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Dr Jecko Gruntyforcer
Captain

PostPosted: Tue Jul 02, 2019 6:49 pm
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Name:
Age:
Spices/Xenotype: (you alien spices or if you a human with cosmetic mods)
Gender:

Appearance: (if you have no applicable picture, or if you'd like to give a textual description of your character here, go nuts)
Personality:
Backstory: (where are they from? What motivates them? What is their past? Anything you’d like to talk about your character)

Stats: (You get 4 points to assign up to a plus 3 and can gain more by taking negatives)

Brawn: 0
Agility: 0
Endurance: 0
Smart: 0
Intuition: 0
Charm: 0

Skills: (Three abilities that define your character the cam be simple skills that can befit your character at anytime or a more situational ability that provides a larger buff)

Anything Else:  
PostPosted: Thu Jul 04, 2019 12:52 am
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Name: Duck Bucksworth
Age: 15 (closer to 30 by human standards)
Species: Southern Hemisphere Aquavian
Gender: Masculine

Appearance: Duck Bucksworth resembles a large white duck with muscular arms that fail to resemble wings. A small blinking device attached to his head--as well as a number of small metal studs throughout his body--betrays his cybernetic nature. Prior to his physical enhancements, Duck was a rich mural of greens and browns, and he's often surprised by his own appearance when confronted with a mirror.
Personality: Duck is an idiot, but a lovable one. He chases glory while attempting to do as much good as he can, but is frequently misguided and often causes as much havoc as he resolves. As quick to punch someone as he is to laugh, Duck is a creature of simple whims and is easily manipulated. Though a great shot with a wide variety of weaponry, Duck is much happier when in closer quarters.
Backstory: Duck Bucksworth is from a livable moon designated Ankeborg Prime that is primarily dominated by life that resembles vaguely humanoid terran birds. The gas giant is named Praindal XII, as the twelth gas planet in the praindal system. A world of constant--if less than intense--combat, Duck joined up with his nation's military as soon as he was of age. After undergoing a number of procedures to enhance his strength and serving several terms, Duck suddenly found himself out of employment as Ankeborg Prime entered a surprising period of peace and so took to the stars to find work as a mercenary and treasure hunter. Duck actually has a family back home that he loves quite dearly, and intends to return to with fabulous tales of adventure.

(Will revise character if people would rather do a more serious thing.)

Stats:
Brawn: +3
Agility: +2
Endurance: +3
Smart: -3
Intuition: -3
Charm: +2

Skills:
Close Quarters Combat - (close range bonuses)
Bloodied Rage - (combat bonuses while injured)
Lovable - (bonuses to trying to assuage people's anger, usually about something dumb he's done)

Fun Fact: Duck is unaware that a duck is a terran animal.

Ankeborg Prime: Duck's home planet is one of nearly constant contradiction. Despite the fact that there are more than twenty sapient species that are incapable of interbreeding, they live together in intermingling societies that are advanced enough to lack any true conflict over resources. Despite the fact that there is no real animosity between the species, the hundreds of city-states that dot the globe are in almost constant conflict, usually over little more than interpersonal reasons like one mayor insulting another, or wanting revenge for something petty. Despite the fact that the world is constantly at war, casualties are almost unheard of, with war damages almost completely consisting of property damage and the theft of valuable objects, typically scientific or artistic in nature. The vast majority of weapons built are non-lethal in nature, and even their doomsday devices are fairly benign with prominent examples being the world-wide babification ray and the grand hypnosis apparatus. And finally, despite the fact that the citizens of Ankeborg are willing to wage war a the drop of a hat, the fiercest of their villains are rarely more than selfish and callous.

Together, all of these things mean that outsiders rarely take Ankeborgians seriously. Which is fair, really. Still, few Ankeborgians travel beyond their home planet to see how other people care about them.

The majority of those from Ankeborg are feathered and avian in nature, and most of that majority evolved from coastal and partially aquatic creatures. Of those species only a few can fly. Other sapient species include some that resemble canids, rodentia, and even amphibians. The populations of Ankeborg's city-states are usually skewed heavily in the favor of one of these species or another, but few are completely homogeneous.

Fully enhanced warriors like Duck are fairly rare. Most soldiers instead wear mechanized suits that increase their combat ability without the need for incredibly invasive surgery and chemical treatments. Automatronic battle robots are also fairly common.

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subpar-superstar
Vice Captain


Lord Sir Man
Vice Captain

PostPosted: Sat Jul 06, 2019 8:10 pm
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Name: Donovan Jeremiah “DJ” Averies
Age: 46
Species/Xenotype: Human
Gender: Male



Appearance: 6’2”, 230 lbs. Short dusty brown faux hawk with streaks of gray, groomed full mustache and beard also with streaks of gray. Has obtained a “dad bod” in his age, but is still very capable and strong: think of his physique like Sig Curtis from Full Metal Alchemist. Has a cybernetic hand with enhancements on his left arm due to a freak accident in his youth.

Personality: Gruff, rough around the edges, stoic, prefers to be left to his own devices. He often acts older than he really is with his mannerisms. He is capable, hardworking, and has a caring side that he often doesn’t show. He doesn’t like to be interfered with in his work and will lecture those who do so, or act the fool around machinery he’s invested time into.

Backstory: Donovan, preferring to be called “DJ,” grew up in a backwater district of an Earth government owned moonbase, which he presently refers to as the “shithole,” living in poverty for most of his youth. His father was absent in his life, so he often got into trouble just to act out. He quickly took the chance to get off the God-forsaken rock he called home and got a job at a space mining corporation, SefCo, at age 16. He took complimentary training for space travel and equipment use, seeing as DJ had never been out in the vast expanse of space before.

After a year of training, DJ finally got shipped out to experience what space had to offer. Most of the time there was very little excitement, just boring out asteroids for minerals and skimming gas planets for whatever chemicals they could scrounge up and turn a profit from. But whenever there was off time, DJ got to experience new places and what else the void had to offer, and that was worth it more than anything: plus, the pay was good. He got to learn how to operate the heavy machinery that was involved in asteroid mining, how to pilot an advanced mining exosuit, the intricacies of space ships, whatever he could learn. DJ would often tinker in his spare time in between voyages.

He’d been with the company for several years before he lost his arm in a freak asteroid shower incident. Debris flew into the mining operation and destroyed the area, mechanical debris flying everywhere; DJ ended up getting trapped underneath a heavy rig and got his left arm crushed. Once he was rescued, SefCo comped his medical treatment and even paid for the mechanical replacement for his arm; the damage was too severe even with advanced medicine. He remained with the company until his 10th-year anniversary and parted ways to seek out different opportunities.

From there, with his nest egg of funds from his time at SefCo, he opened up his own machinery shop and made his living fixing anything he could lay his hands on, gaining intricate knowledge of various land-based vehicles, spacecraft, even various related fields such as plumbing, electricity, etc. DJ had since modified his own cybernetic arm to better suit his needs, giving it multi-tool capabilities rather than just being a hand. It wasn’t as comfortable a lifestyle as his previous job, in regards to money, but he could enjoy life at his own pace and work at his own schedule.

After so many years of this, though, he began reminiscing about the old days of venturing into the unknown. Once he caught wind of the Star Heart Run, a legendary event being hosted by none other than Lincoln Volante himself, and what the prize at stake was, DJ set out to find the first opportunity to join the race. But first, he needed a crew to join… and what crew doesn’t need a good mechanic to fix the stuff they’re inevitably going to break?



Stats:

Brawn: 2
Agility: 0
Endurance: 2
Smarts: 1
Intuition: 1
Charm: -2



Skills:
Mechanic – DJ is a dedicated mechanic and can fix nearly any mechanical problem with a vehicle, spacecraft, heavy machinery… you name it, he probably can fix it, given enough time and resources. If he can’t fix it right there and now, he often can jerry-rig a solution for a temporary fix.

Big Rig – DJ has experience with spacefaring exosuits, heavy mining equipment and the like. He knows the ins and outs of these pieces of equipment and can utilize them to their fullest capabilities. This can also be translated to heavy weapons that would typically need a mount of some kind to operate properly, like a chain gun or rail rifle.

Under Pressure – DJ keeps a laser focus on his task, even if something very distracting or dangerous is happening around him, such as a gunfight. He can keep his cool and work well under dangerous circumstances.

Anything Else: DJ enjoys heavy rock, power metal, EDM, and various other genres of grungy, energetic, loud music.  
PostPosted: Sun Jul 07, 2019 8:01 pm
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Name: Anansi Webbet-Burroghs
Age: 10 (equivalent to 25 human years)
Spices/Xenotype: Arachnosapien, mixed Turantulai and Oribus race.
Gender: Female

Appearance: 7 feet tall. 4 arms, 2 legs, 4 eyes. Greyish brownish skin, purple eyes, and thick, colorful hair that senses vibrations. She has pointed teeth, where the canines are a little longer and produce Zeraxatoxin. Looks a little grungy and always has a tool belt. She usually has a silk shake in one of her hands.

Personality: Cunning and quick-witted after a life living in the Underground, a vast, yet impoverished metropolis that exists under the surface of Thoraxis, Anansi is a street smart pilot and Scavenger member who often times puts herself in dangerous situations if it means there will be a big payoff. She has a sharp tongue and can be quick to anger, but is also fiercely protective of those who cannot fend for themselves. Can be selfish as well as vain and sometimes struggles with doing what's best for everyone versus what's best for herself. She is mildly addicted to drinking Grubz brand Silk Shakes and has a personal stash that she keeps well stocked.

Backstory: The Underground is a noticeably dystopian society. There is a major difference in the economic classes of the city. If you weren't a farmer then you're a merchant, if you weren't a merchant then you are a factory worker, if you weren't a factory worker then you were a miner, if you weren't a miner, then maybe you were a mechanic, educator, or journalist. If you were lucky, you were a scientist or part of the government. If you were brave, had a death wish, or were just plain stupid, then you were a member of the Scavenger Corps If you were smart, you left the Underground and Thoraxis.

Anansi is the daughter of an Oribus merchant father and a Turantulai mechanic mother. They were a lower-middle class family and while they weren't starving and without electricity or a home, they definitely had to make their money stretch. Anansi's father went to the Zeraxatoxin bank as often as he could to donate and bring in some extra money, everyone knows that venom from a male is worth less than that from a female because of the difference in potency. Her mother tried to donate many times, but was turned away each time due to the safety violations that would result in using zeraxatoxin as potent as hers. Instead, she had to go to some facility every other week and get her venom milked and then properly disposed of. The government tracked people like her so that they don't end up creating bootleg products in a home lab and illegally selling them. Growing up, Anansi didn't quite understand why her mother was barred from the ZeraxaBanks, the extra money would certainly help her family, but her mother always smiled and told her that it was alright and that it was in the galaxy's best interest if people like her weren't allowed to donate and were instead stripped of their venom. The idea of self gratification versus making sure that everyone else benefits ended up becoming a persistent struggle in Anansi's life. She knew that she wanted a better life for her and her family, she hated being in near poverty.

So she decided she wanted to do something about it. as a teenager, (around 4.5 years old), Anansi decided to take up an apprenticeship at her mother's mechanic shop. She wanted to start earning credits for her family as soon as possible. While there, she fell in love with vehicles and the thought of being a racer, driver, or even being the pilot of her own ship. The way the engines purr, the speed, the exhilaration, the freedom, all of it she loved. About a year after her apprenticeship started, tragedy struck the Underground. The Tyrantus Avius, or the bird-like giants that ruled the Surface were at war. Their battles would shake the earth so violently that the Underground started to crumble. The cavernous ceilings would be blown apart during truly intense times, leaving the city and its inhabitants vulnerable to slaughter by the bird giants who saw them merely as prey. The Scavenger Corps, the Underworld's protectors who braved the surface to bring back precious supplies were doing the best that they could to rapidly rebuild and gather supplies that were now even more dangerous to get, but their numbers were rapidly depleting as brave souls lost their lives retrieving canisters full of oxygen, barrels of water and salvageable metals for building.

Anansi, now an amateur pilot with big dreams and a lot of guts decided she needed to help. Against her parents's wishes, she signed her name on the dotted line for the Scavenger Corps. With them, she honed her skills and learned what true hell was. She and her crew would have to brave the battlefields and cities of ruthless giants who wouldn't hesitate to eat her for dinner. But after every successful mission, she'd be welcomed back as a hero. She risked her life to provide for the Underground and they knew it. She grew cocky and arrogant. She let the fame and the wealth that came with being a Scavenger Corps pilot go to her head. She became reckless. Selfish. The world now owed her something, she was a hero now after all. The surface war continued and she became more and more skilled. She lost many friends, but never her team, not hers. When she was 7, the war was at its peak.... and she also made the worst mistake of her life which ended up costing her the lives of not only her team, but her parents as well.

It was supposed to be a routine supply grab. She and her trusted team had gone on hundreds of these by now. The Underground needed metal desperately after a large area of the city was destroyed and all of the Scavenger Corps teams were dispatched with the same task: retrieve metal and make it back alive. Everything was going smoothly, Anansi's team had met their quota and had avoided the raging giants. Then her overconfidence and desire for fame gave her an idea.... to continue to gather supplies. Her team warned her. They were seeing signs of the Tyrantus Avius getting ready to launch another strike against their opponents. She didn't listen. She was the best pilot, they'd make it back in one piece like always and bask in glory and Silk Shakes! She was wrong. Everything went wrong in 5 seconds. First, she got sloppy and the ship grazed the side of the pipe with an audible grating noise. Then, pipe they were flying through suddenly exploded as one of the winged giants threw itself into it after detecting their presence, causing a build up of pressure and the resulting explosion. They were violently thrown out of the pipe, taking damage to the ship. once Anansi regained control of their ship... She realized that they were face to face with not one... not two... but four giants. Angry giants. Hungry giants. And they wanted them out of the way and, preferably, dead and on their dinner table that night. Anansi, now realizing the danger they were in, panicked. She did her best to dodge and fly the ship back into the Underground's entrance but to no avail. Her crew members were doing everything they could to help get them out of the situation, but there was nothing they could do. They were screwed. Next thing they knew they were cornered and then the world shook as they were scooped up into the talons of the beasts and thrown into one of the exposed areas of the Underground with such force that Anansi only had a moment to think as she lost control of her ship yet again.... She pushed the one button she hoped she'd never have to and ejected herself from the ship. as soon as she was blasted from the ship's cockpit, it made contact with the Underground and blew up, causing shrapnel to fly everywhere. She was knocked out. When she came to, she was in the medical ward. there was a huge gash on her head and two of her arms were broken and in casts. The doctors told her that she was lucky to be alive. In fact she was the only one who survived. As luck would have it, the area they were thrown into was the district where her parents worked. about 50 civilians were caught up in the explosion. None lived. Both of her parents were discovered to be among the missing. Teams looked for days, but they were never found.

Her desire for fame, glory, and money caused her to get reckless. It caused the deaths of 50 people including her five crew members and her parents.

Soon after the surface war ended, but the damage was done. The Underground was in near ruin and they were forced to relocate. Hundreds had died. There was no glory. No greatness. No winning. Just suffering on this planet. So... Anansi got smart, and did the most selfish act of all. She disguised herself as a civilian and boarded a space ship that was evacuating the planet. She abandoned her people and her home.


Skip to the present and Anansi heard about the Star Heart Run. Instantly her mind flashed back to Thoraxis. The prise money could be the arachnospaien's salvation. She may have left her home planet, but she never forgot her people. She never forgot how they suffered. She never forgot that she caused many deaths because of her selfishness. So now, aged 10, she's going to make it right. She's going to make it so that her people will never have to live in poverty and fear again.
Stats:

Brawn: +1
Agility: +2
Endurance: 0
Smart: +1
Intuition: +3
Charm: -3

Skills:
1) Spiderfolk: Anansi can climb good, multitask good (cuz 4 arms), see good (literally a 4-eyed freak), sense good, and has a venomous bite. Consider them species abilities.
2) Scary...: So, spiders are scary. Spiders that are 7 feet tall are freaky as hell. Anansi gets a +3 when trying to intimidate or threaten, but a -3 for every other charm check ever in existence.
3)Connections: Okay, so having worked in the black market for a good period of time, Anansi knows people who know how to get information and *slightly* illegal ship mods as well as other things of worth. She has a vast information network and knows people who know people who know things, mkay?

Species and Planet Related Notes:
The Arachnosapiens are a species of humanoid spider-folk that have a matriarchal society and have two major races:

The Turantulai tend to be a little shorter, but more muscular and hairy, and have a more neutral coloration. Females are between 6' and 7'6" while males stand between 3' to 4' tall.

The Oribus are taller with longer limbs, little hair, and are brightly colored, often having many colors in there skin and hair. Females are between 7' and 8'6" tall and the males stand at around 3'6" to 4'6".

Both races produce venom called Zeraxatoxin which is considered venomous to other species, but is ineffective to themselves. This has caused them to experiment with different, non-violent uses for the secretion. Turns out, if fermented, it can be turned as an alcoholic spirit that tastes sweet yet tangy. Other uses are fragrances and hair dye, which, if made properly, get rid of the original toxins. However, many arachnosapiens try to make their own bootleg versions to sell on the intergalactic black markets. These tend to still be venomous to other species and it has become illegal to sell products containing zeraxatoxin from unlicensed production facilities. There are also strict laws on who can donate their zeraxatoxin to companies that create the interspecies products. The laws are less strict about who can donate their venom for spirits. It should be noted that some individuals produce more zeraxatoxin than others, with males on average producing more yet less potent venom while the females' yields are less, yet more potent.

The two races intermingle pretty well and there are several mixed couples and mixed race arachnosapiens. Those that are mixed tend to fall somewhere in the middle of the racial features depending on overall ancestry. Females are the dominant sex of the species. They are stronger, larger, live longer, and more aggressive than their male counterparts. The males also tend to look a bit more beastly than the females with more pronounced spidery features.

Their home planet is Thoraxis, a large terrestrial planet with a wealth of Oxygen, which has caused the native species to be considered "mega-fauna" and "mega-flora" by foreign travelers, mainly those from earth. Thoraxis is ruled by the Tyrantus Avius, a species of avian-giants that are well over double the size of the arachnosapiens. They are a ruthless species that reigns the surface with an iron fist and will try to eat just about anything smaller than they are, making it dangerous for the arachnosapiens and other, smaller inhabitants to go above ground. When going above ground to the Tyrantus Avius metropolises, arachnosapiens stick to the innards of the city: the pipes, sewers, and other inner workings to avoid detection until they are many miles away from the massive city of giants; then and only then will they come out of hiding and enjoy the wonders of the surface world. The dangers of the surface world steer most away from every going above ground, however, underground living requires stealing and siphoning precious resources such as scrap metal, heat, water, and oxygen from the Tyrantus Avius metropolises in order to survive. Because of this, those that live underground are basically third class citizens. Not second class, that is reserved for the other, somewhat larger species that live on the surface side alongside the avian giants.

For arachnosapien society, one is considered a local hero if they are a part of the Scavanger Corps, a coalition of brave souls who brave the dangers of the surface world to bring back supplies for the Underground.

The main intergalactic exports are zeraxatoxin products and Grubz brand products, or products created from the various grubs, flies, and other non-sentient insectoids that inhabit the planet. Anansi loves Grubz's Silk Shakes, a smoothie-like drink made from zeraxatoxin-dissolved pupating silkworm-like insects that are then blended with a variety of other nutrients and natural flavors. It is marketed as a health food. The human equivalent would be a protein shake.
 

Silveta Kinoku
Vice Captain

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Star Heart Run

 
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