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Jermaine Dazimagie [Captain-Commander of Division 1]

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Michael the sexy king
Vice Captain

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PostPosted: Fri Aug 03, 2012 5:09 pm


ѕнιηιgαмι

User Image


► Personal Information


        Full Name: Jermaine Anthony Dazimagie
        Nickname/s: N/A
        Famous Title: Captain-Commander, The Deadly Shadow, Master of Darkness, Soul Society's Shadow
        Gender: Male
        Ethnicity: African American
        Physical Age: 18
        Real Age: 24,869
        Height: 5'10"
        Hair Colour: Shiny Black
        Eye Color: Purple

        Biography: Jermaine was born into the most royal and noble family that ever lived and started in the Soul Society. Right after he was born, his mother died holding him in her arms.

        During Jermaine's childhood, she spent most of his time receiving training from his father, Blake Dazimagie, the last Captain-Commander, and his grandparents, the Queen of Kido and the God of Speed. When it came to controlling his Zanpakuto, that was the most difficult time. His father had to keep giving him hints to help him understand how his Zanpakuto actually works.

        Because of the ties to the Royal Dazimagie Family, he didn't have to attend the Academy. Jermaine was able to go on many missions before he was assigned to a squad. During one of the missions he met Caleb Masterson, the adopted son of King Masterson, the Captain that served under and by his father. The two instantly clicked as though they were might to became friends.

        Somehow Caleb talked Jermaine into attending the Academy with him, which was a bad idea. The other students weren't too fond of him and even tried to gang up on him, which never worked. They didn't see how it was fair the Captain-Commander's son attended the school and was number one in everything.

        Graduating three years early to get away from the place and leaving Caleb behind, Jermaine went on and joined the Gotei 13 where he helped out in every division. This helped him become well known through the Soul Society and earn the respect of most of the Shinigami. When his friend, Caleb Masterson, graduated the Academy, Jermaine couldn't attend because he was on a mission with Division 2. While on the mission, the true nature of his Zanpakuto was shown. After he came back, his father resigned as Captain-Commander and appointed him.

        Personality: Wait to find out...
        Sexual Orientation: Bisexual
        Likes:
        - Music
        - Training
        - Sparring with Caleb
        - Swimming
        - Winter
        - Sweets

        Dislikes:
        - Disrespect
        - The color yellow [Picked it up from his father]
        - Unnecessary Fights/Battles/Wars
        - Being Alone
        - Being awakened from sleep

        Family: Dazimagie Family

        Affiliation: Gotei 13, Head of Dazimagie Clan
        Division: 1
        Rank: Captain-Commander


► Attributes


        Offense: 100
        Defense: 100
        Intelligence: 100
        Reiatsu: 110
        Physical Strength: 100
        Agility: 100
        ► Total:
        610



► Zanpukuto


        Zanpukuto Name: Amayakasa kokū ōji [Spoiled Void Prince]
        Type: Elemental [Darkness/Shadows & Fire]
        Unreleased Form:
        User Image - Blocked by "Display Image" Settings. Click to show.

        Zanpakuto Spirits:
        Spoilers ;3

        Zanpakuto Spirits Personality:
        Kage no ōji-sama (Prince of Shadows): Spoilers ;3
        Amaterasu (Shining Heaven): Spoilers ;3



►Shikai


        Release Command : Unleash / Vanish
        Shikai Appearance : The swords looks the same. When he releases, the affects may vary.
        Shikai Boosts: Enhanced & Increased Speed, Reflexes, Reiryoku & Reiatsu
        Shikai Techniques :

        Darkness & Shadow Manipulation: This ability allows Jermaine to create, control, absorb/merge, form, travel through, animate, materialize and manipulate shadows and darkness at will and controlled by slight body movements. Bending them into lethal weapons is one of his specialties. He can also use the shadows to attack, as a form of defense, and travel through the shadows at will, going place to place. He can make some of his attacks intangible if he wanted. By solidifying the darkness in his body he can become invulnerable to attacks. This ability is unaffected by light. Darkness and shadows become his play toys and imagination has no bounds. This puts him at the top of all darkness/shadow users, even his father who was thought to be the best.

        Amaterasu: This ability allows him to create, generate, form, absorb flames, manipulate and control black flames. The black flames are extremely hot and generate intense heat. The flames are not regular flames, they are unnatural. Because of the intense heat that is generated from the flames, water usually evaporates before it even touches the flames. Jermaine is one of the only people that is allowed to touch the flames without be burned, which means he's immune. If he wants to, he can raise the temperature up to three hundred degrees.

        Pocket Dimensions/Dimensional Creation: This ability allows him to generate, manipulate and control dimensional energy. He create a pocket dimension out of nothingness, change his dimension at will and completely create a new world. He can also bring other objects and organisms to their dimensions. There is also a separate dimension he uses to put objects/people into for safe keeping, and can summon them back with relative ease. Even using this ability to "suck in" coming attacks or effects, nullifying them and releasing them when he wish. Within his dimensions, he can do whatever he wants. His imagination basically runs the place. They can hold an infinite amount of objects inside.

        Black Mist: The blade releases a mist-like darkness that can covers everything within a 6 mile radius. This ability messes with an everyone's sense of sight and disrupts their whole sense of direction.

        Kageoni (Shadow Demon): Ability to hide himself in shadows by using this and allows him to go from shadow to shadow. It's basically used for a sneak attack or to move away from an attack. He can use this to teleport from shadow to shadow, something he always does.

        Dark Vines: These pure black vines stretch out from the sword and wraps around the opponents limbs and suck out there spiritual energy making them weaker in the process. Also used to restrain people.

        Piercing Shadow Slash/Piercing Amaterasu Slash: This move is very much compared to Getsuga Tenshou, though it is more powerful. When used, these potent blasts are black with a purple outline and their path can be controlled. [Generic attack]
        Power Level: 9/10

        Kage no yoroi (Armor of Shadows): By focusing on reiatsu Jermaine can coat his body with a layer of solid "shadows". He can also use this ability to put armor around others as well too.
        Power Level: 2/5 to 4/5

        Shadow Blast: Jermaine channels his reiatsu, and begins to combine it with the darkness. Soon afterwards, he fires a compressed, large blast of darkness energy at the opponent.
        Power Level: 8/10

        Shadowy Force: Thirty balls of dark shadow energy form around Jermaine. The balls are made of shadows and flames that can be any size. At a small move of his hand, he can send them towards his opponents. When they get within range, they explode. [Explosion effects varies]
        Cooldown: 4 posts
        Power Level: 9/10

        Amaterasu: Flames of Hell : An enhanced, more lethal, version of Ennetsu Jigoku ("Flames of Hell") is a technique that is used by Genryūsai Shigekuni Yamamoto's Zanpakutō, Ryūjin Jakka. A number of pillars made of flames rise from the ground surrounding Jermaine and his opponent. What the pillars do varies.
        Cooldown: 8 posts
        Duration: 10 posts
        Power Level: 10/10




► Bankai


        Bankai Command : Amayakasa kaimetsu kōtaishi [Spoiled Devastating Crown Prince]
        Bankai Appearance :

        User Image

        Physical Changes :

        User Image


        Battlefield Changes : The sky is darkened by shadows, the sun is not able to be seen anymore. But light can seen be seen, its just purple.

        Bankai Boosts: Enhanced & Increased Reiatsu, Reiryoku, Speed, Reflexes, Durability, Strength, Defense. His blood starts to become black.

        Bankai Techniques : He is able to use all his abilities/attacks from Shikai, but at a more powerful extent. Jermaine is now capable of flight, effortlessly flying through the air.

        Gravity Manipulation: By basically reducing/removing gravity, he can use this ability to fly through the air and this can affect others or objects as well, control someone's weight, by making gravity around them lighter so they can move quicker or by increasing gravity making it so they can't move around as easily. This is Jermaine's weakest and unmastered ability. He has to have total concentration.

        Regeneration: Jermaine can use shadows and dark energy to slowly regenerate any injuries.
        Cooldown: 4 posts
        Duration: 2 posts

        Shadow Stealer: Jermaine takes his opponents shadow from them. During the time their shadow is gone, they will be unable to use any natural ability that doesn't involve them using Reiryoku (Ex. Air walk, Hohō, etc.).
        Cooldown: 6 posts
        Duration: 3 posts

        Amaterasu: Flame Bolt : Launches a bolt of highly concentrated fire energy. Upon landing a hit, it causes a huge explosion of energy and since their flames, cause serve burns. Ten are able to be made at a time. When the bolt is in range of the enemy, the gravity around them will increase making it harder for them to avoid.
        Cooldown: 3 post
        Power Level: 9/10

        Dark-Blowing Gavel: Jermaine swings his sword downward or towards the opponent and a shadowy energy goes out of the tip of the sword. The resulting blast is strong enough to cave in buildings in the center of the impact and bruise the victim.
        Cooldown: 3 posts
        Power Level: 9/10

        Amaterasu: Dragon of Demonic Flames : Black flames surround Jermaine's arm, in a swirling motion. When launched at the opponent it forms into a dragon and because it is composed entirely of black, demonic flames, it completely consumes all it devours. It leaves severe burns as well. Jermaine can also launch it from his sword and body, if he wants to.
        Power Level: 9/10
        Cooldown: 4

        Amaterasu no bijon [Vision of Amaterasu]: Jermaine drops his sword into the ground. A sea of purple flames than appear behind him burning the ground. The flames act as a type of offense and defense. Although its hard to get close to him, it can be broken through. He's able to control the flames like Byakuya Kuchiki would control Senbonzakura Kageyoshi.
        Power Level: 9/10
        Duration: 10 posts
        Cooldown: 6 posts

        Amaterasu: Fury Flames :
        Shadowy Flame Display: Angered Prince :
        Final View: Ruling of the Crown :

        Amaterasu: Demon Mode : This technique is one of Jermaine's many last resort moves. When this technique is in use, the black flames are at its disposal.
        Cooldown: So far he can only use it once a day
        Duration: 20 posts
        Power Level: 10/10



► Imperfect Tenkai


        Release Command : Unknown
        Appearance : Unknown
        Physical Changes : Unknown
        Battlefield Changes : Unknown
        Boosts: Unknown
        Additional Techniques : Unknown




► Shinigami Abilities


        Reiatsu Color: Black with a Blue outline
        Kido :

        Hado
        Hado #1 Shō (Thrust)- Pushes the target away from the caster.
        Hado #4 Byakurai (Pale Lightning)- The user fires a concentrated, powerful lightning bolt from their finger.
        Hado #11 Tsuzuri Raiden (Bound Lightning)- Electric current flows through any object the user touches and is able to lead electricity, damaging any target that is in contact with the object the current runs through.
        Hado #31 Shakkahō (Shot of Red Fire)- Fires a ball of red energy at a target.
        Hado #32 Ōkasen (Yellow Fire Flash)- Fires a wide arc of yellow energy at a target.
        Hado #33 Sōkatsui (Blue Fire, Crash Down)- Fires a burst of blue spiritual energy at a target in a similar manner to #31, but over a wider area and with more power.
        Hado #54 Haien (Abolishing Flames)- Fires a blast of purple spiritual energy that will incinerate a target completely when it makes contact.
        Hado #58 Tenran (Orchid Sky)- A widening tornado-like blast is fired towards the target.
        Hado #63 Raikōhō (Thunder Roar Cannon)- Fires a massive wave of yellow energy at a target.
        Hado #88 Hiryugekizokushintenraiho (Flying Dragon-Striking Heaven-Shaking Thunder Cannon)- Fires a gigantic electricity blast of spiritual energy resulting in an truly enormous explosion. Its full strength is however unknown since Aizen used Splitting Void before it could hit him.
        Hado #90 Kurohitsugi (Black Coffin)- Forms a box of black energy around a target, which is then pierced by dozens of energy "spears", lacerating the one inside from head to toe. Its appearance and function is reminiscent of a common magician's trick, as well as certain torture devices used during the Spanish Inquisition.
        Hado #91 Senjū Kōten Taihō (Thousand-Hand Bright Heaven Culling-Sear)- Summons several spears of light that are all fired towards the same focal point where the intended target resides. The culminating explosion is exceedingly devastating.

        Bakudo
        Bakudo #1 Sai (Restrain)- Locks a target's arms in place behind their back.
        Bakudo #4 Hainawa (Crawling Rope)- An energy rope entangles the target's arms.
        Bakudo #8 Seki (Repulse)- Creates a round shield that seems to temporarily paralyze and repel whatever strikes it.
        Bakudo #9 Geki (Strike)- Engulfs the target in red light, completely paralyzing them.
        Bakudo #9 Hōrin (Disintegrating Circle)- Causes an orange hued tendril with spiraling yellow patterns to erupt from the users hand and attempt to trap a target. The end of it remains in the hands of the user allowing them to control the path of the tendril before and after capture. The Kidō is able to connect with another one of itself if both have captured a target and bind them together.
        Bakudo #21 Sekienton (Red Smoke Escape)- Creates a blast upon activation and is used like a ninja's smoke bomb.
        Bakudo #26 Kyokko (Curved Light)- Hides the target from sight, by bending light. The spell has the ability to totally hide the presence and reiatsu of the user or specified object.
        Bakudo #30 Shitotsu Sansen (Beak-Piercing Triple Beam)- Forming a golden triangle with one's finger, it shoots three beams of light that pin the target to one place on a surface, slamming into his or her body in three places in a shape of a perfect triangle.
        Bakudo #37 Tsuriboshi (Suspending Star)- Creates a star-shaped cushion of Spiritual Energy, which anchors it to nearby objects with "ropes" of spirit particles. It can stop falling objects, acting like a safety net.
        Bakudo #39 Enkosen (Arc Shield)- Summons a shield of condensed reiatsu to block opponents' attacks.
        Bakudo #58 Kakushitsuijaku (Summoning of the Tracking Sparrows)- Tracks and locates any spiritual force the user focuses on. To activate it, the user must draw a circle on the ground, cut into four parts with a specific character in each. The incantation animates the circle, causing various numbers to appear within until the specific set is found. The number set seems to be a variation on longitude and latitude.
        Bakudo #61 Rikujōkōrō (Six Rods Prison of Light)- Summons six thin, wide beams of light that slam into a target's midsection, holding them in place. The target is then unable to move any part of their body including the parts that were not struck by the beams.
        Bakudo #62 Hyapporankan (Hundred Steps Fence)- A rod formed of energy is thrown towards the target before it disintegrates into numerous short rods which are used to pin the target to the surroundings and render them immobile.
        Bakudo #63 Sajo Sabaku (Locking Bondage Stripes)- Similar to Bakudō No. 4, but stronger, this spell binds the arms of a target.
        Bakudo #73 Tozanshō (Inverse Mountain Crystal)- Creates an inverted pyramid-shaped barrier around the caster.
        Bakudo #75 Gochūtekkan (Quintet of 1 kan Iron Pillars)- Summons five incredibly tall and thick pillars which are connected to each other by chains to pin a target to the ground.
        Bakudo #77 Tenteikūra (Heavenly Rickshaws in Silken Air)- Transmits messages mentally to anyone within an area of the caster's choosing. In addition to reciting the spell, the user must draw specific markings on their arms, which are animated by the spell to convey the messages. The messages can be spoken either by the caster or by another within the vicinity of the caster.
        Bakudo #79 Kuyō Shibari (Nine Sunlight Traps)- Creates eight black holes that emit spiritual energy in the personal space surrounding the target, with a ninth black hole manifesting in the center of the targets chest.
        Bakudo #81 Danku (Splitting Void)- Creates an energy barrier in the form of a rectangular wall. According to Byakuya, it is capable of stopping destructive spells up to #89.
        Bakudo #99, Part 1 Kin (Seal)- Ties the target's arms on the back in addition to wrapping the spiritual fabric around the entire body, and continues to pin the target with spiritual fabric stacked to the ground around the target with several iron shafts in an "X" shape.
        Bakudo 99, Part 2 Bankin (Great Seal)- This spell covers the target from head to toe with spiritual fabric (First Song), stabs them with numerous metal bolts (Second Song), and then smashes them with an immense metal cube (Final Song).


        Uncategorized Spells
        Hakufuku (White Crawl)- This technique muddles the consciousness of its target, causing them to black out. It is classified as a Binding spell.
        Kongōbaku (Adamantine Blast)- This technique was used by Kōga Kuchiki. A blast of spherical, red energy similar in strength to a Sōkatsui blast. While both number and classification of this particular spell is not expressly stated, it is clearly a Destructive spell.
        Gaki Rekkō (Raging Light Fang)- This technique was used by Kōga Kuchiki. A spell that makes a circle of energy, before firing blasts of green light from its center in a cage-like formation. While both number and classification of this particular spell is not expressly stated, it is clearly a Destructive spell.
        Hyōga Seiran (Glacier Vapor Storm)- This technique was used by Kōga Kuchiki. A spell that fires a massive wave of ice capable of freezing its targets and surrounding area as well as destroying a group of Menos Grande through sheer power. It is also strong enough to go through Danku, which can block any Destructive spell numbered 89 or less. While both number and classification of this particular spell is not expressly stated, it is clearly a Destructive spell.
        Keikaigi (World-Tying Rite)- A technique created by Kisuke Urahara to open a Garganta to Hueco Mundo.
        Meiyu (Luminous Healing)- It is a healing technique that heals up to five individuals within a small area.
        Keikatsu (Opening Revival)- It is a healing technique that heals one person at a time.
        Shimoku (Purple Tree)- This ability causes the opponent to become poisoned.
        Inemuri (Forced Slumber)- A spell that forces someone to fall asleep.
        Tanma Otoshi (Time-Out Drop)- A spell that makes someone fall unconscious for a period of time.
        Noren Mekuri (Curtain Stripping)- A spell that is capable of stripping away illusionary effects.
        Shibireyubi (Numbing Finger)- A binding spell that causes complete physical paralysis in a victim.
        Sentan Hakuja (Thousand-Coil White Snake)- A spell that teleports a group of people from one place to another.
        Jūgeki Byakurai (Kaizō Kidō), "Heavy-Strike Pale Lightning (Modified Kidō)")- A modified version of the #4. Hadō spell Byakurai.
        Jikanteishi (Temporal Stasis)- A forbidden spell used by Tessai along with Spatial Displacement. It is a spell that halts time in a specific area.
        Kūkanten'i (Spatial Displacement)- A forbidden spell used by Tessai with Temporal Stasis to teleport a specified portion of space from one point to another, transporting even other active Kidō spells.
        Kyōmon (Mirror Door)- Tōshirō Hitsugaya used this to seal Momo Hinamori's hospital room. It creates a glass-like barrier which is difficult to break from the outside, but quite simple to break from the inside.
        Goyōgai (Five Support Cover)- This technique creates a pentagonal barrier that is used for stabilization of whatever is inside it.
        Hako Okuri (Farewell Box)- This technique creates a barrier around a object that can then be transported wherever the caster wishes.
        Fūsatsu Kakei (Seal Slaying-Fire Penance)- This technique was used by Kisuke Urahara on Sōsuke Aizen. A pair of handcuffs appears on the target's palms, blocking his/her Reiatsu and then using it to explode
        Kyūjūrokkei Kakafūmetsu (Ninety-Six Capitol Fire-Suspended Seal Destruction)- This technique was used by Kisuke Urahara when he discovered Aizen had fused with the Hōgyoku, and could not be killed. It activates on its own when the target is weakened, piercing them from the inside out with several sword-shaped beams of light, which then merge into a single, vaguely star-shaped barrier, with the target sealed inside.


        Other Abilities:

        Zanjutusu: Master
        --------------------Kendō (Kendo; "Way of The Sword") is a modern Japanese martial art of sword-fighting based on traditional samurai swordsmanship.
        --------------------Ryōdan ("Bisection"): a two-handed sword technique that has the practitioner bring the sword down with enough force that it can cut an opponent in half right down the middle
        --------------------Hitotsume: Nadegiri, "The First: Killing Stroke")- This basic technique allows for a precision cut of extreme force and speed, it can casually slice through large, multi-story high opponents protected by steel skin. The opponent can be killed with one swift slash so precise, that they aren't even aware of until after it has taken place.

        Hakuda: Master
        --------------------Raiōken (Thunder King Fist)- A hakuda technique involving a serial of rapid punches. Using this technique, could also destroy a portion of an area in the process.
        --------------------Ikkotsu (Single Bone)- A powerful punch that will send an opponent flying.
        --------------------Sōkotsu (Double Bone)- Being stronger than Ikkotsu, it is a powerful two-fisted punch used. The attack can completely destroy an opponent with a single blow.
        --------------------Chōhigezutsuki (Super Stubble Headbutt)- A technique where a head butt attack is used with such force that it sends an opponent flying backward a considerable distance.
        --------------------Oni Headpoke (Oni Dekopin)- A technique where a simple finger flick has enough physical force to send an opponent flying a considerable distance away, even with enough power to crash through multiple physical constructs.

        Hohō: Master
        --------------------Senka (Flash Blossom)- A special Shunpo technique where one moves to their opponent's back, directly attacking and sealing one's "Saketsu" and "Hakusui" in one strike (effectively cutting them off of their spiritual energy flow). The movement is so fast that an opponent may not be able to tell whether he was attacked from the front or the back and even an outside observer may find it impossible to tell what the movements are.
        --------------------Utsusemi (Cicada, referencing their molting)- Way of Onmitsu, 3rd of the Shihō. It allows for a movement at great speed, leaving an afterimage behind that may have appeared to have taken damage.
        --------------------Shadow Step: This is a special Shunpo technique Jermaine developed that teleports him to another's shadow. This also let's him keep up a with opponents that may be faster than him and track them. This makes him faster or potentially as fast.

        Kido Prodigy: Being the best Kido user in the Soul Society, there is no bounds to what Jermaine can do with Kido. He is able to greatly enhance them to an even further level. He can make Bakudo spell that can not be broken and cast Hado spells without saying anything and/or moving and can also break Bakudo spells with a snap of his finger. Thus making him an even more formidable opponent. He can use healing spells, but only chooses to use them in tough situations.
        --------------------Shunkō (Flash Cry; Viz "Instant War Cry")- An advanced technique that combines hand-to-hand combat and Kidō that Jermaine learned from his father and grandfather. He fights by surrounding his back and arms with pressurized Kidō. The keisen uniform has no back or sleeves because they will rip apart when the technique is activated. What is known of it so far is that it can allow him to instantly neutralize an opponent's movement. He has full control to release the Kidō energy as a directed blast that is enough to cause considerable damage to the surrounding area. He can use the technique to greater degree later on, using it to block a devastating lighting blast as well as dissipate it and then to block a blade attack as well as push it back with only his bare hand, using the energy of the technique as a barrier despite the strength of the wielder. He can focus the technique's pressurized Kidō onto specific areas of his body to make the protection exceedingly more concentrated. He is able to fully control his Shunkō form. He can hold his Shunkō form for a long periods of time without getting tired and losing to much energy. At some point and time he can make wings of the energy.
        --------------------Hanki (Reverse Demon)- An ability which nullifies an opponent's Kidō by hitting it with another one of perfectly opposite speed and energy. The ability can even neutralize an opponent's movements.


        Overwhelming Spiritual Power: This level of spiritual power corresponds to those possessing an enormous amount of spiritual energy which is so intense and rough as well as thick and heavy. A truly monstrous level of power, so far beyond the scope and comprehension of spiritual beings, that is hardly recognizable as spiritual power. The sheer density, and quantity are such that it's almost as if one is staring at a planetary body. Such power is awe inspiring, inducing natural disorder on the surrounding environment, and seemingly warping the very reality around them. Those that have achieved this level of power are nothing short of demi-gods, no perhaps even beyond that. It is one of the highest levels of power attained by a spiritual being, without causing them to transcend into a new realm of existence. Jermaine keeps his spiritual pressure hidden most of the time and lowered so that all his allies remain comfortable around him. As he releases his Zanpakuto, his spiritual power grows higher and higher.
        Immense Speed
        Immense Strength
        Immense Durability
        Immense Endurance
        Enhanced Reiryoku Sensing
        Stealth Master
        Keen Intellect
        Expert Strategist & Tactician

        Ambdextrious: Is skilled at using two swords at the same time.

        Night Vision: Can see clearly in darkness.

        Zanpakuto Manifestation: Amayakasa kokū ōji is summoned to fight along side Jermaine. This ability works during Shikai, Bankai, and Tenkai, even when he's not released.

        Darkness/Shadow Manipulation: He has the basic control over shadows and darkness when not released, but many can't tell the difference.
        --------------------Dark Flash: Makes a quick 3 second flash of light at the tip of the sword, enough time to blind the opponent and attack them.
        --------------------Shadow Clones: This ability creates clones made of shadows. Jermaine can make up to 10 clones of himself at a time. They can take multiple hits, depending on how much reiatsu is put into them.
        --------------------Shadow Possession: Once Jermaine's shadow comes into contact with a target's shadow, the two merge and the target is forced to imitate the his movements.
        --------------------Chains of Darkness
        --------------------Shadow Skull Arms
        --------------------Shadow Blade Extension: Jermaine is able to extend his blade by using his reiatsu or shadow to further his blade's range. He is also able to using attacks while the blade is extended.
        --------------------Shadow Camouflage: Jermaine becomes invisible as long as he is in the darkness or shadow. He also can't be detect if he isn't already hiding his spiritual pressure.
        --------------------Pocket Dimension/Space Manipulation

        Amaterasu Generation: Jermaine can use this to send an intense wave of heat in all directions. He can even summon up small amounts of the flames for his own personal use.


► Hidden Information // Secrets


        Secret Ability:

        ✖ Jermaine has the ability to selectively steal others spirit energy without them even knowing. His spirit energy, however, cannot be taken away from him. When he steals other spirit energy, it adds to his overwhelming power and he is able to use it anyway he fills fit. The effects of what happens may vary depending on who it is and what condition their in. He can also use the energy to energize himself and/or heal wounds.

        Poison & Venom Immunity: Being a member of the Dazimagie family, he also is completely immune to poison and venom of any kind/type.

        Hyper Enhanced Longevity: While they can age and die of natural causes or as a result of physical injury as regular humans, Shinigami born of the Dazimagie clan an enhanced version of their extended life-spans.

        Overactive Imagination: Unknown

        Arcana Seals: The ability to temporarily or permanently seal an opponent's power or their entire existence within an Arcana card. Those sealed can only be released at the sealer's will. On certain occasions the sealer may also release a portion of the sealed power and use it as their own. However this takes a lot of energy. Target cannot escape this seal, only delay when they are completely sealed into a card.

        Arcana Powers: Each member of Arcana is assigned to a particular card. They are assigned cards depending on their powers and specialties. Their cards also act as seals for their powers, similar to the Arcana seals. Most members store around a quarter to half of their power within the card and only release it when the time is right. Since Jermaine has so much power, every year he stores half his power into the card. Jermaine's Card: The Prince.










        Secret Background(s): Unable to be promoted to the Royal Guard, Jermaine spent all his years training and training. He was constantly improving his attacks and abilities to make them better. Because he had show overwhelming spiritual pressure and a wild imagination, it was easy for him to come up with many attacks. He only focuses on using a few main attacks, but will result to using his other attacks if he has to. While in the middle of a battle, he could easily come up with an attack and use it, but some are stolen by his Zanpakuto.


        N/A [Will be added later]


Still under construction
PostPosted: Sat Aug 04, 2012 4:35 pm


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aisarenai
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Phantom

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