I know alot of people forgot about these, and most people never even knew about them.
you may notice that your 8 equipped rings are divided into two groups, if you have certain combinations of 4 rings you get a special permanant buff as long as they are equipped
- Armor bonus - pirate - shark attack, slash, quicksand, keen eye
- accuracy and dodge bonus- ninja - Shuriken, mantis, divinity, ghost
- speed bonus - nurse - adrenaline, bandage, diagnose, defibrilate
- dodge bonus -chef- hack, knife sharpen, potlid, meat
- accuracy bonus - Space Cop - Guns guns guns, duct tape, improbability sphere, my density
- Regeneration rate -Djinn - Fire Rain, Scaredy Cat, Teflon spray, Iron Will
- Luck bonus(loot chances) - Angel - Solar Ray, Hunter's bow, Halo, Wish
- Max health boost - Clown - Hot foot, Heavy Water Ballon, Gumshoe, Fleet feet
- stamina/ mana regen rate - Shaman - Dervish, hornet nest, rock armor, coyote spirit
- Reduces the power of enemy debuffs - Athelete - Bump, Taunt, Turtle, Fitness
you may notice that your 8 equipped rings are divided into two groups, if you have certain combinations of 4 rings you get a special permanant buff as long as they are equipped
- Armor bonus - pirate - shark attack, slash, quicksand, keen eye
- accuracy and dodge bonus- ninja - Shuriken, mantis, divinity, ghost
- speed bonus - nurse - adrenaline, bandage, diagnose, defibrilate
- dodge bonus -chef- hack, knife sharpen, potlid, meat
- accuracy bonus - Space Cop - Guns guns guns, duct tape, improbability sphere, my density
- Regeneration rate -Djinn - Fire Rain, Scaredy Cat, Teflon spray, Iron Will
- Luck bonus(loot chances) - Angel - Solar Ray, Hunter's bow, Halo, Wish
- Max health boost - Clown - Hot foot, Heavy Water Ballon, Gumshoe, Fleet feet
- stamina/ mana regen rate - Shaman - Dervish, hornet nest, rock armor, coyote spirit
- Reduces the power of enemy debuffs - Athelete - Bump, Taunt, Turtle, Fitness