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Xynrie
Captain

PostPosted: Sat Aug 18, 2007 3:38 pm


OOC

:'D Le Out `O Character thread post.
xD It should speak for itself.
PostPosted: Tue Jul 01, 2008 8:04 am


What do you think should be in the guild? My list so far is:

OOC threads - an entire forum should be dedicated to these

Writer's forum - a room to discuss writing and RP techniques

start here - A sticky which contains rules, a summary of what's going on, links, and a FAQ

world data - either a thread, or a forum, detailing all of the worlds and locations, including those in the Mishaps base. Since we can have many worlds, and each one might have its own history and laws of physics, this might get long.

Character profiles - a thread for character profiles

MIA list - separate thread for those who have vanished.

Hire us - A separate thread for people who want to hire us.

Another question: should we include bios in the character profiles? The original form for Mishap Mercenaries didn't require them.

Frogtaur
Crew


Baltazaar

PostPosted: Thu Jul 03, 2008 5:46 pm


Hi there, it'sa me, the amazing tech!
Nope, quite nice what you guys have done so far. Just a little bit of ideas I want to release.
1. Why do you insist on this relatively ridgit structure? I mean, seriously, it is not the least bit exciting.
So, what I would do.....

I would make up the guild in a manner that it resembels the real mishaps headquarters. Just as an example....
Mishaps entrance hall
-> to the dorms: Write team internal stuff there
-> Commanders office: go there if you have any problems with anything, or if it is required of you. Administrative stuff area.
->->Missions poster: All the missions you can ever wish for. I would do one for single missions, and one for team missions. Posting the details of missions would be great.
->->Application box: All applicants have to leave their form in the blue box to get hired.
-> The caffeteria. Go there for the OOC-Talking, and the nonadministrative madness.
-> The simulation room. Go there to get information about each and everything, answered by our resident tech, and his lovely assistant.
->->Building plans. Nuff said.... building plans from each and everything we need to describe, including the mishaps base itself.
->->Personal files: A short list of reduced character profilöes, which everybody can view.
->->World files: information about the places we visit, and the different worlds/ locations
->-> The Library: Stuff for player created content, organized by theme. for everything from weapons to currently known enemys.
->-> The report files: Asked to write a report about your mission? do so here.

Just my two cents of thought... apart from that, quite nice.
PostPosted: Sat Jul 05, 2008 4:36 pm


Separating design from ordinary chatter is good.

The Library is also a good idea - we should something for plot stuff. Especially since almost all plot is player created.

By the simulation room thing, do you mean that you would be something like a staff researcher? Like, you would have your own thread, and if someone wanted information on any particular subject, they should ask you?

Frogtaur
Crew


Baltazaar

PostPosted: Sun Jul 06, 2008 1:53 pm


I mean, as a kind of technology explaining.
Since all of the tech and magic thrown around here, some might get a bit .... suspicious to the extent of what exactly one thing could do. So, I reasoned, each player that wants to use some extraordinary tech or magic should leave a note in there, at least detailing what his form of the thing can do. Also, in an attempt to balance the odds, I would say for each advantage over one normal item, it should get at leasdt two disadvantages. For example, let's take my nanites, and a magic pistol that fires elemental lightning.

Nanites:
+ can immitate anthing the user understands well enough
+ can dissolve themself into thin air, since of the size.
- are very dependent on a constant stream of electricity.
- communicate with each other over wifi / encrypted electric impulses, so enough energy at once might dissolve them (think of venoms reavtion to the sound of a bell in the spiderman movie)
- if they try to reproduce something I do not fully understand, the item in question will loose all special qualitys
- I have written the software in a flash, so it has some nice bugs, and at each use of the software, I will roll a dice (Post action / rolling dice). Does it point a 6, I will immediatelly make the software malfunction, with varying results.

The electric pistol
+ Fires spheres of electricity
+ does not need ammunition, only a short recharging time.
- creates them with a heavy usage of magic, which will make it very easily to spot for other magic users.
- since of the nature, if it comes in contact with water, it will fry, and possibly hurt the user.
- only can shoot one shot per post. After that, it has to wait untill the next post to shoot again.
- roll on a d6: if after a shot is fired, it rolls a six, the recharging mechanism jams, and does not recharge itr. an other round is needed before the next shot can be fired.

See? would make it much more easy to create fitting foes and adventures.
PostPosted: Sun Jul 06, 2008 9:03 pm


You mean something like, someone says "hey Lancelot, your pet rabbit makes you too powerful, what's its weakness?" and Lancelot would post in the simulation room thread, "Lancelot's pet rabbit - power: autokills knights. Weakness: Holy hand grenades"? (Then we would tell Lancelot to seriously nerf his character, but I digress.) I've wondered that sort of thing about some people around here. Do you think there are enough other people with power-related questions to warrant a thread for them?

Frogtaur
Crew


Baltazaar

PostPosted: Mon Jul 07, 2008 12:03 pm


i'll just take a shot in the dark and say that it would lessen certain behavioral characteristics (*coughholeinthewoodscientistswhogiveyourcharactersuperspeed*), and the thread could also be well for .... let's call it "OMG, my character is a vampire rape victim, so he is one half Darkelf, one half Orc, and one half vampire, apparently, the childs real father wuz an angel, so he looks like a freak accident now, but noooooo, I am not willing to divulge any of the weaknesses..."characters. I mean, if players run around with overpowered characters, especially fed with a steady influx of Naruto and other comic series, it is kind of counterproductive for the roleplaying. I mean, I see some seriously overbalanced characters out there, and I think that giving the character, if he is equipped with super power like abilitys, some weaknesses is quite essential in shooing them away.
well, just as my two cents on that issue.
PostPosted: Mon Jul 07, 2008 8:19 pm


I once came up with a situation where that kind of character could happen... but it wouldn't be allowed for player characters. Start the thread, and I'll sticky it.

A question about Brian to start that off. I don't know if this was supposed to happen, but from here it looks like Brian's nanite powers run like this.

-Changes shape
-May create his own weapon by changing shape
-Turn incorporeal, using the nanites-dissolve-in-air-like-a-cloud trick
-Walks through walls. Nanites can eat a hole through most materials and slip through, or use that power outlet trick
-Invisibility, either through assuming cloud-form, or by flattening up against a wall and changing color for camouflage
-Flight, again using cloud-form
-Bilocation; can he split himself into two groups of nanites and be in two places at once?
-May consume most standard materials by contact, including walls, weapons, and enemy soldiers
-Actually, that last can be used as a 'touch of death' power as well
-Immune to standard weapons, displayed when the nanite beast was shot during the attack on the base
-Immortal, because if his body is damaged but not completely destroyed, nanites can consume the world around them and regenerate
-Immortal a second time, as in, even if his current body is destroyed, he can revive himself using one of those backups he had placed around the world

And that's not counting his abilities before he became a nanite swarm. How accurate is this?

Frogtaur
Crew


Frogtaur
Crew

PostPosted: Mon Jul 07, 2008 9:49 pm


Hm. I seem to have stickied almost everything in the guild.

Oops.

Gotta rethink that...

I think this is everything, though. Most of what's been suggested has been created, but here's what wasn't. If you think the reason given isn't good and valid, say so.

-Writer's forum: Not enough people. So far, it's just Baltazaar and I who post here.

-Building plans: lumped in with world data. There are only two of them so far, and both are hosted on Photobucket where they won't stretch the page.

-OOC threads/cafeteria: That's kind of a start-your-own thing, really. And please do.

-report files: Does anybody want to write/read one of these? I mean, they might serve as a history of the thread, but that's the only use I can think of for them. In game, we can stick to "Joel wrote the report and set it on Ryanna's desk."

-Commander's office: if someone has a problem with something, shouldn't that be handled privately via PM? Unless it's an issue which involves everyone, in which case it should be sent to the dorms. (Maybe I should rename this thread... again...)

-World data, character profiles, and missions have to be written by the people who come up with them. I don't have your characters, missions, or the worlds anyone's designed. Wouldn't post them if I did, because the owners of those should get editing rights, which they wouldn't have if I posted them. Exception made for the standard stuff of Mishaps. That's pretty well known, and Xinrie can edit it anyways.
PostPosted: Wed Jul 09, 2008 3:56 am


Brian's nanite powers run like this. (My explanation...)

-Changes shape (main power)
-May create his own weapon by changing shape (usage of main power)
-Turn incorporeal, using the nanites-dissolve-in-air-like-a-cloud trick (Good idea....have not thought of this one yet, but see below for the problems I have for that power. ....)
-Walks through walls. Nanites can eat a hole through most materials and slip through, or use that power outlet trick (Yes, but it gives the opponents time..... nanites are not super time consistent.....It is more like a puddle of nanites slowly forming into a man....)
-Invisibility, either through assuming cloud-form, or by flattening up against a wall and changing color for camouflage (really, that is a subuse of the main power...)
-Flight, again using cloud-form (short span levitation would be possible, but since a single nanite could not store enough power to power itself for long spans, it would be more like a reversed spiderman flight...*spits strings of nanites towards power outlets*)
-Bilocation; can he split himself into two groups of nanites and be in two places at once? (Definitively not possible, mainly because his brain would fry.... I m,ean, brains are build around the baisc premise of not being in two places at once... Being in two places at once would most definitively ******** up his perception/movements/cause him brain-bugs...)
-May consume most standard materials by contact, including walls, weapons, and enemy soldiers (Immagine being sprayed by a slow acting acid.... it is not that quick, but it eats slowly....)
-Actually, that last can be used as a 'touch of death' power as well (ahem...... no..... It would not work, since the limited battery time....a more accurate description would be....
Soldier: Harr... I iz killing u!
Brian: *splusshes nanites all over him, nearly dissolves his normal form, and since he lost as much body mass as neccesary for covering the whole thing, the CPU formed by the nanites gets veeeery slow.... meaning the more body mass used by him, the slower he gets...*
Soldier: AAARgz! it iz eating away my clothes! *jumps*
Nanites: Since disconnected from the mormal form, and from the main power outlet, they stop their activity.... which means the soldier is now covered in some silvery goo.
Brian: oops...
-Immune to standard weapons, displayed when the nanite beast was shot during the attack on the base (definite yes.... but since it is not my real body, what do I care?(my real body (brain and spinal cord) is still in the simulations room, surrounded by a life support system....)
-Immortal, because if his body is damaged but not completely destroyed, nanites can consume the world around them and regenerate (but his organic parts can't.... Meaning that unless he finds a way to completly rebuild his brain, deactivate his normal brain, and then reactivate his nanite brain, he is trapped... And would you willingly do that to yourself, considering that he had bugs in the first time software?Basically, that is the kind of stuff only a power crazed maniac with a desire to die because he had a bug in the (startNaniteBrain()fun.ction) function he had overlooked would try.
-Immortal a second time, as in, even if his current body is destroyed, he can revive himself using one of those backups he had placed around the world (again, the software he had backed up was the controlling software for the nanites. )

really, you miss several important design specs.
1. He is basically a cripple now. he is nothing more then a brain, and some spinal cord. If his software fails, or is he makes an error, he is dead, since the life support software runs on the same computers. so, if anyone would accidentially destroy the computers, or cut of his energy supply, he dies after 20 hours....all his nanites would converge in a single ball to give the stored energy to his brain, to keep him in a state of coma untill the power is restored. if you would have a power outage, you could simply wait it out. Heck, you could even walk away and flipp the switch. He can't.
2. The nanites are good for three things only.
1. Build more nanites.
2. store energy /data, and process it
3. recreate or immitate systems they can understand. It does not mean that it can recreate a brain, since a brain cannot be fully understand. Like the old saying, a thing is not the sum of its parts.
So, to operate his artificial body in situations like the ones you described, (flying, walking, dissolving into thin air....), he would need to diverge his nanites to match the tasks.
if we want to go in even more deeply, here's the real deal.
Flying in gas form.... very very painfull. The nanites would have to operate in single clusters, most likely diverge all the attention and nanites towards the duplicate systems function, and as much as needed towards the store energy function. As a result, his processing power would diminish. It is allmost the same if you would hack your life support systems to play unreal tournament. It would all work great, except it would cause you to slow down... a lot....
3. The dissolving materials takes time..... can you imagine a robot that could pick apart an entire lego house in under three seconds? nope.... so, it is just a very slow way.....
My main reason is the following....
How to kill a soldier....
-pick his body apart, second after second, atom for an atom: long time.
-immitate a metal spike through his eyesocket, killing him by poking into his brain: Quite quickly.
So, my main mode of attack is allways immitate over dissolve.

So, and since you display Brian so overpowered, here are the ten quickest ways to kill the guy.
1. flood the simulation room with nerve gas., or simply kill the brain
2. shut of the power
3. heat the area so much that the nanites conductivity turns toward zero
4. disable the wifi by simple radio frequency blocking, thus not allowing the nanites to operate outside of touch range.
5. how about giving a swarm of nanites the hose, and watering them? as we all know, water hurts electronic equipment.
6. send a virus to his computer.
7. use an electro magnetic impulse, to fry the single cells... (I got veeery scared when ryan posed that line of thought with his neutrino bomb..... very ******** up way to be killed, since it would shatter the entire electronics system. And since we have seen oceans eleven, we all know how to build one. )
8. Use area weapons, like a flame thrower. Heck, even a fire extinguisher is dangerous to me....
9. overload the nanites with so much energy that they cannot handle them,.... they would melt, and it would take a long time to regenerate.
10. propose to him some way of the ones suggested above..... since he has several bugs in the software, there is a good chance you could not only kill the heap of nanites, but allso kill himself. And heck, he is an insane genius all through and through, he would not mind hooking his nipples up to a car battery if he had some, if someone told him a convincing way.

so, allways remember.... for you, it is a bootup failure..... for me, it is just my heart stopping.
And that's not counting his abilities before he became a nanite swarm. How accurate is this?

Baltazaar


Frogtaur
Crew

PostPosted: Thu Jul 10, 2008 11:26 am


Fair enough. I was afraid you'd created a sentient gray goo capable of consuming all of creation, but it looks like you've balanced him pretty well.

Change of subject. What do you think of bios in general? Xinrie's original application form didn't even have a line for them. The closest thing on it was Date of Birth. In this thread, several people have volunteered their backstories, but almost no one has asked for someone else's. (The only example that comes to mind is when someone once asked Ryanna why she started Mishaps.) How much do we actually need to know about someone's past?
PostPosted: Mon Aug 11, 2008 1:31 am


I think the library should hold any info on NPCs like Kavinsky and others, as well as terms commonly thrown around in the guild- my examples being Chaos, Chaosmonger, Emperium, etc.

Also, we need a forum specifically for the role-playing.

Requiem ex Inferni

Eloquent Streaker


Frogtaur
Crew

PostPosted: Mon Aug 11, 2008 9:05 pm


We have one, but it's in the SDRP. We don't have an RP forum here because we have no form of advertising other than the SDRP, and no one would ever find us if we moved.
PostPosted: Tue Aug 12, 2008 11:26 am


User Image


Right now the thread is more of a place holder than anything...
We want to get everyone to move over here, but then we know what would happen. Not enough people would make the move. Also it would be hard to get new people and eventually we will start losing members.


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Snake311
Crew

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Mishap Mercenaries for Hire

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