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Demon soul catcher
Vice Captain

Distinct Lunatic

PostPosted: Sun Jan 26, 2014 5:02 pm


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PostPosted: Sat Feb 01, 2014 11:09 am


Dracus – huge dragon-like Monsters with snake-like skin and eyes. Skin is usually black or green but can also be brown, grey, white, red, or sand colored depending on their environment. Eyes are always red except with white-skinned ones. Tail ends in spikes that secrete extremely deadly venom. Stubby legs and wings as large and long as its body suggest it is best suited to the skies. Best avoided if possible. Nocturnal but if woken will attack instead of flee. Very rarely bother Humans unless disturbed by one. Avoid unless you want to die. Note: They hate the cold! Ice Elementals might work against them.

Caneus – large Monster that is a cross between a wolf and a saber-tooth tiger with thick fur and cat-like eyes. Fur comes in many patters – most common being stripes, spots and rosettes – and many colors. Most common colors are tawny, fawn, black, copper, and grey. Dappled ones extremely rare. Canines of a saber-tooth tiger make it very dangerous as well as sharp, hook-like claws. Mainly nocturnal and very territorial. Females extremely protective of cubs. Normally seen in pairs and very common. Often attack Humans. Eyes are usually amber or green but can be blue. Hard to kill. Note: May need a good doctor after tangling with one.

Rippers – look like horribly mutated Humans with grey, sagging skin and large, black eyes. Slits serve as a nose. Teeth are pointed and shark-like. Claws that are razor sharp instead of fingers are used for slicing its prey. Can cut right through a Human with one swing of its claws. Walks on all fours, sometimes even hops along. Favorite prey is Humans so common to find a pack stalking and sulking around settlements. Hard to deal with but hate light of any kind. Only come out of their underground dens at night but never sleep. Unable to cut through metal so use a sword to kill them. Guns are useless. Must be beheaded. Note: Light actually burns them! Won’t kill them though.

Lurers – appearance is unknown but many believe them to be partially Human. Commonly encountered in thick woods so threat is low since Humans avoid woods at all costs. Able to imitate Human speech to lure its prey to it. I’ve seen one only once. Does look Human but skin is made of bark and hair is made of leaves so it blends in with the trees until it attacks. Uses long fingers that look like twigs to grasp its prey as it sucks out their insides through the prey’s mouth with a terrible kiss. Almost killed my Master though he died later from the poison from the Monster’s kiss and internal bleeding. Prey never feels a bit of pain, only pure pleasure while it feeds. Best for Hunters to avoid woods where they lurk and earplugs are a must if you can’t. Only prey on Humans. Cut roots and burn to kill because they’re like trees. Note: Only prey on men because Lurers are like the ancient Greek Sirens and are all female!

Necromites – cross between a spider and scorpion. Always black with purple markings. Size of a large dog but can be even bigger than that and are common. Live in abandoned buildings in the areas where Humans no longer live. Venom can be shot from tail in a silk-like thread or as liquid. If venom touches skin it will rot quickly. Extremely painful and slow way to die. Best to wear a lot of protective gear when hunting because venom corrodes clothes. Fangs are like needles and pierce anything so avoid them at all costs. Hunt them only with a partner to watch your back. Note: Make sure partner is fast, agile, not arrogant, and not afraid of spiders or scorpions!

Elementals – has no form. Commonly referred to as wisps. A Hunter’s best weapon if you know how to control and use them which pretty much none know. Water, Fire, Wind, and Earth are the four I use the most. Effective against Lurers, Dracus, Blazers, Skeletors, Pyren, and Hellhounds. Ice, Light, and Dark are also useful. Light works especially well against Rippers, burns them quite badly. Dark works against Necromites because they rely on their five spider eyes but it also works against you. Ice soothes burns, eases the pain of a person dying from Necromite venom, and brings pleasure to Human children and the offspring of some Monsters if used to create snow. Note: Water = soaked, Fire = burns, Wind = very bad hair day, Earth = covered in dust, dirt, mud, or sand.

Blazers – literally a living ball of fire with a face. Easy to get rid of. Very destructive. Helpful at times when they burn down entire woods in their wandering. Kids love them for their cartoonish faces and many colors. Come in almost every color. Interesting to watch. Dracus eat them as fodder for their flames. The color of the Blazer determines the color of the Dracus’s flames. How they burn and how they are alive is unknown. Usually appear before and after Hellhound attacks but why is unknown as well. One of the many mysteries from the realm one the other side of the Rifts. Note: Keep your distance! Smoke from certain colors is poisonous. Don’t touch unless you like getting burned!

Skeletors – possessed skeletons of animals, Monsters, Humans, and sometimes made of bones of two or more species. Common in all areas and hard to exterminate. Can be made up of bones of Humans and Monsters, Humans and animals, or Monsters and animals. Act like the completely fictional Zombie that Humans created would. Impossible to avoid running into one but easy to avoid their attention. Move slowly and quietly to avoid. Loud noises and fast movements alert them and they are fast when after food. Eats the flesh of whatever it can catch. If bitten by one seek a doctor before bite starts to fester. When they smell blood or living flesh they go into a frenzy. Note: Humph, Humans and Hunters call them Zombies. What a disgrace of a race!

Pyren – horse-like Monsters with black eyes, sharp teeth, and coarse fur and hair. Colors range from black to cream. Sometimes have splotches like a cow. Eat meat instead of grass or hay. Some can snort fire. Faster than the horses Humans breed and ride. Easy to tame and perfect for hauling heavy loads once you manage to do so. To tame bring Monster flesh as a distraction while you try to get close to them. Note: Scavengers but only because they are terrible hunters. They are the favorite prey of Caneus.

Nightmare - It survives and lives off the energy from its prey. Lurking in the darkest shadows and caves lies mass of darkness that blends into the darkness. With no true form it shifts and project an image of what its prey fears, which makes everyone see it different. With magic users its main target, it drains the manna or stamina first before draining the health. Light keeps it at bay, but it doesn't stop its spell from hitting its victim. The dark mass will have to be surrounded with fire to prevent it from escaping as it runs when the prey starts to fight back, but it will often follow and try again and again. Fire and ice work best against it, but it will take damage from all attacks save dark.

Howler - Moves on all fours but will stand on its back legs when it gets aggressive. With a thick muscular neck it projects a high pitch sound that it uses to stun its prey allowing it to move in and kill it. Moves slow and is usually in a small group of two to four. Claws stick out from its front paws and has a body that is closer to a canine, despite the leathery skin rather than fur that cloaks its body. If behind or off to the side of the beast, then the impact of the sound will be lessen.

Baroque - A rather large beast that stays tucked away in the deep forest. Being a herbivore gives it a more gentle nature, however stay back as it is the size of a small house and still will attack if provoked. When it is at ease, the skin will be an array of beautiful colors and patterns. When it feels threaten, they make a noise that warns others and draws in other smaller creatures that defend it. Their coloration on their skin will change and it will blend into the background as it attacks with a long tail and claws.  

Kalima Nightmore
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