
Full Name: Viktor Furi
Nicknames: Vik
Age: nineteen
Birth Date: 03/January
Gender: Male
Sexual Orientation: Straight
Race: Caucasian,
Rank: [B-Class]
Title: (Current Title[Optional])
Runner Type/Class: Basic Runner
Alliance: DareDevils
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Battle Information
Energy Level: 1,200
Strength Level: +2
Speed Level: +2
Strengths:
-Highest Energy Reserve: These Runners stamina are immense. They have one third higher the amount of energy than those of their rank.
-Mastery of The Run: These Runners are capable of learning as many skills related to Parkour/Free-Running/Etc. as they'd like.
Weaknesses:
-Limited Knowledge: Sure they may be able to master the art known a Parkour but they lack knowledge in combat.
Fights Won: 0
Fights Lost: 0
Completed Missions
SS-Rank: 0
S-Rank: 0
A-Rank: 0
B-Rank: 0
C-Rank: 0
D-Rank: 0
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Runner Information
Technique List
Basic Techniques
- The Roll
- The Lazy Vault
- The Under Bar
- Muscle Up
Hand-To-Hand Combat Styles
- (Teakwondo: Stage 3)
Weapon Combat Styles
- (Shurikenjutsu: Stage 3)
- (Style Name: Current Stage)
- (Style Name: Current Stage)
- (Style Name: Current Stage)
Technical Techniques
Vaults
D-Ranked
-Name: Turn Vault
Description: This is a vault where the
Runner approaches the obstacle much like a regular vault. Instead of facing the same direction they began with they turn while their hands are still on the obstacle and their feet are in the air. This causes them to land facing the way which the had originally came.
-Name: Speed Vault
Description: This is a vault in which the Runner approaches the obstacle at full momentum and is capable of maintaining that speed throughout the vault. The leap at the obstacle and are seemingly parallel with it, in a horizontal position. They place down the arm between themselves and obstacle and uses it to propel themselves forward.
-Name: Monkey Vault
Description: In this vault the Runner places both hands upon the object. They pull up their legs to resemble a squatting or tucked position and pulls themselves over the object.
-Name: Palm Spin
Description: In this vault the Runner places both hands upon the obstacle or object. They then pull themselves up and over the object like any other vault, but once suspended within the air the Runner pushes with one hand and pulls with the other allowing him to spin around the object 180 degrees and head back the way which they came.
-Name: Dive Roll
Description: One of the rare vaults that involves no hands. The Runner will leap and dive over the obstacle. On the other side, upon landing, they roll, hence the name Dive Roll.
C-Ranked
-Name:Kong Vault
Description: The Kong Vault is a vault which takes a bit of upper body strength. The Runner will dive at the obstacle(like a table), place their hands as close to the end of it(or at the end) as they can, and will then propel themselves forward. It is quite similar to the Monkey Vault but in this the Runner is diving at the object as stated before.
-Name: Dash Vault
Description: In this vault the Runner will leap over the obstacle. Half way over the obstacle they'll place their hands down upon it and give themselves and extra push to propel themselves forward. This vault is usually much faster than the others.
-Name: Reverse Vault
Description: This vault is similar to a side flip or barrel roll in ways. The Runner will place on or two hands upon the obstacle. They will then push off of it. As they do they spin within the air and land upon the other side.
-Name: Trophy Vault
Description: This technique is a variant of a Dive Roll and is used to actually roll over the obstacle(like a table). They leap forward and roll over the object and land upon the other side.
B-Ranked
-Name: Pop Vault
Description: The Runner uses this vault when they want to vault over an obstacle of some height, most of the times a wall. They will run towards the obstacle and kick up and off of it. This will propel them upwards. They will then grab onto the top and simply vault over.
-Name: Kash Vault
Description: This vault is truly a combination of the Kong and Dash vault. It is used to subdue longer obstacles. The Runner will first Kong Vault onto the obstacle and then Dash Vault off of it.
Note: Must know both Dash and Kong vaults.
-Name:Thief Vault
Description: The Thief Vault is a variation of the Speed Vault and the Dash Vault. It begins like the Speed Vault but ends in a position similar to the Dash Vault. This vault is one of the fastest.
-Name: Double Kong
Description: As the name clearly shows it is two Kong Vaults. This can be used to surpass one obstacle of extreme length or two obstacles by producing two Kong Vaults.
Wall Tricks
D-Ranked
-Name: Tick-Tack
Description: This is a technique in which the Runner runs at a wall and places one foot upon the wall. They push off the wall with that same foot. This is mostly used to propel one's self up and over an object such as a gate.
C-Ranked
-Name: Horizontal Wall Run Lvl. 1
Description: This technique is a beginner level wall run. It allows the Runner to be able to place up to three steps upon the surface of the wall before gravity forces them down. This allows them to be able to run up to five feet upon the wall.
-Name: Vertical Wall Run Lvl. 1
Description: This techniques is a beginner level wall run. It allows the Runner to be able to place up to three steps upon the surface of the wall, allowing for them to obtain five feet in height before having to kick off.
-Name: Double Tick-Tack
Description: This technique can be used in two separate ways but requires two walls to be present upon both sides of the Runner. The Runner will run at one wall and utilize the Tick-Tack to launch himself at the other wall and utilize the Tick-Tack upon the other wall as well. This allows for him to become capable of traveling upwards or, in a sense, forwards with the use of their Tick-Tack Technique.
B-Ranked
-Name: Horizontal Wall Run Lvl. 2
Description: At this level of the Wall Run the Runner is capable of now planting four steps upon the wall. The length of which they can travel upon the surface of the wall has increased slightly to a good eight feet. At the peak of their run they can be as high as seven feet upon the wall.
-Name: Vertical Wall Run Lvl. 2
Description: At this level of the Wall Run the Runner is capable of now planting four steps onto the wall. The height which they can now travel up the surface of the wall has increased to be a good ten feet.
-Name: Wall Spin
Description: In this technique the Runner does a sort of Palm Spin except upon the wall. They run up to the wall and place both hands upon it. They then leap up and use their hands to rotate themselves. This can be used to clear some objects.
Jumps and Leaps
C-Ranked
-Name: Precision Jump
Description: This is a technique in which the Runner jumps from one object and lands upon another with extreme precision that the object which they land upon can sometimes have a width of only two inches.
-Name: Cat Leap
Description: In this technique the Runner leaps from one thing to another(such as a wall) and lands in a squatted position while hanging onto the top of the object.
B-Ranked
-Name: Double Jump
Description: This technique is a technique in which the Runner uses an object to increase his height and length of his jump. He jumps at/onto the object with one foot and pushes off, sending him an extra five feet in height and length of what his original jump would be.
Acrobatic Techniques
Flips/Handsprings/Cartwheels
D-Ranked
-Name: Handstand
Description: As the name suggests it is a technique in which the Runner stands upon his hands. This is a highly basic technique.
C-Ranked
-Name: Front Handspring
Description: The Runner places his hand down upon the ground and sends his feet up and over his body. Similar to Front-Flip just with hands.
-Name: Back Handspring
Description: In this technique the Runner leaps back and places his hands upon the ground and proceeds to bring his feet up and over his body to lend. Similar to the Front Handspring, just backwards.
-Name: Round-Off
Description: This technique is like the Front and Back Handsprings but has a twist to it, literally. The Runner will place his hands upon the ground as if to do a Front Handspring but will twist midway. This allows him to land facing the way of which they came.
-Name: Cartwheel
Description: The Runner will step and send himself side ways. He places one hand down, then the other, and then his feet come over his body.
-Name: Macaco
Description: This technique is similar to a Back Handspring but starts of in a crouched position. Then one arm goes over and touches the ground to support the body and the second arm, and the rest of the body, comes up and over.
B-Ranked
-Name: Front-Flip
Description: The Runner will jump up into the air, usually tucked into a ball, and flip forward. The technique is basically a Front Handspring with no hands.
-Name: Back-Flip
Description: The Runner will jump up into the air, usually tucked, and rotate himself backwards with proceed to land. Basically the opposite of a Front-Flip.
-Name: Side-Flip
Description:In this technique the Runner will leap into the air, tuck, and spin sideways. Like many other flips just to the side.
-Name: Aerial
Description: This technique is a Cartwheel with no hands. It literally looks as it the Runner is performing a Cartwheel but his hands are retracted from the ground.
-Name: Barahni
Description: This technique is a simple Round-Off with no hands.
Other Techniques
- (Technique Name)
- (Technique Name)
- (Technique Name)
- (Technique Name)
- (Technique Name)
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Runner Equipment
Weapon Of Choice: Throwing needles.
Clothing: Viktor wears professional black parkour shoes and black wind-breakers with white crossing down the bottom. He wears a light shirt that is grey in color and has a hood on it.
Etc: (Anything Else You'd Like To Add)
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Character Description
Looks: Viktor has black hair and red eyes. He is of average height and well build for running, as hes' been doing it for a few years already.
Personality: He is a pretty chill and understanding person. He never lets his emotions take over and loves to run.
Background: Viktor was a star athlete when he was in high-school and started to take on a new sport, Free-running. When his parents found at they tried, with with everything in their power to dissuade Viktor from running, as it caused him to get in trouble with the police. Viktor told his parents that Running was something he couldn't give up even if he wanted to. His parent couldn't accept the fact that their only son was becoming a criminal, so they disowned him to save themselfs fro the heartache.
Family: Alive but disowned Viktor