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RosewoodXFlame
Captain

Versatile Hunter

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PostPosted: Tue Feb 12, 2013 10:15 am


Custom Race Application Form

This is where you will apply for a customized race. But it WILL be acceptable to everyone.

[size=17][align=center][u[Name of the race[/size][/u]
[color=slategrey][3 words that describe the race][/color]
Picture: (We need a clear picture of the race.:)
History:(How does it fit in this world. It doesn't matter if they played a minor part, or a major part. anything is acceptable as long as there is some form of history. more than one sentence is asked for though.)
Rules to follow:(what are the rules of the race? Do they have to have some sort of personality trait? Is there some form of physical deformation? Or is there a power they all HAVE to have?)
Weaknesses:(They HAVE to have weaknesses, otherwise it's automatic denied.)
Strengths:(Strengths play an important part in a cultural society. Especially if they are a social bunch. )[/align]
PostPosted: Fri Mar 08, 2013 8:40 pm


Human Metamorphs

Higher Human magics.
Picture: User Image - Blocked by "Display Image" Settings. Click to show.
History:This race originated from a bloodline of Humans with a very strong magical force/aura, enabling them to enter higher magical energy states. They do not date back as far as the beginning of the Dragons, but they have assisted in several major wars- wizards and alchemists, as well as, they were always a reliable source for spells and potions. In the beginning of their existence, Metamorphs were shunned by the rest of the Human population as being "un-natural and impure", until they were accepted into society for their useful magic abilities.
Rules to follow:Human Metamorphs are beings on a greater energy level than humans, although they are of partial human origin. Although born with magic abilities, this must be unlocked and molded by the individual, so very exceptional powers and magics cannot be achieved. Classes of Human Metamorphs:
Wizards
Slayers
Gardians (yes, spelled that way)
Mages or Alchemists
Soul Thieves
Psychics
Elementals

Weaknesses:Human Metamorphs have limited magic energy stores and these must be replenished often enough. Once magic stores are utilized, the person become fully mortal, losing their aura.
Aura is important as it shows the soul energy of a Metamorph. Classes are light and dark, which does NOT represent good and evil. Once someone's aura turn either WHITE or BLACK, this shows entry into Nirvana (good) or Hades (evil). Magic can evolve to suit, but power does not.

Most of all, Human Metamorphs are in no way related to mythical beings, although they are on par with them magic-wise.
Strengths:Human Metamorphs are born with undefined magic, which can be molded into any form of physical magic, which is in turn quantified. These beings are extremely smart and abide/travel in small groups, since it is in this way that they are most tactical. They also have auras, which, when well-controlled, can sustain and intensify magic stores.
Accepted, but elements cannot be a class. I am going to use them as a race instead. But other than that it's fine.  

KryptonKat

Lonely Phantom

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RosewoodXFlame
Captain

Versatile Hunter

7,525 Points
  • Friendly 100
  • Person of Interest 200
  • Member 100
PostPosted: Thu Apr 04, 2013 4:10 pm


KryptonKat
Human Metamorphs

Higher Human magics.
Picture: User Image - Blocked by "Display Image" Settings. Click to show.
History:This race originated from a bloodline of Humans with a very strong magical force/aura, enabling them to enter higher magical energy states. They do not date back as far as the beginning of the Dragons, but they have assisted in several major wars- wizards and alchemists, as well as, they were always a reliable source for spells and potions. In the beginning of their existence, Metamorphs were shunned by the rest of the Human population as being "un-natural and impure", until they were accepted into society for their useful magic abilities.
Rules to follow:Human Metamorphs are beings on a greater energy level than humans, although they are of partial human origin. Although born with magic abilities, this must be unlocked and molded by the individual, so very exceptional powers and magics cannot be achieved. Classes of Human Metamorphs:
Wizards
Slayers
Gardians (yes, spelled that way)
Mages or Alchemists
Soul Thieves
Psychics
Elementals

Weaknesses:Human Metamorphs have limited magic energy stores and these must be replenished often enough. Once magic stores are utilized, the person become fully mortal, losing their aura.
Aura is important as it shows the soul energy of a Metamorph. Classes are light and dark, which does NOT represent good and evil. Once someone's aura turn either WHITE or BLACK, this shows entry into Nirvana (good) or Hades (evil). Magic can evolve to suit, but power does not.

Most of all, Human Metamorphs are in no way related to mythical beings, although they are on par with them magic-wise.
Strengths:Human Metamorphs are born with undefined magic, which can be molded into any form of physical magic, which is in turn quantified. These beings are extremely smart and abide/travel in small groups, since it is in this way that they are most tactical. They also have auras, which, when well-controlled, can sustain and intensify magic stores.

Accepted, but elements cannot be a class. I am going to use them as a race instead. But other than that it's fine.
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