Explanation of Donor Status
Weekend zOMG Tweak
zOMG Scaling - 7/25
Fri Jul 22, 2011 12:49 pm
Panagrammic
zOMG Gold Curve
A new gold curve has been implemented in zOMG. Details and explanation below (but it's LONG).
Overview
For a long time zOMG has been giving out too much gold; we've made several tries at adjusting it, but there were still some issues. The main feedback from the community was that new content was the key thing they wanted -- so how can we do that while getting the economy more into balance? (There are other issues of fairness: for example, there are people that are buying the zOMG items to show their support, but they aren't getting very much tangible benefit from it).
Details
So, what we're going to do is this:
- we have 4 people working on an entirely new area for zOMG. This is a substantial investment in zOMG, based on community feedback.
- we've simplified and upped the curve for donators and AutoCash subscribers. Every day you can earn up to 160k in zOMG without any effects, and then the gold scaling goes down to 20%.
- for people that are not donators or AC subscribers, the new scaling kicks in at 10k. ..... (See below - it will be 30k, not 10k.)
However, some people do not have access to cash -- so we're offering a zOMG gold potion in the cash shop that will confer the donator gold-earning levels for 3 days. So, you can spend some gold, drink the potion, and for the next 72 hours you'll have the benefit of the gold curve.
This allows social players to play zOMG with their friends, confers some benefits on people that buy zOMG items, and allows people without cash the chance to earn gold at the same rate as others.
So, an entire new area is kind of a big investment. How can we know if it's successful? It's obvious that zOMG items / powerups / rings / whatnot are important, but there are other things we'll be looking at:
- total traffic in zOMG. Right now zOMG is behind Towns and Rallies in popularity; we're hoping that with a new area that it will be the most popular flash game on Gaia.
- number of new registrations driven as a result of zOMG. If you refer a friend, or get them interested in the game, try to make sure that they register through zomg.com.
More details in the zOMG forums or journals, as appropriate.
A new gold curve has been implemented in zOMG. Details and explanation below (but it's LONG).
Overview
For a long time zOMG has been giving out too much gold; we've made several tries at adjusting it, but there were still some issues. The main feedback from the community was that new content was the key thing they wanted -- so how can we do that while getting the economy more into balance? (There are other issues of fairness: for example, there are people that are buying the zOMG items to show their support, but they aren't getting very much tangible benefit from it).
Details
So, what we're going to do is this:
- we have 4 people working on an entirely new area for zOMG. This is a substantial investment in zOMG, based on community feedback.
- we've simplified and upped the curve for donators and AutoCash subscribers. Every day you can earn up to 160k in zOMG without any effects, and then the gold scaling goes down to 20%.
- for people that are not donators or AC subscribers, the new scaling kicks in at 10k. ..... (See below - it will be 30k, not 10k.)
However, some people do not have access to cash -- so we're offering a zOMG gold potion in the cash shop that will confer the donator gold-earning levels for 3 days. So, you can spend some gold, drink the potion, and for the next 72 hours you'll have the benefit of the gold curve.
This allows social players to play zOMG with their friends, confers some benefits on people that buy zOMG items, and allows people without cash the chance to earn gold at the same rate as others.
So, an entire new area is kind of a big investment. How can we know if it's successful? It's obvious that zOMG items / powerups / rings / whatnot are important, but there are other things we'll be looking at:
- total traffic in zOMG. Right now zOMG is behind Towns and Rallies in popularity; we're hoping that with a new area that it will be the most popular flash game on Gaia.
- number of new registrations driven as a result of zOMG. If you refer a friend, or get them interested in the game, try to make sure that they register through zomg.com.
More details in the zOMG forums or journals, as appropriate.
Fri Jul 22, 2011 4:11 pm
Panagrammic
Explanation of Donator Status
Lots of confusion about this, and it's been a while since we've done an announcement, so: "donator" is the term that we use for anyone that's purchased an item for 249 GC or more in the past month or has subscribed to AutoCash.
How can you tell if you're donator? Go to Account Settings / Gaia Cash Purchases and it'll tell you "You have nnn days left." (Subscribers don't see this message, since they always have donator status).
Lots of confusion about this, and it's been a while since we've done an announcement, so: "donator" is the term that we use for anyone that's purchased an item for 249 GC or more in the past month or has subscribed to AutoCash.
How can you tell if you're donator? Go to Account Settings / Gaia Cash Purchases and it'll tell you "You have nnn days left." (Subscribers don't see this message, since they always have donator status).
Fri Jul 22, 2011 5:58 pm
Panagrammic
Weekend zOMG Tweak
We've been talking this over internally, based on feedback from the mods and a number of users, and as a result we're going to change the limit for gold scaling from 10k to 30k for people that don't otherwise have a higher limit.
Mon Jul 25, 2011 1:46 pm
Panagrammic
zOMG Scaling
We're moving the daily reset for zOMG gold granting to midnight PST. It's been reset now, and will reset again in about 10 hours.
We're moving the daily reset for zOMG gold granting to midnight PST. It's been reset now, and will reset again in about 10 hours.