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Posted: Mon Apr 05, 2010 4:01 pm
This is how you roll for your stats:
Strength: Every 2 points in strength increases the damage dealt, and every 3 points increases your chance to hit.
Dexterity: Every 3 points in dexterity increases your defense.
Constitution: Every 2 points in constitution increases your Hp by 4.
Mind: Every 3 points in mind increases your magic accuracy by 2, and increases your damage dealt by 3. Every 2 points increases your magic defense by 1.
HP: How much damage your character can take before falling. (This stat is not determined by the roll.)
How to obtain:
Roll 12D8s for your stats. Take three of each die and add up the numbers, then place the numbers next to the stat of your choosing. You can re-roll all the dice until you get the desired numbers you want. If you get two or more fives in each stat, you may re-roll that stat once and must take that number no matter what it comes out to be. You must make sure that you have no more than two fives in your stats unless you already re-rolled that stat. If you are unhappy with any of the rolls, you may take a -1 penalty to any of your stats (Except for the one you wish to re-roll), to re-roll any stat.
For your Hp: Roll 4D4. Every time you level up, you get to roll 1D8 to increase your Hp. If any rolls happen to be a 1, you can roll again. You can not Re-roll this stat.
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Varnis54 rolled 12 8-sided dice:
2, 3, 2, 3, 8, 5, 6, 5, 1, 4, 2, 4
Total: 45 (12-96)
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Posted: Mon Apr 05, 2010 4:02 pm
Example to make your stats:
Copy your rolls, and paste them into the post like so:
Varnis54 rolled 12 8-sided dice: 2, 3, 2, 3, 8, 5, 6, 5, 1, 4, 2, 4 Total: 45 (12-96)
Now, add the numbers up in three. It will look something like this:
2+3+2 (7)
3+8+5 (16)
6+5+1 (12)
4+2+4 (10)
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Varnis54 rolled 4 4-sided dice:
2, 1, 1, 1
Total: 5 (4-16)
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Posted: Mon Apr 05, 2010 4:29 pm
Now... Roll your Hp. Copy and paste your roll, and add up the numbers.
Edit: This is what I call a bad roll. Re roll the numbers, and use that one instead.
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Varnis54 rolled 4 4-sided dice:
2, 2, 3, 3
Total: 10 (4-16)
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Posted: Mon Apr 05, 2010 4:30 pm
Hp roll.
Varnis54 rolled 4 4-sided dice: 2, 2, 3, 3 Total: 10 (4-16)
Hp roll is a 10. So you start with 10 Hp. Now, take the numbers from your other one, and add them up to your stats like so.
2+3+2 (7)
3+8+5 (16)
6+5+1 (12)
4+2+4 (10)
You can place the numbers in any stat you wish. Since I am making a melee character, this will be the stats:
Hp: 30 Since I have 10 in my con score my hp really is at this number. Strength: 16 This will mean I will have a +8 to damage, and +5 to hit. Dexterity: 12 This will mean I will have a +4 to my AC added to my base 10. Constitution: 10 This will mean I have a +20 to my Hp. Mind: 7 This will mean I will have +4 to hit with magic, +3 to damage and +3 to magic defense.
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