The S.O. has been observing the many militarized organizations of Gaia, and have created a list, as well as reviews on part of the S.O. President, displaying those groups acknowledged as a military power.
--WARNING!!-- The content here can be taken as offensive, read with caution, and do not use a review as a reason to fight. As stated by the S.O. President, "If you kill because your pride has been broken, there must not have been pride to begin with."
The 105th M.E.U. - A once decent group, but has lost the majority of their forces to time. Extremely inactive now, it was the starting point of the S.O.'s President in Gaia's military interactions.
U.S. Navy SEALS - A guild with much potential as keepers of the peace that promises to become keepers of the peace, but whose leader has fallen to corrupt forms of political action. A group ready to attack at the slightest mistake, a ticking time bomb.
Crimson Red Empire - Another guild with well enough potential, but is too heavily influenced by the U.S. Navy SEALS. Although the leader still retains sanity, he is too easy to play by darker powers.
Red Nation Military/Gaian National Military - A collective that only shows the power of an extremist. Its leader has single-handedly felled entire military organizations within hours. The leader has a high sense of Charisma, but is better off destroying alone, rather than giving a bad name to would-be good people.
Gaian National Command Center - A group that has much experience when it comes to defeat, but also a group that can stand tall, even when pushed into the mud and muck. Time and time again, this guild has risen from its own ashes. A Phoenix in the shape of many people. Although this is true, both its previous leader and current leader struggle with personal issues. It has affected the guild in negative ways many times.
The Dark Ages - Amongst the largest of the military guilds, but also one of the most unstable. A conglomerate of many guilds absorbed into one, not much is known by the President.
United Nations Space Command - A government with extreme potential, more so than the previous guilds. All of its members follow one mind, a mind that has been heavily twisted by influence of the U.S. Navy SEALS. Again and again, many have attempted to reach out to the leader, including the S.O. President, but their attempts at reason are always met with hostility. The leader had been a former subordinate to the S.O. President, but was given discharge on account of endangering his own people.
North Atlantic Treaty Organization - Accurate and sharp at mind when it comes to coalition forces and treaty systems, NATO has just as much potential as the S.O., but has little influence compared to the U.S. Navy SEALS. Not much is known by the President.
The Abomination of G** Superheroes - An offensive organization that hired random civilians to attacked masked heroes, it was a quick target for many military guilds, as well as the S.O. Within a matter of days, the group had met with NATO and the S.O. to discuss diplomatic matters, and had agreed to follow their terms. What happened after is unknown, but it is common knowledge that the leader of AGS has some relation to the leader of The Dark Ages,
The Suscipio Ordinatio Treaties Alliance System - A service with much potential and military accuracy, the S.O. is little-known, and has near no influence compared to the larger guilds. Its active members are trained to their limits, but are given few chances to prove themselves. The group is near-dead, save for less than ten members willing to come back and aid if necessary.
4th Terrestrial Mobile Division - A small, new group with much potential, but its leader is often unwilling to aid the guild, or to push it in the right direction. More observation is required to make a full assessment.
CS Unit 1st Tactical Assault Platoon - Another small, yet new organization that has surprisingly little potential. The S.O. President serves as its leader's Second Lieutenant, but is often the one doing the majority of the work. The guild has barely been touched by the leader himself, and is well on its way to permanent death.
Cog GEARS - The military group that inspired the creation of the 105th Marine Expeditionary Unit, it was believed to be destroyed soon after the founding of the 105th. Observation of The Dark Ages has revealed Cog GEARS to have been a part of it since.
Over time, more military groups will be added to this list, as well as the list will be edited when certain events come to unfold. In the meantime and until the ways of the guilds change, the listings will remain the same.
--WARNING!!-- The content here can be taken as offensive, read with caution, and do not use a review as a reason to fight. As stated by the S.O. President, "If you kill because your pride has been broken, there must not have been pride to begin with."
The 105th M.E.U. - A once decent group, but has lost the majority of their forces to time. Extremely inactive now, it was the starting point of the S.O.'s President in Gaia's military interactions.
U.S. Navy SEALS - A guild with much potential as keepers of the peace that promises to become keepers of the peace, but whose leader has fallen to corrupt forms of political action. A group ready to attack at the slightest mistake, a ticking time bomb.
Crimson Red Empire - Another guild with well enough potential, but is too heavily influenced by the U.S. Navy SEALS. Although the leader still retains sanity, he is too easy to play by darker powers.
Red Nation Military/Gaian National Military - A collective that only shows the power of an extremist. Its leader has single-handedly felled entire military organizations within hours. The leader has a high sense of Charisma, but is better off destroying alone, rather than giving a bad name to would-be good people.
Gaian National Command Center - A group that has much experience when it comes to defeat, but also a group that can stand tall, even when pushed into the mud and muck. Time and time again, this guild has risen from its own ashes. A Phoenix in the shape of many people. Although this is true, both its previous leader and current leader struggle with personal issues. It has affected the guild in negative ways many times.
The Dark Ages - Amongst the largest of the military guilds, but also one of the most unstable. A conglomerate of many guilds absorbed into one, not much is known by the President.
United Nations Space Command - A government with extreme potential, more so than the previous guilds. All of its members follow one mind, a mind that has been heavily twisted by influence of the U.S. Navy SEALS. Again and again, many have attempted to reach out to the leader, including the S.O. President, but their attempts at reason are always met with hostility. The leader had been a former subordinate to the S.O. President, but was given discharge on account of endangering his own people.
North Atlantic Treaty Organization - Accurate and sharp at mind when it comes to coalition forces and treaty systems, NATO has just as much potential as the S.O., but has little influence compared to the U.S. Navy SEALS. Not much is known by the President.
The Abomination of G** Superheroes - An offensive organization that hired random civilians to attacked masked heroes, it was a quick target for many military guilds, as well as the S.O. Within a matter of days, the group had met with NATO and the S.O. to discuss diplomatic matters, and had agreed to follow their terms. What happened after is unknown, but it is common knowledge that the leader of AGS has some relation to the leader of The Dark Ages,
The Suscipio Ordinatio Treaties Alliance System - A service with much potential and military accuracy, the S.O. is little-known, and has near no influence compared to the larger guilds. Its active members are trained to their limits, but are given few chances to prove themselves. The group is near-dead, save for less than ten members willing to come back and aid if necessary.
4th Terrestrial Mobile Division - A small, new group with much potential, but its leader is often unwilling to aid the guild, or to push it in the right direction. More observation is required to make a full assessment.
CS Unit 1st Tactical Assault Platoon - Another small, yet new organization that has surprisingly little potential. The S.O. President serves as its leader's Second Lieutenant, but is often the one doing the majority of the work. The guild has barely been touched by the leader himself, and is well on its way to permanent death.
Cog GEARS - The military group that inspired the creation of the 105th Marine Expeditionary Unit, it was believed to be destroyed soon after the founding of the 105th. Observation of The Dark Ages has revealed Cog GEARS to have been a part of it since.
Over time, more military groups will be added to this list, as well as the list will be edited when certain events come to unfold. In the meantime and until the ways of the guilds change, the listings will remain the same.