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[Pack IT] The Swiftfell Pack

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In Good Faith
Captain

Dapper Entrepreneur

PostPosted: Thu May 02, 2019 10:14 am


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PostPosted: Thu May 02, 2019 12:20 pm


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(Click for larger map*)
*Original map created by Pandorus Sphinx


Geographical Placement
    The pack is located in south-west region of the Kell's Forest and is therefore heavily wooded. It serves as protection, camouflage, and is abundant with life. Birds are the most common creature, but deer are the primary source of food, hares when deer are scare.

The Dens
    The nesting area of the pack, located in the heart of the territory. Typically, the whole of the pack sleeps within distance of each other but of course seek privacy when needed. The exception are healers who frequently sleep near their charges while they recover in the cave. The den is distinct by the piles of bramble, leaves, and grasses used for beds.

The Cave
    Where the sick and injured are cared for, located east of the dens. The healers stock the cave with grasses, leaves, and other bramble as beds in order to soften the rock floor and keep theirs charges dry. It is situated near the creek but at an elevated placement which prevents flooding in high rain season.

The Burrows
    Used by expectant mothers as birthing nests, located south of the cave. Burrows are maintained near the cave in order to allow ease of access between healers and mothers who are giving birth. They are large, semi-underground nests which are padded with bramble to provide as much comfort as possible. Mothers who are near their time may move into a burrow, sleeping and nesting until she is ready to welcome the newest members of the pack.

The Creek
    To the east, there is a creek which runs vertically through the territory and supplies the pack's water supply. Occasionally hunters are able to snatch fish from the shallows but it is most often used for the occasional rinse off and drinking water. The height of the water varies depending on the season, occasionally nearly drying up completely in long droughts.

In Good Faith
Captain

Dapper Entrepreneur


In Good Faith
Captain

Dapper Entrepreneur

PostPosted: Thu May 02, 2019 12:21 pm


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Hierarchy
    There is a three-tiered hierarchy in place, with ranks within each tier. The top most tier is called the Point and includes the alpha, beta, and elder. These three form the leadership of the pack. The middle tier is the flock. This comprises the largest sect of pack members who have selected a vocation. Vocations include hunter, protector, caretaker, and healer. The beta oversees the hunters and protectors while the elder oversees caretakers and healers. The bottom tier are the grounded, including the youth and omegas. Youth are the young of the pack while omegas are those who are unable to have a vocation. Often this is due to age or illness but is not limited to these conditions. See Ranks & Members for detailed descriptions of each rank.

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    Different positions are obtained through different methods. The alpha is elected when the former alpha either dies or steps down. This means that any child(ren) of the current alpha are not guaranteed to fill their parent's role. Once elected, a new alpha will then appoint his or her beta and elder. Often times a new alpha will select a beta which is a trusted confidant, and therefore, a new alpha commonly means a new beta. Elders, however, will frequently continue to serve the succeeding alpha (though this is at the discretion of the new alpha). The four vocations of the flock are subject to approval from either the beta or elder, depending on which vocation is being sought. This provides both control and awareness between the point and the flock, but also will assist the youth in selecting a vocation which best fits their skills. Lastly, the grounded are assumed. This means two different things between a youth and an omega. A youth assumes a grounded position by simply being born. An omega, however, will assume an omega position when they decide they can no longer fulfill the role which they held previously. If pride is a factor, often times a beta or elder will have a word with the wolf as encouragement to relieve themself of the burden. In the history of the pack, there has never been a wolf to assume the omega position unwarranted.


Mates & Breeding
    The bonds between pack members is very fluid. What does that mean? It means that while some chose to mate for life, others are less strict in their courtship and breeding. Most often a pair will chose to be monogamous with each other for a time, if not for life, but it is not frowned upon for wolves to have polyamorous relations or even flings. This is because any resulting pups from any courtship will be the responsibility of the pack regardless of whether its parents were monogamous or not.

    Because litter-rearing does not rest solely on the parents of the youths, there is not the stigma that parents must be bonded to create life. This also means that an alpha may chose to not have a life-mate by his or her side during their tenure, but still produce pups. Officially, children of the alpha are not given any special treatment though it is not unheard of for caretakers to dote on them as a means to gain favor with the alpha.

    The only restriction is that pack members may not breed with outsiders. This is especially so with female pack members, as she would be thrusting responsibility for the children of a stranger onto the the pack. The resulting pups, and their mother, would be outcasts and effectively ostracized. Males get off easier merely because it is harder to discover and/or prove when they have bred with an outside female. If it does become known though, the male will also be ostracized with the intent being he would seek out the mother, and their pups, to raise them. The best way to avoid these repercussions is to have the outsider join the pack. An alpha would be highly encouraged to accept the outsider for the sake of the pack member and their children. (There would be no stigma once both parents of the children are official members.)


Naming Conventions
    Most Swiftfell pack members have names that are associated with either birds or trees (ex: Willow Bark or Dovetail). Outsiders who later join the pack would not be expected to change their name or be considered less of a wolf if their name were outside the norm. It would, however, be a tell-tale sign that the pack member was not born into the pack.


Traditions
    The Great Rush. Once a year, the members of the pack come together in the spirit of friendly competition for the chance to be distinguished as the fastest wolf in the pack. The wolves gather at the brim of the forest and, at the signal, attempt to outrun their pack members to the finish. The winner is crowned the Swift Champion and given an especially hearty dinner in celebration. This competition takes the form of a dice game, the details of which have yet to be fleshed out. Ideally there would be a prize to offer the winner!

    The Hare Hunt. Also once a year, the wolves of Swiftfell compete against one another in what is a day-long hunt for the red-tailed hare (a hare whose tail has been dyed red). The wolf which successful brings the hare back to the alpha is given great honor as the first of the flock to eat at meals, after thebpoint takes their share, until the next Hare Hunt winner is declared. This competition takes the form of a 'choose your own adventure' game, in which each round contestants select from a series of options. (Depending on the number of players, there will either be eliminations or a point system in place.)


Outsiders
    Those who are not indoctrinated members of the pack are not welcome within its territory. The game, resources, and shelter is for the sole use of the pack and it is defended as so. It is the Protectors' responsibility to fend off outsiders or, alternatively, escort outsiders to the alpha if they are seeking join the pack or ask for asylum. The pack is generally open to new members who will strengthen the flock, though there may be some distrust until they are well-established in their role. At this time, there are no quarrels or alliances with other packs. Interested in plotting one? Contact Faith!


Birds
    A swift is the sigil of the pack, originating from the large flock of swifts which nest in the trees within the pack's territory. Birds, generally, are common in the forest and it is forbidden to kill them even for food. (Food is aplenty in the forest, with the primary game of the pack being deer.) Because of the swift's presence, and their tendency to be very vocal, the pack territory is often filled with the music of swift twitters and chirps. This is also a tool used to alert the pack to outsiders. Because the birds are familiar with the pack member's scents, they are undisturbed by their presence. Scent of outsiders, however, will silence their song almost immediately. [21 Facts on Swifts]


Semi-Nocturnal
    The pack, as a whole, is semi-nocturnal. Much activity occurs at night, including hunting, scouting, and socialization. To accommodate these high priorities, the pack is active most from midday to dawn. Note that there are always sentries who monitor the pack territory when the rest of the pack is at rest.
PostPosted: Thu May 02, 2019 12:23 pm


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Point (limited). The leadership of the pack. Stems from the fact when birds fly in a formation, the leader is at the forefront, or the point, of the flock. Also related to the phrase "to run point."

    Alpha | Elected (1/1)
      The head of the pack and final say in decision making matters. Elected from the flock when the previous alpha dies or steps down. Often chosen because of experience, wisdom, and physical capabilities. He or she is advised by the beta and the elder who the alpha appoints.

    Beta | Appointed (0/1)
      Advisor to the alpha. Typically appointed by a new alpha when they assume his or her role. Serves as leadership to both Hunters and Protectors of the pack and therefore commonly has hunter and/or protector experience.

    Elder | Appointed (0/1)
      Advisor to the alpha. Typically does not change during transitions between alphas. They are leadership for both Caretakers and Healers and commonly was a caretaker and/or healer previously. Despite the rank name's connotation, an elder does not necessarily need to be old but experienced.


Flock (unlimited). The largest subset of the pack. It contains most non-leadership ranks and is what most new members and/or youths assume once they reach adulthood. The beta must approve any member seeking to be a hunter or protector, while the elder must approve any seeking to become a caretaker or healer (though there is very rarely cause for either to turn away a member seeking a vocation). Often times the beta and elder accept members in batches (for example, when litters grow into adults).

    Hunter | Approved (∞)
      Provider of food for the pack. Typically has great stamina and physical strength with skills in stalking, herding, tracking, and killing. Expected to work well with his or her hunting party. Partially nocturnal in that hunting parties often set out after dark.

    Protector | Approved (∞)
      Secures the safety of the pack. Expected to maintain physical strength and train in both combat and killing regularly. Responsibilities include keeping the peace within the pack, guarding the territory against outsiders, and defend the pack when necessary. Partially nocturnal in that there must always be protectors monitoring the territory and its boarders.

    Caretaker | Approved (∞)
      Ensures the wellbeing of the young, old, or disabled. Responsibilities include monitoring and teaching the youth, ensuring plenty of food and water for their charges, and the general needs of the grounded are met. May work closely with the healer in cases where both are needed.

    Healer | Approved (∞)
      Restores the health of pack members to the best of their abilities. Responsibilities include tending wounds, foraging for herbs, creating salves or herbal remedies, and monitoring the recovery of injured pack members. Often works closely with Caretakers where there is need.


Grounded (unlimited). Those who are ineligible or can no longer fulfill the roles of either point or flock. This can be due to youth, prolonged illness, disability, or age but is not limited to these conditions. This subset is highly cherished and the pack would never tolerate abuse of anyone considered a grounded.

    Youth | Assumed (∞)
      The young of the pack. Must always been in the care of either a parent or a caretaker (though mischievous little ones may try to go off on their own). Daily activities include practicing skills, learning pack traditions, and napnaps.

    Omega | Assumed (∞)
      Pack members who can no longer fill a role of the flock. Often includes those who are elderly, terminally ill, or otherwise prevented from performing day to day activities.

_______________________________________________________


The Pack

Point
    Alpha
      Thrush ♂ (In Good Faith)

    Beta
      Willow Bark ♂ (Ruler of Everything)

    Elder
      None


Flock
    Hunter
      Nimble Oak ♂ (In Good Faith)

    Protector
      None

    Caretaker
      None

    Healer
      None


Grounded
    None

In Good Faith
Captain

Dapper Entrepreneur


In Good Faith
Captain

Dapper Entrepreneur

PostPosted: Thu May 02, 2019 12:26 pm


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Availability: Open!


Form
[b]Name:[/b] (+link to cert)
[b]Owner:[/b]
[b]Gender:[/b]
[b]Desired Rank:[/b]
[b]Brief Personality:[/b]
[b]History:[/b] (if any)
PostPosted: Wed May 29, 2019 7:59 pm


I want to start a pack!
• Pack name: Swiftfell
• Pack alpha(s) and its player: Thrush, In Good Faith
• Please list five additional members in the pack, with the name/image of the wolves and usernames of the players:
  1. Willow Bark, Ruler of Everything
  2. Red Oak, In Good Faith
  3. Bluebell Wood, Ars Naberius
  4. Hawkflight, Pandora Talie
  5. Magpie, Ruler of Everything
  6. Rain Song, Kyrieko
  7. Sparrow, Pandora Talie
  8. Sambar, In Good Faith

• Pack owner: In Good Faith
• Desired Hold location: The Forest
• History/Story of the pack:
• Please add any additional information regarding the pack:

In Good Faith
Captain

Dapper Entrepreneur

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