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The RPS Guild is for RPing using the simply-named Roleplaying System (RPS) to manage combat. 

Tags: Role Play, Fantasy, Dungeon, Adventure, System 

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RPS online the 2D browser game coming soon/eventually/in dev

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FARGORE
Captain

PostPosted: Wed Oct 26, 2011 8:26 pm


RPS online is being developed into a 2D browser game. Rather than taking action and waiting for a DM to respond a programmed web page will do all battle calculations and control the enemy. You will be able to play as much as you want. The game will be free to play FOR LIFE! There will never be a requirement to spend real money.

You will start with the ability to have 10 different characters of your own. The game will have such features as event locations for standard adventuring where you can bring one of your characters or a party of 4, event location co-op with one character each from 4 different players, PVP, item construction and the ability to capture monsters and send them into event locations or battle against other players, monster party on monster party. We also have special events planned for all major holidays and even some miner special events like the full moon (werecreatures anyone?) and completely random events started and ended by the server.

Currently the game status is “in development” its not even in closed bata yet. But the game is being developed live so if you wanted you could actually sign up for an account and mess around while I program stuff. Currently you can create an account, log in, create characters, buy some items and view some items. More will be built in as I go along. The three sprites for character creation there are up right now are for test purposes only. They are from a video game. But when the game launches there will be 4 different animated starting sprite sets with three variations each. There will also be ways of getting additional sprite sets in game. I check the game database from time to time and if I see a new account I give it money so that whoever owns it can test stuff. Expect to frequently see pages that have glitches and errors as again, I test the game live online. Please also note that all of the test accounts (including mine) will be deleted when the game does finally go live. But I do intend to give a special thank you gift to all the people who signed up and checked out the game while it was in development and closed bata.

That’s all for now take care everyone and good luck in all you do!

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PostPosted: Sat Nov 26, 2011 7:30 pm


OK, so for those of you still around I would like some advice for the Web site version of RPS. I have an event location where you go adventuring called the grave yard. In the graveyard you fight Zombie’s, Skeleton’s, Ghost’s, specter’s and wraith’s.

I need a couple of ideas for special events that can occur in the grave yard, preferable ones that would use the sprite sets (meaning monsters) that are already there or could use the standard starting sprite sets (for example the one event I have so far is that you run into some grave robbers, the grave robbers are just normal people so I’m just going to use the standard character sprite sets for them).

Then you can enter the inner location of the Graveyard, The Mausoleum. I have not yet come up with the monsters for The Mausoleum yet. They should be different from the ones in the Graveyard obviously.

Any suggestions are welcome.

FARGORE
Captain


Kowsauni
Crew

PostPosted: Fri Dec 02, 2011 12:01 pm


hmm you could have an event were you encounter a necromancer raising the dead in the graveyard. Or perhaps some hostile cult is currently residing there as well using the undead as a cover to keep unwanted attention away from them. Or perhasp some large lazy beast has come to feed on the zombies as easy prey.
PostPosted: Wed Dec 07, 2011 5:51 pm


Kowsauni
hmm you could have an event were you encounter a necromancer raising the dead in the graveyard. Or perhaps some hostile cult is currently residing there as well using the undead as a cover to keep unwanted attention away from them. Or perhasp some large lazy beast has come to feed on the zombies as easy prey.


Although I was trying to avoid more sprite sets I was also thinking of a necromancer and with you saying it too I suppose a lot of people will be expecting one in a graveyard and I would hate to disappoint. So there will be a necromancer in the graveyard. I like the idea of a cult but for it to be really good I think I would have to make at least 2 or 3 more sprites and I don’t want to make that many more for the initial release. But I will be making a note of it, I have the perfect location later for them to appear. I looked at our current list of monsters and I did not see any that I could imagine eating zombies, they are kinda nasty.

Thank you for your recommendations, they where helpful.

FARGORE
Captain


Firu Nicorusu

PostPosted: Sun Dec 25, 2011 9:40 am


I have a couple of I deas. One is that grave robbers have infested the place and are ransacking the catacombs. The other is a gang of dandits or theives using the place as their hide out. As for additional mosters in the mausoleum I would suggest vampiers mummies and maybe even golems, as tho they where placed there to guard a powerfull wizard or protect a hidden treasure.

I am realy looking forward to the working version of this game, and I hope it is every bit as fun as the origional.
PostPosted: Sat Aug 10, 2013 9:07 pm


Glad to see you're keeping up with the idea; I know you haven't logged in for a year, Fargore, but still, I loved the guild, and wish it hadn't crashed, and I can't wait to kick butt on the 2d RPG site!

Atrus_Legnacra


Varnis54

PostPosted: Fri Oct 18, 2013 2:34 am


Wow, it's been ages since I last logged in. But I see the last post has been made such a long time ago. It kinda makes me sad really.

When I do hope the guild does get revived, and I do love this idea.
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