It's been a while since I've written in Shore. As I come close to almost my 8th or 9th anniversary on Gaia, I can reflect on all my experiences, good and bad. It's a bit sad when being half-dead from sickness forces me to sit back and think.
I would've facepalmed by now, but I seriously doubt my hand could make the trip back from face to keyboard if I did.
And so I present a proposition for those who still play attention to Shore of Wonder. This will be made into its own thread so that people could comment on it.
---
The Kill List
Introduction:
Gaia Roleplay always had a large difference in power level. On one side, you have the omnipotent gods. On the other side, you have the weak villagers that just want to be left alone. It is because of this disparity that weak characters are slowly being phased out, killed off by another character's (or more often another person's) whims.
So the weak character that a person has been developing pitifully dies, what would a sane-thinking person do to prevent this from happening again? Make a stronger character. (Or find a new community - easier said than done).
Yes, many people will complain about "auto-development," but is it truly auto-development when the norm is powerful monstrosity? When a new person arrives into this community and decides he wants to roleplay, does he go "Gee. I should make a super weak character that could be trampled on by anyone"?
Obviously no. He goes "Oh, all these characters are super strong. I guess I should make the same so that I could fit in and partake in the same adventures as everyone else!"
This problem will get worse before it gets better, considering many people treat combat roleplay like it's the Olympics - eternal glory and whatnot. And as most people buck the "challenger rule" where the one being challenged chooses the T1 Environment to roleplay in, I propose another solution, the Kill List.
Proposition:
The Kill List is a list of characters whose owners have allowed them to die from IC interaction. That is not to say that you must be on the kill list to die but that if a hostile character (or roleplayer) decides to target you, he/she may not kill, imprison, or do permanent damage to your character without your express permission.
Other elements of the Kill List are as follows. These can be changed prior to implementation.
1. People who are willing to let their characters to die can get put them on the Kill List.
2. Characters that will be used to kill other characters must be on the Kill List prior to challenging/killing.
3. If you want off the Kill List, there is a two week wait-time.
4. If you kill someone while on the Kill List, you must accept any challenges that come as a result of killing that person for a week. If the challenge is unrelated to your kill, you may decline.
5. Exceptions can be made for the overly disruptive, though it's better for the roleplayers to ignore the disruptor.
---
Discuss Below