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Asla Vo Deshvan-Arrancar

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Velazia

PostPosted: Mon Dec 05, 2011 8:51 pm


Name: Asla Vo Deshvan (as-luh vo Deh-sh-von)
Nickname(s)/Alias(es):--
Race: Arrancar
Age: 50/ Appears: 21
Height: 6'5"
Weight: 201 lbs.
Level: Adjuchas
Rank: Knight

Physical Description:User Image Aside from being taller than most women, standing at 6 feet and 5 inches, she is very human in appearance sharing rather standard proportions. Her body is well toned and lean, She has a tan complexion and short red hair, her eyes are an unnatural hue of green. her outfit is a sleeveless body suit whos' legs flair out just above the knee and cut off just below it in a rather high water fashion exposing her legs and bare feet for all to see.The colors of course are the standard black accenting white. she is rather curvaceous despite her height boasting a rather sizable chest that seems to make her already tight clothing seem even tighter. Though she has curves they are rather gentle at the hips as they slope down into her long legs. Her mask fragment runs down the center of her face along the bridge of her nose and is the shape of a 'T' though the top curves into what resemble hooks.Atop the mask fragment's 'T' tangs rests an indented rectangle of sorts helping to dispel the letter like shape even further.

Personality: She is easily aggravated and can quickly turn almost feral when in a heated conflict, when not on her side it would be safe to assume you'll be hit with something whether it be fist or an over-sized object. She also has a great dislike for being equated to a man for any reason since she finds herself to be a picture of womanhood. Often she takes an authoritative tone even to those who hold more strength or power than her and has a short fuse when it comes to most debates that involve any topic she doesn't understand or agree with. When not enraged or evoking her authority on others she can often be friendly in an annoyingly loud sense of the term as she seems to ignore most personal space using tactile forms of expression.

Zanpakutou:

Sealed Form: While sealed her zanpakuto appears as a tribal looking bone necklace. the bone like blades are removable and regenerate after taken from the necklace. The rope weaved through the bones is a silver metallic color, likely signifying that it some part of the blade. The bones are relatively nondescript being slightly spiked and about four inches in length each, they seem to be carved from a larger bone though it's not quite certain as to which bone. The pieces are smoothed and look something akin to large golf tees as they flute out when they reach closer to the rope in which they are attached. their largest diameter is around a half and inch tapering down gradually from there. Unfortunately aside from using the bone spires as a launching point for her unique cero they are useless in combat while sealed resulting in Asla using hand to hand combat as her primary form of weapon.

Resurrección Name/Release Phrase: Burn to the ground in fury, vara incendio.

Resurrección Description: Asla's mask forms up into spikes jutting back from her hairline and her skin darkens into a deep red hue. the rope binding the necklace shatters and the shards of bone float about Asla a Moment before coming to rest on her body as they elongate and engorge making a sort of riveted bone plating along her body only stopping at the neck-line The bone plating flows down along her back jutting out into reptilian prehensile tail whos end holds twelve pointed spikes of which hold joints allowing them to function like fingers or claws when attached.

Resurrección Powers/Attacks: Asla can cause the tail spikes to jettison and embed themselves into the surroundings. these she can use as a platform to use cero from any of those points with the standard charging time. when embedded the shards are easy to see but difficult to remove as they have a sort of reiatsu barrier about them when anchored. Once a cero has been fired from one of the spikes they disperse into a powder and return to their natural state on Asla's tail. She can simultaneously fire all of the spikes at once using similar power usage from each cero as a standard. The Spikes count up to twelve in total. Her tail is also an effective flail and 'harpoon' launcher.

Special Accessories: The only special accessory she has is her Zanpakuto's unreleased form.

Skills: Her fighting abilities come off as brutish and feral, since her zanpakuto is not a weapon shape she resorts to hand to hand combat. She has a naturally heightened cat-like instinct when in combat and despite her size is remarkably agile allowing her to weave away from attacks given that she is paying attention to them. she is also excessively strong and having no formal martial skill this is her saving grace when in fights.

Abilities:

Devour Energy - Asla has the ability to consume reiatsu based projectile attacks. The attacks power cannot be greater than her current level of reiatsu which unreleased is 3rd seat in power and when in resurrección is approximately Lieutenant level. Doing this can restore some of her reiatsu at a fractionally converted amount.

Cero Rush - By utilizing one of the fragments as an anchor for firing she consumes a charged cero from her hands and essentially becomes the cero as the energy exudes from her body. The anchor is destroyed as she fires at cero speeds able to loosely control the direction as her entire reiatsu is used in a strike. her body is essentially in an energy state while doing this and can be deflected like any energy based attacks, like a standard cero, given the defender has the means to do so. If it is deflected it can cause double the energy she used to create the initial cero to drain from her as she returns to her solid state. Note that directional control is extremely difficult and she usually only variates a standard straight line. If hit while in this volatile state she sustain the damage dispersed across her entire body. Though one hit may seem like nothing multiple strike will add up in the damage she sustains.

Slow Regeneration - She still retains a weak version of the hollow's ability to regenerate. Though she can regenerate it often can take days to recover from any substantial injuries and weeks for a missing limb.

The following list includes abilities that all Arrancar have normally; each has a short description of what the ability does if you’re not clear on the particular ability.)

  • Cero - are high-powered energy blasts that can be fired from different body parts, such as mouth, tongue, hand or fingers. Cero typically appear as a red blast of energy for most Hollow, but depending on the Arrancar, they can be different colors.
  • Bala - Bala is an Arrancar alternative to Cero. The technique hardens the user's spiritual pressure (Reiatsu) and fires it like a bullet. Although it is weaker than a normal Cero, it moves about twenty times faster and can be fired at a much higher rate, but the damage is much the same. Stronger Arrancar can also fire a more powerful Bala, while retaining its twenty-fold speed.
  • Garganta - is how Arrancar and Menos-class Hollows move to and from Hueco Mundo. Garganta literally tears open the dimensional fabric between the worlds, to a tunnel of black and white energies that have to be focused by the traveler into a solid path.
  • Hierro - refers to the hardened skin of the Arrancar, which is a result of their compressed spiritual power. While their skin is strong enough to block even released Zanpakutou bare-handed, it is by no means impenetrable. Stronger Arrancar generally have proportionally stronger skin than usual.
  • Pesquisa - is the Arrancar equivalent of the Shinigami ability to sense Spiritual Pressure (Reiatsu). It functions very similarly to sonar.
  • Sonído - is the Arrancar equivalent of the Shinigami Flash Steps (Shunpo) and the Quincy Hirenkyaku; it allows the user to travel at incredibly high speeds for short distances.


Biography/History: Asla Has only been keeping count of her life as long as she can remember, She only has hints at her memories of her life in the living. She adopted a name while in Hueco Mundo and crawled her way up the food chain in search of more power to become an alpha of the place. Eventually she had reached the peak of her strength standing atop the masses of hollows beneath her consuming their strength for her own. The only ally she ever had was one who betrayed her for his own gain. Leaving her for dead, he gained admittance into a strange group of high class that called themselves arrancar. She knew at that point as she lay on the foliage beneath her blood pooling about that she'd have to get there to exact vengeance upon her 'friend' and possibly reach the echelon of power there as well. After some time she obtained her opportunity having amassed extreme amounts of power during her ventures she was gifted with the opportunity to join the arrancar. Her transformation went swiftly and she didn't bother with the details of how, all she knew or cared about was that her strength had increased ten-fold. Unfortunately she learned that her 'friend' was gone now as he was used by them as a mere snack in their infancy a means to test their force. Not looking back she let the gloom build up within and became quite the formidable Arrancar.

Powers:

Excess Physical Strength I- Her strength allows her to easily lift objects 3 times her size and up to 5 times her own weight with relative ease. through effort and in dire situations these numbers can increase dramatically going further into the obscene.

Bruteish Hand to Hand tactics- Her hand to hand tactics involve brutal bone crushing punches, face grabs, and all around flinging of her opponents thanks to her strength.

Feral Combat Reflexes- She has heightened reflexes and alert sense allowing her to animalisticaly avoid danger and attacks through instinct within reason, factoring in the speed of the attack and the like versus her agility.

Devour Energy- She can consume Reiatsu based projectile attacks in order to recover her own reiatsu at a 25% converted rate unless it is a cero attack then it can convert 50% of the attack into reiatsu.

Cero Rush- Through consuming a Cero before she fires it from her hand she utilizes an anchor from her zanpakuto to launch herself as a semi controllable Cero who's power is equivalent to her entire reiatsu in force. If deflected it can drain double the amount of reiatsu she put into the original cero.

Slow Regeneration - This ability allows her to recover from any non fatal injury given a substantial amount of time to do so.

Multi-Directional Remote Cero(Resurrección Power)- during Resurrección she can anchor all of the bones spikes from her tail and fire cero from them. all twelve spikes can be launched and can be fired simultaneously. Cero fired in this fashion take the same amount of reiatsu as a regular fired cero.

Advanced Hierro(Resurrección Power)- The arrancar's Hierro advances in strength becoming easily three times more effective than it was outside of Resurrección.

Skeletal Tail Claw(Resurrección Power)- The appendage she gains in her true form is both a flail and an additional hand as the spikes are jointed and function as both foot long spears as well as fingers. Their hardness is double her advanced hierro making deflection of blades relatively simple. Since the spikes can jettison they can be quite effective in harpooning enemies.

Excess Physical Strength II(Resurrección power)- In resurrección her extreme strength borders on the freakish being able to lift objects 10 times her size and up to 25 times her own weight with relative ease. through effort and in dire situations these numbers can increase dramatically going further into the obscene.
PostPosted: Tue Dec 20, 2011 2:43 am


Zaine93


First, I'm deleting the other posts so as to remove clutter. They were much appreciated help though, so keep what they said in mind. Second, I will be using this profile to help one of our profile moderators in training get accustomed to what they should look for. That being said, if you disagree with something we say or have a question please feel free to ask smile

I'd like you to take a few minutes to proof read your profile. You have some grammar mistakes that need to be fixed that range from capitalization issues to using a plural form of a word when you need a singular form.

Next, you will need more details in your physical description. Using a picture is a nice tool, but the old saying 'a picture is worth a thousand words' doesn't fly here. How tall is she? How much does she weigh? Yes, I know these facts are stated in your list above the description but using them in the description itself helps to fill it out. It also gives the reader an idea of how your character is proportioned. You say she's taller than most women, but how tall is that exactly? Is it all legs? How much does she weigh? Does she have an hour-glass figure or is she even more curvy than that? Some other things you should think about telling us are small details like physical blemishes (scarring and such) or noticeable distinctions (like tattoos or exotically painted nails). Remember this is the first place someone will come looking if they're playing with you. You don't want to leave anything up for interpretation so tell us exactly how YOU see her.

I understand that you want to wait until you have a feel for the character more before filling out her personality but this too needs more description than it has. Try telling us the essence of the character. How does she act in certain situations? How are her manners? Is she proud, or timid, or even just a b***h? When filling out your characters personality you want to ask yourself questions that would come to mind when you face other characters. Take a step back from her and ask yourself those same questions and apply the answers here. After you've had some time to feel her out you can put in the little tidbits.

I'm intrigued by your sealed description of her zanpukatou. It's definitely new, but I find myself wondering just how exactly she'll fight with it. Zaine, what do you think about it? Thoughts or suggestions?

Your resurrection will need a lot more description. Three sentences just won't cut it. Another thing to keep in mind is that releasing a resurrection grants the arrancar control over their past form as a hollow and the powers it grants. With that said you have Asla as an adjuchas level arrancar so her resurrection appearance shouldn't be quite so humanoid. Hell, even Harribel (who Kubo revealed to be a Vasto Lorde) gained a large portion of her former self which already appeared humanoid. As an adjuchas your character should have a more bestial influence and shape in resurrection.

As for the powers and abilities section of the resurrection, I would suggest adding a few more aspects to it. Of course, that's only my suggestion. The power you have right now seems fine to me but I do want to know whether or not these fragments can be cut out or not. What do you think, Zaine?

You may want to change the name of Devour Cero as you aren't actually shooting a cero... Also, just how much energy CAN Asla handle? Try to quantify it for everyone else.

Your Cero Rush ability may need to be fleshed out a bit more. If you are energy, are you able to take hits? What happens should she get hit with a counter energy attack?

Is her excessive strength only given to her while in resurrection? If so it's fine. If not than you might want to tone it down as lifting 5025 pounds with ease is a bit far fetched, even with Bleach physics. What are her reflexes and 'instincts' like? Please don't try to tell me she has a spidey sense that will inform her of all attacks... I can't really say no to this, but please use caution while playing it, alright? None of the crew want to be the bad guy and tell you what you can or can't sense, but we also can't have you running around like a psychic.

Please define just what you consider a 'reiatsu based attack' as most attacks are inherently based around reiatsu, especially those that hold sway over the elements. I could see her being able to devour a kidou, or even a burst of reiatsu, but should someone attack you with something from their zanpukatou I expect to see some damage being taken, regardless of whether it helps rejuvenate her own stores of reiatsu at the same time, alright?

Alright, that's all I have to say. Zaine, what about you?

KyrosDevil XIII


Velazia

PostPosted: Tue Dec 20, 2011 6:57 am


adjusted mostly save typos. I also only altered her true form a little as I originally intended to have her be a vasto lorde though it was recommended i lower to adjuchas level until... something gets figured out lol.

Also I'm glad I can be the training dummy for a mod in training. emotion_kirakira

Also if you could point out some of the blatant typos I missed that would be helpful as i tend to auto correct things in my brain but sometimes forget to on the page itself lol.

I've also added another minute ability as well as an elaborated resurrection power since i morphed her form a bit. lemme know how they fit in terms of ... okay...ness. Guh tired XD;; bed now look at reply tomorrow lol.
PostPosted: Tue Dec 20, 2011 12:23 pm


All of what Will said covers what I'd like to see for this profile.

Zaine93

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Zaine93

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PostPosted: Thu Dec 22, 2011 11:59 am


Zavits W


As far as I know with all edits required made you are approved.

Also you are free to not use an alt account to roleplay this character and if you find it easier to use your main it is encouraged


(APPROVED)
PostPosted: Thu Dec 22, 2011 12:07 pm


awesome! emotion_kirakira

Velazia

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