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ELDYN - A New Order (Under Construction)

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In a mystical world where fantasy and reality merge, many test the will of Fate. But now it's your time. It's your turn to change the world. 

Tags: Role Playing, Original, Fighting, Having Fun, Eldyn 

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PostPosted: Wed Sep 08, 2010 6:08 pm


These are the different Species that you can choose from to play as
PostPosted: Wed Sep 08, 2010 6:27 pm


-Lithians-

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History:

Lithians are the descendants of the ancient race Gallians, the first to discover Inter-universal travel.
Originally not from this world, Lithian bodies are structured slightly differently, and have a strong affinity with their Bio-Amplified skills. In fact, they are the only race born with these unique abilities.

Lithians came to Siri approximately 5,000 years ago, but they were named Gallians back then. Upon arrival, the Gallians enslaved the Creagans, as their ability to transform into animals intrigued them. However, this sparked a civil war among the Gallians between those who thought this was wrong, and those who favored the slavery. In the end, the Gallians the supported the enslavement of the Creagans were driven off of the planet, returning to their home world. The remaining Gallians then became the Lithians we know today.

Later, when the Republic was founded that unified all the different provinces, the Lithians began to develop Bio-Amplifiers that would allow the other races of Siri to use their inner powers as well. This lead to the Lithians becoming one of the dominating races in Siri, holding high say in many positions of the government, as well as businesses that supply bio-amplifiers to the public.

Special Traits:

Lithians have a very pale-white skin tone and bright-blue to dark purple eyes. They also have pointed ears and their hair can come in almost any color of the rainbow.

Rules:

→Have a base HP of 150
→Have a base EP of 200
→MagDef/PhyDef/Str/Spd → 3/6/4/5

Advantages:


→Can start out with two Bio-Amplify Skills of their element(Must be E-rank)
→Start with a larger energy pool

Disadvantages:


→Have a weak magical defense
→Can only carry 2 weapons.
→Can only learn 1 hand-to-hand style

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PostPosted: Fri Sep 10, 2010 2:47 pm


-Zenithi-

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History:

The Zenithi were a race that was generally isolated from most of the rest of Siri. Their home being the Vesi Saari Islands, it's easy to see why.

Being the latest province to join the Republic, they're usually seen as less superior by the other species on Siri.

Zenithi are natural born warriors, using their quickness over other races to their advantage. Their culture greatly resembles the culture of our universe's Samurai, as they generally hold honor highly. However, there are also those who wouldn't hesitate to do anything they can to win a fight. These individuals in turn are looked down upon by the Honor-bound Zenithi.

Special Traits:

Zenithi are larger than Tempests and Lithians, ranging from (shortest) 5"5 all the way to (tallest) 8"9. Mermaid/Merman like in nature, these beings have webbed fingers and toes, and have two large fins on their heads that go onto their necks. They have bright, sky-blue skin and their hair is generally white in color.

Rules:

→Have a base HP of 150
→Have a base EP of 150
→MagDef/PhyDef/Str/Spd → 7/3/4/6

Advantages:


→Are masters of Hand-to-Hand combat (+1 strength when fighting Hand-to-Hand)
→Can breath under water
→High magic defense

Disadvantages:


→They move slower on land (-1 speed on land)
→Weak physical defense
→Aren't attuned well to Bio-Amplifiers (Bio-Amplifiers cost +20% more their energy cost. EX: Skill that costs 5 EP would cost 6.)
PostPosted: Fri Jul 26, 2013 4:39 pm


-Tempests-

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History:

Tempests originated on a continent other than Siri, and only arrived here after some great tragedy on their home continent. Upon on arrival on Siri, they began making all kinds of changes. They were familiar with farming, engineering, fishing, etc. It was only 200 years later, when it was 578 CE, that they established the National Republic. At first it only encompassed Silem, the province Tempests established when they arrived, but eventually all the other provinces joined the Republic.

Since then, the Tempests have been exploring into the sciences and advancing modern society. Apart from their intelligence, they are average at everything else.

Special Traits:

Tempests are pretty much the equal of Humans in the Siri Universe. They look just like us in every way.

Rules:

→Have a base HP of 150
→Have a base EP of 150
→MagDef/PhyDef/Str/Spd → 5/5/5/5

Advantages:


→They aren't weak against anything
→One of the more intelligent species, only second to the Lithians
→Their stats are all averaged out, so it's easy to build them however you want.

Disadvantages:


→They are masters at nothing
→No special bonuses

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