So I've seen the fault of how this guild has run so far and have decided that it would be best if we moved this into an OpenRPG project. Doing such we could designate two nights each week in which we spend one-to-two hours playing. Doing such at this rate would allow us to have an encounter a night, or a night of roleplaying.
Though to thought I believe we could use the guild for the roleplaying between game sessions on ORPG, so that anyone who has to leave at the end of the encounter, or someone who may have had to bail earlier can be caught up and still keep a representation of the earnings from the end of each battle, and to more easily intro new characters.
For those of you who are willing to make this change with us, the downloader for both OpenRPG and Python (A required subspec) are at the following link.
OpenRPG: Online Virtual Tabletop:
The system itself is rather easy to learn, with only a few changes to really be taught.
Our friend Keith is actually the resident specialist, to my knowledge, of OpenRPG so if there are any major questions you may ask me, but if I cannot answer you, he definitely can.
Though to thought I believe we could use the guild for the roleplaying between game sessions on ORPG, so that anyone who has to leave at the end of the encounter, or someone who may have had to bail earlier can be caught up and still keep a representation of the earnings from the end of each battle, and to more easily intro new characters.
For those of you who are willing to make this change with us, the downloader for both OpenRPG and Python (A required subspec) are at the following link.
OpenRPG: Online Virtual Tabletop:
The system itself is rather easy to learn, with only a few changes to really be taught.
Our friend Keith is actually the resident specialist, to my knowledge, of OpenRPG so if there are any major questions you may ask me, but if I cannot answer you, he definitely can.