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Vos Legas profiles

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Oryo Prime
Captain

PostPosted: Thu Jul 31, 2025 4:25 pm


Character profiles:

Simple:
Name: [Character's full name]

Age: [Character's age]

Appearance: [A brief, 1-2 sentence description of their most striking physical traits, e.g., "Tall with fiery red hair and a stern gaze."]

Personality: [2-3 keywords or a very short phrase describing their core personality, e.g., "Loyal, stubborn, secretly kind."]

Role/Vestige: [What Vestige you are choosing.]

Goal/Motivation: [What they want most or what drives them, e.g., "To protect their family," "To find lost treasure."]

Key Trait/Quirk: [One defining characteristic or unique habit, e.g., "Always fidgets with a worn coin," "Speaks only in riddles."]

Complex:

I. Basic Information:

Name: (Full name, including any titles or aliases)

Age: (Numerical age or general age range)

Gender: (Male, Female, Non-binary, etc.)

Role/Vestige: (What Vestige you are choosing.)

Species/Race: (Human, Elf, Robot, etc.)

Occupation: (What they do for a living, their role in society)

Place of Birth/Origin: (Where they come from)

Current Residence: (Where they live now)

II. Physical Appearance:

Height: (In feet/inches or centimeters)

Weight: (In pounds or kilograms)

Hair: (Color, style, length)

Eyes: (Color, shape)

Skin: (Color, texture, any notable markings)

Distinguishing Features: (Scars, tattoos, birthmarks, unique physical traits)

General Build: (Slender, muscular, stocky, etc.)

Clothing Style: (Preferred attire, common outfits)

III. Personality:

General Disposition: (Introverted, extroverted, melancholic, cheerful, etc.)

Key Traits: (List 3-5 dominant personality traits, e.g., loyal, ambitious, cynical)

Strengths: (Positive qualities, skills, talents)

Weaknesses: (Flaws, vulnerabilities, limitations)

Motivations: (What drives them, their goals, desires)

Fears: (What they are afraid of)

Values/Beliefs: (What they hold dear, their moral compass)

Habits/Mannerisms: (Unique quirks, speech patterns, gestures)

IV. Background/History:

Family: (Parents, siblings, significant relationships)

Childhood: (Key events, formative experiences)

Education/Training: (Formal schooling, apprenticeships, learned skills)

Significant Events: (Major turning points in their life)

Relationships: (Important connections, allies, enemies)

Backstory Summary: (A brief overview of their life story)

V. Skills/Abilities (If applicable):

Combat Skills: (Weapon proficiencies, martial arts, magical abilities)

Technical Skills: (Engineering, hacking, crafting, etc.)

Social Skills: (Persuasion, diplomacy, leadership)

Magical/Supernatural Abilities: (If applicable, describe their powers and limitations)

Other Skills: (Any relevant talents, knowledge, or expertise)


Please send in profiles to me before posting. I would like more complex profiles. It helps to give the other more to write with.
PostPosted: Sat Aug 16, 2025 2:10 pm


Sorry this took so long! heart

Name: Amina Solari (She goes by "Fate" )
Age: 27
Gender: Female
Role/Vestige: The Whispering Wind. A translucent scarf that murmurs tactical whispers and enhances speed/reflexes. The constant influx of advice and enhanced perception can be exhausting. Prolonged use leads to severe mental fatigue, disorientation, and confusion as the Animus's whispers become an overwhelming cacophony.
Species/Race: Half-Elf (Human/Elf heritage)
Occupation: Former princess in exile; tavern worker turned reluctant ascendant.
Place of Birth/Origin: The Ivory Spire, royal seat of the Solari bloodline.
Current Residence: A working-class district of Vos Legas, blending into common life until her Vestige awakens.

II. Physical Appearance:
Height: 5’10” (178 cm)
Weight: 145 lbs (72 kg)
Hair: Long, pure white, often worn in a high-ponytail or in a braid.
Eyes: Lavender, almond-shaped, glowing faintly in dim light.
Skin: Deep brown with faint silver etchings along her arms.
Distinguishing Features: Subtly pointed ears mark her elven lineage; regal bearing even in simple clothes; her gaze often feels as if it pierces through to the soul.
General Build: Tall, slender yet curvy. A statuesque, commanding presence.
Clothing Style: Sleek monochromes. All black or all white. Typically wears a fitted bodysuit with a small keyhole at the chest beneath cropped jacket with long slitted bell sleeves. The Whispering Wind scarf is a translucent white scarf wrapped around her nose and mouth, trailing behind her like living fabric stirred by unseen breezes. Accessories lean practical yet refined: belted waist plating, fingerless gloves, and sturdy cyberpunk-style boots.

III. Personality:
General Disposition: Enigmatic, composed, quietly empathetic.
Key Traits: Visionary, disciplined, strategic, guarded, compassionate.
Strengths: Keen intuition, tactical foresight, heightened speed/reflexes, persuasive presence.
Weaknesses: Vulnerable to mental fatigue from constant whispers; struggles to trust deeply; haunted by the weight of destiny and recurring night terrors.
Motivations: To reclaim her identity and uncover the truth of her fallen kingdom, while seeking her mother’s fate in the dream realm.
Fears: Losing herself to the Animus’s whispers, being forgotten by her people, reliving the fall of her kingdom in endless dreams.
Values/Beliefs: Holds fast to legacy, loyalty, and the sanctity of spirit bonds; believes dreams shape destiny.
Habits/Mannerisms: Often hums softly when lost in thought; touches her scarf absentmindedly when anxious; maintains regal posture even in humble roles.

IV. Background/History:
Family: Daughter of King Solan (human) and Queen Yvera Solari (elf, a "Seer"). Her mother vanished during a ritual; her father perished in the war that destroyed their kingdom.
Childhood: Raised in privilege, but isolated for protection as the only heir. With few companions, her social development was stunted; her mother’s teachings were her main comfort.
Education/Training: Trained in spirit lore, diplomacy, and combat etiquette. Learned survival and common work only after exile.

Significant Events:
• At 17, her kingdom fell. Smuggled out by loyalists, she grew up in hiding, stripped of her crown, surviving as a commoner.
• Plagued by recurring night terrors of her kingdom’s fall, she often relives the screams and fire that consumed her home.
• At 20, narrowly survived a possession attempt during a ritual, which left silver scars.
• At 27, while working in a tavern, experienced a prophetic event that awakened the Whispering Wind and triggered her ascension.

Relationships: Keeps her true identity hidden. Few know she is the lost Solari heir. She respects loyalty but rarely forms deep bonds quickly.

Backstory Summary: Once a princess, Amina has spent years erased from history, living as a shadow among commoners. Haunted by night terrors and stripped of her crown, she worked humbly in a tavern until fate caught up to her. The awakening of the Whispering Wind forces her to confront her lineage, reclaim her destiny, and step back into a world that thought her gone.

V. Skills/Abilities:
Combat Skills: Agile and precise; skilled with daggers and evasive fighting. Prefers speed and precision over brute force.
Technical Skills: Knowledge of Animus rituals, spirit lore, and ancient codes. Adept at scribing and reading symbols.
Social Skills: Can project regal authority and persuasive presence when necessary, but casual interactions often feel odd or stilted. Her isolation as an only child left her socially awkward, sometimes too formal, or unintentionally intense in one-on-one conversations.
Magical/Supernatural Abilities: Minor dream manipulation abilities inherited from her mother. The Whispering Wind enhances her speed, reflexes, and foresight, though overuse leads to mental fatigue and disorientation.
Other Skills: Survival instincts honed from years in exile; knowledge of etiquette and diplomacy from noble upbringing.  


The Waffle Fairy

The Waffle Fairy


Wealthy Lunatic


Oryo Prime
Captain

PostPosted: Tue Aug 19, 2025 6:02 pm


I. Basic Information
Name: Jet Omega
Age: 19
Gender: Male
Role/Vestige: The Omega Jacket, a powerful sentient artifact capable of a variety of abilities. It is also a Nexus Vestige. Made from the skin of his deceased father. While powerful, the downside is ability to act on its own. The user is drained physically and mentally draining.
Species/Race: Human
Occupation: Currently training.
Place of Birth/Origin: Vos Legas
Current Residence: Junkyard on the outskirts of Vas Legas.

II. Physical Appearance
Height: 5'10" (178 cm)
Weight: 165 lbs (75 kg)
Hair: Raven black, often slightly tousled.
Eyes: Intense dark brown.
Skin: Light brown complexion.
Distinguishing Features: Often has minor cuts and bruises from training. Wears a sleek black jacket covered in intricate, flowing tattoos of skeletons and demons that if looked at too long, seem to come to life.
General Build: Lean and athletic, becoming increasingly muscular through training.
Clothing Style: Prefers practical, comfortable clothing; often wears dark, durable attire suitable for training and movement.

III. Personality
General Disposition: Becoming more stoic and reserved, but still possesses a core of determination. As he is still a young man he is still evolving.
Key Traits: Determined, resourceful, loyal, initially impulsive, now more controlled.
Strengths: A quick learner, adaptable, physically capable, and has a strong sense of loyalty. His street smarts from his past life are a significant advantage.
Weaknesses: Haunted by his past and the loss of his parents, can be emotionally vulnerable, and is still learning to fully control his emotions and the power of the jacket.
Motivations: To avenge his father, protect his new "found family," and dismantle Del'Vega's organization.
Fears: Failing his father's legacy, losing his found family, and being consumed or controlled by the jacket's power.
Values/Beliefs: Holds loyalty, justice, and the importance of family (found and blood) above all else.
Habits/Mannerisms: Tends to clench his fists when stressed. He has a habit of tinkering with mechanical devices and often looks to his mentors for guidance.

IV. Background/History
Family: Deceased Father and missing mother. He has formed a strong found family with the Junkyard crew.
Childhood: Grew up in Vas Legas, involved in street racing and mechanical work, living a relatively normal life until his father's death.
Education/Training: Self-taught in mechanics and street racing. He is currently undergoing intense martial arts and espionage training under Uda, Nick, Minerva, and Nadia.
Significant Events: Inheriting the Omega jacket and witnessing his father's spirit being trapped. This event fundamentally changed his life, setting him on a path of revenge and self-discovery.
Relationships: Has close, familial bonds with Uda, Nick, Minerva, and Nadia. His main enemy is Del'Vega and his associates.
Backstory Summary: Jet's life was upended when he inherited a powerful artifact, the Omega Jacket, made from his deceased father skin. The jacket consumed his father's spirit, leaving Jet with a powerful, dangerous legacy. He found refuge with the Junkyard crew, who are now training him to use the jacket's power to infiltrate and dismantle Del'Vega's organization, the same group responsible for his father's death.

V. Skills/Abilities
Combat Skills: Progressing rapidly in martial arts under Uda's tutelage. He is also a skilled driver from his street racing days.
Technical Skills: Proficient in mechanics. He is learning to use advanced technology from Nick, Minerva, and Nadia, including the Infiltrator implants.
Social Skills: Is developing skills in deception, manipulation, and covert operations. He has a natural charisma that draws people to him.
Magical/Supernatural Abilities: Wields the Jacket, a Nexus Vestige that grants him enhanced strength, speed, durability, and other unique abilities. He is still learning to control the Jacket's immense power, as it has a mind of its own and can be dangerous if not tamed.
Other Skills: A quick learner and highly adaptable to new and dangerous situations. His street smarts and resourcefulness make him a formidable opponent.  
PostPosted: Tue Aug 19, 2025 6:40 pm


I. Basic Information
Name: Vasha Blackwood, "The Siren of Grease"
Age: 19
Gender: Female
Role/Vestige: Wielder of The Living Metal she calls Tim "the tool man" The Living Metal is a ravenous entity, requiring constant "feeding" with rare, highly refined metallic minerals to maintain its cohesion and power. Without it, the blade becomes sluggish, brittle, and eventually inert.
Species/Race: Human
Occupation: Student, Mechanic, Heir to the Iron Serpents.
Place of Birth/Origin: Unknown
Current Residence: Las Vegas

II. Physical Appearance
Height: 5'9" (175 cm)
Weight: 200 lbs (91 kg)
Hair: Short, choppy blonde hair, often greasy from her work as a mechanic.
Eyes: White, a striking and unusual genetic trait that sometimes appears to glow faintly in certain light.
Skin: Pale, with a smattering of freckles across her nose and shoulders. Her hands are calloused and often stained with grease.
Distinguishing Features: A large tattoo of an iron serpent wrapping around her left arm, starting at her shoulder and ending at her wrist. It's a symbol of her lineage and status within the gang.
General Build: Muscular and athletic, with broad shoulders and powerful arms from her work on bikes. She carries herself with a confident, almost intimidating posture.
Clothing Style: She favors ripped jeans, band t-shirts, and leather jackets adorned with patches from the Iron Serpents. She also wears sturdy work boots and a single silver chain with a serpent pendant.

III. Personality
General Disposition: Vasha is reserved and can come across as cold or intimidating to strangers. However, once you get to know her, she's fiercely loyal and protective of those she cares about.
Key Traits:

Loyal: She would do anything for her family and the gang members she considers family.

Resilient: She's tough, both physically and mentally, and doesn't back down from a challenge.

Intelligent: She's not just brawn; she's also a skilled mechanic and a clever strategist.

Independent: She values her self-reliance and prefers to handle her own problems.

Introverted: She's more comfortable working on a bike alone in the garage than being in a large crowd.

Strengths: Exceptional mechanical skills, a keen eye for detail, strong leadership potential, and unwavering loyalty.
Weaknesses: She has a short temper, a tendency to be overly stubborn, and struggles with vulnerability. She's also fiercely protective, which can sometimes put her in dangerous situations.
Motivations: To prove herself worthy of her father's legacy, to protect her family and the gang, and to one day lead the Iron Serpents.
Fears: Losing her family, being perceived as weak, and failing her father.
Values/Beliefs: She believes in the code of the Iron Serpents—loyalty, strength, and family above all else. She has her own moral code, but it's often shaped by the gang's way of life.
Habits/Mannerisms: She tends to wipe her hands on her jeans even when they're clean, a habit from her work. She speaks with a low, gravelly voice and often uses hand gestures to emphasize her points.

IV. Background/History

Family:

Father: Sol "Talk to the hand" Blackwood, the formidable and respected leader of the Iron Serpents. His vestige is a living computer in his Left arm. He is often seen talking to it.

Mother: Deceased. She was also a member of the gang.

Siblings: None.

Childhood: Vasha was raised in the world of the Iron Serpents. Instead of playing with dolls, she was in the garage learning how to fix bikes. She was taught early on the importance of respect and loyalty within the gang's ranks. Her mother's death had a profound impact on her, making her even more determined to protect her father and their way of life.

Education/Training: She's currently a student at a local community college, where she's studying engineering. Her real training, however, came from the garage and the road, learning from the older gang members.

Significant Events: The death of her mother and the day she received her full "colors," the official patches of the Iron Serpents, solidifying her place in the gang. Her discovery of the Living Metal and its insatiable hunger for minerals.

Relationships: She has a close relationship with a few of the older, wiser gang members who act as mentors. She also has a complicated relationship with her father, who both loves her and puts immense pressure on her to be strong. The Vestige itself, the Living Metal, is also a key relationship, a partner she must learn to understand and provide for.

Backstory Summary: Vasha was born into the Iron Serpents motorcycle gang and has known no other life. The daughter of the leader, she has always been groomed to take his place. Her tough exterior and impressive mechanical skills hide a deep sense of loyalty and a fierce need to prove herself. While grappling with the expectations of her father and the legacy of the Iron Serpents, she must now also contend with the demands of the Living Metal and its ravenous appetite.

V. Skills/Abilities
Combat Skills: She's proficient in close-quarters combat, having been trained by the gang's enforcers. She's also a skilled rider and can handle a motorcycle with incredible speed and precision. The Living Metal enhances her combat abilities, allowing her to instantly summon a blade, shield, or other weapon from the morphing liquid.
Technical Skills: An expert mechanic, she can repair, modify, and build motorcycles from scratch. She has a deep understanding of engines and machinery. This skill is now critical for her Vestige, as she needs to identify and process rare minerals to "feed" it.
Social Skills: She's not a natural leader in the traditional sense, but her quiet confidence and proven competence earn her respect. She can be persuasive when she needs to be, but she's more likely to use action than words.
Magical/Supernatural Abilities: The Living Metal gives her unparalleled adaptability in combat and utility. The blade's ability to shift into any form she needs, from a crowbar to a razor-sharp blade, gives her a significant advantage. The Vestige's intuitive flashes also provide her with a constant stream of tactical and mechanical advice, effectively making her a human-Vestige hybrid fighting machine.
Other Skills: She has an encyclopedic knowledge of motorcycle parts and models. She can also hotwire a bike in seconds and has a knack for finding parts in even the most obscure places—a skill that is now essential for finding the rare minerals her Vestige needs to survive.  

Vasha Brook


Miranell Wolf

Vampiric Kitten

PostPosted: Tue Aug 19, 2025 10:40 pm


I. Basic Information
Name: Miranell Wolf (Goes by Mira)
Age: 18
Gender: Female
Role/Vestige: The Siren's Lyre. A beautifully crafted lyre made of polished darkwood, strung with taut, almost invisible silver wires that hum faintly even when untouched. The power it wields comes at a cost, gradual loss of voice. As the Animus's hypnotic influence grows, it slowly siphons away the wielder's own ability to speak or sing normally, replacing it with a hoarse whisper or, eventually, silence, as the Siren's voice becomes dominant.
Species/Race: 3/4 Human, 1/4 Valkyrie (If Valkyrie doesn't work, I will change it)
Occupation: Thief
Place of Birth/Origin: Unknown
Current Residence: Any building she can sneak into for the night

II. Physical Appearance
Height: 4'11"
Weight: 140 lbs
Hair: Waist length black hair, straight on top and then descends into soft waves on the tips. A white streak on the left side of her hair that it tied into a braid.
Eyes: Slightly larger than normal eyes, a deep emerald green.
Skin: Pale with the hint of dark shadows under her eyes, giving them a slightly hollow look, lips that look almost maroonish.
Distinguishing Features: The white steak in her hair and lots of tiny little scars up and down her arms and feet.
General Build: Thin, looking almost like you could break her if you pushed her too hard. Slight curve of the hips.
Clothing Style: Low cut leather pants, high heeled laced boots that go to just below the knee. A dark royal blue top with a wide neck opening that leaves one shoulder bare, but for the black bra strap showing. The bottom of the shirt reveals about an inch of skin on her stomach. Hanging on a clip on the side of her belt is the lyre.

III. Personality
General Disposition: Mira can be playful, even flirtatious if it means getting close to steal what she wants. However sometimes she can be quiet when she has used the Lyre and her voice has become scratchy.
Key Traits: Determined, but can easily be distracted by a shiny object due to the Valkyrie in her. Loves to sing, even when not using the Lyre.
Strengths: Sleight of hand
Weaknesses: Stealing from the wrong people, shiny objects, attractive people, highly susceptible to poisons.
Motivations: To survive
Fears: Being caged, small dark places, rats, real love
Values/Beliefs: Everything is for sale.
Habits/Mannerisms: Mira will toy with her braid when she's lying, run a hand through her hair when she's nervous, and will sing if she is bored or focused.

IV. Background/History
Family: Unknown mother. Father, his fate is unknown.
Childhood: She never knew her mother but assumed she was dead. She grew up in the 'care' of her father. Until the day she ran away.
Education/Training: Self taught.
Significant Events: The day she ran away from home. Two years later, stealing The Siren's Lyre. The first time she played it and was able to 'convince' enough people to give her enough money to sleep in a hotel for the first time.
Relationships: Just the Lyre itself.
Backstory Summary: On good days her father would ignore her. But she looked too much like her mother and that angered him. Often she was punished by being locked in a cupboard. If he was really angry, he would catch and toss in rats. She was forever scarred on her hands, arms and feet from where the rodents would bite and scratch her. When she was twelve she ran away from home and took to living on the streets. She learned that most people on the streets were only looking out for themselves, so she had to as well. After stealing The Siren's Lyre and learning how to activate it, she would listen to it's 'advice' and would steadily become a better thief.

V. Skills/Abilities
Combat Skills: None. She'd rather run than fight, but in a pinch, she'll use the Lyre.
Technical Skills: If it doesn't work, hit it. Then hit it again.
Social Skills: Playful or flirtatious. She usually assumes if someone is nice to her that they want something. If they start to show genuine interest, she doesn't know how to handle it.
Magical/Supernatural Abilities: Is able to seduce or convince others to give her things when she uses the Lyre. When using the Lyre her voice can take on two different octaves and reverberate, bending others to her will.
Other Skills: Mira knows a large, useless amount of songs. Whether they are pop or from a musical or one of her own invented ones.  
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Writing Sanctuary!

 
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