Welcome to Gaia! ::

Reply Resident Evil: The Viral Tide
Read Me ~ Rules ((Must Read all and included to join))

Quick Reply

Enter both words below, separated by a space:

Can't read the text? Click here

Submit

GigaWraith
Vice Captain

PostPosted: Thu Feb 07, 2008 8:23 pm
User Image
 
PostPosted: Thu Feb 07, 2008 8:24 pm
[~ g e n e r a l r u l e s ~ ]


---


Quite obviously follow the standard Gaia Terms of Service. 1


We understand that things might occasionally spike above the PG-13 rating, and we're perfectly fine with that. 2
(If you don't report us, we won't report you; it's a simple matter of trust) . .


Make every effort to be LITERATE. 3
(See Literacy and Format section) . .


Player killing is 100% allowed, and you need not ask permission to end another Player Character [PC]. 4
(See Combat section) . .


Romance is allowed, though not encouraged. This is a survival/horror role-play. 5
(See Romance section) . .


If there is a dispute that cannot be solved, the case will be taken to to Role-play Court. 6
(See Role-play Court section) . .


All dead topics and/or characters will be moved to the Dead Zone. 7


Be friendly and polite at all times. 8


The Game Master [GM]'s word is LAW. 9



---


Player is expected to adhere to these rules at all times. Those who fail to comply will receive a warning. Repeated offenders will be BANNED.
 

GigaWraith
Vice Captain


GigaWraith
Vice Captain

PostPosted: Thu Feb 07, 2008 8:26 pm
[~ l i t e r a c y ~ ]


---


Here we will give a general framework on how to role-play literately. These items will be discussed in further detail in [~ t u t o r i a l s ~ ]

To begin, let me start off by quoting the holy-grail of role-play tutorials:
The Anti-Munch Project

Quote:
Here's the (unfinished) list of what we're against:
The people who never miss a single shot no matter how hard it is (Aimbotters).
The people who can't be hit or just shrug it off (god-moders).
The people who never are without a weapon and ammo (idkfa-ers).
The people who have absurdly strong powers (twinks).
The people who 'balance' thier characters by having a massive but irrelevant weakness and massive powers (min-maxers).
The people who use Out Of Character knowledge to get an edge (Miss Cleos).
The people who do things in hindsight (McFlys).
The people who RP other people's characters for them (Puppetmasters).
The people who RP completely irrelevant things (Daydreamers).
The people who RP actions and time against others while the others aren't presant (Shoe elves).
The people who ignore or alter RPs that they don't like (Revisionists).
The people who RP an absurdly time consuming sequence occuring between other people's actions (Speedhackers).
The people who play as characters that are completely impossible (Oxymorons).
The people who arbitrarily declare themselves the winner with instant death attacks (Baghdad Bobbits).
The people who've taken actions before they start RPing (Gaseous Snakes).
The people who pull-in elements that were approved in an unrelated RP (Augustines).
The people who use an existing persona and only RP them when it helps (Batmen).
The people who alter thier character as needed for the situation (Zoicite).
The people who gain abilities as they need them with no prior exposure (Trinities).

In these examples, A will be our Good RPer and B will be our Nasty Filthy Munchkin.

Aimbotters: Especially annoying when using NPCs, as NPCs don't get to argue about munch...
A: Three hundred seventy of my trained assassin gymnasts crest the hill, sight you, and rush toward you.
B: Luckily, I have three hundred sixty-nine bullets in my chain gun! I quickly mow them all down, each taking a single bullet to the head, and peg the last one with a rock in the sternum.

Godmoders: Obvious.
A: Now that you're strapped to the end of a naval cannon, I fire it.
B: Whoosh! I nimbly dodge, somehow forgetting the fact that I'm restrained by three-hundred-pound chain!

IDKFA-ers: Most likely people attempting to emulate Solid Snake or some other cheesy spy-novel hero.
A: You're all out of ammo for all five of your Ingram submachine guns, 501!|). Since you're buck-naked, I know I can now safely step into the open and begin returning fire.
B: Ha! Little did you know, I have twelve shuriken hidden within my pubic hair!

Min-maxers
A: I've successfully broken into the facility which gave you your incredibly 1337 power armor. Now I pull up the file on it. What does it say about weak points?
B: The metal of my armor is... um... allergic to praying mantis urine.

Miss Cleos: Obvious.
A: ((OOC: There's a secret switch hidden in the lamp.))
B: I suddenly think to myself-- why not check the lamp for hidden switches? Call me now for your free reading!

McFlys
A: Ha! Now that the force field is down, I run inside your evil lair!
B: Um... um... there's also a super-secret second force field which causes you to die instantly! I just didn't say anything about it because... um... I had to do my laundry! Not because I just thought of it now! Honestly!

Puppetmasters
A: I step carefully into the room, peering around for occupants.
B: Suddenly a dragon pokes you in the eye. You run screaming from the room, whereafter you go home, make a pickle sandwich, and call your mother to cry about how she ruined your life.

Daydreamers: Not exactly munch, per se, but it does get annoying.
A: In the middle of the intense shootout, I dash across the narrow alley, ducking and weaving in hopes to avoid getting hit. I'm unsuccessful; two bullets peg me in the shoulder, throwing me back into a Dumpster.
B: The bullets make me think back to my days as a youth, when I had to melt down tin soldiers to use as musket balls against the Redcoats... or was it redskins? I can't remember. Anyway, I had to walk uphill all three ways to school and back, running from glaciers all the while. It was torture, lemme tell ya. And then there's the story of how I met my first wife...

Shoe elves: Pretty obvious.
A: ((OOC: Well, gotta go to bed. Big neurosurgery test tomorrow.))
B: Ho, ho, ho! Now that the loser's gone to bed, I can strap his character to a cross and peg him with rotten fruit!

Revisionists
A: You chose the blue pill? Ooh, tough luck.
B: Red! I said red! Don't go pulling that "I can read your previous post" mind game crap, either!

Speedhackers
A: I walk to the door and step outside.
B: Suddenly, twelve men grab you, carry you off to my secret lair in Tibet, and torture you for weeks. When you finally die from the agony, we bury you in the frozen wastes. Hundreds of years later, arhcaeologists discover your frozen body and try to determine if you're another Lucy.

Oxymorons
A: I'm a farmer with a shotgun.
B: I'm a black hole which emits blinding pulses of visible light!

Gaseous Snakes: An advanced (or is that "dumb"?) form of McFlys.
A: I walk to the door and open it.
B: Being a fellow with a bit of foresight, I hooked that doorknob to a car battery an hour ago. You're thrown across the room.

Augustines
A: Given that this RP's technology base is midieval, I happily drive my cart to the market to buy some maggot-ridden meat.
B: Too late! I already got there in my Gundam and blew up everything with my insanely overpowered weapons! And don't start whining, because my Gundam's already pre-approved in the "This Is Not a Midieval Technology Base RP" thread.

Batmen
A: In this Fantastic Four RP, I'll be Ben, the gruff rock-man with a heart of gold.
B: I'll be Reed Richards, the living sex toy who hunts down innocent women to subdue with his incredible flexibility!


Personal Contributions:

GigaWraith

Zoicites
A: Haha! You'll never get anywhere with that car, now that I've relieved you of your keys!
B: I just remembered that back in high-school, I was an expert car-jacker! I hot-wire it with my freshly renewed prowess.

Trinities
A: Being an ex-helicopter pilot, I steal one of the two remaining choppers and escape your vile grasp.
B: Though I am a mere farm-boy-turned psychopath, piloting a helicopter does not seem such a difficult task. I chase you down in the remaining 'copter, which gains speed on my sheer AWESOME-OSITY.

Needless to say, DON'T DO ANYTHING ON THIS LIST.
DON'T BE A MUNCHKIN


---


Mary Sue/Gary Stu

I cannot take credit for this section, as most of it was taken from the wonderful little tutorial by CleoSombra, which can be found here.

This deals with those pesky little characters you just can't seem to get away from, that seem to find their way into and plague every role-play you've considered joining, or did so: Mary Sues, or masculinely Gary Stu. Basically, they are "perfect" characters. They have masterful abilities, are related to certain main characters from which the Role-play was based off of, they are dating Mr./Mrs. Popular, they have never been beaten. Basically, they overdone, drab, and boring, not to mention completely improbable, if not impossible characters. DO NOT DO THIS. If you are looking over your character application, and you have a sneaking feeling that your character might be a Mary Sue/Gary Stu, he/she probably is (though that isn't always the case, just usually).

Advice:

  • Tone him/her down a bit.
  • Omit the impossible character relationships.
  • Make him/her average looking.
  • Make him/her imperfect (and I don't mean "he is terribly afraid of sporks" and such).
  • Omit the special powers, or tone them down (you really don't need special powers, unless the Role-Play requires it).


Basically, don't try and make your character Mr./Mrs. Perfect Bad-a**. Chances are, some (if not most) will get fed up with you and either have you banned, or kill your character. It can be done. Your character may be the "strongest", but there are players who are smarter.


---


Stay In Character

Before any of you have a hernia, this doesn't mean don't ever say anything in OOC [Out of Character]. It simply means stick to your character. If you make the stupid mistake of saying your character isn't interested in women, don't chase the ladies. It is as simple as that. Above all, BE CONSISTENT, and do not deviate from their personality. Take some time creating your character, study him/her, then become them. It is called role-playing for a reason.


---


Description

Description, description, description. This cannot be emphasized enough.

- Describe your character's location.
- Describe his/her feelings and facial expression.
- Describe everything the are experiencing using:

  • Sight
  • Sound
  • Touch
  • Taste
  • Smell

Obviously, some of these senses won't always be applicable. Adjust according to the situation. Immerse us in your character. Remember: if you choose not to go into detail, especially in combat, it is no one's fault but your own when you get screwed over because someone found a loophole in your post.


---


Time

As many of you have probably experienced, being as all Gaian role-plays are text and browser-based (as opposed to real-time), timing and sequencing of events during the actual role-playing may get jumbled. For this role-play, there is one golden rule:

YOU DO NOT CONTROL THE TIME! THE GM'S DO!

This rule was not put into place so that we GMs could be controlling and snooty. It was put into place to create order. Think about it. If every character in the role-play were to randomly decide it had been an hour or a minute or a day, who's time jump would we follow?

Aside from that, you should always try and be consistent with the passage of time at any given moment in the role-play. In other words, if most characters are taking small actions, such as drinking a glass of orange juice and reading a few sentences in the morning paper, you shouldn't run upstairs, take a shower, get dressed, do your makeup, run back downstairs, and eat a bagel, all before the other character has begun to read the next few sentences in that newspaper.

The passage of time within combat is calibrated much differently. See the
[~ c o m b a t ~ ] section.


---


One-liners

Never, never, NEVER write a one-liner! It's annoying, and it just shows that you aren't at all happy to be in that role-play. Even if you are doing it for dramatic effect, it should be at least two lines, and you should only do it ONCE in the whole damn role-play! Seriously, it's not that difficult to write four lines of text, and personally, I expect much more on your part. You should never half-a** something. Try your best on every post, and you will be loved for it.


---


Technical Literacy

Being as this is a literate role-play, you are to make literate posts. What that means, basically, is that you paid attention in english class. Here are the things you should watch:

  • Spelling
  • Grammar
  • Punctuation
  • Capitalization
  • Tenses

Seriously, people, it's not that that hard. Capitalize the word at the beginning of the sentence, put commas where necessary, don't write in the present tense, then the past, use the correct form of words such as "there". If you can't do things as simple as that, you probably shouldn't be here.

Tips:

  • Before you hit the big, shiny SUBMIT button, scooch over a little and click on User Image
  • Proofread your posts before submitting them.
  • If you're unsure of the spelling of a word, look it up. [Dictionary.com, Spellcheck.net]
  • Make sure everything has the correct punctuation. [the full explanations]



---
 
PostPosted: Thu Feb 07, 2008 8:27 pm
[~ f o r m a t ~ ]


This section will dictate how you are to format your posts within the role-play itself.


  • Posts are to be written in the 3rd person-limited point of view.
  • Posts are to be written in the past tense.
  • Dialogue will be enclosed in "quotation marks".
  • Thoughts will be written in italics.
  • Actions will have no special characters.
  • Out of Character (OOC) posts will be enclosed in [[double-brackets]]
  • When necessary in edited posts, the edited portion will be underlined.
  • For those with multiple characters, separate character actions will be written in multiple colors.
 

GigaWraith
Vice Captain


GigaWraith
Vice Captain

PostPosted: Thu Feb 07, 2008 8:30 pm
[~ r e s e a r c h ~ ]


Don't know much about Resident Evil? Clueless when it comes to guns? Completely ignorant of ballistic armor? I was. That's what research is for.

You have access to the internet in some form, otherwise you wouldn't be reading this right now (most likely). Use it to your advantage! There is a wealth of information out there, so go learn. There are a multitude of websites that make research convenient and easy, so go use them.

Here are a few reference tools:
Wikipedia
Encarta
Encyclopedia Britannica

Resident Evil:
Resident Evil Horror
Resident Evil
Resident Evil Network
Evil Unleashed

Specific References
Umbrella Corp.
Creatures
Types of Viruses

Combat:
Note: Do not buy any guns or potentially violent equipment off of these websites. These are reference tools only. I don't want you kids going crazy and killing someone because I gave you these links and you thought they were "cool". I take no responsibility for it, but I still wouldn't like to think I aided your stupid, anti-social behavior in any way.

GunsAmerica
Impact Guns
Centurion Tactical
Diamondback Tactical

Injury:
Critical Miss: Traumatic Injury for Gamers

For those looking to further improve their role-playing skills:
The School of Dedicated Role-Players
Roleplaying Guides
Character Building Guides and Assistance

There they are. I've given you the tools, now - for purposes of this role-play - use them well.
 
PostPosted: Thu Feb 07, 2008 8:36 pm
[~ c o m b a t ~ ]


---


Combat in this role-play will be executed differently than most other role-players you have likely participated in. We introduce this custom set of rules to streamline combat scenes and keep things flowing nicely. Now since this is a literate role-play, most of you will likely have experience in combat. The transition to these new rules should not prove difficult. One of the GMs will warn you when you are entering Combat Mode.

Combat Rules:


Turn Length

Combat posts will amount to no more than 3 seconds of In-Character game time. 1

Movement

You may walk up to 5 feet per second. 1

You may jog up to 10 feet per second. 2

You may sprint up to 20 feet per second. 3

Reaching Jog-speed consumes 1 second. 4

Reaching Sprint-speed consumes 2 seconds. 5

Halting from Jog-speed consumes 1 second. 6

Halting from Sprint-speed consumes 3 seconds. 7

You may Jog for 99 seconds (990ft) before becoming fatigued. Must slow to Walk speed. 8

You may Sprint for 33 seconds (660ft) before becoming fatigued. Must slow to Jog speed. 9

Fatigued player may jog 33 seconds (330ft), then slow to Fatigued Walk speed. 10

A fatigued player may walk 3 feet per second. 11

Any sharp turn 45 degrees or greater from Jog speed consumes 1 second, in addition to Halting and Take-off penalties. 12

Any sharp turn 45 degrees or greater from Sprint speed consumes 2 second, in addition to Halting and Take-off penalties. 13
(Ratios may vary according to character fitness. See Perks/Flaws section) . .

Aiming [Close-Mid Range ~ -50ft]

Free Aiming (to fire from the hip) consumes 1 second. 1

Precision Aiming requires one full turn. 2

Precision Aiming on a moving target consumes 2 seconds each turn, in addition to the initial 3 of the first turn. 3

Free Aiming on a moving target consumes 3 seconds. 4

You may Free Aim while walking. Consumes 1 additional second. 5

You may only Free Aim while jogging. Consumes 1 additional second. You may not Precise Aim. 6

You may not Aim in any way while sprinting. 7

Aiming [Long Range ~ +50ft]

Precision Aiming requires 5 seconds. 1

You may not Free Aim on a moving target. 2

Precision Aiming on a moving target consumes 2 seconds each turn, in addition to the initial 5 of the first two turns. 3

You may Precise Aim while Walking. Consumes 2 additional seconds. 4

You may not Aim in any way while Jogging or Sprinting. 5
(Any opponent heading directly at you is not considered moving) . .

Firing

Single-shot weapons may fire 2 times per second. 1

Semi-auto weapons may fire 3 times per second. 2

Burst-fire weapons may fire 2 times per second. 3

Cocked weapons may fire 1 time per second. 4

Reloading

Reloading a magazine-based weapon consumes 3 seconds. 1
(Actual time may vary, due to things such as already holding the new mag, no mag being in the gun, etc.) . .

Reloading a shell-based weapon requires 1 second per shell. 2

Reloading a chained-based weapon consumes 5+ seconds. 3

Cocking

Cocking a weapon, such as a pump-action or a bolt-action consumes one second. 1

Player must re-aim after cocking a weapon. 2
(Players with a weapon stand are not required to re-aim) . .

Grenades

Average distance a Player can throw a hand-grenade around 90 feet. 1

Average hang-time for a long throw is around 3 seconds. 2

Average fuse delay on a hand-grenade is around 5-6 seconds. 2
(Values above may vary. GM will judge accordingly) . .
(Aimed throws requires a special attribute. See Perks/Flaws section) . .

Hand-to-Hand

1
Average reach is around 5 feet. 1

Player may throw 2 standard punches per second. 2

Player may throw 1 standard kick per second. 3

Strong Attacks consume 2 seconds. 4

Heavy Attacks consume one full turn. 5

All-or-Nothings consume one full turn, in addition to 1 recovery second. 6

Defensive maneuvers (evade, parry, block) consume 1 second. 7

Bracing consumes 1 second. 7

Recovery consumes 1-2 seconds. 8
(GM will judge accordingly) . .

Prone Recovery (getting up from the ground) consumes 3-6 seconds. 9
(GM will judge accordingly) . .

Player must Brace if choosing to Block a Strong Attack. Penalties do not stack. 10

Players Bracing against a Heavy Attack are deducted 1 recovery second. 11

Fatigued Players are deducted 1 additional recovery second on all Attacks. 12

Players taking too many actions in rapid succession risk growing fatigued. 13
(GM will decide fatiguing according to situation) . .

Player make sacrifice any number of actions to rest and avoid fatigue. 14


---


Tips:


Only resort to Hand-to-Hand combat when absolutely necessary. 1

Pay close attention to your ammo reserves. Being empty could very well leave you up the proverbial creek without a paddle. 2

Take advantage of that recovery time to clock your opponent a good one while he's still reeling from that last attack. 3

Try your best not to leave yourself open for attack. Avoid actions that take more than one turn. 4

Take it slow! Take a few seconds to breath every now and then to avoid fatigue. 2


---
 

GigaWraith
Vice Captain


GigaWraith
Vice Captain

PostPosted: Thu Feb 07, 2008 8:37 pm
[~ r o m a n c e ~ ]


Let's keep this to an absolute minimum. I might tolerate a hug, kiss, embrace here or there, but when trying not to get munched on by hordes of rotting flesh, last thing on your mind is how to get some poon.
 
PostPosted: Fri Feb 08, 2008 8:59 pm
[~ p e r k s / f l a w s ~ ]


The Perks and Flaws system is just as it sounds. For every Perk you obtain, you must have an equal Flaw. For example, a perk may be Brute Strength, and a Flaw to follow would be poor marksman. Remember, no mini-maxing, your perks and flaws must be something of use. There will be the occasion that a perk (or flaw) is so great that it requires multiple flaws (or perks) to level itself out.
 

GigaWraith
Vice Captain


GigaWraith
Vice Captain

PostPosted: Fri Feb 08, 2008 9:01 pm
[~ c a m p a i g n ~ ]


 
Reply
Resident Evil: The Viral Tide

 
Manage Your Items
Other Stuff
Get GCash
Offers
Get Items
More Items
Where Everyone Hangs Out
Other Community Areas
Virtual Spaces
Fun Stuff
Gaia's Games
Mini-Games
Play with GCash
Play with Platinum