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Arcine
Captain

Beloved Sex Symbol

PostPosted: Thu Oct 10, 2013 3:39 am


C A E L U M


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-------Five times it would happen that I would be apart and then not in Caelum. Once, there I was, systematic to dream and therefore dream more and buried I was in thoughts for the throne. Second, I would be led to believe there was paradise and far it was from any escape to I could muster. It was not long I would call myself unique from who were still dreamers. Here I was and all that was. Thirdly, I called on Caelum when I found myself desperate. There were times I felt out of synch, incapable of a balance, but never was there a moment like this. Fourth, I would had all the thanks in the world. I had it all and finally with all this time I would come to know it. And then, finally, I was very much a part of Caelum and ready I was to fall deep and forever into it. And then I woke up to dream all over again.

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-------Six factions, they were lands with enough between them to say there was coexisting that marked the setting. However, it was with one moment that loyalty between the realms were tested.

-------It had begun in an instant, the world of six factions had stopped even its greatest routines for a moment, in which brought onto all with a conscience was a mass vision soon to be called "the silence." It was not to be taken lightly when all eyes had seven silhouettes embellished in light marking a throne, and then highest and most centered, a figure wearing a crown. To be a part of the throne meant to be a god, and amongst six of them, was an obvious leader. Each being had seen his, herself, or itself somewhere in the royal court whether it was on the throne or in the lower six placements. This was an event only possibly explained by the gods who were willing now to see the kind of acts the land of factions could and would do with the greatest of all incentives provided. Knowing was bestowed onto the people, and it was understood that it was west, into and past the unknown lands of monster terrain if one could reach sovereign.

-------The vision would did not die to be forgotten then. Rather, it would be the only content of the people's dreams each and every night, teasing at the place that held the inner most thoughts. It was only those who had declared their lives truly alleviated from desire of pursuing a place in the throne that the dream would slip into distant memory and rare was the occasion. For others, who well off knew that to quest for Sovereign is to make a changed person, pursuing a place in the throne had become all as it was their very intent to be more than what they were. Alliances were made with a mind to consume the whole throne. Faction became weary of other faction and war was erupted. If the west would not cut short even the greatest warrior's chances, tension within and between the factions could.

-------Journeying west meant strain to the mind as much as the body. At first there were the beasts and even greater fiends would come to be met as travelers and even military moved further and further away from the Armatan border. Many had forgotten it was not just the people who had seen the vision. Armies were cracked and easily, bodies had become much that was distinguishing of the terrain. And then there was the dimensional shift marking the closing gap between the western land and the gate to Caelum. There was de ja vu, instances from Caelum as present as they were back in the land of factions. Replicated structures reminded people of home. Few wondered if they had circled all the way back and were in fact close to a familiar bed. Creatures spoke. Floors wavered to gentle footstep. Raindrops stilled. The paradoxes became stranger, even frightening and were warning of the worse to come.

-------Those who were most mighty enough to find themselves standing in front of that grand gate of Caelum and proceeded through might have thought they were winners amongst men. They would stand corrected as after passing through the gate, they would discover they were not alone.

-------Civilized enough even from their journey through the monster lands, the people formed a neutral zone. It was an attempt to live with even their competition and whilst in it, organize planned battles. In ways, this was an act of procrastination and too many had become comfortable in Caelum. For others and especially faction armies, it was impossible to commit to the idea of sharing space with those who would eventually have to be cut down and just as many people, if not more than those in the neutral zone made camp elsewhere.

-------Real change would come three years after the vision, when Caelum's gates had sealed from the outside. No one could enter and those who left would have to come to terms with losing their chance at the throne forever. From then on, Caelum was an arena and in that arena, the throne would only be unlocked when the last seven out of the now known number of inhabitants was dead or never to lay a footstep in Caelum again.

-------In the meanwhile, the gods were proud.

Welcome to Caelum.


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Caelum is a part II to the badass rp Sovereign. Sovereign began in Barton Town forums, but then was put into a guild. It is still available to role-play in.
PostPosted: Sat Oct 19, 2013 1:35 am


F A C T I O N S


AES

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The steam powered faction, Aes, is infamously the home of massive machinery, weaponry, air ships and goliaths - giants and one man armies amongst their machine counterparts. Civilians of Aes are known to sport Victorian fashions. Although similar with Novum Fulgar with high technological advancements being their strength, Aes differs with more open land and spread out towns and therefore has become more residential.

ARMATUS

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Armatus is the most rural of the factions, cherished for its earth and agriculture and therefore has trading influence like no other. Most animal life is present here. Physical strength is an overwhelming characteristic in Armatan residents through magic works and development of combat skills. The value of early traditions is often the practice within Armatan communities.

ATER NOX

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Ater Nox is massive island not too far from the main land, characterized by gothic structures and a constant looming mist and is as intimidating during the day as it is at night. The main practice on this island is dark magic, which suspicions from the other factions build on. Often, impossibilities seem to be conjured up here. Rouge pirates are known to drift from Ater Nox.

LUCIDUS MAGUS

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Lucidus Magus is an lush island suspended in the air, only held in place by the enormous chains that ground the island from thousands of feet below. Transportation by airship from Aes is possible or glass elevators that carry down to Novum Fulgar. Although, remaining the most peaceful of the factions, Lucidus Magus is a threat as it is famous for healing practices and aerial advantage.

NOVUM FULGUR

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From afar, this metropolis can be spotted by its neon glow as almost everything here is linked in one way or another by surging electricity. Persons of all kinds cross thousands of miles for Novum Fulgar's cyborg enhancements and goods. Society often finds itself enveloped in the virtual world here. Novum Fulgar acts as one of the most threatening factions as new developments are unsettling and eccentric procedures are countlessly performed.

THESAURUM OPPIDUM

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Thesaurum Oppidum is as long vertically as it is horizontally. It was a melting pot of the other five factions, but has since then become its own individual faction. Multiples of districts have become overrun by gangs and quests for power. Harsh distinguishings between the rich and the struggling poor are made all the time. Most of the trading between the factions is performed here. You will never know what the person next to you is capable of in Thesaurum Oppidum.

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LAND IN THE WEST

Composed of beasts and other creatures that make living in this area discouraging.

- - - - - - - - -

C A E L U M


This place was contoured by your dreams. You have been here in spirit before and each night when you see that throne of light, you make out more and more. Now you are here. This paradoxical land is real to the touch.





Caelum is a part II to the badass rp Sovereign. Sovereign began in Barton Town forums, but then was put into a guild. It is still available to role-play in.

Arcine
Captain

Beloved Sex Symbol


Arcine
Captain

Beloved Sex Symbol

PostPosted: Sat Oct 19, 2013 1:36 am


R U L E S


No God-moding.
Don't be stupid.
Use full sentences and spelled out words.
Attempts at good grammar are favored.
Don't advertise.
No photographs as character pics.
This rp is really chill, so be chill.
Grammar nazis are not cool. Grab a life.
Refrain from bedazzling your posts. That s**t makes me dizzy.
Cursing is okay if you can handle it.
Try to work with whoever the person your role playing with serves you.
You know what? Try to be surprising while your at it.
Have so much freaking fun. I mean it.
Be cool.


B L A C K L I S T




Caelum is a part II to the badass rp Sovereign. Sovereign began in Barton Town forums, but then was put into a guild. It is still available to role-play in.
PostPosted: Sat Oct 19, 2013 1:37 am


C H A R A C T E R S




([imgleft]Pic Url in size 150x350[/imgleft])[IMGleft]http://i40.tinypic.com/1zmm5hz.png[/IMGleft]

▶ [size=13](Username)[/size]

▶ [size=18](Name)[/size]

▶ [size=13](Visual description including height, age, and blah..)[/size]

▶ [size=13](Bio that includes why your character is in Caelum, if they are actually after the crown or a place in the monarch's court, or etc. Include which faction is of greatest influence to your character's history.)[/size]

▶ [size=13](Personality)[/size]

▶ [size=13](Trade and fighting style)[/size]



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Arcine

Aiden Hymns

Since the vision, Aiden has now turned twenty-two. She stands at a height of five foot and five inches, yet slender legs can give the illusion of much more length to her height. Consistently wearing loose and dark androgynous clothing, much of the young woman's average proportions and now increased build from the journey are lost underneath. Under the right light, Aiden's irises are as red as can be, a rare Ater Noxan trait, while black lashes rim the shape of her large eyes.

Although never the mention, Aiden's Ater Noxan origins involved being daughter to separated parents of simple wealth and the elder sister of a special needs child, a moody girl yet to learn to speak with temper tantrums that came to no end. Jealousy ran between the two daughters who were in the care of their mother, and each had made the situation worse as she competed for her mother's attention. While the youngest screamed and smiled and giggled and bite and used a strong hand to take her mother's and pull her someplace else where Aiden was not, Aiden looked for ways to keep her mother still. Her one tecnique had become finding reasons for argument and in turn, hoped some sort of upset or angry emotion would move her mother to show more feeling towards her eldest. Only so much of Aiden's ambushes were put up with and soon it was obvious even the mother was looking for reasons to leave to room with youngest holding her hand too.

Where she shined was in magic and when Aiden's father, a moderately misguided man lost to his own genius, had discovered this, he made the girl who happily packed up her things make the move to Thesaurum Oppidum. There, Aiden learned Noxan practices at the side of her father who seemed he wanted to inject all the information he could from his genius head into the twelve-year old.

Trying to keep a mind to his own childhood, Aiden's father gave his daughter trusting freedom and in return, expected his daughter to understand he would be gone some nights with a beer in his hand. Soon he'd regret this as the girl too would take a leave for days at a time and would return with little effort behind her excuses, which she would mention passively on the way to her room. She was leading into a new chapter in her life and the one behind her, where her father, mother, and sister were meant little to Aiden, a teenager at the time. A man who put his foot down on any decision that he made, Aiden's father told his teenage daughter she'd be going back home with her mother. Having left her boxes for her father to mail to Ater Nox, Aiden equipped with two suitcases was off after spitting some cold comment.

In Ater Nox, Aiden's mother had received boxes of Aiden's old Noxan garb.

Aiden had not left to return to Ater Nox, but to go to her new apartment provided by her new job. She was now in an Armatan company of weapon's dealers trained in Armatan power magic and fight. Employees were young, with nowhere else to go to desriable, and still developing their beliefs. They were often commissioned by a paranoid Aesian faction leader and were to cut down and deal efficiently, often stealing plans and items from faction military weapons creators. Aiden did well in this.

And then there was "the silence," that moment in which that beautiful vision came into her life and her next job had called in: steal the court. Employees and company leaders now made their march west and Aiden taking advantage the opening window, slipped away. She'd have that seat in the court because it seemed just right, but not with the company. They would be a problem to solve later.

On top of everything, Aiden is aggressive enough not to be walked over. She will look people in their eyes before they can. Although sometimes dominated by a quiet side and an unwavering muted look on her face, with enough energy, Aiden can attract a small audience, often collecting first impressions of a humorous, friendly, and alive personality. This is especially true when she is intoxicated. She is not trusting of others and often waits for someone's mistakes. Aiden puts high value on her alone time. It is usual that Aiden becomes concerned with how people choose to say things and interrogates them lightly to make sure she understands a hundred-percent what is being said. Although the look on her face can say different, Aiden is almost never serious and seems indifferent towards just about everything except the throne. This is seen in her sarcastic language.


She was a weapons dealer, but now it makes zero sense to be helping anyone else get more powerful. She knows Armatan power magic and fight and various Noxan magic practices, some of which have been invented by her father.

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Digital Obsession

Jai (Pronounced Zhy)

He is 5'5" and is currently 29. His eyes are as red as his hair, and he is of a muscular build.

Jai's history can only be described in a series of short stories, which are all governed by one thing. Emotions. One emotion for each story. Now sit back, and read on about the...thing...called Jai.

Bliss. Being born into the world meant you didn't have to care about a thing. You didn't know anything until after you were birthed, and even then, you didn't know anything. Like every normal child, Jai would cry uncontrollably, piss and s**t himself randomly, and generally cause as much trouble as other newborns did. In this state, Jai knew only bliss. His life seemed normal, and it looked as if he would be just another person in the community of Ater Nox. In this, he knew bliss.

Apprehension. When you were old enough to walk and form coherent sentences, were you not enticed by anything and everything that you didn't already know about? You would want to eat everything that you had not yet tasted, and you would want to scream the words you saw the giants say. However, as is normal with humans, Jai was not too sure about everything he did. He approached it curiously, but always taking it slow, being sure to be cautious. In this, he learned about apprehensiveness.

Joy. Once you could walk and talk to a point that you had friends, and could play on your own, you would experience joy, am I right? Joy. Something that is loosely interpretated by each and every human being, and every other being for that matter, and is just as loosely sought after. Joy is an emotion stronger than hatred, when used correctly, though it seemed Jai would not learn. He had a hard time getting friends, due to his family's status. They were a poor people, never being able to get anywhere in life. They, of course, kept their house, so they were happy together, but that was it. Therefore, Joy was lost on this young man in every form other than the Joy of knowing that Ater Nox was his homeland. He hated the not having any friends, but somehow, he still enjoyed this place.

Anger. Once in your teens, hormones rage, do they not? Many things happen to both sexes, and it is because of this that anger is born. Lust is as well, but in Jai, anger would prevail. Many a fight would break out between him and anyone who looked at him the wrong way. Until he was nineteen, he fought continuously, though was always sure to keep himself cleaned up. But fighting doesn't always have to stem from anger, does it? No, it doesn't. Except with Jai. Everything angered Jai. Someone stepping on his toes by accident, someone making a loud noise when he was trying to concentrate. This would begin the breakdown of his psyche. And thus...anger was born.

Pain and Rage. At the age of twenty-one, Jai would learn rage. When learning rage, the human body will often shut down all conscious attempt to reason with the brain. This results in the person who is enraged to see red and go on a rampage, attempting to destroy anything and everything in the way. Nobody on this place of existence, even Jai, knows what sent him into a fit of rage that day. All we know is that he brutally murdered his father. Body parts were strewn about the floor when his eyes came back from the constant state of red. Their every so vibrant living room was painted dark by the blood of his own father. Furthermore, his mother served to complete this by committing suicidie right in front of Jai. This was not unexpected. What else could you expect from a woman who just watched her son murder her husband? Yes. This is rage. This is when Jai had begun snooping around in the more unfavorable parts of the world of Ater Nox. Being the ruffian he is, he had found out ways to figure things out that should not have been figured out. The Ater Nox Syndicate is one of such things. The way they did there dealings were not satisfactory to Jai, and this made him angry. For you to know Rage, you must first know Pain.

Lust. Yes. The deadliest of emotions. Lust. At the age of twenty four, Jai saw a woman that enraptured him as he traveled to Thesaurum Oppidum. She was not the most beautiful he had ever seen, but she was by far the best person on this plane of existence to him. At first glance, any would have mistaken her for nothing but a jester. or worse...a woman in a jesters clothing, trying desperately to be something she could not. However, the sheer insanity of her performances in the bars, and and the blissful sound of her vocal chords pursuaded him that there was no greater beauty in this world. It did not take him long to woo her. When Jai put his mind to something, he did not stop until he got what he wanted. However, this was far more than he had bargained for.

Lost. Many people do not consider this an emotion, but I assure you it is. If your footsteps have lost their path, has your heart not? This is the emotion that clung to Jai as the absense of color clung to rice. He found himself turned into a vampire by the one person on this place of existence that he lusted after. However...all was not as it seemed. Something had gone awry, and there was only one thing that could describe Jai now. He was a pseudo vampire. He had maintained only a few things from having been turned, and among them were the speed, the eyesight, and the mental dexterity. However, that did not stop the feeling of loss that he was experiencing. It would take a few years before he learned to accept anything. During this time, he had no choice but to accept Cecilia, the woman who had turned his life into what it was to become.

Center Clarity. An emotion that most people never get to feel. In just a few short years, he had figured it all out. Who he was, what he was to do, and who was going to help him. At the age of twenty nine, Jai had finally decided to use his pseudo vampirism, and what magical force that binds Cecilia to him, to get the crown in Caelum. He did not care about anything else. The other seats of power, anything. He only wanted the crown, so that he could find his answers. He had spent the previous years traveling from place to place, doing odd jobs here and there. Most of them were killing, some were stealing, and others were petty tasks, hardly befitting even a servent. But whatever it took to survive. Though Ater Nox was his home, and he had taken quite a liking to it, he never stayed for long. The actions of the Ater Nox Syndicate were never to his liking, which cause all kinds of tension, though he rarely met with any of the members. He had made the choice to stay as far away from the big lights as he could until now.


Why seek the crown? Having been born in Ater Nox, it was almost natural that anyone without some sort of dark magic was always looked down upon. Why? When he traveled everywhere only to be turned in Thesaurum Oppidum, he was tricked by the lovely woman who turned him. Why? This crown had the power to make someone into a god, correct? Why? Jai wants answers that this world refuses to provide. Once he gets this crown, he just wants answers. Anyone who gets in his way is nothing but expendable.

On the surface, Jai is a simple man. When he is happy, he is in a good mood, and will likely be nice. When he is angry, he is in a bad mood, and will likely be mean. However, he is a man that thinks a lot. Whether that's good or bad, nobody knows. When you see this man, and speak to him, you will most likely think of a sane madman. In the end, he is impulsive, which leads to why he is doing all of this.

The only thing that could describe his trade is wanderer. He does absolutely any job he's needed to in order to get money to survive, no matter how lowly they are. His fighting style is simple:street. He fights however he feels he should, using his eyesight,speed,and mental dexterity to his advantage.

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DigitalObsession

Cecilia

She stands at a lovely 5'3", her age is far too high to count, though she considers herself 25, and her her brown hair brings out her green eyes.

As a young child, she had the normal life of one who's household was split. She grew up with one parents, seeing the other one only ever so often, and her schooling was shabby at best. Her years were spent much the same, simply staying inside and doing absolutely nothing. In her teens, though, is when that began to change. As with most women, men began to notice the way her body had been shaping up over the years.

As is the result with young women who are...well endowed, and have less than favorable home lives, she did what she could to make money. This would lead to an encounter that was, like all the others, fate-entwined. She was turned one night, and left in the room of some hotel to survive on her own. When she was twenty three, she finally found the man who had turned her, and she brutally murdered him. While she disliked her life when she was a living creature, she had never wanted such a burden like a vampire has. She would live the next couple of years bored, doing not much but acting in various places, until she met Jai. The man that she could tell was lusting after her, and the man that seemed so enraptured in her.

And so, just as was done to her, she turned Jai. However, as a vampire that had not been properly informed of all the things she was capable of, somewhere along the lines, she messed up. Now, as they were both pseudo vampires, she and Jai had no choice but to travel together. However, whether it be a freak accident, or some sort of magic unknown to them, they found their vampiric symptoms almost split between the two. Cecilia kept the strength, and eyesight, but Jai seemed to get much, much more. Since that day, Cecilia has chosen to keep herself hidden from view, within Jai's shadow. Because of this, she is able to speak to him in what seems like telepathy, though it is purely because of their bond.

As such, her desire for the crown is just about the same as Jai's, though her true motives are hidden from all. She wants the power. As soon as they get the crown and the seat they desire, Jai will get his "answers", though Cecilia remains skeptical that that is his only wish, and she will get her power.


Due to her background, she is a bit on the crazed side, though she is generally nice. She has no reason to hold a grudge against anybody, and though she loves Jai, she does not agree with the way he views other people. She's much more agreeable than he is.

Her trade is vampire. May not sound like it, but it's quite the stressful job. She has no fighting style, as she simple overpowers her enemies. Or, she used to. Now, she has no ability to fight, and simply "follows" Jai.

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Lovewitch101

Moa Vanderval

She is Five foot seven inches tall and ways about one fifty pounds. Everything about her is silver with pale ivory skin. Also she does have a bar code on her upper left arm. Also most would not be able to see it unless she wants them to she has a x shape scar on her chest and one across her back starting at her write shoulder to her left hip. That isn't all though she also has an appearance of a Silver Wolf with wings.

Now as for Moa's story... it isn't something most would think of. Most would say that she was someone that was in a fairytale of a witch and an evil enchantment. However, that is not the case what so ever. She was originally born of the Silver Wing clan in Ater Nox, but as she had turned to the age of five she was taken from her home to live with another that was working on some type of magic. In the time that she had spent with this person she was given strict training on how to fight barehanded, until one day her life changed.

When she was at the age of ten she had found her master who had called on her in his studies like normal. The room was dark and all she could see was a single candle on a desk with him standing in front of it. It was night time with a full moon out. “I am going to bring out your soul,” is what her master said as she walked into the room without really thinking. Stopping she looked at him confused not really sure what was going on. At that moment the ground lit up into a circle that showed like the moon and chains shot out of the ground as they held her in place. Her master started to chant as then she felt her body start to change in the circle. Fear had consumed her and once her body had changed she didn’t realize it until it was too late.

Her soul had changed her into a wolf that if standing on her hind legs would be as tall as a human and wings on her back that flapped. Her fear and confusion made her stronger and so she broke free of her chains and attacked her master and killed him. From there on she ran as fast and as far as she could until she sneaked onto a boat that went to the main land. From there she traveled to the west to live. After a few days of being in her animal form she was able to revert back to human state and learned how to control the changes.

She had been traveling around the west for a long time just trying to survive and one day had happened upon the gates that led to Caelum. All her thought was, was how to change her life so she could be normal again and not have this curse that was set on her…, or just have the complete ability to control it.


She is: Shy, Free Spirited, Fun, Caring, Shielded around others, Cautious. However, she doesn’t show it much. All she shows really is a Cold hearted person unless you get her to talk.

Assassinations, Hand to Hand Combat, and Fighter.

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Frenzy of Death

Sionn El-Hashem

A youth of moderate height, and still surprisingly tan for how bad he looked. Not a hair on his chin, but the look in his eyes was that of a learned general. Generally wearing ceremonial robes of a lavish nature. Eyes of green and hair the color of dirty sand.

Sionn was born to the prestigious Armatan clan of navigators that formed the backbone of the invaluable trade of the land in turmoil. Their success rate was what got them noticed, but it was careful positioning that made them a dynasty - a power unto themselves. It was this political chess game that lead to Sionn's rise to become leader of the clan at an age unheard of. He had been raised to some day take the position, but things were accelerated exponentially when a series of attacks befell their company - no clues left to the culprit. The only reason they were spared at all was because of the exacting windfall that came with Sionn's rise to power - the first display of his skills as a leader.

Though he was young when he took up the mantle, he grew in leaps and bounds, establishing his order as an exclusive but highly necessary religion - crafting the finest navigators. With temples spread across the land, all of which were tucked carefully away from populace centers, they were able to move like the ebb and flow of water against any would-be foes. A staple of their science is a mystical plant that they grow and consume, which grants the user incredible foresight and natural boost in their ability - if they survive the experience that is.

Hence the reason why the more civilized states banned it's use - simply because of the high mortality rate with it's use, and why Sionn and his people live like gypsie kings just on the outskirts of the norm. This also lends some explanation to why an otherwise perfectly healthy man appeared frail, and beaten down even through his best efforts - his father always said it was the family curse. It was partially this reason that drove him to ever greater heights, and was only spurred on by the dreams - to sit at the head of the table a glorious symbol of power and determination. A man of only seventeen - he had an old soul, and it showed in his duplicitous nature, both fair and exacting when it was called for.


An inviting host, an uncanny tactician, and with no small amount of humor for all his tribulations

In the business of doing business - and business is GOOD. His fighting style is of his heritage; of the mystics - Southern Flying Dragon Style. A combination of illusory, fluid movement and an internal fighting style mixed with the mystic arts learned from his father - who learned from his father and so on.

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unlucky panda

Clover

Clover stands at 6'1" and is 22 years of age. Shaggy black hair with heavy blue tint, the man adorns a white, long-sleeve button-up shirt and baggie green shorts and a gold medallion hanging from his neck. Wears wooden sandals and usually a large black coat with dark green inside. Carries a comfortably sized satchel. Carries a black katana kept in place by his white sash. Rex typically clings to his right shoulder, green scales and white feathered wings. Four limbs and a long tail and horned head.

Fusion Form

Grove takes on the appearance of a dragon-man, crossed with Rex. Reptilian pupils and eyes, but relatively normal human face, 'cept sharp fangs. His hair is longer and rougher, the blue shade more prominent, two green horns coming from atop his head towards the back. Around his neck and elbows are bunches of feathers. From his elbows down, his arms are dragon; green scales and claws. His legs are the same, but the patches of feathers are found around the ankles instead of the knees. A long tail, at the root of which are a profound bunch of feathers. He has two feathered wings, their span allowing for quick flight. Clothes materialize in only white and green robes covering his lower body a bit past his knees, kept up by a white sash at his waist, black katana still tucked away to the left, medallion still hanging from his neck.


Clover had always been an orphan, being told his parents died in an accident when he was only six months. Being an orphan was not all bad, as in Lucidus Magus they took good care of children in his situation. The orphanage Clover grew up in had kind caretakers, some children adopted but none really striving to be; love was never in short supply. At ten years, Grove entered the orphanage's job program, the children being able to help tradesman or fulfill 'help wanted' postings if simple enough. Clover was to be an assistant to an older man that had just come to research the ecosystem of the floating island.

His employer hailed from Armatus, having cataloged a proportion of its floral and animal life for libraries and other interested persons. He was now on the sky island working for the library system, a definitive book on the subject not having been created yet. Clover, upon helping the old man arrange his apartment, noticed a large egg. The older man explained it was a dragon's egg he had found while still in Armatus. The rest of the nest had been born, this dragon refusing to hatch. Clover inquired if it had simply been a dud, and the old man remarked he had no clue, but that dragons, no matter the species, were very unique creatures and that maybe the dragon was waiting for the right time. Two years passed, and on the boy's birthday while staying up late organizing records, Rex the green dragon was born.

From that point on, Rex and Clover were inseparable, just as his employer and his wolf were. One night, while traveling back from cataloging the blooming of nocturnal flowers, the researchers were confronted by a gang of pirates. They were looking for a quick payday, one they were surely going to get. Clover had no fighting experience, only his natural ability to read "waves" as he called it and simple healing spells. As the gang approached, the old man stepped forward, motioning for Clover and Rex to stand aside. The boy watched as the man and his canine glowed with white light, their energies fusing into one entity. As the light faded, there stood a wolf-man, the product of a magic unique to the old man. The beastly form made swift work of his opponents. He then approached a wide-eyed Clover, muttering only the question "Would you like to learn?" The boy nodded, becoming the old man's disciple, training for years to reach such a level with Rex.

Once Clover had the vision, he knew it was his fate to travel to Caelum and sit on the throne as the ruler of all lands. He trained for a couple more years, finding his way into the land only six months before the gates had closed. He refrained from making close friends, preferring to retire to forests and places to seclude himself in nature. If the goal was to remain one of the standing, he would rather sit back and allow the numbers to diminish without his input.


Clover is very laid back, calm most of the time. He would rather avoid fighting, as it would take up too much of his time. He prefers to relax in the stead of stress, usually day-dreaming and goofing off. He follows his own instincts, not paying much attention to the input of others. Enjoys parties and celebrations, loving to dance and drink and eat and be merry; social but not so as to stick out.

Was born with the ability to read the "waves" of living-beings and matter. Everything in the world puts off vibrations, whether physical or mental. He uses this ability to read his opponent, making his style of fighting reactionary and impromptu. Tends to move in and cut off his opponent's action before they have time to initialize it. Clover's magical ability is limited to a few healing spells and basic wind manipulation. He is a rather accomplished swordsman, though. Rex aids with fire, able to spew balls of flame or streams, but not able to breathe fire for extended periods of time (still a baby). Combined with Clover's wind magic, however, the fire attacks can grow in size or flow in alternate directions. As a pair, they fight in unison and at times may separate to overwhelm opponents.

Clover is able to fuse with Rex, and in this form is able to freely breathe fire as well as perform his usual skills. The spell only last for thirty minutes, the fatigue or damage felt once separated dependent on what happened while fused (if slashed in fused form, a proportional wound will appear on both Clover and Rex when time limit reached)


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StrictEnvy

Manson Hives

He is twenty-eight and even more so now has eyes that look like they've seen it all and they seem like they don't capture light. Dark pockets reside underneath. He's unkempt. Tangled hair, wrinkled clothing, and scruff all suggest this. He is tall and seems to get thinner every day.

Manson had been charming, young, and in love. First impressions were never his difficulty. He's biggest flaw was how quick he would take interest in things and then be completely turned off. Soon he would fine himself unable to tell the difference between then and before. Time had become irrelevant in his sunken depression.
A photographer with a gun, Manson used to publicize what criminal activity of the streets on Thesaurum Oppidum he would pass by. Living where he did, this was never a hard task. Manson had no mission in surfacing crime, but if her were to, self-photography would have been popular act for the man. In fact, Manson had no mission other than to capture what would never be possible again: what few minutes there were left to a life, the last time a man would be considered handsome, and etc. Manson's photography stopped however. There was nothing totally new he could capture.

Upon meeting a Noxan named Aziz, Manson took upon an agreement. Promising his services to the Syndicate leader, Manson in turn was the a test subject and received the woman's self-crafted potion laid at the tip of a dagger. The result was the man was brought back into the world as if he himself were anew. He was like a young bird yet to test out its wings as now coursing through his body was a dark magic that linked with the man's own instincts. He did not know exactly know what was brought into his capabilities, but always it seemed he would find out in the most convenient of times.


Once an observant man that retained silence, Manson's character has been off, even quirky since the becoming a man of magic. He had always been bi-polar, but now it has become entirely obvious, but he has not lost his mind. Rather, happiness had revealed a lost side of the man that was prevalent in his youth.

As of late, Manson has returned to his photography as the more and more west the man goes, the more interesting the world around him is. In terms of seeing distance, Manson has no exceptions. He sees all and thinks himself godly for it. Dark body magic has made the man strong, but as a character that does not enjoy brute actions, he relies on his incredible vision for a perfect shot. This is in terms of guns or cameras. Supposedly, the man can vanish with ease. How has not been seen enough to be answered.

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Vince Matthews

Glenn Valium

Despite his fairly advanced age of thirty-nine, Glenn manages to maintain a relatively muscular physique, complete with a developed abdomen, rippling shoulders, and adequately sized biceps. His medium-length blond hair is slowly being overpopulated by various, unwanted strands of silver; however, the graying hue is hardly noticeable due to the absurdly protruding style in which his hair chooses to hold. His eyes are of a striking emerald color, dazzlingly bright in the light. In high contrast to his dark skin, a pale pink, jagged scar runs down the side of his angular cheekbones and down to the edge of his highly defined jawline-- additionally, he lost his right arm just below his elbow, now replaced with a mechanical prosthetic. Glenn stands at an average 5' 11".

Upon his mother's abrupt death and his fathers swift disappearance, Glenn was considered an orphan at the age of twelve. Normally, this misfortune would not appear to be a life-threatening predicament; however, the poor child was a resident of the bustling and overwhelming metropolis known as Novum Fulgur. It was difficult to gather enough food to sustain his growing body on a daily basis, but increasingly strenuous to find a place to sleep overnight. Eventually, he stumbled upon an underground smuggling organization by word of mouth along the streets, and applied for a job, despite his young age. Skeptical of the newcomer's worth, a man called 'Syr' scrutinized Glenn's skills and intelligence, ultimately satisfied with his discoveries. Time passed and the adult Glenn proved to be an irreplaceable member of the team.

When news of Caelum reached Novum Fulgur, Syr-- now owner of the company-- informed Glenn of his desire to achieve godliness, that it was his "destiny" and he had "visions" of said ascension. Though unconvinced, Glenn agreed to travel with his lifelong friend, but strictly to assure that Syr return alive; his cynicism still stood.


Glenn is an incredibly kindhearted man; however, his outer facade appears gruff, unfeeling, and-- for the most part-- silent. Upon opening up, which only a handful of individuals have managed to witness, Glenn becomes witty and charming. He is unfailingly loyal to his closest friends and would protect them until his last breath. Normally, he is reckless, but if there are no factors to cloud his judgment, he is able to make reasonable decisions in a pinch.

As mentioned before, he is a seasoned smuggler and is able to infiltrate many different buildings and their situations. He can also manipulate others through silver-tongued words and persuasive tones. In combat, he prefers to use long weapons in order to minimize contact-- such as lances and polearms-- but has no experience with firearms.



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Psychoseoul

Aeryealis

Despite her deceivingly demure demeanor, Aeryealis tallies a mere 23 years of age and uses her exotic beauty to her bewitching advantage. With kohl-rimmed eyes of subtle ambers and greens that reflect even the dimmest of lights and skin just barely kissed with gold, she is a hypnotizing and ethereal vision if anyone chances upon seeing her rarely unveiled face. Her silvered hair and elaborate headdress are sigils of her power as a high priestess amongst her coven and warn both insiders and outsiders of her tenacious power. While she may initially feign delicacy to avoid confrontation, her years of nomadic existence and apparent Amazonian warrior ancestry have made her more durable than most unsuspecting onlookers would perceive.

Aeryealis has no known origin or home as she was orphaned just before the silence and awoke at the stoop of a temple in Ater Nox before she could even speak. Though she now commands attention without trying, it took her years to achieve her high position and she’s willing to do anything to keep it. She pledges her loyalties to Ater Nox, but Aeryealis knows she cannot truly belong to any faction and swears fealty only to her dark magic, which is predominantly self-taught through the teachings of an ancient journal she was found swaddled with as a child. Studying these teachings and learning to conjure the dark powers without so much as blinking has made Aeryealis a bold witch, and an even bolder killer, which is no surprise seeing as she worships a goddess deity of destruction as the source of her power.
The missing parts of her past have kept her from journeying anywhere near the crown and anyone involved with it as she fears she may find that the blurry facets she chases could lead her to a disastrous end. Instead, Aeryealis chooses to dissect the factions one by one until she’s found her past. As is custom to her coven, she strengthens herself through magical combat and the rituals of old magic that have long since been forgotten by most. To remind herself that she refuses to let herself be weakened by any faction, crown, or man, she keeps count of how many she has destroyed by dawning each victory as a tattoo on her spine.
Even still, Aeryealis’ one weakness is her craving to belong anywhere. Companions of her past have come and gone in tragedy and by choice, and these experiences have both built and demolished her trust in people. She keeps everyone at a distance, even those who promise to help her find her family or her life before the vision. She’ll stop at nothing to know the truth, not only about herself, but about the mystery of Caelum’s crown as well.


When she’s not busy keeping her nose in her potions and books, Aeryealis is very much a free spirit. Having no chains to anyone has made her an eccentric thrill seeker and an imaginative inventor with a knack for tinkering. Those who aren’t particularly closer to her consider her a prankster and tease, but behind her brick exterior lies her wilting dreamer’s mind that envisions a world united without chaos. One thing that she will openly admit is that her secret to her power is in her lack of sobriety as she practices; she finds that being intoxicated, by herbs and potions alike, have helped her tap into the other realm in ways that no other has. She’ll hide behind her defensive barriers if anyone approaches her without clear intentions, but is so desperately willing to let someone in, in hopes that they’ll stay by her side through her journey, that she secretly studies soul binding spells away from her coven that give her hope outside of her silent loneliness. Overall, Aeryealis could be an angel or a devil- it simply depends on her mood.

Naturally, Aeryealis deals in witchcraft, supplying many who study the dark arts at any level with their necessities and fancies. She is especially known for rare concoctions that can only be made with herbs from the far west, though she has yet to tell her secret of how she obtains them. Her combat style is unique, combining spells with the quick dexterity of her favorite weapon, which she has appropriately named her “Blessed Daggers”, and a more subtle and sultry form of Zen Do Kai that has only been taught within her coven.

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MyHeartsABattleGround

Winter Solstice

She is 5'7" and is of the age of 20. She has long white hair, and red eyes that are all natural. Her mouth has never been seen so it's rumored to not be there at all.

Winter was raised by no one in particular and was raised in the steam, the fire, and the heat of Aes. An orphan who was raised halfway on one side by a kindly homeless man, and raised on one side by a gentle female mechanic Winter could say her life was pretty awkward from the beginning.

Winter was always on the move from one "parent" to the next. She learned amazing skills from her "father" such as lockpicking even the most peculiar of lock, and of course how to run from the opposition. From her "mother" she learned to build, repair, and even craft things. This is where she learned to craft all of her weapons. Each gun she made herself but that was much later in life. This even helped her make the metallic mask that she has to wear now. She was fine with her life, that was until everything went sour due to this grand event that took place.

Her father had become obsessed with this thing and felt that maybe it was only right that he become lord of everything, as he was always being stepped on. Her mother begun to construct weapons so that she could possibly overpower anyone who fought her and seize the crown for herself. Winter watched the only thing she wanted crumble right before her eyes, and as it all did she would begin to build not a wanting for the prize but a hatred. Winter wanted to destroy it, and unlike many others who dreamed of obtaining it, she dreamed of destroying it. She watched through saddened eyes as her parents begun to wither away from what they once were.

When she had crafted her first gun Winter made her way out into the world to try and destroy this thing, which ended sourly.

She was bitten on the jaw by a monster with more then a dirty mouth, and in order to survive she had to amputate her bottom jaw. She would then replace it with a metallic mask that still opened and still closed allowing her to bite, and chew food. It also basically gave her a bear trap for a mouth, but she hardly uses it for combat reasons out of the fear of catching some disease from biting someone. Now with her trademark bottom jaw the girl would return to Aes and craft herself a few more guns. Namely a large caliber rifle made to punch through heavy armoring, and two new pistols made for rapid dual wielding. She also made herself a combat knife with a single shot round in the handle in case things got dirty.

When she was prepared she would head out for Caelum. She had a mission to perform and it was so much different then everyone else's. Her mission was to destroy whatever it was that drove her parents into basically madness. Of course when she arrived she did not know that once here she would be forced to remain and fight or leave and lose her chance. Winter will stay, and she will fight and be the last one alive. She will destroy this thing as she wants no part of it. Being a god is a folly, and she has seen what even wanting to be a god does to a person. Her goal had not changed, it just meant that there were now a lot of people she was going to have to kill.

Winter wasn't new to killing as she had to do it a couple of times just on her way to Caelum as there were people who would try and stop her just so they could have more a chance at this godhood. Winter now resides in a small building inside of Caelum, sort of a shack where she lays and waits for the right time to make her move. No one would become a god, because she was going to stop them, even if it meant destroying herself in the process.


Winter is a very hard person to tell personality wise asides from the body actions she provides from time to time. Most of the time she stands with an icy stare, and tries to calculate others with her eyes. Her body moves in a fashion that screams feminine, and yet the way she dresses says otherwise. She has never spoken not once so one cannot tell her personality through her voice and she can only be judged by actions. She however is sort of an action nut. She loves the feel of adrenaline pumping through her and because of that her personality would be somewhat dependent on the situation. She is generally a very calm, and rational girl who will listen to others. If things start blowing up however she'll go into her freak out mood and kick up the adrenaline. Other then that she's pretty laid back.

Winter has trained in the art of shooting people in the face. She prefers only her agile body, and a handful of guns. Her combat style has however a bit of a flourish and has allowed her a unique gun-fu all of it's own.


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Lucy Brett

Is now 21 and 5'2". Has brown eyes and pink hair. She no longer hides her hair under her hat.

Being an ambassador for the Lucidus Magus Peace Coalition, her main goal is for peace. Although she now wants to accomplish it for herself, and everyone. No longer for her faction. Factions mean nothing now. She does not care if she get the crown or just a place in the court but she knows that there has to be someone there wanting peace and not chaos.

Is now a lot more confident than she was when all of this started. She has become a little more bull headed and rigid with her opinions and decisions.

Has also become stronger and swifter, although she still sticks with her dagger. More for defense than anything else.







Caelum is a part II to the badass rp Sovereign. Sovereign began in Barton Town forums, but then was put into a guild. It is still available to role-play in.

Arcine
Captain

Beloved Sex Symbol


Arcine
Captain

Beloved Sex Symbol

PostPosted: Sat Oct 19, 2013 9:37 pm


C A E L U M


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-------Five times it would happen that I would be apart and then not in Caelum. Once, there I was, systematic to dream and therefore dream more and buried I was in thoughts for the throne. Second, I would be led to believe there was paradise and far it was from any escape to I could muster. It was not long I would call myself unique from who were still dreamers. Here I was and all that was. Thirdly, I called on Caelum when I found myself desperate. There were times I felt out of synch, incapable of a balance, but never was there a moment like this. Fourth, I would had all the thanks in the world. I had it all and finally with all this time I would come to know it. And then, finally, I was very much a part of Caelum and ready I was to fall deep and forever into it. And then I woke up to dream all over again.

- - - - - - - - - -


-------Six factions, they were lands with enough between them to say there was coexisting that marked the setting. However, it was with one moment that loyalty between the realms were tested.

-------It had begun in an instant, the world of six factions had stopped even its greatest routines for a moment, in which brought onto all with a conscience was a mass vision soon to be called "the silence." It was not to be taken lightly when all eyes had seven silhouettes embellished in light marking a throne, and then highest and most centered, a figure wearing a crown. To be a part of the throne meant to be a god, and amongst six of them, was an obvious leader. Each being had seen his, herself, or itself somewhere in the royal court whether it was on the throne or in the lower six placements. This was an event only possibly explained by the gods who were willing now to see the kind of acts the land of factions could and would do with the greatest of all incentives provided. Knowing was bestowed onto the people, and it was understood that it was west, into and past the unknown lands of monster terrain if one could reach sovereign.

-------The vision would did not die to be forgotten then. Rather, it would be the only content of the people's dreams each and every night, teasing at the place that held the inner most thoughts. It was only those who had declared their lives truly alleviated from desire of pursuing a place in the throne that the dream would slip into distant memory and rare was the occasion. For others, who well off knew that to quest for Sovereign is to make a changed person, pursuing a place in the throne had become all as it was their very intent to be more than what they were. Alliances were made with a mind to consume the whole throne. Faction became weary of other faction and war was erupted. If the west would not cut short even the greatest warrior's chances, tension within and between the factions could.

-------Journeying west meant strain to the mind as much as the body. At first there were the beasts and even greater fiends would come to be met as travelers and even military moved further and further away from the Armatan border. Many had forgotten it was not just the people who had seen the vision. Armies were cracked and easily, bodies had become much that was distinguishing of the terrain. And then there was the dimensional shift marking the closing gap between the western land and the gate to Caelum. There was de ja vu, instances from Caelum as present as they were back in the land of factions. Replicated structures reminded people of home. Few wondered if they had circled all the way back and were in fact close to a familiar bed. Creatures spoke. Floors wavered to gentle footstep. Raindrops stilled. The paradoxes became stranger, even frightening and were warning of the worse to come.

-------Those who were most mighty enough to find themselves standing in front of that grand gate of Caelum and proceeded through might have thought they were winners amongst men. They would stand corrected as after passing through the gate, they would discover they were not alone.

-------Civilized enough even from their journey through the monster lands, the people formed a neutral zone. It was an attempt to live with even their competition and whilst in it, organize planned battles. In ways, this was an act of procrastination and too many had become comfortable in Caelum. For others and especially faction armies, it was impossible to commit to the idea of sharing space with those who would eventually have to be cut down and just as many people, if not more than those in the neutral zone made camp elsewhere.

-------Real change would come three years after the vision, when Caelum's gates had sealed from the outside. No one could enter and those who left would have to come to terms with losing their chance at the throne forever. From then on, Caelum was an arena and in that arena, the throne would only be unlocked when the last seven out of the now known number of inhabitants was dead or never to lay a footstep in Caelum again.

-------In the meanwhile, the gods were proud.

Welcome to Caelum.


- - - - - - - - - -




Caelum is a part II to the badass rp Sovereign. Sovereign began in Barton Town forums, but then was put into a guild. It is still available to role-play in.


[03] Does whoever sits in the throne have more power than his court?

He or she is usually the most powerful before even touching the court and makes the final call on decisions. Members of the court can be just as godly and act as a team of advisors.


[04] What is Caelum like?

It's weird as *^#@! Think water dripping upwards, floating upside houses from your childhood, mirages, eastern island statues, broken buildings, vines instead of circuits, etc. The space is unlimited.


[05] Why do factions matter?

It aids in the explanation of your character's cultural history and attributes.


[06] Are there other ways to cut down the number of people in Caelum besides killing?

Yes. Yes, there is. One such situation could be kidnapping and throwing someone out of the gate. Another idea could be convincing someone to leave. It's probably an army force's idea to have subordinate army members leave once the mission in Caelum is done.
PostPosted: Mon Nov 11, 2013 6:57 pm


Bumptastic

http://www.gaiaonline.com/forum/barton-town/caelum/t.88648445/

Click this s**t.

Arcine
Captain

Beloved Sex Symbol

Reply
Role-Play 2 - Caelum

 
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