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Posted: Thu Oct 18, 2007 7:15 pm
Your opponents will be Cannon Fodder x5 Stun Gun x5
Please include your characters stats with equipment included in your fist post. And your army (you can get it from the first post in the main thread).
You may start when ready.
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Atrus_Legnacra rolled 1 8-sided dice:
6
Total: 6 (1-8)
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Posted: Fri Oct 19, 2007 1:17 am
Name: Arch-Magus Lazarus (Laz for short) Attack: 0 Defense: 1 Combat Dice: 1d3 (1) Magic: 7 Equip: 2 Life: 10 (2) Special Effects: 11 Skilled Caster x2 (~8~) Summon (3) ~Spectral Shield~ (9 CP) ---0 atk 3 def 1d3 C.D. (1) 10 life(2) Defender (3)
Items: Otter Charm, Shield, Elixir of Magic, Potion of Strength, Potion of Combat, Imp Toast, Goblin Patroller Token Spells: Fireball, Lesser Mana Shield, Energy Burst Money: 200
1x Berserker (3) Sir Fenris 1x Protector (3) Duke Stonewall 1x Arch Mage (3) Magus Atrus 2x Templar (4) Syrus and Temir 2x Cannon fodder (2) Hack and Slash 3x Stun Gun (3) Chris, Derrik, Steven 2x Clinker (2) Talon and Kelthos
Arch Magus Lazarus, whom for now shall be called General Lazarus, looked down at his troops, from atop the wall of the castle, set up in the land of Flor-ida. He took a deep breath, as they prepaired their march on the ge-org-ians. "Gentlemen, this begins our first step towards victory, as we take march on the next territory of conquest. Soon, the world shall be under the rule of Lazarus, in the kingdom of Kelatonia!"
His soliders gave up a mighty cheer as he finnished. Ushering them to quiet, he turned, pointing to the north, " Duke Stonewall, I want you to lead the charge, drawing the larger enemies into your awaiting grasp. Sir Fenris, I want you to take out some of the smaller ones, if your lucky you can take out two at once. Magus Atrus, if you need time, take it now, you won't get much opportunity later. Talon, and Kelthos I want you two, to rush in, and help Sir Fenris with the smaller ones, and Chris, Derrik, and Steven, I want you three to aid Duke Stonewall. Slash, and Hack, I want you to find the ones that Talon and Kelthos have hit, and strike another blow, while Syrus, Temir, you two use your abilities to help Duke Stonewall, and Sir Fenris most of all, and anyone else that needs it. I shall Do my best to aid aginst the smaller ones, for I fear they may be the greateast threat."
Lazarus turned and faced the enemies, charging up a fireball, aiming it to be split between two of the Stun Guns.
D.S. (Protector) - Defend - Cannon Fodder (A) and (B) S.F. (Berserker) - Attack - Stun Gun (A) and (B) >Dice for Atk< M.A. (Arch Mage)- Wait >mp=1< T&K (Clinker) - SA -Stun Gun (C) and (D) C,D&S (Stun Gun) - SA: Stunning Blow - Cannon Fodder (C) (D) and (E) H&S (Cannon Fodder) - Attack - Stun Gun (C) and (D) S&T (Templar) - Healing - Duke Stonewall, and Sir Fenris 10 points each, end of combat.
Lazarus - Cast: Fireball - 15 points at Stun Gun (E) and 3 at each Stun Gun (C) and (D) Mp = 0 Ap = 1
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Atrus_Legnacra generated a random number between
1 and 3 ...
2!
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Posted: Fri Oct 19, 2007 1:20 am
oops, forgot my roll, and I have my shield equiped. (+2 def) no potions on my belt at this moment.
((Question, is there any way to get extra units? I mean this bears a stikeing resemblance to Risk, where you could ge extra units... Oh, I know... something like 1 exp per territory you take over! you can spend it, or save it, for stronger units, like the solider, elite... That would mean we could each gain 7 before we had to start attacking each other. hey, it's just my suggestion razz >48 states devided by 6 people = 8, but we each one 1 atm, so we'd only gain 7 exp.< ))
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Posted: Fri Oct 19, 2007 10:24 pm
FYI: Stunning Blow only stops the person from using actions and spells. With that in mind there is no point in stunning Cannon Fodder.
Also with that in mind all you really have to do to win this fight is kill the 5 cannon fodder. If you redirected all your attacks and the fire ball to them you can take all five of them out. At that point it will mean you win this fight. So I’m saying is all you have to do is agree to redirection your attacks to the cannon fodder and you win this match. Future ones will be more difficult.
The cannon fodder all attack Sir Fenris but can’t do enough damage to kill him and he’s healed at the end of the round.
And you actually gain more points than that. Every Sunday before you post your next attack you gain 5 points for every territory you have for buying units. This was added to the game rules in the first post recently.
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Posted: Sat Oct 20, 2007 12:28 am
FARGORE FYI: Stunning Blow only stops the person from using actions and spells. With that in mind there is no point in stunning Cannon Fodder. Also with that in mind all you really have to do to win this fight is kill the 5 cannon fodder. If you redirected all your attacks and the fire ball to them you can take all five of them out. At that point it will mean you win this fight. So I’m saying is all you have to do is agree to redirection your attacks to the cannon fodder and you win this match. Future ones will be more difficult. The cannon fodder all attack Sir Fenris but can’t do enough damage to kill him and he’s healed at the end of the round. And you actually gain more points than that. Every Sunday before you post your next attack you gain 5 points for every territory you have for buying units. This was added to the game rules in the first post recently. Ah, so we're going for large armies, I see. And Yes, I will redirect the attacks. And If need be, blast the Stun Guns the next round.
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Posted: Sat Oct 20, 2007 2:10 pm
Ok, and you take Georgia.
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