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THIS IS HALLOWEEN

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WHERE IT IS ALWAYS HALLOWEEN (and sometimes exams) 

Tags: Halloween, Demons, Monsters, Roleplay, Academy 

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OnionGrump


Mewling Trash

PostPosted: Tue Apr 23, 2013 8:13 pm


Well now that it was decided that they were actually going to go and hunt for some treasure in this mysterious place they read about, they were going to need some other volunteers to go hunting with them. Which was actually not so easy. Sure he knew quite a few people, but not everyone was willing to go on a wild goose chase with him. However, after asking Danny for a few suggestions they might just have had a few in mind.

Text Message from Tybalt
Hi guys! Gonna' explore a sunken cave and maybe even find some treasure we read about! Meet Danny and I at the school gates if you're interested!


Shortly after, another message arrived.

Text Message from Tybalt
Please!


"Okay, message sent!" He chirped happily to Danny, twirling his phone by the charm. "Hopefully they'll show up now."

LividPeas

Chimarii

Carhop Cavalier

Lilwolfpard
PostPosted: Tue Apr 23, 2013 8:15 pm


"Oh they'll come!" Danny responded. "I gave Gene a hug and she promised!!"

You didn't break promises.

Ever.

chiickadee

Princess Hoarder


Lilwolfpard
Crew

Magical Unicorn

PostPosted: Tue Apr 23, 2013 8:21 pm


You didn't need to ask him twice, really. Sunken treasure? THAT sounded like an adventure. Plus a chance to tease Tybalt? Where he was actually invited?

Sold!

He showed up as soon as his walking pace could get him there, looking down at the two with a smile. "Hey Tybbs." He looked to the Ghoul next. "....Have we met? Spotty Memory sometimes, Im Remi." New friends were always welcome.
PostPosted: Tue Apr 23, 2013 8:28 pm


Gene never broke her promises.

Especially with Danny, because she really did not want a whiny, tantrum having Flame Demon bugging her when she could be texting Mot or chatting with Xiu or avoiding Hel. She'd even retake Avery's exam if it meant not having to break a promise to Danny.

Plus, adventures were fun. She told Mot she'd be leaving for the day, as well as Xiu. Once at the school gates, she waved to everyone. "Hi! I'm Gene, for those of you who don't know me." AKA Everyone but Danny. She vaguely knew Tybalt and Remi from seeing them around school and 'school related activities' (death traps and Hunters and Horsemen revivals), but had never actually gotten to know them.

Carhop Cavalier

Familiar Teenager



LividPeas


Tiny Bunny

PostPosted: Tue Apr 23, 2013 8:31 pm


Having received the text, Mei arrived to greet the group gathering. Personally, things had been a little awkward since she had last spoken with some of them before using her homework as a an excuse for distraction, but hopefully they could move past it or at least ignore it.

"What do you mean by.. 'sunken', Tybalt..?" As much as she would love to get into mischief with them, she had not quite gotten over her fear of water.
PostPosted: Tue Apr 23, 2013 8:40 pm


Unless you were someone like Tybalt, who broke promises all the time. Or at least the ones he wasn't interested in keeping. Which happened to be a lot.

"Okay I'll be patient the---Remi!" The black dog practically hopped on the spot excitedly. Though the excitement quickly vanished and was replaced with his usual stubborn attitude, as he turned his nose up in the air. "Its not Tybbs, its Tybalt!" He corrected, puffing his chest out.

This lasted all of two minutes before he noted another arrival. "Oh! I remember you when we were snooping around the horsem---" He paused, remembering that Remi was in fact an initiate of those same horsemen and smiled. Awkwardly. "Hi!" He said instead.

Finally the last of the group was probably the one he was most familiar with. Though her expression showed that she was clearly not impressed with being summoned here.

"Umm well that is uhh... its mostly submerged--I think. That's what the book said, but we should be fine! Besides, there's treasure!" He beamed proudly.


OnionGrump


Mewling Trash


chiickadee

Princess Hoarder

PostPosted: Tue Apr 23, 2013 8:43 pm


"Remi, Remi, Remi," Danny repeated, having known the name from Tybalt's announcement. "See, we've already met!" That was her stupid logic.

"There is no need to worry about me," Danny announced, taking Mei's question as on that was concerned with the flame demon. "I know you're really concerned about me, but I got some flame sticker thingies and I will be okay with water."

She nodded sagely, thinking that was fixing everything. "I will do it, for treasure!!"
PostPosted: Tue Apr 23, 2013 8:50 pm


"Pleasure to meat you Gene." He smiled at her after the greeting, offeirng his name in return as well. He had seen her around before, the same way she had seen him ironically.

Stuffing his hands into his pockets he turned back to Tybalt, and shrugged his shoulders. "I could call you Tybbers, or Tybbie, Or Tybberstein. But i think you'd just rather Tybbs." He totally made that decision for you, Tybalt.

He then chose to look back and forth between Danny and Mei. Was that really the reason Mei was afraid suddenly?

Quote:
Pardon the crap tag guys but i am off to bed ;; feel free to continue without me

Lilwolfpard
Crew

Magical Unicorn


Carhop Cavalier

Familiar Teenager

PostPosted: Tue Apr 23, 2013 9:10 pm


"You too, Remi!" She chirped, smiling at the Kitsune boil. He seemed incredibly nice, even if she thought she'd seen him side with the Horsemen a few times before. Maybe he just didn't understand...

Tyblat got a quick and grazing glare, telling him to zip it. Yes, she knew him from that time too, but revealing that in front of Remi? Not a good idea.

"Oh, you're here too Mei!" She smiled, a quick hug for the Living Doll. She didn't see the ghoul much anymore. "So, treasure hunting?"

Quote:
Sorry for the halfassed tag guys, gotta go to bed ilu ;;; <333
PostPosted: Tue Apr 23, 2013 9:18 pm


The book said they should be fine. They should be fine.. "U-uh.." The mention of treasure wasn't at all appealing to the doll's willingness to search a sunken cave. Casting Danny a look, she stared at the ghoul with a dumbfound expression, flushing a little. "R-right.." Would they notice if she high tailed it out of there? Most likely.

Gesturing a small wave to Remi when she caught his glance, Mei then returned the hug from Gene. "Yeah, count on Tybalt to bring me into one of his schemes." She replied, managing a half smile when eying the black dog.


LividPeas


Tiny Bunny



OnionGrump


Mewling Trash

PostPosted: Tue Apr 23, 2013 9:29 pm


"I--" He opened his mouth to say something, but given it a little bit of thought, he shut it again. He could definitely tolerate Tybbs a lot more than something like... Tybberstein. "Fine." He huffed in defeat, though he stuck his tongue out regardless.

"See! Its all good! No ones gonna' die now! Maybe." Tybalt, as usual, was completely oblivious to both Mei's discomfort, Gene's quick glare, or even the possibility of this being a dangerous task. He was too busy thinking about grander things---like treasure!

"Okay okay---now that its decided that we're going," It wasn't, "we're gonna hunt for the portal! Should be able to find it here somewhere. Can't be that hard, right?" It probably was.


THE SUNKEN CAVE


The Sunken Cave

Requirements: You will need to PRP "researching" up this area (again a prp with your characters just discovering this information in a book is fine), before heading off on this quest. One person will need to be the dungeon master of this quest line: you can have a minimum of 5 and a maximum of 5 characters in this quest. Due to not taking forever, the "Dungeon Master" has control of the pacing: even if not everyone replies, it is okay to go the next round as long as it makes sense from the Dungeon Master's POV. This is a 5 player dungeon (5 man only).

Historical IC Background: The Sunken Cavern was once said to be a place of great wealth, a vast expanse of knowledge and power. Humans used to come from across the world to bask in its provisions and seek enlightenment, but over time the Cavern began to sink into the waters which rose every year. Due to the instability of the ground, the people fled the area, and the Cavern and all its teachings, belongings, and stash of priceless artifacts were lost. No one has dared to try and find it again, as some humans have claimed the Cavern was sunk because of the greed of humankind, and that there was a curse upon the place for all who tried to take that knowledge back.

GM: The GM is the one who is trying to get the artifact. They are the one who dropped off the form below in this thread and are paying the 5 RP points to try for it! They will be RUNNING the event with the prompts below (see below). All players however, should read all instructions.

gaia_crown [ Getting Started ]

Getting to the Cavern:
As the Cavern is half submerged in water, and is basically an underwater island, you'll have to open the portal very, very carefully - otherwise you might just find yourself learning what it's like to be a fish. Hunters can enter Halloween as well without a golem (recommended as the Isle itself is very golem unfriendly due to its climate and high altitude as well as natural enemies), for a max of 30 minutes. Each roll takes 5 IC minutes - students can pretty much park here as long as they need as well as horsemen while Hunters will need to exit and enter back again.
- Basically, all Hunter characters have 6 chances to find the portal. If they don't find it, they will need to leave and come back. Students and Horsemen do not need to ICly leave and come back.
- All players roll 1d100.
- Rolling 50 or less will let players find a portal that randomly leads to an island - except not the right island, where on Earth are you??
- Rolling 70 or less will let players find a portal that randomly leads to what appears to be an empty shack on an entirely different island. But there is something hostile lurking here...
- Rolling 80 or less will lead you to the Haunted House. Oops.
- Rolling 81 or higher will lead you to the portal that opens up on the most stable part of the Sunken Cavern. Congratulations, you've made it. I hope you know how to swim.


gaia_crown [ Setting and Rules ]

The Cavern is surrounded by greenish blue water on all sides. Craggy rocks dripping with algae and kelp lift up above the surface, and if you look down you'll be able to see the entrance, halfway buried in gently rippling sea water. Once inside, it's all dry (mostly), but it looks like you'll have to swim a bit to get there.

- If your WHOLE TEAM is ejected OR the GM at any point is ejected/ reaches 0 HP, then the quest is over. The GM will have to pay another 5 RP points to try again.

gaia_crown [ Round 1: BOSS FIGHT ]

- There is no stamina for this, but you must first clear a boss fight. The GM must designate in their group:
- 1 healer. They can HEAL your party instead of doing damage. Roll damage equal to their YEAR (so Y1 = 2d6, Y2 = 2d8 etc)- 6 damage for heal amount. They can target ONE player. They do TRIPLE HEALS to a Tank (2x heal 'damage' done)! This effect is unlimited but don't forget to quote your target.
- 1 Tank. They have DOUBLE their original HP but do half the damage! They can quote UP TO TWO players a round to SHIELD Them. This effect is unlimited but don't forget to quote your targets.
- 3 DPS (damage dealers). Damage dealers do DOUBLE Fear/ charged attack damage (when it hits).
- Once these roles are set they CANNOT be changed for the entire duration!
- 1 round counts as a full round of all players attacking the boss, followed by the boss hitting them. The GM will be in charge of the auto damage of the boss. So the sequence of attacks are:
- Player 1 moves. Uses special ability if applicable. *
- Player 2 moves . Uses special ability if applicable. Quote any targets. *
- Player 3 moves, etc etc. *
- Player 4 moves *
- GM moves (as player 5) *
- GM moves (as Boss). Roll 5d20. On the first turn only, calculate the boss's HP. The 5d20 will then be used as damage for the players each round.
- Player 1 moves *
- Player 2 moves *
- Player 3 moves *
- Player 4 moves *
- GM moves (as player 5) *
- GM moves (as Boss round 2) Roll 5d20. Calculate it for damage done to players
- Tepeat until boss is dead!


* These are all interchangeable. They however can only attack once a round and wait for he boss move before attacking again! If a player fails to make a move after 12 hours you can go ahead and skip them and just post the boss move and refresh a new round.

BOSS ROUNDS:
- GMS, you are free to invent a boss here, and its description as long as it is swampy and mossy! Feel free to improvise as you please, this IS your dungeon run!
- When it is the boss's turn, the GM needs to roll the Boss's HP and damage done. Roll 5d20. The total value of the dice rolls TIMES THREE is the HP of the boss. If I roll 80, then the Hp of the boss is 240.
- The FIRST roll damages player 1. The SECOND player 2 (in order of what turn they attacked at). The third player 3, so on so forth. Post in OOC accordingly and quote each player their damage. So for example if you rolled 5 , 6, 2, 12, 20, the person who posted first gets the 5 damage, the second the 6, etc etc.
- Repeat until either boss OR players are down (sans rolling for HP again). If the players go down (the whole team), you are ejected from the dungeon! You have to pay 5 RP points to try again from start...

gaia_crown [ Round 2 ]

Inside the Cavern, it's dark and difficult to see, and it smells strongly of brine and fish. You're standing at the beginning of what looks like a center room, with several other rooms split off of it, but it's too dark to see what exactly they are.

- Use the diagram in the spoiler tags below to move around the room! You start at the heart square.
- You will be rolling 1d4 five times.
- The key is: 1 = up, 2 = down, 3 = left, 4 = right
- If you're at the edge, and you roll in that direction, you don't move, and stay on that square - i.e. if you're on the heart square, and you roll a 1, you don't move anywhere, because you can't move upwards.
- All players must roll 5 times. They must record each tile they have been on. If blank, it is a blank space.

User Image - Blocked by "Display Image" Settings. Click to show.


BONUSES:
- Life Hunters/ Undead/ Famine Horsemen: If you are right NEXT to a tile, you can choose to land on that tile instead! You can only use this once.
- Death Hunters/ Reapers/ Death Horsemen: If you are standing at the TOP EDGE of the tiles, you can choose at any point to teleport to the BOTTOM EDGE, in the same column. You can only choose this one. You can use this the same turn you roll a dice.
- Moon Hunters/ Demons/ Conquest Horsemen: You can choose to move TWO TILES ACROSS instead of just one (where applicable), you can only use this once.
- Sun Hunters/ Monsters/ War horsemen: If you are standing at the LEFT OR RIGHT EDGE of the tiles, you can choose at any point to teleport to the opposite direction in the LEFT OR RIGHT EDGE, in the same row. You can only choose this one. You can use this the same turn you roll a dice.
- Mist Hunters/ Ghosts: Choose any of the above abilities!

- The goal after all the rolls is to have the players cross at LEAST once all of the tiles cumulatively (at any point in the 5 rolls, they must have landed on these tiles). This means if player A crosses the heart tile and player B crosses Square and X tiles and player D the moon tiles, you are safe! The heart tile is a freebie (counts from the go!)
- Once again any player can cross these tiles at any point in time, but somewhere along the 5 rolls they are granted all the players COMBINED must touch all 5 tiles.
- If these conditions are NOT filled after 5 rolls then you must try again - a large vortex opens up in front of all players and swallows them whole! You have to pay 5 RP points to try again from start...
- If these conditions are filled then move to ROUND 4.

gaia_crown [ Round 4 ]

gaia_star SECRET ROOM:
You are in the FINAL ROOM! It is time to cross the precipice of doom! This is the final moment!
- Only the GM can cross this area. It is a long narrow ledge that is INVISIBLE. All you can see is an expanse of black and then the artifact at the end!
- Each player can offer an assist based on their class! The goal is to get the GM (the person who wants the artifact) across safely!
- The GM needs to cross 10 safe tiles. Make sure you tally your tile count as you move! They will do this by rolling a 6-sided dice 10 times (until they reach the end).. If odd, their roll is safe. If even their roll is UNSAFE and they blow up! If they blow up, and they have no more assists below (you can use an assist prior to actually blowing up if usable still) then THE WHOLE TEAM IS EJECTED FROM THE CAVERN. You get nothing sad You have to pay 5 RP points to try again from start...

Life Hunters/ Undead/ Famine Horsemen: If the GM (of this event) rolls even, you may assist them by giving them a boost, sacrificing their misstep as they step on YOU instead. You will fall into the void but at least you helped save them... (You can only use this once obviously, and once you have, you are ejected from the thread, rather forcefully a you fall into infinity). You can +1 tile for doing this at least.
Death Hunters/ Reapers / Death Horsemen: If the GM (of this event) rolls even, you may help them detect that there is strange energy about! The GM can then reroll their last roll. However by doing this and shouting very loud, the ground beneath you crumbles and you fall to you doom....(You can only use this once obviously, and once you have, you are ejected from the thread, rather forcefully a you fall into infinity).
Moon Hunters/ Demons/ Conquest Horsemen: You can at any point assist the GM forward one tile. Doing so means you take the fall for them.... (You can only use this once obviously, and once you have, you are ejected from the thread, rather forcefully a you fall into infinity).
Sun Hunters/ Monsters/ War horsemen: When the GM is at 8 or higher tiles, you can give them a final boost by rolling a 4-sided dice. If odd, you have boosted the GM to the end! If even, it does nothing...(You can only use this once obviously, and once you have, you are ejected from the thread, rather forcefully a you fall into infinity).
Mist Hunters/ Ghosts: Choose any of the abilities above!


gaia_crown [ Round 5 ]If you have cleared all the given steps, the weapon is yours! Congratulations! Please drop it off HERE


LividPeas

chimarii

Carhop Cavalier

Lilwolfpard

OnionGrump rolled 1 100-sided dice: 18 Total: 18 (1-100)
PostPosted: Tue Apr 23, 2013 9:32 pm


Before they even had a chance to say anything, much less agree, Tybalt was already running off in some random direction.

Fortunately he actually did find a portal. But after he crossed through to the other side and found himself on some small uninhabited island, he discovered that this was probably not the one they were looking for.

Whoops!


OnionGrump


Mewling Trash

chiickadee rolled 1 100-sided dice: 60 Total: 60 (1-100)

chiickadee

Princess Hoarder

PostPosted: Tue Apr 23, 2013 9:35 pm


Danny leapt through the first hole she found, only to find out that it was a creepy shed. This wasn't right.

Actually, maybe it was! Maybe this was the magical sunken cavern. "WHERE'S MY TREASURE?" she shouted. Unfortunately, a growled greeted her back.

This was not the sunken cavern.
OnionGrump rolled 1 100-sided dice: 98 Total: 98 (1-100)
PostPosted: Tue Apr 23, 2013 9:39 pm


Well the first one wasn't right. But maybe the next one would be?

After the first mistake, Tybalt probably spend at least ten minutes pacing around on circles before he finally decided to give it another shot. Though instead of trying around the same spot as before, this time he darted off in the opposite direction. Where this time, he located another and after forcing it open found that it was looking a lot more like what the book had described.

Score!

"Hey! Hey guys!" He peeked back, waving to them to get their attention. "I think I found it!" Now the smug look was back in place. "See what did I tell you? Easy stuff!"

LETS GO TREASURE HUNTING! >8D


OnionGrump


Mewling Trash


chiickadee

Princess Hoarder

PostPosted: Tue Apr 23, 2013 10:17 pm


Danny gulped. "Th-That is a lot of water. I mean do you guys really think we'll be okay. Like what if the stickers don't work or what if-"

Someone shoved her from behind, and Danny was into the portal.
Reply
THIS IS HALLOWEEN

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