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Posted: Thu Aug 17, 2006 12:57 pm
All new members please post the final version of your character's bio here. 3nodding
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Posted: Thu Aug 17, 2006 12:59 pm
Name: Klaus Hosenfeld a.k.a. "Projekt der Abwehrspieler" Age: Deleted Race: Human, Caucasian Nationality: Germanic origins, details erased. Height: Estimated 6'1" Weight: Estimated 195lbs. Hair Color: Brown (Natural), Crimson (Last seen) Eye Color: Green Known Group Affiliation: No information found.
Known Abilities: Uncharted marksmanship, extreme climate survival, superlative combat leadership, accelerated recovery rates(possible product of genetic tampering). The agility, strength, endurance, and stamina of a man equal in size and weight who exercises regularly.
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Posted: Fri Aug 18, 2006 12:24 pm
Name: Morcant (Pronounced Morgan) Age: Unknown Race: Pixie Size: 2 inches tall, 2 inch wing span Hair: Short, orangy-red Eye color: Green Abilities: Altering others' physical features for limited amounts of time Hobbies: Causing trouble
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Posted: Fri Aug 25, 2006 9:21 pm
 Name: Elenia Ilsa Kalonice Age: 20 Race: Aet'fae Home Planet: Aoira Height: 5' 8'' Weight: 135 lbs. Hair Color: Ruby red Eye Color: Green Favored Combat Style: Hand to Hand (Uses dark claws) Abilities: Elemental Charges- *Fire- Commanded only as a weapon, requires little energy when enraged. *Earth- Thus far knows only how to raise a seven foot tall, five foot wide sheet of earth to act as a shield. *Wind- Utilizes bursts of air to launch herself long distances. *Water- Weakest area of expertise, Elenia doesn't consider water to be very powerful yet. Can only manipulate water if it is in the area, usually only creates small ice spikes. Other: Elenia, daugher of Ilithia, was rather 'banished' to the area of Shadowfox HQ after going too far with the kingdom's manapower. She spends most of her time rummaging through her mother's old room, toying with trinkets, or in the back of the building practicing her skills. Much the opposite of her now serene and knowledgeable mother, Elenia is firey, stubborn, and not very prone to playing nice. She often speaks before she thinks and rarely cares whether she offended anyone after the fact. On her chest there are jewels, as every Aet'fae has somewhere. The jewels glow not with emotion as her mother's did, but with the colors of the element she will manipulate.
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Posted: Sun Aug 27, 2006 10:21 pm
Jasper Bloodstone 43 years old Race: Human Home Planet: A dimensional reflection of Gaia Height: 6'2" Weight: 210 lbs. Hair Color: Brown like dirt Eye Color: Right- red/brown left- ???
Combat style: Pure Wizardry. Has to read all spells from books or papers, very technically inclined magic with all sorts of confusing terminology
((OOC:*Rubs his hands* I can't wait! whee ))
Abilities: Adept-Level Wizardry in several schools, including Chaos magic, void magic, summoning, and Cantrips.
Jasper is a reflection from another dimension. Simply put, he mucked up the wrong spell in a very bad way and got himself transposed into a different possible universe. He's wise for such a young wizard, but serenity eludes him yet. Cool-headed and powerful, he is young enough to still have use of a sword. Mostly relying upon precise and devastating spellcraft and keen wits however, he usually carries with him his Staff Of Mnemosyne, which confers a hightened prescense of mind, and an ability to recall almost every detail.
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Posted: Sun Aug 27, 2006 10:27 pm
Dont look at me.. im not done yet, and ill edit This post to have my character <_x; i just dont wanna get lost in the fray of new characters if we get some.
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Posted: Wed Sep 06, 2006 9:01 pm
Name: Ryjinn Race: Human Age: 26 Height: 6'0 Weight: 190 lbs
Description: Ryjinn was trained as a warrior in the arts of many weapons since he was able to stand and coordinate. His training was given not by family nor traditional soldiers, but an entity who erased Ryjinn's mind of his existance when training was complete, at the age of 20. He can remember very little before that age, except for his combat training. He can only barely remember his mother, who entrusted him with the ice-blue bladed wakizashi he conceals in his yukata. The blade is the only piece of weaponry he carries. However, he can summon etheral weaponry from ancestral spirits. These weapons only last a certain period of time once summoned, then are not summonable for a period of time equal to triple the duration it was in use. The ethereal weapons, which include a Dai Katana, Double-sided Polearm, and a pair of Katars, weigh absolutley nothing, and are bound to Ryjinn once summoned. If disarmed, the weapons act as if completely transparent and non-existant. They cannot be touched, picked up, or otherwise used by anyone. If the weapon(s) are not re-equipped within a few moments, they disappear and Ryjinn must wait to summon them again.
Though an expert at close-range melee combat, Ryjinn is somewhat lacking in social graces. Having only been "raised" by the entity unknown to him, his personality leaves people disturbed and baffled. He has a completely kindhearted and uncaring nature towards violence, combat, killing, and destruction, under the impression that such acts are no different in magnitude or alignment from picking flowers or walking a dog. He talks about such topics with the same attitude, often causing uncomfortable and disturbing input to conversations, and not understanding why people seem so appalled and disgusted. Because of this mindset, Ryjinn is extremely slow to anger, and otherwise seems like a very gentle, kind, and generous person, but has little in the way of friends.
Ryjinn was born with a serious, uncurable affliction. It is a curse brought upon him as a direct result of his father's actions before his birth. His father crossed paths with and killed a black wizard, who, before she died, cursed the man's first born child. This curse acts as an illness of sorts, causing totally random, unprovoked spasms and seizures. Ryjinn will suddenly start coughing violently, signaling internal bleeding- the magic of the curse cutting into his organs. The blood wastes no time in coming out his mouth in large amounts. Ryjinn must be injected with an extremely large dose of a serum he carries around during these spasms, or they can become near-fatal, or worse. As it is, every six hours, Ryjinn must inject himself with a small amount of the serum. If he misses a dose, the spasms come no matter what, and much more violently than they do at random. The effects also seem to rise when Ryjinn pushes himself past his limits, namely during combat. Needless to say, during the spasms and seizures, Ryjinn is completely immobile and unable to do little more than clutch himself in pain or crawl about.
Abilities
Summon Ethereal Dai Katana: Ryjinn summons a long, semi-transparent dai katana to hand, from the spirits of his ancestors. The blade is a shadowy black, lined with erratic streaks of crimson. The hilt appears gold, with a sharp spike at the very base, and the runic symbols for "Domination" etched into the side.
Summon Ethereal Polearm: Ryjinn summons a large, double-bladed semi-transparent polearm. Both points are like shortswords, with a short, dagger-like blade on each side of the point's base. All of the points and blades are silver in color, with red runic etchings down the center of the two points that stand for "Vigilance". The body of the polearm is bronze in color, with a black grip in the middle.
Summon Ethereal Katars: Ryjinn summons two sharp, short semi-transparent katars. Both blades are a dark blue in color, with golden runic etchings down the center that read, "Remorse". The blades look like short swords of sorts, starting wide at the base, and narrowing to the very tip, which splits into two fang-like points. These points are naturally embedded with numbing poison; causing direct, impaling strikes with the points to inject the poison into the victim, making the affected area temporarily numb and unusable. This effect only lasts a matter of seconds, and takes precise accuracy to inject effectively. The handles appear almost chrome-like, with a pointed spike on either side of the base of the blade, allowing more versitility and application of martial arts when fighting with the katars.
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