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Reply 04 Setting and Story Development
Lily's Idea Bin [Various Ideas for Possible Projects] Goto Page: 1 2 3 ... 4 5 6 [>] [»|]

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lily564a

PostPosted: Mon Oct 08, 2007 6:17 pm


I have lots of ideas, just counting the ones that seem good, and sooner or later I'd like to do something with them, but first I should finish-ish some of them, and get a bit of commentary.

Thats what this thread is for; Each project will get a post, I'll work on it as I work on it, feel free to comment anywhere.
PostPosted: Mon Oct 08, 2007 6:18 pm


::Index-

Twenty eight posts might seem over kill, but I'm not one to under do this kind of thing.

Page 1
  1. Active - _____Empty 4: Upon Wings of Stone
  2. Active - _____After the Last Tomorrow: Project Everlong
  3. On Hold - ___Killing James Dean
  4. On Hold - ___Abandon: The Big Picture
  5. On Hold - ___Seven
  6. On Hold - ___10:30AM
  7. Side Project - Blood Red
  8. On Hold - ___A Learners Permit to Doom
  9. On Hold - ___Third Planet on the Left
  10. On Hold - ___The Wrock Works
  11. On Hold - ___Chronicals of Wander: Chapter 1
  12. On Hold - ___Impact
  13. Active - _____Is there anybody out there?



Page 2

  1. Saint Ann's: What Came Before
  2. Scatter-Born
  3. Elvia 13
  4. Blank
  5. Blank
  6. Blank
  7. Blank
  8. Blank
  9. Blank
  10. Blank
  11. Blank
  12. Blank
  13. Blank
  14. Blank
  15. Blank

lily564a


lily564a

PostPosted: Mon Oct 08, 2007 6:19 pm


Empty 4: Upon Wings of Stone

Fourth in the Empty series, the scene has moved fully away from the earth

---

It had been fourteen years since the survivors had seen the earth, and it wasn't a nice memory; They had barely made it onto the Hermes asteroid colony before the three hundred twenty seven reactors orbiting the earth detonated, blowing away any trace of atmosphere and the top layers of the it's crust. The dense rock of the large asteroid protected them from the radiation and shock wave but the explosion changed it's orbit just enough that it would be over a thousand years before they would next approach the earth.

Life on Hermes was simple, they farmed for food, raised a few animals for meat, got married and had children. But even with it's new members the small group only made up a tiny fraction of what the colony was designed for, leaving the vast majority empty and a good deal of that unexplored. The colony provides everything they need to survive and not much more, and lacks a complex computer control interface like the space network had.

Although everything seems nice there are some problems. Other than some people just not being suited for a simple life the survivors have never been able to explain or treat the periodic sudden amnesia that many of them found themselves with in the beginning and are still afflicted by on a more and more regular basis, some almost seasonal though a few haven't relapsed and none of the children have ever been effected. The children have their own oddities, some having unexplainable knowledge and skill, strong talents for unnatural things. The amnesia and children's talents are subjects that most people tend to avoid if they can as most of them hope to leave the action of the past in the past and live out the rest of their lives as normally as one can on a space colony built into an asteroid.
PostPosted: Mon Oct 08, 2007 6:20 pm


After the Last Tomorrow: Project Everlong

A fairly unique post-apocalyptic world, the earth stopped, then got really hot, now humanity lives in domes on the dark side. Alex runs a team doing considerably stupid things for money, they are exceedingly good at this but sometimes the good jobs come from bad people, they were just unlikely enough to hit the mother load of bad things. Soon questions about project Everlong become the most important thing to them, and they might be on their way to saving the world.

---

typed notes (unfinished):

The Halt –
One night nearly two decades into the second millennium a most peculiar thing happened, with a shudder that toppled buildings the earth came to a stop, no one ever really found out why or how but most of the world survived to live through the mass famine it caused, it took twenty years before anybody noticed that with out it's rotation to help cool it the earth was heating up at a deadly rate. By forty years the sun side of the earth was constantly molten and only a small area on the dark side was cool enough for humans to survive, but in that twenty years they had designed and built a series of shielded domes. Ninety years after that only a few of the domes have failed and humanity is going strong in their limited lives, fuel isn't much of a problem, the domes siphon heat from outside to run turbine generators.

One of the first and most disheartening things the Halt caused was the loss of the moon, it shot away unaffected by whatever stopped the earth. It didn't take long for the oceans to burn away and the ice caps to melt, then burn away


Humanity -
The earth stopping was a fairly massive blow to humans, but they faired pretty well and a hell of a lot better than any other species on earth, but even still by the time they had gotten all set up in the domes seven billion had died. The two and a third billion that survived the ordeal were rather wiped and population growth was slow. By 130 years after the Halt that initial generation had died off, leaving the world with just over one billion people, none of which knew a world with day light

NEXX -
NEXX are an odd group, they were born as humans but have since at some point in time become cybernetic creatures that range from beings with minor upgrades to the Primary, three units that are only tied to humanity by their highly augmented brains.

The NEXX get their name from the common opinion that they are the next stage of human evolution, they are also widely believed to be a myth. They do exist, their numbers are small but they do exist, favoring life in secret since most people think them monsters to be feared. This is partially true, the NEXX are split in two groups. The first group, by all means the primary group believes they were created to save humanity and work in secret to fix things where they can. The second group believes that humans only existed as a means to bring them into life, and now that they're here humans are worthless scum.

It's not really clear when the NEXX came into existence, they believe it was about thirty years after the Halt but that is only when the first were activated. In total there are about four hundred NEXX, in a handful of classes. Very few NEXX are allowed to interact with humanity, these special liaison units are the best of the best at whatever they're out there to do, and always travel in pairs, the specialist and a guardian. The guardian class got the short end of the cybernetic stick so to speak, in general their bodies are more mechanical than just about any other unit, and parts of their brains have been replaced to facilitate their effectiveness in combat at the cost of their humanity, or parts of it at least.


Project Everlong -
Figuring out what exactly this is is pretty much the plot of the story/RP, so I'm weary of publicly writing about this.

First off Everlong was super secret, absolutely nobody in the general populous has ever heard anything about it, even most of the important people are in the dark, and the NEXX are barely getting into it.

Project Everlong is the reason the earth stopped, totally by accident, it was really focused on a device that would stop time in a contained area as an alternative to cryogenics

lily564a


lily564a

PostPosted: Mon Oct 08, 2007 6:21 pm


Killing James Dean

This is the story of a group of seven or so escaped mental patients living in an abandoned mansion, no super powers or magic or anything, and the title doesn't currently have anything to do with anything.

Character Data

Jimmy -
sex: Female
real name: Gina hovendez
Psychosis: drug addiction induced paranoia & hallucinations; recovering
physical:

Personality:

hist:

other:


David -
sex: Male
real name: David Black
Psychosis: Mental Trauma & OCD from Wartime experiences & Military service; recovering from relapse
physical:

Personality:

hist:

other:


Aub -
-sex: Female
-real name: Diane Hensil
-Psychosis: hereditary disposition for schizophrenia; drug addiction, extreme post traumatic stress disorder

-Physical: Average height, very skinny, just past neck length light brown hair, slightly curly, she has a good amount of scaring on her forearms and hands and a stab wound by her left shoulder. She likes to wear bluejeans and a grey baggy long sleeve shirt with the right arm cut to T-shirt length and that arm wrapped in a heavy white cotton ribbon to the wrist, often having various doodle-age on her hands; Shes had the same worn shoes since before she became a drifter, they've since lost all color and are being held together by tape, glue, and staples. Sometimes when shes trying to be or appear extra serious she wears a pair of broken glasses, frame less and slightly mangled one side cracked half way but off to the side so it doesn't really interfere, though both sides are well beaten so even if it was in the way it probably wouldn't be noticeable.

-Personality: the majority of the time Aub likes to be happy, this is difficult given the nature of her life experiences, so she also likes to be high, which was difficult given that she was in an institution until recently, though also considering her heritage shes good at talking, or at least confusing people into stuff, when she wants to, so she still gets some drugs. When she is sad, she tends to not move much, when she is angry (rare as it may be), things tend to get broken. Shes a fun person to be around most of the time, if you can keep up with her
likes- soft things; heavy things, small dogs, food that tastes good in a weird way, zinc.
Dislikes- needles, people named Ralph, diet pop/soda(especially diet dr pepper), large dogs, hairless cats(seriously wtf is with those things)

-hist: Aub was the second of five children, her parents both politicians. By age ten both of them had been murdered, in separate events, the five kids were kept together as much as possible at foster homes, over the years two died in car accidents and a third died to a stab wound in jail before his parole hearing, the remaining one, Christi, moved to Europe, Aub and her haven't spoken in eight years. Since then Aub became a drifter and a druggie, then eventually got picked up by friends of the family and put into an institution

-other: when she is high, she can talk to god, real god, not just being stoned


Don -
sex: Male
real name: Donald Meph
Psychosis: unclear, though definitely something; who knows
physical:

Personality:

hist:

other:
PostPosted: Mon Oct 08, 2007 6:23 pm


Abandon: The Big Picture

I've tried to avoid making this, tooting my own horn kinda makes me feel like an a**, but I really think the concept of Abandon would make a great large scale RP, AKA a subforum RP, before I go about asking for one I plan to make a formal and detailed design of it.

more detail later but I will say it will probably span the eastern seaboard of America, a few cities around the Atlantic, and some locations in Asia, both cities and safe houses, separate where appropriate.

---

Abandon TBP will be about more than just some runaways living on a mountain, one of the major changes would be that you could be just as much a part of the story as a human as you could as Abandon, and there might even be room for all of the Found to have a presence.

As I see it the small scale RP is "We have super powers, and people dont like us, woo, lets live on a mountain", the large scale one would be more complex, like this

Group A; no powers, huge population
Group B; strong powers, small population with no growth
Group C; mid range powers, growing fairly large population coming out of nowhere

Group A likes Group B, doesn't like Group C with a range from unspoken distaste to full blown persecution.

Normal humans run the world, this puts them in the best position to accept or reject Groups B and C. Some of them are against both and some are for both as well as the hand full of stances in between but for the most part B has been welcomed and C locked out in the cold.

Group B has no problems with anybody, for the most part anyways. They are naturally ahead of the curve, smart, fast, inventive, they quickly became empires of industry.

The Found were lucky, they could have just as easily been lumped in with the Abandon, and they realize this. Not to take their luck for granted most of them like to help the less fortunate.

Group C is the outcast. pretty much nobody in Group A likes them, but considering Group A is 6.5 billion strong 'pretty much nobody' is a fair amount of people. Overall most of Group A is close to neutral about them but there are extremists. Group C is reasonably hateful in return, sometimes unreasonably, and sometimes not at all, again its an average thing, but this mutual dislike has prevented many from Group C from finding any sort of regular life or place to settle, some hide what they are, and some forsake the normal life.

The Abandon are an entire people that has been displaced simply because they have some factor about them that you probably wouldn't find out about unless they showed you, other than that they have no connections, they were not a culture, a company, a race or breed, they just got some random half developed abilities. So they go from here to there avoiding judgment and trying to have the best life they can muster; or in some cases they sell their abilities as mercenaries.

The Abandon's feelings about the Found are very varied.

basically where the small RP is a small group with powers doing whatever, the large RP is about the world, and how it treats change, lots of social and political stuff, regional differences in treatment, I'm loosing my words now, last few bits seem halfassed, I should sleep.

==

I'm gonna take this expansion as a point to introduce a new type of Abandon.

I'm currently calling them the Lost.

a very small number of Abandon fit in this group, and they all share one thing, they died, but they're still around. Their powers are the reason for this, buried under what they appear to be their powers cause their mind and soul, so to speak, to detach from the body, only a tiny handful have noticed this during their life but when the body dies the rest keeps going.

Most Abandon with the ability to become Lost have powers relating to the control of some material, giving them the ability to manifest a body once they've lost their original body.

There is no direct connection to loss of memories, mental capacity, changed personality or anything really, but the nature of the death can really affect a person.

Often Lost will be thought of as ghosts or demons and treated that way, so public knowledge of them is pretty small.

Often the powers of the Lost are weak, or obscure, preventing them from finding out about them in life and allowing them to live as normal humans.

==

I'm thinking this should be based five to eight years in the future of the current make.

In that time the pushes by some of the more intolerant politicians has caused a limited rebellion of Abandon, they're not especially big and aren't looking to be the dominant race or anything, they just want to have their own country where they don't have to deal with people like that.

They have chosen to use military might to get this, and with their powers they are a force to be reckoned with.

I can't think of a good place for them to be based out of but it should be somewhere around the pacific near-ish to the equator, maybe and island. The population is almost wholly Abandon, humans are only allowed in by specific approval of the leadership. The colony isn't built to be a military installation, though it's well defended and fully capable of retaliation they aim to prove they can function as a country.

They have made a point of separating themselves form Abandon as a people but welcome newcomers with little resistance, they do after all have to clean out those who would be bad for the community, or spies and such.

lily564a


lily564a

PostPosted: Mon Oct 08, 2007 6:24 pm


Seven

The tragedies of past eras have been lost in the sands of time; Leaving behind their mammoths of war to haunt the legends of what people remain. Eons ago a race that can only be assumed human launched into war with itself, on a scale that had never, nor would never be known. The stronger faction claimed the home solar system, transforming it through technology into a massive walled fortress truly enclosed by a thick armor shell. It's planets became more mechanical than natural, the mighty gas giants grew metal spires that dredged out minerals from their cores; The once desolate molten planets close to the sun now converted into massive power plants drawing from the star's proximity. The other faction was not so weak as to crawl away and die, with their guns brought to bear the walls did eventually fall, and with it billions of lives blinked out in fire. The war ravaged on and on til both sides burnt out, leaving the solar system haunted by abandoned wrecks, massive cities with out so much as bacteria to call them home, the Earth herself reduced to a barren wasteland of crimson sands and massive canyons scaring the once lively surface.

Only two structures remain on the earth, the wreck of the great ship Asavon, a sword class destroyer, and a tower so tall that it's ends disappear into the depths of space. High on the floors of this tower is the last vestige of humanity, a tribal culture of traders, hunters, and casters, the old technology left behind has grown to be their religion, their gods and demons.
PostPosted: Mon Oct 08, 2007 6:25 pm


13:30AM

Ten thirty AM on a day that I don't currently remember the date of (sometime in the early ninties), a hole ripped through existence, took a big chunk out of the twin towers in new york, and that was just the tip of the iceberg. Some months later a new, less violent hole of a different type opened up over a lake over by the rockies, the lake had a city, and the city had a news station. Jim Mc'Down worked for that station, did the traffic from a helicopter, boy was he surprised when highly advanced war machines stepped through the hole into the lake and claimed the world for Hitler. He was even more surprised when a ship scooped him up. So far I haven't got past that but hes gonna end up in a resistance base or something, the hole is a dimensional rift connecting worlds, there are lots of them connecting lots of worlds, and in one of them Hitler won the war, now he uses the rifts to expand his empire. One key point is that time goes at different speeds in these dimensions, the one Mc'Down comes from goes really slow.

lily564a


lily564a

PostPosted: Mon Oct 08, 2007 6:27 pm


Blood Red
PostPosted: Mon Oct 08, 2007 6:28 pm


A Learners Permit to Doom
Dr. Ness & The Ultramatron


Basically this is one of those 'boy meets girl, girl turns out to be super powered robot, s**t happens, they fall in love' or something like that. the boy is Dain, I'm thinking the girl can be Rama, named by Dain, Dr. Ness never bothered to give her a name meant for more than a computer, Ultramatron.

The writing thus far

It was a dark night in Southern California, no moon out and the local power station had gone out for some odd reason. Dain was decked out in all the ninja gear he could find with a toy light saber strapped to his back and a dart gun in hand as he crept out of his back door and hopped his fence to Alli's yard. Tonight the two teens were going to sneak into the abandoned mansion three streets down.

The mansion was a source of many ridiculous local rumors and legends, very few people have seen it's owner, known only by the name on the mail box, “Ness”. The house is Victorian style and looks like it could have come from before the civil war, complete with three turrets and a large wooden door. The yard kept in minimum acceptable order, though the fountain had been overrun by vines

--

Yadayada the kids break in, immediately fall into a maze of trapdoors, sortcuts, and tubes, eventually leading to the laboratory where Dr Ness has recently given up for the night on his current, and most obstinate experiment, the Ultramatron. Ness doesn't notice them as he pops off for bed, and he had shut off the lighting around his experiment so they didn't really notice her. With the doctor gone and the lab otherwise empty the teen embark on several minutes of oos and ahs, eventually leading to several oops and eeps, followed by alarms, and a number of bangs.

With that Dain does what Ness could not, brings life to his machine! And the Ultramatron is born, though not exactly as Ness had envisioned her. Dain and Alli were hiding but the robot saw them anyways, though their introductions were interrupted by Dr Ness coming back to check out all the hubbub, noticing the teens hide harder Ultramatron decided to play dead, and as a robot she did it pretty well. A bit later Ness goes away, the two take a run for it and the robot attempts to find them.

The chase goes through the maze, randomly ending outside the mansion, believing they've lost the robot they split up and go home. When Dain arrives he climbs into bed, lets out a sigh of relief. Obviously it doesn't end there but I've lost a path for this linguistically

So Dain's all freaked out, Ult shows up in his room, he's out of places to run. eventually he calms down, some sort of conversation takes place, and she doesn't have a name; on her body somewhere is printed R.A.M.A., which stands for something, best I've got at the moment is Radial Artifact Magnetic Accelerator, it's a weapon or power source or whatever, it's like that thing that space stories always have that's really important, but actually meaningless because it's ether an FTL device, a doomcannon, or the next world saving energy source, the facts of it, and what it's called, don't contribute. so he starts calling her Rama, for lack of anything else.

You see, since he hadn't even gotten her to turn on yet he hadn't really built much of a skin layer to cover her mechanics; underneath she looks basically the same but with lots of technical notation and seams. Of course, she was wearing clothes, a sort of jumpsuit thing, because it would have been weird for some old guy to build a naked robot girl in his secret lab, even if only he knew

lily564a


lily564a

PostPosted: Mon Oct 08, 2007 6:29 pm


Third Planet on the Left

I'm not totally sure where this is going, had the idea on a bike ride just now

---

Dust swelled as a light wind blew through the burn remains of what had been a small creak. A pair of twisters tossed leaves around, cut in half by the setting suns rays. A dot in the distant skies grew larger, and larger still, then began to gain definition. A flattened cylinder, its front pointed by four sides, the largest on top centered with a ovular glass window. The surfaces seem to slide between a dull metal gray and perfect black. Expertly the ship swooped down into the field's edge and set down with barely a rustle of leaves.

All was still for a long while as the edge of the sunset crept up the curved side of the ship and sparkled across the ground. Silently a stairway folded out of the seemingly seamless wall facing the riverbed, reveling a doorway behind it. A pair of people came out, The first a very old man, worn by ages no man should know, his hair trimmed neatly but white as snow; Seated in a very simple chair that hovered down the steps, his long formal jacket tucked behind his feet, his mind far away in memories, his eyes downcast in sadness. The second man was dressed as clean as one can with out becoming silly, his jacket was a black only slightly lighter than the ship behind him, trimmed with white and held closed with a black leather belt, the bottom it reached just above his heels and seemed to hold itself above the ground. Obviously the younger of the two he pushed the elder man's chair calmly into the field.

The elder coughed, turned to the other man, and spoke "Leave me, I will not be long", his voice was even more weathered than his face. The chair settled to the ground and the younger man walked back to the ship. The elder breathed slowly, taking in the field as it had become but soon fading back into memories of how it had been

--unfinished thought
PostPosted: Mon Oct 08, 2007 6:31 pm


The Wrock-Works

somewhere theres this big island, maybe as big as a continent but for now it's just an island. Overall it resembles a pancake, most of the coast is steep cliffs with a few beaches. on the east coast of the island there is a giant uber-metropolis, a sparkling city of buildings that could probably touch clouds and cars so fast your there before you left; thats all an exaggeration but you get the idea, giant high tech city. The west coast is a barren desert but features the island's main port, monolithic transports run between the city and the port, stopping by the small towns that dot the landscape. The north is rather cold and the south is almost tropical but they stay in the average range.

In the middle of the island there is an odd mountain, it juts out of the middle with no lead up, its tall enough to have snow on the top year round but it doesn't have a very big footprint, making the island look like a pancake that has been impaled on a thin tall cone. Other than that the mountain has been colonized by the islands largest corporation, so its speckled with buildings built into its steep face, at night it looks like a christmas tree.

That corporation is the Wrock-Works. They make Gauntlets and the Wrocks that power them. A Gauntlet is a powered glove that has many uses from warfare to construction, they come in a plethora of models from generic multipurpose units to highly specialized tools. The Wrock are a power source like no other, it consists of a ball about twice as big as a cue ball and mostly clear. inside it's sortof like a cat's eye marble, colored bits sweep about in a seemingly random pattern with a dot in the middle that glows when power is drawn from the Wrock, brighter the more you take from it.

The Wrock is placed in a holder on the back of the Gauntlet (the Gauntlet is much larger than a normal hand)

Wrocks, who's name holds no particular importance, are what would be best called a Micro Fusion Device, micro both in that they are tiny, and that they aren't doing the normal fusion you and I think of. Instead of fusing atoms to create heavier atoms, they fuse subatomic particles, which releases nearly as much energy and produces a slightly different sort of subatomic particle that quickly degrades back to it's original state, releasing further energy in the process and allowing the wrock to function almost indefinitely, since it's fuel naturally reverts to it's original state after being used. Though, it is entirely possible for a unit to use up it's allotted fuel before any has reverted, limiting it's total output over short periods. Naturally there are more robust models that carry a greater amount of the fuel, but there are also models that can use fuel faster to produce higher energy outputs. Generally these two factors are combined for all all around more powerful device.

Were the wrock the engine, the gauntlet would be the power train. Responsible for directing the energy and converting it into motion, as well as controlling the aspects of that motion; is it more quick, or more forceful, or more refined. Higher quality gauntlets do their best to combine all of these aspects but much is left to the wearer as it's their skill and style that controls the actions themselves.

Gauntlets come in all shapes, sizes, sorts, and purposes, but generally speaking they are ether on or around a single arm (though both-arm models aren't uncommon), mounted ether to the bone, or by a harness at the shoulder. There are a small number of full body models but they generally prove impractical, ill-functioning, or unnecessary. Like how the bone mount is intended for the more serious and more forceful systems, the even more serious ones often involve replacing the bone with stronger materials, or even enhancing the muscle structure, though in total only 29 people have the later, and all of them are corporately sponsored fighters of the highest ranking. Roughly 1,000 people have the former. Most are well ranked fighters, the rest operate in heavy and dangerous industries.

There are numerous ways to make a gauntlet move, but generally it comes down to a few categories. The cheapest are pure mechanical systems, gears and chains, but they're very heavy, comparatively slow, and can't really use a lot of power, not to mention they're very inaccurate. Second best is hydrolics, and generally they're good enough. Not much lighter than gears and such but they respond much quicker and can handle many times more power, though they still lack in accuracy. Getting into the high end there are purely electric systems, they lack power but are extremely fast and extremely accurate, as well they more readily integrate computer control systems that help make the system more natural. Top of the line, and by several hundred thousand dollars the most expensive are Mag Field Interactors, or MFIs. Basically, take the energy of the wrock, use it to directly charge a bunch of plasma, and move the plasma around, the conflicting magnetic fields push and pull each other to create motion. It operates at a rate well in excess of the human response time and is capable of greater force than anything else and also produce a large readily available excess of energy that can be used for all sorts of things, as apposed to other systems that have to specifically generate energy for those purposes.

Because mechanical systems are so likely to fail catastrophically and harm the user, they are not permitted in the fights. Beyond that any fighter is allowed to build or buy any system of any type or design, so long as it meets safety standards, which are pretty lenient.

Even though gauntlets by in large are intended to be an exoskeleton for the arm, there are plenty of alternate designs, most often replacing the hand with an alternate gripping device, or rarely a static weapon, though most fighters prefer the versatility of having a hand to hold the weapon. The concept of the hand itself varies a lot, from the standard 4finger+thumb layout to the 10thumb radial, as well as all sorts of claws, clamps, and whatever else the builder or fighter thought would be useful.

By Official Gauntlet Fight Championship rules there are two ways to have a fight, the normal tournament everybody knows about, or a challenge fight; what goes on in the fight and what constitutes victory is decided between the fighters. Tournament fights are big fun things, this guy fights that guy then the victor fights somebody else until only one person hasn't lost. Challenge fights however are more random, and more serious.

To begin with, one fighter challenges another, the challenged is free to decline if they please. Once accepted the two fighters agree on a place, time, and the rules of the fight, though there is are standard rules that they can choose too go with, as long as the fight meets OGFC regulations, anything goes. The fight must have a registered Referee present to be valid, but they're a dime a dozen, and even most fighters are also refs. Additionally it must be properly recorded, but again, most fighters have that equipment with them any ways (it's actually provided as part of the registration kit). Since challenge fights are more random and between two people who intend only to fight each other they are more exciting to the viewing audience. As well, they have far more impact on ranking than tournament fights.

Fighting outside of a regulation battle is grounds for disqualification and deregistration.

Ranking. It's very important. The main point of ranking is to keep people of the same general skill level fighting each other, because having a pro fight a newbie is dangerous to both of them, additionally the newbie is likely to have inferior equipment that put against the pro's corporately sponsored leading-edge equipment will likely fail, potentially injuring both fighters. Ranking is pretty simple, everybody starts at 1000, the more fights you win the better your ranking is, but you gain less from fighters who are beneath you, and more from fighters who are above you, the loses has the opposite happen, they lose more points from losing to someone far beneath them than they would to someone far above them. If any fighter reaches 0 they have their registration revoked and are not allowed to reapply for at least two years and must complete a skill assessment. Currently the ranks go as high as 300,000~.

lily564a


lily564a

PostPosted: Mon Oct 08, 2007 6:33 pm


Chronicles of Wander: Chapter 1

Joeann, or Ann as she prefers, had a dull life, after high school she hadn't managed to get into a college, small town people aren't known for their smarts and Ann wasn't an athlete. Her job at the town Coney paid enough to get her by but she couldn't live like this.

Keksburg is a small place, the kind where everybody knows everybody and who's having an affair with who, and it's getting smaller. Most of it's population ether farms or mines, both of which are dieing industries. With the lack of money and excitement many kids have turned to crime. One of the larger crime rings has corrupted the mines administration and is skimming diamonds from an abandoned section of the mine. It's a coal mine but they did fine a string of diamonds, the ground was too unstable so the government forbid them from going into it and the town is too poor to strengthen the area.

Lately the town's been on edge, rumors are going about that something was found down there, and some people have gone missing, two turned up dead.

It was a quiet spring Sunday afternoon when the weekly bus pulled up to the Coney and a small crowd shuffled off. It was mostly replacement workers for those that went missing, a few people that had gone on vacation, and a large man. He was at least six and a half feet tall, probably more, although his body was covered by a heavy trench coat that must have been uncomfortable for the season

--

I would like to emphisize that this is not a story about the superguy, it's a story about Ann, following superguy
PostPosted: Mon Oct 08, 2007 6:35 pm


Impact

Four years ago John was found in the wreckage of a crash no person should have survived. Although he did it left him in a coma with no sign of coming out, until last week when he started having increased brain activity. Two days ago he woke up only to cause further dismay.

lily564a


lily564a

PostPosted: Mon Oct 08, 2007 6:36 pm


Is there anybody out there?

This is the prequel to Empty 1, which I will be working on at the same time.

--
the basics.

Lily and the others at the base came from somewhere, and so did the memory loss disease, and those radiation free missiles, and IROE, as well as the Black, you don't know about the Black yet unless I've updated it into E4 but they're quite nasty. Anyways, all this stuff came from somewhere, this story aims to pretend to explain some of it with out actually saying anything... or something like that.

The base is much more massive than anyone will ever again realize. On the surface it's only pyramid the size of a few city blocks surrounded by a heavy duty wall but over 700 square miles are fenced off in a fifteen mile radius circle around it. This fenced off land is scattered with capped off missile silos and a hand full of other structures; But the surface is barely a fraction of the base. Underground the base runs almost ten miles straight down with more then enough space to get lost and die. The farther down you go the higher the security clearance on the projects and items you will find, but very few people have the clearance to get into the ground floor.

--

Characters:

The Albatross Front:
The military that runs the base works for a government that very few people are content with, it dominates most of the world with advanced technology and forces its ways on those under it's power.

Albatross Front is a rebellion group, one of the biggest and the most militarily active by far.

These are the people that break into the base and cause everything, in an attempt to rescue the test subjects. Things go wrong. Fast.


Section 120::
The most objectionable and seceretive section, 120 uses live human test subjects, most of which against there will, many of which are actually clones altered to have traits beneficial to the research, beyond this inhuman act many of the research projects are of the type that would appall most people even to be told of the idea

Sub-Section F:
The bottom floors are devoted to one thing, highly experimental cybernetics and mechanical modification of biological lifeforms; in some of the most horrific ways possible
Lily:
As with all test subjects she has no life to speak of, no record of existence outside the facility she is held in and no memory of one ether, out of everything surrounding her Lily still seems completely normal, save for various scars and stitched wounds that seem medical more than anything else. The only mention of her, even in the facility database is that she is the primary test subject of Project Epilogue, everything else about her and the project is marked status Black, meaning it is not stored anywhere other than inside the scientists brains.

desc. later

=

Julius:
A frail little man appearing to be no older than twenty five, but likely far younger in true years, he had the unfortunate fate of being entered into section 120 because of a medical condition that was favorable to the research. This mainly centered around sensory modification, leaving him to look fairly normal with the exception of his black pearl eyes, steel dish ears doming outward then banded together across the back with a thin half tube , a hand full of thick rubbery finger like protrusions stick out from the back of his head, barely visible from the front, and the skin on his hands and forearms has been replaced with a material just as flexible as skin but with much higher tactile resolution; he can hear you whisper from ten miles away, seen you from twice as far, and read printed text with his fingers, the rubber things on the back of his head seem to be an interface system and appear on many of the test subjects in 120.F

Even with all those upgrades Julius has a weak body not built for much more than walking, because of this they teamed him up with Jeramie.

Jeramie:
One of the cloned sets Jeramie's involvement centered around enhancing physical capabilities, and they didn't much care to preserve anything that was there to begin with; This turned the poor boy into a disfigured hulk, and a bit lacking in mental capacities. He is not built to be dexterous or careful, only to be powerful, though only his right arm is completely replaced most of his limbs are highly modified, even his head is reinforced with obvious external components.

He stands about seven feet tall, a full two more than others of his clone set, and walks with a hunch because of the weight added to him. He's not especially quick but can move very fast in short bursts. He has been trained to carry a so called Operator, usually Julius, on his shoulder and follow their orders with out question; this training also thanks to his alterations
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04 Setting and Story Development

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