it will be turned against his attacker.
Jutsu name: Ghost of the Phoenix
Element: None
Rank: B
Type: Summoning
CP: 50; 25 to resurrect after defeated.
Effect: Summons a ghostly, nearly transparent phoenix. The phoenix has an attack called ghostly flame which can't be stopped by another jutsus and can't be blocked by a shield (As long as np is higher then defense). The Phoenix can neither be attacked physically but with a powerful jutsu it can be destroyed. Yet like a phoenix it will resurrect after 3 posts.
Jutsu name: dance of 100 needles
Element: bloodline
Rank: C
Type: Attack
Chakra points: 15
effects: Haruka extends both of his palms and fires 100 needles of bone at the opponent.
Jutsu name: Dance of 1000 needles
Element: bloodline
Rank: B
Type: Attack
Chakra points: 30
Effect: Haruka extends both of his palms and fires 1000 needles of bone at the opponent.
Name: Puppet Gods Summoning
Type: Ninjutsu
CP: 50 for a singel For all250
This Jutsu Summons Five Puppets The amount of Chakra needed to control all of them is ommence due to the intracacy of these puppets. the puppets can summoned individualy though.

(Exclude the humen in the middle)
Starting from Left to right. The first is Orochitenshu With Four arms each as there own weapon he can launch them and they are attached to chains as he can fight close and long range numeous other hiden kunai launchers cover the puppet. the head can open and launch out Tiny snake puppets that are covered in blades and covered in a deadly poison. Th head also has fangs that are poisoneus the tals tip si a spear and the segments cna release blades incase some on etryes to grab the tail.
next is Hissoritenshu This Puppet unlike others is used for the silent kill designed not to click and clatter as it moves about. The blade on its back canBe set ablaze with no need for an excelerent or a spark. The kunai that he can launch from the numerous hidden parts under hsi cloack can do the same at the Controlers will. (To spark 5 CP)
next is Tsuchitenshu He has pure brute strength his arms are strong enough to lift the earth off the ground and use it as a club.
Next is Sendotenshu He has Eight hands Two sets are normal hands that are used with hsi large scythe the blade is poisoned the rest of the hands are bladed weapons fo some sort. He uses no long range assults as he is used t bring a swift in yrou face death on his opponents.
Last is Yamitenshu With his Giant metal fan he blocks and uses wind based jutsu as defences. He has soem phisical strength as so he can force back enemies that come at his master but thats about it his short legs have claws on them a so he wont be pushed bakc whiel defending.
Name: Jutsu Amulet
Type: Equipment
CP: None
Picture:

Effect: A amulet used for intense training. It has 3 sides with a jewel in the middle of each side and middle of the amulet. Each jewel stands for ninjutu, genjutsu, and taijutsu. When the jewel of either side stops shining, it indicates that FUjin cannot use that specific style. If the middle jewel goes out it indicates that Fujin is dead or lost all of his chakra. FUjin wears this at all times and only disables the jewels for training. When he does disables it increases his training of it. He cannot disable all three at once. 2 is the maximum he can use since if he used 3 at once he'd be left helpless.
Name: Kaguya Aracnid form
Type: bloodline
Rank: -
Element: N/A
Chakra: 35
Members of the Kaguya will eject 8, 12 foot legs with razor sharp points at the end, from their back giving him added reach for attacks and the ability to evade attacks easier
Jutsu Name: Parasite Outbreak
Element: None
Rank: B
Type: Bloodline
Chakra: 50
Effect: Yukie sends out a hundred parasites all around her from the palms of her hands while her original one stays inside her own body. In this state she is able to control each and everyone of them to her will. From attacking them to protecting her from attacks.
Jutsu Name: Parasite Clone
Element: None
Rank: C
Type: Bloodline
Chakra: 25 + 10 every 5 post
Effect: Yukie focuses her chakra into the parasite making it produce a parasite clone of Yukie. Since the clone is a actual being it cannot be destroyed in a poof like other clones but since it's a parasite and it's seperated from it's user it can only last 5 posts. But if Yukie sends her chakra into the parasite to feed it, it can last 5 more posts.
Jutsu Name: Skin thickening
Type: Defence
Rank: C
Element: None
Chakra: 20
Effect: By adding Chakra to his skin katashi will gain a defene boost of 25%
Jutsu Name: Parasite Chakra Treatment
Type: Bloodline
Rank: C
Element: None
Chakra: X
Effect: Yukie sends out of her palm a parasite of a different species. This specific parasite gives chakra to the object instead of taking it away.
Jutsu Name: Parasite chakra absorbtion
Type: Bloodline
Rank: C
Element: None
Chakra: 20
Effect: Yukie sends out two parasites to the end of the holes from her palms. The parasites stay there until she sends them at the opponent like the parastic eggs. While they are there, they can suck all chakra from ninjutsus and add them to Yukie's chakra.
Jutsu Name: Parasite Domain
Type: Bloodline
Rank: C
Element: None
Chakra: 30
Effect: Yukie summons the inside of her parasites bodies. Both her and her opponent will be sent her. While inside the parasite the opponent will continuously lose chakra on every post. Yukie however will be uneffected since the parasite came from her own body. ((Every post the opponent loses 5 chakra))
Name: Regal Kicks: Heavenly Ascension
Type: Taijutsu Style
Rank: B
Element: N/A
Chakra: 3 per upward strike
Considered the next level progression in the taijutsu style Regal Kicks. The unique style of using only ones legs for both attack and defense is a strange one that appears to borrow several techniques but still remains unique. Heavenly Ascension is a combo with no intended finish. Catching their opponent with their defenses down the ninja braces against the ground and delivers two powerful kicks to send their opponent skyward, from there it enters the loop dubbed Heavenly Ascension. The ninja continues sending a series of one-two kicks into their opponent however many times they desire, each time sending their opponent higher into the air and using the force and recoil bringing the ninja along with. This can continue for as long as there is room, the ninja has stamina, or the opponent remains helpless.
Name: Regal Kicks: Entanglement Throw
Type: Taijutsu Style
Rank: C
Element: N/A
Chakra: 9
One of the few throwing techniques of the Regal Kicks taijutsu style. The ninja partially immobilizes their opponent by wrapping one of their legs around their opponents arm or waist, they then twist and send a kick into their foes jaw sending them spinning off, effectively thrown.
Name: Regal Kicks: Scorpion Tail Throw
Type: Taijutsu Style
Rank: C
Element: N/A
Chakra: 7
One of the very few techniques of the Regal Kicks taijutsu style that uses the hands. Bracing in a handstand with their back to their opponent the ninja bends their spine foreword and takes hold of the opponents neck, making sure to exert large amounts of pressure on the sensitive area. Once they have hold of their target the ninja twists and flips their opponent over and into the ground. Stronger opponents are winded at least but with weaker opponents the sheer force of the attack usually snaps their necks.
Name: Aftershocks: Touch of Decay
Type: Taijutsu Style
Rank: A
Element: N/A
Chakra: 10 per strike
Considered to be the pinnacle of the taijutsu style Aftershocks. The entire taijutsu style that reflects as a mirage of the feared gentle fist can never truly attain it, but in its strongest form it is capable of accomplishing things that the gentle fist can’t. Not being able to attack an opponents internal organs the ninja attacks the muscles instead, at first it appears to merely be the same as the base form of the style, even showing the fatigue in the opponent subjected to it, usually by the time they realize the difference it is too late. The ninja patterns a highly rapid explosion of chakra at the impact site on their opponent and drags the strike longer than necessary, the result feels like a painful tingling sensation that eventually becomes numb. What is actually occurring is a slow necrosis of the cells of the muscle tissue at the impact site. These dead cells spread very slowly from the impact sight if left alone, so much so that if left completely unchecked can completely kill an opponent over two days. Knowledgeable Shinobi can prevent the spread of the decay themselves if they need to, a concentration of chakra focused and circulating through the area halts any further decay but medical treatment is needed to recover the dead cells.
Name: Shadow Discipline: Shadow Strike
Type: Taijutsu Style
Rank: B
Element: N/A
Chakra: 15
Faster even than the quickdraw sword technique is the skill of the Shadow Discipline school known as Shadow Strike. Even those with the keenest of eyes in full light have trouble perceiving it, coupled with that is the sudden twist of the blade letting the light reflection cause an appearance of distortion. There is no warning to when the strike will be delivered, to attain the sudden speed necessary the ninja must utilize nearly every muscle in their body and tenses them before hand to build energy. When the strike comes the ninja usually targets a vital spot on their targets body since the vast emphasis on speed limits the strikes destructive potential, done correctly however and the opponent will hit the ground before they even feel the blade.
Name: Shadow Discipline: Continuance Disemboweling
Type: Taijutsu Style
Rank: C
Element: N/A
Chakra: 5
Like a great many techniques of the taijutsu style Shadow Discipline this attack is used against an opponent to progress to another quickly. Grabbing their opponents arm the ninja holds fast and drives their light blade into their opponents far side. Pivoting on their heel the ninja spins away, dragging their blade through their stomach and causing catastrophic damage before driving the blade like a spike into the next foe.
Name: Shadow Discipline: Fury in Darkness
Type: Taijutsu Style
Rank: A
Element: N/A
Chakra: 35
The pinnacle technique of the Shadow Discipline taijutsu style, an ability said to take down an entire attack force from the shadows. While the technique holds amazing power and speed it stresses the body amazingly and is usually used as a last resort. When the full power is unleashed the ninja gains amazing speed in controlled bursts, the effect is such that dark shadows appear in the areas, even showing multiple afterimages of the ninja to give the impression of genjutsu. While the assassination technique is originally designed to take out large groups at a time it is equally effective against a single foe.
Name: Shadow Discipline: Wheeling Sword Dance
Type: Taijutsu Style
Rank: B
Element: N/A
Chakra: 10
One of the most devastating techniques of the taijutsu style Shadow Discipline. Based on speed and motion the ninja pulls in close and opens their opponents’ defenses before twisting. Spinning, the centrifugal forces pull and put force into the blade causing each swing to have more power than the last. By the third swing it can split steel though the attack can not progress beyond the third stroke.
Name: Shadow Discipline: Block Cross
Type: Taijutsu Style
Rank: C
Element: N/A
Chakra: 3
Against an attack from the side those proficient in the Shadow Discipline style fold their blade over their unarmed hand and soak up the impact from the opponents attack. With the strike pinned the ninja’s unarmed hand can slam into the opponent.
Name: Shadow Discipline: Rising Spin
Type: Taijutsu Style
Rank: C
Element: N/A
Chakra: 2
Driving their off hand blade into a vertical surface the ninja uses it as a hold to spin up and send a strong kick into their opponent. The ninja can also use this technique to turn corners when moving at high speeds without slowing down.
Kuchiyose no Jutsu - Ultima Spawn (
Chaos)
element: none
Rank: B
type: Summon
Chakra points: 80
effect: The Final Ultima Spawn, it is so massive that it cannot be directly summoned from its 'pocket dimension'. Instead, it requires that Karu summon himself and his target into this dimension. The area is basically an absolute void, saturated so heavily with Ley Energy that any
basic Mitsude Bloodline Technique takes 1/2 the chakra it did before. (meaning Telekinesis, Odori no Yaiba, and other such techniques that deal DIRECTLY with the Ley Lines; his sword strikes and seals do not count)
As for the Spawn itself, Karu can move independently through it much like the 'Dance of the young ferns' from the Kaguya clan. The armor of the Spawn is formable so it works with Telekinesis but is still tough.
jutsu name: blood wolf
element: none
Rank: Varies on how many you summon E=1, D=1-3, C=1-5
type: Summon
Chakra points: 30 each
effect: Summons a dead-Wolf with yellow eyes that only answers to Haruka, this wolf can travel through the Sawarabi no Mai kaguya bloodline technique, and has a slow acting poison in it's claws that paralyses the part of the bodie scratched. The teeth of this beast shed inside the body of the opponent (if bitten) and grows long vines of bone from the bite that binds the victim for a short while (2 posts).
jutsu name: Drilling Yanagi no Ma
Rank: -
type: bloodline tech
Chakra points: 20
effect:Using his ability to manipulate his bone structure, Kimimaro will grow and extend a forearm bone through the palm of his hand to form a Drilling instrument that can oenetrate any armor if direct hit the bone splinters inside the body as it is spinning. Using fluid and precise movements, he will then impale his opponents
jutsu name: Haruka Manor manipulation
type: bloodline tech (haruka only)
Chakra points: 20 for the fight
effect: If Haruka is inside the Kaguya manor, he is able to infuse his chakra with the walls and he create shapr spikes that he can stab through the wall at the opponent. this is the kaguya form of security
jutsu name: Hollow bone
element: none
Rank: D
type: Bloodline
Chakra points: 40
effect: The user is able to hollow out the inside of the bone making his or herself lighter, this increases speed but brings the strength of our bone back down to normal level
spd. = + 20
Effect = bones are more fragile and easier to break making some techniques easier to defend against.
jutsu name: Splintered sonbon technique
element: none
Rank: D
type: Bloodline
Chakra points: 1 each
effect: The user ejects sonbon- like bones from his wrist, these special bones splinter off into the opponent making it more painful and lowering moral of the opponent.
jutsu name: bone coffin technique
element: none
Rank: C
type: bloodline jutsu
Chakra points: 30
effect: The user Extends his arm out sending a giant trunk of a bone hurtling twards their body, if this attack connects then the person will be enveloped in a cocoon of bone, which tightens around the enemy crushing their bones.
jutsu name: Advanced body change jutsu
element: none
Rank: A
type:Bloodline
Chakra points: 50 per shift
effect: This Allows the user of the kaguya clan to arrange his bones to that of another animal (I.e. Dragon, Dog, ect) This gives the user the ability to use the attributes of that animal, strength speed, ect. This technique fused with the transform technique allows the user to be a more realistic animal.
jutsu name: Dance of boneshift
element: none
Rank: B
type: Bloodline/ taijutsu
Chakra points: -
effect: This is a fighting style that fuses the art of dance with the evasive skills needed to survive, this danceform allows the user to transform his bone into a rubber like material that allows him to evade more easily.
jutsu name: Bone platform
element: none
Rank: B
type: Summon
Chakra points: 50 + 5 for each spike summoned
effect: The user will summon a platform of bone. The bone is infused with chakra so that the user can feel weight on the bone. The user is also able to summon spikes that will rise from the platform to attack the enemy.
jutsu name: Anti- paralysis jutsu
element: none
Rank: C
type: Bloodline
Chakra points: 5 per post
effect: In the event of the user being paralyzed, the user is able to channel his or her chakra into her bones to move, decreasing the need to use the paralyzed muscle.
jutsu name: Bone armor
element: none
Rank: B
type: bloodline defensive
Chakra points: 20
effect: The user expels bone to look like scales of a dragon this armor protects against deep puncture wounds from kunai, shurikens, and senbon needles.
Effect 2: Def = x2 speed = cuts in half
Effect 3: if the armor is no longer needed then the user has the chance to A. shoot the scales from his body in all directions this cost’s an additional 30 cp or B. the user can absorb the scales back into his body and no cp cost.
jutsu name: item fusion
element: none
Rank: D
type: bloodline
Chakra points: 5
effect: The member of the kaguya family that uses this technique is able to infuse his bone with chakra and into the weapon making it possible to cut chakra lines and inflict physical damage (I.e. a person could surround a blade of a sword with bone to harden, lengthen, or sharpen the attack. If the person’s weapon is soft material like a wooden staff, the person is able to create blades of multiple size and shape.)
jutsu name: bone scab
element: none
Rank: C
type: Bloodline
Chakra points: small: 10 medium: 30 life threatening: 60
effect: The user is able to use the bones in his body to seal a wound protecting it from killing or effecting the user. The bone stays there until a real scab forms.
Jutsu name: Balance of the Hearing
Element: N/A
Rank: E
Type: ?
Chakra points: 6
Notes: Auykawa
Effect: Chakra is sent to the eyes and ears to enhance them. With the strike of two small symbols in hand the sound will be sent out like echo location. This gives the eyes the false vision like bats. This technique is only available to the first generation as of now but will be taught to further generations unless not blind. This is a prototype for an easy way see better then the original seeing abilities. This skill may fail sometimes because it was introduced to the clans shinobi.
(For the record, Karu can not use this summon just yet.)
Kuchiyose no Jutsu - Ultima Spawn (
Wyvern)
Element: N/A
Type: Summoning
Rank: B
CP: 50
Another demonic creature spawned from the darkness of Ultima's soul, this massive summon is the penultimate power of the Ultima Spawn. Its claws can rend steel as easily as flesh, and is capable of unleashing a breath of flames hotter than 5000 degrees (roughly half of the surface temperature of the sun). Not to mention the fact that its armor is nigh-impenetrable.
Sword of Nirvana
Element: N/A
Type: Bloodline
Rank: B
CP: 30
An old sword technique developed by the Mitsude, this uses a Ley Weapon's internal Lines to create an extended blade of chakra. The blade cannot exceed 1.5 times the original blade in length
Ken'in I
rank: C
type: ninjutsu
effect:
The user calls blood to them, usually forcing it out of their target's body. Doesn't necessarily move all the way to the user. In this case, the target begins to bleed from the mouth and the inside of the throat. No contusions are made; the blood simply seeps through the tissue as if it were cloth. Takes two posts: one to focus on the target, and one to place the jutsu.
cost:16
notes: Kekkonii Clan
Ken'in II
rank: B
type: ninjutsu
effect:
The user calls blood to them, usually forcing it out of their target's body. Doesn't necessarily move all the way to the user. In this case, the target begins to bleed from the eyes and the arms. No contusions are made; the blood simply seeps through the tissue as if it were cloth. Takes two posts: one to focus on the target, and one to place the jutsu.
cost:26
notes: Kekkonii Clan
Ken'in III: Shoumei
rank:A
type: ninjutsu
effect:
The user calls blood to them, usually forcing it out of their target's body. Doesn't necessarily move all the way to the user. In this case, blood explodes out of the target area, usually a limb. Takes two posts: one to focus on the target, and one to place the jutsu.
cost:48
notes: Kekkonii Clan
Sumi no Yoroi
Rank: B
Range:
Type:
Notes: Myou