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Ashanti Ciravelux
Captain

PostPosted: Wed Aug 26, 2015 10:17 pm
The Setting of Our Gensokyo

Our Gensokyo is a world in which magic is commonplace, where nearly everyone is capable of soaring through the skies, and arguments are solved through a remarkably dangerous sport. When not being considered neighbors at best, humans are seen as food for our locals, while culture buzzes with various influences, the greatest one being of a Japanese nature. Things such as traditional gender roles are irrelevant, and everyone tends to wear rather bright colors to go with their often-strange hair colors. This place, often called the Eastern wonderland, is known as Gensokyo, or, literally, “Land of Illusions”.

Geographical Information

The region of Gensokyo was originally located within the Yatsugatake mountains, until it was divided from the world at large by the establishment of the Great Barrier.

Gensokyo is comprised of a valley about 200 sq. km. in area, the boundary fencing it in being a circle of a radius of 8 km. It is actually well-separated from the outside world without the Hakurei Border. On almost all sides, it is surrounded by large, rugged, mountains, with only one outlet about a kilometer wide in the southernmost part of the valley that allows the river that feeds the many streams and the great Misty Lake.

Overall, the majority of Gensokyo (roughly 70%) is covered by vast, ancient forests, with some trees being well over ten thousand years old. Due to the great reverence for nature that most creatures in Gensokyo possess, as well as the great concentration of magic in the region that helps with re-growing the trees that are cut down, the forests are largely unaltered from how they were when Gensokyo was first created. Areas not covered in these thick forests include the Misty Lake and a small area around it, the locations of such areas like the Human Village and the Hakurei Shrine, the Bamboo Forest of the Lost (which, while also forest, is of a completely different kind), and the mountains that are contained within the Hakurei Border, including the great Youkai Mountain that resides on the northern end of Gensokyo. There are occasional clearings in these forests ranging in size from about half a square kilometer to roughly two square kilometers in size, as well. The mountains of Gensokyo are capped with snow year-round, though the snow recedes considerably in the warmer months, allowing the river and its tributaries to swell to almost twice their size. The Misty Lake, Gensokyo’s largest body of water located in the western half of the land, makes up about 7% of Gensokyo’s total area, and contains perfectly fresh water suitable for drinking or whatever other purpose one might need it for. The Bamboo Forest of the Lost, in northeastern Gensokyo, makes up about 8% of Gensokyo’s landmass, and is, just as one may expect, a vast forest of bamboo, so thick that it proves disorienting to anyone but the most seasoned of explorers. The Hakurei Shrine is located near the southern end of Gensokyo, near the river and the boundary, and also very close to the large geyser that erupted from the ground and allowed passage deep underground.

There are said to be other places that are located within the boundaries of Gensokyo, such as the Sanzu River and what lies beyond, and the Netherworld, but these are places that are impossible to locate on a map of Gensokyo, due to being impossible to reach by conventional means.

The climate of Gensokyo is standard for southern Japan, a temperate climate with hot, rainy summers and cold, normally clear, winters. An average summer in Gensokyo rarely exceeds 33° C (91.4° F), though there are said to be records of summers reaching over 40° C (104° F). While afternoon thunderstorms are not a daily spectacle, they do tend to happen after exceptionally hot days. Summer nights in Gensokyo are oftentimes clear and perfect for stargazing if one can bear the insects and the chance of being attacked by a roving nocturnal youkai. On the other hand, winters in Gensokyo, while snow often falls on the mountaintops, a snowfall in the rest of Gensokyo is normally something that rarely happens more than three or four times during the season. However, when snow falls, it normally accumulates several inches and remains present on the ground for a couple weeks, perhaps with smaller snowfalls during the period. These winters, at their coldest, can reach as low temperatures as -10° C (14° F), though there are said to have been colder winters. Unlike the beautiful summer nights, winter nights in Gensokyo are often cloudy, though clouds can easily be dispelled by the right youkai, and this will often be the case when there are particular astronomical events going on, such as a meteor shower or a lunar eclipse.


Culture, Language and Clothing

As should be obvious, the culture of Gensokyo is largely based off 19th century Japan. This can be seen in a number of things; the language, the mannerisms, and the clothing. Gensokyo's primary language is Japanese, more specifically, Early Modern Japanese ( Used during the "Edo" period, which is between ~17th century and mid-19th century ). This means it is a bit more respectful when it comes to speech patterns. Although this is the primary language, it is far from the only. Some other notable examples being Chinese and English, as well as other languages like Makaian, the language of the demons, or various Youkai languages. Beings that Gensokyo is mostly untouched by the ever changing outside world, it is of no surprise that it follows the same clothing patterns as 19th century Japan, usually based off kimonos or something similar. Youkai, however, seem to have more distinct clothing to suit their nature a bit better, perhaps allowing for a bit more mobility.
 
PostPosted: Wed Aug 26, 2015 10:19 pm
Power Rating Chart Details

This post offers a generalized, comparative notion of power levels between characters, as judged by examination of their intrinsic powers and all-round capability. It provides a way to qualitatively evaluate the rough levels of power between various characters without need for endless debate.

Characters are assigned a position on this chart based on examination of their general and specific levels of power, the scope(s) of such, and through evaluation of the potential inherent in their power(s). Such a rating, once given, will be stated in terms of a white-light spectrum, ranging from violet (at the top end) to red (at the bottom end). It should be noted that:

o All characters will have a rating under this chart - it is generally assigned at the final stage of character creation or application acceptance. You are free to discuss this with me prior to having your character listed here.

o The chart represents the full range of power; thus it is by definition impossible for any character to exceed the chart in either direction.


Thus, this chart provides a guideline for inter-character conflict, by way of establishing roughly which characters should have an upper-hand in a given conflict. It is not, however, an absolute rule, and should only be considered a starting point for such comparisons, in addition to the below caveats:

1. This chart does NOT account for skill. It is solely a consideration of a character’s level of aggregate power as derived from all their abilities. By using proper tactics, weaker characters can possibly hold their own against significantly more powerful opponents in most cases. Players are expected to use their own judgement and real-time evaluation of ongoing RP to determine these sorts of interactions.

2. This chart only measures near-peak power output under ideal conditions. It represents a theoretical scenario in which a character is ideally suited to utilize their abilities, whilst not being under any undue pressure. As such, it could be considered to represent a well-rested, healthy version of the character at around ~80% of peak power.

Characters may temporarily exceed the amount of power they are rated for under this chart. This is done to preserve the dramatic flow of the role play, and would represent an all-or-nothing attempt by the character in question. As this chart measures ideal conditions, characters that have been involved in multiple battles or are otherwise fatigued or weakened would be unable to reach the exact level of power they are rated for under this chart.


The Actual Chart

Cosmic Powers - Violet
Defining the very top of the scale, these characters would individually boast greater powers than any others. Unless greatly outnumbered, they should easily overpower all but other cosmic powers, although sufficiently skilled great powers would be able to hold their own as well. These characters include:

● Yukari Yakumo

Great Powers - Indigo
Individuals of vast power and great ability, they represent the final stage in the evolution of powers for many. Capable of great feats and dealing effectively with multiple opponents, only the most talented or skilled of ordinary powers could hope to match them. These characters include:

● Shikieiki Yamaxanadu ● Ran Yakumo ● Watasuki no Toyohime
● Iku Nagae
Special Category - Deep Blue
This is a special classification for individuals whose specific powers might put them above the ordinary powers, but below the greater powers, for various reasons. Their actual abilities might vary significantly, as might their capability in combat, outside of the use of the key power that grants them this classification. These characters include:

● Reimu Hakurei ● Watasuki no Yorihime ● Shingyoku
● Rin Satsuki ● Yuyuko Saigyouji ● Flandre Scarlet

True Immortals - No Color
These individuals possess total immortality, to the point where they can instantly or near-instantly recover from death. This allows them to engage more powerful opponents in battles of attrition, even though they themselves may not be as powerful. These characters include:

● Kaguya Houraisan ● Eirin Yagokoro ● Fujiwara No Mokou

Ordinary Powers
These represent the typical levels of power that might be encountered amongst those with supernatural abilities. It is the most wide ranging of the classifications, as it includes a broad spectrum of power, from relatively weak, to fairly powerful. Needless to say, that within this category, skill will often be more important than power.

Upper Tier - Blue
This represents the uppermost tier of ordinary supernatural abilities. Characters under this classification can be assumed to be significantly powerful, to the point of having an edge against most opponents. If sufficiently skilled, they should be able to stand against more highly classified characters, at least for a while. These characters include:

● Remilia Scarlet ● Kasen Ibara ● Suika Ibuki
● Mamizou Futatsuiwa ● Marisa Kirisame ● Mima
● Yuuka Kazami ● Utsuho Reiuji ● Tenshi Hinanawi
● Byakuren Hijiri ● Toyosatomimi no Miko ● Seiga Kaku
● Aya Shaemimaru ● Sakuya Izayoi ● Yumemi Okazaki
● Yumeko ● Satori Komeiji ● Koishi Komeiji
● Nue Houjuu ● Kanako Yasaka ● Suwako Moriya
● Konngara ● Gengetsu ● Hata no Kokoro
● Chiyuri Kitashirakawa ● Hatate Himekaidou
● Seija Kijin ● Patchouli Knowledge

Middle Tier - Green
The middle of the bell curve. This would be where the average individual with supernatural power ends up once they have developed their abilities somewhat, and it would be increasingly difficult to move beyond this point unless one has either some rare talent or special ability. Individuals classified here have at least some fighting chance against any of the ordinary powers. These characters include:

● Komachi Onozuka ● Yatsuhashi Tsukumo ● Reisen Udongein Inaba
● Alice Margatroid ● Mononobe no Futo ● Shou Toramaru
● Keine Kamishirasawa ● Yoshika Miyako ● Kogasa Tatara
● Lunasa Prismriver ● Merlin Prismriver ● Lyrica Prismriver
● Momiji Inubashiri ● Rin Kaenbyou ● Minamitsu Murasa
● Yuki ● Hong Meiling ● Shinmyoumaru Sukuna
● Koakuma ● Chen ● Soga no Tojiko ● Nitori Kawashiro
● Meira ● Shizuha Aki ● Mai
● Sanae Kochiya ● Ichirin Kumoi ● Benben Tsukumo
● Raiko Horikawa ● Tewi Inaba ● Cirno
● Letty Whiterock ● Yuugi Hoshiguma

Low Tier - Yellow
The lower end of the ordinary powers. These characters would either have abilities limited in scope or power, or have not yet fully developed their powers, and such are similarly limited in what they could accomplish. However, with sufficient skill, they could still stand against more powerful ordinary powers. These characters include:

● Parsee Mizuhashi ● Yamame Kurodani ● Mystia Lorelei
● Nazrin ● Rumia ● Kyouko Kasodani ● Medicine Melancholy
● Kisume

Lesser Powers
These represent the lower levels of power, which typically includes ordinary people, and those who have only begun to develop spiritual or magical abilities. Very young Youkai, as well as most Fairies, will be found under this classification, as would most humans.

Minor Powers - Orange
Those with some level of innate power are classified here, although they would either be really young, or have heavily limited or restricted powers. They would still, however, be a significant threat to ordinary people. These characters include:

● Wakasagihime ● Wriggle Nightbug ● Sekibanki
● Kagerou Imaizumi ● Lily White ● Daiyousei
● Reisen (other one)

Normal People - Red
Those without innate power, or who have powers without any combat applicability, are listed here. However, by using certain items, or borrowing abilities from more powerful individuals in some manner, they may be capable of fighting against more powerful characters. These characters include:

● Rinnosuke Morichika ● Ruukoto ● Hieda no Akyu
● Kosuzu Motoori ● Rika ● Renko Usami(?) ● Maribel Han(?)

_____________________________________________________

As the purpose of this chart is to provide a rough guideline for combat role playing, it can be used as a reference point in order to gain an understanding of how difficult an encounter might be. To do so, the general procedure would be to look up one's own character, either by classification or color, and then compare that to the same information for your opponent. Of course, the specifics of any possible conflict may vary, but assuming that both characters are in no way impeded in the use of their abilities, the chart should provide a fair guideline to work from.

As a rule of thumb, when working by classification:

● If you are in the same general classification as your opponent (greater, ordinary, or lesser power), you should be able to fight them more or less fairly.
● If you are a classification above your opponent, (i.e. a greater power fighting an ordinary power), you would have a significant advantage, and they are likely to lose if they try to confront you directly.
● If you are two classifications above your opponent, then you are effectively guaranteed victory, as the only possible combination that would allow for this is a greater power fighting against a lesser power.

And when working by sub-classification or colour:

● If you are in the same sub classification, it would be a fair fight.
● If you are a sub-classification above, then you would have a noteworthy advantage.
● The difficulty of an encounter increases immensely when there are more than three subcategories between opponents.
● Special rules:
○ Great Powers fighting Cosmic Powers are considered to be at the same disadvantage as Ordinary Powers fighting against Greater Powers.
○ When crossing categories, (i.e. orange vs yellow), the lower subcategory is assumed to be at an additional disadvantage, equivalent to being at least one additional colour-rank away.
○ Greater Powers can be considered to be at +2 subcategories relative to ordinary powers.

 

Ashanti Ciravelux
Captain


Ashanti Ciravelux
Captain

PostPosted: Wed Aug 26, 2015 10:21 pm
Abilities Overview

Abilities are often one of the things that sets individuals apart, giving everyone a distinctive flair and helping to contribute to their unique identity. Most characters end up with one or two abilities that are in many cases unique to them, and these are certainly one of the things that make them recognizable, and often memorable -- one would be hard pressed to forget of powers such as Yukari Yakumo's manipulation of Boundaries or Sakuya Izayoi's ability to stop time.

Classifying abilities, however, is not necessarily as simple or straightforward as assigning each character something that they control, nor is it a simple case of everyone doing "magic", just in slightly different ways from each other. Several different things could classify as an "ability" - ranging from something as simple as great skill with a sword, to something as complex as bending reality to one's whims.

The most notable distinction to be made, is between natural and supernatural abilities. The former would be things such as martial arts, swordsmanship, basket weaving, etc, while the latter covers all abilities that can be said to be "magical" in nature (including Magic itself as a unique power). Finally, abilities intrinsically linked to a concept are considered to be in their own category entirely.

There is also a special category for abilities which are "intrinsic" in nature - these cover "attributes" (such as many youkai having enhanced physical capabilities), and "passive" abilities (like Hourai's immortality).

There may, in some cases, be a degree of overlap between these categories (As an example, most conceptual youkai only have a single, intrinsic ability, namely: Having the conceptual ability: "Manipulation of ") but for simplicity's sake, we only consider the power-as-expressed for categorization purposes.


Types of Abilities

Skills
"Skills" are essentially the results of training, as most commonly seen. These are potentially the most common "powers" that people may have, as anyone can, in theory, begin practicing just about anything and develop a greater degree of proficiency in whatever they may be practicing. In theory, the list of possible skill is non-exhaustive, as just about anything can be practiced to the point of being considered a "skill".

Note that skills do not encompass things such as "magic" -- this section mostly pertains to things such as swordsmanship, dexterity and perhaps, gun-slinging. Skills in general are "learned" after some practice or study, with the degree of mastery rising in proportion to the time spent on it.


Examples: Youmu's Swordsmanship / Alice's Incredible Dexterity

Intrinsic Abilities
Intrinsic abilities, as a category, encompass those powers or perks that characters have purely as a result of who/what they are. They can range from being rather mundane, to incredibly powerful, and in general terms, cannot be gained through training or study, although it may be possible to gain them via certain means, such as having them bestowed by a higher power, or fundamentally altering one's basic nature. As a result, these abilities are less likely to belong to individuals, and more likely to belong to entire categories of beings (for instance, all Vampires have greatly enhanced strength and speed, purely by virtue of being vampires), although exceptions do exist (such as Reimu having the ability to "float" - which is the result of her position's link with the great barrier).

For example: A Hourai Elixer drinker's immortality / Yuugi's Strength


Supernatural Abilities
The basis for all supernatural abilities could be said to be "magic", and indeed, supernatural abilities are all magical or spiritual in nature. Like the comparatively simpler skills, it is possible to gain and develop these types of abilities through training, study, and cultivation, but the process is often far longer and more difficult - a few decades of study can make one a master of martial arts, but it could take a lifetime to develop, let alone master, a supernatural power, unless one has a natural predisposition towards it (like almost all Youkai), or some special talent (like many human magicians).

For example: Reimu's Onmyoudo / Mokou's control of fire


Partial Conceptual Abilities
In certain rare cases, supernatural powers tend to overlap with, or at least function much like, conceptual abilities. These powers, and those that possess them, could be said to have a certain "affinity" for the given concept they affect, or are in some other way linked to it. As a rule of thumb, though, it is incredibly difficult to develop such a power, and it almost always relies on a delicate balance of intrinsic nature and natural talent, although incredibly gifted and experienced magicians may be able to, at least temporarily, achieve such powers via certain spells.

For example: Utsuho's Manipulation of Nuclear Fusion and Fission / Remilia's Ability to affect Fate


Conceptual Abilities
The pinnacle of supernatural power - to the point where they can no longer be said to be "supernatural abilities" at all. Whereas supernatural powers are rooted in magical knowledge or spiritual attainment, conceptual powers operate on/via the concepts themselves. They cannot be acquired through training or study, and cannot be "developed" as such (although one's understanding of their own power and its uses can grow with time) - as a rule, the only way to gain such a power is to be born with it, although in rare cases, sufficiently powerful individuals or forces may be able to grant such power to individuals.

For example: Yukari's Manipulation of Boundaries / Nue's Manipulation of the Unknown
 
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