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The RPS Guild is for RPing using the simply-named Roleplaying System (RPS) to manage combat. 

Tags: Role Play, Fantasy, Dungeon, Adventure, System 

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FARGORE
Captain

PostPosted: Sat Oct 06, 2007 11:41 pm


Ok people lets have some fun. I’m setting up a minigame. The beginning is easy enough. Here is a map.
User Image - Blocked by "Display Image" Settings. Click to show.
You should recognize it. I’m using this map because I think it will be fun to give people something they are familiar with to play around with. So to start all you have to do is pick a place you want to begin at. The size of the location does not matter so just pick the one you like best. If you don’t know what the spot is called you will just have to look it up (but be careful you might learn something). Later on I will start telling you how you take over other spots. And yes that will be the fun part.

Here is the next step for those of you who are ready. Each person starts off with 20 points. You can buy troops with these points. The LV is the cost for that troop.

So build an army and get ready for war.

Name-------------attack-----defense-----damage-----life-----magic-----equip-----LV-------------------------Extra------------------------------------

Scribe---------------0-------------0-------------na---------5---------5----------0---------1--------Spell: Energy Burst

Clinker--------------0------------ 2-------------na---------10---------0----------0---------1--------SA: deal 4 damage to one target

Cannon Fodder----2-------------2-------------na--------10--------0----------0---------1

Stun Gun-----------0-------------3-------------na--------15--------0----------0---- ----1--------Action: Stunning Blow

Healer--------------0-------------1-------------na--------10--------0-----------0--------1--------Healing

Attacker------------7------------ 1------------1d8 --------5--------0-----------0--------2

Soldier--------------3-------------3------------1d8-------15--------0-----------0--------2

Defender-----------0-------------4-------------na--------25--------0----------0---------2--------Defender

Templar-------------0------------3-------------na--------15---------0----------0--------2--------Healing x 2

Mage----------------0------------2-------------na---------10--------4----------0--------2--------Skilled Caster, Spell: Energy Burst

Blade Master------3-------------3------------1d8--------20--------0----------5--------3

Berserker-----------6------------1-----------1d8---------10--------0----------0--------3--------Fury

Arch Mage----------0------------3-------------na---------20--------7----------0--------3--------Skilled Caster, Spell:Energy Burst, Fireball

Protector-----------0-------------6------------na----------30-------0----------0--------3---------Defender x 2

Elite-----------------3-------------3-----------1d8---------15--------0----------0--------3---------SA: deal 6 damage to one target,Tough to Handle

Players:

Perrian
Points: 0
Arch Mage x2
Templar x2
Soldier
Stun Gun x2
Clinker
Elite x3
Blade Master

Fury
Points: 0
Protector x2
Elite x3
Stun Gun x2
Healer x3
Elite x2
Templars x2

Nukunuku
Points: 0
Cannon fodder x10
Arch mages x2
Defender x2

Bellamin
Points: 0
Cannon fodder x5
Stun guns x4
Defenders x3
Templars x3
Blade Master x1 (blood dagger, Arm guard)
Archmage x1
Beserker
scribe

Laz
Points: 0
1x Berserker (3) Sir Fenris
2x Protector (6)Duke Stonewall and Duke Grantine
1x Arch Mage (3) Magus Atrus
1x Elite (3) Xelnoth
3x Templar (6) Syrus, Temir, Dolith
2x Cannon fodder (2) Hack and Slash
3x Stun Gun (3) Chris, Derrik, Steven
4x Clinker (4) Talon, Kelthos, Borgoth, and Devire

Luc
Points: 0
Defender X 2
Arch Mage
Blade Master X 2
Attacker X 2
Elite


Rules: No troops can use potions, including Blade Masters.

Note: these troops will only be usable in this minigame but rewards you win from doing well in this game can be carried over to the main game so good luck!

Note: remember that you can take part in 1 quest and as many minigames as you want. So feel free to join in even if you are on a quest or tournament at the moment.

Exactly how is combat going to work? Combat will work almost exactly like all other combats in RPS. Except you have 20LV worth of tokens. Your character will be taking part in the combats. Any expendable items you use (potions, charges, ext.) will count against you. One of the exceptions to combat will be the AP and MP pool.

-Will there be a party pool for AP and MP? Your character will have their own AP/MP pool and gain one of each a round. Your army gets one MP per a magical character they have each round. Since none of the troops have actions at this time AP is irrelevant for the army. (Note: each of the magical troops is considered to have their own pool so you can’t get a bunch of weak mages and have the more powerful ones use their MP)

-Any limitations on total attackers per round? No, each of your troops gets to act every round.

-What kind of army is living in the neutral zones? Each neutral zone will be protected by a 10LV army. But what that army is will change from place to place. You will have to find out when you attack it.

-Will treaties or alliances be allowed between active players? Players are free to do whatever they want. This is always my policy. I’m presenting you a game and rules. I’ll referee conflicts but that’s all. What you do amongst Yourselves is entirely up to you. The point is for you guys to have fun and I have no intention of limiting that.

-Do we gain more points to spend on armies? Yes, you will gain 5 points every week for each territory you posses.

The equip stat for the Blade Masters will work just as it does for characters. Meaning you do have to get items for them to use. If they fall in combat you will always get the items back. Otherwise items have the same effect on them as any other character (whatever the items effect is).

You must post your army and where you want to attack to fist by Sunday night. The weekend will always be the cut off point for your weeks actions for this game. You will be able to launch one attack a week. And you can attack any location that is bordering you.
PostPosted: Sat Oct 06, 2007 11:47 pm


I choose Arizona.

Wedry


cat_girl_nukunuku

PostPosted: Sun Oct 07, 2007 9:03 am


I want maine! and i did lurn somthing today xp
PostPosted: Sun Oct 07, 2007 11:08 am


I choose New Jersey!

Perrian
Vice Captain

7,050 Points
  • Citizen 200
  • Flatterer 200
  • First step to fame 200

random mistakes

PostPosted: Sun Oct 07, 2007 11:13 am


Oregon! Only because it's the only one I've been in!
PostPosted: Sun Oct 07, 2007 9:17 pm


i'm going to need to work out a viable team. I hope there's no rush... sweatdrop

Wedry


FARGORE
Captain

PostPosted: Sun Oct 07, 2007 9:30 pm


No. the fighting will probably start next weekend.
PostPosted: Sun Oct 07, 2007 9:30 pm


Great. I'll see what I can do about your coding problem.

Wedry


Perrian
Vice Captain

7,050 Points
  • Citizen 200
  • Flatterer 200
  • First step to fame 200
PostPosted: Sun Oct 07, 2007 9:49 pm


Here is my army. I doubt I will change it, but if I do I'll post the changed army here

Arch Mage
Templar x2
Soldier
Stun Gun
Clinker
Elite
Blade Master
Attacker
PostPosted: Sun Oct 07, 2007 10:50 pm


Tentatively, this is what I'll go with for now. I may change it before Sunday however.

Protector x2
Elite x3
Stun Gun x2
Healer x3

Attack: California

Wedry


Wedry

PostPosted: Sun Oct 07, 2007 11:15 pm


How will the Equip stat affect the Blade Master's abilities?
PostPosted: Mon Oct 08, 2007 7:52 am


I think I may go for 10 canon fodder, 2 arch mages and 2 defender. I may chang it but thats what I'm thinking sweatdrop

cat_girl_nukunuku


FARGORE
Captain

PostPosted: Mon Oct 08, 2007 11:51 am


Jordan Windsfury
How will the Equip stat affect the Blade Master's abilities?

The equip stat for the Blade Masters will work just as it does for characters. Meaning you do have to get items for them to use. If they fall in combat you will always get the items back. Otherwise items have the same effect on them as any other character (whatever the items effect is).
PostPosted: Mon Oct 08, 2007 6:04 pm


When is the cut-off time for posting armies?

Wedry


FARGORE
Captain

PostPosted: Mon Oct 08, 2007 6:13 pm


You must post your army and where you want to attack to fist by Sunday night. The weekend will always be the cut off point for your weeks actions for this game. You will be able to launch one attack a week. And you can attack any location that is bordering you.
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