Unlike the standard combat sub-forum, either I or a crew member must control the monsters.



The number of players needed for the raids is 12. with at least 2 tanks and 2 healers.


Raids consists of 5 waves of 2 dungeon boss tier enemies and then a raid boss.


Raids do not give EXP.


Gold is given by this standard:
Dungeon boss tier enemies: (100*level)
Raid boss: (1000*level)


After the raid boss is defeated, every player must roll a random number between 1-1000. The number you get will determine what the "raid master" will give you.


Instances are for if there are multiple parties that want to the same dungeon at the same time.


Healers can resurrect allies, but only once per 5 turns.


How to determine player actions:
Attack damage: (a*b)*c=d
a: base damage
b: player level
c: corresponding player damage attribute percentage
d: total damage (rounded up if necessary)

Hybrid attack damage:
(a*b*e*.5)=f
(a*b*g*.5)=h
e: player's physical damage attribute percentage.
f: total physical damage (rounded up if necessary)
g: player's magical damage attribute percentage.
h: total magic/elemental damage (rounded up if necessary)

Defense: i*j*k=l
i: enemy total damage
j: corresponding player defense attribute percentage
k: elemental resistance/weakness (.5, 1, 1.5)
l: total damage received (rounded up if necessary)

Damage over time: 5+b=m (There are exceptions to this)
m: total DOT damage per turn.

Healing: 15*b=n
n: total healing


Elemental Chart:
Fire>Wind>Ice>Nature*>Earth>Lightning>Water>Fire
Light>*Poison is considered nature damage.