
Roleplay Battle Tips
On Basics
Roleplay fighting is bound by a very simple and flexible set of standards and practices. Like normal roleplay, it is turn-based, so fighters attack one after another in succession. The goal of the fight is to try and inflict as much damage onto your opponent as you can, while still managing to survive yourself.
There is another form of fighting, however, simply referred to as 'Rush'. It is when both fighters attack as swiftly as they can. If one person in particular is capable of finishing the job prematurely, then that person is declared the winner of the Rush battle. It should be only for simplified techniques and the like. With a swift modem and a brillant imagination, Rush may be the battle type that appeals to you.
Before we delve into the rest of the matter, we need to cover the rock hard foundation of rules that helps us all get along. Here is an example of a post that is not allowed:
On Basics
Roleplay fighting is bound by a very simple and flexible set of standards and practices. Like normal roleplay, it is turn-based, so fighters attack one after another in succession. The goal of the fight is to try and inflict as much damage onto your opponent as you can, while still managing to survive yourself.
There is another form of fighting, however, simply referred to as 'Rush'. It is when both fighters attack as swiftly as they can. If one person in particular is capable of finishing the job prematurely, then that person is declared the winner of the Rush battle. It should be only for simplified techniques and the like. With a swift modem and a brillant imagination, Rush may be the battle type that appeals to you.
Before we delve into the rest of the matter, we need to cover the rock hard foundation of rules that helps us all get along. Here is an example of a post that is not allowed:
n00b
Robert looks at his opponent straight in the eye and laughes. Quickly, he rushes towards his foe, and in three slashes of his swords, cuts him across the chest, so that he is bleeding all over.
That's what we call an auto-hit, and it is a big no no in all forms of battle. Here's an example of what that post would look like if it were legal.
Intelligent Fighter
Laughing to himself as he looks over his opponent, Robert readies himself for his attack. Rushing towards his enemy, he delivers three quick blows at his opponent's chest, trying to injure him badly.
Notice the difference? You attempt to deal damage to your opponent. However, I do not condone the above example. IF is 'attempting' to damage n00b, which is understandable, but the last part of the sentence kills all sense of excitement. It spells either an unfamilarity with roleplaying or...honesty.
In either way, it's a proper example of how not to auto-hit. However, auto-hitting is A-Okay in my own book. That is because you choose what/howm much damage you take, which is key to overcoming the Auto-Hitter (hereby to termed as AH).
Ultimately, attacking is all about being creative and the act of exploiting your enemy's weakness. What about defending and countering, though? Well, here's an example of what not to do:
n00b 2
Thomas jumps out of the way of all your sword slashes before you even begin to strike, and then stabs you in the head with his pike.
No, no, no, no, no! Dodging is okay, but doing it all the time to every part of every attack makes the fight boring, and will probably get you kicked out [it will in my threads, at least]. Also, even though your opponent is close, you can't just stab them in the face. That's still considered an auto-hit. Here is a good example of something you could do:
Experienced Fighter
Thomas saw the slashes coming and jumped back, trying to evade them. Unforunately, the tip of Robert's sword managed to strike his right shoulder with the first slash, a small wound forming in his flesh and slowly bleeding. Thinking quickly, Thomas drew his pike back and thrust it towards Robert's face in an attempt to finish the match prematurely.
Again, the only thing that kills the above post is the 'attempt' section. Completely unnecessary in my book, but, hey. I'm just a stickler for that. >> EF read the attack, deciphered it, and thought of his own characters position, accessibility, tactics, and more. He chose to have his character attempt for an evasion, which, as seen above, hadn't worked as flawlessly as he had hoped for.
Still, whenever taking a hit whether it be direct or direct, it is up to you to see how your character would react to the blow. It isn't required to be hit by EVERY single attack, but an explanation of how you're still standing from the onslaught would suffice.
On Health, Mana, Power
Okay, so when it comes to 99.9% of lifeforms, they have two different forms of energy. Health and Mana. Health, well, that's pretty obvious. The strength with which you can swing a sword, the keeness of your vision, how many hits you can take before going down, etc. Mana is the opposite of this, sort of. How quickly you can cast a fireball, the intensity of your magic, how many magic spells you can cast before running dry, etc.
When it comes to things like robots and androids (cyborgs are a different story), they have one form of energy, Power. This is a sort of combination of both Strength and Mana. Remaining Power and how power is directed will determine a number of things, including, but not limited to, locking on, firing missles, attacking, defending, repairing, transforming, etc. This can be in the form of a battery or a nuclear core or the like. When it runs dry, the robot is down and out.
On Phy, Spi, Men
The best way I know to explain it is in percentages.
[ Just Another Face ]
Most players divide their characters up on three things subconsciously. The three primary statistics for a fighter of any kind is Physical, Mental, Spiritual.
If you are mostly focused on Physical, you will find that your body is a well toned machine, capable of taking a great deal and dishing out just as much. With physical being your primary concern, you'd find that your body won't be affected by magic, where as mental powers would blow you to bits.
Spiritual powers give you an extreme connection to your body and soul without touching any kind of physical training. This gives you magical ability to turn psi fighters into minced meat, but a warrior will turn you into a hackey sack.
Mental power simply means that you are so focused in your mind that you can manipulate the world around you with thought. As such, you can turn the physical fighter into a child at your feet, but because magic is, in fact, intangible, you can't touch it.
Combining this or that would seriously drain that sort of statistic. Like... A Phy/Spi would be able to throw flaming punches, but would crumble under intense pressure of mental power. Spiritual and Mental warriors are outstanding against most things, but a single hit would turn this guy into a grave filler. Mental and physical fighters are great too, but they really can't touch magic. It hurts them. Bad.
If you are mostly focused on Physical, you will find that your body is a well toned machine, capable of taking a great deal and dishing out just as much. With physical being your primary concern, you'd find that your body won't be affected by magic, where as mental powers would blow you to bits.
Spiritual powers give you an extreme connection to your body and soul without touching any kind of physical training. This gives you magical ability to turn psi fighters into minced meat, but a warrior will turn you into a hackey sack.
Mental power simply means that you are so focused in your mind that you can manipulate the world around you with thought. As such, you can turn the physical fighter into a child at your feet, but because magic is, in fact, intangible, you can't touch it.
Combining this or that would seriously drain that sort of statistic. Like... A Phy/Spi would be able to throw flaming punches, but would crumble under intense pressure of mental power. Spiritual and Mental warriors are outstanding against most things, but a single hit would turn this guy into a grave filler. Mental and physical fighters are great too, but they really can't touch magic. It hurts them. Bad.