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Guardian of Myhrr
Vice Captain

PostPosted: Mon Apr 20, 2009 3:04 am


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Purpose:

1. To keep the clan up to date on zOMG changes.
2. To add to the zOMG FAQs.
3. To find links to useful threads and guides in the forums.
4. To recommend strategies for beating various scenarios.
 
PostPosted: Mon Apr 20, 2009 3:06 am


Members:
Vixen Hotty
Elffromspace
igotdablues
RadiantDarkja
Fifth Doctor


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Guardian of Myhrr
Vice Captain


Guardian of Myhrr
Vice Captain

PostPosted: Mon Apr 20, 2009 3:07 am


Rules:



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PostPosted: Mon Apr 20, 2009 3:09 am


Projects

Work on adding new guides or adding to the guides in the zOMG Subforum

Also if someone wants to keep this up to date, I'd love it! zOMG Newsfeed

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Guardian of Myhrr
Vice Captain


Guardian of Myhrr
Vice Captain

PostPosted: Mon Apr 20, 2009 3:11 am


News:


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PostPosted: Mon Apr 20, 2009 3:11 am


Helpful Info


zOMG
Stamina Reduction
Submitted by Elffromspace
Bandage--7
Bump--4
Dervish--7
Diagnose:
Divinity--14
Fire Rain--14
Fleet Foot--14
Ghost--14
Hack--6
Hunters Bow--3
Healing Halo--14
Improbability Sphere--14
Iron Will--4
Keen Aye-14
Knife Sharpen--7
Mantis--3
My Density--4
Rock Armor--14
Shark Attack--7
Slash--6
Solar Ray--4
Turtle--14
Wish--4

Ring Info
Submitted by RadiantDarkja

Keen Aye
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CL 1 boost effectiveness
Keen Aye: +15 Accuracy
CL 2 boost effectiveness
Keen Aye: +30 Accuracy
CL 3 boost effectiveness
Keen Aye: +45 Accuracy
CL 4 boost effectiveness
Keen Aye: +60 Accuracy
CL 5 boost effectiveness
Keen Aye: + 75 Accuracy
CL 6 boost effectiveness
Keen Aye: + 90 Accuracy
CL 7 boost effectiveness
Keen Aye: + 105 Accuracy
CL 8 boost effectiveness
Keen Aye: + 120 Accuracy
CL 9 boost effectiveness
Keen Aye: + 135 Accuracy
CL 10 boost effectiveness
Keen Aye: + 150 Accuracy

Requires 12 Stamina to use.
Comments: A self only accuracy buff that is quite decent, it's number consistently increases as it levels up and by the time it gets to CL 10 it's stat boosts compare with that of the average buff ring. However, by the time you get to CL 10 this ring will most likely be redundant, since your accuracy will already be very high. This completes the Pirate set along with Hack, Shark attack and Slash. Note! At lower CLs where you tend to miss a lot, this ring is incredibly useful. Since Shark Attack and Hack are stamina intensive, and have high recharge timers, use this part of your set to make every hit count and to gain rage for their powerful rage attacks!
RR1 time: 5 Minutes
RR2 time: 6 Minutes 30 Seconds
RR3 time: 8 Minutes
RR4 time: 9 Minutes 30 Seconds

Ghost
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CL 1 boost effectiveness
Ghost: +15 Dodge
CL 2 boost effectiveness
Ghost: +30 Dodge
CL 3 boost effectiveness
Ghost: +45 Dodge
CL 4 boost effectiveness
Ghost: +60 Dodge
CL 5 boost effectiveness
Ghost: + 75 Dodge
CL 6 boost effectiveness
Ghost: + 90 Dodge
CL 7 boost effectiveness
Ghost: + 105 Dodge
CL 8 boost effectiveness
Ghost: + 120 Dodge
CL 9 boost effectiveness
Ghost: + 135 Dodge
CL 10 boost effectiveness
Ghost: + 150 Dodge

Requires 12 Stamina to use.
Comments: Your average buff ring for Dodge, it, like Keen Aye, also levels up very consistently. When this ring reaches CL 10 many still find it useful, as Dodge is one of the more unlimiting stats that continues affecting combat no matter how high it is. This ring completes the Ninja set along with Dervish, Mantis and Shuriken. Note! This ring is a nice addition to the Ninja set. Since the Ninja set increases Dodge use this part of it to increase your Dodge even higher!
RR1 time: 5 Minutes
RR2 time: 6 Minutes 30 Seconds
RR3 time: 8 Minutes
RR4 time: 9 Minutes 30 Seconds

Meat
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CL 1 boost effectiveness
Meat: +40 Health
CL 2 boost effectiveness
Meat: +80 Health
CL 3 boost effectiveness
Meat: +120 Health
CL 4 boost effectiveness
Meat: +160 Health
CL 5 boost effectiveness
Meat: + 200 Health
CL 6 boost effectiveness
Meat: + 240 Health
CL 7 boost effectiveness
Meat: + 280 Health
CL 8 boost effectiveness
Meat: + 320 Health
CL 9 boost effectiveness
Meat: + 360 Health
CL 10 boost effectiveness
Meat: + 400 Health

Requires 12 Stamina to use.
Comments: Meat is your HP buff. Yes your Health buff, and it is the only ring to do so. This ring increases systematically as it grows CL levels and is quite powerful, even at the lower ones. At CL 10, this ring, (especially with rage which heightens this particular buffs effect!) can save your life and make you tougher to beat. This ring completes the Chef Set along with Teflon Spray, Knife Sharpen and Pot lid. Note! Since the Chef set increases your armor use this part of the set to increase your health as well! Now animated will have a tough time knocking you out of a fight, since not only do you have special protection; you're just downright more sturdy!
RR1 time: Base effect, Always lasts 2 minutes.
RR2 time: +40.6 Efficiency
RR3 time: +81.2% Efficiency
RR4 time: +121.8% Efficiency

Knife Sharpen
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CL 1 boost effectiveness
Knife Sharpen: +12 Accuracy
CL 2 boost effectiveness
Knife Sharpen: + 29 Accuracy
CL 3 boost effectiveness
Knife Sharpen: + 45 Accuracy
CL 4 boost effectiveness
Knife Sharpen: + 60 Accuracy
CL 5 boost effectiveness
Knife Sharpen: + 72 Accuracy
CL 6 boost effectiveness
Knife Sharpen: + 90 Accuracy
CL 7 boost effectiveness
Knife Sharpen: + 105 Accuracy
CL 8 boost effectiveness
Knife Sharpen: + 120 Accuracy
CL 9 boost effectiveness
Knife Sharpen: + 135 Accuracy
CL 10 boost effectiveness
Knife Sharpen: +150 Accuracy

Requires 6 Stamina to use.
Comments: A bit of a disappointment for being an Ally only ring. It's accuracy boosts at low to mid CL levels are sub par of that of Keen Aye, a self only buff. However when it reaches the high CL range it begins to compete with Keen Aye and becomes a decent buff ring for your accuracy stat. This ring could use a bit more power since it is ally only; ally only rings are supposed to be superior to self only or multiple person counterparts and this ring is not. This ring completes the Chef set, along with Pot Lid, Teflon Spray and Meat. Note! For Chef set users, cast this ring on your allies to make them more potent in combat and able to defend you better since your ringset has no physical attacks!
RR1 time: 5 Minutes
RR2 time: 6 Minutes 30 Seconds
RR3 time: 8 Minutes
RR4 time: 9 Minutes 30 Seconds

Adrenaline
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CL 1 boost effectiveness
Adrenaline: + 13 Dodge
CL 2 boost effectiveness
Adrenaline: + 29 Dodge
CL 3 boost effectiveness
Adrenaline: + 41 Dodge
CL 4 boost effectiveness
Adrenaline: + 58 Dodge
CL 5 boost effectiveness
Adrenaline: + 71 Dodge
CL 6 boost effectiveness
Adrenaline: + 90 Dodge
CL 7 boost effectiveness
Adrenaline: + 105 Dodge
CL 8 boost effectiveness
Adrenaline: + 120 Dodge
CL 9 boost effectiveness
Adrenaline: + 135 Dodge
CL 10 boost effectiveness
Adrenaline: + 150 Dodge

Requires 6 Stamina to use.
Comments: Another ally only ring that doesn't quite live up to ally only. Like Knife Sharpen, this ring does not increase your allies stat as much as if they used a self only buff until it reaches the higher CLs. This ring could also use with a bit of strengthening along with Knife Sharpen. This ring completes the Medic set along with Bandage, Diagnose and Defibrillator. Note! For Medic set users, cast this ring on your allies so they take less damage so take care of them like a true Medic by preventing partial damage, which also makes your job of healing them easier.
RR1 time: 5 Minutes
RR2 time: 6 Minutes 30 Seconds
RR3 time: 8 Minutes
RR4 time: 9 Minutes 30 Seconds

My Density
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CL 1 boost effectiveness
My Density: Weight +150
CL 2 boost effectiveness
My Density: Weight +300
CL 3 boost effectiveness
My Density: Weight +450
CL 4 boost effectiveness
My Density: Weight +600
CL 5 boost effectiveness
My Density: Weight +750
CL 6 boost effectiveness
My Density: Weight +900
CL 7 boost effectiveness
My Density: Weight +1050
CL 8 boost effectiveness
My Density: Weight +1200
CL 9 boost effectiveness
My Density: Weight +1350
CL 10 boost effectiveness
My Density: Weight +1500

Requires 4 Stamina to use.
Comments: A VERY underused ring for the effect it gives. This ring literally makes you unmovable by enemies, this ring works on allies and yourself and gives HUGE benefits even at low CLs. This ring completes the Space Trooper set along with Solar Rays, Turtle and Guns Guns Guns. Note! The Space trooper set apparently is supposed to make you a sniping platform that when things get to close they can't hurt or move you; use this ring to further the weight boost granted by the set to epic proportions! Nobody's moving you from your sniping position now, and with your turtle it doesn't matter if a Landshark is at your feet
RR1 time: 5 Minutes
RR2 time: 6 Minutes 30 Seconds
RR3 time: 8 Minutes
RR4 time: 9 Minutes 30 Seconds

Iron Will
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CL 1 boost effectiveness
ron Will: Willpower +20
CL 2 boost effectiveness
Iron Will: Willpower +42
CL 3 boost effectiveness
Iron Will: Willpower +51
CL 4 boost effectiveness
Iron Will: Willpower +80
CL 5 boost effectiveness
ron Will: Willpower +100
CL 6 boost effectiveness
Iron Will: Willpower +120
CL 7 boost effectiveness
Iron Will: Willpower +140
CL 8 boost effectiveness
Iron Will: Willpower + 160
CL 9 boost effectiveness
Iron Will: Willpower + 180
CL 10 boost effectiveness
Iron Will: Willpower + 200

Requires 4 Stamina to use.
Comments: Wow! Instead of the usual 150 this ring adds another 50 points to the board, it is also the only ring that buffs willpower. This ring gives you the power to resist things that trap you or prevent an action and also increases your ability to perform them on others. After it gets out of the lower CLs it levels up quite systematically. This ring is part of the Demon set that also includes Scaredy Cat, Fire rain and Hot Foot. Note! This ring is incredibly useful in this set! When used in conjunction with Scaredy Cat, let's just say it makes it more then a little Cat.
RR1 time: 5 Minutes
RR2 time: 6 Minutes 30 Seconds
RR3 time: 8 Minutes
RR4 time: 9 Minutes 30 Seconds

Healing Halo
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CL 1 boost effectiveness
Healing Halo: Health Regeneration +3
CL 2 boost effectiveness
Healing Halo: Health Regeneration +6
CL 3 boost effectiveness
Healing Halo: Health Regeneration +9
CL 4 boost effectiveness
Healing Halo: Health Regeneration +12
CL 5 boost effectiveness
Healing Halo: Health Regeneration +15
CL 6 boost effectiveness
Healing Halo: Health Regeneration +18
CL 7 boost effectiveness
Healing Halo: Health Regeneration +21
CL 8 boost effectiveness
Healing Halo: Health Regeneration +24
CL 9 boost effectiveness
Healing Halo: Health Regeneration +27
CL 10 boost effectiveness
Healing Halo: Health Regeneration +30

Requires 12 Stamina to use.
Comments: A quite interesting ring and the only one of its kind. This ring ups your health regeneration itself, and even allows you to constantly regain health to a certain extent; even in battle! The Healing Halo ring completes the Angel set along with Hunters bow, Divinity and Wish. Note! Since you only have one attack ring in this set, you need all the health you can get! Use this ring to regain health constantly, even during combat; that's sure to increase the luck of you surviving.
This ring receives no extra effects from using rage that are noticeable. (tested at RR2)

Special Rings


User ImageDivinity: +5 Stamina regeneration while Standing +9 Stamina Regeneration Sitting all Cls
Requires 12 Stamina to use.
Comments: This ring keeps the same abilities no matter what its CL is. This ring greatly ups the amount of stamina you regen while idle. It is a ring in the Angel set along with Healing Halo, Wish and Hunters bow. Note! Use this ring to give you and all allies in the immediate area a boost to their stamina regen! Making it so they can attack and then take less time to rest. Since you only have one attack ring you have to make sure your teammates can fight hard and rest quick.
This ring gains no extra effects from using rage that are noticeable. (Tested at RR2)
User ImageCoyote Spirit: + 67 Speed all CLs
CL 1 boost effectiveness
Coyote Spirit: +5 Dodge
CL 2 boost effectiveness
Coyote Spirit: +10 Dodge
CL 3 boost effectiveness
Coyote Spirit: +15 Dodge
CL 4 boost effectiveness
Coyote Spirit: +20 Dodge
CL 5 boost effectiveness
Coyote Spirit: +25 Dodge
CL 6 boost effectiveness
Coyote Spirit: +30 Dodge
CL 7 boost effectiveness
Coyote Spirit: +35 Dodge
CL 8 boost effectiveness
Coyote Spirit: +40 Dodge
CL 9 boost effectiveness
Coyote Spirit: +45 Dodge
CL 10 boost effectiveness
Coyote Spirit: +50 Dodge
Requires 6 Stamina to use.
Comments: Used to slightly increase your speed for long periods of time! This ring does not boost your speed differently no matter what CL it is at. It completes the Shaman set along with Rock armor, Quicksand and Hornets Nest. Note! Use this to increase your speed so you can physicaly dodge attacks on screen while aiming the rings in this set with your mouse!
RR1 time: 5 Minutes
RR2 time: 6 Minutes 30 Seconds
RR3 time: 8 Minutes
RR4 time: 9 Minutes 30 Seconds
User ImageFleet Feet: + 134 Speed all CLs
CL 1 boost effectiveness
Fleet Feet: +10 Dodge
CL 2 boost effectiveness
Fleet Feet: +20 Dodge
CL 3 boost effectiveness
Fleet Feet: +30 Dodge
CL 4 boost effectiveness
Fleet Feet: +40 Dodge
CL 5 boost effectiveness
Fleet Feet: +50 Dodge
CL 6 boost effectiveness
Fleet Feet: +60 Dodge
CL 7 boost effectiveness
Fleet Feet: +70 Dodge
CL 8 boost effectiveness
Fleet Feet: +80 Dodge
CL 9 boost effectiveness
Fleet Feet: +90 Dodge
CL 10 boost effectiveness
Fleet Feet: +100 Dodge
Requires 12 Stamina to use.
Comments: Handy for getting places in quick bursts of speed! This ring will not boost your speed differently no matter what CL it is at. Completes the Athlete set along with Fitness, Bump and Taunt. Note! This ring affects all allies in the immediate area to a certain range, use it to increase the speed of your entire team!
RR1 time: 30 Seconds
RR2 time: 40 Seconds
RR3 time: 50 Seconds
RR4 time: 60 Seconds
User ImageFitness:
CL 1 boost effectiveness
Fitness: +5 Accuracy, Dodge Willpower. +20 Weight. +2 Health Regen. +x luck. +2 Stamina Regen Sitting +1 Stamina Regen Standing.
CL 2 boost effectiveness
Fitness: +10 Accuracy, Dodge Willpower. +40Weight. +2.35 Health Regen. +x luck. +2 Stamina Regen Sitting +1 Stamina Regen Standing.
CL 3 boost effectiveness
Fitness: +15 Accuracy, Dodge Willpower. +60 Weight. +2.7 Health Regen. +x luck. +2 Stamina Regen Sitting +1 Stamina Regen Standing.
CL 4 boost effectiveness
Fitness: +20 Accuracy, Dodge Willpower. +80 Weight. +3.05 Health Regen. +x luck. +2 Stamina Regen Sitting +1 Stamina Regen Standing.
CL 5 boost effectiveness
Fitness: +25 Accuracy, Dodge Willpower. +100 Weight. +3.4 Health Regen. +x luck. +2 Stamina Regen Sitting +1 Stamina Regen Standing.
CL 6 boost effectiveness
Fitness: +30 Accuracy, Dodge Willpower. +120 Weight. +3.75 Health Regen. +x luck. +2 Stamina Regen Sitting +1 Stamina Regen Standing.
CL 7 boost effectiveness
Fitness: +35 Accuracy, Dodge Willpower. +140 Weight. +4.05 Health Regen. +x luck. +2 Stamina Regen Sitting +1 Stamina Regen Standing.
CL 8 boost effectiveness
Fitness: +40 Accuracy, Dodge Willpower. +160 Weight. +4.4 Health Regen. +x luck. +2 Stamina Regen Sitting +1 Stamina Regen Standing.
CL 9 boost effectiveness
Fitness: +45 Accuracy, Dodge Willpower. +180 Weight. +4.75 Health Regen. +x luck. +2 Stamina Regen Sitting +1 Stamina Regen Standing.
CL 10 boost effectiveness
Fitness: +50 Accuracy, Dodge Willpower. +200 Weight. +5.05 Health Regen. +x luck. +2 Stamina Regen Sitting +1 Stamina Regen Standing.
This ring requires no Stamina to use, and is always active as long as it is equipped. It does not need to be clicked to be activated.
Comments: An all around buff that slightly improves all areas! This ring can also be obtained through a ??? ring by using it in your main inventory, the ??? ring does nothing in game until it is turned into a fitness ring. Fitness completes the Athlete set along with Bump, Fleet Feet and Taunt. Note! Since the Athlete Set increases your overall health, use this ring to boost your ability to recover that extra health!
Cannot be used with rage.

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[Melee Attack]
Bump: 4 stamina, 4 second recharge
Dervish: 6 stamina, 8 second recharge
Hack: 5 stamina, 5 second recharge
Mantis: 2 stamina, 2 second recharge
Slash: 5 stamina, 5 second recharge


[Ranged Attack]
Fire Rain: 12 stamina, 10 second recharge
Guns, Guns, Guns: 3 stamina, 2 second recharge
Heavy Water Ballon: 8 stamina, 8 second recharge
Hornets Nest: 7 stamina, 6 second recharge
Hot Foot: 4 stamina, 3 second recharge
Hunter's Bow: 2 stamina, 2 second recharge
Shark Attack: 6 stamina, 8 second recharge
Shuriken: 2 stamina, 2 second recharge
Solar Rays: 4 stamina, 5 second recharge


[Crowd Control]
Duct Tape: 5 stamina, 3 second recharge.
GumShoe: 5 stamina, 2 second recharge
Quicksand: 12 stamina, 10 second recharge
Scaredy Cat: 7 stamina, 6 second recharge
Taunt: 5 stamina, 4 second recharge.


[Defenses]
Improbability Sphere: 12 stamina, 16 second recharge
Potlid: 12 stamina, 5 minute recharge
Rock Armor: 12 stamina, 15 second recharge
Teflon Spray: 12 stamina, 15 second recharge
Turtle: 12 stamina, 1.5 minute recharge


[Healing]
Bandage: 5 stamina, 4 second recharge
Defibrillate: 12 stamina, 1 minute recharge.
Diagnose: 9 stamina, 10 second recharge
Divinity: 12 stamina, 5 minute recharge
Healing Halo: 12 stamina, 5 minute recharge
Meat: 12 stamina, 5 minute recharge
Wish: 2 stamina, 3 second recharge


[Stat Mods]
Adrenaline: 6 stamina, 4 second recharge
Coyote Spirit: 6 stamina, 4 second recharge
Fitness: Passive.
Fleet Feet: 12 stamina, 45 second recharge
Ghost: 12 stamina, 5 minute recharge
Iron Will: 4 stmina, 3 second recharge
Keen Aye: 12 stamina, 5 minute recharge
Knife Sharpen: 6 stamina, 15 second recharge
My Density: 4 stamina, 3 second recharge


With Ring Buffer & Polisher: Increases the non-passive rings' effect by 50%
-Buffer lasts one hour.
-Polisher lasts three minutes.
i.e. Bandage:
-Regular heal points is 4x50.
-Increased effect is 50% more which makes it 4x75 a total of 300 health points.
i.e. Shuriken: (Melee points ranges)
-Regular melee point (for example) 84.
-Increased effect is 50% more which makes 42 more melee points, totaling 126 melee points.

Fitness Ring:
-Increases Accuracy, Dodge, and Willpower by 62.
-0 increase in Speed.
-200 increase in Weight
-43 increase in Maximum Health. (Dependent on G'hi?)
-Increase Heath Regeneration to 25.

RR4 and no RR4:
-No change in Stat Modification Rings.
 

Guardian of Myhrr
Vice Captain


Vixen_Hotty

PostPosted: Fri Apr 24, 2009 7:58 pm


I could do this too this looks like really interesting .
PostPosted: Sat May 02, 2009 11:18 pm


XD yeah I think this might be a team that I work in too. I mean I do events and such, but the research interests me. I saw some partial info on how much different rings cost in stamina and now I'm wanting to make it a complete list. Maybe the info is out there in the forums, but I'm gonna test a bunch myself to check. This is the info that I've got so far:

[Remaining info Moved to above "Useful Info"]

elffromspace
Crew


igotdablues

PostPosted: Sun May 03, 2009 3:37 am


Hey, Im new to Gaia and Zomg, so can you research and tell us exactly how and where to get all those badges some of you have? They look really kool in your profiles and I want them too.
PostPosted: Thu May 07, 2009 8:47 pm


Guardian of Myhrr
Purpose:
User Image
1. To keep the clan up to date on zOMG changes.
2. To add to the zOMG FAQs.
3. To find links to useful threads and guides in the forums.
4. To recommend strategies for beating various scenarios.


:3 Egg fish!

dragonflyfae


RadiantDarkja

PostPosted: Mon May 25, 2009 8:19 am


Mind if I join Team 5 News and Research?

[Remaining info Moved to above "Useful Info"]
PostPosted: Thu Jun 11, 2009 9:03 pm


Hmm, this team looks interesting.
I'm not big on ring research but I try to keep up with zOMG news and changes, especially bosses.
(( speaking of, major EB changes are coming... ))
Need members? owo

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Fifth Doctor


elffromspace
Crew

PostPosted: Mon Aug 03, 2009 9:14 pm


We should also have someone volunteer to update the zOMG Newsfeed! That would be huge if you wanted Horn!
PostPosted: Sun Dec 27, 2009 3:13 pm


Vixen_Hotty
I could do this too this looks like really interesting .

Click to Claim: Jacks Grab Bag 2k7 (7 of 8 )User Image


Jacks grab bag Yay I caim it!!!

Silv the Angel

Sexy Fairy

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