In the hustling and bustling of the standard Yorknew day, many citizens find their way in and out of a moderately popular doughnut shop. There are plenty of snacks here for anyone to purchase, but if you flash the clerk your Hunter's License, they will signal you to head to the locked, red door just around the corner from the sales counter. As you approach, the clerk will press a hidden button and unlock the door. A buzzer will sound, allowing you to open the door.
On the other side is an armory designed specifically to aid Hunter's in gearing up. There are glass cases all around the edges of the room with enough room for a clerk to stand behind. On the wall behind the cases and within the cases themselves are many different weapons for hunter's to arm themselves with. The clerk can also give out tasks at some times to aspiring hunters.
Weapons
Hidden Blade [ J300,000 ]
An assassins best friend. The blade that is completely concealed inside your sleeve, strapped around your forearm and if you tilt your hand up, a foot long blade will be pushed out with huge thrusting force. Lowering the wrist will send the blade back into its holster. The blade cannot be noticed unless an onlooker's Accuracy Stat is 100 points higher than the wearer's Stealth Stat. This weapon does a base of 15HP in damage.
Rapier [ J400,000 ]
It may not look deadly but it can get the job done with finesse and class. With the weight being so light, anyone getting close won't know how they got that cut. This sword is designed for slashing and thrusting. This weapon does a base of 20HP in damage.
Broadsword [ J600,000 ]
A large 4-foot sword made of steel. This sword is optimized for heavy slahes and powerful thrusts. Its heavy blade is durable and will not dull easily, even after a thousand slashes. This weapon does a base of 25HP in damage.
Hard Leather Gloves [ J25,000 ]
A pair of hard leather gloves to protect the hands, it is a popular weapon for starting out brawlers. Your are considered to be dual-wielding while using this weapon, giving you two attacks per standard action. This weapon does a base of 5HP in damage.
Studded Gloves [ J75,000 ]
A pair of hard leather gloves that have been studded with pieces of metal. It is a good weapon for brawlers to have due to the increase in attacking power from the metal studs. Your are considered to be dual-wielding while using this weapon, giving you two attacks per standard action. This weapon does a base of 10HP in damage.
Brass Knuckles [ J150,000 ]
A very common use of weapons by amateur fighters and thugs, but still get the job done. Your are considered to be dual-wielding while using this weapon, giving you two attacks per standard action. This weapon does a base of 15HP in damage.
Steel Knuckles [ J300,000 ]
A piece of metal that has ring holes were the user can insert their fingers and use the metal as a weapon. This sturdy fist weapon is powerful and can dish out some serious damage. Your are considered to be dual-wielding while using this weapon, giving you two attacks per standard action. This weapon does a base of 20HP in damage.
Spiked Knuckles [ J800,000 ]
A metal knuckle that has spikes protruding out. These one-inch spikes make the knuckles rather deadly. Your are considered to be dual-wielding while using this weapon, giving you two attacks per standard action. This weapon does a base of 25HP in damage.
Stun Glove [ J1,200,000 ]
A Hard glove with electrical circuts built into it. This glove with basically like a taiser...that of a glove. Gives off 50,000 volts. This weapon does a base of 15HP in damage and causes an opponent to lose one standard action on their next post. If they have no actions left, then they cannot use techniques, attack, or move. This effect must be recharged after successful use. This effect has a 5 post cooldown period.
Stun Glove V2 [ J1,800,000 ]
Like Vol. 1, but with a bit more juice. Produces 100,000 volts. This weapon does a base of 25HP in damage and causes an opponent to lose one standard action on their next post. If they have no actions left, then they cannot use techniques, attack, or move. This effect must be recharged after successful use. This effect has a 4 post cooldown period.
Wesson & Smith M&P45c Compact Handgun: [ J600,000 ]
A handgun made by Wesson & Smith. This compact model has only a four inch barrel, but fires .45c bullets, a very lethal caliber of bullet from handguns made by this maker. These bullets will go right into the body without a proper defense. If Endurance is at least 200, then the bullets can be blocked. Use of Nen abilities can also stop the bullets. Can fire one round per standard action. These bullets deal 40HP in damage each.
.45c Rounds [x40]: J300,000
Colt Python [ J2,000,000 ]
The Colt Python is a double action handgun chambered for the .357 Magnum cartridge, built on Colt's large I-frame. Pythons have a reputation for accuracy, smooth trigger pull, and a tight cylinder lock-up. Uses .357 bullets and can shoot up to 200 yards. If a person is shot by this baby, they will be on a train to pure agony. Can fire one shot per standard action. These bullets deal 70HP in damage each.
.357 Magnum Ammunition [x 20]:[ J300,000 ]
Ak-47 [ J2,000,000 ]
One of the most famed assault rifles on the planet. The Ak-47 fires 39mm rounds from a thirty-round magazine. is supposed to deter close-range use, but instead encourages it due to its lethal impact damage. It is powerful, relatively accurate, and the equivalent to the M16 rifle. The AK-47 has become an established favorite for militant countries and criminals. Can fire four shots per standard action. These bullets deal 20HP in damage each.
39mm Ammunition [x 60]: [ J400,000 ]
Double Barrel Shotgun [ J750,000 ]
From the wild west till' now, the double barrel shotgun is still in use. Look out for anyone using this for when hit, there will be a giant gaping hole in your chest and or limb loss is guaranteed. Can fire two shots per standard action. These shells deal 35HP in damage each.
Shell [x15 ]: [ J200,000 ]
Pump Action Shotgun [ J900,000 ]
The pump action shotgun you are going to less time reloading, more time pumping and more ammo stacked. With this, you will be delivering more holes to your targets. without reloading so often. Can fire up to six shots before you need to reload. Can fire one shot per standard action. These shells deal 45HP in damage each.
Shell [x15 ]: [ J200,000 ]
An assassins best friend. The blade that is completely concealed inside your sleeve, strapped around your forearm and if you tilt your hand up, a foot long blade will be pushed out with huge thrusting force. Lowering the wrist will send the blade back into its holster. The blade cannot be noticed unless an onlooker's Accuracy Stat is 100 points higher than the wearer's Stealth Stat. This weapon does a base of 15HP in damage.
Rapier [ J400,000 ]
It may not look deadly but it can get the job done with finesse and class. With the weight being so light, anyone getting close won't know how they got that cut. This sword is designed for slashing and thrusting. This weapon does a base of 20HP in damage.
Broadsword [ J600,000 ]
A large 4-foot sword made of steel. This sword is optimized for heavy slahes and powerful thrusts. Its heavy blade is durable and will not dull easily, even after a thousand slashes. This weapon does a base of 25HP in damage.
Hard Leather Gloves [ J25,000 ]
A pair of hard leather gloves to protect the hands, it is a popular weapon for starting out brawlers. Your are considered to be dual-wielding while using this weapon, giving you two attacks per standard action. This weapon does a base of 5HP in damage.
Studded Gloves [ J75,000 ]
A pair of hard leather gloves that have been studded with pieces of metal. It is a good weapon for brawlers to have due to the increase in attacking power from the metal studs. Your are considered to be dual-wielding while using this weapon, giving you two attacks per standard action. This weapon does a base of 10HP in damage.
Brass Knuckles [ J150,000 ]
A very common use of weapons by amateur fighters and thugs, but still get the job done. Your are considered to be dual-wielding while using this weapon, giving you two attacks per standard action. This weapon does a base of 15HP in damage.
Steel Knuckles [ J300,000 ]
A piece of metal that has ring holes were the user can insert their fingers and use the metal as a weapon. This sturdy fist weapon is powerful and can dish out some serious damage. Your are considered to be dual-wielding while using this weapon, giving you two attacks per standard action. This weapon does a base of 20HP in damage.
Spiked Knuckles [ J800,000 ]
A metal knuckle that has spikes protruding out. These one-inch spikes make the knuckles rather deadly. Your are considered to be dual-wielding while using this weapon, giving you two attacks per standard action. This weapon does a base of 25HP in damage.
Stun Glove [ J1,200,000 ]
A Hard glove with electrical circuts built into it. This glove with basically like a taiser...that of a glove. Gives off 50,000 volts. This weapon does a base of 15HP in damage and causes an opponent to lose one standard action on their next post. If they have no actions left, then they cannot use techniques, attack, or move. This effect must be recharged after successful use. This effect has a 5 post cooldown period.
Stun Glove V2 [ J1,800,000 ]
Like Vol. 1, but with a bit more juice. Produces 100,000 volts. This weapon does a base of 25HP in damage and causes an opponent to lose one standard action on their next post. If they have no actions left, then they cannot use techniques, attack, or move. This effect must be recharged after successful use. This effect has a 4 post cooldown period.
Wesson & Smith M&P45c Compact Handgun: [ J600,000 ]
A handgun made by Wesson & Smith. This compact model has only a four inch barrel, but fires .45c bullets, a very lethal caliber of bullet from handguns made by this maker. These bullets will go right into the body without a proper defense. If Endurance is at least 200, then the bullets can be blocked. Use of Nen abilities can also stop the bullets. Can fire one round per standard action. These bullets deal 40HP in damage each.
.45c Rounds [x40]: J300,000
Colt Python [ J2,000,000 ]
The Colt Python is a double action handgun chambered for the .357 Magnum cartridge, built on Colt's large I-frame. Pythons have a reputation for accuracy, smooth trigger pull, and a tight cylinder lock-up. Uses .357 bullets and can shoot up to 200 yards. If a person is shot by this baby, they will be on a train to pure agony. Can fire one shot per standard action. These bullets deal 70HP in damage each.
.357 Magnum Ammunition [x 20]:[ J300,000 ]
Ak-47 [ J2,000,000 ]
One of the most famed assault rifles on the planet. The Ak-47 fires 39mm rounds from a thirty-round magazine. is supposed to deter close-range use, but instead encourages it due to its lethal impact damage. It is powerful, relatively accurate, and the equivalent to the M16 rifle. The AK-47 has become an established favorite for militant countries and criminals. Can fire four shots per standard action. These bullets deal 20HP in damage each.
39mm Ammunition [x 60]: [ J400,000 ]
Double Barrel Shotgun [ J750,000 ]
From the wild west till' now, the double barrel shotgun is still in use. Look out for anyone using this for when hit, there will be a giant gaping hole in your chest and or limb loss is guaranteed. Can fire two shots per standard action. These shells deal 35HP in damage each.
Shell [x15 ]: [ J200,000 ]
Pump Action Shotgun [ J900,000 ]
The pump action shotgun you are going to less time reloading, more time pumping and more ammo stacked. With this, you will be delivering more holes to your targets. without reloading so often. Can fire up to six shots before you need to reload. Can fire one shot per standard action. These shells deal 45HP in damage each.
Shell [x15 ]: [ J200,000 ]
Job Contracts
Title: Stolen Item Retrieval
Level Requirement: 4
Description: An item has been stolen and its owner has decided to hire you to get it back for them. Go after the thieves at the location given to you by your employer. You will find them and the target item there. Once you bring it back, you'll receive payment.
Jenny Reward: J550 x words
SP Reward: 8SP
Level Requirement: 4
Description: An item has been stolen and its owner has decided to hire you to get it back for them. Go after the thieves at the location given to you by your employer. You will find them and the target item there. Once you bring it back, you'll receive payment.
Jenny Reward: J550 x words
SP Reward: 8SP