
The village was abandoned long ago, though the reasons why are not immediately clear. Still, if you stand and listen for a moment, the faint breeze that rustles the trees surrounding empty structures sometimes seems to carry a whispered word or to catch like the in-drawn breath of someone startled out of sleep.
There is no mistaking the fact that, once, the village streets were full of life. A few paces ahead of you is a hoofprint, no doubt left in mud and dried when then sun returned after a storm. Bits of cloth still flutter in a few windows, reminders of what might have been in the past. To the left, an overturned cart, the contents it might have carried long since lost or stolen or rotted away. There was life here, but now your steps are the only ones that mark your progress.
- Find your way out of the village!
- You can only complete this event once. If you fail, try again tomorrow!
After some time in the village, it seems no matter where you turn, you always end up back at the center of town. Once you grow frustrated enough you realize that the buildings surround you in more of a circle than you have realized before. Between each set of buildings is a gate of some sort. Some are missing latches but the hinges look weak. Others show signs of rot and might be easy to kick down. They lay between the buildings at even intervals, each one offers a chance at freedom, but only one will put you on the correct path. Choose carefully. Theres no telling what will happen if you make a hasty pick.
Village Ruins
In order to get out of the village, you must pic the right path. Roll 1d8 and have your character react accordingly to where each path leads. You can only attempt to leave the village 3 times before you fail. You can come back and try again tomorrow.
** Each wrong path simply returns you back to the center of the village. **
- Path 1: It is cold down this path. You suddenly feel as if you are in the midst of an icy snowstorm, though there is no snow or ice to be seen.
- Path 2: It is hot down this path. You feel as though you are traipsing through the most sweltering of jungles, humid and sticky and vastly uncomfortable.
- Path 3: It is arid down this path. You are close! Instead of going down another path, this path leads directly to Path 4 (see below, do not roll dice and just move to the path 4 prompt)
- Path 4: This path leads you back to the main event grounds! You have found the exit, congrats!
- Path 5: It is sad down this path. it just feels like normal temperatures, but for some reason you get oddly depressed...
- Path 6: It is quiet down this path. You feel ill at ease, anxious, as though something terrible is going to happen.
- Path 7: It is loud down this path. You can hardly hear a thing over the cacophony of noise, but at least it sounds pleasant.
- Path 8: It is happy down this path. Again, you cant see anything, but you feel strangely at ease with yourself and you remember some good memories.

