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Posted: Wed Oct 17, 2007 9:17 pm
Your opponents will be Cannon Fodder x5 Stun Gun x5
You may start when ready.
Please include your characters stats with equipment included in your fist post. And your army (you can get it from the first post in the main thread).
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Perrian rolled 1 6-sided dice:
5
Total: 5 (1-6)
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Posted: Fri Oct 19, 2007 12:33 pm
Arch Mage Templar x2 Soldier Stun Gun Clinker Elite Blade Master Attacker
Character name: Perrian Attack: 0 Defense: 2 Combat Dice: 1d6 (2) Magic: 6 Life: 15(3) Equip: 3 Abilities: Fast Caster, Skilled Caster, Regeneration Items: Sorcerer's Amulet Spells: Fireball, Singe Actions: Stunning Blow
"Hmm... a big army, I see. Guess We'll need to take care of that." Perrian charges a fireball and blasts a cannon fodder, and the excess goes to another cannon fodder.
(Rolling for Defense) (Using Fireball and blasts a cannon fodder, all extra damage goes to another cannon fodder.) (Will post army's actions on next post)
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Perrian rolled 4 8-sided dice:
3, 7, 5, 3
Total: 18 (4-32)
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Posted: Fri Oct 19, 2007 12:45 pm
Archmage does nothing this turn
Waiting to see who is dealt damage before Templars heal
Soldier attacks the cannon fodder that is dealt the remaining damage from fireball. (First die is for the soldier)
Stun gun stuns an enemy stun gun.
Clicker uses SA on a cannon fodder #3.
Elite attacks the cannon fodder #3 (Second die is for Elite)
Blade Master attacks cannon fodder #4 (Third die is for Blade master.)
Attacker attacks cannon fodder #4 (Fourth die is for Attacker)
(Of course, if any of these units are stunned, ignore that unit's action(s))
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Posted: Fri Oct 19, 2007 9:25 pm
Note: The stun only stops the person from using actions and spells. Normal attacks and special attacks can still be used.
After the elite attacked the 3rd cannon fodder it only had 2HP left. You still had 2 damage with your fireball so I had it finish him off and redirected the clinker to someone else.
Don’t forget that your elite has a special attack too (I used it). In the end all the cannon fodder are dead.
All the cannon fodder attack your attacker since he is the only one they can hurt. Each of them do 1 damage and the 5 total damage takes him out. Unfortunately you can only heal at the begging and end of the round so your attacker falls before you can heal him.
On the bright side the remaining units are not capable of causing harm and flee at their certain defeat.
Delaware is yours. blaugh
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