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Going to join the game?
Dood!
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 55%  [ 19 ]
Zam!
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Yea... Freak.
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Why is this option even here anyway?
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Total Votes : 34


Prinny Baal
Crew

PostPosted: Sat Aug 11, 2007 9:59 pm


User ImageSo, I bet you're all wondering why I made this topic, and called all of you here. Well, allow me to explain:

I'm taking over the battle sub-forum, and among other things, I want everyone to participate. The battle system used will be...
(Murder... MURDER!)

The ORIGINAL Disgaea battle system. (What the hell else would we use!?)

That's right, Disgaea, Hour of Darkness, and all the statistical beauty derived.(Also commonly known as a head-ache.) Naturally, some people won't know how to calculate their stats in the system, so I will be putting up the relative stats for each human and monster class as they become available, as well as describing exactly what to do in order to fight.(Cause hand-holding is currently in style among leader's apparently.) Although naturally the adaptation to forum format will cause some changes, the underlying mechanics will be the same. (By which I mean people will be dieing, like always.)

Ah, perhaps I should explain why I called everyone here though.

I'm allowing people to request "unique" classes before we begin.(Cause I just had to be stupid like that.) I can't guarantee you'll receive one, but all you have to do is list the priority of the basic stats for your class: HP, SP, Atk, Def, Int, Spd, Hit, and Res. (By the way, failure to do this correctly will lead to me laugh maniacally at you.)

Further, I will need to select 3 people who will receive a specific bonus unique class: The Overlord. (This is likely to be the equivalent of n00b bait personally.)

Now, to explain the setting:

In the alternate Netherworld Niflheim, there are four warring factions fighting for control of the incredible Manna Nexuses, located throughout the netherworld. These locations grant incredible potent magicks to those who control them. Each of the three outer factions has set up their capitol on one of the Genni Rifts, Nexuses of the most powerful energies, allowing the greatest magick wielders to even summon powerful demons from other netherworlds. (What, you thought it was going to be kittens and roses? Not here bud.)

Each of you will belong to one of these factions, and play the part of one of the alternate nether world's top demons, warring with both the other two player factions, and the central Daemon faction, in control of the Genus Wake. Should any faction gain control of the two opposing Genni Rifts, or gain control of the Genus Wake, I will declare victory for that faction immediately, having taken control of a sufficient amount of manna energy to literally reshape the world, and we will begin a new cycle. On the other hand, defeat can be called for all factions, under the circumstances that the Daemon faction takes control of any Genni Rift. Under this circumstance, it should become obvious that all the other factions should be fighting the Daemon faction aggressively to prevent them from defeating any of the other factions. (That is, unless you're stupid, in which case feel free to let my minions take "All your Base")

Now to explain how battles will be declared. Each of the overlords chosen will have the task of deciding WHERE to battle, and although this may seem rather small, it is a large tactical problem, and so it should be expected anyone who wants to be an overlord should be at least slightly schooled in tactics. (Not that most players ever seem to understand that listening to their masters is a good idea.)

The map that will be used as the world tactical map, purely for the sake of balance, is this:

User Image[/img]
Note that this map is PERFECTLY balanced, there's nothing unbalanced for any of the outer factions. (You wanna doubt me on that one? I'm willing to prove my point. By which I mean silence you.)

You'll note different color tones, the various tones represent controlled territory. On the other hand, the Ms marked on some hexes designate Manna Rifts, where any player can be healed, and revived(Assuming their faction controls said rift) or be transmigrated. The squares marked with a T on the other hand allow players to shop, heal, or teleport to either their capitol, or any other square marked with a T. (So it's cliche, shoot me.)

Note that each capitol contains all these functions, in addition to allowing players to directly teleport to any M square, similiar to the T squares. Note that all these options have respective costs, and as such shouldn't be abused too much. (My GOD! A GM trying to bring balance to his game! The horror!)

Now then, when things begin, I'll keep the enemy levels down, out of respect for all player's sanity, but as time goes on, and when we reach the next "cycle" I will be keeping all enemy territories at a relatively high average enemy level. In this case, you can choose to root out rebellious demons within your own territory, you will fight a standard battle within the territory, using it's respective ground, against a number of enemies balanced for the group of players within said territory. This will serve to allow players to gain levels without having to worry about being slaughtered by over-leveled players who have no life. (What's that, why not simply reset everyone's levels each run? That sounds like a wonderful i- Oh, wait, no thanks.)

Some more notes I should make known: I'm going to need helpers, and as such if you think you are good at math, and are able to keep yourself in any conflicts that arise, feel free to apply, you won't receive a crew rank, but you'll be happy with being a helper, right? (Yea, sure, whatever floats your boat.)

So then, any questions? (No seriously, ask away. The worst I can do is rip your soul from your body.)
PostPosted: Sun Aug 12, 2007 2:49 am


ok, i will play later, but i need more info. its confusing for me

xXMightyConeXx


Master Prinny

PostPosted: Sun Aug 12, 2007 2:04 pm


I'll play
PostPosted: Sun Aug 12, 2007 2:48 pm


Well, if you're asking about the battle system that will be used, literally, it'll be run as the original Disgaea, complete with the damage formulas, stat formulas, etc. If people want, I can post all the formulas immediately, I've got all that already, I'm just doing all the maps for balance right now.

On the other hand, if you're wondering about the over world, it's to spice things up a little, I don't want everyone being eternally in one map, having people battling in different areas will make things more interesting.

It won't change how battles are conducted, so I don't see how it could be bad, the only thing it will change is the RP aspect. Oh, right, I am hoping people will RP with this. Reason should be obvious, right? Anyway, if anyone has any suggestions feel free to PM me, I'm always open.

Prinny Baal
Crew


Master Prinny

PostPosted: Sun Aug 12, 2007 6:01 pm


I'd like to see the formulas. I'd Rp with any system. mrgreen
PostPosted: Sun Aug 12, 2007 8:05 pm


Alright, expect this to be complicated. I grabbed alot of the formulas from faqs and such, so I don't claim any ownership or anything. Anyway, here's the stat system.



All eight stats will increase when you level up. The increases are slightly
random. All the stats except for HP seem to follow the same formula, i.e. they
increase by constants (slightly randomized). For these stats, you get between
42% and 50% of the base stat per level. For most of the calculations in this
guide, I'll use this conservative formula:

stat_increase = [0.42 * stat_base]

The formula for HP is dependent on level. L is the current level:

HP_increase = [(0.5 + L / 100) * HP_base] L <= 140
HP_increase = [1.9 * HP_base] L > 140

These are slightly randomized as well.

Let's do a quick example with a Divine Majin.

Base Stats:

HP: 30
SP: 14
Atk: 21
Def: 16
Int: 20
Spd: 15
Hit: 18
Res: 15

Base Stats after 6 point bonus for Skilled:

HP: 30
SP: 14
Atk: 27
Def: 16
Int: 20
Spd: 15
Hit: 18
Res: 15

Base Stats after randomization (i.e. Level 1 stats):

HP: 31
SP: 13
Atk: 27
Def: 15
Int: 19
Spd: 14
Hit: 17
Res: 15

Level 43 stats:

HP: 1237
SP: 277
Atk: 535
Def: 316
Int: 402
Spd: 289
Hit: 349
Res: 300

Increases per level:

SP: (277 - 13) / 42 = 6.29 or 48% of 13
Atk: (535 - 27) / 42 = 12.01 or 44% of 27
Def: (316 - 15) / 42 = 7.17 or 48% of 15
Int: (402 - 19) / 42 = 9.12 or 48% of 19
Spd: (289 - 14) / 42 = 6.55 or 47% of 14
Hit: (349 - 17) / 42 = 7.90 or 46% of 17
Res: (300 - 15) / 42 = 6.79 or 45% of 15

This is how one levels. Should be self-evident for math people like me.

Anyway, the actual combat formulas are direct percent versus percents I believe, I'd have to look it up in my giant notes section. sweatdrop Unfortunately I don't really care to do that at the moment. Anyway, further questions? I'll post the combat formula once I find it.

Prinny Baal
Crew


Master Prinny

PostPosted: Sun Aug 12, 2007 8:10 pm


None as of right now.
PostPosted: Sun Aug 12, 2007 8:17 pm


As an aside, if anyone cares to make maps, I'm willing to let anyone make them as long as they're relatively balanced. Just do a standard square grid (40x40 is preferred) and mark off height, obstacles, and any other things that are important (Such as Geo Panels)

I'll be working on several of the maps anyway, so it shouldn't take me too long. Updates as I continue, I'd like everyone to give me tips on what they want to see, K?

Prinny Baal
Crew


Master Prinny

PostPosted: Sun Aug 12, 2007 8:20 pm


Prinny Land would be an awesome map. mrgreen
PostPosted: Sun Aug 12, 2007 8:26 pm


Well, I've been thinking of making bonus maps accessible through the portal maps, I'll likely use it for events and such, but beyond that I doubt I'll be making it early.

I'm surprised nobody's asked to be an overlord yet xd

Prinny Baal
Crew


Prinny Baal
Crew

PostPosted: Sun Aug 12, 2007 8:37 pm


Prinny Baal
As an aside, if anyone cares to make maps, I'm willing to let anyone make them as long as they're relatively balanced. Just do a standard square grid (40x40 is preferred) and mark off height, obstacles, and any other things that are important (Such as Geo Panels)

I'll be working on several of the maps anyway, so it shouldn't take me too long. Updates as I continue, I'd like everyone to give me tips on what they want to see, K?


Quick note, I've noticed that 20x20 is going to be easier to read, so I'll be using that size instead. For the sake of consistency please use 20x20, although larger sizes will likely be used for certain maps.
PostPosted: Sun Aug 12, 2007 8:40 pm


Hey, thats a nice idea. Can I be an overlord. My name is sorta fitting. Master Prinny, Master of all prinnys xd

Master Prinny


Reiku Alche
Vice Captain

PostPosted: Mon Aug 13, 2007 7:52 am


I'll play <3 The idea looks fun and I've been looking for an RP kinda thing like this
PostPosted: Mon Aug 13, 2007 2:04 pm


i'll play

garra and hinata lover


Prinny Baal
Crew

PostPosted: Tue Aug 14, 2007 1:42 pm


So then, to prevent me from having to go through the list again PMing everyone... who wants to remain on the list for the Alt. Netherworld's Whispers Newsletter? For that matter, who wants to start writing for the newsletter? I'm more than willing to put in several outsourced articles.

If you plan on getting it, please friend me, and either PM, or post in here that you want it. Literally anything indicating that you want to receive the newsletter is fine by me.
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The Overlord's Castle

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