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D&D Anyone??

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Lysabear
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PostPosted: Fri Mar 01, 2013 5:45 am
I am recently getting into D&D type games, specifically Path Finder. I read that Path Finder is becoming the preferred game.

I have been elected the Game Master (or Dungeon Mast for D&D) and was wondering if anyone had any tips for me?  
PostPosted: Sat Dec 07, 2013 3:55 pm
Luna_Tuna_Bear
I am recently getting into D&D type games, specifically Path Finder. I read that Path Finder is becoming the preferred game.

I have been elected the Game Master (or Dungeon Mast for D&D) and was wondering if anyone had any tips for me?


I haven't played D&D for a long time.(back when it was 2nd and 2.5 edition)It's a lot of fun.

Depending on the groups play style, you'll want to create situations based on pure combat, dungeon delving, loot tables, maps( large and small), character development(stats, backgrounds, and such),...

Try to stay within the rules but don't be a rules lawyer.

Are you starting a premade storyline/campaign or are you creating your own?

It all depends on what you want to do. It starts with world creation.

here's a site that might give you some ideas.
Funny DnD Stories  

Titanstrain

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Rabbit the Renegade

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PostPosted: Sun Dec 08, 2013 7:31 am
What Titan said about balance between different types of games is very important.
I've played games that were nothing but roleplaying, which was... fun. I do get into my characters a ton, but I do like some combat.
Then I've been in games that were nothing BUT combat, and I hated the hell out of them. I build my characters in a way that makes sense with their personality, I don't min-max. Nothing but combat just gets boring, because frankly, hack and slash (imo) is just better in video games. D&D's strong point is the ability to play and interact together in person and be immersed in another world. If all you're doing is fighting and screwing around, it just kills the entire point for me.

So it's important to listen to your group, see what they liked and what they didn't like after each game, and adjust for future games. It's important to keep true to the story you have planned, but it's also important for the players to enjoy it.
 
PostPosted: Mon Dec 09, 2013 8:41 pm
putting your own "spin" on things might be appealing. I had fun creating new stuff for games like this.  

Titanstrain

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