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Tags: Dragons, knight, Fantasy, Demons 

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RosewoodXFlame
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PostPosted: Sun Mar 10, 2013 6:28 am


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Table of Contents
Mana and how to manage it
Powers of each Race
Powers of each Class
Damage taken....
PostPosted: Sun Mar 10, 2013 6:52 am


Mana and how to manage it
Mana is an essential part of magic and mostly of what everyone runs off of. But the more you practice with it the better you get.So here is a chart for the mana's and levels as such.
For Physical attack prefrence
Level 1 - 150
Level 2 - 250
Level 3 - 350
Level 4 - 450
Level 5 - 550
Level 6 - 650
Level 7 - 750
Level 8 - 850
Level 9 - 950
Level 10 - 1050

For magic Users
Level 1 - 200
Level 2 - 400
Level 3 - 600
Level 4 - 700
Level 5 - 800
Level 6 - 900
Level 7 - 1000
Level 8 - 1200
Level 9 - 1800
Level 10 - 2000

RosewoodXFlame
Captain

Versatile Hunter

7,525 Points
  • Friendly 100
  • Person of Interest 200
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RosewoodXFlame
Captain

Versatile Hunter

7,525 Points
  • Friendly 100
  • Person of Interest 200
  • Member 100
PostPosted: Sun Mar 10, 2013 7:12 am


Powers for each race
Each race has their own special racial abiltiy. Some are stronger than others, but with the right class choice, you can balance them out.
Dragon race abilities
Black: Control smoke and fire.
White: Snow and ice
Pure bright gold: Aging
Green: Nature and healing
Blue:Water and dreams
Purple razz oison and Auroras
Red:Life
Ghost(transparent): Wind and afterlife(Does not mean you can control already dead people)

Dwarves
Very high resistance to heat.
Elves
Very slight control over nature around you.
PostPosted: Sun Mar 10, 2013 7:38 am


Powers for each race
Every class has it's own abilities and limitations.
Teacher
The teacher has a fair extended knowledge on spells and magic of the sorts. They are able to preform small feats from each different class.But not all.
Bard
Every bard can only use 1 instrument. The voice counts.But there is no mind control, unless you have the person's permission before hand.
Flute-Small Summons
Harp-Air blasts
guitar-Undead control((like ghosts, no controlling already dead characters))
Voice- Closest to mind control but you are slightly influencing the hearts of your opponents.((no making them want to commit suicide.))
Go under abilites to apply for more instruments

Priest
Holy healing magic
Shamman
Nature magic
Able to contact and summon weak elementals

Warrior
Lack in magic ability except for racial
Phycial attacks mostly.
Hand to hand combat prowess

Hunter
The abiltiy to control all sorts of animals
Hunters have the abiltiy to tame up to 3 pets but only have 1 out at a time.

RosewoodXFlame
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Versatile Hunter

7,525 Points
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