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The Keepers of What Never Was [recruiting]

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Fuhrer of Hell
Captain

PostPosted: Fri Feb 24, 2006 6:21 pm


this is an ever growing list so continue to check it and don't forget to make suggestion you that you can possibly get a idea that you what.

items on this list are ones anyone can start with the next list will have items that you can either find or are given.

items
holy water: used mostly by clergy, it can injure and destroy demons and undead (depends on their level) and can heal minor wounds then used by the clergy class.

magical and special items
enchanted weapons, armor, and items belong the this catagory.
items that are made of legendary or mythical metals and materials belong here to.

Magic gun: like similar to normal guns, but specialy forged form mythical metals, and are often very ornate. they are forged to fire spell, special, and normal rounds. (see 4th post for details).

magic gems: created by mages and can be used by all classes. contain minor spells and burn out after 10 uses.

ram ring: a ring that have several functions .
1. can send a focre blast that deals a small amount of damage and can knock an oppentent of his feet.
2. can be used to increase the strength of a punch
3. both of the functions can also be used on inanimate objects like doors, statues, columns, and many other things, so aim carefully.
4. the ring have 50 charges, each activation uses one charge and you can activate the ring 5 times in quick succession.


post all items owned in an item section in profile

you can have an unlimited number of normal items. but you can only start with 5 special/magical items. others my be given to you at any time.

it you have any more ideas post them in the thoughts and suggestions thread. i exspect you to post some ideas.
PostPosted: Fri Feb 24, 2006 6:28 pm


given/found items

Fuhrer of Hell
Captain


Fuhrer of Hell
Captain

PostPosted: Thu Mar 09, 2006 8:24 pm


Magic gems


SHIELDING- can form a transluent free standing force shield that covers about 4 square feet (roughly your average sheild size). the shield moves and changes shape at the users will but does require hand motions to move(you can still be holding some thing in that hand thought). the shield repells weak attacks and indirect ranged weapon attacksand acts as a buffer for atttack spells. strong attacks such at claives and forceful thrusts are slowed by the shield and allow time to react but it will deflect them. direct (dead on) ranged attacks penitrate and destroy the shield. also even though the shield can wihstand weak attacks, a strong assault (a long string of quick succession weak attacks), will shatter the shield. note: each time it breaks in 1 use, so if you never break a shield you can use the same gem forever.

HEALING- can heal wounds that could not be healed by holy water. such injuries include but are not limited to; deep cut, broken bones, severe burns, and some poisons and diseases.
PostPosted: Sat Mar 25, 2006 6:13 pm


Magic Gun

Magic Guns are one of the crowning acievements of the Keepers of what Never Was. Origanally created so that other classes other then wizards and clergy could use ranged magic, they have evolved into a very resoucreful tool for the Keepers the manage to get thier hands on one. Magic guns come in many differant shapes and sizes, and everyone of them is a masterful work of art in it's own.

Most are single shot pistols that load from the back either by opening like a double barrel shot gun or by the back sliding out of the way. Just about the only types you will not find are muzzle loaders, semi and full automatics versions. Most are single barrel guns, with some double barrels popping up here and there, you can even spot a triple barrel but only a hand full of those still in use. One of the major disadvantages to magic guns, even single barrel pistols, is their heavy weight. this is due to the fact that they are forged from legendary and enchanted metals not to mention they are over build compared to a normal gun. this is so that they stand up to the punishment of magical combat and at the some time exsplains why multi barrels are not very popular.

Types
PISTOL- the standard of type of magic gun. has a short range and low accuracy at mid range, vertually no accuracy at long shots (long is mid distance for rifle. (5 upgrade slots) (small size)
REVOLVER- same as pistol, but can hold 6 shots. single barrel only.(3
upgrade slots) (small size)
RIFLE- doubles the range and accuracy of a shot when compared to a
pistol. the disadvantage is it is not a good gun for close combat.
usually used when a confrontation starts and everyone is not on
top of one another, or indirect combat. single and doulbe barrel
only. (4 upgrade slots on single barrel and 3 on double) (mediam
size)
SNIPER- Quadropal range of a pistol and superior accuracy. can not
be used in close combat slow to reposition oneself. Sinlge barrel
and single shot only. Bolt action. (3 upgrade slots) (large size)


More coming soon

Fuhrer of Hell
Captain


Twizted Demon

PostPosted: Sat Jul 08, 2006 10:25 am


*walks around humming funeral music in respect for this guild*
Reply
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