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Mechs, Gundams, Mobile Suits, unite to restore peace to the Worlds. 

Tags: Gundam, Mech Suite, Mobile Suite, Emisary, Steel,nightmares 

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Xeemix

PostPosted: Sun Apr 18, 2010 3:42 pm


Name: Ayuis (A-y-us)

Type: Armored Core, Model X-17m1066 KPP

Piloting Stlye: Nerve suit with telepathy controls

Weapons: (right arm)A six bladed rotary drill enhanced by kojima particles capable of transforming into a wing like structure,(inside left arm) a Kojima blade, (left arm) a double barreled 105mm/55mm rifle the 55mm shooting Kojima bullets and 105mm shooting penetration incendairy rounds, (shoulder mounted)Assault cannon, this weapon is able to channel an assault armor activation into a large orb of Kojima particles by focusing the assault armor to the front of the AC. This orb devastates anything that is unfortunate enough to get in its path, until the particles dissipate.

Special Atrributes razz rimal armor is a defensive shield created by molding Kojima particles around an object. It is highly effective against low-penetration weapons, but is comparatively weak against weapons with high penetration. PA molders located inside Next parts help to form a Primal Armor bubble.

Has the ability to use Assault Armor a weapon that creates a 360 degree explosion of Kojima energy around whatever is using it. Once used, a craft's PA is instantly drained, and anything in the vicinity is destroyed or damaged severely. Has the ability to manipulate, intensify and heat Kojima particles making them burst into a super irradiated flame of Kojima particles.

Discription: Matte black with dim red eyes
Kojima activation-User Image

PA=Primal Armor
This is to help explain what Kojima Particles are:Kojima particles are an extremely potent pollutant, and they tend to cause severe environmental contamination and destroy or deteriorate things they come in contact with. Kojima radiation is also much more dangerous than normal radiation. The chance of Kojima poisoning is higher than normal radiation as well. Of course, it does share properties with normal radiation. Inhaling Kojima particles results in instantaneous death, while exposure may result in long-term complications, and eventually death.

Dense amounts or fields of Kojima particles are particularly dangerous, especially in enclosed areas. Depending on the amount of Kojima contamination, the level of Kojima radiation is enough to disable and destabilise Kojima-based technology, as well as eat away and destroy unprotected materials.
PostPosted: Wed Jun 09, 2010 7:11 pm


Name: Pilot: James Leon Kicks, Mech: Jericho Buster Saurus

Type: MSCM “Saurus”

Piloting Stlye: It is piloted in a sit-down position and the main controls for moving the mech are joysticks/w neural interfaces.

Discription: A knight helmet with a cross-like visor for a head, Round armor-like shoulders and arms. An angular and heavily armored torso and legs, with realistic metal angel wings on the back. The entire mech has a blue and green color scheme.

Weapons: A plasmatic energy sword, Two hidden plasma Deagles in the legs, one hidden knife in one arm and one Plasma Thomson.

Special Atrributes: At the base of the wings, is a special generator called a ‘Godspeed Drive’. Basically, it generates a Tacheon feild around the mech, allowing it to travel at any speed that is faster-than-light. The one major flaw of this device, is that the mech cannot attack while it is activated; to make it effective in combat, you would have to activate it, then deactivate it extremely quickly. This, naturally, causes accuracy problems, and as such requires an A.I. to help maintain combat effectiveness. One other ability of this machine is a portable weapon charger.

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PostPosted: Thu Jul 01, 2010 5:52 pm


Name: Hidden Dios

Type: Spirit

Piloting Stlye: Sit down

User Image

Weapons:
Chaos Cannon-A long range rifle that fires both solid rounds and heat energy rounds, that burn though metal like butter.

Hell Cleaver-A beam saber that is made of consintrated solar energy.

Blood Wing Dicer-Blades on the wings that increase speed and slice.

Chaos Finger-This attack focuses heat into the Gundam's hand, which causes it to glow black and allows it to easily crush the head of an enemy Gundam. It contains an Emotion Energy System, which if given enough input allows the gundam to power up significantly, allowing it to channel the Chaos Finger energy into one of the swords, creating a Chaos Finger Sword, which is large and powerful; it's powers are unknown.

Destiny Wave: A final cannon that forms when Hidden Dios consumes the core of a planit.


Ability: can soak up energy from other gundams and has dark flame wings at ultimate state.

Special Attrutbute: Thanks to the microscopic machines which made up its body, Hidden Dios possessed almost unlimited powers of self-multiplication, self-recovery, and self-evolution.


(my pilot can not control it fully)
PostPosted: Sun Jul 18, 2010 7:06 pm


Mech Name: Jehuty

Mech Weapons: A powerful blade that comes out of its right arm it can cut through about anything. on the left it a device that has a powerful deflector shield that covers a medium size area around the Mech (meaning about half of its body). there is also an energy gun mounted on the right arm it can deal some serious damage . It also has a grappling device that shoots out of its left arm that latches on to the enemey, depending on the size it can pull them closer to him, or pull him closer.

Mech Description: Jehuty is mainly humanoid in shape. Its color scheme primarily consists of blue and orange. Protruding from its spine are wing-like thrusters that are folded when not in use with two smaller basic ones located at the joints of the knees. Its head is dog-like in shape, giving it a sort of anthropomorphic appearance. Its right arm is armed with a retractable blade that is automatically charged with energy upon usage. Whilst retracted, a small gun-cannon is located at the hilt. On its left arm is a deflector energy shield which blocks all incoming attacks. At the lower base of its spine are three fin-like protrusions. After upgrading to Ver. 2, these fins separate from the body and orbit the Frame, becoming OPTIONs as they assist in Jehuty's offense.

In The 2nd Runner, it is discovered that Jehuty is the sister frame of the 'complete' version of an identical, stronger Orbital Frame known as Anubis. In the game, Jehuty upgrades to Ver.2, giving it enhanced abilities and the added ability of Zero Shift, which allows Jehuty to dash at blinding speed. It is in this form that Jehuty truly becomes Anubis' equal. After being repaired from extensive damage, Jehuty's armor is essentially stripped down to the exoskeleton, becoming the lighter Naked Jehuty, boasting much more power than the original form of Jehuty. In this form, Jehuty has infinite sub-weapon energy, can take down most Orbital Frames with single strikes and is automatically protected by an energy shield that nullifies anything short of a Burst attack. It also appears to have taken on a slight carnivorous side seen in its grab and throw attack which consists of Jehuty chewing on the captured target before throwing it.


Misc: this mech was built for speed, not power. but it can take a moderate amount of damage. it also has a booster on its back that allows it to move at increadible speeds. it can also fly, adding to its speed
Mech Appearance
User Image

Upgrades:
The Shinkirō possesses an Absolute Defense Territory (絶対守護領域, Zettai Shugo Ryōiki) system which uses an array of hexagonal energy shields that can be projected over any part of the Knightmare. Its Druid System, adapted from the Gawain, plots the trajectories of incoming projectiles and shifts the shields accordingly, giving the Shinkirō the highest defensive power of any Knightmare Frame.

ARM UPGRADE

The hand stands out from the otherwise red-painted mech, terminating in clawed fingers, and it can extend at the elbow for a surprise attack. Stored within the palm is the Radiant Wave Surger (輻射波動, Fukushahadō lit. radiation surge), a powerful microwave radiation emitter. By grabbing onto an enemy Knightmare and activating the emitter, the Guren Mk-II can fry the enemy's electronics and warp the frame itself, not only rendering the unfortunate machine completely unsalvageable, but often damaging the pilot's ejection system, usually ensuring that the pilot will perish with his craft. While not designed as such, the Radiant Wave Surger can also function as a shield

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PostPosted: Sat Oct 23, 2010 7:58 pm


Name: Guroshi

Type: C7-W3C

Piloting Style: Exo-Nervous System patches into the pilots brain waves and movement making a synchronization between human and machine.

Description: User Image

Weapons: Standard Assault Rifle, Scatter Rockets, Knuckle Busters (Melee Version for Brass Knuckles), Standard Sub-Machine Gun, Proximity Mines.

Special Attributes: Overdrive mode increases the mechs over-all abilities to maximum power for a short period of time.
PostPosted: Sat Oct 23, 2010 10:00 pm


NAME : Reaper 2

TYPE: exparamental armored core

PILOTING STYLE:sit down with control sticks

DESCRIBTION: a AC unit that was built for both space and land combat its armor is light but strong enough to stand a direct hit of missle, and high calibure rounds, reaper 2's exparamental core unit will not over heat even in long battle, it's weapons can be switched out for for short and long ranged weapons.

weapons :machine gun, milssile laucher on shoulder, arm sword.

Special Attributes: stealth

( i tried my best but every one else's mechs look so cool )

shadow raiden23

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PostPosted: Sat Dec 18, 2010 8:10 am


Name: GN-0000+GNR-010 00 Raiser

Type: Close-Quarters Combat[1] Twin Drive Mobile Suit

Piloting Stlye: sit down/voice commond


Discription: http://gundam.wikia.com/wiki/00_Raiser
User Image
User Image
Weapons:
4-Tube Missile Launcher x 2
GN Micro Missiles x 8 (per salvo)
GN Beam Machinegun x 2
GN Beam Saber x 2
GN Sword II x 2

Special Atrributes:
Twin Drive System
Trans-Am System
GN Field
Raiser System
Trans-Am Raiser
Trans-Am Burst
GN Sword III

Discription: User Image
PostPosted: Thu Dec 23, 2010 11:22 am


Name: TBD

Type: Adaptive Neural BattleArmor

Description: A moderately heavy armor bonded to my body. I literally AM the mech.

Weapons: Left arm: Pulse blaster cannon/ Terra Cannon (a much powerful and devastating laser of energy. Disintegrates anything in it's path)
Right arm: Titanium alloy staff/axe with a magnetic polarity to the hand. Can be thrown and will return to user's hand.
Shoulders: Hidden missile racks
Knees: two separate gatling guns

Special Features: A full body energy shield when things get too hot, an armor regeneration feature to repair lost parts (even limbs!), I also said it's an adaptive armor. The suit can make more weapons appear with it's regenerating ability. Suit also has propulsion systems for flight.

Downsides: The suit is run by my energy. I use up too much of it, it could kill me. The suit can also activate and go rampant depending on my emotions.

mechsoldiersalvatore


Keba Kelon

PostPosted: Thu Dec 23, 2010 11:30 am


Name: TBD

Type: Adaptive Neural BattleArmor

Description: A light but powerful suit of armor bonded to my body, same as mechsoldiersalvatore's. The features are similar but the designs are completely different.

Weapons: Shoulder mounted cannon/Terra Cannon as well as retractible claws in the hands

Special Features: Full body energy shield, armor regeneration feature, adaptive capabilities (can make weapons appear out of nowhere, like mechsoldiersalvatore's), high jump capability

Downsides: This armor is much lighter than the other design. It can't take a beating as well and isn't bulletproof. The suit is also run by my energy and could have lethal consequences if overused. The suit can also go rampant depending on my emotions.
PostPosted: Sat Dec 25, 2010 4:26 am


Side note from both me and Keba: our regeneration ability only works for so long. Then it starts to fail on us.

-in case you guys thought we'd use it as a godmod

mechsoldiersalvatore


ArmsofOverton

PostPosted: Thu Apr 28, 2011 7:28 pm


I have Armored Core 2 & 3 for Ps2

my Mech Type is the basic Begginer
model cant remeber what model typ its
the basic beginners Mech need to up grade my mech  
PostPosted: Mon Oct 17, 2011 7:02 pm


Name: Mazinkaiser SKL

Type: Super robot

Piloting Style: sit down

Description:
User Image

Weapons:
Ganzantou sword- a gigantic sword attached to its back. The sword's handle can be extended so it can be used as a pole weapon. The spikes extending at the other side of the Ganzatou's blade is designed to tear apart the innards of its target, as seen in the promotional images.

Breast Triggers- Attached to Mazinkaizer SKL's chest area, they are a pair of handguns SKL can use to shoot its enemies from mid-range. Blades are also attached to the nozzle and beneath the handle of each handgun, allowing the Mazinkaizer SKL to slash at enemies up close. They can also be merged into a battle axe type weapon and used as a melee weapon

Special Attributes:
This unit can perform special attacks to greatly damage the enemy

Special Attacks:
Tornado Crusher- Mazinkaiser SKL shoots out it's two forearms aslo creating a tornado from it's spinning forearms to boost it's speed

Inferno Blaster- Mazinkaiser shoots a huge blast of heat from the two breast triggers on its chest

Rust Stream- Mazinkaiser shoots out a tornado from its mouth

Thor Hammer Breaker- Mazinkaiser Gathers lightning from it's two horns on the side of it's head and sends it to the ganzantou sword to shoot out a huge bolt of lightning

Zexion Illusion master VI

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Divided Earth

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