Overview: The Council of Order is the iron fist of Edenfall. They believe the Divine Silence is a holy trial—humanity must submit to strict control to survive and earn redemption. They govern through a fusion of advanced technology, religious dogma, and ruthless enforcement.
Goals: - Maintain order by suppressing uncontrolled magic and Arc Code manifestations. - Protect the remnants of divine law through strict social control and surveillance. - Hunt down rogue Arc-Bearers and Veiled operatives. - Research and contain divine artifacts while preventing chaos.
Hierarchy & Structure: - The High Synod: Theocratic leaders who interpret divine will. - Tech-Priests: Scientists blending sacred relics with cybernetics. - Enforcers: Armed peacekeepers patrolling the Barrier Grid and The Spire. - Inquisitors: Secret police rooting out dissenters and magic users.
Key NPC Archetypes:
Synod Chancellor Merideth Voss The cold, calculating spiritual head of the Council, convinced the Fall was divine punishment and humanity’s only hope is submission. A woman in her late 50s with piercing eyes and a presence that demands obedience.
Tech-Priest Malcom Yurev Brilliant but morally ambiguous, obsessed with fusing Arc Code fragments into weapons and control devices. Known for his unsettling calm and cybernetic augmentations covering half his face.
Inquisitor Dahlia Kreel Ruthless, feared for her unyielding interrogations and mastery over suppressive tech and holy rites. A former Arc-Bearer who chose order over chaos, wielding both tech and divine authority.
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The Veiled
Overview: A rebellious underground faction blending technology, magic, and cybernetic augmentation. The Veiled believe the Arc Code is a key to unlocking humanity’s true potential—not a curse to be suppressed. They embrace chaos and mystery, fighting the Council’s oppressive grip.
Goals: - Overthrow the Council’s theocratic regime. - Unlock and expand the potential of the Arc Code through forbidden tech and rituals. - Protect rogue Arc-Bearers and create sanctuaries for magical freedom. - Uncover lost knowledge buried beneath the city.
Hierarchy & Structure: - The Oracle: Enigmatic leader who communes with divine echoes and visions. - Cybermancers: Tech-mages who blend hacking and biotech with divine power. - Shadowrunners: Agile operatives performing sabotage and covert ops. - Tattooed Prophets: Mystics who inscribe arcane tattoos to amplify powers and protect secrets.
Key NPC Archetypes:
The Oracle, Liora A mysterious prophetess believed to have glimpsed the “Heart of Eden.” Inspires loyalty with cryptic visions. Her pale eyes seem to pierce time itself.
Cybermancer Jax “Circuit” Reyne Charismatic hacker and ritualist, leading the Veiled’s underground tech cult. Known for his quick wit and glowing cybernetic arm tattoos.
Shadowrunner Kaine Voss Ruthless scout and saboteur, known for slipping through Council patrols with deadly precision. Wears a mask covered in arcane glyphs and moves like a ghost.
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Arc-Bearers
Overview: Individuals touched by the Arc Code, manifesting unpredictable powers or mutations. Some embrace their gifts as divine blessings, others struggle with madness or ostracization. Often hunted or feared by both Council and Veiled factions.
Goals: - Find purpose and control over their powers. - Seek hidden truths about the Arc Code and their own origins. - Build alliances to survive or carve out independent sanctuaries. - Fight for freedom or revenge, depending on personal beliefs.
Types & Roles: - Awakened: Those with subtle, useful powers who live undercover. - Touched: Individuals with stronger, volatile abilities attracting attention. - Corrupted: Those consumed by mutation or madness, often outcasts or monsters.
Key NPC Archetypes:
Seraphine “Sera” Calix A former Council enforcer turned rogue Arc-Bearer, struggling with her growing powers and conscience. Fierce and haunted, she walks the line between redemption and vengeance.
Elias “Echo” Thorne A Touched with the ability to manipulate sound waves, used as a courier and spy between factions. Soft-spoken but sharp-minded, his presence often precedes faint whispers.
“The Wraith” A feared Corrupted Arc-Bearer who haunts the Underveil, shrouded in rumors and terror. Few have seen the Wraith and lived to tell the tale; a ghostly figure that seems to bend shadows and time.
Posted: Sun Jun 01, 2025 9:13 am
» PLAYER PRIMER: THE COUNCIL OF ORDER «
Overview The Council of Order stands as the unyielding authority in Edenfall. Rooted in the belief that the Divine Silence is a trial from the biblical God, the Council enforces strict order through a fusion of religious zeal and advanced technology. To them, the Arc Code is both sacred scripture and a genetic covenant—proof that humanity’s salvation lies in obedience and purification.
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Beliefs & Doctrine - The Fall was humanity’s punishment for overreaching, symbolized by the Neo Tower’s ruin. - The Arc Code is divine DNA, a holy imprint that must be respected and controlled. - Obedience, discipline, and sacrifice are pathways to redemption. - Magic and uncontrolled Arc Code power are sinful unless harnessed by the Council’s authority. - The Council’s High Synod interprets divine will and prescribes doctrine through sermons and rituals.
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Culture & Society - Citizens are organized into strict hierarchies marked by uniforms, badges, and public records. - Daily life is regimented: prayer, work, and study of the Arc Code dominate schedules. - Surveillance is ubiquitous—drones, cameras, and the Barrier Grid enforce compliance. - Children attend indoctrination centers where they learn to revere the Council and Arc Code. - Public displays of loyalty and confession are common social rituals.
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Roles & Ranks
High Synod The spiritual and political leaders who govern the Council. Their word is law, interpreted as divine will.
Tech-Priests Scientists and engineers who blend sacred relics and cybernetics to maintain control over the Arc Code’s power.
Enforcers Militarized peacekeepers who patrol the city, equipped with advanced weaponry and suppression technology.
Inquisitors Secret police who root out heresy, rogue Arc-Bearers, and Veiled sympathizers.
Archivists Keepers of forbidden knowledge and sacred texts, responsible for research and record-keeping.
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Key Locations Associated with the Council - The Spire: A massive tower serving as the Council’s headquarters and holy temple. - Barrier Grid: The network of surveillance and control that blankets Edenfall. - Indoctrination Centers: Facilities where children are trained to uphold the Council’s values. - Sanctuaries: Secure research labs where Tech-Priests experiment with the Arc Code.
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Important Figures
Synod Chancellor Merideth Voss The iron-willed leader of the Council, who believes humanity’s only salvation is absolute order. Known for her sharp intellect and chilling calm.
Tech-Priest Malcom Yurev A master of cybernetic fusion and Arc Code research, Yurev is driven by an obsession to control divine power through technology.
Inquisitor Dahlia Kreel Feared and relentless, Kreel enforces the Council’s will with a mixture of holy rites and advanced interrogation methods.
Archivist Tobias Renner A reserved scholar who guards forbidden texts and ancient relics, balancing curiosity with loyalty.
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Typical Character Archetypes
- The Zealous Devotee: A believer who zealously follows the Council’s doctrine, willing to sacrifice for order. - The Tech-Priest Acolyte: A young scientist or engineer eager to prove themselves through experimentation. - The Hardened Enforcer: A veteran peacekeeper who struggles with the moral costs of their duty. - The Inquisitor Initiate: A secret police officer learning to balance ruthlessness with cunning. - The Doubting Archivist: An academic wrestling with forbidden knowledge and personal faith.
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Roleplaying Tips
- Emphasize discipline, order, and faith in your character’s actions and speech. - Use formal language, referencing divine will and the Arc Code in conversations. - Explore internal conflicts—loyalty to the Council vs. personal doubts or ambitions. - Highlight the tension between technology and spirituality in your character’s worldview. - Interact with other factions with suspicion, viewing Veiled as dangerous heretics and Arc-Bearers as unstable threats.
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Player Hooks & Story Ideas
- A secret mission to recover lost Arc Code relics rumored to grant immense power. - Infiltration into Veiled territory to dismantle their underground networks. - Investigations into a rogue Arc-Bearer whose powers threaten the Barrier Grid. - Ethical dilemmas faced by a Tech-Priest experimenting with forbidden modifications. - Political intrigue within the High Synod, as factions vie for influence.
The Arc Code Captain
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Posted: Sun Jun 01, 2025 9:15 am
» PLAYER PRIMER: THE VEILED «
Overview The Veiled are the shadowy rebels of Edenfall—an underground faction blending forbidden magic, cybernetic enhancements, and ancient rites. They reject the Council of Order’s oppressive control, believing that the Arc Code is a key to humanity’s evolution rather than a curse. Mysterious and elusive, the Veiled operate from hidden sanctuaries in the city’s forgotten corners, using guerrilla tactics, hacking, and arcane knowledge to fight back.
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Beliefs & Philosophy - The Arc Code is a sacred power meant to be unlocked, not suppressed. - Freedom, chaos, and transformation are necessary for humanity’s rebirth. - Knowledge—especially forbidden knowledge—is power and salvation. - The Council’s theocracy is a prison built on fear and control. - Magic and technology should coexist and evolve beyond current limits.
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Culture & Society - Tattoos, arcane glyphs, and cybernetic modifications serve as rites of passage and power enhancers. - The Veiled value secrecy, creativity, and loyalty above all else. - Underground clubs, secret networks, and encrypted communication sustain their culture. - Music, art, and ritual are vital expressions of identity and rebellion. - Trust is hard-won; betrayal results in exile or worse.
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Roles & Ranks
The Oracle A prophetic figure who guides the Veiled with visions and cryptic wisdom.
Cybermancers Tech-mages who blend hacking, biotech, and arcane rituals to manipulate the Arc Code.
Shadowrunners Agile operatives specializing in sabotage, infiltration, and reconnaissance.
Tattooed Prophets Mystics who inscribe magical tattoos that amplify powers and protect secrets.
Fixers Dealers and smugglers who provide access to forbidden tech and relics.
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Key Locations Associated with the Veiled - The Underveil: A vast network of tunnels and ruins beneath Edenfall serving as their main sanctuary. - The Black Lotus Club: An infamous underground club where Veiled members gather, share info, and plan. - The Arc Sanctuaries: Hidden ritual chambers where forbidden magic is practiced. - The Ghost Net: A covert digital network used for communication and hacking.
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Important Figures
The Oracle, Liora Mysterious prophetess whose pale eyes see glimpses of possible futures. She inspires devotion through her cryptic visions.
Cybermancer Jax “Circuit” Reyne Charismatic leader of the tech cult, known for his glowing cybernetic tattoos and quick wit.
Shadowrunner Kaine Voss A deadly scout and saboteur, infamous for slipping past Council patrols. His mask bears arcane glyphs that cloak his presence.
Fixer Mira Valen Resourceful and enigmatic, Mira deals in rare relics, tech, and secrets vital to the Veiled’s survival.
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Typical Character Archetypes
- The Visionary Mystic: Guided by the Oracle’s prophecies, seeking to unlock hidden powers. - The Cybermancer Initiate: Young tech-mage learning to blend science and magic. - The Shadowrunner Scout: Agile and silent, expert in covert operations. - The Tattooed Prophet: A ritualist who bears magical ink and ancient wisdom. - The Fixer Merchant: A skilled negotiator and smuggler with connections everywhere.
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Roleplaying Tips
- Embrace mystery, secrecy, and rebellion in your character’s demeanor. - Use vivid descriptions of tattoos, modifications, and rituals to enrich your roleplay. - Be wary of outsiders—trust is earned slowly. - Highlight your character’s mix of technology and magic. - Explore themes of freedom, transformation, and sacrifice.
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Player Hooks & Story Ideas
- Infiltrate a Council indoctrination center to free captive Arc-Bearers. - Decode ancient texts that could reveal lost Arc Code secrets. - Sabotage a Council surveillance hub in a daring raid. - Navigate betrayal within the Veiled ranks after a trusted fixer disappears. - Escort the Oracle on a dangerous pilgrimage through Blackout Zones.
Posted: Sun Jun 01, 2025 9:17 am
» PLAYER PRIMER: THE ARC-BEARERS «
Overview Arc-Bearers are the living embodiment of the Arc Code—the divine DNA that marks humanity’s cursed yet blessed lineage. Often outcasts or wanderers, they possess extraordinary powers ranging from subtle blessings to dangerous mutations. Feared by many, sought by some, the Arc-Bearers walk a precarious path between control and freedom, salvation and damnation.
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Beliefs & Philosophy - The Arc Code is both a gift and a burden, a sacred inheritance from the divine judgment. - Many believe their powers signify a special destiny, while others see themselves as doomed. - Some Arc-Bearers seek to master their abilities to restore humanity’s grace; others embrace chaos and change. - They reject both the Council’s oppression and the Veiled’s reckless freedom, carving out their own path. - Community is rare but precious; many live isolated to avoid persecution.
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Culture & Society - Arc-Bearers have no centralized society but form small enclaves, nomadic groups, or secretive cults. - Rituals often focus on acceptance of one’s power and connection to the divine Arc Code. - Physical and mental mutations are common, sometimes celebrated as marks of favor, sometimes feared as corruption. - Symbols and talismans referencing the Neo Tower and biblical motifs are common among them. - Survival depends on blending secrecy, strength, and adaptability.
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Roles & Ranks
The Chosen Those with the most potent and rarest manifestations of the Arc Code, often seen as prophets or champions.
The Wanderers Nomadic survivors who roam the city’s fringes and Blackout Zones, using their powers to survive and protect.
The Cultists Small groups or sects who worship the Arc Code as divine truth, often with esoteric rituals.
The Outcasts Those shunned for their unstable powers or dangerous mutations, living on the margins.
The Seekers Individuals dedicated to understanding the origins and potential of the Arc Code, often collaborating with Veiled or defected Council members.
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Key Locations Associated with Arc-Bearers - The Fringe: The outskirts of Edenfall, filled with ruins and Blackout Zones where many Arc-Bearers hide. - The Sanctuary of Echoes: A hidden enclave and spiritual haven for Arc-Bearers seeking guidance. - The Shattered Chapel: A ruined church where cultists gather to perform sacred rites. - The Wild Zones: Areas of chaotic magic and technology fusion, teeming with unstable Arc energy.
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Important Figures
Elias “The Prophet” Maren An enigmatic Chosen with the ability to glimpse future possibilities. Seen by many as a beacon of hope or doom.
Serra Vayne A fierce Wanderer known for her control over elemental Arc powers and a deep distrust of both factions.
Father Malcom Leader of a cult seeking to “purify” the Arc Code through ritual and sacrifice, blurring lines between salvation and fanaticism.
Jax “Ghost” Kade A skilled Outcast assassin whose mutations grant him near invisibility and silence.
Dr. Lila Renn A Seeker and former Council scientist turned renegade, obsessed with unlocking the full potential of the Arc Code.
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Typical Character Archetypes
- The Gifted Chosen: Powerful and charismatic, destined for great influence or tragedy. - The Lone Wanderer: Tough, resourceful, and self-reliant survivor of the city’s outskirts. - The Cult Devotee: Zealous believer seeking spiritual meaning through the Arc Code. - The Mutated Outcast: Struggling with physical or mental changes that isolate them from others. - The Curious Seeker: Scientist or scholar chasing forbidden knowledge, walking the line between hope and danger.
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Roleplaying Tips
- Portray complex emotions—fear, hope, pride, and alienation are common. - Explore the duality of power as blessing and curse. - Use religious and symbolic language tied to the biblical themes and Neo Tower lore. - Emphasize survival instincts mixed with spiritual yearning. - Show how your character negotiates trust between factions or stands apart.
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Player Hooks & Story Ideas
- Protect a Sanctuary of Echoes from a Council assault seeking to eradicate Arc-Bearers. - Search the Wild Zones for ancient relics that could stabilize or amplify powers. - Navigate political intrigue within a cult torn by fanaticism and doubt. - Rescue a kidnapped Seeker whose research could change everything. - Confront a powerful mutation that threatens to consume the host and city alike.
The Arc Code Captain
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The Arc Code Captain
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Posted: Sun Jun 01, 2025 1:12 pm
[center][size=24][b][color=crimson]⸻⸻⸻[ FACTION UPDATE LOGS ]⸻⸻⸻[/color][/b][/size] [size=14][i][color=black]Where the shadows shift, the power moves.[/color][/i][/size][/center]
[size=13][color=DarkGreen][b]☉ THE COUNCIL OF ORDER — LOG[/b][/color][/size] [size=11][color=black] ➤ [b]New Decree Issued:[/b] Surveillance glyphs activated in Sectors IV–VII following blackout wave. ➤ [b]Asset Recovered:[/b] Arc Relic #079 The "Breathless Lens" retrieved from rogue Veiled cultists. ➤ [b]Internal Shift:[/b] High Inquisitor Salekh reassigned to Tower Protocol Archives. Rumors of exposure to Echo Saints. ➤ [b]Public Notice:[/b] Psalm 88 reinterpreted: "The absence of the voice is the proof of His attention." [/color][/size]
[size=13][color=Crimson][b]☉ THE VEILED — LOG[/b][/color][/size] [size=11][color=black] ➤ [b]Codex Fragment Discovered:[/b] Beneath Shrine 12. Mentions “Mirror That Reflects the End.” ➤ [b]Operative Fallen:[/b] Sister Lune silenced during Scripture Bloom ritual. No body recovered. ➤ [b]Recruitment Surge:[/b] Three new Glyphborn initiated. Tattoos formed [i]before[/i] the binding ritual. ➤ [b]Prophetic Message Circulated:[/b] “He did not leave. He became silence. Listen closer.” [/color][/size]
[size=13][color=MediumSlateBlue][b]☉ ARC-BEARERS — LOG[/b][/color][/size] [size=11][color=black] ➤ [b]Unstable Mutation Reported:[/b] Bearer #5116 grew secondary vocal cords during Channeling attempt. ➤ [b]Faction Splinter Rumored:[/b] Radical "Eighth Signal" group rejecting both Council and Veiled emerges in East Edenfall. ➤ [b]Shared Vision Noted:[/b] Five Bearers dreamt of the same entity—“The Watcher in the Neon Fog.” ➤ [b]Echo Event:[/b] A Bearer burned from within after uttering unknown prayer glyphs in Sector Nine. [/color][/size]
[center][size=12][color=black][i]The Arc Code will keep this post updated as the world evolves. When the silence shifts, so do loyalties.[/i][/color][/size][/center]